Difference between revisions of "Marvel vs. Capcom: Clash of Super Heroes"

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{{company|[[Virgin Interactive]]|system=DC|region=Europe}}
 
{{company|[[Virgin Interactive]]|system=DC|region=Europe}}
 
| developer=[[Capcom]]
 
| developer=[[Capcom]]
 +
| distributor={{company|[[Halifax]]|region=IT}}
 
| licensor=[[Marvel Characters]]
 
| licensor=[[Marvel Characters]]
 
| system=[[Sega Dreamcast]]
 
| system=[[Sega Dreamcast]]
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Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing {{QCB}} {{punch}} (or {{QCF}} {{punch}} if facing left).
 
Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing {{QCB}} {{punch}} (or {{QCF}} {{punch}} if facing left).
  
Characters can initiate an Aerial Rave by pressing the light punch and kick buttons simultaneously ({{A}}+{{X}} by default) when next to an opponent. This launches the opponent high into the air, and the character can pursue the opponent with {{up}} and follow-up with a midair combo.
+
Characters can initiate an Aerial Rave by pressing the light punch and kick buttons simultaneously ({{A}}+{{X}}) when next to an opponent. This launches the opponent high into the air, and the character can pursue the opponent with {{up}} and follow-up with a midair combo.
  
At any time during the match, the player can execute the Variable Attack by pressing the strong punch and strong kick buttons simultaneously ({{L}}+{{R}} by default). This causes the other character to jump into battle with an aerial attack, followed by a taunt (during which they are vulnerable to attack), replacing the current character. The player can also execute a Variable Assist by pressing the medium punch and medium kick buttons simultaneously ({{B}}+{{Y}} by default). This summons the assist character to appear and perform a unique attack, then leave. Assist characters can only be used a limited number of times per match, depending on the assist character.
+
At any time during the match, the player can execute the Variable Attack by pressing the strong punch and strong kick buttons simultaneously ({{L}}+{{R}}). This causes the other character to jump into battle with an aerial attack, followed by a taunt (during which they are vulnerable to attack), replacing the current character. The player can also execute a Variable Assist by pressing the medium punch and medium kick buttons simultaneously ({{B}}+{{Y}}). This summons the assist character to appear and perform a unique attack, then leave. Assist characters can only be used a limited number of times per match, depending on the assist character.
  
Characters share a Hyper Combo gauge with three levels. When the gauge is at level 1 or higher, a character can perform a Hyper Combo with a special button combination (typically a directional motion with two punch or kick buttons). These moves do high damage if they successfully connect with an opponent (and often do additional damage if the player presses the attack buttons rapidly while they are being performed). This costs one level of the gauge. Players can perform a special counterattacking technique called a Variable Counter after blocking an opponent's attack with {{left}} {{downleft}} {{down}} {{punch}} (or {{right}} {{downright}} {{down}} {{punch}} if facing left), which summons the other team member to jump in and attack the opponent. This switches the characters and costs one level of the gauge.
+
Characters share a Hyper Combo gauge with three levels. When the gauge is at level 1 or higher, a character can perform a Hyper Combo with a special button combination (typically a directional motion with two punch or kick buttons). These moves do high damage if they successfully connect with an opponent (and often do additional damage if the player presses the attack buttons rapidly while they are being performed). This costs one level of the gauge. Players can perform a special counterattacking technique called a Variable Counter after blocking an opponent's attack with {{QCBD}} {{punch}} (or {{QCFD}} {{punch}} if facing left), which summons the other team member to jump in and attack the opponent. This switches the characters and costs one level of the gauge.
  
When the gauge is at level 2 or higher and neither team member has been defeated, the player can perform a Variable Combination, where both characters perform a Hyper Combo simultaneously, by pressing {{QCF}} (or {{QCB}} if facing left), then the strong punch and strong kick buttons simultaneously ({{L}}+{{R}} by default). This switches the characters and costs two levels of the gauge. The player can initiate the Variable Cross, where both characters are active and controllable at the same time, by pressing {{QCB}} (or {{QCF}} if facing left), then the strong punch and strong kick buttons simultaneously ({{L}}+{{R}} by default). While this is active, the player is given unlimited use of the Hyper Combo gauge, allowing the player to perform several Hyper Combo techniques in quick succession. However, this requires at least two levels of gauge and drains the entire gauge when used. It lasts 7 seconds with two levels and 10 seconds with three levels.
+
When the gauge is at level 2 or higher and neither team member has been defeated, the player can perform a Variable Combination, where both characters perform a Hyper Combo simultaneously, by pressing {{QCF}} (or {{QCB}} if facing left), then the strong punch and strong kick buttons simultaneously ({{L}}+{{R}}). This switches the characters and costs two levels of the gauge. The player can initiate the Variable Cross, where both characters are active and controllable at the same time, by pressing {{QCB}} (or {{QCF}} if facing left), then the strong punch and strong kick buttons simultaneously ({{L}}+{{R}}). While this is active, the player is given unlimited use of the Hyper Combo gauge, allowing the player to perform several Hyper Combo techniques in quick succession. However, this requires at least two levels of gauge and drains the entire gauge when used. It lasts 7 seconds with two levels and 10 seconds with three levels.
 
 
After selecting a character, the player can choose between Normal or Easy mode and Normal or Turbo game speed. Easy mode automatically performs combos with repeated presses of light attack buttons and special moves with repeated presses of medium and hard attack buttons.
 
  
 
===Modes===
 
===Modes===
 
The game has multiple modes:
 
The game has multiple modes:
*'''Arcade Mode:''' A single-player mode where the player faces seven other teams in best of three matches before battling Onslaught in a two-part battle. A second player can challenge the first by pressing {{Start}}, with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents.
+
*'''Arcade Mode:''' A single-player mode where the player faces seven other teams before battling Onslaught in a two-part battle. A second player can challenge the first by pressing {{Start}}, with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents.
 
*'''Versus Mode:''' A two-player mode where players can choose their characters and battle each other in best of three matches, with the ability to set a handicap for each player and choose any stage.
 
*'''Versus Mode:''' A two-player mode where players can choose their characters and battle each other in best of three matches, with the ability to set a handicap for each player and choose any stage.
 
*'''Training Mode:''' A practice mode where the player can choose two characters to play and two characters to fight against. The player can set the AI difficulty to zero for dummy opponents and also toggle unlimited vitality, time, assists, and Hyper Combo gauge.
 
*'''Training Mode:''' A practice mode where the player can choose two characters to play and two characters to fight against. The player can set the AI difficulty to zero for dummy opponents and also toggle unlimited vitality, time, assists, and Hyper Combo gauge.
 
*'''Survival Mode:''' A single-player mode where the player fights as many opponents as possible on a single vitality bar. Some vitality is restored between battles.
 
*'''Survival Mode:''' A single-player mode where the player fights as many opponents as possible on a single vitality bar. Some vitality is restored between battles.
 
*'''Cross Fever Mode:''' A four-player mode where players can simultaneously compete in a two-on-two match.
 
*'''Cross Fever Mode:''' A four-player mode where players can simultaneously compete in a two-on-two match.
 +
 +
After selecting a character, the player can choose between Normal or Easy mode and Normal or Turbo game speed. Easy mode automatically performs combos with repeated presses of light attack buttons and special moves with repeated presses of medium and hard attack buttons.
  
 
===Characters===
 
===Characters===
Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{punch}} refers to any of the punch buttons, while {{kick}} refers to any of the kick buttons.
+
{{MoveListNote|legend=StreetFighter}}
 
====Marvel====
 
====Marvel====
 
Spider-Man, Captain America, Hulk, and Wolverine all return from ''[[Marvel Super Heroes vs. Street Fighter]]''. Gambit returns from ''[[X-Men vs. Street Fighter]]''.
 
Spider-Man, Captain America, Hulk, and Wolverine all return from ''[[Marvel Super Heroes vs. Street Fighter]]''. Gambit returns from ''[[X-Men vs. Street Fighter]]''.
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Venom and War Machine are new to the series, though War Machine is largely the same as Iron Man from ''[[Marvel Super Heroes]]''.
 
Venom and War Machine are new to the series, though War Machine is largely the same as Iron Man from ''[[Marvel Super Heroes]]''.
 
{{InfoTable|
 
{{InfoTable|
{{InfoRow
+
{{InfoFighter
| title=Spider-Man
+
| name=Spider-Man
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=768 | crop_y=224}}
+
| portrait={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=768 | crop_y=224}}
 +
| sprite={{sprite | Marvel Super Heroes vs Street Fighter, Sprites, Spider-Man.gif}}
 
| desc=Spider-Man was bitten by a radioactive spider and gained superhuman abilities similar to a spider.
 
| desc=Spider-Man was bitten by a radioactive spider and gained superhuman abilities similar to a spider.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
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{{MoveListRow | Spider Sting | {{DPF}} {{punch}} | Spider-Man jumps high in the air with a rising uppercut. This move can be followed up with {{punch}} for an additional strike while in the air.}}
 
{{MoveListRow | Spider Sting | {{DPF}} {{punch}} | Spider-Man jumps high in the air with a rising uppercut. This move can be followed up with {{punch}} for an additional strike while in the air.}}
 
{{MoveListRow | Web Swing | {{QCB}} {{kick}} | Spider-Man attaches a rope of webbing to the ceiling and swings from it with a kick. This move can be performed in midair.}}
 
{{MoveListRow | Web Swing | {{QCB}} {{kick}} | Spider-Man attaches a rope of webbing to the ceiling and swings from it with a kick. This move can be performed in midair.}}
{{MoveListRow | Web Throw | {{HCB}} {{punch}} | Spider-Man shoots a string of webbing. He shoots in front of him with {{button|text=LP}}, at a diagonal upward angle with {{button|text=MP}}, and directly above him with {{button|text=HP}}. If an opponent is caught in the web, Spider-Man swings them around his head with the webbing, then throws them across the screen.}}
+
{{MoveListRow | Web Throw | {{HCB}} {{punch}} | Spider-Man shoots a string of webbing. He shoots in front of him with {{LP}}, at a diagonal upward angle with {{MP}}, and directly above him with {{HP}}. If an opponent is caught in the web, Spider-Man swings them around his head with the webbing, then throws them across the screen.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
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}}
 
}}
 
}}
 
}}
{{InfoRow
+
{{InfoFighter
| title=Captain America
+
| name=Captain America
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=448}}
+
| portrait={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=448}}
 +
| sprite={{sprite | Marvel Super Heroes vs Street Fighter, Sprites, Captain America.gif}}
 
| desc=Captain America is a "Super Soldier" with enhanced physical abilities and the leader of the Avengers. He wields a shield made of nearly indestructible vibranium.
 
| desc=Captain America is a "Super Soldier" with enhanced physical abilities and the leader of the Avengers. He wields a shield made of nearly indestructible vibranium.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
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{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 
{{MoveListRow | Double Jump | {{up}} in midair | Captain America can jump a second time in midair.}}
 
{{MoveListRow | Double Jump | {{up}} in midair | Captain America can jump a second time in midair.}}
{{MoveListRow | Aerial Kick | {{up}}+{{button|text=HK}} in midair | Captain America kicks in front of him.}}
+
{{MoveListRow | Aerial Kick | {{up}}+{{HK}} in midair | Captain America kicks in front of him.}}
{{MoveListRow | Heel Kick | {{down}}+{{button|text=HK}} in midair | Captain America kicks downward.}}
+
{{MoveListRow | Heel Kick | {{down}}+{{HK}} in midair | Captain America kicks downward.}}
{{MoveListRow | Double Kick | {{button|text=MK}} {{button|text=MK}} | Captain America follows up a high kick with a lower kick.}}
+
{{MoveListRow | Double Kick | {{MK}} {{MK}} | Captain America follows up a high kick with a lower kick.}}
 
}}
 
}}
 
{{MoveListTable | desc=Hyper Combos |
 
{{MoveListTable | desc=Hyper Combos |
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}}
 
}}
 
}}
 
}}
{{InfoRow
+
{{InfoFighter
| title=Venom
+
| name=Venom
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=256 | crop_y=448}}
+
| portrait={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=256 | crop_y=448}}
 +
| sprite={{sprite | Marvel vs Capcom, Sprites, Venom.gif}}
 
| desc=Venom is a journalist and an adversary of Peter Parker (Spider-Man) whose body bonded with an alien symbiote.
 
| desc=Venom is a journalist and an adversary of Peter Parker (Spider-Man) whose body bonded with an alien symbiote.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Venom Fang | {{QCF}} {{punch}} | Venom mutates into a giant mouth and lunges forward in an arc. This move can be performed in midair.}}
 
{{MoveListRow | Venom Fang | {{QCF}} {{punch}} | Venom mutates into a giant mouth and lunges forward in an arc. This move can be performed in midair.}}
 
{{MoveListRow | Venom Rush | {{QCF}} {{kick}} | Venom's symbiote slides across the ground like a puddle, then morphs into multiple tentacles with mouths and fangs that bite and toss the opponent into the air.}}
 
{{MoveListRow | Venom Rush | {{QCF}} {{kick}} | Venom's symbiote slides across the ground like a puddle, then morphs into multiple tentacles with mouths and fangs that bite and toss the opponent into the air.}}
{{MoveListRow | Web Throw | {{HCB}} {{punch}} | Venom shoots a string of webbing. He shoots in front of him with {{button|text=LP}}, at a diagonal upward angle with {{button|text=MP}}, and directly above him with {{button|text=HP}}. If an opponent is caught in the web, Venom whips them back and forth, then throws them across the screen.}}
+
{{MoveListRow | Web Throw | {{HCB}} {{punch}} | Venom shoots a string of webbing. He shoots in front of him with {{LP}}, at a diagonal upward angle with {{MP}}, and directly above him with {{HP}}. If an opponent is caught in the web, Venom whips them back and forth, then throws them across the screen.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
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}}
 
}}
 
}}
 
}}
{{InfoRow
+
{{InfoFighter
| title=Hulk
+
| name=Hulk
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=512 | crop_y=448}}
+
| portrait={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=512 | crop_y=448}}
 +
| sprite={{sprite | Marvel Super Heroes vs Street Fighter, Sprites, Hulk.gif}}
 
| desc=Hulk is a scientist who was exposed to extreme amounts of gamma radiation and transformed into a gigantic green monster.
 
| desc=Hulk is a scientist who was exposed to extreme amounts of gamma radiation and transformed into a gigantic green monster.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
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}}
 
}}
 
}}
 
}}
{{InfoRow
+
{{InfoFighter
| title=Gambit
+
| name=Gambit
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=768 | crop_y=448}}
+
| portrait={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=768 | crop_y=448}}
 +
| sprite={{sprite | X-Men vs Street Fighter, Sprites, Gambit.gif}}
 
| desc=Gambit is a mutant who can charge any object that he touches with explosive kinetic energy.
 
| desc=Gambit is a mutant who can charge any object that he touches with explosive kinetic energy.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Kinetic Card | {{QCF}} {{punch}} | Gambit throws a hand of kinetically charged playing cards across the screen.}}
+
{{MoveListRow | Kinetic Card | {{QCF}} {{punch}} | Gambit throws a hand of kinetically charged playing cards across the screen. This move can be performed in midair.}}
{{MoveListRow | Trick Card | {{right}} {{downright}} {{down}} {{punch}} | Gambit throws a hand of kinetically charged playing cards diagonally above him.}}
+
{{MoveListRow | Trick Card | {{QCFD}} {{punch}} | Gambit throws a hand of kinetically charged playing cards diagonally above him.}}
 
{{MoveListRow | Cajun Slash | {{DPF}} {{punch}} | Gambit advances forward while swiping his staff with each step.}}
 
{{MoveListRow | Cajun Slash | {{DPF}} {{punch}} | Gambit advances forward while swiping his staff with each step.}}
 
{{MoveListRow | Cajun Escape | Hold {{down}} for 2 seconds, then {{upleft}}, {{up}}, or {{upright}}+{{punch}} | Gambit leaps to the edge of the screen. He can jump from one side to the other with {{left}} and {{right}} or dive with a downward slash with {{punch}}.}}
 
{{MoveListRow | Cajun Escape | Hold {{down}} for 2 seconds, then {{upleft}}, {{up}}, or {{upright}}+{{punch}} | Gambit leaps to the edge of the screen. He can jump from one side to the other with {{left}} and {{right}} or dive with a downward slash with {{punch}}.}}
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}}
 
}}
 
}}
 
}}
{{InfoRow
+
{{InfoFighter
| title=War Machine
+
| name=War Machine
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=672}}
+
| portrait={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=672}}
 +
| sprite={{sprite | Marvel vs Capcom, Sprites, War Machine.gif}}
 
| desc=War Machine is a pilot and a friend of Tony Stark (Iron Man) who wears a similar suit of advanced armor.
 
| desc=War Machine is a pilot and a friend of Tony Stark (Iron Man) who wears a similar suit of advanced armor.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Shoulder Cannon | {{HCF}} {{punch}} or {{kick}} | War Machine shoots a giant laser across the screen from his shoulder-mounted cannon. He shoots while standing with {{punch}} or while kneeling with {{kick}}. This move can be performed in midair.}}
 
{{MoveListRow | Shoulder Cannon | {{HCF}} {{punch}} or {{kick}} | War Machine shoots a giant laser across the screen from his shoulder-mounted cannon. He shoots while standing with {{punch}} or while kneeling with {{kick}}. This move can be performed in midair.}}
 
{{MoveListRow | Repulsor Blast | {{HCB}} {{punch}} | War Machine shoots laser blasts in each of the intermediate directions.}}
 
{{MoveListRow | Repulsor Blast | {{HCB}} {{punch}} | War Machine shoots laser blasts in each of the intermediate directions.}}
{{MoveListRow | Smart Bomb | {{button|text=MP}}+{{button|text=LK}} | War Machine drops a cluster of bombs from his shoulders. The bombs can be dropped nearer to him by holding {{left}} or farther away by holding {{right}}. This move can be performed in midair.}}
+
{{MoveListRow | Smart Bomb | {{MP}}+{{LK}} | War Machine drops a cluster of bombs from his shoulders. The bombs can be dropped nearer to him by holding {{left}} or farther away by holding {{right}}. This move can be performed in midair.}}
 
{{MoveListRow | Flight | {{QCB}} {{kick}} | War Machine hovers for 5 seconds or until he is hit. He can move in any direction using the D-Pad or land by pressing {{QCB}} {{kick}} again. This move can be performed in midair.}}
 
{{MoveListRow | Flight | {{QCB}} {{kick}} | War Machine hovers for 5 seconds or until he is hit. He can move in any direction using the D-Pad or land by pressing {{QCB}} {{kick}} again. This move can be performed in midair.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Air Dash | Any direction + all three {{punch}} simultaneously | War Machine dashes in any direction using his foot-mounted propulsion.}}
+
{{MoveListRow | Hover | Any direction + all three {{punch}} simultaneously | War Machine moves in any direction using his foot-mounted propulsion.}}
{{MoveListRow | Knee Dive | {{down}}+{{button|text=MK}} in midair | War Machine dives downward diagonally with his knees.}}
+
{{MoveListRow | Knee Dive | {{down}}+{{MK}} in midair | War Machine dives downward diagonally with his knees.}}
{{MoveListRow | Upward Kick | {{up}}+{{button|text=HK}} in midair | War Machine kicks straight up.}}
+
{{MoveListRow | Upward Kick | {{up}}+{{HK}} in midair | War Machine kicks straight up.}}
{{MoveListRow | Focus Laser | {{up}}+{{button|text=HP}} or {{down}}+{{button|text=HP}} | War Machine can direct his jumping laser attack at an upward or downward angle.}}
+
{{MoveListRow | Focus Laser | {{up}}+{{HP}} or {{down}}+{{HP}} | War Machine can direct his jumping laser attack at an upward or downward angle.}}
{{MoveListRow | Missile Launch | {{down}}+{{button|text=HP}} | War Machine shoots a missile across the screen while crouched.}}
+
{{MoveListRow | Missile Launch | {{down}}+{{HP}} | War Machine shoots a missile across the screen while crouched.}}
 
}}
 
}}
 
{{MoveListTable | desc=Hyper Combos |
 
{{MoveListTable | desc=Hyper Combos |
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}}
 
}}
 
}}
 
}}
{{InfoRow
+
{{InfoFighter
| title=Wolverine
+
| name=Wolverine
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=256 | crop_y=672}}
+
| portrait={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=256 | crop_y=672}}
 +
| sprite={{sprite | X-Men vs Street Fighter, Sprites, Wolverine.gif}}
 
| desc=Wolverine is a mutant with keen animal senses, powerful regenerative ability, and retractable adamantium claws in each hand.
 
| desc=Wolverine is a mutant with keen animal senses, powerful regenerative ability, and retractable adamantium claws in each hand.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
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{{MoveListRow | Berserker Slash | {{QCB}} {{punch}} | Wolverine dashes across the screen and slashes with his claws. He can pass through to the other side of his opponent while dashing}}
 
{{MoveListRow | Berserker Slash | {{QCB}} {{punch}} | Wolverine dashes across the screen and slashes with his claws. He can pass through to the other side of his opponent while dashing}}
 
{{MoveListRow | Tornado Claw | {{DPF}} {{punch}} | Wolverine jumps into the air while rotating and slashing his claws. Pressing {{punch}} repeatedly does additional hits.}}
 
{{MoveListRow | Tornado Claw | {{DPF}} {{punch}} | Wolverine jumps into the air while rotating and slashing his claws. Pressing {{punch}} repeatedly does additional hits.}}
{{MoveListRow | Drill Claw | Any direction + {{button|text=MP}}+{{button|text=LK}} | Wolverine flies in any direction while spinning and holding a claw out. He can momentarily stick to the side of the screen if he drills into it, then perform another Drill Claw by holding a direction on the D-Pad and {{punch}} or {{kick}}. This move can be performed in midair.}}
+
{{MoveListRow | Drill Claw | Any direction + {{MP}}+{{LK}} | Wolverine flies in any direction while spinning and holding a claw out. He can momentarily stick to the side of the screen if he drills into it, then perform another Drill Claw by holding a direction on the D-Pad and {{punch}} or {{kick}}. This move can be performed in midair.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Wolverine can jump off the edges of the screen.}}
 
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Wolverine can jump off the edges of the screen.}}
{{MoveListRow | Head Stomp | {{down}}+{{button|text=HK}} in midair | Wolverine holds a straight leg in a head stomp.}}
+
{{MoveListRow | Head Stomp | {{down}}+{{HK}} in midair | Wolverine holds a straight leg in a head stomp.}}
{{MoveListRow | Double Claw | {{button|text=MP}} {{button|text=MP}} | Wolverine combos a second slash with his alternate hand.}}
+
{{MoveListRow | Double Claw | {{MP}} {{MP}} | Wolverine combos a second slash with his alternate hand.}}
{{MoveListRow | Sliding Claw | {{downright}}+{{button|text=HP}} | Wolverine slides along the ground with his claws first.}}
+
{{MoveListRow | Sliding Claw | {{downright}}+{{HP}} | Wolverine slides along the ground with his claws first.}}
 
}}
 
}}
 
{{MoveListTable | desc=Hyper Combos |
 
{{MoveListTable | desc=Hyper Combos |
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Morrigan uses her sprite and moveset from ''[[Vampire Savior]]'' (with some new Hyper Combos). Captain Commando, Mega Man, Strider Hiryuu, and Jin are new to the series and have original sprites and movesets. Though Jin previously appeared in the fighting game ''[[Cyberbots]]'', he appears here in a new form, fighting outside of his mecha.
 
Morrigan uses her sprite and moveset from ''[[Vampire Savior]]'' (with some new Hyper Combos). Captain Commando, Mega Man, Strider Hiryuu, and Jin are new to the series and have original sprites and movesets. Though Jin previously appeared in the fighting game ''[[Cyberbots]]'', he appears here in a new form, fighting outside of his mecha.
 
{{InfoTable|
 
{{InfoTable|
{{InfoRow
+
{{InfoFighter
| title=Chun-Li
+
| name=Chun-Li
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=0}}
+
| portrait={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=0}}
 +
| sprite={{sprite | Street Fighter Alpha 2, Sprites, Classic Chun-Li.gif}}
 
| info1name=Original game or series
 
| info1name=Original game or series
| info1=''Street Fighter''
+
| info1=''[[:Category:Street Fighter|Street Fighter]]''
 
| desc=Chun-Li is an expert martial artist known for her high speed and agility.
 
| desc=Chun-Li is an expert martial artist known for her high speed and agility.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
Line 249: Line 258:
 
{{MoveListRow | Tenshou Kyaku | {{DPF}} {{kick}} | Chun-Li jumps high into the air while spinning her legs around in kicks.}}
 
{{MoveListRow | Tenshou Kyaku | {{DPF}} {{kick}} | Chun-Li jumps high into the air while spinning her legs around in kicks.}}
 
{{MoveListRow | Kikouken | {{HCF}} {{punch}} | Chun-Li shoots an energy ball across the screen.}}
 
{{MoveListRow | Kikouken | {{HCF}} {{punch}} | Chun-Li shoots an energy ball across the screen.}}
{{MoveListRow | Sen'en Shuu | {{HCB}} {{kick}} | Chun-Li does a handstand and then kicks downward with a straight leg.}}
+
{{MoveListRow | Sen'en Shuu | {{HCB}} {{kick}} | Chun-Li does a handstand and then kicks downward with a straight leg. This is an overhead strike that can hit characters who are crouch blocking.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
Line 255: Line 264:
 
{{MoveListRow | Air Dash | {{right}} {{right}} in midair | Chun-Li dashes forward in midair.}}
 
{{MoveListRow | Air Dash | {{right}} {{right}} in midair | Chun-Li dashes forward in midair.}}
 
{{MoveListRow | Triple Jump | {{up}} in midair | Chun-Li can jump a second and third time in midair.}}
 
{{MoveListRow | Triple Jump | {{up}} in midair | Chun-Li can jump a second and third time in midair.}}
{{MoveListRow | Short Kick | {{up}}+{{button|text=LK}} in midair | Chun-Li kicks a short distance in front of her.}}
+
{{MoveListRow | Short Kick | {{up}}+{{LK}} in midair | Chun-Li kicks a short distance in front of her.}}
{{MoveListRow | Yosokyaku | {{down}}+{{button|text=MK}} in midair | Chun-Li holds a straight leg in a head stomp.}}
+
{{MoveListRow | Yousou Kyaku | {{down}}+{{MK}} in midair | Chun-Li holds a straight leg in a head stomp.}}
{{MoveListRow | Kaku Kyaku Raku | {{downright}}+{{button|text=HK}} | Chun-Li backflips high into the air, coming down with a kick.}}
+
{{MoveListRow | Kaku Kyaku Raku | {{downright}}+{{HK}} | Chun-Li backflips high into the air, coming down with a kick.}}
{{MoveListRow | Zeroshiki Kikoushou | {{right}}+{{button|text=HP}} | Chun-Li generates an energy ball in front of her. This move can neutralize projectiles.}}
+
{{MoveListRow | Zeroshiki Kikoushou | {{right}}+{{HP}} | Chun-Li generates an energy ball in front of her. This move can neutralize projectiles.}}
 
}}
 
}}
 
{{MoveListTable | desc=Hyper Combos |
 
{{MoveListTable | desc=Hyper Combos |
Line 267: Line 276:
 
}}
 
}}
 
}}
 
}}
{{InfoRow
+
{{InfoFighter
| title=Ryu
+
| name=Ryu
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=256 | crop_y=0}}
+
| portrait={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=256 | crop_y=0}}
 +
| sprite={{sprite | Marvel vs Capcom, Sprites, Ryu.gif}}
 
| info1name=Original game or series
 
| info1name=Original game or series
| info1=''Street Fighter''
+
| info1=''[[:Category:Street Fighter|Street Fighter]]''
 
| desc=Ryu is a disciplined martial artist who dedicates himself to becoming the strongest he can. In this game, he can change into different forms modeled after Ken, his friend and training partner, and Akuma, his deadly rival, at the cost of one level of the Hyper Combo gauge.
 
| desc=Ryu is a disciplined martial artist who dedicates himself to becoming the strongest he can. In this game, he can change into different forms modeled after Ken, his friend and training partner, and Akuma, his deadly rival, at the cost of one level of the Hyper Combo gauge.
 
{{MoveListTable | desc=Special moves (Ryu) | bordercolor=#c0c0c0 |
 
{{MoveListTable | desc=Special moves (Ryu) | bordercolor=#c0c0c0 |
 
{{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu shoots a large fireball across the screen. If performed in midair, he shoots the fireball straight ahead (unlike Ken and Akuma).}}
 
{{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu shoots a large fireball across the screen. If performed in midair, he shoots the fireball straight ahead (unlike Ken and Akuma).}}
 
{{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking his opponent high into the air.}}
 
{{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking his opponent high into the air.}}
{{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu jumps into the air and spins around an axis with his leg extended, which knocks his opponent away. This move can be performed in midair.}}
+
{{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu moves forward through the air while spinning around an axis with his leg extended, which knocks his opponent away. This move can be performed in midair.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals (Ryu) | bordercolor=#c0c0c0 |
 
{{MoveListTable | desc=Command normals (Ryu) | bordercolor=#c0c0c0 |
{{MoveListRow | Sakotsu Wari | {{right}}+{{button|text=MP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
+
{{MoveListRow | Sakotsu Wari | {{right}}+{{MP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
{{MoveListRow | Senpuu Kyaku | {{right}}+{{button|text=MK}} | Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}}
+
{{MoveListRow | Senpuu Kyaku | {{right}}+{{MK}} | Ryu hops forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}}
{{MoveListRow | Split Kick | {{up}}+{{button|text=MK}} in midair | Ryu kicks into the air.}}
+
{{MoveListRow | Mae Geri | {{up}}+{{MK}} in midair | Ryu does a split kick.}}
{{MoveListRow | Straight Kick | {{up}}+{{button|text=HK}} in midair | Ryu kicks straight ahead.}}
+
{{MoveListRow | Kuuchuu Senpuu Kyaku | {{up}}+{{HK}} in midair | Ryu kicks straight ahead.}}
 
}}
 
}}
 
{{MoveListTable | desc=Hyper Combos (Ryu) | bordercolor=#c0c0c0 |
 
{{MoveListTable | desc=Hyper Combos (Ryu) | bordercolor=#c0c0c0 |
{{MoveListRow | Mode Change: Ken | {{HCB}} {{button|text=MP}} | Ryu changes to his Ken form.}}
+
{{MoveListRow | Mode Change: Ken | {{HCB}} {{MP}} | Ryu changes to his Ken form.}}
{{MoveListRow | Mode Change: Akuma | {{HCB}} {{button|text=HP}} | Ryu changes to his Akuma form.}}
+
{{MoveListRow | Mode Change: Akuma | {{HCB}} {{HP}} | Ryu changes to his Akuma form.}}
 
{{MoveListRow | Shinkuu Hadouken | {{QCF}} + two {{punch}} simultaneously | Ryu shoots a tall beam of energy from his palms that covers a large area and hits multiple times. Pressing {{punch}} or {{kick}} repeatedly does additional hits. This move can be performed in midair.}}
 
{{MoveListRow | Shinkuu Hadouken | {{QCF}} + two {{punch}} simultaneously | Ryu shoots a tall beam of energy from his palms that covers a large area and hits multiple times. Pressing {{punch}} or {{kick}} repeatedly does additional hits. This move can be performed in midair.}}
{{MoveListRow | Shin Shouryuuken | {{DPF}} + two {{punch}} simultaneously | Ryu performs a single powerful Shouryuuken that can hit multiple times.}}
+
{{MoveListRow | Shin Shouryuuken | {{DPF}} + two {{punch}} simultaneously | Ryu performs a single powerful Shouryuuken that flies high into the air and can hit multiple times.}}
 
{{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | {{QCB}} + two {{kick}} simultaneously | Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.}}
 
{{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | {{QCB}} + two {{kick}} simultaneously | Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.}}
 
}}
 
}}
Line 294: Line 304:
 
{{MoveListTable | desc=Special moves (Ken) | bordercolor=#c00000 |
 
{{MoveListTable | desc=Special moves (Ken) | bordercolor=#c00000 |
 
{{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu shoots a fireball partway across the screen. If performed in midair, he shoots the fireball diagonally downward (like Akuma).}}
 
{{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu shoots a fireball partway across the screen. If performed in midair, he shoots the fireball diagonally downward (like Akuma).}}
{{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards with his fist infused with fire, knocking his opponent high into the air. When performed with {{button|text=MP}} or {{button|text=HP}}, this move can hit his opponent multiple times. This move can be performed in midair.}}
+
{{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards with his fist infused with fire, knocking his opponent high into the air. When performed with {{MP}} or {{HP}}, this move can hit his opponent multiple times. This move can be performed in midair.}}
{{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu rises diagonally upward while performing rapid spinning kicks, kicking his opponent into the air with him. When performed with {{button|text=MP}} or {{button|text=HP}}, he finishes off with an axe kick. This move can be performed in midair.}}
+
{{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu rises diagonally upward while performing rapid spinning kicks, kicking his opponent into the air with him. When performed with {{MP}} or {{HP}}, he finishes off with an axe kick. This move can be performed in midair.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals (Ken) | bordercolor=#c00000 |
 
{{MoveListTable | desc=Command normals (Ken) | bordercolor=#c00000 |
{{MoveListRow | Inazuma Kakato Wari | {{right}}+{{button|text=MK}} | Ryu kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}}
+
{{MoveListRow | Inazuma Kakato Wari | {{right}}+{{MK}} | Ryu kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}}
{{MoveListRow | Split Kick | {{up}}+{{button|text=MK}} in midair | Ryu kicks into the air.}}
+
{{MoveListRow | Mae Geri | {{up}}+{{MK}} in midair | Ryu does a split kick.}}
{{MoveListRow | Straight Kick | {{up}}+{{button|text=HK}} in midair | Ryu kicks straight ahead.}}
+
{{MoveListRow | Kuuchuu Senpuu Kyaku | {{up}}+{{HK}} in midair | Ryu kicks straight ahead.}}
 
}}
 
}}
 
{{MoveListTable | desc=Hyper Combos (Ken) | bordercolor=#c00000 |
 
{{MoveListTable | desc=Hyper Combos (Ken) | bordercolor=#c00000 |
{{MoveListRow | Mode Change: Ryu | {{HCB}} {{button|text=LP}} | Ryu changes to back to his normal form.}}
+
{{MoveListRow | Mode Change: Ryu | {{HCB}} {{LP}} | Ryu changes back to his normal form.}}
{{MoveListRow | Mode Change: Akuma | {{HCB}} {{button|text=HP}} | Ryu changes to his Akuma form.}}
+
{{MoveListRow | Mode Change: Akuma | {{HCB}} {{HP}} | Ryu changes to his Akuma form.}}
 
{{MoveListRow | Shouryuu Reppa | {{QCF}} + two {{punch}} simultaneously | Ryu performs a series of flaming Shouryuukens while moving across the screen, culminating in a high Shouryuuken.}}
 
{{MoveListRow | Shouryuu Reppa | {{QCF}} + two {{punch}} simultaneously | Ryu performs a series of flaming Shouryuukens while moving across the screen, culminating in a high Shouryuuken.}}
 
{{MoveListRow | Shinryuuken | {{QCF}} + two {{kick}} simultaneously | Ryu performs a powerful spinning Shouryuuken that ascends upward in a column of flame. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}}
 
{{MoveListRow | Shinryuuken | {{QCF}} + two {{kick}} simultaneously | Ryu performs a powerful spinning Shouryuuken that ascends upward in a column of flame. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}}
Line 311: Line 321:
 
{{hr}}
 
{{hr}}
 
{{MoveListTable | desc=Special moves (Akuma) | bordercolor=#a000a0 |
 
{{MoveListTable | desc=Special moves (Akuma) | bordercolor=#a000a0 |
{{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Ryu focuses energy through his palms and fires a surging punch across the screen.}}
+
{{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Ryu shoots a fireball across the screen.}}
{{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Ryu throws a single-handed Hadouken at a diagonal angle downward in midair. Ryu's descent is slowed while performing this move, allowing the player to perform this move multiple times in a single jump.}}
+
{{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} in midair | Ryu throws a single-handed fireball at a diagonal angle downward in midair. Ryu's descent is slowed while performing this move, allowing the player to perform this move multiple times in a single jump.}}
{{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards with his fist infused with dark energy, knocking his opponent high into the air. When performed with {{button|text=MP}} or {{button|text=HP}}, this move can hit his opponent multiple times.}}
+
{{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards with his fist infused with dark energy, knocking his opponent high into the air. When performed with {{MP}} or {{HP}}, this move can hit his opponent multiple times.}}
{{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Ryu jumps into the air and spins around an axis with his lightning-infused leg extended, which can hit his opponent multiple times. This move can be performed in midair.}}
+
{{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Ryu moves forward through the air while spinning around an axis with his lightning-infused leg extended, which can hit his opponent multiple times. This move can be performed in midair.}}
 
{{MoveListRow | Tenma Kuujin Kyaku | {{QCF}} {{kick}} in midair | Ryu dive kicks diagonally downward.}}
 
{{MoveListRow | Tenma Kuujin Kyaku | {{QCF}} {{kick}} in midair | Ryu dive kicks diagonally downward.}}
 
{{MoveListRow | Ashura Senkuu Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Ryu glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}}
 
{{MoveListRow | Ashura Senkuu Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Ryu glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}}
Line 320: Line 330:
 
}}
 
}}
 
{{MoveListTable | desc=Command normals (Akuma) | bordercolor=#a000a0 |
 
{{MoveListTable | desc=Command normals (Akuma) | bordercolor=#a000a0 |
{{MoveListRow | Zugai Hasatsu | {{right}}+{{button|text=MP}} | Ryu performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
+
{{MoveListRow | Zugai Hasatsu | {{right}}+{{MP}} | Ryu performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
{{MoveListRow | Senpuu Kyaku | {{right}}+{{button|text=MK}} | Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}}
+
{{MoveListRow | Senpuu Kyaku | {{right}}+{{MK}} | Ryu hops forward, doing a single spinning kick similar to a Tatsumaki Zankuukyaku.}}
{{MoveListRow | Split Kick | {{up}}+{{button|text=MK}} in midair | Ryu kicks into the air.}}
+
{{MoveListRow | Mae Geri | {{up}}+{{MK}} in midair | Ryu does a split kick.}}
{{MoveListRow | Straight Kick | {{up}}+{{button|text=HK}} in midair | Ryu kicks straight ahead.}}
+
{{MoveListRow | Kuuchuu Senpuu Kyaku | {{up}}+{{HK}} in midair | Ryu kicks straight ahead.}}
 
}}
 
}}
 
{{MoveListTable | desc=Hyper Combos (Akuma) | bordercolor=#a000a0 |
 
{{MoveListTable | desc=Hyper Combos (Akuma) | bordercolor=#a000a0 |
{{MoveListRow | Mode Change: Ryu | {{HCB}} {{button|text=LP}} | Ryu changes to back to his normal form.}}
+
{{MoveListRow | Mode Change: Ryu | {{HCB}} {{LP}} | Ryu changes back to his normal form.}}
{{MoveListRow | Mode Change: Ken | {{HCB}} {{button|text=MP}} | Ryu changes to his Ken form.}}
+
{{MoveListRow | Mode Change: Ken | {{HCB}} {{MP}} | Ryu changes to his Ken form.}}
 
{{MoveListRow | Messatsu Gou Hadou | {{QCB}} + two {{punch}} simultaneously | Ryu shoots a tall beam of energy from his palms that covers a large area and hits multiple times. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}}
 
{{MoveListRow | Messatsu Gou Hadou | {{QCB}} + two {{punch}} simultaneously | Ryu shoots a tall beam of energy from his palms that covers a large area and hits multiple times. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}}
 
{{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} + two {{punch}} simultaneously | Ryu performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.}}
 
{{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} + two {{punch}} simultaneously | Ryu performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.}}
 
{{MoveListRow | Tenma Gou Zankuu | {{QCF}} + two {{punch}} simultaneously in midair | Ryu throws a barrage of Zankuu Hadoukens at his opponent.}}
 
{{MoveListRow | Tenma Gou Zankuu | {{QCF}} + two {{punch}} simultaneously in midair | Ryu throws a barrage of Zankuu Hadoukens at his opponent.}}
{{MoveListRow | Shun Goku Satsu | {{button|text=LP}} {{button|text=LP}} {{right}} {{button|text=LK}} {{button|text=HP}} (at max level) | Ryu glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Hyper Combo gauge must be at level 3 to perform this move.}}
+
{{MoveListRow | Shun Goku Satsu | {{LP}} {{LP}} {{right}} {{LK}} {{HP}} (at max level) | Ryu glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Hyper Combo gauge must be at level 3 to perform this move.}}
 
}}
 
}}
 
}}
 
}}
{{InfoRow
+
{{InfoFighter
| title=Zangief
+
| name=Zangief
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=237 | crop_x=512 | crop_y=672}}
+
| portrait={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=237 | crop_x=512 | crop_y=672}}
 +
| sprite={{sprite | Street Fighter Alpha 2, Sprites, Zangief.gif}}
 
| info1name=Original game or series
 
| info1name=Original game or series
| info1=''Street Fighter''
+
| info1=''[[:Category:Street Fighter|Street Fighter]]''
 
| desc=Zangief is a Russian professional wrestler whose moves are slow but very powerful. He can now freely transform into or out of his Mech-Zangief form, gaining the ability to walk through damage but losing the ability to block.
 
| desc=Zangief is a Russian professional wrestler whose moves are slow but very powerful. He can now freely transform into or out of his Mech-Zangief form, gaining the ability to walk through damage but losing the ability to block.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
Line 351: Line 362:
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Flying Body Attack | {{down}}+{{button|text=HP}} in midair | Zangief falls down with a diving splash.}}
+
{{MoveListRow | Flying Body Attack | {{down}}+{{HP}} in midair | Zangief falls down with a diving splash.}}
{{MoveListRow | Double Knee Drop | {{down}}+{{button|text=MK}} in midair | Zangief falls with his knees forward.}}
+
{{MoveListRow | Double Knee Drop | {{down}}+{{MK}} in midair | Zangief falls with his knees forward.}}
{{MoveListRow | Kuuchuu Headbutt | {{up}}+{{button|text=MP}} in midair | Zangief performs a headbutt in midair.}}
+
{{MoveListRow | Kuuchuu Headbutt | {{up}}+{{MP}} in midair | Zangief performs a headbutt in midair.}}
{{MoveListRow | Long Punch | {{right}}+{{button|text=HP}} in midair | Zangief flattens his body and punches in the air.}}
+
{{MoveListRow | Long Punch | {{right}}+{{HP}} in midair | Zangief flattens his body and punches in the air.}}
{{MoveListRow | Elbow Dive | {{down}}+{{button|text=MP}} in midair | Zangief drops to the ground with his elbow out.}}
+
{{MoveListRow | Elbow Dive | {{down}}+{{MP}} in midair | Zangief drops to the ground with his elbow out.}}
{{MoveListRow | Elbow Drop | {{right}}+{{button|text=MP}} | Zangief drops to the ground with his elbow out.}}
+
{{MoveListRow | Elbow Drop | {{right}}+{{MP}} | Zangief drops to the ground with his elbow out.}}
{{MoveListRow | Dashing Suplex | {{right}} {{right}}, then {{button|text=MP}} or {{button|text=HP}} | Zangief can grab opponents while dashing and perform a suplex on them.}}
+
{{MoveListRow | Dashing Suplex | {{right}} {{right}}, then {{MP}} or {{HP}} | Zangief can grab opponents while dashing and perform a suplex on them.}}
{{MoveListRow | Dashing Grab | {{right}} {{right}}, then {{button|text=MK}} or {{button|text=HK}} | Zangief can grab opponents while dashing and bite them.}}
+
{{MoveListRow | Dashing Grab | {{right}} {{right}}, then {{MK}} or {{HK}} | Zangief can grab opponents while dashing and bite them.}}
 
}}
 
}}
 
{{MoveListTable | desc=Hyper Combos |
 
{{MoveListTable | desc=Hyper Combos |
{{MoveListRow | Iron Body | {{RDP}}+{{button|text=LK}} | Zangief transforms into his Mech-Zangief form or back to his normal form.}}
+
{{MoveListRow | Iron Body | {{RDP}} {{LK}} | Zangief transforms into his Mech-Zangief form or back to his normal form.}}
 
{{MoveListRow | Final Atomic Buster | D-Pad in a 360° rotation, then two {{punch}} simultaneously (close) | Zangief grabs his opponent and performs two rolling suplexes followed by a Screw Piledriver, then tosses his opponent in the air for a final Screw Piledriver.}}
 
{{MoveListRow | Final Atomic Buster | D-Pad in a 360° rotation, then two {{punch}} simultaneously (close) | Zangief grabs his opponent and performs two rolling suplexes followed by a Screw Piledriver, then tosses his opponent in the air for a final Screw Piledriver.}}
 
{{MoveListRow | Ultra Final Atomic Buster<br>(Zangief only) | D-Pad in a 360° rotation, then two {{kick}} simultaneously (close, at max level) | Zangief grabs his opponent and performs a Flying Powerbomb, Atomic Suplex, and Screw Piledriver. The Hyper Combo gauge must be at level 3 to perform this move.}}
 
{{MoveListRow | Ultra Final Atomic Buster<br>(Zangief only) | D-Pad in a 360° rotation, then two {{kick}} simultaneously (close, at max level) | Zangief grabs his opponent and performs a Flying Powerbomb, Atomic Suplex, and Screw Piledriver. The Hyper Combo gauge must be at level 3 to perform this move.}}
Line 367: Line 378:
 
}}
 
}}
 
}}
 
}}
{{InfoRow
+
{{InfoFighter
| title=Morrigan
+
| name=Morrigan
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=512 | crop_y=0}}
+
| portrait={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=512 | crop_y=0}}
 +
| sprite={{sprite | Vampire Savior, Sprites, Morrigan.gif}}
 
| info1name=Original game or series
 
| info1name=Original game or series
 
| info1=''[[:Category:Darkstalkers|Darkstalkers]]''
 
| info1=''[[:Category:Darkstalkers|Darkstalkers]]''
Line 380: Line 392:
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 
{{MoveListRow | Air Dash | {{right}} {{right}}, {{right}} {{upright}}, or {{right}} {{downright}} in midair | Morrigan flies using her wings into a jetpack.}}
 
{{MoveListRow | Air Dash | {{right}} {{right}}, {{right}} {{upright}}, or {{right}} {{downright}} in midair | Morrigan flies using her wings into a jetpack.}}
{{MoveListRow | Shell Kick | {{down}}+{{button|text=MK}} in midair | Morrigan falls prone while her wings wrap around her legs in a pointed cone.}}
+
{{MoveListRow | Vernier Dash | {{left}} {{left}} or {{right}} {{right}} | Morrigan transforms her wings into a jetpack and flies backwards or forwards. She gains altitude as she flies. She drops back to the ground when the direction is released.}}
{{MoveListRow | Shell Pierce | {{down}}+{{button|text=HK}} in midair | Morrigan dives straight down while her wings wrap around her legs in a pointed cone.}}
+
{{MoveListRow | Shell Kick | {{down}}+{{MK}} in midair | Morrigan falls prone while her wings wrap around her legs in a pointed cone.}}
{{MoveListRow | Mysterious Arc | {{downright}}+{{button|text=HP}} | Morrigan spins and whips her wings around while crouched.}}
+
{{MoveListRow | Shell Pierce | {{down}}+{{HK}} in midair | Morrigan dives straight down while her wings wrap around her legs in a pointed cone.}}
{{MoveListRow | Necro Desire | {{right}}+{{button|text=HK}} | Morrigan hops forward with a rolling kick.}}
+
{{MoveListRow | Mysterious Arc | {{downright}}+{{HP}} | Morrigan spins and whips her wings around while crouched.}}
 +
{{MoveListRow | Necro Desire | {{right}}+{{HK}} | Morrigan hops forward with a rolling kick.}}
 
}}
 
}}
 
{{MoveListTable | desc=Hyper Combos |
 
{{MoveListTable | desc=Hyper Combos |
Line 389: Line 402:
 
{{MoveListRow | Darkness Illusion | {{QCF}} + two {{kick}} simultaneously (half screen away or closer) | Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair.}}
 
{{MoveListRow | Darkness Illusion | {{QCF}} + two {{kick}} simultaneously (half screen away or closer) | Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair.}}
 
{{MoveListRow | Silhouette Blade | {{DPF}} + two {{punch}} simultaneously | Morrigan summons many shadows in the form of Lilith, who perform Shining Blades as they rise from the ground in front of her.}}
 
{{MoveListRow | Silhouette Blade | {{DPF}} + two {{punch}} simultaneously | Morrigan summons many shadows in the form of Lilith, who perform Shining Blades as they rise from the ground in front of her.}}
{{MoveListRow | Eternal Slumber | {{button|text=LP}} {{button|text=MK}} {{left}} {{button|text=MP}} {{button|text=HK}} (at max level) | Morrigan (joined by Lilith) blows a kiss at her opponent. If it connects, curtains cover the screen and Morrigan performs multiple attacks that can only be seen in silhouette as the light intermittently flashes. This move is unblockable. The Hyper Combo gauge must be at level 3 to perform this move.}}
+
{{MoveListRow | Eternal Slumber | {{LP}} {{MK}} {{left}} {{MP}} {{HK}} (at max level) | Morrigan (joined by Lilith) blows a kiss at her opponent. If it connects, curtains cover the screen and Morrigan performs multiple attacks that can only be seen in silhouette as the light intermittently flashes. This move is unblockable. The Hyper Combo gauge must be at level 3 to perform this move.}}
 
}}
 
}}
 
}}
 
}}
{{InfoRow
+
{{InfoFighter
| title=Captain Commando
+
| name=Captain Commando
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=768 | crop_y=0}}
+
| portrait={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=768 | crop_y=0}}
 +
| sprite={{sprite | Marvel vs Capcom, Sprites, Captain Commando.gif}}
 
| info1name=Original game or series
 
| info1name=Original game or series
 
| info1=''Captain Commando''
 
| info1=''Captain Commando''
Line 402: Line 416:
 
{{MoveListRow | Captain Corridor | {{QCB}} {{punch}} | Captain Commando slams the ground with his fist, creating a giant pillar of electricity.}}
 
{{MoveListRow | Captain Corridor | {{QCB}} {{punch}} | Captain Commando slams the ground with his fist, creating a giant pillar of electricity.}}
 
{{MoveListRow | Captain Kick | {{QCB}} {{kick}} | Captain Commando flies forward with a flaming kick.}}
 
{{MoveListRow | Captain Kick | {{QCB}} {{kick}} | Captain Commando flies forward with a flaming kick.}}
{{MoveListRow | Commando Strike: Ginzu the Ninja | {{QCF}} {{button|text=LK}} | Ginzu the Ninja falls from the air with a sword swipe.}}
+
{{MoveListRow | Commando Strike: Ginzu the Ninja | {{QCF}} {{LK}} | Ginzu the Ninja (Sho) falls from the air with a sword swipe.}}
{{MoveListRow | Commando Strike: Mack the Knife | {{QCF}} {{button|text=MK}} | Mack the Knife flies overhead while spinning around like a tornado with his knives.}}
+
{{MoveListRow | Commando Strike: Mack the Knife | {{QCF}} {{MK}} | Mack the Knife (Genity) flies overhead while spinning around like a tornado with his knives.}}
{{MoveListRow | Commando Strike: Baby Head | {{QCF}} {{button|text=HK}} | Baby Head drops to the ground and fires a missile from his robot's chest.}}
+
{{MoveListRow | Commando Strike: Baby Head | {{QCF}} {{HK}} | Baby Head (Hoover) drops to the ground and fires a missile from his robot's chest.}}
 
}}
 
}}
 
{{MoveListTable | desc=Hyper Combos |
 
{{MoveListTable | desc=Hyper Combos |
Line 411: Line 425:
 
}}
 
}}
 
}}
 
}}
{{InfoRow
+
{{InfoFighter
| title=Mega Man
+
| name=Mega Man (Rockman)
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=224}}
+
| portrait={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=224}}
 +
| sprite={{sprite | Marvel vs Capcom, Sprites, Mega Man.gif}}
 
| info1name=Original game or series
 
| info1name=Original game or series
 
| info1=''[[:Category:Mega Man (franchise)|Mega Man]]''
 
| info1=''[[:Category:Mega Man (franchise)|Mega Man]]''
 
| desc=Mega Man is a humanoid robot created by Dr. Light as a laboratory assistant, but he was repurposed into a battle robot to stop the mad scientist Dr. Wily and his army of robots.  
 
| desc=Mega Man is a humanoid robot created by Dr. Light as a laboratory assistant, but he was repurposed into a battle robot to stop the mad scientist Dr. Wily and his army of robots.  
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Mega Buster | {{button|text=HP}} | Mega Man fires a shot from his Mega Buster across the screen. This move can be performed in midair.}}
+
{{MoveListRow | Mega Buster | {{HP}} | Mega Man fires a shot from his Mega Buster across the screen. This move can be performed in midair.}}
{{MoveListRow | Charged Shot | Hold and release {{button|text=HP}} | Mega Man charges a larger and more powerful shot from his Mega Buster, then fires it across the screen. This move can be performed in midair.}}
+
{{MoveListRow | Charged Shot | Hold and release {{HP}} | Mega Man charges a larger and more powerful shot from his Mega Buster, then fires it across the screen. This move can be performed in midair.}}
 
{{MoveListRow | Mega Upper | {{DPF}} {{punch}} | Mega Man flies into the air with an uppercut.}}
 
{{MoveListRow | Mega Upper | {{DPF}} {{punch}} | Mega Man flies into the air with an uppercut.}}
 
{{MoveListRow | Item Attack | {{QCF}} {{punch}} | Mega Man uses the equipped item (which is the Tornado Hold by default).}}
 
{{MoveListRow | Item Attack | {{QCF}} {{punch}} | Mega Man uses the equipped item (which is the Tornado Hold by default).}}
{{MoveListRow | Item Change: Mega Ball | {{QCB}} {{button|text=LK}} | Eddie appears drops off the Mega Ball item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, a ball appears that Mega Man can kick with {{button|text=MK}}. The ball bounces off the corners of the screen and damages opponents if it hits. This item was originally given to Mega Man by Dr. Light in ''[[Mega Man 8]]''.}}
+
{{MoveListRow | Item Change: Mega Ball | {{QCB}} {{LK}} | Eddie appears drops off the Mega Ball item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, a ball appears that Mega Man can kick with {{MK}}. The ball bounces off the corners of the screen and damages opponents if it hits. This item was originally given to Mega Man by Dr. Light in ''[[Mega Man 8]]''.}}
{{MoveListRow | Item Change: Tornado Hold | {{QCB}} {{button|text=MK}} | Eddie appears drops off the Tornado Hold item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, Mega Man shoots a fan onto the ground that generates a cyclone when it lands, damaging opponents standing over it. This item was originally acquired from Tengu Man in ''[[Mega Man 8]]''.}}
+
{{MoveListRow | Item Change: Tornado Hold | {{QCB}} {{MK}} | Eddie appears drops off the Tornado Hold item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, Mega Man shoots a fan onto the ground that generates a cyclone when it lands, damaging opponents standing over it. This item was originally acquired from Tengu Man in ''[[Mega Man 8]]''.}}
{{MoveListRow | Item Change: Leaf Shield | {{QCB}} {{button|text=HK}} | Eddie appears drops off the Leaf Shield item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, Mega Man surrounds himself with a rotating barrier of leaves. The leaves can absorb one hit, or Mega Man can throw them at his opponent as a projectile with {{QCF}} {{punch}} again. The leaves dissipate after a duration if not used. This item was originally acquired from Wood Man in ''[[Mega Man: The Wily Wars|Mega Man 2]]''.}}
+
{{MoveListRow | Item Change: Leaf Shield | {{QCB}} {{HK}} | Eddie appears drops off the Leaf Shield item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, Mega Man surrounds himself with a rotating barrier of leaves. The leaves can absorb one hit, or Mega Man can throw them at his opponent as a projectile with {{QCF}} {{punch}} again. The leaves dissipate after a duration if not used. This item was originally acquired from Wood Man in ''[[Mega Man: The Wily Wars|Mega Man 2]]''.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
Line 435: Line 450:
 
}}
 
}}
 
}}
 
}}
{{InfoRow
+
{{InfoFighter
| title=Strider Hiryuu
+
| name=Strider Hiryuu
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=512 | crop_y=224}}
+
| portrait={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=512 | crop_y=224}}
 +
| sprite={{sprite | Marvel vs Capcom, Sprites, Strider.gif}}
 
| info1name=Original game or series
 
| info1name=Original game or series
 
| info1=''[[Strider]]''
 
| info1=''[[Strider]]''
Line 444: Line 460:
 
{{MoveListRow | Ame no Murakumo | {{QCF}} {{punch}} | Hiryuu runs forward and performs a lateral slice with his cypher.}}
 
{{MoveListRow | Ame no Murakumo | {{QCF}} {{punch}} | Hiryuu runs forward and performs a lateral slice with his cypher.}}
 
{{MoveListRow | Excalibur | {{QCF}} {{punch}} or {{kick}} in midair | Hiryuu dashes in midair, slashing any opponent in his path. He dashes diagonally upward with {{punch}} or diagonally downward with {{kick}}.}}
 
{{MoveListRow | Excalibur | {{QCF}} {{punch}} or {{kick}} in midair | Hiryuu dashes in midair, slashing any opponent in his path. He dashes diagonally upward with {{punch}} or diagonally downward with {{kick}}.}}
{{MoveListRow | Gram | {{DPF}} {{punch}} or {{kick}} | Hiryuu slashes his cypher with extended range, covering most of the width of the screen. He slashes while standing with {{punch}} or while crouching with {{kick}}.}}
+
{{MoveListRow | Gram | {{DPF}} {{punch}} or {{kick}} | Hiryuu slashes his cypher with extended range, covering most of the width of the screen. He slashes while standing with {{punch}} (which can also be done in midair) or while crouching with {{kick}}.}}
 
{{MoveListRow | Vajra | {{QCB}} {{kick}} | Hiryuu disappears, then three images of him reappear in midair and all perform dive kicks that converge on the same location.}}
 
{{MoveListRow | Vajra | {{QCB}} {{kick}} | Hiryuu disappears, then three images of him reappear in midair and all perform dive kicks that converge on the same location.}}
 
{{MoveListRow | Formation A | {{QCF}} {{kick}} | Hiryuu summons the Option B, a robotic feline resembling a saber-toothed tiger, which runs across the screen and hits any opponent in the way.}}
 
{{MoveListRow | Formation A | {{QCF}} {{kick}} | Hiryuu summons the Option B, a robotic feline resembling a saber-toothed tiger, which runs across the screen and hits any opponent in the way.}}
Line 450: Line 466:
 
{{MoveListRow | Formation C | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Hiryuu summons the Option C, a robotic hawk, which flie sacross the screen and drops a bomb onto the opponent.}}
 
{{MoveListRow | Formation C | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Hiryuu summons the Option C, a robotic hawk, which flie sacross the screen and drops a bomb onto the opponent.}}
 
{{MoveListRow | Heki Hari Tsuki | {{QCB}} {{punch}} | Hiryuu jumps into the air and clings to the side of the screen. He can climb the wall with {{up}} or {{down}} or jump off with {{right}}. He can dash across to the other side of the screen with {{left}} {{right}}. He can slash his cypher with {{punch}}, slide down with a kick with {{down}}+{{kick}}, or jump off with a diagonal diving kick with {{kick}}.}}
 
{{MoveListRow | Heki Hari Tsuki | {{QCB}} {{punch}} | Hiryuu jumps into the air and clings to the side of the screen. He can climb the wall with {{up}} or {{down}} or jump off with {{right}}. He can dash across to the other side of the screen with {{left}} {{right}}. He can slash his cypher with {{punch}}, slide down with a kick with {{down}}+{{kick}}, or jump off with a diagonal diving kick with {{kick}}.}}
{{MoveListRow | Warp (air) | {{RDP}} {{punch}} | Hiryuu disappears and reappears in the air. His horizontal location depends on the button used: {{button|text=LP}} for the left side of the screen, {{button|text=MP}} for the middle, and {{button|text=HP}} for the right side of the screen.}}
+
{{MoveListRow | Air Warp | {{RDP}} {{punch}} | Hiryuu disappears and reappears in the air. His horizontal location depends on the button used: {{LP}} for the left side of the screen, {{MP}} for the middle, and {{HP}} for the right side of the screen.}}
{{MoveListRow | Warp (ground) | {{RDP}} {{kick}} | Hiryuu disappears and reappears on the ground. His horizontal location depends on the button used: {{button|text=LK}} for the left side of the screen, {{button|text=MK}} for the middle, and {{button|text=HK}} for the right side of the screen.}}
+
{{MoveListRow | Ground Warp | {{RDP}} {{kick}} | Hiryuu disappears and reappears on the ground. His horizontal location depends on the button used: {{LK}} for the left side of the screen, {{MK}} for the middle, and {{HK}} for the right side of the screen.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Hiryuu can jump off the edges of the screen.}}
 
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Hiryuu can jump off the edges of the screen.}}
 
{{MoveListRow | Double Jump | {{up}} in midair | Hiryuu can jump a second time in midair.}}
 
{{MoveListRow | Double Jump | {{up}} in midair | Hiryuu can jump a second time in midair.}}
{{MoveListRow | Slide | {{downright}}+{{button|text=HK}} | Hiryuu rolls into a sliding kick.}}
+
{{MoveListRow | Slide | {{downright}}+{{HK}} | Hiryuu rolls into a sliding kick.}}
 
}}
 
}}
 
{{MoveListTable | desc=Hyper Combos |
 
{{MoveListTable | desc=Hyper Combos |
Line 464: Line 480:
 
}}
 
}}
 
}}
 
}}
{{InfoRow
+
{{InfoFighter
| title=Jin
+
| name=Jin
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=300 | crop_height=224 | crop_x=768 | crop_y=672}}
+
| portrait={{sprite | Marvel vs Capcom, Characters.png | crop_width=300 | crop_height=224 | crop_x=768 | crop_y=672}}
 +
| sprite={{sprite | Marvel vs Capcom, Sprites, Jin.gif}}
 
| info1name=Original game or series
 
| info1name=Original game or series
 
| info1=''[[Cyberbots]]''
 
| info1=''[[Cyberbots]]''
Line 476: Line 493:
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Diving Cyclone | {{down}}+{{button|text=HK}} in midair | Jin dives diagonally downward with a cyclone kick.}}
+
{{MoveListRow | Diving Cyclone | {{down}}+{{HK}} in midair | Jin dives diagonally downward with a cyclone kick.}}
 
}}
 
}}
 
{{MoveListTable | desc=Hyper Combos |
 
{{MoveListTable | desc=Hyper Combos |
Line 486: Line 503:
 
}}
 
}}
 
}}
 
}}
 +
 
====Bosses====
 
====Bosses====
 
{{InfoTable|
 
{{InfoTable|
{{InfoRow
+
{{InfoFighter
| title=Onslaught
+
| name=Onslaught
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=384 | crop_height=283 | crop_x=1024 | crop_y=0}}
+
| portrait={{sprite | Marvel vs Capcom, Characters.png | 0.75 | crop_width=384 | crop_height=283 | crop_x=1024 | crop_y=0}}
 +
| sprite={{sprite | Marvel vs Capcom, Sprites, Onslaught.gif}}
 
| desc=Onslaught is a sentient psionic entity created from the consciousness of Professor Xavier and Magneto. He is the final boss of the game.
 
| desc=Onslaught is a sentient psionic entity created from the consciousness of Professor Xavier and Magneto. He is the final boss of the game.
 
}}
 
}}
Line 497: Line 516:
 
{{mainArticle|{{PAGENAME}}/Hidden content}}
 
{{mainArticle|{{PAGENAME}}/Hidden content}}
 
{{InfoTable|
 
{{InfoTable|
{{InfoRow
+
{{InfoFighter
| title=Roll
+
| name=Roll
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=256 | crop_y=224}}
+
| portrait={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=256 | crop_y=224}}
 +
| sprite={{sprite | Marvel vs Capcom, Sprites, Roll.gif}}
 
| info1name=Original game or series
 
| info1name=Original game or series
| info1=''[[:Category:Mega Man (franchise)|Mega Man]]''
+
| info1=''Mega Man''
 
| desc=Roll is a humanoid robot created by Dr. Light as a housekeeper. She is akin to a younger sister to Mega Man. She is the only hidden character with a unique sprite (rather than being a palette swap of another character) as well as the only one with a unique theme song. Her moveset is nearly identical to Mega Man's, but she is slower and floats somewhat when airborne because of her dress.
 
| desc=Roll is a humanoid robot created by Dr. Light as a housekeeper. She is akin to a younger sister to Mega Man. She is the only hidden character with a unique sprite (rather than being a palette swap of another character) as well as the only one with a unique theme song. Her moveset is nearly identical to Mega Man's, but she is slower and floats somewhat when airborne because of her dress.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
Line 507: Line 527:
 
{{MoveListRow | Exploding Flower | {{QCB}} {{punch}} | Roll tosses an explosive bouquet of flowers in a high arc across the screen. This move can be performed in midair.}}
 
{{MoveListRow | Exploding Flower | {{QCB}} {{punch}} | Roll tosses an explosive bouquet of flowers in a high arc across the screen. This move can be performed in midair.}}
 
{{MoveListRow | Item Attack | {{QCF}} {{kick}} | Roll uses the equipped item (which is the Tornado Hold by default).}}
 
{{MoveListRow | Item Attack | {{QCF}} {{kick}} | Roll uses the equipped item (which is the Tornado Hold by default).}}
{{MoveListRow | Item Change: Mega Ball | {{QCB}} {{button|text=LK}} | Eddie appears drops off the Mega Ball item, which Roll can pick up off the ground to change her Item Attack ability. When used, a ball appears that Roll can kick with {{button|text=MK}}. The ball bounces off the corners of the screen and damages opponents if it hits. This item was originally given to Mega Man by Dr. Light in ''[[Mega Man 8]]''.}}
+
{{MoveListRow | Item Change: Mega Ball | {{QCB}} {{LK}} | Eddie appears drops off the Mega Ball item, which Roll can pick up off the ground to change her Item Attack ability. When used, a ball appears that Roll can kick with {{MK}}. The ball bounces off the corners of the screen and damages opponents if it hits. This item was originally given to Mega Man by Dr. Light in ''[[Mega Man 8]]''.}}
{{MoveListRow | Item Change: Tornado Hold | {{QCB}} {{button|text=MK}} | Eddie appears drops off the Tornado Hold item, which Roll can pick up off the ground to change her Item Attack ability. When used, Roll shoots a fan onto the ground that generates a cyclone when it lands, damaging opponents standing over it. This item was originally acquired from Tengu Man in ''[[Mega Man 8]]''.}}
+
{{MoveListRow | Item Change: Tornado Hold | {{QCB}} {{MK}} | Eddie appears drops off the Tornado Hold item, which Roll can pick up off the ground to change her Item Attack ability. When used, Roll shoots a fan onto the ground that generates a cyclone when it lands, damaging opponents standing over it. This item was originally acquired from Tengu Man in ''[[Mega Man 8]]''.}}
{{MoveListRow | Item Change: Leaf Shield | {{QCB}} {{button|text=HK}} | Eddie appears drops off the Leaf Shield item, which Roll can pick up off the ground to change her Item Attack ability. When used, Roll surrounds herself with a rotating barrier of leaves. The leaves can absorb one hit, or Roll can throw them at her opponent as a projectile with {{QCF}} {{kick}} again. The leaves dissipate after a duration if not used. This item was originally acquired from Wood Man in ''[[Mega Man: The Wily Wars|Mega Man 2]]''.}}
+
{{MoveListRow | Item Change: Leaf Shield | {{QCB}} {{HK}} | Eddie appears drops off the Leaf Shield item, which Roll can pick up off the ground to change her Item Attack ability. When used, Roll surrounds herself with a rotating barrier of leaves. The leaves can absorb one hit, or Roll can throw them at her opponent as a projectile with {{QCF}} {{kick}} again. The leaves dissipate after a duration if not used. This item was originally acquired from Wood Man in ''[[Mega Man: The Wily Wars|Mega Man 2]]''.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Roll can jump off the edges of the screen.}}
 
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Roll can jump off the edges of the screen.}}
{{MoveListRow | Swipe Kick | {{up}}+{{button|text=HK}} in midair | Roll performs an axe kick.}}
+
{{MoveListRow | Swipe Kick | {{up}}+{{HK}} in midair | Roll performs an axe kick.}}
 
}}
 
}}
 
{{MoveListTable | desc=Hyper Combos |
 
{{MoveListTable | desc=Hyper Combos |
Line 521: Line 541:
 
}}
 
}}
 
}}
 
}}
{{InfoRow
+
{{InfoFighter
| title=Lilith-mode Morrigan
+
| name=Alternate Morrigan
| sprite={{sprite | Marvel vs Capcom, Hidden Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=0}}
+
| portrait={{sprite | Marvel vs Capcom, Hidden Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=0}}
| desc=Lilith-mode Morrigan is a version of Morrigan with a different projectile attack and a color scheme inspired by Lilith from ''[[Vampire Savior]]''. She has different Hyper Combos from normal Morrigan.
+
| sprite={{sprite | Marvel vs Capcom, Sprites, Alternate Morrigan.gif}}
 +
| desc=Alternate Morrigan is a version of Morrigan with a different projectile attack and a color scheme inspired by Lilith from ''[[Vampire Savior]]''. She has different Hyper Combos from normal Morrigan.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Soul Flash | {{QCF}} {{punch}} | Morrigan shoots flying hearts across the screen. If performed in midair, she shoots the projectile diagonally downward. The hearts dissipate before reaching the end of the screen or the ground but do more damage than Morrigan's Soul Fist if they connect.}}
 
{{MoveListRow | Soul Flash | {{QCF}} {{punch}} | Morrigan shoots flying hearts across the screen. If performed in midair, she shoots the projectile diagonally downward. The hearts dissipate before reaching the end of the screen or the ground but do more damage than Morrigan's Soul Fist if they connect.}}
 
{{MoveListRow | Shining Blade | {{DPF}} {{punch}} | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, which can carry her opponent high into the air and hit multiple times. This move can be performed in midair.}}
 
{{MoveListRow | Shining Blade | {{DPF}} {{punch}} | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, which can carry her opponent high into the air and hit multiple times. This move can be performed in midair.}}
{{MoveListRow | Vector Drain | {{HCB}} {{button|text=MP}} or {{button|text=HP}} (close) | Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground.}}
+
{{MoveListRow | Vector Drain | {{HCB}} {{MP}} or {{HP}} (close) | Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 
{{MoveListRow | Air Dash | {{right}} {{right}}, {{right}} {{upright}}, or {{right}} {{downright}} in midair | Morrigan flies using her wings into a jetpack.}}
 
{{MoveListRow | Air Dash | {{right}} {{right}}, {{right}} {{upright}}, or {{right}} {{downright}} in midair | Morrigan flies using her wings into a jetpack.}}
{{MoveListRow | Shell Kick | {{down}}+{{button|text=MK}} in midair | Morrigan falls prone while her wings wrap around her legs in a pointed cone.}}
+
{{MoveListRow | Vernier Dash | {{left}} {{left}} or {{right}} {{right}} | Morrigan transforms her wings into a jetpack and flies backwards or forwards. She gains altitude as she flies. She drops back to the ground when the direction is released.}}
{{MoveListRow | Shell Pierce | {{down}}+{{button|text=HK}} in midair | Morrigan dives straight down while her wings wrap around her legs in a pointed cone.}}
+
{{MoveListRow | Shell Kick | {{down}}+{{MK}} in midair | Morrigan falls prone while her wings wrap around her legs in a pointed cone.}}
{{MoveListRow | Mysterious Arc | {{downright}}+{{button|text=HP}} | Morrigan spins and whips her wings around while crouched.}}
+
{{MoveListRow | Shell Pierce | {{down}}+{{HK}} in midair | Morrigan dives straight down while her wings wrap around her legs in a pointed cone.}}
{{MoveListRow | Necro Desire | {{right}}+{{button|text=HK}} | Morrigan hops forward with a rolling kick.}}
+
{{MoveListRow | Mysterious Arc | {{downright}}+{{HP}} | Morrigan spins and whips her wings around while crouched.}}
 +
{{MoveListRow | Necro Desire | {{right}}+{{HK}} | Morrigan hops forward with a rolling kick.}}
 
}}
 
}}
 
{{MoveListTable | desc=Hyper Combos |
 
{{MoveListTable | desc=Hyper Combos |
Line 543: Line 565:
 
}}
 
}}
 
}}
 
}}
{{InfoRow
+
{{InfoFighter
| title=Shadow Lady
+
| name=Shadow Lady
| sprite={{sprite | Marvel vs Capcom, Hidden Characters.png | crop_width=256 | crop_height=224 | crop_x=256 | crop_y=0}}
+
| portrait={{sprite | Marvel vs Capcom, Hidden Characters.png | crop_width=256 | crop_height=224 | crop_x=256 | crop_y=0}}
 +
| sprite={{sprite | Marvel vs Capcom, Sprites, Shadow Lady.gif}}
 
| desc=Shadow Lady is a Shadaloo-enhanced version of Chun-Li, recalling Shadow from ''[[Marvel Super Heroes vs. Street Fighter]]''.
 
| desc=Shadow Lady is a Shadaloo-enhanced version of Chun-Li, recalling Shadow from ''[[Marvel Super Heroes vs. Street Fighter]]''.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
Line 551: Line 574:
 
{{MoveListRow | Miracle Drill | {{QCF}} {{punch}} | Shadow Lady dashes forward while holding a giant drill.}}
 
{{MoveListRow | Miracle Drill | {{QCF}} {{punch}} | Shadow Lady dashes forward while holding a giant drill.}}
 
{{MoveListRow | Rainbow Missile | {{QCF}} {{kick}} | Shadow Lady shoots homing missiles at her opponent.}}
 
{{MoveListRow | Rainbow Missile | {{QCF}} {{kick}} | Shadow Lady shoots homing missiles at her opponent.}}
{{MoveListRow | Sky Counter Crash | {{HCB}} {{kick}} | Shadow Lady does a handstand and then kicks downward with a straight leg.}}
+
{{MoveListRow | Sky Counter Crash | {{HCB}} {{kick}} | Shadow Lady does a handstand and then kicks downward with a straight leg. This is an overhead strike that can hit characters who are crouch blocking.}}
 
{{MoveListRow | Plasma Barrier | {{DPF}} {{repeat|{{punch}}}} | Shadow Lady surrounds herself in a barrier of plasma that shocks any opponent that touches it. Rapidly pressing {{punch}} extends the duration of the barrier.}}
 
{{MoveListRow | Plasma Barrier | {{DPF}} {{repeat|{{punch}}}} | Shadow Lady surrounds herself in a barrier of plasma that shocks any opponent that touches it. Rapidly pressing {{punch}} extends the duration of the barrier.}}
 
}}
 
}}
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{{MoveListRow | Air Dash | {{right}} {{right}} in midair | Shadow Lady dashes forward in midair.}}
 
{{MoveListRow | Air Dash | {{right}} {{right}} in midair | Shadow Lady dashes forward in midair.}}
 
{{MoveListRow | Triple Jump | {{up}} in midair | Shadow Lady can jump a second and third time in midair.}}
 
{{MoveListRow | Triple Jump | {{up}} in midair | Shadow Lady can jump a second and third time in midair.}}
{{MoveListRow | Short Kick | {{up}}+{{button|text=LK}} in midair | Shadow Lady kicks a short distance in front of her.}}
+
{{MoveListRow | Short Kick | {{up}}+{{LK}} in midair | Shadow Lady kicks a short distance in front of her.}}
{{MoveListRow | Yosokyaku | {{down}}+{{button|text=MK}} in midair | Shadow Lady holds a straight leg in a head stomp.}}
+
{{MoveListRow | Yousou Kyaku | {{down}}+{{MK}} in midair | Shadow Lady holds a straight leg in a head stomp.}}
{{MoveListRow | Kaku Kyaku Raku | {{downright}}+{{button|text=HK}} | Shadow Lady backflips high into the air, coming down with a kick.}}
+
{{MoveListRow | Kaku Kyaku Raku | {{downright}}+{{HK}} | Shadow Lady backflips high into the air, coming down with a kick.}}
 
}}
 
}}
 
{{MoveListTable | desc=Hyper Combos |
 
{{MoveListTable | desc=Hyper Combos |
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}}
 
}}
 
}}
 
}}
{{InfoRow
+
{{InfoFighter
| title=Hyper Venom
+
| name=Hyper Venom
| sprite={{sprite | Marvel vs Capcom, Hidden Characters.png | crop_width=256 | crop_height=224 | crop_x=512 | crop_y=0}}
+
| portrait={{sprite | Marvel vs Capcom, Hidden Characters.png | crop_width=256 | crop_height=224 | crop_x=512 | crop_y=0}}
 +
| sprite={{sprite | Marvel vs Capcom, Sprites, Hyper Venom.gif}}
 
| desc=Hyper Venom is a much faster version of Venom, but he is weaker and takes more damage from attacks. All of his movements leave an afterimage. Some of his normal moves and most of his special moves are different, but he has the same Hyper Combos.
 
| desc=Hyper Venom is a much faster version of Venom, but he is weaker and takes more damage from attacks. All of his movements leave an afterimage. Some of his normal moves and most of his special moves are different, but he has the same Hyper Combos.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
Line 576: Line 600:
 
{{MoveListRow | Venom Charge | {{QCF}} {{punch}} in midair | Venom dives diagonally downward holding his arm out, with the symbiote surrounding it with toothed tentacles.}}
 
{{MoveListRow | Venom Charge | {{QCF}} {{punch}} in midair | Venom dives diagonally downward holding his arm out, with the symbiote surrounding it with toothed tentacles.}}
 
{{MoveListRow | Venom Storm | {{QCF}} {{repeat|{{kick}}}} | Venom's symbiote covers the ground beneath him like a puddle, morphing into multiple tentacles with mouths and fangs that bite upward. Pressing {{kick}} repeatedly does additional hits.}}
 
{{MoveListRow | Venom Storm | {{QCF}} {{repeat|{{kick}}}} | Venom's symbiote covers the ground beneath him like a puddle, morphing into multiple tentacles with mouths and fangs that bite upward. Pressing {{kick}} repeatedly does additional hits.}}
{{MoveListRow | Web Throw | {{HCB}} {{punch}} | Venom shoots a string of webbing. He shoots in front of him with {{button|text=LP}}, at a diagonal upward angle with {{button|text=MP}}, and directly above him with {{button|text=HP}}. If an opponent is caught in the web, Venom whips them back and forth, then throws them across the screen.}}
+
{{MoveListRow | Web Throw | {{HCB}} {{punch}} | Venom shoots a string of webbing. He shoots in front of him with {{LP}}, at a diagonal upward angle with {{MP}}, and directly above him with {{HP}}. If an opponent is caught in the web, Venom whips them back and forth, then throws them across the screen.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
Line 586: Line 610:
 
}}
 
}}
 
}}
 
}}
{{InfoRow
+
{{InfoFighter
| title=Gold War Machine
+
| name=Gold War Machine
| sprite={{sprite | Marvel vs Capcom, Hidden Characters.png | crop_width=256 | crop_height=224 | crop_x=768 | crop_y=0}}
+
| portrait={{sprite | Marvel vs Capcom, Hidden Characters.png | crop_width=256 | crop_height=224 | crop_x=768 | crop_y=0}}
 +
| sprite={{sprite | Marvel vs Capcom, Sprites, Gold War Machine.gif}}
 
| desc=Gold War Machine is a version of War Machine that can walk through hits but cannot block. He loses his Repulsor Blast and Flight abilities, and his Shoulder Cannon and Proton Cannon have had their lasers replaced with missiles (and conversely, his crouching missile normal attack has been replaced by a laser).
 
| desc=Gold War Machine is a version of War Machine that can walk through hits but cannot block. He loses his Repulsor Blast and Flight abilities, and his Shoulder Cannon and Proton Cannon have had their lasers replaced with missiles (and conversely, his crouching missile normal attack has been replaced by a laser).
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
 
{{MoveListRow | Shoulder Cannon | {{HCF}} {{punch}} or {{kick}} | War Machine shoots a missile across the screen from his shoulder-mounted cannon. He shoots while standing with {{punch}} or while kneeling with {{kick}}. This move can be performed in midair.}}
 
{{MoveListRow | Shoulder Cannon | {{HCF}} {{punch}} or {{kick}} | War Machine shoots a missile across the screen from his shoulder-mounted cannon. He shoots while standing with {{punch}} or while kneeling with {{kick}}. This move can be performed in midair.}}
{{MoveListRow | Smart Bomb | {{button|text=MP}}+{{button|text=LK}} | War Machine drops a cluster of bombs from his shoulders. The bombs can be dropped nearer to him by holding {{left}} or farther away by holding {{right}}. This move can be performed in midair.}}
+
{{MoveListRow | Smart Bomb | {{MP}}+{{LK}} | War Machine drops a cluster of bombs from his shoulders. The bombs can be dropped nearer to him by holding {{left}} or farther away by holding {{right}}. This move can be performed in midair.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Upward Kick | {{up}}+{{button|text=HK}} in midair | War Machine kicks straight up.}}
+
{{MoveListRow | Upward Kick | {{up}}+{{HK}} in midair | War Machine kicks straight up.}}
{{MoveListRow | Focus Laser | {{up}}+{{button|text=HP}} or {{down}}+{{button|text=HP}} | War Machine can direct his jumping laser attack at an upward or downward angle.}}
+
{{MoveListRow | Focus Laser | {{up}}+{{HP}} or {{down}}+{{HP}} | War Machine can direct his jumping laser attack at an upward or downward angle.}}
{{MoveListRow | Laser Shot | {{down}}+{{button|text=HP}} | War Machine shoots a laser across the screen while crouched.}}
+
{{MoveListRow | Laser Shot | {{down}}+{{HP}} | War Machine shoots a laser across the screen while crouched.}}
 
}}
 
}}
 
{{MoveListTable | desc=Hyper Combos |
 
{{MoveListTable | desc=Hyper Combos |
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}}
 
}}
 
}}
 
}}
{{InfoRow
+
{{InfoFighter
| title=Orange Hulk
+
| name=Orange Hulk
| sprite={{sprite | Marvel vs Capcom, Hidden Characters.png | crop_width=256 | crop_height=224 | crop_x=1024 | crop_y=0}}
+
| portrait={{sprite | Marvel vs Capcom, Hidden Characters.png | crop_width=256 | crop_height=224 | crop_x=1024 | crop_y=0}}
 +
| sprite={{sprite | Marvel vs Capcom, Sprites, Orange Hulk.gif}}
 
| desc=Orange Hulk is a version of Hulk that is faster but has poorer defense. He loses the ability to walk through damage, as regular Hulk can do.
 
| desc=Orange Hulk is a version of Hulk that is faster but has poorer defense. He loses the ability to walk through damage, as regular Hulk can do.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
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| info1name=Uses
 
| info1name=Uses
 
| info1=4
 
| info1=4
| desc=A massive Sentinel charges across the screen.
+
| desc=A massive Sentinel charges across the screen. This assist character can only be selected through the use of a special button combination.
 
}}
 
}}
 
}}
 
}}
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| info2name=Original game or series
 
| info2name=Original game or series
 
| info2=''[[Marvel Super Heroes vs. Street Fighter]]''
 
| info2=''[[Marvel Super Heroes vs. Street Fighter]]''
| desc=Shadow appears and performs three advancing Somersault Shells.
+
| desc=Shadow appears and performs three advancing Somersault Shells. This assist character can only be selected through the use of a special button combination.
 
}}
 
}}
 
}}
 
}}
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Stages are chosen randomly in the single-player mode but can be chosen manually in the two-player mode. The final fight with Onslaught takes place on its own special stage.
 
Stages are chosen randomly in the single-player mode but can be chosen manually in the two-player mode. The final fight with Onslaught takes place on its own special stage.
 
{{gallery|widths=200|screens=yes|
 
{{gallery|widths=200|screens=yes|
{{ginfo|Marvel vs Capcom, Stages, Honda's Bathhouse.png|Honda's Bathhouse|Set in Kapukon Yo, a Japanese bathhouse that was previously the setting for E. Honda's stages in ''[[Street Fighter II]]'' and ''[[Street Fighter Alpha 3]]''.}}
+
{{ginfo|Marvel vs Capcom, Stages, Honda's Bathhouse.png|Honda's Bathhouse|Set in Kapukon Yo, a fictional Japanese bathhouse that was previously the setting for E. Honda's stages in ''[[Street Fighter II]]'' and ''[[Street Fighter Alpha 3]]''.}}
 
{{ginfo|Marvel vs Capcom, Stages, Honda's Bathhouse, Hidden Area.png|Honda's Bathhouse, Hidden Area|The right wall of the Honda's Bathhouse stage can be broken during a fight, revealing a second area in the women's bathroom.}}
 
{{ginfo|Marvel vs Capcom, Stages, Honda's Bathhouse, Hidden Area.png|Honda's Bathhouse, Hidden Area|The right wall of the Honda's Bathhouse stage can be broken during a fight, revealing a second area in the women's bathroom.}}
 
{{ginfo|Marvel vs Capcom, Stages, Neo St Petersburg.png|Neo St. Petersburg|Set on a platform overlooking the city of St. Petersburg in the future, this is the setting of the first stage of ''[[Strider]]'', with a zeppelin and onion-domed buildings visible.}}
 
{{ginfo|Marvel vs Capcom, Stages, Neo St Petersburg.png|Neo St. Petersburg|Set on a platform overlooking the city of St. Petersburg in the future, this is the setting of the first stage of ''[[Strider]]'', with a zeppelin and onion-domed buildings visible.}}
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*'''Second Engineer:''' Dave Hatt, Rick Pacholko
 
*'''Second Engineer:''' Dave Hatt, Rick Pacholko
 
*'''Programmer:''' Motsu, Eternal Sailor, Kaw, You!, Silver Kadontz, Bakunetsu Hirokado
 
*'''Programmer:''' Motsu, Eternal Sailor, Kaw, You!, Silver Kadontz, Bakunetsu Hirokado
*'''Voice Actor - Capcom Heroes:''' Tomomi Fube, Kaoru Fujino, Yayoi Jinguji, Yuko Miyamura, Toshiyuki Morikawa, Takashi Nagasako, Wataru Takagi, Yuji Ueda (Arts Vision)
+
*'''Voice Actor - Capcom Heroes:''' Tomomi Fube, Kaoru Fujino, Yayoi Jinguji, Yuko Miyamura, Toshiyuki Morikawa, [[Takashi Nagasako]], [[Wataru Takagi]], Yuji Ueda ([[Arts Vision]])
 
*'''Voice Actor - Marvel Heroes:''' Alyson Court, Andrew Jackson, Cal Dodd, Maurice Wint, Patrick Chilvers, Rod Wilson, Tony Daniels, Wayne Ward
 
*'''Voice Actor - Marvel Heroes:''' Alyson Court, Andrew Jackson, Cal Dodd, Maurice Wint, Patrick Chilvers, Rod Wilson, Tony Daniels, Wayne Ward
 
*'''Narrator:''' Sally Cahill
 
*'''Narrator:''' Sally Cahill
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| square=yes
 
| square=yes
 
| disc=Mvc dc eu disc.jpg
 
| disc=Mvc dc eu disc.jpg
 +
| manual=MarvelCapcomClash-DC-EU-Manual.pdf
 
}}
 
}}
 
{{Scanbox
 
{{Scanbox
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==Technical information==
 
==Technical information==
 
{{mainArticle|{{PAGENAME}}/Technical information}}
 
{{mainArticle|{{PAGENAME}}/Technical information}}
===ROM dump status===
 
{{romtable|
 
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (JP)|comments=|quality=|prototype=}}
 
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (US)|comments=|quality=|prototype=}}
 
{{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (EU)|comments=|quality=|prototype=}}
 
}}
 
  
 
==External links==
 
==External links==

Revision as of 06:36, 29 September 2024

n/a

MarvelVsCapcom DC title.png

Marvel vs. Capcom: Clash of Super Heroes
System(s): Sega Dreamcast
Publisher: Capcom
Sega Dreamcast
Virgin Interactive (Europe)
Developer:
Distributor: Halifax (IT)
Licensor: Marvel Characters
Original system(s): Capcom CPS-2
Peripherals supported: Dreamcast Arcade Stick, Jump Pack, Visual Memory Unit, Dreamcast VGA Box
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3]

















Number of players: 1-4
Release Date RRP Code
Sega Dreamcast
JP
¥5,800 (6,090)5,800e[2] T-1202M
Sega Rating: All Ages
Sega Dreamcast
US
T-1202N
ESRB: Teen
Sega Dreamcast
US
(Sega All Stars)
ESRB: Teen
Sega Dreamcast
DE
T-7002D-51
USK: 12
Sega Dreamcast
ES
8,990Ptas8,990[8] T-7002D-61
ELSPA: 11+ OK
Sega Dreamcast
FR
T-7002D-51
SELL: 12+
Sega Dreamcast
UK
£39.9939.99[6] T-7002D-61
ELSPA: 11+ OK
Sega Dreamcast
DE/FR/NL
T-7002D-51
ELSPA: 11+ OK
Sega Dreamcast
ES/UK/IT
T-7002D-61
ELSPA: 11+ OK
Sega Dreamcast
AU
$99.9599.95[11]
OFLC: M15
Non-Sega versions

Marvel vs. Capcom: Clash of Super Heroes (マーヴル vs. カプコン クラッシュ オブ スーパーヒーローズ) is a 2D fighting game developed and published by Capcom. It is the third fighting crossover in the "vs." series, following X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter.

In addition to characters from the Street Fighter series, Marvel vs. Capcom pulls characters from a variety of other Capcom franchises, such as Mega Man and Strider, and has them do battle with characters from the Marvel Comics universe.

This game was originally released for Capcom's CPS-2 arcade hardware in 1998, and it was ported to the Sega Dreamcast in 1999. It was originally set to be a launch title in North America[12] but saw a last minute delay.

Story

Marvel vs Capcom, Introduction.png

Introduction

The game is loosely based on the Onslaught arc from the X-Men comics. Onslaught is a sentient psionic entity created from the consciousness of Professor Charles Xavier and Magneto. During a battle between the X-Men and Magneto's Acolytes, Xavier used his telepathic powers to shut down Magneto's mind and render him catatonic. During the psionic contact, Magneto's anger, grief, and lust for vengeance entered Xavier's consciousness, mingling with Xavier's long-suppressed negative feelings, creating a being known as Onslaught. In the game, Xavier's conscience telepathically calls heroes from both the Marvel and Capcom universes to help stop him.

Gameplay

Marvel vs Capcom, Character Select.png

Character select

Marvel vs Capcom, Onslaught 2.png

Onslaught

Marvel vs. Capcom: Clash of Super Heroes is the third entry in the Marvel vs. Capcom series of 2D fighting games. The game utilizes similar tag team-based game mechanics to its predecessors. Each player selects two characters to compete in two-on-two battles. Instead of the typical best-of-three round format, matches consist of a single round. At the start of the match, the first selected character is controlled by the player, but the player is free to swap between the two characters at any point during the battle. Characters have separate vitality bars, and while one character fights, their teammate resting off-screen slowly regenerates the red portion of their vitality gauge. The first team to exhaust their opponent's vitality wins the match; however, if the timer runs out before either team is knocked out, the player with the most remaining health is declared the winner.

The game introduces two significant gameplay changes from Marvel Super Heroes vs. Street Fighter. The Variable Assist feature, which allows the player to summon their off-screen teammate to perform a special attack, has been removed in favor of an assist character system. While similar in function, a third character is randomly chosen by each player prior to each match. These characters can be called upon in battle to perform a special attack and then leave. They can only be used a limited number of times per match (depending on the assist character). The game also introduces a new technique called the Variable Cross, where the player can attack the opponent with both characters simultaneously for a limited time.

Characters move with Left and Right and dash with Left Left and Right Right (or X+Y+L). They jump upward with Up and jump behind and ahead with Up-left and Up-right. Characters can Super Jump high into the air with Down Up (or A+B+R). They crouch with Down. Punches are done with X (light), Y (medium), and L (strong) and kicks are done with A (light), B (medium), and R (strong). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Blocking is done by holding the D-Pad away from the opponent, which can also be done in the air. While blocking, characters can repel the attacker by pushing all three punch buttons simultaneously. Characters can perform a taunt with HOLD X START , which is a short animation during which the character is vulnerable to attack.

Throws and grabs are done by holding Left or Right when next to an opponent and pressing a medium or hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing Down Down-left Left P (or Down Down-right Right P if facing left).

Characters can initiate an Aerial Rave by pressing the light punch and kick buttons simultaneously (A+X) when next to an opponent. This launches the opponent high into the air, and the character can pursue the opponent with Up and follow-up with a midair combo.

At any time during the match, the player can execute the Variable Attack by pressing the strong punch and strong kick buttons simultaneously (L+R). This causes the other character to jump into battle with an aerial attack, followed by a taunt (during which they are vulnerable to attack), replacing the current character. The player can also execute a Variable Assist by pressing the medium punch and medium kick buttons simultaneously (B+Y). This summons the assist character to appear and perform a unique attack, then leave. Assist characters can only be used a limited number of times per match, depending on the assist character.

Characters share a Hyper Combo gauge with three levels. When the gauge is at level 1 or higher, a character can perform a Hyper Combo with a special button combination (typically a directional motion with two punch or kick buttons). These moves do high damage if they successfully connect with an opponent (and often do additional damage if the player presses the attack buttons rapidly while they are being performed). This costs one level of the gauge. Players can perform a special counterattacking technique called a Variable Counter after blocking an opponent's attack with Left Down-left Down P (or Right Down-right Down P if facing left), which summons the other team member to jump in and attack the opponent. This switches the characters and costs one level of the gauge.

When the gauge is at level 2 or higher and neither team member has been defeated, the player can perform a Variable Combination, where both characters perform a Hyper Combo simultaneously, by pressing Down Down-right Right (or Down Down-left Left if facing left), then the strong punch and strong kick buttons simultaneously (L+R). This switches the characters and costs two levels of the gauge. The player can initiate the Variable Cross, where both characters are active and controllable at the same time, by pressing Down Down-left Left (or Down Down-right Right if facing left), then the strong punch and strong kick buttons simultaneously (L+R). While this is active, the player is given unlimited use of the Hyper Combo gauge, allowing the player to perform several Hyper Combo techniques in quick succession. However, this requires at least two levels of gauge and drains the entire gauge when used. It lasts 7 seconds with two levels and 10 seconds with three levels.

Modes

The game has multiple modes:

  • Arcade Mode: A single-player mode where the player faces seven other teams before battling Onslaught in a two-part battle. A second player can challenge the first by pressing  START , with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents.
  • Versus Mode: A two-player mode where players can choose their characters and battle each other in best of three matches, with the ability to set a handicap for each player and choose any stage.
  • Training Mode: A practice mode where the player can choose two characters to play and two characters to fight against. The player can set the AI difficulty to zero for dummy opponents and also toggle unlimited vitality, time, assists, and Hyper Combo gauge.
  • Survival Mode: A single-player mode where the player fights as many opponents as possible on a single vitality bar. Some vitality is restored between battles.
  • Cross Fever Mode: A four-player mode where players can simultaneously compete in a two-on-two match.

After selecting a character, the player can choose between Normal or Easy mode and Normal or Turbo game speed. Easy mode automatically performs combos with repeated presses of light attack buttons and special moves with repeated presses of medium and hard attack buttons.

Characters

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Light punch
 MP  Medium punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 MK  Medium kick
 HK  Hard kick

Marvel

Spider-Man, Captain America, Hulk, and Wolverine all return from Marvel Super Heroes vs. Street Fighter. Gambit returns from X-Men vs. Street Fighter.

Venom and War Machine are new to the series, though War Machine is largely the same as Iron Man from Marvel Super Heroes.

Marvel vs Capcom, Characters.png
Marvel Super Heroes vs Street Fighter, Sprites, Spider-Man.gif




Spider-Man
Spider-Man was bitten by a radioactive spider and gained superhuman abilities similar to a spider.
Move list (Special moves)
Name Command Description
Web Ball Down Down-right Right P Spider-Man shoots two wads of webbing across the screen from the web shooters on his wrists. Opponents caught in webbing are momentarily stunned. He shoots the webbing at a downward diagonal angle if this move is performed in midair.
Spider Sting Right Down Down-right P Spider-Man jumps high in the air with a rising uppercut. This move can be followed up with P for an additional strike while in the air.
Web Swing Down Down-left Left K Spider-Man attaches a rope of webbing to the ceiling and swings from it with a kick. This move can be performed in midair.
Web Throw Right Down-right Down Down-left Left P Spider-Man shoots a string of webbing. He shoots in front of him with  LP , at a diagonal upward angle with  MP , and directly above him with  HP . If an opponent is caught in the web, Spider-Man swings them around his head with the webbing, then throws them across the screen.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Spider-Man can jump off the edges of the screen.
Spider Swing Right Right in midair Spider-Man swings through the air on a webbing rope.
Move list (Hyper Combos)
Name Command Description
Maximum Spider Down Down-right Right + two P simultaneously Spider-Man jumps between the edges of the screen with multiple flying punches and kicks. This move can be performed in midair.
Crawler Assault Down Down-right Right + two K simultaneously Spider-Man charges his opponent with a series of attacks.
Ultimate Web Throw Down Down-left Left + two P simultaneously Spider-Man jumps in the air and throws a web at his opponent, which he uses to capture the opponent and swing them around in circles on the way down to the ground.
Marvel vs Capcom, Characters.png
Marvel Super Heroes vs Street Fighter, Sprites, Captain America.gif




Captain America
Captain America is a "Super Soldier" with enhanced physical abilities and the leader of the Avengers. He wields a shield made of nearly indestructible vibranium.
Move list (Special moves)
Name Command Description
Shield Slash Down Down-right Right P Captain America throws his shield at an upward angle, which ricochets off an opponent or wall and returns to him. It is possible for Captain America to miss catching his shield, which affects some of his abilities until he picks it back up again (by walking over wherever it lands on the ground). If he is missing his shield, he simply swings his arms in front of him when this move is performed. This move can be performed in midair.
Stars and Stripes Right Down Down-right P Captain America jumps high into the air, ramming his opponent with his shoulder or his shield.
Charging Star Left Down-left Down Down-right Right K Captain America charges forward with his shoulder or his shield. He can absorb projectiles with his shield (unless he is missing it).
Cartwheel Right Down-right Down Down-left Left P Captain America backflips forward. He is invincible for part of this move and can use it to pass through to the other side of his opponent.
Move list (Command normals)
Name Command Description
Double Jump Up in midair Captain America can jump a second time in midair.
Aerial Kick Up+ HK  in midair Captain America kicks in front of him.
Heel Kick Down+ HK  in midair Captain America kicks downward.
Double Kick  MK   MK  Captain America follows up a high kick with a lower kick.
Move list (Hyper Combos)
Name Command Description
Final Justice Down Down-right Right + two P simultaneously Captain America charges at his opponent with his shoulder or his shield. If it connects, he hits his opponent with a flurry of strikes, throws them high into the air, then drives them into the ground.
Hyper Stars and Stripes Right Down Down-right + two P simultaneously Captain America attacks repeatedly with his Stars and Stripes ability.
Hyper Charging Star Down Down-right Right + two K simultaneously Captain America attacks with an empowered version of his Charging Star ability.
Marvel vs Capcom, Characters.png
Marvel vs Capcom, Sprites, Venom.gif




Venom
Venom is a journalist and an adversary of Peter Parker (Spider-Man) whose body bonded with an alien symbiote.
Move list (Special moves)
Name Command Description
Venom Fang Down Down-right Right P Venom mutates into a giant mouth and lunges forward in an arc. This move can be performed in midair.
Venom Rush Down Down-right Right K Venom's symbiote slides across the ground like a puddle, then morphs into multiple tentacles with mouths and fangs that bite and toss the opponent into the air.
Web Throw Right Down-right Down Down-left Left P Venom shoots a string of webbing. He shoots in front of him with  LP , at a diagonal upward angle with  MP , and directly above him with  HP . If an opponent is caught in the web, Venom whips them back and forth, then throws them across the screen.
Move list (Command normals)
Name Command Description
Air Swing Right Right in midair Venom swings across the screen.
Move list (Hyper Combos)
Name Command Description
Venom Web Down Down-right Right + two P simultaneously Venom leaps the middle of the screen, then creates a giant web that entangles his opponent. Venom then assaults his opponent with multiple attacks.
Death Bite Down Down-right Right + two K simultaneously Venom's symbiote slides across the ground like a puddle, morphing into multiple tentacles along the way with mouths and fangs that bite the opponent.
Marvel vs Capcom, Characters.png
Marvel Super Heroes vs Street Fighter, Sprites, Hulk.gif




Hulk
Hulk is a scientist who was exposed to extreme amounts of gamma radiation and transformed into a gigantic green monster.
Move list (Special moves)
Name Command Description
Gamma Charge Hold Left for 2 seconds, then Right+K Hulk charges ahead with his elbow protruding. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing K.
Flying Gamma Charge Hold Down for 2 seconds, then Up+K Hulk charges into the air with a flying headbutt. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing K.
Gamma Slam Down Down-right Right P Hulk slams the ground, causing a shockwave of earth to move across the screen.
Gamma Tornado Right Down-right Down Down-left Left P (close) Hulk grabs his opponent and swings them around in circles before tossing them.
Move list (Hyper Combos)
Name Command Description
Gamma Wave Down Down-right Right + two P simultaneously Hulk performs a more powerful version of his Gamma Slam ability.
Gamma Quake Down Down-right Right + two K simultaneously Hulk calls down a hail of large rocks that fall everywhere.
Gamma Crush Down Down-left Left + two P simultaneously Hulk propels himself to outer space to grab a meteorite, then falls back down to the ground with it. This move can be directed with Left (left side of the screen), Down (middle of the screen), or Right (right side of the screen) after Hulk launches.
Marvel vs Capcom, Characters.png
X-Men vs Street Fighter, Sprites, Gambit.gif




Gambit
Gambit is a mutant who can charge any object that he touches with explosive kinetic energy.
Move list (Special moves)
Name Command Description
Kinetic Card Down Down-right Right P Gambit throws a hand of kinetically charged playing cards across the screen. This move can be performed in midair.
Trick Card Right Down-right Down P Gambit throws a hand of kinetically charged playing cards diagonally above him.
Cajun Slash Right Down Down-right P Gambit advances forward while swiping his staff with each step.
Cajun Escape Hold Down for 2 seconds, then Up-left, Up, or Up-right+P Gambit leaps to the edge of the screen. He can jump from one side to the other with Left and Right or dive with a downward slash with P.
Cajun Strike Hold Down for 2 seconds, then Up-left, Up, or Up-right+K Gambit leaps to the edge of the screen, then jumps down with a dive kick. He can jump from one side to the other with Left and Right.
Move list (Hyper Combos)
Name Command Description
Royal Flush Down Down-right Right + two P simultaneously Gambit throws two hands of kinetically charged playing cards, hitting multiple times.
Marvel vs Capcom, Characters.png
Marvel vs Capcom, Sprites, War Machine.gif




War Machine
War Machine is a pilot and a friend of Tony Stark (Iron Man) who wears a similar suit of advanced armor.
Move list (Special moves)
Name Command Description
Shoulder Cannon Left Down-left Down Down-right Right P or K War Machine shoots a giant laser across the screen from his shoulder-mounted cannon. He shoots while standing with P or while kneeling with K. This move can be performed in midair.
Repulsor Blast Right Down-right Down Down-left Left P War Machine shoots laser blasts in each of the intermediate directions.
Smart Bomb  MP + LK  War Machine drops a cluster of bombs from his shoulders. The bombs can be dropped nearer to him by holding Left or farther away by holding Right. This move can be performed in midair.
Flight Down Down-left Left K War Machine hovers for 5 seconds or until he is hit. He can move in any direction using the D-Pad or land by pressing Down Down-left Left K again. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Hover Any direction + all three P simultaneously War Machine moves in any direction using his foot-mounted propulsion.
Knee Dive Down+ MK  in midair War Machine dives downward diagonally with his knees.
Upward Kick Up+ HK  in midair War Machine kicks straight up.
Focus Laser Up+ HP  or Down+ HP  War Machine can direct his jumping laser attack at an upward or downward angle.
Missile Launch Down+ HP  War Machine shoots a missile across the screen while crouched.
Move list (Hyper Combos)
Name Command Description
Proton Cannon Down Down-right Right + two P simultaneously War Machine pulls out a large cannon and fires a giant blast across the screen.
War Destroyer Down Down-right Right + two K simultaneously War Machine fires a salvo of missiles into the air, which fall to the ground onto the opponent.
Marvel vs Capcom, Characters.png
X-Men vs Street Fighter, Sprites, Wolverine.gif




Wolverine
Wolverine is a mutant with keen animal senses, powerful regenerative ability, and retractable adamantium claws in each hand.
Move list (Special moves)
Name Command Description
Berserker Barrage Down Down-right Right P Wolverine charges forward while slashing his claws. Pressing P repeatedly does additional hits.
Berserker Slash Down Down-left Left P Wolverine dashes across the screen and slashes with his claws. He can pass through to the other side of his opponent while dashing
Tornado Claw Right Down Down-right P Wolverine jumps into the air while rotating and slashing his claws. Pressing P repeatedly does additional hits.
Drill Claw Any direction +  MP + LK  Wolverine flies in any direction while spinning and holding a claw out. He can momentarily stick to the side of the screen if he drills into it, then perform another Drill Claw by holding a direction on the D-Pad and P or K. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Wolverine can jump off the edges of the screen.
Head Stomp Down+ HK  in midair Wolverine holds a straight leg in a head stomp.
Double Claw  MP   MP  Wolverine combos a second slash with his alternate hand.
Sliding Claw Down-right+ HP  Wolverine slides along the ground with his claws first.
Move list (Hyper Combos)
Name Command Description
Berserker Barrage X Down Down-right Right + two P simultaneously Wolverine charges forward with a barrage of slashes.
Berserker Charge Down Down-left Left + two P simultaneously Wolverine is followed by afterimages, and his attacks do four times as much damage as normal.
Weapon X Right Down Down-right + two P simultaneously Wolverine dashes forward and performs a series of slashes and kicks, ending with an X-shaped double slash.
Fatal Claw Right Down Down-right + two K simultaneously Wolverine jumps into the air and emanates an X-shaped burst of energy. This move can be performed in midair.

Capcom

Three Street Fighter characters (Chun-Li, Ryu, and Zangief) return from Marvel Super Heroes vs. Street Fighter. Because of the reduced roster of Street Fighter characters, the three "shoto" fighters have been combined into a unique version of Ryu that can transform into a Ken form or Akuma form and adopt their movesets.

Morrigan uses her sprite and moveset from Vampire Savior (with some new Hyper Combos). Captain Commando, Mega Man, Strider Hiryuu, and Jin are new to the series and have original sprites and movesets. Though Jin previously appeared in the fighting game Cyberbots, he appears here in a new form, fighting outside of his mecha.

Marvel vs Capcom, Characters.png
Street Fighter Alpha 2, Sprites, Classic Chun-Li.gif
Original game or series:



Chun-Li
Chun-Li is an expert martial artist known for her high speed and agility.
Move list (Special moves)
Name Command Description
Hyakuretsu Kyaku KKKKK Chun-Li unleashes a flurry of rapid kicks. This move can be performed in midair.
Tenshou Kyaku Right Down Down-right K Chun-Li jumps high into the air while spinning her legs around in kicks.
Kikouken Left Down-left Down Down-right Right P Chun-Li shoots an energy ball across the screen.
Sen'en Shuu Right Down-right Down Down-left Left K Chun-Li does a handstand and then kicks downward with a straight leg. This is an overhead strike that can hit characters who are crouch blocking.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Chun-Li can jump off the edges of the screen.
Air Dash Right Right in midair Chun-Li dashes forward in midair.
Triple Jump Up in midair Chun-Li can jump a second and third time in midair.
Short Kick Up+ LK  in midair Chun-Li kicks a short distance in front of her.
Yousou Kyaku Down+ MK  in midair Chun-Li holds a straight leg in a head stomp.
Kaku Kyaku Raku Down-right+ HK  Chun-Li backflips high into the air, coming down with a kick.
Zeroshiki Kikoushou Right+ HP  Chun-Li generates an energy ball in front of her. This move can neutralize projectiles.
Move list (Hyper Combos)
Name Command Description
Kikoushou Down Down-right Right + two P simultaneously Chun-Li produces a large fireball all around her. Pressing P or K repeatedly does additional hits.
Senretsu Kyaku Down Down-right Right + two K simultaneously Chun-Li moves forward quickly while performing a series of Hyakuretsu Kyaku kicks. Pressing P or K repeatedly does additional hits.
Hazan Tenshou Kyaku Right Down Down-right + two K simultaneously Chun-Li performs a more powerful version of her Tenshou Kyaku.
Shichisei Senkuu Kyaku Down Down-right Right + two K simultaneously in midair Chun-Li flies through her opponent with a powerful kick, as the screen flashes and kanji appear in the background.
Marvel vs Capcom, Characters.png
Marvel vs Capcom, Sprites, Ryu.gif
Original game or series:



Ryu
Ryu is a disciplined martial artist who dedicates himself to becoming the strongest he can. In this game, he can change into different forms modeled after Ken, his friend and training partner, and Akuma, his deadly rival, at the cost of one level of the Hyper Combo gauge.
Move list (Special moves (Ryu))
Name Command Description
Hadouken Down Down-right Right P Ryu shoots a large fireball across the screen. If performed in midair, he shoots the fireball straight ahead (unlike Ken and Akuma).
Shouryuuken Right Down Down-right P Ryu rises off the ground while punching upwards, knocking his opponent high into the air.
Tatsumaki Senpuukyaku Down Down-left Left K Ryu moves forward through the air while spinning around an axis with his leg extended, which knocks his opponent away. This move can be performed in midair.
Move list (Command normals (Ryu))
Name Command Description
Sakotsu Wari Right+ MP  Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Senpuu Kyaku Right+ MK  Ryu hops forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.
Mae Geri Up+ MK  in midair Ryu does a split kick.
Kuuchuu Senpuu Kyaku Up+ HK  in midair Ryu kicks straight ahead.
Move list (Hyper Combos (Ryu))
Name Command Description
Mode Change: Ken Right Down-right Down Down-left Left  MP  Ryu changes to his Ken form.
Mode Change: Akuma Right Down-right Down Down-left Left  HP  Ryu changes to his Akuma form.
Shinkuu Hadouken Down Down-right Right + two P simultaneously Ryu shoots a tall beam of energy from his palms that covers a large area and hits multiple times. Pressing P or K repeatedly does additional hits. This move can be performed in midair.
Shin Shouryuuken Right Down Down-right + two P simultaneously Ryu performs a single powerful Shouryuuken that flies high into the air and can hit multiple times.
Shinkuu Tatsumaki Senpuukyaku Down Down-left Left + two K simultaneously Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.

Move list (Special moves (Ken))
Name Command Description
Hadouken Down Down-right Right P Ryu shoots a fireball partway across the screen. If performed in midair, he shoots the fireball diagonally downward (like Akuma).
Shouryuuken Right Down Down-right P Ryu rises off the ground while punching upwards with his fist infused with fire, knocking his opponent high into the air. When performed with  MP  or  HP , this move can hit his opponent multiple times. This move can be performed in midair.
Tatsumaki Senpuukyaku Down Down-left Left K Ryu rises diagonally upward while performing rapid spinning kicks, kicking his opponent into the air with him. When performed with  MP  or  HP , he finishes off with an axe kick. This move can be performed in midair.
Move list (Command normals (Ken))
Name Command Description
Inazuma Kakato Wari Right+ MK  Ryu kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.
Mae Geri Up+ MK  in midair Ryu does a split kick.
Kuuchuu Senpuu Kyaku Up+ HK  in midair Ryu kicks straight ahead.
Move list (Hyper Combos (Ken))
Name Command Description
Mode Change: Ryu Right Down-right Down Down-left Left  LP  Ryu changes back to his normal form.
Mode Change: Akuma Right Down-right Down Down-left Left  HP  Ryu changes to his Akuma form.
Shouryuu Reppa Down Down-right Right + two P simultaneously Ryu performs a series of flaming Shouryuukens while moving across the screen, culminating in a high Shouryuuken.
Shinryuuken Down Down-right Right + two K simultaneously Ryu performs a powerful spinning Shouryuuken that ascends upward in a column of flame. Pressing P or K repeatedly does additional hits.
Shippuujinrai Kyaku Down Down-left Left + two K simultaneously Ryu performs a series of flaming kicks, culminating in a Tatsumaki Senpuukyaku.

Move list (Special moves (Akuma))
Name Command Description
Gou Hadouken Down Down-right Right P Ryu shoots a fireball across the screen.
Zankuu Hadouken Down Down-right Right P in midair Ryu throws a single-handed fireball at a diagonal angle downward in midair. Ryu's descent is slowed while performing this move, allowing the player to perform this move multiple times in a single jump.
Gou Shouryuuken Right Down Down-right P Ryu rises off the ground while punching upwards with his fist infused with dark energy, knocking his opponent high into the air. When performed with  MP  or  HP , this move can hit his opponent multiple times.
Tatsumaki Zankuukyaku Down Down-left Left K Ryu moves forward through the air while spinning around an axis with his lightning-infused leg extended, which can hit his opponent multiple times. This move can be performed in midair.
Tenma Kuujin Kyaku Down Down-right Right K in midair Ryu dive kicks diagonally downward.
Ashura Senkuu Forward Right Down Down-right + all three P or K simultaneously Ryu glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Ashura Senkuu Backward Left Down Down-left + all three P or K simultaneously Ryu glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Move list (Command normals (Akuma))
Name Command Description
Zugai Hasatsu Right+ MP  Ryu performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Senpuu Kyaku Right+ MK  Ryu hops forward, doing a single spinning kick similar to a Tatsumaki Zankuukyaku.
Mae Geri Up+ MK  in midair Ryu does a split kick.
Kuuchuu Senpuu Kyaku Up+ HK  in midair Ryu kicks straight ahead.
Move list (Hyper Combos (Akuma))
Name Command Description
Mode Change: Ryu Right Down-right Down Down-left Left  LP  Ryu changes back to his normal form.
Mode Change: Ken Right Down-right Down Down-left Left  MP  Ryu changes to his Ken form.
Messatsu Gou Hadou Down Down-left Left + two P simultaneously Ryu shoots a tall beam of energy from his palms that covers a large area and hits multiple times. Pressing P or K repeatedly does additional hits.
Messatsu Gou Shouryuu Down Down-right Right + two P simultaneously Ryu performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.
Tenma Gou Zankuu Down Down-right Right + two P simultaneously in midair Ryu throws a barrage of Zankuu Hadoukens at his opponent.
Shun Goku Satsu  LP   LP  Right  LK   HP  (at max level) Ryu glides to his opponent, then performs a series of attacks that cannot be seen as the screen flashes white. The Hyper Combo gauge must be at level 3 to perform this move.
Marvel vs Capcom, Characters.png
Street Fighter Alpha 2, Sprites, Zangief.gif
Original game or series:



Zangief
Zangief is a Russian professional wrestler whose moves are slow but very powerful. He can now freely transform into or out of his Mech-Zangief form, gaining the ability to walk through damage but losing the ability to block.
Move list (Special moves)
Name Command Description
Double Lariat All three P simultaneously Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with Left and Right while spinning. This move can be performed in midair.
Quick Double Lariat All three K simultaneously Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with Left and Right while spinning. This move can be performed in midair.
Screw Piledriver D-Pad in a 360° rotation, then P Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. This move can be performed in midair.
Flying Powerbomb Left Down-left Down Down-right Right K (far away) Zangief grabs his opponent, jumps, and slams them into the ground.
Atomic Suplex Left Down-left Down Down-right Right K (close) Zangief grabs his opponent and performs a grounded suplex followed by an aerial suplex.
Aerial Russian Slam Right Down Down-right K Zangief jumps into the air to grab an airborne opponent and throw them toward the ground.
Banishing Flat
(Zangief only)
Right Down Down-right P Zangief takes a step forward and does a low back hand slap. This move can neutralize projectiles.
Vodka Fire
(Mech-Zangief only)
Down Down-right Right P Zangief breathes a large white flame in front of him.
Move list (Command normals)
Name Command Description
Flying Body Attack Down+ HP  in midair Zangief falls down with a diving splash.
Double Knee Drop Down+ MK  in midair Zangief falls with his knees forward.
Kuuchuu Headbutt Up+ MP  in midair Zangief performs a headbutt in midair.
Long Punch Right+ HP  in midair Zangief flattens his body and punches in the air.
Elbow Dive Down+ MP  in midair Zangief drops to the ground with his elbow out.
Elbow Drop Right+ MP  Zangief drops to the ground with his elbow out.
Dashing Suplex Right Right, then  MP  or  HP  Zangief can grab opponents while dashing and perform a suplex on them.
Dashing Grab Right Right, then  MK  or  HK  Zangief can grab opponents while dashing and bite them.
Move list (Hyper Combos)
Name Command Description
Iron Body Left Down Down-left  LK  Zangief transforms into his Mech-Zangief form or back to his normal form.
Final Atomic Buster D-Pad in a 360° rotation, then two P simultaneously (close) Zangief grabs his opponent and performs two rolling suplexes followed by a Screw Piledriver, then tosses his opponent in the air for a final Screw Piledriver.
Ultra Final Atomic Buster
(Zangief only)
D-Pad in a 360° rotation, then two K simultaneously (close, at max level) Zangief grabs his opponent and performs a Flying Powerbomb, Atomic Suplex, and Screw Piledriver. The Hyper Combo gauge must be at level 3 to perform this move.
Siberian Blizzard
(Mech-Zangief only)
D-Pad in a 360° rotation, then two K simultaneously Zangief flies high into the air while performing a Double Lariat.
Marvel vs Capcom, Characters.png
Vampire Savior, Sprites, Morrigan.gif
Original game or series:



Morrigan
Morrigan is a succubus and a monarch of the demon realm of Makai. She has an obsessive fascination with the human world.
Move list (Special moves)
Name Command Description
Soul Fist Down Down-right Right P Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward.
Shadow Blade Right Down Down-right P Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, which can carry her opponent high into the air and hit multiple times. This move can be performed in midair.
Vector Drain Right Down-right Down Down-left Left P (close) Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground.
Move list (Command normals)
Name Command Description
Air Dash Right Right, Right Up-right, or Right Down-right in midair Morrigan flies using her wings into a jetpack.
Vernier Dash Left Left or Right Right Morrigan transforms her wings into a jetpack and flies backwards or forwards. She gains altitude as she flies. She drops back to the ground when the direction is released.
Shell Kick Down+ MK  in midair Morrigan falls prone while her wings wrap around her legs in a pointed cone.
Shell Pierce Down+ HK  in midair Morrigan dives straight down while her wings wrap around her legs in a pointed cone.
Mysterious Arc Down-right+ HP  Morrigan spins and whips her wings around while crouched.
Necro Desire Right+ HK  Morrigan hops forward with a rolling kick.
Move list (Hyper Combos)
Name Command Description
Soul Eraser Down Down-right Right + two P simultaneously Morrigan's bats combine to form a large laser cannon that Morrigan uses to blast her opponent with a long laser beam. Pressing P or K repeatedly does additional hits.
Darkness Illusion Down Down-right Right + two K simultaneously (half screen away or closer) Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair.
Silhouette Blade Right Down Down-right + two P simultaneously Morrigan summons many shadows in the form of Lilith, who perform Shining Blades as they rise from the ground in front of her.
Eternal Slumber  LP   MK  Left  MP   HK  (at max level) Morrigan (joined by Lilith) blows a kiss at her opponent. If it connects, curtains cover the screen and Morrigan performs multiple attacks that can only be seen in silhouette as the light intermittently flashes. This move is unblockable. The Hyper Combo gauge must be at level 3 to perform this move.
Marvel vs Capcom, Characters.png
Marvel vs Capcom, Sprites, Captain Commando.gif
Original game or series:
Captain Commando



Captain Commando
Captain Commando is a superhero and leader of the Commando Team, which protects Earth. He possesses ruby shades that he uses to summon his armor and an energy glove that can emit fire and lightning.
Move list (Special moves)
Name Command Description
Captain Fire Down Down-right Right P Captain Commando shoots a burst of flame from his gauntlet. This move can be performed in midair.
Captain Corridor Down Down-left Left P Captain Commando slams the ground with his fist, creating a giant pillar of electricity.
Captain Kick Down Down-left Left K Captain Commando flies forward with a flaming kick.
Commando Strike: Ginzu the Ninja Down Down-right Right  LK  Ginzu the Ninja (Sho) falls from the air with a sword swipe.
Commando Strike: Mack the Knife Down Down-right Right  MK  Mack the Knife (Genity) flies overhead while spinning around like a tornado with his knives.
Commando Strike: Baby Head Down Down-right Right  HK  Baby Head (Hoover) drops to the ground and fires a missile from his robot's chest.
Move list (Hyper Combos)
Name Command Description
Captain Sword Down Down-right Right + two P simultaneously Captain Commando summons the Commando Squad. The team creates a large energy beam and swipe it downward.
Hyper Captain Storm Down Down-right Right + two K simultaneously Captain Commando summons the Commando Squad, then runs at his opponent with a rising uppercut. If it connects, the uppercut sends his opponent flying into the air, where Ginzu, Mack, and Baby Head fly by with multiple attacks. Captain Commando performs a Captain Corridor on his opponent as they land.
Marvel vs Capcom, Characters.png
Marvel vs Capcom, Sprites, Mega Man.gif
Original game or series:



Mega Man (Rockman)
Mega Man is a humanoid robot created by Dr. Light as a laboratory assistant, but he was repurposed into a battle robot to stop the mad scientist Dr. Wily and his army of robots.
Move list (Special moves)
Name Command Description
Mega Buster  HP  Mega Man fires a shot from his Mega Buster across the screen. This move can be performed in midair.
Charged Shot Hold and release  HP  Mega Man charges a larger and more powerful shot from his Mega Buster, then fires it across the screen. This move can be performed in midair.
Mega Upper Right Down Down-right P Mega Man flies into the air with an uppercut.
Item Attack Down Down-right Right P Mega Man uses the equipped item (which is the Tornado Hold by default).
Item Change: Mega Ball Down Down-left Left  LK  Eddie appears drops off the Mega Ball item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, a ball appears that Mega Man can kick with  MK . The ball bounces off the corners of the screen and damages opponents if it hits. This item was originally given to Mega Man by Dr. Light in Mega Man 8.
Item Change: Tornado Hold Down Down-left Left  MK  Eddie appears drops off the Tornado Hold item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, Mega Man shoots a fan onto the ground that generates a cyclone when it lands, damaging opponents standing over it. This item was originally acquired from Tengu Man in Mega Man 8.
Item Change: Leaf Shield Down Down-left Left  HK  Eddie appears drops off the Leaf Shield item, which Mega Man can pick up off the ground to change his Item Attack ability. When used, Mega Man surrounds himself with a rotating barrier of leaves. The leaves can absorb one hit, or Mega Man can throw them at his opponent as a projectile with Down Down-right Right P again. The leaves dissipate after a duration if not used. This item was originally acquired from Wood Man in Mega Man 2.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Mega Man can jump off the edges of the screen.
Move list (Hyper Combos)
Name Command Description
Hyper Mega Man Down Down-right Right + two P simultaneously Mega Man merges with Rush, Beat, and Eddie to form Hyper Mega Man, a giant version of himself that bombards his opponent with projectiles. Pressing P or K repeatedly does additional hits. This move can be performed in midair.
Rush Drill Down Down-right Right + two K simultaneously Rush transforms into a mobile drill that Mega Man can drive (using Left and Right to move or Up to jump). Pressing P or K activates a speed boost, which can increase the hits done.
Beat Plane Down Down-left Left + two K simultaneously Beat transforms into a small plane that Mega Man can pilot (using the D-Pad to move in any direction). Beat shoots energy bolts across the screen with P or drops bombs downward with K. This move can be performed in midair.
Marvel vs Capcom, Characters.png
Marvel vs Capcom, Sprites, Strider.gif
Original game or series:



Strider Hiryuu
Hiryuu is a Strider, a member of an elite order of ninja mercenaries. He is agile and acrobatic and wields a tonfa-like plasma energy sword called a cypher.
Move list (Special moves)
Name Command Description
Ame no Murakumo Down Down-right Right P Hiryuu runs forward and performs a lateral slice with his cypher.
Excalibur Down Down-right Right P or K in midair Hiryuu dashes in midair, slashing any opponent in his path. He dashes diagonally upward with P or diagonally downward with K.
Gram Right Down Down-right P or K Hiryuu slashes his cypher with extended range, covering most of the width of the screen. He slashes while standing with P (which can also be done in midair) or while crouching with K.
Vajra Down Down-left Left K Hiryuu disappears, then three images of him reappear in midair and all perform dive kicks that converge on the same location.
Formation A Down Down-right Right K Hiryuu summons the Option B, a robotic feline resembling a saber-toothed tiger, which runs across the screen and hits any opponent in the way.
Formation B Hold Left for 2 seconds, then Right+P Hiryuu summons the Option A, a mushroom-shaped drone, which can be fired across the screen as a flaming projectile by again holding Left for 2 seconds, then Right+P.
Formation C Hold Left for 2 seconds, then Right+K Hiryuu summons the Option C, a robotic hawk, which flie sacross the screen and drops a bomb onto the opponent.
Heki Hari Tsuki Down Down-left Left P Hiryuu jumps into the air and clings to the side of the screen. He can climb the wall with Up or Down or jump off with Right. He can dash across to the other side of the screen with Left Right. He can slash his cypher with P, slide down with a kick with Down+K, or jump off with a diagonal diving kick with K.
Air Warp Left Down Down-left P Hiryuu disappears and reappears in the air. His horizontal location depends on the button used:  LP  for the left side of the screen,  MP  for the middle, and  HP  for the right side of the screen.
Ground Warp Left Down Down-left K Hiryuu disappears and reappears on the ground. His horizontal location depends on the button used:  LK  for the left side of the screen,  MK  for the middle, and  HK  for the right side of the screen.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Hiryuu can jump off the edges of the screen.
Double Jump Up in midair Hiryuu can jump a second time in midair.
Slide Down-right+ HK  Hiryuu rolls into a sliding kick.
Move list (Hyper Combos)
Name Command Description
Ragnarok Right Down Down-right + two P simultaneously Hiryuu grabs his opponent, throws them into the air, then attacks multiple times with multiple images of himself.
Ouroboros Down Down-right Right + two P simultaneously Hiryuu summons two Option As, dipodal saucers, which orbit him for a duration. They damage opponents on contact and shoot laser rings whenever Hiryuu attacks.
Legion Down Down-right Right + two K simultaneously Hiryuu summons a legion of Option Bs and Cs, which rush across the screen.
Marvel vs Capcom, Characters.png
Marvel vs Capcom, Sprites, Jin.gif
Original game or series:



Jin
Jin is the pilot of a giant fighting mecha, the BX-02 Blodia.
Move list (Special moves)
Name Command Description
Saotome Typhoon Hold Left for 2 seconds, then Right+P Jin spins across the screen in a giant cyclone.
Saotome Dynamite Hold Down for 2 seconds, then Up+P Jin bursts with energy all around him, knocking his opponent back on impact.
Saotome Crush Right Down-right Down Down-left Left K (close) Jin grabs his opponent and slams them against the sides of the screen.
Move list (Command normals)
Name Command Description
Diving Cyclone Down+ HK  in midair Jin dives diagonally downward with a cyclone kick.
Move list (Hyper Combos)
Name Command Description
Blodia Punch Down Down-right Right + two P simultaneously Jin punches, and the Blodia's giant fist also punches across the screen.
Blodia Vulcan Down Down-left Left + two P simultaneously Jin snaps his fingers, and the Blodia blasts his opponent with its machine gun.
Saotome Cyclone Down Down-right Right + two K simultaneously Jin spins across the screen in a giant cyclone, tossing his opponent high into the air. This move only needs to hit once to do full damage.
Saotome Shine Activates automatically when Jin's partner is defeated and he has 25% of less vitality remaining Jin flashes, increasing his offense but decreasing his defense and giving him the ability to walk through damage.

Bosses

Marvel vs Capcom, Characters.png
Marvel vs Capcom, Sprites, Onslaught.gif




Onslaught
Onslaught is a sentient psionic entity created from the consciousness of Professor Xavier and Magneto. He is the final boss of the game.

Hidden

Main article: Marvel vs. Capcom: Clash of Super Heroes/Hidden content.
Marvel vs Capcom, Characters.png
Marvel vs Capcom, Sprites, Roll.gif
Original game or series:
Mega Man



Roll
Roll is a humanoid robot created by Dr. Light as a housekeeper. She is akin to a younger sister to Mega Man. She is the only hidden character with a unique sprite (rather than being a palette swap of another character) as well as the only one with a unique theme song. Her moveset is nearly identical to Mega Man's, but she is slower and floats somewhat when airborne because of her dress.
Move list (Special moves)
Name Command Description
Roll Buster Down Down-right Right P Roll fires a shot from her Roll Buster across the screen. This move can be performed in midair.
Exploding Flower Down Down-left Left P Roll tosses an explosive bouquet of flowers in a high arc across the screen. This move can be performed in midair.
Item Attack Down Down-right Right K Roll uses the equipped item (which is the Tornado Hold by default).
Item Change: Mega Ball Down Down-left Left  LK  Eddie appears drops off the Mega Ball item, which Roll can pick up off the ground to change her Item Attack ability. When used, a ball appears that Roll can kick with  MK . The ball bounces off the corners of the screen and damages opponents if it hits. This item was originally given to Mega Man by Dr. Light in Mega Man 8.
Item Change: Tornado Hold Down Down-left Left  MK  Eddie appears drops off the Tornado Hold item, which Roll can pick up off the ground to change her Item Attack ability. When used, Roll shoots a fan onto the ground that generates a cyclone when it lands, damaging opponents standing over it. This item was originally acquired from Tengu Man in Mega Man 8.
Item Change: Leaf Shield Down Down-left Left  HK  Eddie appears drops off the Leaf Shield item, which Roll can pick up off the ground to change her Item Attack ability. When used, Roll surrounds herself with a rotating barrier of leaves. The leaves can absorb one hit, or Roll can throw them at her opponent as a projectile with Down Down-right Right K again. The leaves dissipate after a duration if not used. This item was originally acquired from Wood Man in Mega Man 2.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Roll can jump off the edges of the screen.
Swipe Kick Up+ HK  in midair Roll performs an axe kick.
Move list (Hyper Combos)
Name Command Description
Hyper Roll Down Down-right Right + two P simultaneously Roll merges with Rush, Beat, and Eddie to form Hyper Roll, a giant version of herself that bombards her opponent with projectiles. Pressing P or K repeatedly does additional hits. This move can be performed in midair.
Rush Drill Down Down-right Right + two K simultaneously Rush transforms into a mobile drill that Roll can drive (using Left and Right to move or Up to jump). Pressing P or K activates a speed boost, which can increase the hits done.
Beat Plane Down Down-left Left + two K simultaneously Beat transforms into a small plane that Roll can pilot (using the D-Pad to move in any direction). Beat shoots energy bolts across the screen with P or drops bombs downward with K. This move can be performed in midair.
Marvel vs Capcom, Hidden Characters.png
Marvel vs Capcom, Sprites, Alternate Morrigan.gif




Alternate Morrigan
Alternate Morrigan is a version of Morrigan with a different projectile attack and a color scheme inspired by Lilith from Vampire Savior. She has different Hyper Combos from normal Morrigan.
Move list (Special moves)
Name Command Description
Soul Flash Down Down-right Right P Morrigan shoots flying hearts across the screen. If performed in midair, she shoots the projectile diagonally downward. The hearts dissipate before reaching the end of the screen or the ground but do more damage than Morrigan's Soul Fist if they connect.
Shining Blade Right Down Down-right P Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, which can carry her opponent high into the air and hit multiple times. This move can be performed in midair.
Vector Drain Right Down-right Down Down-left Left  MP  or  HP  (close) Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground.
Move list (Command normals)
Name Command Description
Air Dash Right Right, Right Up-right, or Right Down-right in midair Morrigan flies using her wings into a jetpack.
Vernier Dash Left Left or Right Right Morrigan transforms her wings into a jetpack and flies backwards or forwards. She gains altitude as she flies. She drops back to the ground when the direction is released.
Shell Kick Down+ MK  in midair Morrigan falls prone while her wings wrap around her legs in a pointed cone.
Shell Pierce Down+ HK  in midair Morrigan dives straight down while her wings wrap around her legs in a pointed cone.
Mysterious Arc Down-right+ HP  Morrigan spins and whips her wings around while crouched.
Necro Desire Right+ HK  Morrigan hops forward with a rolling kick.
Move list (Hyper Combos)
Name Command Description
Brilliant Shower Down Down-right Right + two P simultaneously Morrigan levitates and bombards her opponent with a swarm of bats.
Luminous Illusion Down Down-right Right + two K simultaneously (half screen away or closer) Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair.
Splendor Love Right Down Down-right + two P simultaneously Morrigan carries Lilith into the air, driving Lilith's wings into her opponent.
Marvel vs Capcom, Hidden Characters.png
Marvel vs Capcom, Sprites, Shadow Lady.gif




Shadow Lady
Shadow Lady is a Shadaloo-enhanced version of Chun-Li, recalling Shadow from Marvel Super Heroes vs. Street Fighter.
Move list (Special moves)
Name Command Description
Infinity Leg KKKKK Shadow Lady unleashes a flurry of rapid kicks. This move can be performed in midair.
Miracle Drill Down Down-right Right P Shadow Lady dashes forward while holding a giant drill.
Rainbow Missile Down Down-right Right K Shadow Lady shoots homing missiles at her opponent.
Sky Counter Crash Right Down-right Down Down-left Left K Shadow Lady does a handstand and then kicks downward with a straight leg. This is an overhead strike that can hit characters who are crouch blocking.
Plasma Barrier Right Down Down-right PPPPP Shadow Lady surrounds herself in a barrier of plasma that shocks any opponent that touches it. Rapidly pressing P extends the duration of the barrier.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Shadow Lady can jump off the edges of the screen.
Air Dash Right Right in midair Shadow Lady dashes forward in midair.
Triple Jump Up in midair Shadow Lady can jump a second and third time in midair.
Short Kick Up+ LK  in midair Shadow Lady kicks a short distance in front of her.
Yousou Kyaku Down+ MK  in midair Shadow Lady holds a straight leg in a head stomp.
Kaku Kyaku Raku Down-right+ HK  Shadow Lady backflips high into the air, coming down with a kick.
Move list (Hyper Combos)
Name Command Description
Big Bang Laser Down Down-right Right + two P simultaneously Shadow Lady shoots a tall beam of energy from her palms that covers a large area and hits multiple times. Pressing P or K repeatedly does additional hits.
Galaxy Missile Down Down-right Right + two K simultaneously Shadow Lady unleashes a large volley of homing missiles at her opponent.
Final Mission Hold Left for 2 seconds, then Right Left Right + two P simultaneously (at max level) Shadow Lady glides to her opponent, then kicks them into the air and performs a series of attacks that cannot be seen as the screen flashes white. The Hyper Combo gauge must be at level 3 to perform this move.
Marvel vs Capcom, Hidden Characters.png
Marvel vs Capcom, Sprites, Hyper Venom.gif




Hyper Venom
Hyper Venom is a much faster version of Venom, but he is weaker and takes more damage from attacks. All of his movements leave an afterimage. Some of his normal moves and most of his special moves are different, but he has the same Hyper Combos.
Move list (Special moves)
Name Command Description
Venom Crush Down Down-right Right P Venom charges forward while transforming his arms into a giant mouth. Pressing P repeatedly does additional hits.
Venom Charge Down Down-right Right P in midair Venom dives diagonally downward holding his arm out, with the symbiote surrounding it with toothed tentacles.
Venom Storm Down Down-right Right KKKKK Venom's symbiote covers the ground beneath him like a puddle, morphing into multiple tentacles with mouths and fangs that bite upward. Pressing K repeatedly does additional hits.
Web Throw Right Down-right Down Down-left Left P Venom shoots a string of webbing. He shoots in front of him with  LP , at a diagonal upward angle with  MP , and directly above him with  HP . If an opponent is caught in the web, Venom whips them back and forth, then throws them across the screen.
Move list (Command normals)
Name Command Description
Air Swing Right Right in midair Venom swings across the screen.
Move list (Hyper Combos)
Name Command Description
Venom Web Down Down-right Right + two P simultaneously Venom leaps the middle of the screen, then creates a giant web that entangles his opponent. Venom then assaults his opponent with multiple attacks.
Death Bite Down Down-right Right + two K simultaneously Venom's symbiote slides across the ground like a puddle, morphing into multiple tentacles along the way with mouths and fangs that bite the opponent.
Marvel vs Capcom, Hidden Characters.png
Marvel vs Capcom, Sprites, Gold War Machine.gif




Gold War Machine
Gold War Machine is a version of War Machine that can walk through hits but cannot block. He loses his Repulsor Blast and Flight abilities, and his Shoulder Cannon and Proton Cannon have had their lasers replaced with missiles (and conversely, his crouching missile normal attack has been replaced by a laser).
Move list (Special moves)
Name Command Description
Shoulder Cannon Left Down-left Down Down-right Right P or K War Machine shoots a missile across the screen from his shoulder-mounted cannon. He shoots while standing with P or while kneeling with K. This move can be performed in midair.
Smart Bomb  MP + LK  War Machine drops a cluster of bombs from his shoulders. The bombs can be dropped nearer to him by holding Left or farther away by holding Right. This move can be performed in midair.
Move list (Command normals)
Name Command Description
Upward Kick Up+ HK  in midair War Machine kicks straight up.
Focus Laser Up+ HP  or Down+ HP  War Machine can direct his jumping laser attack at an upward or downward angle.
Laser Shot Down+ HP  War Machine shoots a laser across the screen while crouched.
Move list (Hyper Combos)
Name Command Description
Proton Cannon Down Down-right Right + two P simultaneously War Machine pulls out a large cannon and fires a volley of missiles across the screen.
War Destroyer Down Down-right Right + two K simultaneously War Machine fires a salvo of missiles into the air, which fall to the ground onto the opponent.
Marvel vs Capcom, Hidden Characters.png
Marvel vs Capcom, Sprites, Orange Hulk.gif




Orange Hulk
Orange Hulk is a version of Hulk that is faster but has poorer defense. He loses the ability to walk through damage, as regular Hulk can do.
Move list (Special moves)
Name Command Description
Gamma Charge Hold Left for 2 seconds, then Right+K Hulk charges ahead with his elbow protruding. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing K.
Flying Gamma Charge Hold Down for 2 seconds, then Up+K Hulk charges into the air with a flying headbutt. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing K.
Gamma Slam Down Down-right Right P Hulk slams the ground, causing a shockwave of earth to move across the screen.
Gamma Tornado Right Down-right Down Down-left Left P (close) Hulk grabs his opponent and swings them around in circles before tossing them.
Move list (Hyper Combos)
Name Command Description
Gamma Wave Down Down-right Right + two P simultaneously Hulk performs a more powerful version of his Gamma Slam ability.
Gamma Quake Down Down-right Right + two K simultaneously Hulk calls down a hail of large rocks that fall everywhere.
Gamma Crush Down Down-left Left + two P simultaneously Hulk propels himself to outer space to grab a meteorite, then falls back down to the ground with it. This move can be directed with Left (left side of the screen), Down (middle of the screen), or Right (right side of the screen) after Hulk launches.

Assist characters

Marvel

Marvel vs Capcom, Assist Characters, Marvel.png
Marvel vs Capcom, Assist Icons.png
Thor
Uses:
8
Thor raises Mjolnir and fires powerful lightning bolts from his hammer.
Marvel vs Capcom, Assist Characters, Marvel.png
Marvel vs Capcom, Assist Icons.png
Cyclops
Uses:
7
Cyclops appears and performs an Optic Blast.
Marvel vs Capcom, Assist Characters, Marvel.png
Marvel vs Capcom, Assist Icons.png
Magneto
Uses:
7
Magneto flies in with a Electromagnetic Disruptor shot.
Marvel vs Capcom, Assist Characters, Marvel.png
Marvel vs Capcom, Assist Icons.png
Storm
Uses:
3
Storm flies in and conjures a Typhoon. This ability only covers about half the width of the screen.
Marvel vs Capcom, Assist Characters, Marvel.png
Marvel vs Capcom, Assist Icons.png
Jubilee
Uses:
6
Jubilee jumps in, throws explosive sparks at the opponent, and pops a bubblegum bubble.
Marvel vs Capcom, Assist Characters, Marvel.png
Marvel vs Capcom, Assist Icons.png
Rogue
Uses:
6
Rogue flies in and out with a diving punch in a V-shaped pattern.
Marvel vs Capcom, Assist Characters, Marvel.png
Marvel vs Capcom, Assist Icons.png
Psylocke
Uses:
5
Psylocke charges across the screen with her Psi Thrust ability.
Marvel vs Capcom, Assist Characters, Marvel.png
Marvel vs Capcom, Assist Icons.png
Juggernaut
Uses:
3
Juggernaut rushes across the screen with his Headcrush ability.
Marvel vs Capcom, Assist Characters, Marvel.png
Marvel vs Capcom, Assist Icons.png
Iceman
Uses:
4
Iceman calls down a shower of ice chunks everywhere.
Marvel vs Capcom, Assist Characters, Marvel.png
Marvel vs Capcom, Assist Icons.png
Colossus
Uses:
5
Colossus glides down with his Shoulder Charge ability.
Marvel vs Capcom, Assist Characters, Marvel.png
Marvel vs Capcom, Assist Icons.png
US Agent
Uses:
5
US Agent appears and performs the Charging Star ability.
Marvel vs Capcom, Assist Characters, Marvel.png
Marvel vs Capcom, Assist Icons.png
Sentinel
Uses:
4
A massive Sentinel charges across the screen. This assist character can only be selected through the use of a special button combination.

Capcom

Marvel vs Capcom, Assist Characters, Capcom.png
Marvel vs Capcom, Assist Icons.png
Unknown Soldier
Uses:
4
Original game or series:
The Unknown Soldier blasts the opponent with lasers from his rifle and his satellite.
Marvel vs Capcom, Assist Characters, Capcom.png
Marvel vs Capcom, Assist Icons.png
Lou
Uses:
8
Original game or series:
Lou jumps in and fires multiple arrows from his gun.
Marvel vs Capcom, Assist Characters, Capcom.png
Marvel vs Capcom, Assist Icons.png
Arthur
Uses:
8
Original game or series:
Arthur jumps in and throws three lances in a row.
Marvel vs Capcom, Assist Characters, Capcom.png
Marvel vs Capcom, Assist Icons.png
Saki Omokane
Uses:
7
Saki fires an electric jolt from her rifle, then winks and gives a thumbs up to the player.
Marvel vs Capcom, Assist Characters, Capcom.png
Marvel vs Capcom, Assist Icons.png
Ton Pooh
Uses:
9
Original game or series:
Ton Pooh floats in and delivers a long-ranged kick.
Marvel vs Capcom, Assist Characters, Capcom.png
Marvel vs Capcom, Assist Icons.png
Devilot
Uses:
5
Original game or series:
Devilot rises from the ground on her Super-8 mecha, which explodes with her on it. This move only damages nearby opponents caught in the blast radius.
Marvel vs Capcom, Assist Characters, Capcom.png
Marvel vs Capcom, Assist Icons.png
Anita
Uses:
5
Original game or series:
Anita runs in as numerous inanimate objects levitate around her. She points, and all the objects go flying away toward the opponent.
Marvel vs Capcom, Assist Characters, Capcom.png
Marvel vs Capcom, Assist Characters, Capcom.png
Marvel vs Capcom, Assist Icons.png
Pure & Fur
Uses:
5
Original game or series:
Quiz Capcom World 2
Pure waves her wand and giant dice (along with Fur) tumble down onto the opponent.
Marvel vs Capcom, Assist Characters, Capcom.png
Marvel vs Capcom, Assist Icons.png
Miechele Heart
Uses:
6
Original game or series:
Legendary Wings
Miechele Heart flies in and fires a conical spreadshot from her rifle.
Marvel vs Capcom, Assist Characters, Capcom.png
Marvel vs Capcom, Assist Icons.png
Shadow
Uses:
3
Shadow appears and performs three advancing Somersault Shells. This assist character can only be selected through the use of a special button combination.

Stages

Stages are chosen randomly in the single-player mode but can be chosen manually in the two-player mode. The final fight with Onslaught takes place on its own special stage.

Marvel vs Capcom, Stages, Honda's Bathhouse.png

Honda's Bathhouse
Set in Kapukon Yo, a fictional Japanese bathhouse that was previously the setting for E. Honda's stages in Street Fighter II and Street Fighter Alpha 3.

Marvel vs Capcom, Stages, Honda's Bathhouse, Hidden Area.png

Honda's Bathhouse, Hidden Area
The right wall of the Honda's Bathhouse stage can be broken during a fight, revealing a second area in the women's bathroom.

Marvel vs Capcom, Stages, Neo St Petersburg.png

Neo St. Petersburg
Set on a platform overlooking the city of St. Petersburg in the future, this is the setting of the first stage of Strider, with a zeppelin and onion-domed buildings visible.

Marvel vs Capcom, Stages, Live House of the Dark Realm.png

Live House of the Dark Realm
A music club in Makai, the dark realm of the Darkstalkers series. Lord Raptor is seen on stage playing guitar.

Marvel vs Capcom, Stages, Dr Wily's Military Base.png

Dr. Wily's Military Base
A secret base used by Dr. Wily from the Mega Man series. Dr. Wily is seen in the background yelling into a megaphone with a pair of mets.

Marvel vs Capcom, Stages, Headquarters of Evil.png

Headquarters of Evil
A location inspired by the Tower of Babel, the final stage of Forgotten Worlds. Whodin and Laidin, the penultimate bosses from the game, appear as statues holding the Earth and the Moon respectively. Celestial Emperor Bios, the final boss of the game, looms in the background.

Marvel vs Capcom, Stages, Avengers Headquarters.png

Avengers Headquarters
The headquarters of the Avengers. The screens in the background show art of Captain America, Storm, Sabretooth, Spider-Man, Beast, Wolverine, Psylocke, and Magneto.

Marvel vs Capcom, Stages, Blue Area of the Moon.png

Blue Area of the Moon
An Earth-like surface discovered on the Moon by the Fantastic Four.

Marvel vs Capcom, Stages, Rooftop of the Daily Bugle.png

Rooftop of the Daily Bugle
The rooftop of the Daily Bugle, the newspaper where Spider-Man (as Peter Parker) works, in New York City.

Marvel vs Capcom, Stages, Cliff of Desolation.png

Cliff of Desolation
A mountainous region in an unknown location.

Marvel vs Capcom, Onslaught 1.png

Manhattan
A location in Manhattan, with the Empire State Building visible in the background, where the final fight against Onslaught takes place.

History

Legacy

The game was followed by Marvel vs. Capcom 2: New Age of Heroes, released for the Sega NAOMI arcade hardware in 2000 and then ported to the Sega Dreamcast later the same year.

Versions

The game was also ported to the Sony PlayStation, though the console's RAM limitations necessitated the removal of the game's core tag team mechanic. This restricted matches to two-character fights, reducing the secondary character to an assist role. However, there is a Cross-Over Mode that allows tag team play by forcing the players to fight with identical teams.

Production credits

Arcade Staff
  • Planner: Atsushi Tomita, SGR Matumoto, Nakano Tau! Masahiro
  • Original Art Work: Akiman, Shoei, Sakomizu
  • Object Designer: Hiroaki Minobe, Akemi・Kurihira, Fuji=Kazu, Sagata, G・Kamina, Miwa♥Sakaguchi, Kohichi Kikutani, Masanori・Kondo, Hiroshi Yoshioka, Shinya Miyamoto, Takep, Toshihiro Suzuki, Jon Narancha, Yamancha, Naony, Yuugen, Kanako♥Takami, Ino, Eripyon, Kimo Kimo
  • Scroll Designer: Konomi, Iwai, Sawatch, M.Nakagawa, M.Kitamura, Nissui, Kanno, Himago, Kazu.T, Oonishi, Takapon, Kenichi Yamahashi, Stamp Rally
  • Music Composed & Arranged: Yuko K. Takehara, Masato Kohda
  • Sound Director: Ryoji Yamamoto
  • Recording Director: Susan Hart
  • Recording Engineer: Paul Shubat, David Stinson
  • Second Engineer: Dave Hatt, Rick Pacholko
  • Programmer: Motsu, Eternal Sailor, Kaw, You!, Silver Kadontz, Bakunetsu Hirokado
  • Voice Actor - Capcom Heroes: Tomomi Fube, Kaoru Fujino, Yayoi Jinguji, Yuko Miyamura, Toshiyuki Morikawa, Takashi Nagasako, Wataru Takagi, Yuji Ueda (Arts Vision)
  • Voice Actor - Marvel Heroes: Alyson Court, Andrew Jackson, Cal Dodd, Maurice Wint, Patrick Chilvers, Rod Wilson, Tony Daniels, Wayne Ward
  • Narrator: Sally Cahill
  • Producer: Kenji Kataoka
  • General Producer: Noritaka Funamizu
  • Executive Producer: Yoshiki Okamoto
  • Special Thanks to: Mr. Dana Moreshead, Ms. Lisa Leatherman, Adviser Akimoto, Takuya Shiraiwa, Erik Suzuki, Miki Takano, Yoshinori Ono, Yoshino Aoki, Kinu Nishimura, Shogakukan Production Co., Ltd., All Capcom Staff, and You
Consumer Staff
  • Director & Main Programmer: Sennin-K
  • Programmer: Hiropyon, TM2O, Ragi, Tenk☼
  • Sound: Michanya♥
  • Special Thanks to: Mika, Tadashi, →↓↘♥Dai♥Lv99, Rie, Initial.T, ↑Yoshiaki↓, Naoaki
  • Sound Adviser: tkjn
  • Additional Screen Design: Katagy
  • Project Manager: S-Hama
  • Producer: Hyper Mickey
  • Presented by: Capcom
Source:
In-game credits
Marvel vs Capcom DC credits.pdf
[13]

Magazine articles

Main article: Marvel vs. Capcom: Clash of Super Heroes/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Official Dreamcast Magazine (US) #2: "November 1999" (1999-10-05)
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Logo-pdf.svg
Print advert in Electronic Gaming Monthly (US) #127: "February 2000" (2000-01-11)
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Logo-pdf.svg
Print advert in Dreamcast Magazine (JP) #1999-11ex: "1999-11 extra (1999-04-02ex)" (1999-03-19)
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Logo-pdf.svg
Print advert in Revista Oficial Dreamcast (ES) #1: "Enero 2000" (1999-12-20)
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Print advert in Dreamcast Magazine (IT) #1: "xxxxxx" (xxxx-xx-xx)
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Artwork

Physical scans

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
Ação Games (BR)
91
[14]
Arcade (UK) NTSC-J
50
[15]
Consoles + (FR) NTSC-J
90
[16]
Consoles + (FR) PAL
89
[17]
Computer & Video Games (UK)
75
[6]
Dreamcast Monthly (UK) PAL
70
[18]
DC-UK (UK) PAL
60
[19]
Dreamcast: Le Magazine Officiel (FR) PAL
60
[20]
Dreamcast: Das Offizielle Magazin (DE) PAL
50
[21]
Dreamcast Magazine (JP) NTSC-J
83
[22]
Dreamcast Magazine (UK) PAL
91
[23]
Dorimaga (JP) NTSC-J
88
[24]
Dreamzone (FR) NTSC-J
94
[25]
Dreamzone (FR) PAL
91
[26]
Edge (UK) NTSC-J
70
[27]
Electronic Gaming Monthly (US) NTSC-U
79
[28]
Entsiklopediya igr dlya Dreamcast (RU)
83
[29]
Famitsu (JP) NTSC-J
83
[30]
Freak (IL)
90
[31]
GamePro (US) NTSC-U
98
[32]
GamesMaster (UK)
83
[33]
GameZine (UK)
90
[34]
Game Informer (US) NTSC-U
72
[35]
Gamers' Republic (US) NTSC-U
91
[36]
MAN!AC (DE) NTSC-J
89
[37]
MAN!AC (DE) PAL
81
[38]
Neo Plus (PL)
90
[39]
neXt Level (DE) NTSC-U
80
[40]
Next Level (AR)
84
[41]
Official Dreamcast Magazine (UK) PAL
50
[42]
Play (PL)
90
[43]
Revista Oficial Dreamcast (ES) PAL
60
[44]
Total Control (UK) NTSC-J
80
[45]
Video Games (DE) PAL
81
[46]
Sega Dreamcast
80
Based on
34 reviews

Marvel vs. Capcom: Clash of Super Heroes

Dreamcast, JP
MvC DC JP Box Back.jpgMvC DC JP Box Front.jpg
Cover
MarvelvsCapcom DC JP Spinecard.jpg
Spinecard
MvC DC JP Disc.jpg
Disc
Marvel Vs Capcom DC JP Manual.pdf
Manual
Dreamcast, US
MvC DC US Box Back.jpgMvC DC US Box Front.jpg
Cover
MarvelvsCapcom DC US Manual.pdf
Manual
MarvelVSCapcomDCUSInlay.jpg
Inlay
Dreamcast, US (Sega All Stars)
MvC DC US Box Front SAS.jpg
Cover
Dreamcast, UK/ES/IT
MvC dc ukesit backcover.jpgMvC DC EU Box Front.jpg
Cover
Mvc dc eu disc.jpg
Disc
Dreamcast, ES/IT?
MvC DC 61b back.jpgNospine-small.pngMvC DC EU Box Front.jpg
Cover
Mvc dc eu disc.jpg
Disc
Dreamcast, FR/DE/NL
MvC DC FR-DE-NL Box Back.jpgMvC DC EU Box Front.jpg
Cover
Dreamcast, AU

Mvc dc eu disc.jpg
Disc

Technical information

Main article: Marvel vs. Capcom: Clash of Super Heroes/Technical information.

External links

References

  1. File:MvC DC JP Box Back.jpg
  2. 2.0 2.1 2.2 http://sega.jp/dc/990104/ (Wayback Machine: 2014-08-03 14:53)
  3. https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
  4. http://www.sega.com:80/sega/catalog/SegaProduct.jhtml?PRODID=242 (Wayback Machine: 2001-12-12 05:24)
  5. https://groups.google.com/g/uk.games.video.dreamcast/c/7nyYreZ4oM8/m/IDxyUW1osTQJ
  6. 6.0 6.1 Computer & Video Games, "November 1999" (UK; 1999-10-13), page 112
  7. http://www.centromail.es/top/ficha_liquidacion.asp?codmail=13827 (Wayback Machine: 2002-07-15 18:46)
  8. Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 42
  9. http://www.micromania.fr:80/zooms/?ref=16161 (Wayback Machine: 2002-11-04 09:23)
  10. http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
  11. Hyper, "September 1999" (AU; 1999-xx-xx), page 34
  12. Official Dreamcast Magazine, "September 1999" (US; 1999-08-24), page 17
  13. File:Marvel vs Capcom DC credits.pdf
  14. Ação Games, "Junho 1999" (BR; 1999-xx-xx), page 20
  15. Arcade, "July 1999" (UK; 1999-06-03), page 116
  16. Consoles +, "Mai 1999" (FR; 1999-0x-xx), page 88
  17. Consoles +, "Novembre 1999" (FR; 1999-1x-xx), page 144
  18. Dreamcast Monthly, "November 1999" (UK; 1999-11-18), page 73
  19. DC-UK, "November 1999" (UK; 1999-10-26), page 38
  20. Dreamcast: Le Magazine Officiel, "Décembre 1999/Janvier 2000" (FR; 1999-12-xx), page 94
  21. Dreamcast: Das Offizielle Magazin, "Januar 2000" (DE; 2000-01-13), page 50
  22. Dreamcast Magazine, "1999-11 extra (1999-04-02ex)" (JP; 1999-03-19), page 19
  23. Dreamcast Magazine, "No. 4" (UK; 1999-12-23), page 62
  24. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
  25. Dreamzone, "Avril-Juin 1999" (FR; 1999-04-15), page 109
  26. Dreamzone, "Decembre 1999" (FR; 1999-11-16), page 90
  27. Edge, "June 1999" (UK; 1999-05-19), page 89
  28. Electronic Gaming Monthly, "October 1999" (US; 1999-09-07), page 214
  29. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 117
  30. Famitsu, "1999-04-02" (JP; 1999-03-19), page 30
  31. Freak, "6/99" (IL; 1999-xx-xx), page 37
  32. GamePro, "October 1999" (US; 1999-xx-xx), page 144
  33. GamesMaster, "Christmas 1999" (UK; 1999-11-29), page 70
  34. GameZine (UK) (+0:00)
  35. Game Informer, "October 1999" (US; 1999-xx-xx), page 83
  36. Gamers' Republic, "September 1999" (US; 1999-08-10), page 35
  37. MAN!AC, "06/99" (DE; 1999-05-05), page 45
  38. MAN!AC, "03/2000" (DE; 2000-02-02), page 89
  39. Neo Plus, "Marzec 2000" (PL; 2000-xx-xx), page 43
  40. neXt Level, "Juni 1999" (DE; 1999-06-11), page 48
  41. Next Level, "Junio 1999" (AR; 1999-xx-xx), page 32
  42. Official Dreamcast Magazine, "December 1999" (UK; 1999-11-11), page 92
  43. Play, "Lipiec 2001" (PL; 2001-xx-xx), page 19
  44. Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 62
  45. Total Control, "June 1999" (UK; 1999-05-14), page 134
  46. Video Games, "12/99" (DE; 1999-11-17), page 93


Marvel vs. Capcom: Clash of Super Heroes

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Books: Marvel vs. Capcom: Clash of Super Heroes Koushiki Guide Book (1999)

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Capcom vs. games for Sega systems
Sega Saturn
X-Men vs. Street Fighter (1997) | Marvel Super Heroes vs. Street Fighter (1998)
Sega Dreamcast
Marvel vs. Capcom: Clash of Super Heroes (1999) | Marvel vs. Capcom 2: New Age of Heroes (2000) | Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2001) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001)
Related Games
Sega Saturn
X-Men: Children of the Atom (1995) | Marvel Super Heroes (1997)