Difference between revisions of "Dynamite Headdy"

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'''''{{PAGENAME}}''''' (ダイナマイトヘッディー) is a [[Sega Mega Drive]] action platform game developed by [[Treasure]] and published by [[Sega]]. First released in Japan in August 1994 to positive critical reception, it has since developed a reputation as a cult classic, and is particularly celebrated for its stage-show presentation, advanced graphical effects, and whimsical, self-aware tone.  
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'''''{{PAGENAME}}''''' (ダイナマイトヘッディー) is a [[Sega Mega Drive]] action platform game developed by [[Treasure]] and published by [[Sega]]. First released in Japan in August 1994 to positive critical reception, it has since developed a reputation as a cult classic, and is particularly celebrated for its stage-show presentation, advanced graphical effects, and whimsical, self-aware tone.
  
 
==Story==
 
==Story==

Revision as of 16:15, 5 June 2024

For the Sega Game Gear and Sega Master System game, see Dynamite Headdy (8-bit).

n/a

  • NTSC-U/PAL
  • NTSC-J

DynamiteHeaddy MD US TitleScreen.png

Dynamite Headdy Title.png

Dynamite Headdy
System(s): Sega Mega Drive, Virtual Console, Steam, Android, iOS, Nintendo Switch Online
Publisher: Sega
Developer:
Sound driver:
Sega Mega Drive
SMPS 68000 (Treasure)
Genre: Action[1][2], Adventure[3]

















Number of players: 1
Official in-game languages:
  • English
  • 日本語
  • Release Date RRP Code
    Sega Mega Drive
    JP
    ¥6,8006,800 G-4117
    Sega Mega Drive
    JP
    (Jitsuen-you Sample)
    Sega Mega Drive
    US
    $59.9559.95[6] 1543
    Videogame Rating Council: GA
    Sega Mega Drive
    EU
    1543-50
    Sega Mega Drive
    PT
    MDJ1543
    Sega Mega Drive
    UK
    £44.9944.99[11] 1543-50
    Sega Mega Drive
    AU
    FDYN05SMC
    OFLC: G
    Sega Mega Drive
    BR
    046520
    Tectoy: Todas as Idades
    Wii Virtual Console
    JP
    600pts600[16] MBGJ
    CERO: A
    Wii Virtual Console
    US
    800pts800[14] MBGE
    ESRB: Everyone
    Wii Virtual Console
    EU
    800pts800[12] MBGP
    PEGI: 3+
    Wii Virtual Console
    AU
    800pts800[17] MBGP
    OFLC: General (G)
    Steam
    US
    $2.992.99[19] 211201
    ESRB: Everyone
    Steam
    EU
    €2.492.49[19] 211201
    PEGI: 7+
    Steam
    DE
    €2.492.49[19] 211201
    USK: 6
    Steam
    UK
    £1.991.99[19] 211201
    PEGI: 7+
    Steam
    AU
    $3.493.49[19] 211201
    OFLC: General (G)
    Steam Linux
    US
    $0.990.99[21] 211201
    ESRB: Everyone
    Steam Linux
    EU
    €0.990.99[21] 211201
    PEGI: 7+
    Steam Linux
    DE
    €0.990.99[21] 211201
    USK: 6
    Steam Linux
    UK
    £0.790.79[21] 211201
    PEGI: 7+
    Steam Linux
    AU
    $1.351.35[21] 211201
    OFLC: General (G)
    Steam OS X
    US
    $0.990.99[21] 211201
    ESRB: Everyone
    Steam OS X
    EU
    €0.990.99[21] 211201
    PEGI: 7+
    Steam OS X
    DE
    €0.990.99[21] 211201
    USK: 6
    Steam OS X
    UK
    £0.790.79[21] 211201
    PEGI: 7+
    Steam OS X
    AU
    $1.351.35[21] 211201
    OFLC: General (G)
    Google Android OS
    US
    (Sega Forever)
    FREEfree
    ESRB: Everyone
    Google Android OS
    EU
    (Sega Forever)
    FREEfree
    PEGI: 3+
    Google Android OS
    DE
    (Sega Forever)
    FREEfree
    USK: 6
    Google Android OS
    AU
    (Sega Forever)
    FREEfree
    OFLC: General (G)
    iOS
    US
    (Sega Forever)
    FREEfree
    9+
    iOS
    EU
    (Sega Forever)
    FREEfree
    9+
    Nintendo Switch Online
    JP
    SUBsub M-0935
    Nintendo Switch Online
    US
    SUBsub M-0935
    Nintendo Switch Online
    EU
    SUBsub M-0935
    Nintendo Switch Online
    UK
    SUBsub M-0935
    Nintendo Switch Online
    AU
    SUBsub M-0935

    Dynamite Headdy (ダイナマイトヘッディー) is a Sega Mega Drive action platform game developed by Treasure and published by Sega. First released in Japan in August 1994 to positive critical reception, it has since developed a reputation as a cult classic, and is particularly celebrated for its stage-show presentation, advanced graphical effects, and whimsical, self-aware tone.

    Story

    On-stage Rampage! The curtain is raised, and the Treasure Theater Show begins. The star of the show is Dynamite Headdy, the guy with the coolest head on stage. But danger lurks backstage—Trouble Bruin, a henchman of Dark Demon, stirs up trouble as he tries to do away with Headdy! But Trouble Bruin is small stuffing compared to Dark Demon, who strives to rule the world by converting the inhabitants into his evil minions! Most devastating are the Keymasters, who serve as Dark Demon's elite guard.

    — US manual[28]


    The game stars Headdy, a heroic puppet with interchangeable heads who was captured, but was rejected and has escaped from incineration. He must defeat the evil Dark Demon, an evil emperor who wishes to take over the land of puppets. Along the way, he will encounter Heather/Fingy, a mysterious female puppet who collects the keys that Headdy recovers from defeating Dark Demon's Keymasters, and Trouble Bruin/Maruyama, a bear doll who lurks backstage to pursue Headdy at every turn possible in order to defeat him and take over the show.

    Gameplay

    As a platformer, Dynamite Headdy sees the player travel across nine levels known as "Scenes", each of which are split into multiple levels. The core mechanic of the game is Headdy's head, which can detach from his body in eight directions for a variety of purposes, the most common of which is to attack enemies. Besides attacking, Headdy can also use his head to interact with other objects such as boxes and switches, or to grab on to HangMan to pull himself to high places or to bring platforms into reach. Headdy can also upgrade his head with many temporary Power Up Heads provided to him by HeadCase; Headdy can only use them for a short amount of time, but most of them can be cancelled at any time by pressing A.

    As a common staple of Treasure-developed games, the game has multiple bosses to fight, with Scenes even having multiple mini-bosses that appear at specific points. Major bosses, known as Keymasters, are encountered in the final level of each Scene, and a character named Beau will appear to indicate their weak points to the player. Secret Bonus Points are hidden all over each Scene in the game, and are found by meeting certain conditions such as defeating specific enemies or mini-bosses, destroying certain targets, or attacking Bino. Finding Secret Bonus Points only serves to increase the player's score at the end of each Scene.

    Dynamite Headdy is known for its difficulty level, with the International releases being made significantly harder than the Japanese version. The game also uses a distinct graphical style to give the impression that all the events take place on a theatre stage, with many of the backgrounds designed to look like cheap cardboard sets. All the characters that Headdy interacts with are all living toys and puppets.

    Items

    DynamiteHeaddy MD Sprite Items.png
    Big 500
    Awards 500 points.
    DynamiteHeaddy MD Sprite Items.png
    Banana
    Restores a portion of Headdy's health.
    DynamiteHeaddy MD Sprite Items.png
    1-UP
    Awards an extra life.
    DynamiteHeaddy MD Sprite Items.png
    Continue
    Several of these are dropped by defeated Keymasters. Collect 13 of them in the International version, or 10 in the Japanese version, to get a continue.

    Power Up Heads

    DynamiteHeaddy MD Sprite HeadIcons.png
    DynamiteHeaddy MD Sprite Headdy.png
    Lotsa Heads
    Gives Headdy three heads to attack with.
    DynamiteHeaddy MD Sprite HeadIcons.png
    DynamiteHeaddy MD Sprite Headdy.png
    Liberty Head
    Sends Headdy to the Intermission bonus game.
    DynamiteHeaddy MD Sprite HeadIcons.png
    DynamiteHeaddy MD Sprite Headdy.png
    Head Trip
    A "power-down" that makes Headdy's head so heavy he can barely move, leaving him vulnerable to enemy attack. Cannot be cancelled.
    DynamiteHeaddy MD Sprite HeadIcons.png
    DynamiteHeaddy MD Sprite Headdy.png
    Slammer Head
    Doubles Headdy's attack power. It can also destroy blocks with hammer icons on them.
    DynamiteHeaddy MD Sprite HeadIcons.png
    DynamiteHeaddy MD Sprite Headdy.png
    Pig Head
    Gives Headdy a pig nose that can shoot homing projectiles at enemies. Hold B for continuous fire. He cannot grab on to HangMan with this head.
    DynamiteHeaddy MD Sprite HeadIcons.png
    DynamiteHeaddy MD Sprite Headdy.png
    War Head
    Automatically sprays projectiles in eight directions all around Headdy.
    DynamiteHeaddy MD Sprite HeadIcons.png
    DynamiteHeaddy MD Sprite Headdy.png
    Protector Head
    Surrounds Headdy with a barrier of spinning fireballs that can damage enemies.
    DynamiteHeaddy MD Sprite HeadIcons.png
    DynamiteHeaddy MD Sprite Headdy.png
    Spike Head
    Allows Headdy to cling to walls and ceilings in order to climb them.
    DynamiteHeaddy MD Sprite HeadIcons.png
    DynamiteHeaddy MD Sprite Headdy.png
    Empty Head
    Makes Headdy invincible to most forms of damage. The only things it cannot protect him from are bottomless pits and hitting Heather by mistake in the Scene 7-1 boss fight.
    DynamiteHeaddy MD Sprite HeadIcons.png
    DynamiteHeaddy MD Sprite Headdy.png
    Super Head
    Makes Headdy move faster and jump higher, and increases his attack range.
    DynamiteHeaddy MD Sprite HeadIcons.png
    DynamiteHeaddy MD Sprite Headdy.png
    Sleepy Head
    Makes Headdy fall asleep to regain health. This can leave him vulnerable to attacks, however.
    DynamiteHeaddy MD Sprite HeadIcons.png
    DynamiteHeaddy MD Sprite Headdy.png
    Pin Head
    Shrinks Headdy down to half his size, allowing him to enter small passageways. Cannot be cancelled.
    DynamiteHeaddy MD Sprite HeadIcons.png
    DynamiteHeaddy MD Sprite Headdy.png
    Bomb Head
    Destroys all on-screen enemies and inflicts severe damage to bosses after pressing B to throw it. If the Bomb Head is not thrown before it explodes, it will kill Headdy instantly.
    DynamiteHeaddy MD Sprite HeadIcons.png
    DynamiteHeaddy MD Sprite Headdy.png
    Vacuum Head
    Sucks in all nearby enemies and items when B is held. Headdy cannot grab on to HangMan with this head.
    DynamiteHeaddy MD Sprite HeadIcons.png
    DynamiteHeaddy MD Sprite Headdy.png
    Ticker Head
    Stops time for a few seconds, allowing Headdy to repeatedly attack bosses while they're vulnerable.
    DynamiteHeaddy MD Sprite HeadIcons.png
    DynamiteHeaddy MD Sprite Headdy.png
    Rocket Head
    Allows Headdy to fly and shoot a piercing laser from his nose, but can only face forward. Appears only throughout Scene 6.
    DynamiteHeaddy MD Sprite HeadIcons.png
    DynamiteHeaddy MD Sprite Headdy.png
    Air Head
    Allows Headdy to fly and shoot streams of bullets in three directions, as well as allowing him to face forward and backward. Appears only throughout Scene 6.
    DynamiteHeaddy MD Sprite HeadIcons.png
    DynamiteHeaddy MD Sprite Headdy.png
    Feather Head
    Allows Headdy to fly and shoot a stream of birds from his beak, but can only face forward. Appears only throughout Scene 6.

    Scenes

    DynamiteHeaddy MD Scene1-1.png

    1-1: The Getaway/Escape Hero!
    The game opens with an auto-running section where the Robo-Collector will chase after Headdy and the escaped townsfolk. Headdy will eventually outrun the Robo-Collector, but it can be destroyed for a Secret Bonus Point. At the end, recurring boss Trouble Bruin/Maruyama will make his entrance and attack by harnessing energy, then charging into Headdy. Two hits when he is vulnerable will defeat him.

    DynamiteHeaddy MD Scene2-1.png

    2-1: Practice Arena/Three Friends
    This level serves as a tutorial for the three friends who will assist Headdy throughout the game: HeadCase/Mokkun, HangMan/Yakkun and Beau/Fukkun. The player can choose to take on these tutorials by entering their respective doors, and receive Secret Bonus Points if they successfully complete each tutorial.

    DynamiteHeaddy MD Scene2-2.png

    2-2: Toys in the Hood/North Town
    The first proper level in the game, with various platforms and objects to interact with, and a split path depending on whether the player takes the Spike Head or the Pin Head. Catherine Derigueur/Catherine Degoon and Snake Eyes/Happy Comecome are fought as mini-bosses in this level.

    The first Liberty Head is found in this level, just before the steep slope.

    DynamiteHeaddy MD Scene2-3.png

    2-3: Mad Dog and Headdy/Concert Panic
    Although Trouble Bruin/Maruyama will show up in the Floating Platform/Octopus Trap, Mad Dog/Bounty Boundy will drop in and crush him, and must be fought as the first Keymaster. His attacks involve leaping into the air and coming back down with an enemy. His tail is the weak point.

    DynamiteHeaddy MD Scene3-1.png

    3-1: Down Under/Fire Carnival
    The next Scene begins with Headdy hopping across a series of tilting platforms over lava, with said platforms offering eight-directional movement. At the end of the level, Trouble Bruin/Maruyama will rip through the background and pull Headdy backstage.

    DynamiteHeaddy MD Scene3-2.png

    3-2: Backstage Battle
    Piloting the Rocket Grappler/Tail Hanger, Trouble Bruin/Maruyama engages Headdy in another boss fight, taking place backstage. As Headdy is caught in the mech's grasp, he cannot move and must rely on his head and the occasional power-up to be able to attack Trouble Bruin/Maruyama as he is swung around. At certain points, the player must hold Up or Down as directed on-screen to avoid ramming into stage equipment.

    DynamiteHeaddy MD Scene3-3.png

    3-3: The Green Room/Guest Area
    After Backstage Battle, the player will encounter HeadCase with a Sleepy Head and the second Liberty Head in the game. Walking right, Headdy will find himself on The Battle Show, where he must fight the Puppeteer & Gentleman Jim/Marrio & Nettoh, a pair of mini-bosses who work together to fight Headdy. They can be destroyed in either order, with the surviving mini-boss changing his attack pattern, though defeating the Puppeteer/Marrio first will award a Secret Bonus Point. After defeating both bosses, the player can backtrack to recover health from the Sleepy Head before moving on.

    DynamiteHeaddy MD Scene3-4.png

    3-4: Clothes Encounter/Starlight Storm
    This level pits the player against the second Keymaster, the Wooden Dresser/Jacquline Dressy. This boss will change into an assortment of outfits that give her different attacks. Headdy must attack each piece in the order indicated by Beau in order to make her weak point, her heart, vulnerable to attack.

    DynamiteHeaddy MD Scene4-1.png

    4-1: Terminate Her Too/South Town
    Taking place in another town stage, the player will hit switches that will alter the terrain, as well as switches that will take the player above the stage to navigate shifting blocks and conveyor belts. Mons Meg/Rebecca is fought as a mini-boss here.

    DynamiteHeaddy MD Scene4-2.png

    4-2: Mad Mechs/Working Gear
    Headdy is now in a factory setting filled with various hazards to avoid. He can either sneak under them using the Pin Head, or he can pick up the Slammer Head and take an alternate path with swinging pendulum platforms and hammer blocks.

    The third Liberty Head is found from the first HeadCase encountered upon entering the level.

    DynamiteHeaddy MD Scene4-3.png

    4-3: Mad Mechs 2/Restless Factory
    This level is a continuation of the factory seen in the previous level, this time featuring spinning fan platforms that Headdy can shift by using his head, though Flying Soldiers and fans can also interact with them and send Headdy spinning undesirably.

    DynamiteHeaddy MD Scene4-4.png

    4-4: Heathernapped/Mystery Spot
    By going right in this level, the player will discover that there is no Keymaster here. There was supposed to be one, but Heather/Fingy already beat Headdy to it. By waiting at the start, the player can take out Bino for a Secret Bonus Point.

    DynamiteHeaddy MD Scene5-1.png

    5-1: Go Headdy Go/Puppet Tower
    This level basically serves as a playable cutscene where Trouble Bruin appears in the Flying Scythe/Tower Crasher and chases Headdy up the Puppet Tower. The fourth Liberty Head is also offered just before this.

    DynamiteHeaddy MD Scene5-2.png

    5-2: Stair Wars/Go Up!
    Following on from the cutscene in the previous level, Trouble Bruin will chase Headdy up the tower, and attack by taking segments of the tower, and occasionally flying toward the tower itself, giving the player a chance to attack. Once he is defeated, the player can enter the tower.

    DynamiteHeaddy MD Scene5-3.png

    5-3: Towering Internal/Rolling Rolling
    Once inside the tower, the player will continue to climb up the tower. The player has to move left or right to reach the next HangMan and climb higher while avoiding enemies and hazards, and dealing with mini-bosses such as the Armordillo/Armored Soldier

    DynamiteHeaddy MD Scene5-4.png

    5-4: Spinderella/On the Sky
    At the very top of the tower is the third (technically fourth) Keymaster, Spinderella/Motor Hand. This boss will attempt to punch Headdy and get its hands stuck on the floor, allowing the player to get behind and attack the battery on the Keymaster's back. Once in a while, the boss will rotate the arena, altering the perspective so that Headdy is in the background.

    DynamiteHeaddy MD Scene6-1.png

    6-1: The Flying Game/Air Walker
    At the start of this level, the player must choose from one of three special heads that will give Headdy the ability to fly, as the entirety of Scene 6 is a series of shoot-'em-up levels. This level has the player fly through the sky, shooting down waves of enemies and taking out the Sky Battleship/Sky Jaws. At the end of the stage, the player will enter a large fortress in the sky.

    DynamiteHeaddy MD Scene6-2.png

    6-2: Fly Hard/Reckless Wheel
    Trouble Bruin/Maruyama continues to keep up his persistence by attacking Headdy in the Wheeler-Dealer/Chris Wheel. The player has to shoot down his projectiles, then focus on shooting him directly once he enters the foreground. After dealing enough damage, he will stay in the background and attack at a more rapid pace, only to be humourously halted by a "STOP" sign, allowing the player to continue.

    DynamiteHeaddy MD Scene6-3.png

    6-3: Fly Hard 2/Light Velocity
    Following on from the previous level, this level sees the player flying through the fortress. The fortress' corridors are narrow and filled with spider-like enemies, pistons and electrical fields, so the player must fly carefully to avoid taking too much damage.

    DynamiteHeaddy MD Scene6-4.png

    6-4: Baby Face
    After exiting the fortress, the player will encounter Baby Face, the fourth (technically fifth) Keymaster. This is a multi-phase boss fight in which the boss goes through multiple forms as it takes damage, changing up his attack pattern for each one. The boss starts out as a baby, and after dealing enough damage, his face splits open to reveal a boy, an adult, and finally an old man.

    DynamiteHeaddy MD Scene7-1.png

    7-1: Headdy Wonderland/Paradise?
    Headdy arrives in what appears to be a paradise filled with cows, birds and lucky cats, as well as the fifth Liberty Head. The player will soon encounter the stage's boss, the Gatekeeper/Yayoi, and they must distract the boss so that Heather/Fingy can toss the keys collected from Keymasters into the basket on her back.

    After doing so, the keys will reveal the location of Dark Demon's castle, destroying the pleasant background and revealing a more ominous one, and Heather/Fingy will be ambushed by the Nasty Gatekeeper/Izayoi. The player must then fight this frenzied robot in one of the more infamous boss fights, who attacks by swinging her claw and launching it directly at Headdy's head, and attack her face whenever she drops bombs. They have to be careful not to hit Heather/Fingy by mistake, or they will be punished by an unavoidable attack. Once the boss is defeated, Headdy will head for the tower, with Trouble Bruin/Maruyama following behind.

    DynamiteHeaddy MD Scene8-1.png

    8-1: The Rocket Tier/Fight!
    Dark Demon's tower opens with a long hallway with giant missiles that will take out everything in their path. The player must avoid these missiles by either using the Pin Head to hide in the potholes, which is easier but makes the player slower, or the Spike Head to cling to the ceiling, which is harder to do but allows them to proceed more quickly.

    DynamiteHeaddy MD Scene8-2.png

    8-2: Illegal Weapon 3/Missile Base
    The player eventually reaches the room where the missiles are being fired from, and must stop the missiles by attacking the commander. It is strongly urged to use either the Spike Head or Pin Head to avoid the missiles like in the previous level.

    DynamiteHeaddy MD Scene8-3.png

    8-3: Fun Forgiven/Radical Party
    At the start of this level, the player has to make their way down safely by attacking the Penguins/Mustle Nasunasus when they are above the down arrow blocks, and avoid being crushed into the walls. The sixth and final Liberty Head is located here, on a legde that requires the player to use a Penguin/Mustle Nasunasu as a stepping stone to reach, and is the player's last chance to play the bonus game.

    The player then engages in a mini-boss fight with Tarot, and must hit the numbered orbs that deal different points of damage into the boss' face, and avoid hitting the heart orb as doing so will heal the boss. In its second phase, the player has to avoid the swinging buzzsaw and attack the face. When Tarot is defeated, the player will go through a section with Venus Headdy Traps/Head Spitters and swinging platforms with HangMan on them to cross a pit. Obviously, the plyer should not hit the "DON'T SHOOT" targets or they will be stuck with a Head Trip (though one of them hides a Secret Bonus Point).

    DynamiteHeaddy MD Scene8-4.png

    8-4: Vice Versa/Reverse World
    This level introduces the gimmick of hitting certain targets to flip the level upside-down and back again to progress. Enemy behaviour will change according to the level's orientation, and the player will come across block-pushing puzzles that make use of the gimmick. The mini-boss, Sparky/Thunder Captain, must be defeated by flipping the level to drop the metal balls on his head, with the larger balls inflicting more damage, however the balls can also hurt Headdy.

    DynamiteHeaddy MD Scene8-5.png

    8-5: Twin Freaks/Funny Angry
    In this level, the player engages in a notoriously difficult boss fight against Twin Freaks/Rever Face. The boss is continously advancing towards the player, and he can only be attacked in his ear when he is happy. When the level is flipped upside-down, the boss becomes angry, becoming faster and invulnerable until the level is flipped. With narrow passageways, enemies to avoid and spike beds to jump over, it is easy for the player to die instantly by being crushed between the boss.

    DynamiteHeaddy MD Scene9-1.png

    9-1: Fatal Contraption/The Rival
    Trouble Bruin/Maruyama makes one last attempt at ending Headdy's show career by chasing him up a vertically auto-scrolling level in the Super Finagler/Spider Phantom. The player will have to move fast and avoid hazards while also choosing their paths carefully until they reach the top, where Trouble Bruin will attempt to finish off Headdy...only for the mech to malfunction.

    DynamiteHeaddy MD Scene9-2.png

    9-2: Far Trek/Brain Break!
    The Super Finagler/Spider Phantom is rampaging throughout the final corridor leading up to Dark Demon, and the player has to keep moving to avoid being hit by its lasers. The player must also keep away from Trouble Bruin/Maruyama, as he will latch on to Headdy and slow him down, making it harder to avoid the mech's lasers. Whenever this happens, the player must repeatedly attack Trouble Bruin to shake him off. Eventually, both Trouble Bruin and the mech will fall behind, and the player can then reach the end of the corridor.

    DynamiteHeaddy MD Scene9-3.png

    9-3: Finale Analysis/Final Attack
    Headdy finally reaches the final battle with Dark Demon, who will use his magic to whisk Heather/Fingy off the stage before starting the battle and change the background. Dark Demon will use a variety of attacks that are determined by the colour of the orb in his hand, and before this happens, various power-ups will circle around Headdy so the player can choose the best head suited for surviving Dark Demon's attacks, such as the Pin Head to avoid the falling ceiling and giant laser, or offensive heads like the Pig Head, War Head and Slammer Head to deal with enemy swarms. Dark Demon's body will flash blue when he can be hit.

    Intermission bonus game

    Gameplay of the Intermission bonus game.

    If the player picks up a Liberty Head in certain levels, they will be transported to the Intermission bonus game. This is a basketball style mini-game in which the objective is to use Headdy's head to hit the balls into the baskets marked with Star icons and reach a certain number of points. The ball machines at the bottom of the screen will provide an endless stream of basketballs to shoot, but they will occasionally fire bombs that will hurt the player. Once a ball touches the ground, it turns blue and can't be used. The hoops continuously scroll to the left, and each one is marked with an icon that has different effects:

    DynamiteHeaddy MD Sprite IntermissionIcons.png
    Star
    These baskets must be shot at for points to clear the bonus game.
    DynamiteHeaddy MD Sprite IntermissionIcons.png
    Basketball
    Doubles the speed of which the ball machines will fire balls and bombs.
    DynamiteHeaddy MD Sprite IntermissionIcons.png
    Slow
    Slows down the hoops for a few seconds, making it easier to score.
    DynamiteHeaddy MD Sprite IntermissionIcons.png
    Key
    Destroys one of the ball machines, and therefore must be avoided.

    The bonus game will end in failure if both ball machines are destroyed, the player takes too much damage from bombs or they cancel the Liberty Head by pressing A. After the bonus game ends, the player will be returned to where they found the Liberty Head.

    However, if the player successfully makes the required number of shots, they will clear the bonus game and will be awarded a secret number, which they will need to use at the end of the game. The secret numbers earned from the bonus game are randomly generated for each playthrough. There are a total of four bonus games that must be played to get all four secret numbers, but there are only six opportunities in the game to play the bonus game. The number of points the player needs to score is increased by five for each successive bonus game, and bombs appear more frequently.

    History

    Legacy

    Translation group M.I.J.E.T. restored and translated the cut dialogue in a translation patch made in 2007.

    The game has also been released as part of the Wii's Virtual Console service, and was included in Sega Mega Drive Ultimate Collection, Sega Mega Drive Classics, and the Japanese and Western models of the Mega Drive Mini.

    Versions

    Localised names

    Also known as
    Language Localised Name English Translation
    English Dynamite Headdy Dynamite Headdy
    English (US) Dynamite Headdy Dynamite Headdy
    Japanese ダイナマイトヘッディー Dynamite Headdy
    Portuguese (Brazil) Dynamite Headdy

    Version history

    Main article: Dynamite Headdy/Changelog.
    System Version Size Date Comment Ref Icon
    iOS
    0000040000010000010000000000004.1.1 148.9MB 202001092020-01-09 [29]
    iOS
    0000020000000000020000000000002.0.2 155.7MB 201906032019-06-03 [30]
    iOS
    0000020000000000000000000000002.0.0 201901312019-01-31 [30]
    iOS
    0000010000020000020000000000001.2.2 201810312018-10-31 [30]
    iOS
    0000010000020000000000000000001.2.0 137.6MB 201808062018-08-06 [31]
    iOS
    0000010000010000000000000000001.1.0 201805082018-05-08 [31]
    iOS
    0000010000000000000000000000001.0 201804182018-04-18 [31]
    Google Android OS
    0000040000010000010000000000004.1.1 60MB 202001092020-01-09 [3] DH Android icon 411.png
    Download.svg (info) (59.54 MB)
    Google Android OS
    0000020000000000010000000000002.0.1 48MB 201906032019-06-03 [32] DH Android icon 100.png
    Download.svg (info) (48.23 MB)
    Google Android OS
    0000020000000000000000000000002.0.0 47MB 201901312019-01-31 [33] DH Android icon 100.png
    Download.svg (info) (47.41 MB)
    Google Android OS
    0000010000020000020000000000001.2.2 47MB 201811012018-11-01 [34] DH Android icon 100.png
    Download.svg (info) (46.72 MB)
    Google Android OS
    0000010000020000010000000000001.2.1 45MB 201808062018-08-06 [35] DH Android icon 100.png
    Download.svg (info) (44.98 MB)
    Google Android OS
    0000010000010000010000000000001.1.1 45MB 201805092018-05-09 [36] DH Android icon 100.png
    Download.svg (info) (44.98 MB)
    Google Android OS
    0000010000000000000000000000001.0.0 43MB 201804182018-04-18 [36] DH Android icon 100.png
    Download.svg (info) (42.96 MB)

    Downloadable content

    Main article: Dynamite Headdy/Downloadable content.

    Production credits

    Main article: Dynamite Headdy/Production credits.

    Digital manuals

    Magazine articles

    Main article: Dynamite Headdy/Magazine articles.

    Promotional material

    Main article: Dynamite Headdy/Promotional material.

    Artwork

    Physical scans

    Sega Retro Average 
    Publication Score Source
    {{{{{icon}}}|L}} Division by zero.
    Based on
    0 review
    Sega Retro Average 
    Publication Version Score
    1700 igr dlya Sega (RU)
    50
    [37]
    Beep! MegaDrive (JP) NTSC-J
    78
    [38]
    Consoles + (FR) NTSC-J
    92
    [39]
    Computer & Video Games (UK)
    92
    [7]
    Digitiser (UK)
    92
    [40]
    Electronic Gaming Monthly (US) NTSC-U
    76
    [41]
    Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
    50
    [42]
    Entsiklopediya luchshikh igr Sega. Vypusk 3 (RU)
    60
    [43]
    Famitsu (JP) NTSC-J
    70
    [44]
    Freak (IL)
    84
    [45]
    Game Players (US) NTSC-U
    96
    [6]
    Game Players (US)
    96
    [46]
    GamePro (US) NTSC-U
    88
    [47]
    GamePro (DE) PAL
    87
    [48]
    GamesMaster (UK)
    76
    [49]
    GamesMaster (UK) PAL
    89
    [50]
    Games World: The Magazine (UK) PAL
    93
    [51]
    Game Informer (US) NTSC-U
    78
    [52]
    Game Informer (US)
    78
    [53]
    Joypad (FR)
    82
    [54]
    Mega (UK) PAL
    86
    [55]
    Mega Force (FR) PAL
    83
    [56]
    Mega Fun (DE) PAL
    79
    [57]
    Magazina Igrushek (RU)
    90
    [58]
    Mean Machines Sega (UK) PAL
    93
    [59]
    Next Generation (US) NTSC-U
    75
    [60]
    Player One (FR)
    90
    [61]
    Play Time (DE)
    84
    [62]
    Power Up! (UK)
    92
    [63]
    Sega Magazine (UK) PAL
    96
    [64]
    Sega Power (UK) PAL
    71
    [65]
    Sega Pro (UK) PAL
    83
    [66]
    Sega Saturn Magazine (JP) NTSC-J
    84
    [67]
    Todo Sega (ES)
    93
    [68]
    Tricks 16 bit (RU)
    83
    [69]
    Video Games (DE) PAL
    82
    [70]
    VideoGames (US) NTSC-U
    90
    [71]
    Sega Mega Drive
    83
    Based on
    37 reviews

    Dynamite Headdy

    Mega Drive, JP
    Dynamite Headdy MD JP Box.jpg
    Cover
    DynamiteHeaddy MD JP CartTop.jpg
    Dynamite Headdy MD JP Cart.jpg
    Cart
    DynamiteHeaddy MD JP Manual.pdf
    Manual
    Mega Drive, JP (Jitsuenyou Sample)
    DynamiteHeaddySample MD JP Cart Box.jpg
    Cover
    DynamiteHeaddySample MD JP Cart Top.jpg
    DynamiteHeaddySample MD JP Cart.jpg
    Cart
    Mega Drive, US
    Dynamite Headdy MD US Box.jpg
    Cover
    Dynamite Headdy MD US Cart.jpg
    Cart
    Dynamite Headdy MD US Manual.pdf
    Manual
    Mega Drive, EU
    Dynamite Headdy MD EU Box.jpg
    Cover
    DynamiteheaddycartEUR.JPG
    Cart
    DynamiteHeaddy MD EU Manual.pdf
    Manual
    DynamiteHeaddy MD EU pcb.jpg
    PCB
    Mega Drive, FR

    Dynamite Headdy MD FR Manual.pdf
    Manual
    Mega Drive, PT
    DynamiteHeaddy MD PT cover.jpg
    Cover
    Mega Drive, PT (alt)
    DynamiteHeaddy MD PT alt cover.jpg
    Cover
    Mega Drive, AU
    DynamiteHeaddy MD AU Box.jpg
    Cover
    Mega Drive, BR
    Dynamiteheaddy md br cover.jpg
    Cover
    Dynamiteheaddy md br manual.pdf
    Manual

    Technical information

    Main article: Dynamite Headdy/Technical information.

    External links

    References

    1. File:Dynamite Headdy MD JP Box.jpg
    2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
    3. 3.0 3.1 Google Play (com.sega.dynamite.classic) (Wayback Machine: 2020-05-02 23:52)
    4. Electronic Gaming Monthly, "August 1994" (US; 1994-xx-xx), page 130
    5. Game Players, "Vol. 7 No. 9 September 1994" (US; 1994-0x-xx), page 10
    6. 6.0 6.1 Game Players, "Vol. 7 No. 10 October 1994" (US; 1994-xx-xx), page 80
    7. 7.0 7.1 Computer & Video Games, "October 1994" (UK; 1994-09-15), page 68
    8. Mega, "October 1994" (UK; 1994-09-29), page 52
    9. File:TheObserver UK 1994-10-23 189 .jpg
    10. File:DailyMirror UK 1994-10-28 Sup D.jpg
    11. Mean Machines Sega, "April 1995" (UK; 1995-02-28), page 36
    12. 12.0 12.1 http://www.nintendolife.com/games/megadrive/dynamite_headdy (Wayback Machine: 2017-06-25 00:05)
    13. https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Dynamite-Headdy--277050.html (archive.today)
    14. 14.0 14.1 http://www.nintendo.com/games/detail/c6hDuIcxzUIMK7TqmLH6A-RaZjKnCtot (Wayback Machine: 2010-11-23 00:42)
    15. https://www.nintendo.co.jp/wii/vc/software/04.html (Wayback Machine: 2018-03-05 23:40)
    16. http://vc.sega.jp:80/vc_headdy/ (Wayback Machine: 2007-08-13 08:02)
    17. http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19735&pageID=4 (Wayback Machine: 2012-04-03 02:02)
    18. 18.0 18.1 18.2 18.3 18.4 https://steamdb.info/app/211201/ (Wayback Machine: 2017-05-22 17:12)
    19. 19.0 19.1 19.2 19.3 19.4 http://steamdb.info/app/211201/ (Wayback Machine: 2013-05-22 20:20)
    20. 20.0 20.1 20.2 20.3 20.4 20.5 20.6 20.7 20.8 20.9 https://steamdb.info/app/211201/history/?changeid=5755268
    21. 21.0 21.1 21.2 21.3 21.4 21.5 21.6 21.7 21.8 21.9 http://steamdb.info/app/211201/ (Wayback Machine: 2019-09-08 21:07)
    22. 22.0 22.1 22.2 22.3 22.4 22.5 @SEGAForever on Twitter (Wayback Machine: 2018-09-19 23:26)
    23. https://topics.nintendo.co.jp/article/f75139e8-8413-450e-9369-eba602eb0510 (archive.today)
    24. @NintendoAmerica on Twitter (archive.today)
    25. @NintendoEurope on Twitter (archive.today)
    26. @NintendoUK on Twitter (archive.today)
    27. @NintendoAUNZ on Twitter (archive.today)
    28. File:Dynamite Headdy MD US Manual.pdf, page 4
    29. https://apps.apple.com/us/app/dynamite-headdy-classic/id1324013989 (Wayback Machine: 2020-01-25 03:47)
    30. 30.0 30.1 30.2 https://apps.apple.com/us/app/dynamite-headdy-classic/id1324013989 (Wayback Machine: 2019-10-20 22:14)
    31. 31.0 31.1 31.2 https://itunes.apple.com/us/app/dynamite-headdy-classic/id1324013989?mt=8 (Wayback Machine: 2018-09-19 23:32)
    32. Google Play (com.sega.dynamite.classic) (Wayback Machine: 2019-10-07 04:34)
    33. Google Play (com.sega.dynamite.classic) (Wayback Machine: 2019-04-08 22:35)
    34. APKPure (com.sega.dynamite.classic) (Wayback Machine: 2019-04-08 22:36)
    35. Google Play (com.sega.dynamite.classic) (Wayback Machine: 2018-09-19 23:21)
    36. 36.0 36.1 APKPure (com.sega.dynamite.classic) (Wayback Machine: 2018-09-19 23:36)
    37. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 65
    38. Beep! MegaDrive, "August 1994" (JP; 1994-07-08), page 21
    39. Consoles +, "Octobre 1994" (FR; 1994-xx-xx), page 120
    40. Digitiser (UK) (1994-11-09)
    41. Electronic Gaming Monthly, "September 1994" (US; 1994-xx-xx), page 36
    42. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 309
    43. Entsiklopediya luchshikh igr Sega. Vypusk 3, "" (RU; 2000-xx-xx), page 33
    44. Famitsu, "1994-08-12" (JP; 1994-07-29), page 40
    45. Freak, "11/94" (IL; 1994-xx-xx), page 1
    46. Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 51
    47. GamePro, "October 1994" (US; 1994-xx-xx), page 50
    48. GamePro, "Oktober 1994" (DE; 1994-09-30), page 50
    49. GamesMaster, "October 1994" (UK; 1994-09-22), page 52
    50. GamesMaster (UK) "Series 4, episode 7" (1994-11-01, 24:00) (+9:24)
    51. Games World: The Magazine, "November 1994" (UK; 1994-09-29), page 13
    52. Game Informer, "November 1994" (US; 1994-1x-xx), page 16
    53. Game Informer, "October 1997" (US; 1997-xx-xx), page 82
    54. Joypad, "Décembre 1994" (FR; 1994-1x-xx), page 54
    55. Mega, "October 1994" (UK; 1994-09-29), page 14
    56. Mega Force, "Décembre 1994" (FR; 1994-12-02), page 48
    57. Mega Fun, "10/94" (DE; 1994-09-21), page 61
    58. Magazina Igrushek, "1/1996" (RU; 1996-xx-xx), page 52
    59. Mean Machines Sega, "November 1994" (UK; 1994-09-30), page 74
    60. Next Generation, "Premiere Issue 1995" (US; 1994-12-08), page 105
    61. Player One, "Décembre 1994" (FR; 1994-1x-xx), page 94
    62. Play Time, "11/94" (DE; 1994-10-05), page 104
    63. Power Up!, "Saturday, November 05, 1994" (UK; 1994-11-05), page 1
    64. Sega Magazine, "October 1994" (UK; 1994-09-15), page 84
    65. Sega Power, "November 1994" (UK; 1994-09-29), page 62
    66. Sega Pro, "November 1994" (UK; 1994-10-06), page 56
    67. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
    68. Todo Sega, "Noviembre 1994" (ES; 1994-1x-xx), page 50
    69. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 60
    70. Video Games, "10/94" (DE; 1994-09-28), page 101
    71. VideoGames, "October 1994" (US; 1994-xx-xx), page 78


    Dynamite Headdy

    DynamiteHeaddy MD US TitleScreen.png

    Main page | Comparisons | Maps | Downloadable content | Changelog | Credits | Hidden content | Bugs | Development | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs


    Music: Dynamite Headdy (1994) | Dynamite Headdy Cabezon Mix (1994)
    Sega Mega Drive
    Prototypes: 1994-04 | 1994-06-14 | 06-16 | 06-22