M.U.S.H.A.
From Sega Retro
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M.U.S.H.A. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Virtual Console, Nintendo Switch Online | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Toaplan (Japan) Seismic Software (US) Naxat Soft Sega | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Compile M2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: XE-1 AP[1] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Shooting[2] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Musha Aleste: Fullmetal Fighter Ellinor (武者アレスタ), known in the US as M.U.S.H.A.: Metallic Uniframe Super Hybrid Armor, is a 1990 shoot-'em-up developed by Compile for the Sega Mega Drive. It was published in Japan by Toaplan and in the US by Seismic. There was no European release.
The game shares its basic mechanics with previous Aleste games but drastically reinvents the setting with the player piloting a large flying mecha in futuristic environments evoking feudal Japan. The word "musha" (武者) means "warrior" or "samurai" and signifies this aesthetic.
Contents
Story
Dire 51, a supercomputer crafted to control a space colony, goes rogue and sends its attack robots to destroy mankind. A team of fighters in giant mecha try to stop it, but all but one, Ellinor (Terri in the US version), are killed, leaving Ellinor to save humanity from destruction on her own.
Gameplay
The game is a vertically scrolling shooter. The player pilots the advanced flying mecha M.U.S.H.A., which is moved in any direction with the D-Pad. Its movement speed can be changed by pausing the game with START and pressing the D-Pad. The M.U.S.H.A. has a main gun that is fired with . It is initially a single stream of bullets but can be upgraded up to four streams by collecting Power Chips. The M.U.S.H.A. also has a secondary special weapon that is fired with . Picking up an item for the currently equipped special weapon upgrades the weapon, up to four levels. Picking up an item for a different special weapon changes to that weapon but keeps the same weapon level. Both weapons have rapid-fire and unlimited ammunition, and they can be fired simultaneously.
For every three Power Chips collected, the player obtains an option, a drone that provides additional support fire. Only two options can be equipped at any one moment; extras are stored and dispatched automatically when an option is destroyed. These options can be set to one of six attack formations with .
If the M.U.S.H.A. is hit while possessing a special weapon, the player loses the special weapon and the weapon level is downgraded by one level. Getting hit without a special weapon destroys the M.U.S.H.A. and costs the player a life. The M.U.S.H.A. respawns after a moment, but its weapon strength is reset to baseline. The game ends if the player runs out of lives, but the player has infinite continues. The player gains an extra life at 100,000, 1,000,000, 5,000,000, and 10,000,000 points and then every 10,000,000 points after that.
Formations
Forward | |
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The options shoot forwards, parallel to the M.U.S.H.A.'s main gun. | |
3-Way | |
The options shoot at 45-degree angles forwards. | |
Back | |
The options shoot at 45-degree angles backwards. | |
Reverse | |
The options shoot in the opposite of the last direction that the M.U.S.H.A. was moved in. | |
Roll | |
The options revolve around the M.U.S.H.A. and shoot outwards. | |
Free | |
The options freely chase enemies. |
Weapons
Blazing Beam | |
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Fires a strong laser beam forward that pierces through targets. Splits into two beams and becomes wider when upgraded. | |
Vanishing Buster | |
Shoots bombs forward that explode for area damage. The bombs fan out in multiple directions when upgraded. When fully upgraded, the bombs explode into black holes. | |
Defensive Detonator | |
Surrounds the M.U.S.H.A. in a barrier that protects against enemy fire and damages enemies that it touches. When fully upgraded, it can also fire energy bolts. |
Items
The M.U.S.H.A. is temporarily invincible after collecting an item.
Power Chip Carrier | |
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Attack to release Power Chips. | |
Power Chip | |
Upgrades the attack speed and power of the standard weapon, which can grow up to four parallel beams. Every three Power Chips collected gains an option. The Power Chip is marked with the kanji 力, meaning "power." | |
Blazing Beam | |
Equips the M.U.S.H.A. with the Blazing Beam special weapon or upgrades it if already equipped. | |
Vanishing Buster | |
Equips the M.U.S.H.A. with the Vanishing Buster special weapon or upgrades it if already equipped. | |
Defensive Detonator | |
Equips the M.U.S.H.A. with the Defensive Detonator special weapon or upgrades it if already equipped. |
Rounds
Round 1 | |
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Round 2 | |
Round 3 | |
Round 4 | |
Round 5 | |
Round 6 | |
Round 7 | |
History
Legacy
It is the first game in Compile's Aleste series of shoot-'em-ups to be released on the Mega Drive, and it is the first released-overseas game in the series to not use the Power Strike name. It was followed almost two years later by Robo Aleste on the Mega-CD.
The game has since been released on at least the Japanese Virtual Console; according to Sega of Japan, the game is licensed from Naxat Soft,[15] who are thus presumed to have bought the rights from either Compile or D4Entertainment after Compile's bankruptcy.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | M.U.S.H.A. | M.U.S.H.A. |
Japanese | 武者アレスタ | Musha Aleste |
Production credits
- Game Design: Compile
- Supervisor: Jemini Hirono
- Programmer
- 68000 Side: Yu-Ichi Toyama
- Z80 Side: Kyo-Ra Yumi
- Art Director: Kazuyuki Nakashima
- Visual Cooperator: Janus Teramoto, Hiroshi Satou, Sho-Ji Yamada, Mashira FX-3
- Music Composer: Mr. Sakoda (NOTE: Credited as Washija in the US version)
- Sound Effect: Mats
- Special Thanks: Kouji Mizuta
- Test Player: Bobmitsu, Mikeo, Zenchi, Yasunari Watanabe, 平 (NOTE: Kanji overwritten with an apostrophe in the US version)
- Produced by: Moo Niitani
- Presented by: Compile 1990
Digital manuals
Magazine articles
- Main article: M.U.S.H.A./Magazine articles.
Promotional material
Physical scans
75 | |
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Based on 30 reviews |
Technical information
- Main article: M.U.S.H.A./Technical information.
External links
- Sega of Japan Virtual Console pages: Mega Drive
- Nintendo catalogue pages: US, AU
References
- ↑ Beep! MegaDrive, "February 1992" (JP; 1992-01-08), page 149
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ 3.0 3.1 Mega Play, "February 1991" (US; 199x-xx-xx), page 44
- ↑ 4.0 4.1 http://www.nintendo.com/games/detail/jgNPR-FcauHSwnwqrrmVgRKVuuB-s_K3 (Wayback Machine: 2010-11-22 22:50)
- ↑ 5.0 5.1 http://www.nintendolife.com/games/megadrive/musha (Wayback Machine: 2017-07-05 00:23)
- ↑ https://www.nintendo.fr/Jeux/Console-virtuelle-Wii-/MUSHA--278249.html (archive.today)
- ↑ https://www.nintendo.co.jp/wii/vc/software/07.html (Wayback Machine: 2018-03-05 23:01)
- ↑ http://vc.sega.jp:80/vc_musha/ (Wayback Machine: 2008-04-01 23:40)
- ↑ http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19755&pageID=4 (Wayback Machine: 2012-04-03 01:44)
- ↑ https://store-jp.nintendo.com/list/software/70010000046986.html (Wayback Machine: 2021-10-26 03:04)
- ↑ @NintendoAmerica on Twitter (archive.today)
- ↑ @NintendoEurope on Twitter (archive.today)
- ↑ @NintendoUK on Twitter (archive.today)
- ↑ @NintendoAUNZ on Twitter (archive.today)
- ↑ http://vc.sega.jp/vc_musha/
- ↑ File:MUSHA MD credits.pdf
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 15
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 119
- ↑ Aktueller Software Markt, "März 1991" (DE; 1991-02-22), page 120
- ↑ Beep! MegaDrive, "January 1991" (JP; 1990-12-08), page 36
- ↑ Complete Guide to Consoles, "Volume IV" (UK; 1990-11-xx), page 32
- ↑ The Complete Guide to Sega, "" (UK; 1991-05-xx), page 48
- ↑ Console Mania, "Ottobre 1992" (IT; 1992-xx-xx), page 62
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 126
- ↑ Computer & Video Games, "February 1991" (UK; 1991-01-16), page 39
- ↑ Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 327
- ↑ Famitsu, "" (JP; 199x-xx-xx), page 1
- ↑ GamePro, "March 1991" (US; 1991-xx-xx), page 78
- ↑ Games-X, "27th June-3rd July 1991" (UK; 1991-06-27), page 39
- ↑ Génération 4, "Février 1991" (FR; 1991-xx-xx), page 99
- ↑ Joystick, "Mars 1991" (FR; 1991-0x-xx), page 128
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 93
- ↑ Mega Drive Fan, "March 1991" (JP; 1991-02-08), page 99
- ↑ MegaTech, "Xmas 1991" (UK; 1991-12-06), page 79
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 140
- ↑ Power Play, "4/91" (DE; 1991-03-15), page 129
- ↑ Raze, "May 1991" (UK; 1991-03-28), page 66
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 54
- ↑ Sega Pro, "November 1991" (UK; 1991-xx-xx), page 18
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 64
- ↑ Sega Force, "October 1992" (UK; 1992-09-10), page 68
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 7
- ↑ VideoGames & Computer Entertainment, "March 1991" (US; 1991-0x-xx), page 42
- ↑ Video Games, "1/91" (DE; 1991-03-27), page 80
M.U.S.H.A. | |
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Main page | Comparisons | Maps | Hidden content | Magazine articles | Reception | Region coding | Technical information | Bootlegs |
Aleste/Power Strike games for Sega systems/published by Sega | |
---|---|
Power Strike (1988) | Power Strike II (1993) | |
M.U.S.H.A. (1990) | |
GG Aleste (1991) | Power Strike II (1993) | GG Aleste 3 (2020) | |
Robo Aleste (1992) | |
M.U.S.H.A. (2008) | |
Aleste Collection (2020) | |
Aleste-related media | |
Aleste Collection: Music Album (2022) |
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