Difference between revisions of "Streets of Rage 4"

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{{otherPage|desc=the unreleased [[Sega Dreamcast]] game|page=Streets of Rage 4 (Dreamcast)}}
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{{otherPage|desc=the unreleased [[Sega Dreamcast]] game|page=Streets of Rage 4 (Dreamcast)}}{{cleanup|There's plenty of duplication going on across this page and some of its sub-pages, such as hidden content, so all information needs to be sorted out and proofread. Also, all second-person terms need to be replaced with third-person ones. (i.e. replace "you" with "the player(s)")}}
 
{{Bob
 
{{Bob
 
| bobscreen=SoR4 title.png
 
| bobscreen=SoR4 title.png
 
| title=
 
| title=
 +
| licensor=[[Sega Corporation (2020)|Sega]]
 
| publisher={{company|[[Dotemu]]|system=Steam,GOG,HumbleBundle,Win|region=Europe, US, Japan}}
 
| publisher={{company|[[Dotemu]]|system=Steam,GOG,HumbleBundle,Win|region=Europe, US, Japan}}
 
{{company|[[Yooreka Studio]]|system=Steam|region=China}}
 
{{company|[[Yooreka Studio]]|system=Steam|region=China}}
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{{company|[[Merge Games]]|system=PS4,Switch,XBONE,PC|region=Europe, US}}
 
{{company|[[Merge Games]]|system=PS4,Switch,XBONE,PC|region=Europe, US}}
 
| developer=[[Lizardcube]], [[Dotemu]], [[Guard Crush Games]]
 
| developer=[[Lizardcube]], [[Dotemu]], [[Guard Crush Games]]
| system=[[PlayStation 4]], [[Xbox One]], [[Nintendo Switch]], [[Steam]], Windows PC
+
| system=[[PlayStation 4]], [[Xbox One]], [[Nintendo Switch]], [[Steam]], [[Windows PC]], [[Stadia]]
 
| peripherals=
 
| peripherals=
 
| players=1-2 online, 1-4 offline
 
| players=1-2 online, 1-4 offline
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| ps4_rrp_au_d=37.95{{ref|https://web.archive.org/web/20200430190527/https://store.playstation.com/en-au/product/EP1470-CUSA16221_00-00STREETSOFRAGE4}}
 
| ps4_rrp_au_d=37.95{{ref|https://web.archive.org/web/20200430190527/https://store.playstation.com/en-au/product/EP1470-CUSA16221_00-00STREETSOFRAGE4}}
 
| ps4_rating_au_d=pg
 
| ps4_rating_au_d=pg
 
+
| ps4_date_jp_d=2020-04-30{{ref|https://archive.ph/782Gr|https://store.playstation.com/ja-jp/product/UP1482-CUSA16237_00-JPPS400000000001}}
 +
| ps4_code_jp_d=CUSA-16237
 +
| ps4_rrp_jp_d=2,599{{ref|https://archive.ph/782Gr|https://store.playstation.com/ja-jp/product/UP1482-CUSA16237_00-JPPS400000000001}}
 +
| ps4_rating_jp_d=b
 
| ps4_date_jp_Special Edition=2020-07-30{{ref|https://web.archive.org/web/20200502154842/http://www.3goo.co.jp/bareknuckle4/}}
 
| ps4_date_jp_Special Edition=2020-07-30{{ref|https://web.archive.org/web/20200502154842/http://www.3goo.co.jp/bareknuckle4/}}
 
| ps4_rrp_jp_Special Edition=4600e{{ref|https://web.archive.org/web/20200502154842/http://www.3goo.co.jp/bareknuckle4/}}
 
| ps4_rrp_jp_Special Edition=4600e{{ref|https://web.archive.org/web/20200502154842/http://www.3goo.co.jp/bareknuckle4/}}
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| xbone_rrp_jp_d=2900i{{ref|1=https://web.archive.org/web/20200430194829/https://www.microsoft.com/ja-jp/p/streets-of-rage-4/9n7h54kncb9n?rtc=2&activetab=pivot:overviewtab}}
 
| xbone_rrp_jp_d=2900i{{ref|1=https://web.archive.org/web/20200430194829/https://www.microsoft.com/ja-jp/p/streets-of-rage-4/9n7h54kncb9n?rtc=2&activetab=pivot:overviewtab}}
 
| xbone_rating_jp_d=iarc12
 
| xbone_rating_jp_d=iarc12
 
 
| xbone_date_uk=2020-07-24{{ref|1=https://web.archive.org/web/20200507161647/https://signatureeditiongames.com/products/streets-of-rage-4-standard-edition-xbox-one?variant=31682193653824}}
 
| xbone_date_uk=2020-07-24{{ref|1=https://web.archive.org/web/20200507161647/https://signatureeditiongames.com/products/streets-of-rage-4-standard-edition-xbox-one?variant=31682193653824}}
 
| xbone_rrp_uk=29.99{{ref|1=https://web.archive.org/web/20200507161647/https://signatureeditiongames.com/products/streets-of-rage-4-standard-edition-xbox-one?variant=31682193653824}}
 
| xbone_rrp_uk=29.99{{ref|1=https://web.archive.org/web/20200507161647/https://signatureeditiongames.com/products/streets-of-rage-4-standard-edition-xbox-one?variant=31682193653824}}
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| switch_date_hk_d=2020-04-30{{ref|https://web.archive.org/web/20200430203223/https://store.nintendo.com.hk/70010000028293}}
 
| switch_date_hk_d=2020-04-30{{ref|https://web.archive.org/web/20200430203223/https://store.nintendo.com.hk/70010000028293}}
 
| switch_rrp_hk_d=188.00{{ref|https://web.archive.org/web/20200430203223/https://store.nintendo.com.hk/70010000028293}}
 
| switch_rrp_hk_d=188.00{{ref|https://web.archive.org/web/20200430203223/https://store.nintendo.com.hk/70010000028293}}
 
 
| switch_date_jp_Special Edition=2020-07-30{{ref|https://web.archive.org/web/20200502154842/http://www.3goo.co.jp/bareknuckle4/}}
 
| switch_date_jp_Special Edition=2020-07-30{{ref|https://web.archive.org/web/20200502154842/http://www.3goo.co.jp/bareknuckle4/}}
 
| switch_rrp_jp_Special Edition=4600e{{ref|https://web.archive.org/web/20200502154842/http://www.3goo.co.jp/bareknuckle4/}}
 
| switch_rrp_jp_Special Edition=4600e{{ref|https://web.archive.org/web/20200502154842/http://www.3goo.co.jp/bareknuckle4/}}
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| pc_rating_uk=12
 
| pc_rating_uk=12
 
}}
 
}}
 +
{{releasesCloud
 +
| stadia_date_us=2021-07-15{{ref|https://archive.ph/xwL9u|https://stadia.google.com/game/streets-of-rage-4}}
 +
| stadia_rrp_us=24.99{{ref|https://archive.ph/xwL9u|https://stadia.google.com/game/streets-of-rage-4}}
 +
| stadia_rating_us=t{{ref|https://archive.ph/xwL9u|https://stadia.google.com/game/streets-of-rage-4}}
 
}}
 
}}
'''''{{PAGENAME}}''''', known as '''''Bare Knuckle IV''''' (ベア・ナックルIV) in Japan and Asia, is a sequel to ''[[Streets of Rage 3]]'' developed by [[Lizardcube]], [[Dotemu]] and [[Guard Crush Games]] with the approval of [[Sega]]. It is the first official sequel of the series since 1994, with a gap of 26 years between episodes 3 and 4, and has been released on all the consoles of the 8th generation ([[Xbox One]], [[PlayStation 4]] and [[Nintendo Switch]]) and on [[Windows PC|PC]].
+
}}
 +
'''''{{PAGENAME}}''''', known as '''''Bare Knuckle IV''''' (ベア・ナックルIV) in Japan and Asia, is a sequel to ''[[Streets of Rage 3]]'', developed by [[Lizardcube]], [[Dotemu]] and [[Guard Crush Games]] with the approval of [[Sega]]. It was released in 2020 for the [[Xbox One]], [[PlayStation 4]], [[Nintendo Switch]] and [[Windows PC|PC]], 26 years after its predecessor.
  
 
==Story==
 
==Story==
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==Gameplay==
 
==Gameplay==
 +
As with its predecessor, ''Streets of Rage 4'' is a one or two player beat-'em-up game, where the objective is to traverse though twelve stages defeating enemies while trying to stay alive. The core mechanics are based on those found in 1992's ''[[Streets of Rage 2]]'', but with a number of new features introduced to faciliate a new "combo" system.
 +
 +
 +
 
===Systems===
 
===Systems===
 
{{mainArticle|{{PAGENAME}}/Systems}}
 
{{mainArticle|{{PAGENAME}}/Systems}}
''Streets of Rage 4'' gameplay is based on the mechanics developped for ''[[Streets of Rage 2]]'' and adds various tweaks to refresh the formula. The basics are still composed of:
+
''Streets of Rage 4'' gameplay is based on the mechanics developed for ''[[Streets of Rage 2]]'' and adds various tweaks to refresh the formula. The basics are still composed of:
*Standing attack moves, simple punches and kicks that can be stringed together,
+
*Standing attack moves, simple punches, and kicks that can be strung together,
 
*Jump attack moves, to hit enemies or to recover after being thrown away by an enemy,
 
*Jump attack moves, to hit enemies or to recover after being thrown away by an enemy,
 
*Weapon attack moves, using objects laying on the floor like knives, drinking bottles or lead pipes,
 
*Weapon attack moves, using objects laying on the floor like knives, drinking bottles or lead pipes,
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*Combo hit counting goes on as long as enemies are hit before a given delay.
 
*Combo hit counting goes on as long as enemies are hit before a given delay.
 
*Combo contribution to the score is strictly based on the amount of enemy health removed by hitting them.
 
*Combo contribution to the score is strictly based on the amount of enemy health removed by hitting them.
As such, it is quite easier to perform very long combos in co-op or online modes by alterning hits between players. Hitting continuously already dead enemies does increase the combo hit count but doesn't contribute to the score at all.
+
As such, it is quite easier to perform very long combos in co-op or online modes by alternating hits between players. Hitting continuously already dead enemies does increase the combo hit count but doesn't contribute to the score at all.
  
As the story is a 3-party narrative actively involving the police and the Y Syndicate, some sections can be easier to get through by letting cops and thugs fight each others.
+
As the story is a 3-party narrative actively involving the police and the Y Syndicate, some sections can be easier to get through by letting cops and thugs fight each other.
  
  
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===Playable characters===
 
===Playable characters===
At the beginning of the game, only the ''SoR4'' incarnations of Axel, Blaze, Cherry and Floyd can be selected. Adam Hunter ''SoR4'' is available after defeating the boss of the fourth level, policewoman Estel Aguirre, the first time in story mode. All the previous incarnations of the classic characters can also be unlocked by increasing the score over several runs, except for Victy/Roo and Ash from ''SoR3''.
+
{{mainArticle|{{PAGENAME}}/Playable characters}}
 +
At the beginning of the game, only the ''SoR4'' incarnations of Axel, Blaze, Cherry and Floyd can be selected. ''SoR4'' Adam Hunter is available after defeating the boss of the fourth level, policewoman Estel Aguirre, the first time in the Story mode. All the previous incarnations of the classic characters can also be unlocked by increasing the score over several runs, except for Roo and Ash from ''SoR3''.
  
 +
When purchased, the ''Mr. X Nightmare'' DLC adds alternative movesets for all the characters, which must be unlocked in the new Survival mode, and 3 new ''SoR4'' playable characters: Estel, Max and Shiva. It also adds ''SoR3'' Roo as a secret character, only accessible through the same cheat code as in ''SoR3''. Unless going through the Survival mode and unblocking at least one alternative move with him, the cheat code must be performed each time the game gets launched to get access to him again.
  
<nowiki>*</nowiki> Information in this section is directly taken from the in-game Extra section. In particular, the move names are also taken from the in-game Extra section when available, then completed with information from the manuals of the previous games, with move names from ''SoR4'' always having precedence over possibly conflicting names from previous games. When no names can be found from official sources for a given move, a simple description in ''italic'' is given.
 
  
Move names available in the poster coming with 3goo's Japanese physical release are also given whenever these come in conflict with in-game information.
+
While information in this section is directly taken from the in-game Extra section, move names are directly taken from the move selection windows in the character selection screen, only available after purchasing the ''Mr. X Nightmare'' DLC. Mentions are given when other official sources come into conflict with those names. Those other sources are
 +
* The in-game Extra section of the game,
 +
* The poster coming with 3goo's Japanese physical release,
 +
* The manuals of the previous games in the franchise.
 +
Only the normal movesets are listed in here, the main page. The alternative movesets are listed in this section's related subpage.
  
<nowiki>*</nowiki> It's to be noted that, in other languages, the move names are simply the English names for languages using Latin characters, or direct transliterations in the languages' writing systems as in Russian and Korean. The only exceptions are in Italian, using translations for Blaze's Vertical Slice and most Cherry's move names, and both Traditional and Simplified Chinese, also using translations or loose adaptations as transliterations in Chinese are not possible without sounding very clumsy in most cases.
+
It's to be noted that, in other languages, the move names are simply the English names for Russian and languages using Latin characters, or direct transliterations in the languages' writing systems as in Korean. The only exceptions are both Traditional and Simplified Chinese, using translations or loose adaptations instead, as transliterations in Chinese are not possible without sounding very clumsy in most cases.
  
  
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| title=Axel Stone
 
| title=Axel Stone
 
| sprite={{Sprite|SoR4 Axel mugshot.png}}<br/>{{Sprite|SoR3 Axel portrait.png}}<br/>{{Sprite|SoR2 Axel portrait.png}}<br/>{{Sprite|SoR Axel portrait.png}}
 
| sprite={{Sprite|SoR4 Axel mugshot.png}}<br/>{{Sprite|SoR3 Axel portrait.png}}<br/>{{Sprite|SoR2 Axel portrait.png}}<br/>{{Sprite|SoR Axel portrait.png}}
| desc=Occupation: Ex-cop
+
| desc=<nowiki> </nowiki>
 +
*Occupation: Ex-cop
 +
*Fighting Style: Martial arts
 +
*Hobby: Video games
  
Fighting Style: Martial arts
+
{{MoveListTable2|
 
+
{{MoveListRow|'''Blitz'''|Grand Upper (English)<br/>Ground Upper グランドアッパー (Japanese)|Yuzo Koshiro revealed at the 30th anniversary of the 1st ''SoR'' that, although the American manual of ''SoR2'' lists ''Grand Uppercut'', he really wanted to render ''Ground Upper'' in the Japanese manual{{ref|https://twitter.com/yuzokoshiro/status/1422211630868295680}}.
Hobby: Video games
+
}}
 
+
{{MoveListRow|'''Defensive Special'''|Dragon Wing
 
+
}}
'''Blitz''': Grand Upper
+
{{MoveListRow|'''Offensive Special'''|Dragon Smash|The 10th lesson of the Training mode references the Dragon Smash as the ''Dragon Rush''.
 
+
}}
'''Defensive Special''': Dragon Wing
+
{{MoveListRow|'''Air Special'''|Dragon Dive|The in-game Extra section lists ''Grand Hook'': this is actually the name of Axel's 2-star blitz in MD ''SoR3''.
 
+
}}
'''Offensive Special''': Dragon Smash
+
{{MoveListRow|'''Star Move'''|''SoR2'': Grand Dragon Wing (English)<br/>''SoR2'': Grand Dragon グランドドラゴン (Japanese)<br/>''SoR3'': Spinning Body Smash (English)<br/>''SoR3'': Body Smash ボディスマッシュ (Japanese)<br/>''SoR4'': Dragon Burst
 
+
}}
'''Air Special''': ''Dragon Wing variant'' (the in-game Extra section lists "Grand Hook": this is actually the name of ''SoR3'' Axel's 2-star blitz)
+
}}
 
 
'''Star Move''': ''Double Dragon Wing - Grand Upper combo'' (''SoR2'') ; ''Quadruple Grand Hurricane variant'' (''SoR3'') ; Dragon Burst (''SoR4'')
 
 
 
 
 
After the fall of Mr. X, Axel retired from the police force and moved out of the city. Desperate to find true strength beyond his fists, he went to live in the wilderness. He spent his days training, meditating, and studying.
 
 
 
However, despite his love for this simpler life, a call from Blaze was all it took for him to return to the city once more.
 
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Blaze Fielding
 
| title=Blaze Fielding
 
| sprite={{Sprite|SoR4 Blaze mugshot.png}}<br/>{{Sprite|SoR3 Blaze portrait.png}}<br/>{{Sprite|SoR2 Blaze portrait.png}}<br/>{{Sprite|SoR Blaze portrait.png}}
 
| sprite={{Sprite|SoR4 Blaze mugshot.png}}<br/>{{Sprite|SoR3 Blaze portrait.png}}<br/>{{Sprite|SoR2 Blaze portrait.png}}<br/>{{Sprite|SoR Blaze portrait.png}}
| desc=Occupation: Dance instructor
+
| desc=<nowiki> </nowiki>
 +
*Occupation: Dance instructor
 +
*Fighting Style: Judo
 +
*Hobby: Lambada
  
Fighting Style: Judo
+
{{MoveListTable2|
 
+
{{MoveListRow|'''Blitz'''|Hishousouzan 飛翔双斬|The in-game Extra section lists ''Vertical Slash'': this was the name given to Blaze's blitz in the English manual of ''SoR2''.
Hobby: Lambada
+
}}
 
+
{{MoveListRow|'''Defensive Special'''|Embukyaku 円舞脚  
 
+
}}
'''Blitz''': Vertical Slash (English) / Hishousouzan 飛翔双斬 (Japanese)
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{{MoveListRow|'''Offensive Special'''|Kikou Shou 気功掌  
 
+
}}
'''Defensive Special''': Embukyaku 円舞脚
+
{{MoveListRow|'''Air Special'''|Tobi Kyaku (English)<br/>Tobigeri 飛び蹴り (Japanese)| If it hits, it can be performed a second time.<br/>R08 major update of 10 March 2023: Blaze can now perform 3 air specials in a row.
 
+
}}
'''Offensive Special''': Kikou Shou 気功掌
+
{{MoveListRow|'''Star Move'''|''SoR2'': Tumbling<br/>''SoR3'': Razor Sliding Tackle (English)<br/>''SoR3'': Razor Slide レーザースライド (Japanese)<br/>''SoR4'': Tamashi Age 魂上げ|The Razor Sliding Tackle move uses the same animation as Blaze's 3-Star Blitz in MD ''SoR3'', the ''Shouka Souzan Ha'' 昇華双斬破.
 
+
}}
'''Air Special''': ''Vertical Slash variant'' (if it hits, it can be performed a second time)
+
}}
 
 
'''Star Move''': ''Triple Embukyaku variant'' (''SoR2'') ; Shouka Souzan Ha 昇華双斬破 (''SoR3'') ; Tamashi Age 魂上げ (''SoR4'')
 
 
 
 
 
Blaze was dishonorably discharged from the police force when she refused to take anger management classes after punching the commissioner in the face over an ethical disagreement.
 
 
 
These days she works as a dance instructor and choreographer for local musicals.
 
 
 
She still has a bad habit of getting into street brawls. With her ear ever to the ground, she picked up on rumblings of a new crime syndicate and immediately started calling in old favors.
 
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Cherry Hunter
 
| title=Cherry Hunter
 
| sprite={{Sprite|SoR4 Cherry mugshot.png}}
 
| sprite={{Sprite|SoR4 Cherry mugshot.png}}
| desc=Occupation: Guitarist
+
| desc=<nowiki> </nowiki>
 +
*Occupation: Guitarist
 +
*Fighting Style: Pogo
 +
*Hobby: Repairing motorbikes
  
Fighting Style: Pogo
+
{{MoveListTable2|
 
+
{{MoveListRow|'''Blitz'''|Flying Knee|Also called ''Cherry Kick'' チェリーキック in the poster of the Japanese physical release.
Hobby: Repairing motorbikes
+
}}
 
+
{{MoveListRow|'''Defensive Special'''|Sound Check|Also called ''Elec Shock'' エレキショック in the poster of the Japanese physical release.
 
+
}}
'''Blitz''': Flying Knee (in-game) / Cherry Kick (3goo poster)
+
{{MoveListRow|'''Offensive Special'''|[https://en.wikipedia.org/wiki/Pete_Townshend Townshend] Smash (English)<br/>Townshend タウンゼンド (Japanese)|Also called ''Guitar Strike'' ギターストライク in the poster of the Japanese physical release.<br/><br/>The in-game Extra section properly lists ''Townshend Smash'' タウンゼンドスマッシュ in Japanese instead of the elliptic ''Townshend''.
 
+
}}
'''Defensive Special''': Sound Check (in-game) / Elec Shock (3goo poster)
+
{{MoveListRow|'''Air Special'''|Air Townshend Smash (English)<br/>Air Townshend エアタウンゼンド (Japanese)
 
+
}}
'''Offensive / Air Special''': [https://en.wikipedia.org/wiki/Pete_Townshend Townshend] Smash (in-game) / Guitar Strike (3goo poster)
+
{{MoveListRow|'''Star Move'''|Stage Entrance (English)<br/>Entrance エントランス (Japanese)
 
+
}}
'''Star Move''': Stage Entrance (in-game, English) / Entrance (in-game, Japanese)
+
}}
 
 
 
 
Being the daughter of Adam Hunter, the most decorated cop the force has ever known, isn't easy. It comes with a lot of baggage and a lot of frustrations.
 
 
 
While Cherry inherited his brawling talents, she didn't inherit his desire for law and order. Choosing to devote her life to music, she spends most of her nights playing electro progressive rock in some of the most dangerous dives in the city.
 
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Floyd Iraia
 
| title=Floyd Iraia
 
| sprite={{Sprite|SoR4 Floyd mugshot.png}}
 
| sprite={{Sprite|SoR4 Floyd mugshot.png}}
| desc=Occupation: Mason
+
| desc=<nowiki> </nowiki>
 +
*Occupation: Mason
 +
*Fighting Style: Rakushin Fist
 +
*Hobby: Science
  
Fighting Style: Rakushin Fist
+
{{MoveListTable2|
 
+
{{MoveListRow|'''Blitz'''|Thunder Twins (English)<br/>Thunder Twin サンダーシイン (Japanese)|Also called ''Zenpou Shougekiha'' 前方衝撃波 in the poster of the Japanese physical release.
Hobby: Science
+
}}
 
+
{{MoveListRow|'''Defensive Special'''|Thunder Sphere|Also called ''Shock Wave'' ショックウェーブ in the poster of the Japanese physical release.
 
+
}}
'''Blitz''': Thunder Twins (in-game, English) / Thunder Twin (in-game, Japanese) / Zenpou Shougekiha 前方衝撃波 (3goo poster)
+
{{MoveListRow|'''Offensive Special'''|Magnetic Grab|Also called ''Rocket Arm'' ロケットアーム in the poster of the Japanese physical release.
 
+
}}
'''Defensive Special''': Thunder Sphere (in-game) / Shock Wave (3goo poster)
+
{{MoveListRow|'''Air Special'''|Thunder Pounce (English)<br/>Thunder Pound サンダーパウンド (Japanese)|It can be performed several times in a row and as long as Floyd doesn't have an empty life bar. Starting from a full life bar, this means up to 9 times in a row.
 
+
}}
'''Offensive Special''': Magnetic Grab (in-game) / Rocket Arm (3goo poster)
+
{{MoveListRow|'''Grab Special'''||Called ''Power Spark'' パワースパーク in the poster of the Japanese physical release.
 
+
}}
'''Air Special''': Thunder Pounce (in-game, English) / Thunder Pound (in-game, Japanese)
+
{{MoveListRow|'''Star Move'''|Rakushin Beam|Floyd actually says ''Cyber Nova'' in-game.<br/><br/>The in-game Extra section lists ''Rakushin Cannon'' ラクシンキャノン instead of Rakushin Beam.
 
+
}}
'''Grab Special''': Power Spark (3goo poster)
+
}}
 
 
'''Star Move''': Rakushin Cannon (Extra section in-game) / Cyber Nova (voice digitisation in-game)
 
 
 
 
 
Floyd had always worked hard for the local community, until a horrible work accident left him armless.
 
 
 
The management at the construction company decided to invest in lawyers rather than helping him with the massive medical bills.
 
 
 
In the end, help came from Dr. Zan, with whom Floyd spent years learning how to build, and use, his new cybernetic arms which Zan had developed.
 
 
 
When Blaze called on Dr. Zan for help, Floyd was the one who answered.
 
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Adam Hunter
 
| title=Adam Hunter
 
| sprite={{Sprite|SoR4 Adam mugshot.png}}<br/>{{Sprite|SoR Adam portrait.png}}
 
| sprite={{Sprite|SoR4 Adam mugshot.png}}<br/>{{Sprite|SoR Adam portrait.png}}
| desc=Occupation: S.I.F. Agent
+
| desc=<nowiki> </nowiki>
 +
*Occupation: S.I.F. Agent
 +
*Fighting Style: Boxing
 +
*Hobby: Bonsai trees
  
Fighting Style: Boxing
+
{{MoveListTable2|
 
+
{{MoveListRow|'''Blitz'''|Uzi Punch
Hobby: Bonsai trees
+
}}
 
+
{{MoveListRow|'''Defensive Special'''|Chopper|Slang term for helicopters
 
+
}}
'''Blitz''': Uzi Punch
+
{{MoveListRow|'''Offensive Special'''|Howl Fang
 
+
}}
'''Defensive / Air Special''': Chopper
+
{{MoveListRow|'''Air Special'''|Air Chopper
 
+
}}
'''Offensive Special''': Howl Fang  
+
{{MoveListRow|'''Star Move'''|Sword Strike
 
+
}}
'''Star Move''': Sword Strike
+
}}
 
 
 
 
After the events of 10 years ago, Adam just wanted to take care of his daughter, Cherry.
 
 
 
But he was called on to join the special forces and infiltrate the new organisations gaining control of the city.
 
 
 
Having been in the shadows for too long, he finally decided to finish the fight he started.
 
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Shiva
 
| title=Shiva
| sprite={{Sprite|SoR3 Shiva portrait.png}}
+
| sprite={{Sprite|SoR4 DLC Shiva mugshot.png}}<br/>{{Sprite|SoR3 Shiva portrait.png}}
| desc=Occupation: Dojo master
+
| desc=<nowiki> </nowiki>
 +
*Occupation: Dojo master
 +
*Fighting Style: Kempo
 +
*Hobby: Meditation
  
Fighting Style: Kempo
+
{{MoveListTable2|
 +
{{MoveListRow|'''Blitz'''|''SoR3'': Dashing Moon Kick (English)<br/>''SoR3'': Dash Moon Kick ダッシュムーンキック (Japanese)<br/>''SoR4'': Final Crash
 +
}}
 +
{{MoveListRow|'''Defensive Special'''|''SoR3'': Moon Kick<br/>''SoR4'': Flaming Circular Kick (English)<br/>''SoR4'': Dai Enkyaku 大炎脚 (Japanese)|The non-playable ''SoR4'' boss can create spiritual doubles of himself, which inspired the alternative moveset available in the ''Mr X Nightmare'' DLC for the playable ''SoR4'' version.
 +
}}
 +
{{MoveListRow|'''Offensive Special'''|''SoR3'': Final Crash (''SoR3'')<br/>''SoR4'': Senretsu Ken 千裂拳|Far from any enemies, the Senretsu Ken ends with a palm strike.
 +
}}
 +
{{MoveListRow|'''Air Special'''|Air Senretsu Ken (English)<br/>Taikuu Senretsu Ken 滞空千裂拳 (Japanese)|By default, this move goes forward but, by holding down, it can go downward.
 +
}}
 +
{{MoveListRow|'''Star Move'''|''SoR3'': Ultimate Final Crash<br/>''SoR4'': Shin Hashinshou 真破神掌
 +
}}
 +
}}
  
Hobby: Meditation
 
  
 +
The in-game Extra section lists 2 other moves: Handspring Palm Strike (English) / Kaiten Shoutei 回転掌打 (Japanese) and Rising Kick (English) / Shouten Shuugeki 昇天蹴撃 (Japanese). Those are probably the names given to the moves exclusive to the non-playable boss version of Shiva in the original MD ''SoR3''.
 +
}}
 +
{{InfoRow
 +
| title=Estel Aguirre
 +
| sprite={{Sprite|SoR4 DLC Estel mugshot.png}}
 +
| desc=<nowiki> </nowiki>
 +
*Occupation: Police officer
 +
*Fighting Style: Krav Maga
 +
*Hobby: Painting
  
'''Blitz''': ''Final Crash variant'' (''SoR3'') ; Handspring Palm Strike (English) / Kaiten Shoutei 回転掌打 (Japanese) (''SoR4'')
+
{{MoveListTable2|
 
+
{{MoveListRow|'''Blitz'''|Boot Mark
'''Defensive Special''': Flaming Circular Kick (English) / Dai Enkyaku 大炎脚 (Japanese)
+
}}
 
+
{{MoveListRow|'''Defensive Special'''|Flashbang (English)<br/>Sen Koudan 閃光弾 (Japanese)
'''Offensive Special''': Final Crash
+
}}
 
+
{{MoveListRow|'''Offensive Special'''|Police Tackle|If Estel reaches and holds an enemy, the player can smash the attack button to have her pummel the enemy on the ground to add up to 6 hits.
'''Star Move''': Rising Kick (English) / Shouten Shuugeki 昇天蹴撃 (Japanese)
+
}}
 +
{{MoveListRow|'''Air Special'''|Air Grenade
 +
}}
 +
{{MoveListRow|'''Star Move'''|Tactical Support (English)<br/>Engo Shageki 援護射撃 (Japanese)
 +
}}
 +
}}
  
The non-playable ''SoR4'' boss can also create Shadow Clones (Kage Bunshin 影分身) of himself.
 
  
 
+
The in-game Extra section lists ''Elbow Slam'' and ''Heel Kick'', which are actually normal grab and basic combo moves, respectively.
After the fall of Mr. X, Shiva was enlightened and started a dojo to make use of his talent and promote Buddhist teachings.
 
 
 
Unfortunately, many of his disciples left to join the new crime syndicate. What finally made up his mind, however, were the reports of animal cruelty at Y's secret labs.
 
 
 
Now he's just waiting for the moment to strike. And when he does, he'll strike hard.
 
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Eddie "Skate" Hunter (English) / Sammy Hunter (Japanese)
 
| title=Eddie "Skate" Hunter (English) / Sammy Hunter (Japanese)
 
| sprite={{Sprite|SoR3 Skate portrait.png}}<br/>{{Sprite|SoR2 Eddie portrait.png}}
 
| sprite={{Sprite|SoR3 Skate portrait.png}}<br/>{{Sprite|SoR2 Eddie portrait.png}}
| desc=Occupation: Student
+
| desc=<nowiki> </nowiki>
 +
*Occupation: Student
 +
*Fighting Style: Street
 +
*Hobby: Breakdancing
  
Fighting Style: Street
+
{{MoveListTable2|
 
+
{{MoveListRow|'''Grab Move'''|Migraine (English)<br/>Wanpaku Sekkan 腕白せっかん (Japanese)
Hobby: Breakdancing
+
}}
 
+
{{MoveListRow|'''Blitz'''|Flying Headbutt|In MD ''SoR2'', Skate's blitz is called ''Super Dash'' in English, not Flying Headbutt, and ''Dynamite Headbutt'' ダイナマイトヘッドバット in Japanese.
 
+
}}
'''Grab Move''': Migraine (English) / Wanpaku Sekkan 腕白せっかん (Japanese)
+
{{MoveListRow|'''Defensive Special'''|Spinning Attack (English)<br/>Spin Attack スピンアタック (Japanese)|In MD ''SoR2'' and MD ''SoR3'', Skate's defensive special is called ''Double Spin Kick'', not Spinning Attack. The in-game Extra section actually also displays the name used in MD ''SoR2'' and MD ''SoR3''.
 
+
}}
'''Blitz''': Super Dash (English) / Dynamite Head Butt (Japanese)
+
{{MoveListRow|'''Offensive Special'''|''SoR2'': Corkscrew Kick<br/>''SoR3'': Skating Fist Fury (English)<br/>''SoR3'': Nakijyakuri Punch 泣きじゃくりパンチ (Japanese)
 
+
}}
'''Defensive Special''': Double Spin Kick
+
{{MoveListRow|'''Star Move'''|''SoR2'': Breakdance<br/>''SoR3'': Ground Roll Smash (English)<br/>''SoR3'': Do Roll Smash ドロールスマッシュ (Japanese)|It looks like the Japanese name ''Do Roll Smash'' is a result of a spelling error while attempting to shorten the move name by removing ''Ground''.
 +
}}
 +
}}
  
'''Offensive Special''': Corkscrew Kick (''SoR2'') ; Nakijyakuri Punch 泣きじゃくりパンチ (''SoR3'')
 
  
'''Star Move''': ''Double Spin Kick variant'' (''SoR2'') ; ''Rolling Head Butt variant'' (''SoR3'')
+
The move name discrepancies between ''SoR4'' and ''SoR2/3'' is probably due to the fact that the development team took this [https://gamefaqs.gamespot.com/genesis/586496-streets-of-rage-3/faqs/2863 move list guide at GameFaqs] by KageKaze (Troy Ludwig) as a reference while developing the ''Mr. X Nightmare'' DLC. The author of this FAQ took quite some liberties while naming some moves.
 
 
 
 
Skate is a typical teenager. He keeps up with the latest styles and is slightly rebellious. He looks up to his big brother Adam, who is also his mentor and helps him train in martial arts.
 
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Max Thunder
 
| title=Max Thunder
| sprite={{Sprite|SoR2 Max portrait.png}}
+
| sprite={{Sprite|SoR4 DLC Max mugshot.png}}<br/>{{Sprite|SoR2 Max portrait.png}}
| desc=Occupation: Pro wrestler
+
| desc=<nowiki> </nowiki>
 +
*Occupation: Pro wrestler
 +
*Fighting Style: Wrestling
 +
*Hobby: Bodybuilding
  
Fighting Style: Wrestling
+
{{MoveListTable2|
 
+
{{MoveListRow|'''Grab Moves'''|Bear Hug, Thunder Body Slam, Atomic Drop
Hobby: Bodybuilding
+
}}
 
+
{{MoveListRow|'''Blitz'''|''SoR2'': Sliding Tackle<br/>''SoR4'': Power Slide|In MD ''SoR2'', Max's blitz is called ''Power Slide'' in English, not Sliding Tackle, and ''Sliding Scissors'' スライディングシザース in Japanese. The in-game Extra section actually also displays the name used in MD ''SoR2''.
 
+
}}
'''Grab Moves''': Bear Hug, Thunder Body Slam, Atomic Drop
+
{{MoveListRow|'''Defensive Special'''|Spinning Knuckle Bomb|In MD ''SoR2'', Max's defensive special is simply called ''Knuckle Bomb'' in English and ''Bomber Knuckle'' ボンバーナックル in Japanese. The in-game Extra section displays ''Spinning Knuckle Bomb'' in English and ''Bomber Knuckle'' ボンバーナックル in Japanese.<br/><br/>In ''SoR4'', the move selection window in the character selection screen in Japanese actually shows Max's defensive special as ''Spinning Knuckle Bomb'' スピニングナックルボム for ''SoR2'' Max but simply ''Spinning Knuckle'' スピニングナックル for ''SoR4'' Max.
 
+
}}
'''Blitz''': Power Slide (English) / Sliding Scissors (Japanese)
+
{{MoveListRow|'''Offensive Special'''|Thunder Tackle
 
+
}}
'''Defensive Special''': Spinning Knuckle Bomb (English, it's simply named "Knuckle Bomb" in ''SoR2'') / Bomber Knuckle (Japanese)
+
{{MoveListRow|'''Air Special'''|Body Slam
 
+
}}
'''Offensive Special''': Thunder Tackle
+
{{MoveListRow|'''Star Move'''|''SoR2'': Giant Swing<br/>''SoR4'': Thunder Strikes (English)<br/>''SoR4'': Thunder Strike サンダーストライク (Japanese)
 
+
}}
'''Star Move''': ''Spinning Knuckle Bomb variant''
+
}}
 
 
 
 
Kicked out of the Pro Wrestling association because he refused to throw a fight, he joined Axel and Blaze to get rid of the syndicate and also show his friends what a real German suplex is.
 
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Dr. Gilbert Zan
 
| title=Dr. Gilbert Zan
 
| sprite={{Sprite|SoR3 Zan portrait.png}}
 
| sprite={{Sprite|SoR3 Zan portrait.png}}
| desc=Occupation: Scientist
+
| desc=<nowiki> </nowiki>
 +
*Occupation: Scientist
 +
*Fighting Style: Science
 +
*Hobby: Bowling
  
Fighting Style: Science
+
{{MoveListTable2|
 +
{{MoveListRow|'''Weapon Throwing Move'''|Energy Ball Toss (English)<br/>Energy Shot エナジーショット (Japanese)
 +
}}
 +
{{MoveListRow|'''Blitz'''|Elbow Slam Shield (English)<br/>Energy Slam エナジースラム (Japanese)|The in-game Extra section in Japanese follows the original MD ''SoR3'' move names: ''[https://en.wikipedia.org/wiki/Pierre_Vernier Vernier] Tackle'' バーニアタックル.<br/><br/>The in-game Extra section in English displays completely different names: ''Mach Dash''.
 +
}}
 +
{{MoveListRow|'''Defensive Special'''|Shock Treatment (English)<br/>Power Spark パワースパーク (Japanese)|The in-game Extra section in Japanese follows the original MD ''SoR3'' move names: ''Power Spark'' パワースパーク.<br/><br/>The in-game Extra section in English displays completely different names: ''Electric Body''.
 +
}}
 +
{{MoveListRow|'''Offensive Special'''|Electric Grab|The in-game Extra section in Japanese follows the original MD ''SoR3'' move names: ''Thunder Bolt'' サンダーボルト.<br/><br/>The in-game Extra section in English displays completely different names: ''Electric Reach''.
 +
}}
 +
{{MoveListRow|'''Star Move'''|Super Shield Charge (English)<br>Super Charge スーパーチャージ (Japanese)
 +
}}
 +
}}
  
Hobby: Bowling
 
  
 +
All the English names of Zan's moves are creation of ''SoR4'' as both the North American and European manuals of MD ''SoR3'' didn't name any moves.
  
'''Weapon Throwing Move''': Energy Ball Toss (English) / Energy Shot (Japanese)
+
The move name discrepancies between the different menus in ''SoR4'' is probably due to the fact that the development team took this first [https://gamefaqs.gamespot.com/genesis/586496-streets-of-rage-3/faqs/19717 move list guide at GameFaqs] by Truncated (Anton Berglin) as a reference during the development of the original game and then this second [https://gamefaqs.gamespot.com/genesis/586496-streets-of-rage-3/faqs/2863 move list guide] by KageKaze (Troy Ludwig) while developing the ''Mr. X Nightmare'' DLC. The authors of those FAQs surely didn't have access to the Japanese version of the game and thus came up with their own names for Zan's special moves.
 +
}}
 +
{{InfoRow
 +
| title=Roo (English) / Victy (Japanese)
 +
| sprite={{Sprite|SoR3 Roo portrait.png}}
 +
| desc=As a throwback to ''SoR3'', in the ''Mr X Nightmare'' DLC, Roo is only accessible through a cheat code.
  
'''Blitz''': Mach Dash (English) / [https://en.wikipedia.org/wiki/Pierre_Vernier Vernier] Tackle (Japanese)
 
  
'''Defensive Special''': Electric Body (English) / Power Spike (Japanese)
+
{{MoveListTable2|
 
+
{{MoveListRow|'''Blitz'''|Handbrake
'''Offensive Special''': Electric Reach (English) / Thunder Bolt (Japanese)
+
}}
 
+
{{MoveListRow|'''Defensive Special'''|Somersault Tail Whip (English)<br/>Somersault Tail サマーソルトテール (Japanese)
'''Star Move''': ''a combo of Electric Body and Mach Booster''
+
}}
 +
{{MoveListRow|'''Offensive Special'''|Hurricane Kick
 +
}}
 +
{{MoveListRow|'''Air Special'''|Air Tail Whip
 +
}}
 +
{{MoveListRow|'''Star Move'''|Here Comes Bruce (English)<br/>Bruce ブルース (Japanese)|This moves is about invoking the clown that appears along Roo in ''SoR3''. He cannot invoke more than 9 clowns simultaneously as the 10th invoked clown explodes killing all the other clowns in the process.<br/><br/>While the name of the clown is indeed Bruce in ''Streets of Rage 3'', he's actually called Danch in ''Bare Knuckle III'', making the move's Japanese name wrong for those knowing this fact.<br/><br/>Both Chinese localisations translated Bruce with the Chinese name of [https://en.wikipedia.org/wiki/Bruce_Lee Bruce Lee] i.e. Lǐ Xiǎolóng 李小龍.
 +
}}
 +
}}
  
<nowiki>*</nowiki> All the English names of Zan's moves are creation of ''SoR4'' as both the North American and European manuals of ''SoR3'' didn't name any moves.
 
  
 
+
A localization bug makes Roo remain as Roo-SOR3 in Japanese and Korean but he does become Victy-BK3 in Simplified and Traditional Chinese.
Dr. Gilbert Zan is a scientist, former Syndicate member, and the one who discovered the element Rakushin.
 
 
 
After the Syndicate betrayed him, he was forced to become a cyborg. He then contacted Blaze Fielding to get payback.
 
 
 
Now he helps people and tries to undo what he did while in the Syndicate's employ. In particular, he built Floyd's arms.
 
 
}}
 
}}
 
}}
 
}}
Line 459: Line 492:
 
By default, the 2 health items are set to roasted chickens and apples but they can be separately changed to any other equivalent food items.
 
By default, the 2 health items are set to roasted chickens and apples but they can be separately changed to any other equivalent food items.
  
{{InfoTable|imagewidths=100|align=center|
+
{{InfoTable|align=center|
 
{{InfoRow
 
{{InfoRow
 
| title=Health items, Streets of Rage style
 
| title=Health items, Streets of Rage style
| sprite={{Sprite|SoR4 Chicken Sprite.png|0.5}}{{Sprite|SoR4 Apple Sprite.png|0.5}}
+
| image=SoR4 Chicken Sprite.png
| desc='''Roasted Chicken''': full health refill, +1000 Points at full health.<br/>'''Apple''': small health refill, +300 Points at full health.
+
| image2=SoR4 Apple Sprite.png
 +
| imagescale=0.5
 +
| minwidth=200
 +
| desc='''Roast Chicken''': full health refill, +1000 Points at full health.<br/>'''Apple''': small health refill, +300 Points at full health.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Health items, Japanese style
 
| title=Health items, Japanese style
| sprite={{Sprite|SoR4 Ramen Sprite.png|0.5}}{{Sprite|SoR4 Onigiri Sprite.png|0.5}}
+
| image=SoR4 Ramen Sprite.png
| desc='''Big bowl of Ramen''': full health refill, +1000 Points at full health.<br/>'''Onigiri''': small health refill, +300 Points at full health.
+
| image2=SoR4 Onigiri Sprite.png
 +
| imagescale=0.5
 +
| desc='''Big bowl of Ramen''' (''Ramen'' ラーメン in Japanese): full health refill, +1000 Points at full health.<br/>'''Rice Ball''' (''Onigiri'' <ruby>御握り <rp>(</rp><rt>おにぎり</rt><rp>)</rp></ruby> in Japanese): small health refill, +300 Points at full health.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Health items, French style
 
| title=Health items, French style
| sprite={{Sprite|SoR4 RoastBeef Sprite.png|0.5}}{{Sprite|SoR4 Croissant Sprite.png|0.5}}
+
| image=SoR4 RoastBeef Sprite.png
 +
| image2=SoR4 Croissant Sprite.png
 +
| imagescale=0.5
 
| desc='''Roast Beef''' (''Rosbif'' in French): full health refill, +1000 Points at full health.<br/>'''Croissant''': small health refill, +300 Points at full health.
 
| desc='''Roast Beef''' (''Rosbif'' in French): full health refill, +1000 Points at full health.<br/>'''Croissant''': small health refill, +300 Points at full health.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Health items, Quebec style
 
| title=Health items, Quebec style
| sprite={{Sprite|SoR4 Poutine Sprite.png|0.5}}{{Sprite|SoR4 Bagel Sprite.png|0.5}}
+
| image=SoR4 Poutine Sprite.png
 +
| image2=SoR4 Bagel Sprite.png
 +
| imagescale=0.5
 
| desc='''Poutine''': full health refill, +1000 Points at full health.<br/>'''Montreal Bagels''': small health refill, +300 Points at full health.
 
| desc='''Poutine''': full health refill, +1000 Points at full health.<br/>'''Montreal Bagels''': small health refill, +300 Points at full health.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Health items, Fast-food style
 
| title=Health items, Fast-food style
| sprite={{Sprite|SoR4 BurgerFrenchFries Sprite.png|0.5}}{{Sprite|SoR4 PizzaSlice Sprite.png|0.5}}
+
| image=SoR4 BurgerFrenchFries Sprite.png
| desc='''Burger & French Fries (U.S.) / Chips (U.K.)''': full health refill, +1000 Points at full health.<br/>'''Pizza Slice''': small health refill, +300 Points at full health.
+
| image2=SoR4 PizzaSlice Sprite.png
 +
| imagescale=0.5
 +
| desc='''Burger & French Fries (US)/Chips (UK)''': full health refill, +1000 Points at full health.<br/>'''Pizza Slice''': small health refill, +300 Points at full health.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Health items, Vegeterian style
 
| title=Health items, Vegeterian style
| sprite={{Sprite|SoR4 Salad Sprite.png|0.5}}{{Sprite|SoR4 Tofu Sprite.png|0.5}}
+
| image=SoR4 Salad Sprite.png
 +
| image2=SoR4 Tofu Sprite.png
 +
| imagescale=0.5
 
| desc='''Big bowl of Salad''': full health refill, +1000 Points at full health.<br/>'''Tofu''': small health refill, +300 Points at full health.
 
| desc='''Big bowl of Salad''': full health refill, +1000 Points at full health.<br/>'''Tofu''': small health refill, +300 Points at full health.
 +
}}
 +
{{InfoRow
 +
| title=Health items, Delicacy style (added in 2021-07-15 patch)
 +
| image=SoR4 Lobster Sprite.png
 +
| image2=SoR4 Caviar Sprite.png
 +
| imagescale=0.5
 +
| desc='''Lobster''': full health refill, +1000 Points at full health.<br/>'''Caviar''': small health refill, +300 Points at full health.
 +
}}
 +
{{InfoRow
 +
| title=Health items, Fruit style (added in 2021-07-15 patch)
 +
| image=SoR4 Fruits Sprite.png
 +
| image2=SoR4 Pineapple Sprite.png
 +
| imagescale=0.5
 +
| desc='''Basket of Fruits''': full health refill, +1000 Points at full health.<br/>'''Pineapple''': small health refill, +300 Points at full health.
 +
}}
 +
{{InfoRow
 +
| title=Health items, English pub style (added in 2021-07-15 patch)
 +
| image=SoR4 ChickenWings Sprite.png
 +
| image2=SoR4 Egg Sprite.png
 +
| imagescale=0.5
 +
| desc='''Bucket of Chicken Wings''': full health refill, +1000 Points at full health.<br/>'''Fried Eggs and Sausage Breakfast''': small health refill, +300 Points at full health.
 +
}}
 +
{{InfoRow
 +
| title=Health items, Vietnamese style (added in 2021-07-15 patch)
 +
| image=SoR4 Durian Sprite.png
 +
| image2=SoR4 Nem Sprite.png
 +
| imagescale=0.5
 +
| desc='''Durian''' (''Sầu Riêng'' in Vietnamese): full health refill, +1000 Points at full health.<br/>'''Fried Spring Rolls''' (''Nem Rán'' in N. Vietnam or ''Chả Giò'' in S. Vietnam): small health refill, +300 Points at full health.
 +
}}
 +
{{InfoRow
 +
| title=Health items, misc. (added in 2021-07-15 patch)
 +
| image=SoR4 Couscous Sprite.png
 +
| image2=SoR4 25AnniversaryCake Sprite.png
 +
| imagescale=0.5
 +
| desc='''Couscous''': full health refill, +1000 Points at full health.<br/>'''25th Anniversary Cake''': full health refill, +1000 Points at full health.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Money Bag
 
| title=Money Bag
| sprite={{Sprite|SoR4 MoneyBag Sprite.png|0.5}}
+
| image=SoR4 MoneyBag Sprite.png
 +
| imagescale=0.5
 
| desc=+200 Points
 
| desc=+200 Points
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Money Case
 
| title=Money Case
| sprite={{Sprite|SoR4 MoneyCase Sprite.png|0.5}}
+
| image=SoR4 MoneyCase Sprite.png
 +
| imagescale=0.5
 
| desc=+500 Points
 
| desc=+500 Points
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Star
 
| title=Star
| sprite={{Sprite|SoR4 Star Sprite.png|0.5}}
+
| image=SoR4 Star Sprite.png
 +
| imagescale=0.5
 
| desc=+1 run of the Star move
 
| desc=+1 run of the Star move
 
}}
 
}}
Line 508: Line 592:
  
 
===Weapons===
 
===Weapons===
The 30 kinds of weapons in ''SoR4'' are classified following 4 different types (melee, non-lethal, less-lethal and projectile) associated with 3 different ranges (short, mid-range and long):
+
The 30 kinds of weapons in ''SoR4'' are classified into 4 different types (melee, non-lethal, less-lethal, and projectile) associated with 3 different ranges (short, mid-range, and long):
 
*Projectile weapons always get automatically thrown at enemies, with long-range projectiles going through the whole screen,
 
*Projectile weapons always get automatically thrown at enemies, with long-range projectiles going through the whole screen,
 
*The 3 other kinds of weapons remain in hands when attacking but have different effects when trying to perform a Blitz:
 
*The 3 other kinds of weapons remain in hands when attacking but have different effects when trying to perform a Blitz:
:*''SoR4'' incarnations can perform 2 types of thrusts with melee weapons, depending on their ranges,
+
:*Most ''SoR4'' incarnations can perform 2 types of thrusts with melee weapons, depending on their ranges,
:*''SoR3'' incarnations can perform 2 types of bladed Blitzes with melee and less-lethal weapons, again depending on their ranges.
+
:*''SoR3'' incarnations can perform 2 types of weapon blitz moves with melee and less-lethal weapons, again depending on their ranges.
 +
The free patch of 15 July 2021 added 7 new kinds of weapons in the Story mode.
  
{| class="responsive prettytable"
+
{| class="prettytable sortable"
 
  |-
 
  |-
  !
+
  ! class="unsortable"|Image
 
  ! Weapon
 
  ! Weapon
 
  ! Type
 
  ! Type
 
  ! Range
 
  ! Range
 +
! Effect
 +
! Comments
 
  |-
 
  |-
  | {{sprite|SoR4 Knife Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 Knife Sprite.png|0.5}}
 
  | Knife
 
  | Knife
 
  | Melee
 
  | Melee
 
  | Short
 
  | Short
 +
|
 +
|
 
  |-
 
  |-
  | {{sprite|SoR4 LeadPipe Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 LeadPipe Sprite.png|0.5}}
 
  | Lead Pipe
 
  | Lead Pipe
 
  | Melee
 
  | Melee
 
  | Long
 
  | Long
 +
|
 +
|
 
  |-
 
  |-
  | {{sprite|SoR4 Taser Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 Taser Sprite.png|0.5}}
 
  | Taser
 
  | Taser
 
  | Non-Lethal
 
  | Non-Lethal
 
  | Short
 
  | Short
 +
| Electricity
 
  |-
 
  |-
  | {{sprite|SoR4 Nightstick Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 Nightstick Sprite.png|0.5}}
 
  | Nightstick
 
  | Nightstick
 
  | Less-Lethal
 
  | Less-Lethal
 
  | Long
 
  | Long
 +
|
 +
|
 +
|-
 +
| {{scaleimage|SoR4 GolfClub Sprite.png|0.5}}
 +
| Golf Club
 +
| Melee
 +
| Long
 +
|
 +
|Added in 2021-07-15 patch.
 
  |-
 
  |-
  | {{sprite|SoR4 Bottle Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 Umbrella Sprite.png|0.5}}
 +
| Umbrella
 +
| Melee
 +
| Long
 +
|
 +
|Added in 2021-07-15 patch.
 +
|-
 +
| {{scaleimage|SoR4 Bottle Sprite.png|0.5}}
 
  | Bottle
 
  | Bottle
 
  | Melee
 
  | Melee
 
  | Long
 
  | Long
 +
|
 +
|
 
  |-
 
  |-
  | {{sprite|SoR4 BrokenBottle Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 BrokenBottle Sprite.png|0.5}}
 
  | Broken Bottle
 
  | Broken Bottle
 
  | Melee
 
  | Melee
 
  | Short
 
  | Short
 +
|
 +
|
 
  |-
 
  |-
  | {{sprite|SoR4 BaseballBat Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 BaseballBat Sprite.png|0.5}}
 
  | Baseball Bat
 
  | Baseball Bat
 
  | Melee
 
  | Melee
 
  | Long
 
  | Long
 +
|
 +
|
 
  |-
 
  |-
  | {{sprite|SoR4 Grenade Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 Grenade Sprite.png|0.5}}
 
  | Grenade
 
  | Grenade
 
  | Projectile
 
  | Projectile
 
  | Short
 
  | Short
 +
| Explosion
 +
|
 
  |-
 
  |-
  | {{sprite|SoR4 AcidBeaker Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 AcidBeaker Sprite.png|0.5}}
  | Acid Beaker
+
  | Toxic Beaker
 
  | Projectile
 
  | Projectile
 
  | Short
 
  | Short
 +
| Toxicity
 
  |-
 
  |-
  | {{sprite|SoR4 SnookerCue Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 SnookerCue Sprite.png|0.5}}
 
  | Snooker Cue
 
  | Snooker Cue
 
  | Melee
 
  | Melee
 
  | Long
 
  | Long
 +
|
 +
|
 
  |-
 
  |-
  | {{sprite|SoR4 BrokenCue Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 BrokenCue Sprite.png|0.5}}
 
  | Broken Cue
 
  | Broken Cue
 
  | Melee
 
  | Melee
 
  | Short
 
  | Short
 +
|
 +
|
 
  |-
 
  |-
  | {{sprite|SoR4 SnookerBall Sprite.png|0.0625}}
+
  | {{scaleimage|SoR4 SnookerBall Sprite.png|0.0625}}
 
  | Snooker Ball
 
  | Snooker Ball
 
  | Projectile
 
  | Projectile
 
  | Long
 
  | Long
 +
|
 
  |-
 
  |-
  | {{sprite|SoR4 FireBeaker Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 FireBeaker Sprite.png|0.5}}
 
  | Fire Beaker
 
  | Fire Beaker
 
  | Projectile
 
  | Projectile
 
  | Short
 
  | Short
 +
| Fire
 +
|
 
  |-
 
  |-
  | {{sprite|SoR4 BarbonBikeFrame Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 BarbonBikeFrame Sprite.png|0.5}}
 
  | Barbon's Bike Frame
 
  | Barbon's Bike Frame
 
  | Melee
 
  | Melee
 
  | Long
 
  | Long
 +
|
 +
|
 
  |-
 
  |-
  | {{sprite|SoR4 Boomerang Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 Boomerang Sprite.png|0.5}}
 
  | Boomerang
 
  | Boomerang
 
  | Projectile
 
  | Projectile
 
  | Mid
 
  | Mid
 +
|
 +
|
 
  |-
 
  |-
  | {{sprite|SoR4 Katana Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 Katana Sprite.png|0.5}}
 
  | Katana
 
  | Katana
 
  | Melee
 
  | Melee
 
  | Long
 
  | Long
 +
|
 +
|
 
  |-
 
  |-
  | {{sprite|SoR4 Sai Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 Sai Sprite.png|0.5}}
 
  | Sai
 
  | Sai
 
  | Melee
 
  | Melee
 
  | Short
 
  | Short
 +
|
 +
|
 
  |-
 
  |-
  | {{sprite|SoR4 RoadSign Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 RoadSign Sprite.png|0.5}}
 
  | Road Sign
 
  | Road Sign
 
  | Melee
 
  | Melee
 
  | Long
 
  | Long
 +
|
 +
|
 
  |-
 
  |-
  | {{sprite|SoR4 Cleaver Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 Cleaver Sprite.png|0.5}}
 
  | Cleaver
 
  | Cleaver
 
  | Melee
 
  | Melee
 
  | Long
 
  | Long
 +
|
 +
|
 
  |-
 
  |-
  | {{sprite|SoR4 Halberd Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 Eel Sprite.png|0.5}}
 +
| Eel
 +
| Melee
 +
| Long
 +
| Electricity
 +
|Added in 2021-07-15 patch.
 +
|-
 +
| {{scaleimage|SoR4 ChiliPepper Sprite.png|0.5}}
 +
| Chili Pepper
 +
| Projectile
 +
| Short
 +
| Fire
 +
|Added in 2021-07-15 patch.
 +
|-
 +
| {{scaleimage|SoR4 Fugu Sprite.png|0.5}}
 +
| Fugu
 +
| Melee
 +
| Short
 +
| Toxicity
 +
|Added in 2021-07-15 patch.
 +
|-
 +
| {{scaleimage|SoR4 DurianWeapon Sprite.png|0.5}}
 +
| Durian
 +
| Melee
 +
| Long
 +
|
 +
|Added in 2021-07-15 patch.
 +
|-
 +
| {{scaleimage|SoR4 Halberd Sprite.png|0.5}}
 
  | Halberd
 
  | Halberd
 
  | Melee
 
  | Melee
 
  | Long
 
  | Long
 +
|
 +
|
 
  |-
 
  |-
  | {{sprite|SoR4 GoldenChickenSculpture Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 BlueChineseSword Sprite.png|0.5}}
 +
| Blue Chinese Sword
 +
| Melee
 +
| Long
 +
|
 +
|Added in 2021-07-15 patch.
 +
|-
 +
| {{scaleimage|SoR4 RedChineseSword Sprite.png|0.5}}
 +
| Red Chinese Sword
 +
| Melee
 +
| Long
 +
|
 +
|Added in 2021-07-15 patch.
 +
|-
 +
| {{scaleimage|SoR4 GoldenChickenSculpture Sprite.png|0.5}}
 
  | Golden Chicken Sculpture
 
  | Golden Chicken Sculpture
 
  | Projectile
 
  | Projectile
 
  | Long
 
  | Long
 +
|
 +
|
 
  |-
 
  |-
  | {{sprite|SoR4 FloorMop Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 FloorMop Sprite.png|0.5}}
 
  | Floor Mop
 
  | Floor Mop
 
  | Melee
 
  | Melee
 
  | Long
 
  | Long
 +
|
 
  |-
 
  |-
  | {{sprite|SoR4 NailBat Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 NailBat Sprite.png|0.5}}
 
  | Nail Bat
 
  | Nail Bat
 
  | Melee
 
  | Melee
 
  | Long
 
  | Long
 +
|
 +
|
 
  |-
 
  |-
  | {{sprite|SoR4 Hammer Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 Hammer Sprite.png|0.5}}
 
  | Claw Hammer
 
  | Claw Hammer
 
  | Less-Lethal
 
  | Less-Lethal
 
  | Long
 
  | Long
 +
|
 +
|
 
  |-
 
  |-
  | {{sprite|SoR4 Sledgehammer Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 Sledgehammer Sprite.png|0.5}}
 
  | Sledgehammer
 
  | Sledgehammer
 
  | Melee
 
  | Melee
 
  | Long
 
  | Long
 +
|
 +
|
 
  |-
 
  |-
  | {{sprite|SoR4 Brick Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 Brick Sprite.png|0.5}}
 
  | Brick
 
  | Brick
 
  | Projectile
 
  | Projectile
 
  | Long
 
  | Long
 +
|
 +
|
 
  |-
 
  |-
  | {{sprite|SoR4 ElectricBeaker Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 ElectricBeaker Sprite.png|0.5}}
 
  | Electric Beaker
 
  | Electric Beaker
 
  | Projectile
 
  | Projectile
 
  | Short
 
  | Short
 +
| Electricity
 +
|
 
  |-
 
  |-
  | {{sprite|SoR4 Sword Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 Sword Sprite.png|0.5}}
 
  | Sword
 
  | Sword
 
  | Melee
 
  | Melee
 
  | Long
 
  | Long
 +
|
 +
|
 
  |-
 
  |-
  | {{sprite|SoR4 MorningStar Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 MorningStar Sprite.png|0.5}}
 
  | Morning Star
 
  | Morning Star
 
  | Melee
 
  | Melee
 
  | Long
 
  | Long
 +
|
 +
|
 
  |-
 
  |-
  | {{sprite|SoR4 Shuriken Sprite.png|0.5}}
+
  | {{scaleimage|SoR4 Shuriken Sprite.png|0.5}}
 
  | Shuriken
 
  | Shuriken
 
  | Projectile
 
  | Projectile
 
  | Long
 
  | Long
 +
|
 +
|
 
  |}
 
  |}
  
Line 675: Line 874:
 
As any beat'em up, ''SoR4'' lore contains several basic types of enemies then declined over several variations.
 
As any beat'em up, ''SoR4'' lore contains several basic types of enemies then declined over several variations.
  
{{InfoTable|
+
{{InfoTable|align=center|
 
{{InfoRow
 
{{InfoRow
 
| title=Galsia
 
| title=Galsia
| sprite={{Sprite|SoR4 Galsia mugshot.png}}
+
| image=SoR4 Sprite Galsia.png
 +
| image2=SoR4 Sprite BT.png
 +
| image3=SoR4 Sprite Brash.png
 +
| imagebreak3=yes
 +
| image4=SoR4 Sprite Garam.png
 +
| image5=SoR4 Sprite Jonathan.png
 +
| image6=SoR4 Sprite Joseph.png
 +
| imagescale=0.33
 
| desc=Galsia is a common street punk, one of the few recurring enemies from the first ''SoR''. Pretty harmless alone, he excels in groups or with short-range weapons like knives.
 
| desc=Galsia is a common street punk, one of the few recurring enemies from the first ''SoR''. Pretty harmless alone, he excels in groups or with short-range weapons like knives.
  
The variants B.T., Joseph, Jonathan, Garam and Brash behave the same way.
+
The variants B.T., Joseph, Jonathan, Garam, and Brash behave the same way.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Donovan
 
| title=Donovan
| sprite={{Sprite|SoR4 Donovan mugshot.png}}
+
| image=SoR4 Sprite Donovan.png
 +
| image2=SoR4 Sprite Altet.png
 +
| image3=SoR4 Sprite Gudden.png
 +
| image4=SoR4 Sprite Z.png
 +
| imagescale=0.33
 
| desc=Donovan is a skinhead wearing sunglasses, recurring since ''SoR2''. He has a powerful anti-air uppercut and specializes in long-range weapons like pipes.
 
| desc=Donovan is a skinhead wearing sunglasses, recurring since ''SoR2''. He has a powerful anti-air uppercut and specializes in long-range weapons like pipes.
  
The variants Altet, Gudden and Z behave the same way.
+
The variants Altet, Gudden, and Z behave the same way.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Signal Gang
 
| title=Signal Gang
| sprite={{Sprite|SoR4 YSignal mugshot.png}}
+
| image=SoR4 Sprite YSignal.png
| desc=Another recurring enemy since the first ''Streets of Rage''. His patterns didn't change since: this mohawk punk always tries to slide attack or throw players in the air. Y. Signal stands for Yellow Signal after his coat colour.
+
| image2=SoR4 Sprite GSignal.png
 +
| image3=SoR4 Sprite RSignal.png
 +
| image4=SoR4 Sprite DSignal.png
 +
| imagescale=0.33
 +
| desc=Another recurring enemy since the first ''Streets of Rage''. His patterns didn't change since: this mohawk punk always tries to slide attack or throw players in the air. Y. Signal stands for Yellow Signal after his coat color.
  
The variants G. Signal (green), R. Signal (red) and D. Signal (cyan? This should be C. instead of D.) behave the same way.
+
The variants G. Signal (green), R. Signal (red), and D. Signal (cyan? This should be C. instead of D.) behave the same way.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Koobo
 
| title=Koobo
| sprite={{Sprite|SoR4 Koobo mugshot.png}}
+
| image=SoR4 Sprite Koobo.png
 +
| image2=SoR4 Sprite Baabo.png
 +
| imagescale=0.33
 
| desc=Koobo is a cyborg with mechanic legs wearing a skull mask. With his kinetic abilities, he can throw all the weapons on stage at you and strike by slamming the floor after high jumps.
 
| desc=Koobo is a cyborg with mechanic legs wearing a skull mask. With his kinetic abilities, he can throw all the weapons on stage at you and strike by slamming the floor after high jumps.
  
Line 706: Line 922:
 
{{InfoRow
 
{{InfoRow
 
| title=Dylan
 
| title=Dylan
| sprite={{Sprite|SoR4 Dylan mugshot.png}}
+
| image=SoR4 Sprite Dylan.png
| desc=Dylan is a shirtless hoodlum, specialised in straight kicks and headbutt. He keeps his hands in his pockets all the time.
+
| image2=SoR4 Sprite Kevin.png
 +
| image3=SoR4 Sprite Francis.png
 +
| image4=SoR4 Sprite Brandon.png
 +
| imagescale=0.33
 +
| desc=Dylan is a shirtless hoodlum, specialized in straight kicks and headbutts. He keeps his hands in his pockets all the time.
  
The variants Kevin, Francis and Brandon behave the same way but they can also perform a series of three kicks reaching you from far away.
+
The variants Kevin, Francis, and Brandon behave the same way but they can also perform a series of three kicks reaching you from far away.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Feroccio
 
| title=Feroccio
| sprite={{Sprite|SoR4 Feroccio mugshot.png}}
+
| image=SoR4 Sprite Feroccio.png
 +
| image2=SoR4 Sprite Dick.png
 +
| imagebreak2=yes
 +
| image3=SoR4 Sprite Barney.png
 +
| image4=SoR4 Sprite Lou.png
 +
| imagescale=0.33
 
| desc=Feroccio is the common police officer that usually slugs you to the gut.
 
| desc=Feroccio is the common police officer that usually slugs you to the gut.
  
Line 731: Line 956:
  
  
The name Murphy again comes from a character from the old ''Streets of Rage'' comics, with the character design inspired from the cop helping you with a bazooka in ''SoR''. But this name is also a throwback to the main character of Robocop, Alex Murphy.
+
The name Murphy again comes from a character from the old ''Streets of Rage'' comics, with the character design inspired by the cop helping you with a bazooka in ''SoR''. But this name is also a throwback to the main character of Robocop, Alex Murphy.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Big Ben
 
| title=Big Ben
| sprite={{Sprite|SoR4 BigBen mugshot.png}}
+
| image=SoR4 Sprite BigBen.png
 +
| image2=SoR4 Sprite Gourmand.png
 +
| imagebreak2=yes
 +
| image3=SoR4 Sprite Anry.png
 +
| image4=SoR4 Sprite Heart.png
 +
| imagescale=0.33
 
| desc=Big Ben is this annoying capped fatty guy, coming after you with a grin and by breathing fire since ''SoR2'' or even ''SoR'' if we consider him being a demoted Bongo, the boss from ''SoR'' round 4.
 
| desc=Big Ben is this annoying capped fatty guy, coming after you with a grin and by breathing fire since ''SoR2'' or even ''SoR'' if we consider him being a demoted Bongo, the boss from ''SoR'' round 4.
  
Line 744: Line 974:
 
{{InfoRow
 
{{InfoRow
 
| title=Garnet
 
| title=Garnet
| sprite={{Sprite|SoR4 Garnet mugshot.png}}
+
| image=SoR4 Sprite Garnet.png
 +
| image2=SoR4 Sprite Ruby.png
 +
| imagebreak2=yes
 +
| image3=SoR4 Sprite Diamond.png
 +
| image4=SoR4 Sprite Pyrop.png
 +
| image5=SoR4 Sprite Saphyr.png
 +
| imagescale=0.33
 
| desc=Garnet is a female punk wearing a bra and jean shorts, around since ''SoR3'' and hassling you with high jumps and drop kicks.
 
| desc=Garnet is a female punk wearing a bra and jean shorts, around since ''SoR3'' and hassling you with high jumps and drop kicks.
  
The variants Ruby, Diamond, Pyrop and Saphyr behave the same way.
+
The variants Ruby, Diamond, Pyrop, and Saphyr behave the same way.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Sugar
 
| title=Sugar
| sprite={{Sprite|SoR4 Sugar mugshot.png}}
+
| image=SoR4 Sprite Sugar.png
 +
| image2=SoR4 Sprite Honey.png
 +
| image3=SoR4 Sprite Caramel.png
 +
| image4=SoR4 Sprite Candy.png
 +
| imagescale=0.33
 
| desc=Sugar is a large female biker that can headbutt you from afar and grab you ending with a piledriver from up close.
 
| desc=Sugar is a large female biker that can headbutt you from afar and grab you ending with a piledriver from up close.
  
The variants Honey, Caramel and Candy have a longer reach.
+
The variants Honey, Caramel, and Candy have a longer reach.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Raven
 
| title=Raven
| sprite={{Sprite|SoR4 Raven mugshot.png}}
+
| image=SoR4 Sprite Raven.png
 +
| image2=SoR4 Sprite Condor.png
 +
| image3=SoR4 Sprite Pheasant.png
 +
| image4=SoR4 Sprite Sparrow.png
 +
| imagescale=0.33
 
| desc=Raven is a Muay Thai fighter, back from ''SoR2'', that only uses large kicks and his knees to attack. He only uses his arms to guard against your attacks.
 
| desc=Raven is a Muay Thai fighter, back from ''SoR2'', that only uses large kicks and his knees to attack. He only uses his arms to guard against your attacks.
  
The variants Condor, Pheasant and Sparrow behave pretty much the same way.
+
The variants Condor, Pheasant, and Sparrow behave pretty much the same way.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Goro
 
| title=Goro
| sprite={{Sprite|SoR4 Goro mugshot.png}}
+
| image=SoR4 Sprite Goro.png
 +
| image2=SoR4 Sprite Dokuja.png
 +
| imagescale=0.33
 
| desc=Goro is a bold karateka that prepares most of his dashing punches with specific stances, letting you know when he will attack. During those stances, only powerful or grappling moves can stop him from full execution.
 
| desc=Goro is a bold karateka that prepares most of his dashing punches with specific stances, letting you know when he will attack. During those stances, only powerful or grappling moves can stop him from full execution.
  
Line 772: Line 1,018:
 
{{InfoRow
 
{{InfoRow
 
| title=Victoria
 
| title=Victoria
| sprite={{Sprite|SoR4 Victoria mugshot.png}}
+
| image=SoR4 Sprite Victoria.png
| desc=Victoria is a female punk wearing a spiked leather jacket and sunglasses. She throws beakers at you containing chemicals making fire after the beaker gets broken.
+
| image2=SoR4 Sprite Elizabeth.png
 +
| image3=SoR4 Sprite Margaret.png
 +
| image4=SoR4 Sprite Anne.png
 +
| imagescale=0.33
 +
| desc=Victoria is a female punk wearing a spiked leather jacket and sunglasses. She throws beakers at you containing chemicals making a fire after the beaker gets broken.
  
 
The variant Elizabeth throws beakers containing acid, Margaret throws grenades instead, and Anne throws beakers with electric effects.
 
The variant Elizabeth throws beakers containing acid, Margaret throws grenades instead, and Anne throws beakers with electric effects.
Line 779: Line 1,029:
 
{{InfoRow
 
{{InfoRow
 
| title=Gold
 
| title=Gold
| sprite={{Sprite|SoR4 Gold mugshot.png}}
+
| image=SoR4 Sprite Gold.png
| desc=Gold is a bold hitman wearing a two piece suit and sunglasses, returning from ''SoR3''. He fires at you with his gun from afar but can still punch or grapple you from up close.
+
| image2=SoR4 Sprite Silver.png
 +
| image3=SoR4 Sprite Bronze.png
 +
| image4=SoR4 Sprite Iron.png
 +
| imagescale=0.33
 +
| minwidth=328
 +
| desc=Gold is a bald hitman wearing a two-piece suit and sunglasses, returning from ''SoR3''. He fires at you with his gun from afar but he cannot punch or grapple you anymore.
  
The variants Silver, Bronze and Iron behave the same way.
+
The variants Silver, Bronze, and Iron behave the same way.
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Queen
 
| title=Queen
| sprite={{Sprite|SoR4 Queen mugshot.png}}
+
| image=SoR4 Sprite Queen.png
 +
| image2=SoR4 Sprite Belle.png
 +
| image3=SoR4 Sprite Stiletto.png
 +
| imagescale=0.33
 
| desc=Queen wears a dominatrix leather suit and hits you with her whip. She's a variant of Nora, the boss of round 3.
 
| desc=Queen wears a dominatrix leather suit and hits you with her whip. She's a variant of Nora, the boss of round 3.
  
Line 793: Line 1,051:
 
}}
 
}}
  
===Levels & Soundtrack===
+
===Levels and soundtrack===
 
''SoR4'' is composed of 12 rounds instead of the usual 8 rounds of the original MD trilogy.
 
''SoR4'' is composed of 12 rounds instead of the usual 8 rounds of the original MD trilogy.
 
Four hidden retro stages can only be accessed by hitting arcade cabinets with tasers. This mechanism to electrocute a machine to get unexpected effects is inspired by various fictions from the 90's that often used power surges applied to a machine as a plot device e.g. the manga ''Video Girl Ai'', the TV series ''Weird Science'' or Jackie Chan's movie ''City Hunter''{{ref|1=https://www.youtube.com/watch?v=bSvgeiPtjdo}}.
 
 
  
 
The backgrounds are filled with nods to the popular culture, to the previous games in the series or to the game's development team:
 
The backgrounds are filled with nods to the popular culture, to the previous games in the series or to the game's development team:
Line 811: Line 1,066:
 
:*Some rings from ''[[Sonic the Hedgehog]]'' with Sonic himself performing his signature rolling attack,
 
:*Some rings from ''[[Sonic the Hedgehog]]'' with Sonic himself performing his signature rolling attack,
 
:*Joe Musashi from ''[[Shinobi III]]''.
 
:*Joe Musashi from ''[[Shinobi III]]''.
*At the bar of round 5, Victy / Roo is standing there cleaning a glass,
+
*At the bar of round 5, Roo is standing there cleaning a glass,
 
*In the art gallery of round 8, there are several art pieces referencing:
 
*In the art gallery of round 8, there are several art pieces referencing:
 
:*The crimson beherit from the manga ''Berserk'',
 
:*The crimson beherit from the manga ''Berserk'',
 
:*A purple sculpture referencing a real piece of art, McCarthy's green giant butt plug erected in 2014 in Paris, France, meant to be an abstract Christmas tree,
 
:*A purple sculpture referencing a real piece of art, McCarthy's green giant butt plug erected in 2014 in Paris, France, meant to be an abstract Christmas tree,
:*A portrait of Victy / Roo in Picasso style.
+
:*A portrait of Roo in Picasso style.
 
*The mural right before the lift leading to Max in round 9 is a stylised rendition of the intro in ''SoR2'',
 
*The mural right before the lift leading to Max in round 9 is a stylised rendition of the intro in ''SoR2'',
 
*Some members of the public around the battle ring at the end of round 9 are recognisable:
 
*Some members of the public around the battle ring at the end of round 9 are recognisable:
Line 827: Line 1,082:
  
  
<nowiki>*</nowiki>The tracks given below are directly taken from the game credits available in-game, excepts for those with a reference next to them.
+
Note: the tracks given below are directly taken from the game credits available in-game, except for those with a reference next to them.
  
  
Line 850: Line 1,105:
  
  
<div style="display: inline-block">{{sprite|SoR4 Galsia mugshot.png}}<br/>Galsia</div>
+
<div style="display: inline-block">[[File:SoR4 Galsia mugshot.png]]<br/>Galsia</div>
<div style="display: inline-block">{{sprite|SoR4 BT mugshot.png}}<br/>B.T.</div>
+
<div style="display: inline-block">[[File:SoR4 BT mugshot.png]]<br/>B.T.</div>
<div style="display: inline-block">{{sprite|SoR4 Donovan mugshot.png}}<br/>Donovan</div>
+
<div style="display: inline-block">[[File:SoR4 Donovan mugshot.png]]<br/>Donovan</div>
<div style="display: inline-block">{{sprite|SoR4 YSignal mugshot.png}}<br/>Y. Signal</div>
+
<div style="display: inline-block">[[File:SoR4 YSignal mugshot.png]]<br/>Y. Signal</div>
<div style="display: inline-block">{{sprite|SoR4 GSignal mugshot.png}}<br/>G. Signal</div>
+
<div style="display: inline-block">[[File:SoR4 GSignal mugshot.png]]<br/>G. Signal</div>
<div style="display: inline-block">{{sprite|SoR4 Koobo mugshot.png}}<br/>Koobo</div>
+
<div style="display: inline-block">[[File:SoR4 Koobo mugshot.png]]<br/>Koobo</div>
<div style="display: inline-block">{{sprite|SoR4 Dylan mugshot.png}}<br/>Dylan</div>
+
<div style="display: inline-block">[[File:SoR4 Dylan mugshot.png]]<br/>Dylan</div>
<div style="display: inline-block">{{sprite|SoR4 Kevin mugshot.png}}<br/>Kevin</div>
+
<div style="display: inline-block">[[File:SoR4 Kevin mugshot.png]]<br/>Kevin</div>
  
  
{{sprite|SoR4 Knife Sprite.png|0.5}}{{sprite|SoR4 LeadPipe Sprite.png|0.5}}
+
{{scaleimage|SoR4 Knife Sprite.png|0.5}}{{scaleimage|SoR4 LeadPipe Sprite.png|0.5}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Stage 2: Police Precinct
 
| title=Stage 2: Police Precinct
 
| sprite={{bobscreen|SoR4 Stage02.png}}
 
| sprite={{bobscreen|SoR4 Stage02.png}}
| sprite2={{sprite|SoR4 Commisser mugshot.png|0.5}}<br/>
+
| sprite2={{sprite|SoR4 Commisser mugshot.png|0.5}}
| sprite3={{bobscreen|SoR4 HiddenStage1.png}}
+
| desc=Diva hinted at somebody in Chinatown that can help you. But the cops arrested everybody. It's time to break out from jail but the '''commissioner''', the boss of Round 2, Police Precinct, won't let you out without resistance. It's a matter of police pride.
| sprite4=&nbsp;{{sprite|SoR2 Jack Sprite.png}}
 
| desc=Diva hinted at somebody in Chinatown that can help you. But the cops arrested everybody. It's time to break out from jail but the '''commissioner''', the boss of Round 2, Police Precinct, won't let you out without resistence. It's a matter of police pride.
 
  
  
Line 876: Line 1,129:
  
 
'''''"The Commissioner"''''' by XL Middleton
 
'''''"The Commissioner"''''' by XL Middleton
 +
 +
<div style="display: inline-block">[[File:SoR4 Galsia mugshot.png]]<br/>Galsia</div>
 +
<div style="display: inline-block">[[File:SoR4 BT mugshot.png]]<br/>B.T.</div>
 +
<div style="display: inline-block">[[File:SoR4 Donovan mugshot.png]]<br/>Donovan</div>
 +
<div style="display: inline-block">[[File:SoR4 YSignal mugshot.png]]<br/>Y. Signal</div>
 +
<div style="display: inline-block">[[File:SoR4 GSignal mugshot.png]]<br/>G. Signal</div>
 +
<div style="display: inline-block">[[File:SoR4 Dylan mugshot.png]]<br/>Dylan</div>
 +
<div style="display: inline-block">[[File:SoR4 Kevin mugshot.png]]<br/>Kevin</div>
 +
<div style="display: inline-block">[[File:SoR4 Feroccio mugshot.png]]<br/>Feroccio</div>
 +
<div style="display: inline-block">[[File:SoR4 Dick mugshot.png]]<br/>Dick</div>
 +
<div style="display: inline-block">[[File:SoR4 Barney mugshot.png]]<br/>Barney</div>
 +
<div style="display: inline-block">[[File:SoR4 Murphy mugshot.png]]<br/>Murphy</div>
  
  
The arcade cabinet at the police station sends you Downtown, the first stage of ''SoR2'', to fight '''Jack'''.
+
{{scaleimage|SoR4 LeadPipe Sprite.png|0.5}}{{scaleimage|SoR4 Taser Sprite.png|0.5}}{{scaleimage|SoR4 Nightstick Sprite.png|0.5}}
  
<div style="display: inline-block">{{sprite|SoR4 Galsia mugshot.png}}<br/>Galsia</div>
 
<div style="display: inline-block">{{sprite|SoR4 BT mugshot.png}}<br/>B.T.</div>
 
<div style="display: inline-block">{{sprite|SoR4 Donovan mugshot.png}}<br/>Donovan</div>
 
<div style="display: inline-block">{{sprite|SoR4 YSignal mugshot.png}}<br/>Y. Signal</div>
 
<div style="display: inline-block">{{sprite|SoR4 GSignal mugshot.png}}<br/>G. Signal</div>
 
<div style="display: inline-block">{{sprite|SoR4 Dylan mugshot.png}}<br/>Dylan</div>
 
<div style="display: inline-block">{{sprite|SoR4 Kevin mugshot.png}}<br/>Kevin</div>
 
<div style="display: inline-block">{{sprite|SoR4 Feroccio mugshot.png}}<br/>Feroccio</div>
 
<div style="display: inline-block">{{sprite|SoR4 Dick mugshot.png}}<br/>Dick</div>
 
<div style="display: inline-block">{{sprite|SoR4 Barney mugshot.png}}<br/>Barney</div>
 
<div style="display: inline-block">{{sprite|SoR4 Murphy mugshot.png}}<br/>Murphy</div>
 
  
 +
Since the free patch of 15 July 2021:
  
{{sprite|SoR4 LeadPipe Sprite.png|0.5}}{{sprite|SoR4 Taser Sprite.png|0.5}}{{sprite|SoR4 Nightstick Sprite.png|0.5}}
+
{{scaleimage|SoR4 GolfClub Sprite.png|0.5}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 899: Line 1,154:
 
| sprite={{bobscreen|SoR4 Stage03.png}}
 
| sprite={{bobscreen|SoR4 Stage03.png}}
 
| sprite2={{sprite|SoR4 Nora mugshot.png|0.5}}
 
| sprite2={{sprite|SoR4 Nora mugshot.png|0.5}}
| desc=The events at the police station didn't go unnoticed. Mr Y made a proposition that you promptly refused. He thus simply expedited the problem by retaliating with heavy guns. You escaped by diving into the bay. Now, you must go back to dry land using a cargo. '''Nora''' returns from ''SoR'' and gets promoted as the boss of Round 3, Cargo Ship.
+
| desc=The events at the police station didn't go unnoticed. Mr. Y made a proposition that you promptly refused. He thus simply expedited the problem by retaliating with heavy guns. You escaped by diving into the bay. Now, you must go back to dry land using a cargo. '''Nora''' returns from ''SoR'' and gets promoted as the boss of Round 3, Cargo Ship.
  
  
Line 909: Line 1,164:
  
  
<div style="display: inline-block">{{sprite|SoR4 Galsia mugshot.png}}<br/>Galsia</div>
+
<div style="display: inline-block">[[File:SoR4 Galsia mugshot.png]]<br/>Galsia</div>
<div style="display: inline-block">{{sprite|SoR4 Galsia mugshot.png}}<br/>Galsiaaaaa</div>
+
<div style="display: inline-block">[[File:SoR4 Galsia mugshot.png]]<br/>Galsiaaaaa</div>
<div style="display: inline-block">{{sprite|SoR4 BT mugshot.png}}<br/>B.T.</div>
+
<div style="display: inline-block">[[File:SoR4 BT mugshot.png]]<br/>B.T.</div>
<div style="display: inline-block">{{sprite|SoR4 Dylan mugshot.png}}<br/>Dylan</div>
+
<div style="display: inline-block">[[File:SoR4 Donovan mugshot.png]]<br/>Donovan</div>
<div style="display: inline-block">{{sprite|SoR4 Kevin mugshot.png}}<br/>Kevin</div>
+
<div style="display: inline-block">[[File:SoR4 Dylan mugshot.png]]<br/>Dylan</div>
<div style="display: inline-block">{{sprite|SoR4 Francis mugshot.png}}<br/>Francis</div>
+
<div style="display: inline-block">[[File:SoR4 Kevin mugshot.png]]<br/>Kevin</div>
<div style="display: inline-block">{{sprite|SoR4 BigBen mugshot.png}}<br/>Big Ben</div>
+
<div style="display: inline-block">[[File:SoR4 Francis mugshot.png]]<br/>Francis</div>
 +
<div style="display: inline-block">[[File:SoR4 BigBen mugshot.png]]<br/>Big Ben</div>
  
  
{{sprite|SoR4 Knife Sprite.png|0.5}}{{sprite|SoR4 LeadPipe Sprite.png|0.5}}{{sprite|SoR4 Bottle Sprite.png|0.5}}
+
{{scaleimage|SoR4 Knife Sprite.png|0.5}}{{scaleimage|SoR4 LeadPipe Sprite.png|0.5}}{{scaleimage|SoR4 Bottle Sprite.png|0.5}}
 +
 
 +
 
 +
Since the balancing patch of 7 September 2020:
 +
 
 +
{{scaleimage|SoR4 Sledgehammer Sprite.png|0.5}}
 +
 
 +
Since the free patch of 15 July 2021:
 +
 
 +
{{scaleimage|SoR4 Umbrella Sprite.png|0.5}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Stage 4: Old Pier
 
| title=Stage 4: Old Pier
 
| sprite={{bobscreen|SoR4 Stage04.png}}
 
| sprite={{bobscreen|SoR4 Stage04.png}}
| sprite2={{sprite|SoR4 Estel mugshot.png|0.5}}<br/>
+
| sprite2={{sprite|SoR4 Estel mugshot.png|0.5}}
| sprite3={{bobscreen|SoR4 HiddenStage2.png}}
 
| sprite4=&nbsp;{{sprite|SoR2 Zamza Sprite.png}}
 
 
| desc=The cargo crashed into an old pier. You still try to reach Chinatown but officer '''Estel Aguirre''' is the boss of Round 4, Old Pier, and will make you understand why you don't go against the police without a lawyer...
 
| desc=The cargo crashed into an old pier. You still try to reach Chinatown but officer '''Estel Aguirre''' is the boss of Round 4, Old Pier, and will make you understand why you don't go against the police without a lawyer...
  
Line 934: Line 1,197:
  
  
The arcade cabinet at the old pier sends you to the Amusement Park, the third stage of ''SoR2'', to fight '''Zamza'''.
+
<div style="display: inline-block">[[File:SoR4 Galsia mugshot.png]]<br/>Galsia</div>
 
+
<div style="display: inline-block">[[File:SoR4 BT mugshot.png]]<br/>B.T.</div>
<div style="display: inline-block">{{sprite|SoR4 Galsia mugshot.png}}<br/>Galsia</div>
+
<div style="display: inline-block">[[File:SoR4 Donovan mugshot.png]]<br/>Donovan</div>
<div style="display: inline-block">{{sprite|SoR4 BT mugshot.png}}<br/>B.T.</div>
+
<div style="display: inline-block">[[File:SoR4 YSignal mugshot.png]]<br/>Y. Signal</div>
<div style="display: inline-block">{{sprite|SoR4 Donovan mugshot.png}}<br/>Donovan</div>
+
<div style="display: inline-block">[[File:SoR4 GSignal mugshot.png]]<br/>G. Signal</div>
<div style="display: inline-block">{{sprite|SoR4 YSignal mugshot.png}}<br/>Y. Signal</div>
+
<div style="display: inline-block">[[File:SoR4 Feroccio mugshot.png]]<br/>Feroccio</div>
<div style="display: inline-block">{{sprite|SoR4 GSignal mugshot.png}}<br/>G. Signal</div>
+
<div style="display: inline-block">[[File:SoR4 Barney mugshot.png]]<br/>Barney</div>
<div style="display: inline-block">{{sprite|SoR4 Feroccio mugshot.png}}<br/>Feroccio</div>
+
<div style="display: inline-block">[[File:SoR4 Murphy mugshot.png]]<br/>Murphy</div>
<div style="display: inline-block">{{sprite|SoR4 Barney mugshot.png}}<br/>Barney</div>
+
<div style="display: inline-block">[[File:SoR4 Ruby mugshot.png]]<br/>Ruby</div>
<div style="display: inline-block">{{sprite|SoR4 Murphy mugshot.png}}<br/>Murphy</div>
+
<div style="display: inline-block">[[File:SoR4 Diamond mugshot.png]]<br/>Diamond</div>
<div style="display: inline-block">{{sprite|SoR4 Ruby mugshot.png}}<br/>Ruby</div>
 
<div style="display: inline-block">{{sprite|SoR4 Diamond mugshot.png}}<br/>Diamond</div>
 
  
  
{{sprite|SoR4 Knife Sprite.png|0.5}}{{sprite|SoR4 LeadPipe Sprite.png|0.5}}{{sprite|SoR4 Taser Sprite.png|0.5}}{{sprite|SoR4 Nightstick Sprite.png|0.5}}{{sprite|SoR4 Bottle Sprite.png|0.5}}{{sprite|SoR4 BaseballBat Sprite.png|0.5}}{{sprite|SoR4 Grenade Sprite.png|0.5}}
+
{{scaleimage|SoR4 Knife Sprite.png|0.5}}{{scaleimage|SoR4 LeadPipe Sprite.png|0.5}}{{scaleimage|SoR4 Taser Sprite.png|0.5}}{{scaleimage|SoR4 Nightstick Sprite.png|0.5}}{{scaleimage|SoR4 Bottle Sprite.png|0.5}}{{scaleimage|SoR4 BaseballBat Sprite.png|0.5}}{{scaleimage|SoR4 Grenade Sprite.png|0.5}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Stage 5: Underground
 
| title=Stage 5: Underground
 
| sprite={{bobscreen|SoR4 Stage05.png}}
 
| sprite={{bobscreen|SoR4 Stage05.png}}
| sprite2={{sprite|SoR4 Barbon mugshot.png|0.5}}<br/>
+
| sprite2={{sprite|SoR4 Barbon mugshot.png|0.5}}
| sprite3={{bobscreen|SoR4 HiddenStage3.png}}
+
| desc=Estel didn't listen to your claims so she called more backups. The situation seemed desperate until an agent from the Special Investigation Forces, Adam Hunter, came to delay the police forces enough so that you could escape through the sewers. Your footsteps will get you to a bar, managed by an old acquaintance: '''Barbon''' returns from ''SoR2'' and is the boss of Round 5, Underground. This time, his physical appearance is a throwback to the famous singer of the musical group Queens, Freddy Mercury.
| sprite4=&nbsp;{{sprite|SoR2 Abadede Sprite.png}}
 
| desc=Estel didn't listen to your claims so she called more backups. The situation seemed desperate until an agent from the Special Investigation Forces, Adam Hunter, came to delay the police forces enough so that you could escape through the sewers. Your footsteps will get you to a bar, managed by an old acquaintance: '''Barbon''' returns from ''SoR2'' and is the boss of Round 5, Underground. This time, his physical appearence is a throwback to the famous singer of the musical group Queens, Freddy Mercury.
 
  
  
Line 966: Line 1,225:
  
  
The arcade cabinet in Barbon's bar sends you to the Stadium, the fourth stage of ''SoR2'', to fight '''Abadede'''.
+
<div style="display: inline-block">[[File:SoR4 Galsia mugshot.png]]<br/>Galsia</div>
 +
<div style="display: inline-block">[[File:SoR4 BT mugshot.png]]<br/>B.T.</div>
 +
<div style="display: inline-block">[[File:SoR4 Donovan mugshot.png]]<br/>Donovan</div>
 +
<div style="display: inline-block">[[File:SoR4 Altet mugshot.png]]<br/>Altet</div>
 +
<div style="display: inline-block">[[File:SoR4 YSignal mugshot.png]]<br/>Y. Signal</div>
 +
<div style="display: inline-block">[[File:SoR4 Koobo mugshot.png]]<br/>Koobo</div>
 +
<div style="display: inline-block">[[File:SoR4 Dylan mugshot.png]]<br/>Dylan</div>
 +
<div style="display: inline-block">[[File:SoR4 Kevin mugshot.png]]<br/>Kevin</div>
 +
<div style="display: inline-block">[[File:SoR4 Francis mugshot.png]]<br/>Francis</div>
 +
<div style="display: inline-block">[[File:SoR4 BigBen mugshot.png]]<br/>Big Ben</div>
 +
<div style="display: inline-block">[[File:SoR4 Ruby mugshot.png]]<br/>Ruby</div>
 +
<div style="display: inline-block">[[File:SoR4 Diamond mugshot.png]]<br/>Diamond</div>
 +
<div style="display: inline-block">[[File:SoR4 Garnet mugshot.png]]<br/>Garnet</div>
 +
<div style="display: inline-block">[[File:SoR4 Honey mugshot.png]]<br/>Honey</div>
 +
<div style="display: inline-block">[[File:SoR4 Sugar mugshot.png]]<br/>Sugar</div>
 +
<div style="display: inline-block">[[File:SoR4 Caramel mugshot.png]]<br/>Caramel</div>
 +
 
 +
 
 +
{{scaleimage|SoR4 Knife Sprite.png|0.5}}{{scaleimage|SoR4 LeadPipe Sprite.png|0.5}}{{scaleimage|SoR4 Taser Sprite.png|0.5}}{{scaleimage|SoR4 Bottle Sprite.png|0.5}}{{scaleimage|SoR4 AcidBeaker Sprite.png|0.5}}{{scaleimage|SoR4 FireBeaker Sprite.png|0.5}}{{scaleimage|SoR4 SnookerCue Sprite.png|0.5}}{{scaleimage|SoR4 SnookerBall Sprite.png|0.0625}}{{scaleimage|SoR4 BarbonBikeFrame Sprite.png|0.5}}
  
<div style="display: inline-block">{{sprite|SoR4 Galsia mugshot.png}}<br/>Galsia</div>
 
<div style="display: inline-block">{{sprite|SoR4 BT mugshot.png}}<br/>B.T.</div>
 
<div style="display: inline-block">{{sprite|SoR4 Donovan mugshot.png}}<br/>Donovan</div>
 
<div style="display: inline-block">{{sprite|SoR4 Altet mugshot.png}}<br/>Altet</div>
 
<div style="display: inline-block">{{sprite|SoR4 YSignal mugshot.png}}<br/>Y. Signal</div>
 
<div style="display: inline-block">{{sprite|SoR4 Koobo mugshot.png}}<br/>Koobo</div>
 
<div style="display: inline-block">{{sprite|SoR4 Kevin mugshot.png}}<br/>Kevin</div>
 
<div style="display: inline-block">{{sprite|SoR4 Francis mugshot.png}}<br/>Francis</div>
 
<div style="display: inline-block">{{sprite|SoR4 BigBen mugshot.png}}<br/>Big Ben</div>
 
<div style="display: inline-block">{{sprite|SoR4 Ruby mugshot.png}}<br/>Ruby</div>
 
<div style="display: inline-block">{{sprite|SoR4 Diamond mugshot.png}}<br/>Diamond</div>
 
<div style="display: inline-block">{{sprite|SoR4 Garnet mugshot.png}}<br/>Garnet</div>
 
<div style="display: inline-block">{{sprite|SoR4 Honey mugshot.png}}<br/>Honey</div>
 
<div style="display: inline-block">{{sprite|SoR4 Sugar mugshot.png}}<br/>Sugar</div>
 
<div style="display: inline-block">{{sprite|SoR4 Caramel mugshot.png}}<br/>Caramel</div>
 
  
 +
Since the balancing patch of 7 September 2020:
  
{{sprite|SoR4 Knife Sprite.png|0.5}}{{sprite|SoR4 LeadPipe Sprite.png|0.5}}{{sprite|SoR4 Taser Sprite.png|0.5}}{{sprite|SoR4 Bottle Sprite.png|0.5}}{{sprite|SoR4 AcidBeaker Sprite.png|0.5}}{{sprite|SoR4 FireBeaker Sprite.png|0.5}}{{sprite|SoR4 SnookerCue Sprite.png|0.5}}{{sprite|SoR4 SnookerBall Sprite.png|0.0625}}{{sprite|SoR4 BarbonBikeFrame Sprite.png|0.5}}
+
Walking upward in front of Roo makes spawn 3 vials:
Since the balancing patch of 7 Sept. 2020: walking upward in front of Roo makes spawn 3 vials.
 
 
{{sprite|SoR4 AcidBeaker Sprite.png|0.5}}{{sprite|SoR4 FireBeaker Sprite.png|0.5}}{{sprite|SoR4 ElectricBeaker Sprite.png|0.5}}
 
{{sprite|SoR4 AcidBeaker Sprite.png|0.5}}{{sprite|SoR4 FireBeaker Sprite.png|0.5}}{{sprite|SoR4 ElectricBeaker Sprite.png|0.5}}
 
}}
 
}}
Line 993: Line 1,255:
 
| sprite={{bobscreen|SoR4 Stage06.png}}
 
| sprite={{bobscreen|SoR4 Stage06.png}}
 
| sprite2={{sprite|SoR4 Shiva mugshot.png|0.5}}
 
| sprite2={{sprite|SoR4 Shiva mugshot.png|0.5}}
| desc=You kindly thanked Barbon's welcome party by borrowing one of his motorbike and finally reached Chinatown. Diva's hint will make you come accross '''Shiva''' again after the events of ''SoR2'' and ''SoR3'', the boss of Round 6, Chinatown.
+
| desc=You kindly thanked Barbon's welcome party by borrowing one of his motorbikes and finally reached Chinatown. Diva's hint will make you come across '''Shiva''' again after the events of ''SoR2'' and ''SoR3'', the boss of Round 6, Chinatown.
  
  
Line 1,001: Line 1,263:
  
  
<div style="display: inline-block">{{sprite|SoR4 Galsia mugshot.png}}<br/>Galsia</div>
+
<div style="display: inline-block">[[File:SoR4 Galsia mugshot.png]]<br/>Galsia</div>
<div style="display: inline-block">{{sprite|SoR4 BT mugshot.png}}<br/>B.T.</div>
+
<div style="display: inline-block">[[File:SoR4 BT mugshot.png]]<br/>B.T.</div>
<div style="display: inline-block">{{sprite|SoR4 Donovan mugshot.png}}<br/>Donovan</div>
+
<div style="display: inline-block">[[File:SoR4 Donovan mugshot.png]]<br/>Donovan</div>
<div style="display: inline-block">{{sprite|SoR4 Altet mugshot.png}}<br/>Altet</div>
+
<div style="display: inline-block">[[File:SoR4 Altet mugshot.png]]<br/>Altet</div>
<div style="display: inline-block">{{sprite|SoR4 Dylan mugshot.png}}<br/>Dylan</div>
+
<div style="display: inline-block">[[File:SoR4 Dylan mugshot.png]]<br/>Dylan</div>
<div style="display: inline-block">{{sprite|SoR4 Kevin mugshot.png}}<br/>Kevin</div>
+
<div style="display: inline-block">[[File:SoR4 Kevin mugshot.png]]<br/>Kevin</div>
<div style="display: inline-block">{{sprite|SoR4 Francis mugshot.png}}<br/>Francis</div>
+
<div style="display: inline-block">[[File:SoR4 Francis mugshot.png]]<br/>Francis</div>
<div style="display: inline-block">{{sprite|SoR4 BigBen mugshot.png}}<br/>Big Ben</div>
+
<div style="display: inline-block">[[File:SoR4 BigBen mugshot.png]]<br/>Big Ben</div>
<div style="display: inline-block">{{sprite|SoR4 Gourmand mugshot.png}}<br/>Gourmand</div>
+
<div style="display: inline-block">[[File:SoR4 Gourmand mugshot.png]]<br/>Gourmand</div>
<div style="display: inline-block">{{sprite|SoR4 Diamond mugshot.png}}<br/>Diamond</div>
+
<div style="display: inline-block">[[File:SoR4 Diamond mugshot.png]]<br/>Diamond</div>
<div style="display: inline-block">{{sprite|SoR4 Garnet mugshot.png}}<br/>Garnet</div>
+
<div style="display: inline-block">[[File:SoR4 Garnet mugshot.png]]<br/>Garnet</div>
<div style="display: inline-block">{{sprite|SoR4 Raven mugshot.png}}<br/>Raven</div>
+
<div style="display: inline-block">[[File:SoR4 Raven mugshot.png]]<br/>Raven</div>
<div style="display: inline-block">{{sprite|SoR4 Condor mugshot.png}}<br/>Condor</div>
+
<div style="display: inline-block">[[File:SoR4 Condor mugshot.png]]<br/>Condor</div>
<div style="display: inline-block">{{sprite|SoR4 Pheasant mugshot.png}}<br/>Pheasant</div>
+
<div style="display: inline-block">[[File:SoR4 Pheasant mugshot.png]]<br/>Pheasant</div>
<div style="display: inline-block">{{sprite|SoR4 Goro mugshot.png}}<br/>Goro</div>
+
<div style="display: inline-block">[[File:SoR4 Goro mugshot.png]]<br/>Goro</div>
 +
 
  
 +
{{scaleimage|SoR4 Knife Sprite.png|0.5}}{{scaleimage|SoR4 LeadPipe Sprite.png|0.5}}{{scaleimage|SoR4 BaseballBat Sprite.png|0.5}}{{scaleimage|SoR4 Boomerang Sprite.png|0.5}}{{scaleimage|SoR4 Katana Sprite.png|0.5}}{{scaleimage|SoR4 Sai Sprite.png|0.5}}{{scaleimage|SoR4 RoadSign Sprite.png|0.5}}{{scaleimage|SoR4 Cleaver Sprite.png|0.5}}{{scaleimage|SoR4 Halberd Sprite.png|0.5}}
  
{{sprite|SoR4 Knife Sprite.png|0.5}}{{sprite|SoR4 LeadPipe Sprite.png|0.5}}{{sprite|SoR4 BaseballBat Sprite.png|0.5}}{{sprite|SoR4 Boomerang Sprite.png|0.5}}{{sprite|SoR4 Katana Sprite.png|0.5}}{{sprite|SoR4 Sai Sprite.png|0.5}}{{sprite|SoR4 RoadSign Sprite.png|0.5}}{{sprite|SoR4 Cleaver Sprite.png|0.5}}{{sprite|SoR4 Halberd Sprite.png|0.5}}
+
 
 +
Since the free patch of 15 July 2021:
 +
 
 +
Walking upward in front of the right-most stock pot in the kitchen makes spawn an eel most of the time, sometimes a red chili pepper or a fugu instead.
 +
{{sprite|SoR4 Eel Sprite.png|0.5}}{{sprite|SoR4 ChiliPepper Sprite.png|0.5}}{{sprite|SoR4 Fugu Sprite.png|0.5}}{{sprite|SoR4 DurianWeapon Sprite.png|0.5}}{{sprite|SoR4 BlueChineseSword Sprite.png|0.5}}
 +
 
 +
 
 +
Since the R08 major update of 10 March 2023:
 +
 
 +
In Mania+ only, a red Chinese sword pops up when walking upward in front of the weapon rack in the 1st floor of the red Chinese tower.
 +
{{sprite|SoR4 RedChineseSword Sprite.png|0.5}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 1,035: Line 1,309:
  
  
<div style="display: inline-block">{{sprite|SoR4 BT mugshot.png}}<br/>B.T.</div>
+
<div style="display: inline-block">[[File:SoR4 BT mugshot.png]]<br/>B.T.</div>
<div style="display: inline-block">{{sprite|SoR4 Donovan mugshot.png}}<br/>Donovan</div>
+
<div style="display: inline-block">[[File:SoR4 Donovan mugshot.png]]<br/>Donovan</div>
<div style="display: inline-block">{{sprite|SoR4 Altet mugshot.png}}<br/>Altet</div>
+
<div style="display: inline-block">[[File:SoR4 Altet mugshot.png]]<br/>Altet</div>
<div style="display: inline-block">{{sprite|SoR4 GSignal mugshot.png}}<br/>G. Signal</div>
+
<div style="display: inline-block">[[File:SoR4 GSignal mugshot.png]]<br/>G. Signal</div>
<div style="display: inline-block">{{sprite|SoR4 Francis mugshot.png}}<br/>Francis</div>
+
<div style="display: inline-block">[[File:SoR4 Francis mugshot.png]]<br/>Francis</div>
<div style="display: inline-block">{{sprite|SoR4 Feroccio mugshot.png}}<br/>Feroccio</div>
+
<div style="display: inline-block">[[File:SoR4 Feroccio mugshot.png]]<br/>Feroccio</div>
<div style="display: inline-block">{{sprite|SoR4 Dick mugshot.png}}<br/>Dick</div>
+
<div style="display: inline-block">[[File:SoR4 Dick mugshot.png]]<br/>Dick</div>
<div style="display: inline-block">{{sprite|SoR4 Barney mugshot.png}}<br/>Barney</div>
+
<div style="display: inline-block">[[File:SoR4 Barney mugshot.png]]<br/>Barney</div>
  
  
{{sprite|SoR4 LeadPipe Sprite.png|0.5}}{{sprite|SoR4 Taser Sprite.png|0.5}}{{sprite|SoR4 Grenade Sprite.png|0.5}}
+
{{scaleimage|SoR4 LeadPipe Sprite.png|0.5}}{{scaleimage|SoR4 Taser Sprite.png|0.5}}{{scaleimage|SoR4 Grenade Sprite.png|0.5}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
 
| title=Stage 8: Art Gallery
 
| title=Stage 8: Art Gallery
 
| sprite={{bobscreen|SoR4 Stage08.png}}
 
| sprite={{bobscreen|SoR4 Stage08.png}}
| sprite2={{sprite|SoR4 BeyoRihaDuo mugshot.png|0.5}}<br/>
+
| sprite2={{sprite|SoR4 BeyoRihaDuo mugshot.png|0.5}}
| sprite3={{bobscreen|SoR4 HiddenStage4.png}}
+
| desc=This time, Estel understood what's brewing within the city directly from Mr. Y: he personally fired a bazooka towards the train to finish the vigilantes off despite the commuters and the cops. The ensuing explosion let them around the corner of an art gallery controlled by the Syndicate. '''Beyo''' and '''Riha''', the bosses of Round 8, Art Gallery, are probably the sisters of Diva. While Diva attacks you with an electrified snake, Beyo can create toxic puddles and Riha hits you with a flamethrower snake. Beyo and Riha are named after the singers Beyoncé and Rihanna.
| sprite4=&nbsp;{{sprite|SoR2 MrX Sprite.png}}{{sprite|SoR2 Shiva Sprite.png}}
 
| desc=This time, Estel understood what's brewing within the city directly from Mr Y: he personally fired a bazooka towards the train to finish the vigilantes off despite the commuters and the cops. The ensuing explosion let them around the corner of an art gallery controlled by the Syndicate. '''Beyo''' and '''Riha''', the bosses of Round 8, Art Gallery, are probably the sisters of Diva. While Diva attacks you with an electrified snake, Beyo can create toxic puddles and Riha hits you with a flamethrower snake. Beyo and Riha are named after the singers Beyoncé and Rihanna.
 
  
  
Line 1,063: Line 1,335:
  
  
The arcade cabinet in the storage room of the gallery sends you to the Syndicate Stronghold, the eigth stage of ''SoR2'', to fight '''Shiva''' and '''Mr X'''.
+
<div style="display: inline-block">[[File:SoR4 Galsia mugshot.png]]<br/>Galsia</div>
 
+
<div style="display: inline-block">[[File:SoR4 BT mugshot.png]]<br/>B.T.</div>
<div style="display: inline-block">{{sprite|SoR4 Galsia mugshot.png}}<br/>Galsia</div>
+
<div style="display: inline-block">[[File:SoR4 Jonathan mugshot.png]]<br/>Jonathan</div>
<div style="display: inline-block">{{sprite|SoR4 Jonathan mugshot.png}}<br/>Jonathan</div>
+
<div style="display: inline-block">[[File:SoR4 Donovan mugshot.png]]<br/>Donovan</div>
<div style="display: inline-block">{{sprite|SoR4 Donovan mugshot.png}}<br/>Donovan</div>
+
<div style="display: inline-block">[[File:SoR4 Altet mugshot.png]]<br/>Altet</div>
<div style="display: inline-block">{{sprite|SoR4 Altet mugshot.png}}<br/>Altet</div>
+
<div style="display: inline-block">[[File:SoR4 GSignal mugshot.png]]<br/>G. Signal</div>
<div style="display: inline-block">{{sprite|SoR4 GSignal mugshot.png}}<br/>G. Signal</div>
+
<div style="display: inline-block">[[File:SoR4 Lou mugshot.png]]<br/>Lou</div>
<div style="display: inline-block">{{sprite|SoR4 Lou mugshot.png}}<br/>Lou</div>
+
<div style="display: inline-block">[[File:SoR4 Raven mugshot.png]]<br/>Raven</div>
<div style="display: inline-block">{{sprite|SoR4 Condor mugshot.png}}<br/>Condor</div>
+
<div style="display: inline-block">[[File:SoR4 Condor mugshot.png]]<br/>Condor</div>
<div style="display: inline-block">{{sprite|SoR4 Victoria mugshot.png}}<br/>Victoria</div>
+
<div style="display: inline-block">[[File:SoR4 Victoria mugshot.png]]<br/>Victoria</div>
<div style="display: inline-block">{{sprite|SoR4 Elizabeth mugshot.png}}<br/>Elizabeth</div>
+
<div style="display: inline-block">[[File:SoR4 Elizabeth mugshot.png]]<br/>Elizabeth</div>
<div style="display: inline-block">{{sprite|SoR4 Margaret mugshot.png}}<br/>Margaret</div>
+
<div style="display: inline-block">[[File:SoR4 Margaret mugshot.png]]<br/>Margaret</div>
  
  
{{sprite|SoR4 Knife Sprite.png|0.5}}{{sprite|SoR4 Taser Sprite.png|0.5}}{{sprite|SoR4 AcidBeaker Sprite.png|0.5}}{{sprite|SoR4 Grenade Sprite.png|0.5}}{{sprite|SoR4 GoldenChickenSculpture Sprite.png|0.5}}
+
{{scaleimage|SoR4 Knife Sprite.png|0.5}}{{scaleimage|SoR4 Taser Sprite.png|0.5}}{{scaleimage|SoR4 AcidBeaker Sprite.png|0.5}}{{scaleimage|SoR4 FireBeaker Sprite.png|0.5}}{{scaleimage|SoR4 Grenade Sprite.png|0.5}}{{scaleimage|SoR4 GoldenChickenSculpture Sprite.png|0.5}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 1,091: Line 1,363:
  
  
<div style="display: inline-block">{{sprite|SoR4 Joseph mugshot.png}}<br/>Joseph</div>
+
<div style="display: inline-block">[[File:SoR4 Joseph mugshot.png]]<br/>Joseph</div>
<div style="display: inline-block">{{sprite|SoR4 Donovan mugshot.png}}<br/>Donovan</div>
+
<div style="display: inline-block">[[File:SoR4 Donovan mugshot.png]]<br/>Donovan</div>
<div style="display: inline-block">{{sprite|SoR4 Altet mugshot.png}}<br/>Altet</div>
+
<div style="display: inline-block">[[File:SoR4 Altet mugshot.png]]<br/>Altet</div>
<div style="display: inline-block">{{sprite|SoR4 GSignal mugshot.png}}<br/>G. Signal</div>
+
<div style="display: inline-block">[[File:SoR4 GSignal mugshot.png]]<br/>G. Signal</div>
<div style="display: inline-block">{{sprite|SoR4 RSignal mugshot.png}}<br/>R. Signal</div>
+
<div style="display: inline-block">[[File:SoR4 RSignal mugshot.png]]<br/>R. Signal</div>
<div style="display: inline-block">{{sprite|SoR4 Dylan mugshot.png}}<br/>Dylan</div>
+
<div style="display: inline-block">[[File:SoR4 Dylan mugshot.png]]<br/>Dylan</div>
<div style="display: inline-block">{{sprite|SoR4 Kevin mugshot.png}}<br/>Kevin</div>
+
<div style="display: inline-block">[[File:SoR4 Kevin mugshot.png]]<br/>Kevin</div>
<div style="display: inline-block">{{sprite|SoR4 Francis mugshot.png}}<br/>Francis</div>
+
<div style="display: inline-block">[[File:SoR4 Francis mugshot.png]]<br/>Francis</div>
<div style="display: inline-block">{{sprite|SoR4 BigBen mugshot.png}}<br/>Big Ben</div>
+
<div style="display: inline-block">[[File:SoR4 BigBen mugshot.png]]<br/>Big Ben</div>
<div style="display: inline-block">{{sprite|SoR4 Gourmand mugshot.png}}<br/>Gourmand</div>
+
<div style="display: inline-block">[[File:SoR4 Gourmand mugshot.png]]<br/>Gourmand</div>
<div style="display: inline-block">{{sprite|SoR4 Ruby mugshot.png}}<br/>Ruby</div>
+
<div style="display: inline-block">[[File:SoR4 Ruby mugshot.png]]<br/>Ruby</div>
<div style="display: inline-block">{{sprite|SoR4 Garnet mugshot.png}}<br/>Garnet</div>
+
<div style="display: inline-block">[[File:SoR4 Garnet mugshot.png]]<br/>Garnet</div>
<div style="display: inline-block">{{sprite|SoR4 Raven mugshot.png}}<br/>Raven</div>
+
<div style="display: inline-block">[[File:SoR4 Raven mugshot.png]]<br/>Raven</div>
<div style="display: inline-block">{{sprite|SoR4 Condor mugshot.png}}<br/>Condor</div>
+
<div style="display: inline-block">[[File:SoR4 Condor mugshot.png]]<br/>Condor</div>
<div style="display: inline-block">{{sprite|SoR4 Pheasant mugshot.png}}<br/>Pheasant</div>
+
<div style="display: inline-block">[[File:SoR4 Pheasant mugshot.png]]<br/>Pheasant</div>
<div style="display: inline-block">{{sprite|SoR4 Goro mugshot.png}}<br/>Goro</div>
+
<div style="display: inline-block">[[File:SoR4 Goro mugshot.png]]<br/>Goro</div>
<div style="display: inline-block">{{sprite|SoR4 Dokuja mugshot.png}}<br/>Dokuja</div>
+
<div style="display: inline-block">[[File:SoR4 Dokuja mugshot.png]]<br/>Dokuja</div>
<div style="display: inline-block">{{sprite|SoR4 Silver mugshot.png}}<br/>Silver</div>
+
<div style="display: inline-block">[[File:SoR4 Silver mugshot.png]]<br/>Silver</div>
<div style="display: inline-block">{{sprite|SoR4 Gold mugshot.png}}<br/>Gold</div>
+
<div style="display: inline-block">[[File:SoR4 Gold mugshot.png]]<br/>Gold</div>
  
  
{{sprite|SoR4 LeadPipe Sprite.png|0.5}}{{sprite|SoR4 FloorMop Sprite.png|0.5}}
+
{{scaleimage|SoR4 LeadPipe Sprite.png|0.5}}{{scaleimage|SoR4 FloorMop Sprite.png|0.5}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 1,118: Line 1,390:
 
| sprite={{bobscreen|SoR4 Stage10.png}}
 
| sprite={{bobscreen|SoR4 Stage10.png}}
 
| sprite2={{sprite|SoR4 Kwashi mugshot.png|0.5}}
 
| sprite2={{sprite|SoR4 Kwashi mugshot.png|0.5}}
| desc=After freeing Max from the Syndicate control, the Y twins tried to subdue all the heroes with the mind-controlling devices at hand. This plan failed thanks to the help of Estel. The twins hence fled to the concert hall, probably to use tonight's '''DJ K-Washi''' concert as a mean to broadcast their music. DJ K-Washi is the boss of Round 10, To The Concert. K-Washi is a throwback to Motohiro Kawashima.
+
| desc=After freeing Max from the Syndicate control, the Y twins tried to subdue all the heroes with the mind-controlling devices at hand. This plan failed thanks to the help of Estel. The twins hence fled to the concert hall, probably to use tonight's '''DJ K-Washi''' concert as a means to broadcast their music. DJ K-Washi is the boss of Round 10, To The Concert. K-Washi is a throwback to Motohiro Kawashima.
  
  
Line 1,131: Line 1,403:
  
  
<div style="display: inline-block">{{sprite|SoR4 BT mugshot.png}}<br/>B.T.</div>
+
<div style="display: inline-block">[[File:SoR4 BT mugshot.png]]<br/>B.T.</div>
<div style="display: inline-block">{{sprite|SoR4 Jonathan mugshot.png}}<br/>Jonathan</div>
+
<div style="display: inline-block">[[File:SoR4 Jonathan mugshot.png]]<br/>Jonathan</div>
<div style="display: inline-block">{{sprite|SoR4 Joseph mugshot.png}}<br/>Joseph</div>
+
<div style="display: inline-block">[[File:SoR4 Joseph mugshot.png]]<br/>Joseph</div>
<div style="display: inline-block">{{sprite|SoR4 Garam mugshot.png}}<br/>Garam</div>
+
<div style="display: inline-block">[[File:SoR4 Garam mugshot.png]]<br/>Garam</div>
<div style="display: inline-block">{{sprite|SoR4 Gudden mugshot.png}}<br/>Gudden</div>
+
<div style="display: inline-block">[[File:SoR4 Gudden mugshot.png]]<br/>Gudden</div>
<div style="display: inline-block">{{sprite|SoR4 Z mugshot.png}}<br/>Z</div>
+
<div style="display: inline-block">[[File:SoR4 Z mugshot.png]]<br/>Z</div>
<div style="display: inline-block">{{sprite|SoR4 RSignal mugshot.png}}<br/>R. Signal</div>
+
<div style="display: inline-block">[[File:SoR4 RSignal mugshot.png]]<br/>R. Signal</div>
<div style="display: inline-block">{{sprite|SoR4 DSignal mugshot.png}}<br/>D. Signal</div>
+
<div style="display: inline-block">[[File:SoR4 DSignal mugshot.png]]<br/>D. Signal</div>
<div style="display: inline-block">{{sprite|SoR4 Koobo mugshot.png}}<br/>Koobo</div>
+
<div style="display: inline-block">[[File:SoR4 Koobo mugshot.png]]<br/>Koobo</div>
<div style="display: inline-block">{{sprite|SoR4 BigBen mugshot.png}}<br/>Big Ben</div>
+
<div style="display: inline-block">[[File:SoR4 BigBen mugshot.png]]<br/>Big Ben</div>
<div style="display: inline-block">{{sprite|SoR4 Anry mugshot.png}}<br/>Anry</div>
+
<div style="display: inline-block">[[File:SoR4 Anry mugshot.png]]<br/>Anry</div>
<div style="display: inline-block">{{sprite|SoR4 Sugar mugshot.png}}<br/>Sugar</div>
+
<div style="display: inline-block">[[File:SoR4 Sugar mugshot.png]]<br/>Sugar</div>
<div style="display: inline-block">{{sprite|SoR4 Caramel mugshot.png}}<br/>Caramel</div>
+
<div style="display: inline-block">[[File:SoR4 Caramel mugshot.png]]<br/>Caramel</div>
<div style="display: inline-block">{{sprite|SoR4 Honey mugshot.png}}<br/>Honey</div>
+
<div style="display: inline-block">[[File:SoR4 Honey mugshot.png]]<br/>Honey</div>
<div style="display: inline-block">{{sprite|SoR4 Raven mugshot.png}}<br/>Raven</div>
+
<div style="display: inline-block">[[File:SoR4 Raven mugshot.png]]<br/>Raven</div>
<div style="display: inline-block">{{sprite|SoR4 Condor mugshot.png}}<br/>Condor</div>
+
<div style="display: inline-block">[[File:SoR4 Condor mugshot.png]]<br/>Condor</div>
<div style="display: inline-block">{{sprite|SoR4 Margaret mugshot.png}}<br/>Margaret</div>
+
<div style="display: inline-block">[[File:SoR4 Margaret mugshot.png]]<br/>Margaret</div>
 +
 
 +
 
 +
{{scaleimage|SoR4 Knife Sprite.png|0.5}}{{scaleimage|SoR4 LeadPipe Sprite.png|0.5}}{{scaleimage|SoR4 Grenade Sprite.png|0.5}}{{scaleimage|SoR4 NailBat Sprite.png|0.5}}{{scaleimage|SoR4 Hammer Sprite.png|0.5}}{{scaleimage|SoR4 Sledgehammer Sprite.png|0.5}}{{scaleimage|SoR4 Brick Sprite.png|0.5}}
 +
 
 +
 
 +
Since the balancing patch of 7 September 2020:
 +
 
 +
D. Signal has been removed from this stage, replaced by:
 +
 
 
<div style="display: inline-block">{{sprite|SoR4 Gold mugshot.png}}<br/>Gold</div>
 
<div style="display: inline-block">{{sprite|SoR4 Gold mugshot.png}}<br/>Gold</div>
 
{{sprite|SoR4 Knife Sprite.png|0.5}}{{sprite|SoR4 LeadPipe Sprite.png|0.5}}{{sprite|SoR4 Grenade Sprite.png|0.5}}{{sprite|SoR4 NailBat Sprite.png|0.5}}{{sprite|SoR4 Hammer Sprite.png|0.5}}{{sprite|SoR4 Sledgehammer Sprite.png|0.5}}{{sprite|SoR4 Brick Sprite.png|0.5}}
 
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 1,156: Line 1,435:
 
| sprite={{bobscreen|SoR4 Stage11.png}}
 
| sprite={{bobscreen|SoR4 Stage11.png}}
 
| sprite2={{sprite|SoR4 MrY mugshot.png|0.5}}
 
| sprite2={{sprite|SoR4 MrY mugshot.png|0.5}}
| desc=The concert has been successfully cancelled. Now, it's time to definitely stop the Y twins. The pursuit goes on at the airport. '''Mr Y''' is the boss of Round 11, Airplane.
+
| desc=The concert has been successfully canceled. Now, it's time to definitely stop the Y twins. The pursuit goes on at the airport. '''Mr. Y''' is the boss of Round 11, Airplane.
  
  
Line 1,164: Line 1,443:
  
  
<div style="display: inline-block">{{sprite|SoR4 Jonathan mugshot.png}}<br/>Jonathan</div>
+
<div style="display: inline-block">[[File:SoR4 Jonathan mugshot.png]]<br/>Jonathan</div>
<div style="display: inline-block">{{sprite|SoR4 Garam mugshot.png}}<br/>Garam</div>
+
<div style="display: inline-block">[[File:SoR4 Garam mugshot.png]]<br/>Garam</div>
<div style="display: inline-block">{{sprite|SoR4 RSignal mugshot.png}}<br/>R. Signal</div>
+
<div style="display: inline-block">[[File:SoR4 RSignal mugshot.png]]<br/>R. Signal</div>
<div style="display: inline-block">{{sprite|SoR4 DSignal mugshot.png}}<br/>D. Signal</div>
+
<div style="display: inline-block">[[File:SoR4 DSignal mugshot.png]]<br/>D. Signal</div>
<div style="display: inline-block">{{sprite|SoR4 Francis mugshot.png}}<br/>Francis</div>
+
<div style="display: inline-block">[[File:SoR4 Francis mugshot.png]]<br/>Francis</div>
<div style="display: inline-block">{{sprite|SoR4 Brandon mugshot.png}}<br/>Brandon</div>
+
<div style="display: inline-block">[[File:SoR4 Brandon mugshot.png]]<br/>Brandon</div>
<div style="display: inline-block">{{sprite|SoR4 Barney mugshot.png}}<br/>Barney</div>
+
<div style="display: inline-block">[[File:SoR4 Barney mugshot.png]]<br/>Barney</div>
<div style="display: inline-block">{{sprite|SoR4 Dunphy mugshot.png}}<br/>Dunphy</div>
+
<div style="display: inline-block">[[File:SoR4 Dunphy mugshot.png]]<br/>Dunphy</div>
<div style="display: inline-block">{{sprite|SoR4 Sand mugshot.png}}<br/>Sand</div>
+
<div style="display: inline-block">[[File:SoR4 Sand mugshot.png]]<br/>Sand</div>
<div style="display: inline-block">{{sprite|SoR4 Saphyr mugshot.png}}<br/>Saphyr</div>
+
<div style="display: inline-block">[[File:SoR4 Saphyr mugshot.png]]<br/>Saphyr</div>
<div style="display: inline-block">{{sprite|SoR4 Pyrop mugshot.png}}<br/>Pyrop</div>
+
<div style="display: inline-block">[[File:SoR4 Pyrop mugshot.png]]<br/>Pyrop</div>
<div style="display: inline-block">{{sprite|SoR4 Victoria mugshot.png}}<br/>Victoria</div>
+
<div style="display: inline-block">[[File:SoR4 Victoria mugshot.png]]<br/>Victoria</div>
<div style="display: inline-block">{{sprite|SoR4 Anne mugshot.png}}<br/>Anne</div>
+
<div style="display: inline-block">[[File:SoR4 Anne mugshot.png]]<br/>Anne</div>
<div style="display: inline-block">{{sprite|SoR4 Iron mugshot.png}}<br/>Iron</div>
+
<div style="display: inline-block">[[File:SoR4 Iron mugshot.png]]<br/>Iron</div>
<div style="display: inline-block">{{sprite|SoR4 Belle mugshot.png}}<br/>Belle</div>
+
<div style="display: inline-block">[[File:SoR4 Belle mugshot.png]]<br/>Belle</div>
<div style="display: inline-block">{{sprite|SoR4 Queen mugshot.png}}<br/>Queen</div>
+
<div style="display: inline-block">[[File:SoR4 Queen mugshot.png]]<br/>Queen</div>
<div style="display: inline-block">{{sprite|SoR4 Stiletto mugshot.png}}<br/>Stiletto</div>
+
<div style="display: inline-block">[[File:SoR4 Stiletto mugshot.png]]<br/>Stiletto</div>
  
  
{{sprite|SoR4 Knife Sprite.png|0.5}}{{sprite|SoR4 Taser Sprite.png|0.5}}{{sprite|SoR4 Nightstick Sprite.png|0.5}}{{sprite|SoR4 Bottle Sprite.png|0.5}}{{sprite|SoR4 Grenade Sprite.png|0.5}}{{sprite|SoR4 ElectricBeaker Sprite.png|0.5}}
+
{{scaleimage|SoR4 Knife Sprite.png|0.5}}{{scaleimage|SoR4 Taser Sprite.png|0.5}}{{scaleimage|SoR4 Nightstick Sprite.png|0.5}}{{scaleimage|SoR4 Bottle Sprite.png|0.5}}{{scaleimage|SoR4 Grenade Sprite.png|0.5}}{{scaleimage|SoR4 FireBeaker Sprite.png|0.5}}{{scaleimage|SoR4 ElectricBeaker Sprite.png|0.5}}
 
}}
 
}}
 
{{InfoRow
 
{{InfoRow
Line 1,189: Line 1,468:
 
| sprite={{bobscreen|SoR4 Stage12.png}}
 
| sprite={{bobscreen|SoR4 Stage12.png}}
 
| sprite2={{sprite|SoR4 MsY mugshot.png|0.5}}<br/>{{sprite|SoR4 MsYMrYDuo mugshot.png|0.5}}
 
| sprite2={{sprite|SoR4 MsY mugshot.png|0.5}}<br/>{{sprite|SoR4 MsYMrYDuo mugshot.png|0.5}}
| desc=The plane was a mean for the twins to get back to their home: Round 12, Y Island. You must first fight '''Ms Y''' alone. Then the twins will team up to finish you off with a giant mech.
+
| desc=The plane was a means for the twins to get back to their home: Round 12, Y Island. You must first fight '''Ms. Y''' alone. Then the twins will team up to finish you off with a giant mech.
  
  
Line 1,201: Line 1,480:
  
  
<div style="display: inline-block">{{sprite|SoR4 Jonathan mugshot.png}}<br/>Jonathan</div>
+
<div style="display: inline-block">[[File:SoR4 Jonathan mugshot.png]]<br/>Jonathan</div>
<div style="display: inline-block">{{sprite|SoR4 Joseph mugshot.png}}<br/>Joseph</div>
+
<div style="display: inline-block">[[File:SoR4 Joseph mugshot.png]]<br/>Joseph</div>
<div style="display: inline-block">{{sprite|SoR4 Brash mugshot.png}}<br/>Brash</div>
+
<div style="display: inline-block">[[File:SoR4 Brash mugshot.png]]<br/>Brash</div>
<div style="display: inline-block">{{sprite|SoR4 Z mugshot.png}}<br/>Z</div>
+
<div style="display: inline-block">[[File:SoR4 Z mugshot.png]]<br/>Z</div>
<div style="display: inline-block">{{sprite|SoR4 DSignal mugshot.png}}<br/>D. Signal</div>
+
<div style="display: inline-block">[[File:SoR4 DSignal mugshot.png]]<br/>D. Signal</div>
<div style="display: inline-block">{{sprite|SoR4 Baabo mugshot.png}}<br/>Baabo</div>
+
<div style="display: inline-block">[[File:SoR4 Baabo mugshot.png]]<br/>Baabo</div>
<div style="display: inline-block">{{sprite|SoR4 Shadow mugshot.png}}<br/>Shadow</div>
+
<div style="display: inline-block">[[File:SoR4 Shadow mugshot.png]]<br/>Shadow</div>
<div style="display: inline-block">{{sprite|SoR4 BigBen mugshot.png}}<br/>Big Ben</div>
+
<div style="display: inline-block">[[File:SoR4 BigBen mugshot.png]]<br/>Big Ben</div>
<div style="display: inline-block">{{sprite|SoR4 Gourmand mugshot.png}}<br/>Gourmand</div>
+
<div style="display: inline-block">[[File:SoR4 Gourmand mugshot.png]]<br/>Gourmand</div>
<div style="display: inline-block">{{sprite|SoR4 Anry mugshot.png}}<br/>Anry</div>
+
<div style="display: inline-block">[[File:SoR4 Anry mugshot.png]]<br/>Anry</div>
<div style="display: inline-block">{{sprite|SoR4 Heart mugshot.png}}<br/>Heart</div>
+
<div style="display: inline-block">[[File:SoR4 Heart mugshot.png]]<br/>Heart</div>
<div style="display: inline-block">{{sprite|SoR4 Saphyr mugshot.png}}<br/>Saphyr</div>
+
<div style="display: inline-block">[[File:SoR4 Saphyr mugshot.png]]<br/>Saphyr</div>
<div style="display: inline-block">{{sprite|SoR4 Garnet mugshot.png}}<br/>Garnet</div>
+
<div style="display: inline-block">[[File:SoR4 Garnet mugshot.png]]<br/>Garnet</div>
<div style="display: inline-block">{{sprite|SoR4 Caramel mugshot.png}}<br/>Caramel</div>
+
<div style="display: inline-block">[[File:SoR4 Caramel mugshot.png]]<br/>Caramel</div>
<div style="display: inline-block">{{sprite|SoR4 Candy mugshot.png}}<br/>Candy</div>
+
<div style="display: inline-block">[[File:SoR4 Candy mugshot.png]]<br/>Candy</div>
<div style="display: inline-block">{{sprite|SoR4 Sparrow mugshot.png}}<br/>Sparrow</div>
+
<div style="display: inline-block">[[File:SoR4 Sparrow mugshot.png]]<br/>Sparrow</div>
<div style="display: inline-block">{{sprite|SoR4 Bronze mugshot.png}}<br/>Bronze</div>
+
<div style="display: inline-block">[[File:SoR4 Bronze mugshot.png]]<br/>Bronze</div>
 +
 
 +
 
 +
{{scaleimage|SoR4 Knife Sprite.png|0.5}}{{scaleimage|SoR4 Sword Sprite.png|0.5}}{{scaleimage|SoR4 MorningStar Sprite.png|0.5}}{{scaleimage|SoR4 Shuriken Sprite.png|0.5}}
 +
 
  
 +
Since the balancing patch of 7 September 2020:
  
{{sprite|SoR4 Knife Sprite.png|0.5}}{{sprite|SoR4 Sword Sprite.png|0.5}}{{sprite|SoR4 MorningStar Sprite.png|0.5}}{{sprite|SoR4 Shuriken Sprite.png|0.5}}
+
Anry has been removed from this stage along the big spike ball in the ninja room.
 
}}
 
}}
 
}}
 
}}
  
==History==
+
===Survival===
===Development===
+
Included with the ''Mr. X Nightmare'' DLC is a "survival" mode, which pits the player against an onslaught of enemies until their life runs out. As this mode is played, alternative moves are unlocked for the characters taking part, which can then be selected before the start of other modes in the game. As with other unlockables, the rate at which this happens depends on the player's final score in this mode, however the survival score is kept separate from the main game and is represented as a progress bar rather than numbers.
{{mainArticle|{{PAGENAME}}/Development}}
+
 
After the critical success of the remake of ''[[Wonder Boy III: The Dragon's Trap]]'' by Lizardcube in 2017, Lizardcube and Dotemu asked Sega Japan to trust them with another IP from the [[Mega Drive]] era, in particularly the revival of ''Streets of Rage''{{ref|1=https://www.youtube.com/watch?v=52cPn-nnD0w}}. The deal concluded successfully with the production starting early 2018 for two years and half. As they didn't have any experience in doing beat-em-up games, Lizardcube on art direction joined forces again with Dotemu (''Windjammers 2''), this time for game design and production and not just digital publication, and with Guard Crush Games to provide an improved version of their engine used in their 2009 game, ''Streets of Fury'', and its extended edition in 2015.
+
The survival mode comprises of "levels", in which randomly selected groups of enemies are spawned into a small arena with the player. As the mode progresses, the number of enemies increases, and stronger varieties are introduced. Every four levels the player must face a "boss"; a much stronger foe (or as the difficulty increases, ''foes'') which is either a boss from the main game, one of the player characters (controlled by the computer) or returning bosses from prior ''Streets of Rage'' games.  
 +
 
 +
In addition to fighting enemies, the player often must contend with arena hazards, and will occasionally be taken to a "retro" level in which to fight enemies from ''Streets of Rage 2'' and ''Streets of Rage 3'' (with original graphics and a CRT screen filter).
  
It looks like Jordi Asensio, co-founder of Guard Crush Games, was instrumental into the actual inception of this project. Before getting involved with Dotemu, he tried to contact Yuzo Koshiro 古代 祐三 to kickstart the project and then talked about this idea to people at Lizardcube at an indie event. With those contacts, he realised that the desire to produce the game was there from both parties. After a while, he got engaged at Dotemu to work on ''Windjammers 2'' and got the word from Omar Cornut, co-founder of Lizardcube, that the negociations with Sega on a new ''Streets of Rage'' were ongoing and about to be settled. Asensio then involved his old teammates at Guard Crush Games to present a proof of concept based on their beat'em up engine, which obviously got the approval from Lizardcube and Dotemu{{ref|1=https://www.youtube.com/watch?v=52cPn-nnD0w}}. The deal finally got settled with Sega Japan after workshops based on demonstrations using the Guard Crush Engine{{ref|1=https://www.youtube.com/watch?v=cxBOrlCgVRo}}.
+
Random items are also spawned alongside enemies, including the full roster of weapons, food items, money and stars. At the end of each level, the player is given a choice of random power-ups to assist play. All become less common as the levels progress.
  
Artistic direction was once again led by Ben Fiquet, CEO of Lizardcube, along with Julian Nguyen You as the background artist. They decided to set the story of the new game 10 years after the last episode because the fans have grown up since and the whole thing with young, fiery kids in the streets wasn't working any longer with the way the fans are now{{ref|1=https://www.youtube.com/watch?v=GYnlA6STsBE}}. This also gave more leeways to re-imagining the old characters, which have all been hand-drawn frame per frame as 2D art, a very time-consuming process requiring about 1,000 frames for each playable character and 300 to 400 frames for each enemy{{ref|https://blog.playstation.com/2020/04/23/how-lizardcube-redesigned-the-characters-of-streets-of-rage-4-out-april-30/}}. One of the new characters, policewoman Estel, has been inspired by a real policewoman that did a strong impression on Ben Fiquet when she broke into his building once for an operation she was in charge, along 2 ripped male partners{{ref|https://twitter.com/BenFiquet/status/915249879378792448}}. Some backgrounds are inspired by real places:
+
In addition to a "random sim", weekly events are also held, in which level order and enemy/item placement is always the same. Defeated enemies become spawnable in training mode.
*The encounter with the first boss Diva is set at a place looking like the [https://en.wikipedia.org/wiki/Viaduc_des_Arts Viaduc des Arts], in the 12th arrondissement of Paris, France.
 
*The backyard where we meet the fifth boss Barbon seems to be set next to the [https://en.wikipedia.org/wiki/Golden_Gate_Bridge Golden Gate Bridge] in San Francisco, USA.
 
*The stage map displays a [https://en.wikipedia.org/wiki/Manhattan Manhattan] look-alike island.
 
  
For the sound aspects, the studios contracted early with Olivier Derivière, who quickly convinced the development teams to integrate an adaptive soundtrack, similarly to his work on several other video games (''A Plague Tale : Innocence'', ''Assassin's Creed IV : Black Flag'', ''Dying Light 2''){{ref|https://www.dualshockers.com/streets-of-rage-4-guard-crush-interview-translated/}}{{ref|1=https://www.youtube.com/watch?v=52cPn-nnD0w}}. He mostly tried to do a continuation of the musical trend impulsed by the original ''SoR'' trilogy by incorporating the 25 years of club music between 1995 and 2020 into ''Streets of Rage 4'', which also meant giving some dubstep colouring to the game soundtrack due to its strong popularity during the 2000's and early 2010's despite being largely out of fashion by 2020{{ref|1=https://www.youtube.com/watch?v=cxBOrlCgVRo}}. It could also be because the sound work of [[Yuzo Koshiro]] on the original ''SoR'' trilogy heavily influenced some artists at the origin of the dubstep musical trend. The cinematic tracks were in the hands of another French composer, Henri-Pierre Pellegrin a.k.a. H-Pi (''TrackMania'', ''Pro Cycling Manager 2014'', ''Styx: Master of Shadows''). The studios first reached out and met Yuzo Koshiro and Motohiro Kawashima 川島 基宏 the day after their concert ''Diggin' In The Carts'' in Paris on 27 September 2018{{ref|1=https://www.youtube.com/watch?v=cxBOrlCgVRo}}, and successfully contracted for their participation in the game soundtrack through the company Brave Wave Productions after they both could try a demo of the game in June 2019 at BitSummit in Kyoto, an indie game showcase in Japan{{ref|https://www.nintendolife.com/news/2019/08/feature_streets_of_rage_legend_yuzo_koshiro_on_music_game_dev_and_nintendo_switch}}. Brave Wave Productions also gave the opportunity to have other legendary Japanese guests like Yoko Shimomura 下村 陽子 from ''[[Street Fighter II]]'', ''Kingdom Hearts'' or ''Final Fantasy XV'' fame, Keiji Yamagishi 山岸 継司, well known for ''Ninja Gaiden'', ''Tecmo Bowl'', and ''Captain Tsubasa Vol. I & II'', and Harumi Fujita 藤田 晴美 who worked on ''Ghosts 'n Goblins'', ''[[Strider]]'' and ''[[Final Fight]]''. This all-star sound team is completed by other guests from North America, contracted through the company Mutant Ninja Records: David Scatliffe a.k.a. Scattle (''Hotline Miami 1 & 2'', ''Furi'', ''Super Meat Boy'' - console versions), Matthew T. Hudgins a.k.a. XL Middleton, Cristóbal Cortes a.k.a. Das Mörtal (''Hotline Miami 2'') and Jasper Patterson a.k.a. Groundislava (several VGM remixes).
+
====Level types====
 +
{{InfoTable|
 +
{{InfoRow
 +
| title="Warm up"
 +
| image=
 +
| desc=The no-frills empty room also used in training mode.
 +
}}
 +
{{InfoRow
 +
| title="Aztec"
 +
| image=
 +
| desc=An arena with wrecking balls, floor switches that trigger traps or arrow shooters.
 +
}}
 +
{{InfoRow
 +
| title="Aircraft carrier"
 +
| image=
 +
| desc=Combatants have to deal with wind that can push left or right, or lightning strikes that target where characters were standing moments before.
 +
}}
 +
{{InfoRow
 +
| title="Factory"
 +
| image=
 +
| desc=An arena with ceiling lasers, moving walkways or a giant cylindrical crusher in the centre of the stage. Sometimes switches spawn on either side, which if hit will giving the player control over these features.
 +
}}
 +
{{InfoRow
 +
| title="Fighting arena"
 +
| image=
 +
| desc=A classic fighting arena, but with electrified fencing, more wrecking balls and the opportunity to fall off the stage.
 +
}}
 +
{{InfoRow
 +
| title="Volcano"
 +
| image=
 +
| desc=An arena with spurts of lava and occasionally fireballs raining from the sky.
 +
}}
 +
{{InfoRow
 +
| title="Retro"
 +
| image=
 +
| desc=The retro levels lack stage hazards and recreate areas from the three Mega Drive ''Streets of Rage'' games. All enemies and pickups are from the classic games, and the music is also recycled from prior entries.
 +
}}
 +
}}
 +
 
 +
====Unique enemies====
 +
A number of enemies are exclusive to Survival mode, although most are simply other variants of pre-existing enemies. Every enemy and boss from the main game (including the hidden ones) may also spawn.
 +
 
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=Tatsu
 +
| image=SoR4 Sprite Tatsu.png
 +
| imagescale=0.33
 +
| desc=Fully functional, but unused in the base game.
 +
}}
 +
{{InfoRow
 +
| title=Tora
 +
| image=SoR4 Sprite Tora.png
 +
| imagescale=0.33
 +
| desc=Fully functional, but unused in the base game.
 +
}}
 +
{{InfoRow
 +
| title=Barnaby
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Leo
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Paul
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Doug
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Zeebo
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Ralphy
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Fred
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Weetnee
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Deputy
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Lieutenant
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Vulture
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Wayne
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=DJ K Zushi
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=DJ K Nashi
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Mr. What
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Mr. Whatever
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Ms. What
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Ms. Whatever
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Break (boss)
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Blaze (boss)
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Cherry (boss)
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Floyd (boss)
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Adam (boss)
 +
| image=
 +
| desc=
 +
}}
 +
}}
  
With this many artists contributing to the game score, specific assignments were decided early to avoid having musical tracks completely out of tune with each others. So, Derivière was the main composer creating tracks for the different levels with each guest composing the track for a particular boss, giving to bosses different personalities and unique moments{{ref|1=https://www.youtube.com/watch?v=cxBOrlCgVRo}}. But Koshiro's creations remain the link between all the parts:
+
====Retro====
*Players are welcomed in the game with a musical introduction and menu tracks by Koshiro,
+
Most of the "retro" enemies behave as they did in prior ''Streets of Rage'' games. There were no palette-swapped variants but the R08 major update of 10 March 2023 added those variants.
*The first level starts with a track by Koshiro, leading to the first track by Derivière,
 
*Each level ends with a track by Koshiro,
 
*The game ends with compositions by Koshiro.
 
In a more subtle way, Kawashima's tunes also pervade the whole game.
 
  
The game also offers an option to use the classic soundtrack to replace the modern adaptative soundtrack. However, the 3 studios only got the rights on the soundtracks of Mega Drive ''SoR2'' and Game Gear ''SoR'', leading to a bit erratic experience.
+
{{InfoTable|
 +
{{InfoRow
 +
| title=Electra
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Hakuyo
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Robo X
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Goldie
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Fog
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Zack
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Tiger
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Mona and Lisa
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Kusanagi
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Bruce
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Antonio (boss)
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Souther (boss)
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Bongo (boss)
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=R. Bear (boss)
 +
| image=
 +
| desc=
 +
}}
 +
{{InfoRow
 +
| title=Yamato (boss)
 +
| image=
 +
| desc=
 +
}}
 +
}}
  
 +
===Achievements===
 +
{{mainArticle|{{PAGENAME}}/Achievements}}
  
Several ideas have been scrapped during the development process{{ref|https://www.reddit.com/r/PS4/comments/golg88/we_are_dotemu_lizardcube_and_guard_crush_games/}}:
+
==History==
*They tried to include cooperation moves like in ''SoR'' and ''SoR3'' but they ended removing them because it was causing too many problems, especially when playing in co-op with 3 or 4 players.
+
===Development===
*They wanted to include a level riding a motorcycle between the levels Underground and Chinatown but doing such a stage would have required to develop specific features and spend several weeks / months of development for a very short experience in the game. So, they decided to concentrate on the truly important aspects of the game.
+
{{mainArticle|{{PAGENAME}}/Development}}
*They didn't bring Skate back into the story because an adult Skate would be too close to Adam in terms of gameplay. As Adam was an obvious must-have in the game, they left Skate out, and more so with Cherry to balance the roaster.
 
*They had planned a cameo for Skate but they didn't want to commit to a character design without thinking of his gameplay potential as they knew that people would want to play him. So, this is the second reason for leaving him out this time.
 
*They didn't make 4 player online co-op because it would have delayed the game too much, especially as it was a simultaneous multi-platform release. Also, this would have made matchmaking more complex. But on PC, 4 player online co-op is still possible by using Steam's Remote Play.
 
  
 
===Reception===
 
===Reception===
The first announcement of the game was made on Dotemu and Lizardcube's Twitter accounts on 27 August 2018, along with a trailer already showing some sequences of the game at its early stage{{ref|https://twitter.com/Dotemu/status/1034084806324379648}}{{ref|https://twitter.com/lizardcube/status/1034084475704143878}}, with a soundtrack composed by Kirosen{{ref|https://kirosen.com/project/sor4}}, a team of 2 French composers, Benjamin Nakache and Mathieu Rosenzweig{{ref|https://kirosen.com/aboutus}}. The reception from the retro gaming public was quite lukewarm at the time, negatively comparing the artistic direction to popular Flash games during the 2000's. The uncertainty at the time of whether Yuzo Koshiro and Motohiro Kawashima would return as composers on the game was also quite unappealing to long time fans of the franchise. But various fan communities sent a lot of encouragements and suggestions instead of simply criticising severely the initiative, particularly during [https://en.wikipedia.org/wiki/PAX_(event) PAX] showcases in North America{{ref|https://www.dualshockers.com/streets-of-rage-4-guard-crush-interview-translated/}}{{ref|1=https://www.youtube.com/watch?v=52cPn-nnD0w}}.
+
The first announcement of the game was made on Dotemu and Lizardcube's Twitter accounts on 27 August 2018, along with a trailer already showing some sequences of the game at its early stage{{ref|https://twitter.com/Dotemu/status/1034084806324379648}}{{ref|https://twitter.com/lizardcube/status/1034084475704143878}}, with a soundtrack composed by Kirosen{{ref|https://kirosen.com/project/sor4}}, a team of 2 French composers, Benjamin Nakache and Mathieu Rosenzweig{{ref|https://kirosen.com/aboutus}}. The reception from the retro gaming public was quite lukewarm at the time, negatively comparing the artistic direction to popular Flash games during the 2000s. The uncertainty at the time of whether Yuzo Koshiro and Motohiro Kawashima would return as composers on the game was also quite unappealing to long-time fans of the franchise. But various fan communities sent a lot of encouragements and suggestions instead of simply criticizing severely the initiative, particularly during [https://en.wikipedia.org/wiki/PAX_(event) PAX] showcases in North America{{ref|https://www.dualshockers.com/streets-of-rage-4-guard-crush-interview-translated/}}{{ref|1=https://www.youtube.com/watch?v=52cPn-nnD0w}}.
  
  
 
The huge success of Limited Run Games' physical editions pre-ordering campaign between 20 March and 10 May 2020{{ref|https://limitedrungames.com/blogs/news/streets-of-rage-4-gets-a-limited-run-on-friday-march-20}}{{ref|https://twitter.com/LimitedRunGames/status/1258416839543132162}}, the first announced in the wild, probably sealed the publication rights to other physical publishers worldwide.
 
The huge success of Limited Run Games' physical editions pre-ordering campaign between 20 March and 10 May 2020{{ref|https://limitedrungames.com/blogs/news/streets-of-rage-4-gets-a-limited-run-on-friday-march-20}}{{ref|https://twitter.com/LimitedRunGames/status/1258416839543132162}}, the first announced in the wild, probably sealed the publication rights to other physical publishers worldwide.
  
As non-US customers weren't made aware during Limited Run Games pre-order campaign that other publishers would make local physical releases, a big wave of unhappy fans made their voice heard. Dotemu quickly apologised for the mishandling of the situation and offered a free Steam key for people who purchased the limited edition and all LRG orders came with an additional soundtrack CD including an exclusive remix from Tee Lopes (''[[Sonic Mania]]'', ''[[Team Sonic Racing]]''){{ref|https://twitter.com/Dotemu/status/1260124403658043395}}{{ref|https://twitter.com/LimitedRunGames/status/1258086697084076034}}.
+
As non-US customers weren't made aware during Limited Run Games pre-order campaign that other publishers would make local physical releases, a big wave of unhappy fans made their voice heard. Dotemu quickly apologized for the mishandling of the situation and offered a free Steam key for people who purchased the limited edition and all LRG orders came with an additional soundtrack CD including an exclusive remix from [[Tee Lopes]] (''[[Sonic Mania]]'', ''[[Team Sonic Racing]]''){{ref|https://twitter.com/Dotemu/status/1260124403658043395}}{{ref|https://twitter.com/LimitedRunGames/status/1258086697084076034}}.
  
 
Moreover, as the limited edition of LRG hasn't been officially announced until 29 April 2020, LRG exceptionally bent their usual policy by allowing the cancellation of previous ''SoR4'' pre-orders for those who secured a copy of the limited edition{{ref|https://limitedrungames.com/blogs/news/the-details-for-our-limited-collectors-edition-of-streets-of-rage-4-is-here}}. Although not officially announced, they also accepted pre-order cancellations for some non-US residents, most likely within the usual leniency of their preorder non-cancellation rule.
 
Moreover, as the limited edition of LRG hasn't been officially announced until 29 April 2020, LRG exceptionally bent their usual policy by allowing the cancellation of previous ''SoR4'' pre-orders for those who secured a copy of the limited edition{{ref|https://limitedrungames.com/blogs/news/the-details-for-our-limited-collectors-edition-of-streets-of-rage-4-is-here}}. Although not officially announced, they also accepted pre-order cancellations for some non-US residents, most likely within the usual leniency of their preorder non-cancellation rule.
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Most physical releases came with some goodies:
 
Most physical releases came with some goodies:
*Merge Games regular editions all have at least a reversible cover, a keyring and an art booklet,
+
*Merge Games regular editions all have at least a reversible cover, a keyring, and an art booklet,
*Merge Games' Signature edition also comes with 5 enamel pins, a numbered collector’s certificate, Axel's blue bandana and a double CD OST,
+
*Merge Games' Signature edition also comes with 5 enamel pins, a numbered collector’s certificate, Axel's blue bandana, and a double CD OST,
 
*3goo special edition comes with a reversible cover, a single CD soundtrack and a poster having its back side showing the complete command list for the 4 characters available during the first run of the game à la ''[[Bare Knuckle III]]'',
 
*3goo special edition comes with a reversible cover, a single CD soundtrack and a poster having its back side showing the complete command list for the 4 characters available during the first run of the game à la ''[[Bare Knuckle III]]'',
*H2 Interactive published physical editions at least in Korea, Hong Kong and Taiwan with a reversible cover and a single CD soundtrack,
+
*H2 Interactive published physical editions at least in Korea, Hong Kong, and Taiwan with a reversible cover and a single CD soundtrack,
 
*Limited Run Games' regular edition has a reversible cover and an instruction manual,
 
*Limited Run Games' regular edition has a reversible cover and an instruction manual,
 
*Limited Run Games' classic edition also comes with a SteelBook case and a Genesis clam shell case,
 
*Limited Run Games' classic edition also comes with a SteelBook case and a Genesis clam shell case,
*Limited Run Games' limited edition adds to these a CD soundtrack, a chicken stress ball, a 7" figure of Axel and Blaze, a commemorative Genesis metal cartridge, an artbook and a 18 x 24 inches poster.
+
*Limited Run Games' limited edition adds to these a CD soundtrack, a chicken stress ball, a 7" figure of Axel and Blaze, a commemorative Genesis metal cartridge, an artbook, and an 18 x 24 inches poster.
  
  
Following the initial Steam release on Windows on 30 April 2020, ''Streets of Rage 4'' has officially become available on Mac and Linux on 12 November 2020{{ref|https://twitter.com/Dotemu/status/1326955578820849665}}. By that time, Metacritic listed an average metascore of 85/100 and an average user score of 8/10 on all platforms{{ref|https://www.metacritic.com/game/playstation-4/streets-of-rage-4}}{{ref|https://www.metacritic.com/game/pc/streets-of-rage-4}}{{ref|https://www.metacritic.com/game/switch/streets-of-rage-4}}{{ref|https://www.metacritic.com/game/xbox-one/streets-of-rage-4}}.
+
Following the initial Steam release on Windows on 30 April 2020, ''Streets of Rage 4'' has officially become available on Mac and Linux on 12 November 2020{{ref|https://twitter.com/Dotemu/status/1326955578820849665}}. By that time, Metacritic listed an average Metascore of 85/100 and an average user score of 8/10 on all platforms{{ref|https://www.metacritic.com/game/playstation-4/streets-of-rage-4}}{{ref|https://www.metacritic.com/game/pc/streets-of-rage-4}}{{ref|https://www.metacritic.com/game/switch/streets-of-rage-4}}{{ref|https://www.metacritic.com/game/xbox-one/streets-of-rage-4}}.
  
 
DotEmu declared that they sold over 2.5m copies on 8 April 2021, without specifying if this figure includes Xbox Game Pass downloads{{ref|https://venturebeat.com/2021/04/08/streets-of-rage-4-is-getting-new-characters-and-more-after-selling-2-5-million-copies/}}. The inclusion of ''SoR4'' in the Xbox Game Pass had a negative effect on actual selling on the Xbox platforms. Despite this, the game still sold a substantial amount of copies on Xbox and this inclusion didn't impact the other platforms. Actually, it surely had an overall positive influence by word of mouth, tremendously spreading the news among potential buyers on those other platforms. Most importantly, this deal with Microsoft secured the financial situation of DotEmu before the game release and Cyrille Imbert, CEO of DotEmu, stated that he will gladly renew the experience with future productions{{ref|https://www.gameblog.fr/news/95636-tortues-ninja-streets-of-rage-game-pass-preservation-on-disc}}.
 
DotEmu declared that they sold over 2.5m copies on 8 April 2021, without specifying if this figure includes Xbox Game Pass downloads{{ref|https://venturebeat.com/2021/04/08/streets-of-rage-4-is-getting-new-characters-and-more-after-selling-2-5-million-copies/}}. The inclusion of ''SoR4'' in the Xbox Game Pass had a negative effect on actual selling on the Xbox platforms. Despite this, the game still sold a substantial amount of copies on Xbox and this inclusion didn't impact the other platforms. Actually, it surely had an overall positive influence by word of mouth, tremendously spreading the news among potential buyers on those other platforms. Most importantly, this deal with Microsoft secured the financial situation of DotEmu before the game release and Cyrille Imbert, CEO of DotEmu, stated that he will gladly renew the experience with future productions{{ref|https://www.gameblog.fr/news/95636-tortues-ninja-streets-of-rage-game-pass-preservation-on-disc}}.
Line 1,302: Line 1,826:
 
*'''Music Supervisor:''' Cyrille Imbert (Dotemu)
 
*'''Music Supervisor:''' Cyrille Imbert (Dotemu)
 
*'''AMEO Production:''' Olivier Derivière (Composer and Producer), Marion Derivière (Agent)
 
*'''AMEO Production:''' Olivier Derivière (Composer and Producer), Marion Derivière (Agent)
*'''Japanese Composer Tracks - Produced by Brave Wave Productions:''' Yuzo Koshiro (Ancient Corp.), Motohiro Kawashima, Harumi Fujita, Yoko Shimomura (Midiplex), Keiji Yamashigi (Kajiya Music)
+
*'''Japanese Composer Tracks - Produced by Brave Wave Productions:''' [[Yuzo Koshiro]] (Ancient Corp.), [[Motohiro Kawashima]], Harumi Fujita, Yoko Shimomura (Midiplex), Keiji Yamashigi (Kajiya Music)
 
*'''Brave Wave Sound Producer & Coordinator:''' Alexander Aniel
 
*'''Brave Wave Sound Producer & Coordinator:''' Alexander Aniel
 
*'''Brave Wave Executive Producer:''' Mohammed Taher
 
*'''Brave Wave Executive Producer:''' Mohammed Taher
Line 1,329: Line 1,853:
 
*'''Additional Storywriter:''' Matthew Ritter
 
*'''Additional Storywriter:''' Matthew Ritter
 
*'''Cinematics:''' Ben Fiquet (Lizardcube), Swann Menage (SFX), Henri-Pierre Pellegrin (Music), Julian You (Lizardcube)
 
*'''Cinematics:''' Ben Fiquet (Lizardcube), Swann Menage (SFX), Henri-Pierre Pellegrin (Music), Julian You (Lizardcube)
*'''Original Teaser Trailer:''' Boddy Prod
+
*'''Original Teaser Trailer:''' Bobby Prod
 +
{{creditsheader|Mr. X Nightmare DLC}}
 +
*'''Executive Producer:''' Cyrille Imbert
 +
*'''Core Team:''' Ben Fiquet, Jordi Asensio, Cyrille Lagarigue, Beausoleil Samson-Guillemette, Julian You
 +
*'''Additional Art:''' Justine Ghyselen
 +
*'''Music Composer:''' [[Tee Lopes]]
 +
*'''Music Master Engineer:''' Andrew One
 +
*'''Sound Designer:''' Christophe Hogommat
 +
*'''Additional Voices:''' Voxmade
 +
*'''Estel:''' Tracy Lindley
 +
*'''Max:''' Bryan Olson
 +
*'''Shiva:''' Bert DeCoy
 +
*'''Beta Testers:''' Lucas "Shad G" Bily-Ropero, Gauthier Brunet, Thierry Leblanc, Jérôme Nivart, Clément Schouvey, Louis Urbani
 
{{creditsheader|Dotemu Quality Assurance}}
 
{{creditsheader|Dotemu Quality Assurance}}
 
*'''Head of QA:''' Pierre-Olivier Petillot
 
*'''Head of QA:''' Pierre-Olivier Petillot
 
*'''Lead Tester:''' Laura Peitavi
 
*'''Lead Tester:''' Laura Peitavi
*'''Testers:''' Manon Botineau, Catherine Dorojko-Mojaisky, Florian Harry, Grégoire Imbert, Grégory Le Bris, Corentin "Deity" Pauvrasseau
+
*'''Testers:''' Manon Botineau, Catherine Dorojko-Mojaisky, Florian Harry, Grégoire Imbert, Valentin Laginha, Grégory Le Bris, Thibaut Panchout, Corentin "Deity" Pauvrasseau
 
*'''External QA Company:''' Huwiz Solutions
 
*'''External QA Company:''' Huwiz Solutions
*'''Testers - Huwiz:''' Alexander Kofira, Alexandre Hayeur, Bastien-Jay Ouellet, Carolljo Maher, Christopher Sauvé, David Ringuet, Éliane Dumesnil, Frédérik Dupras, Gabriel Levac, Guillaume Alarie, Guillaume Delmé, Guillaume Laneel, Jason Smith Murk, Jeremie Desjardins, Jimmy-Lee Daneault, Laura Cousillas, Léandre Lavoie-Henry, Louis St-Denis, Marc-Antoine Crépeau, Marc-Olivier Bélisle, Maryse Melançon, Maude Touchette, Maxime Lecompte, Maxime Sauvé, Melissa Dagenais, Michaël Coulombe, Mylène Roffi, Nicolas Lefebvre, Nicolas Parr, Normand Chartier-Prévost, Olivier Gauthier Landry, Philippe Bernier, Samuel Legris, Samuel Sirard-Robert, Simon Jobin Richer
+
*'''Testers - Huwiz:''' Alexander Kofira, Alexandre Do Rego, Alexandre Hayeur, Bastien-Jay Ouellet, Carolljo Maher, Christopher Sauvé, David Ringuet, Éliane Dumesnil, Frédérik Dupras, Gabriel Levac, Guillaume Alarie, Guillaume Delmé, Guillaume Laneel, Jan Brotto, Jason Smith Murk, Jeremie Desjardins, Jimmy-Lee Daneault, Kwany Labarre, Kariane Lacharité, Katrina Rousseau, Laura Cousillas, Léandre Lavoie-Henry, Louis St-Denis, Marc-Antoine Crépeau, Marc-Olivier Bélisle, Marianne Guérin, Maryse Melançon, Mathew Potvin, Maude Touchette, Maxime Doucet, Maxime Lacoste, Maxime Lecompte, Maxime Sauvé, Melissa Dagenais, Mélissa Leblanc, Michaël Coulombe, Mikael-Ange Blanchette-Laurin, Mylène Roffi, Nathan Legault, Nicolas Lefebvre, Nicolas Parr, Normand Chartier-Prévost, Olivier Gauthier Landry, Philippe Bernier, Samuel Audet, Samuel Legris, Samuel Sirard-Robert, Simon Jobin Richer, Tomy Blondeau
 
{{creditsheader|Localisation}}
 
{{creditsheader|Localisation}}
 
*'''Localisation Manager:''' Alban Ligouzat
 
*'''Localisation Manager:''' Alban Ligouzat
Line 1,348: Line 1,884:
 
*'''Brazilian Portuguese:''' Ana Cristofaro
 
*'''Brazilian Portuguese:''' Ana Cristofaro
 
*'''Japanese Localization:''' Ryu Ito (Kakehashi Games)
 
*'''Japanese Localization:''' Ryu Ito (Kakehashi Games)
 +
*'''Ukrainian Localization, SBT Localization:''' Andrii Yatsechko, Sophia Shul, Yura Pavlyuk
 
*'''Localisation QA:''' MoGi Group
 
*'''Localisation QA:''' MoGi Group
 
{{creditsheader|Porting Partners}}
 
{{creditsheader|Porting Partners}}
Line 1,365: Line 1,902:
 
{{creditsheader|Press Relations}}
 
{{creditsheader|Press Relations}}
 
*'''North America - Tinsley PR:''' Stephanie Tinsley Williams, Thomas Schulenberg
 
*'''North America - Tinsley PR:''' Stephanie Tinsley Williams, Thomas Schulenberg
*'''Europe - Cosmocover:''' Salima Bessahraoui, Pierre Louis Barbier, John Tyrrell, Nyssa Woznicki, Maxence Jacquier, Matej Samide, Carlos Gurpegui, Fabian Doehla, Frimousse
+
*'''Europe - Cosmocover:''' Salima Bessahraoui, Pierre Louis Barbier, John Tyrrell, Nyssa Woznicki, Maxence Jacquier, Matej Samide, Carlos Gurpegui, [[Fabian Doehla]], Frimousse
 
*'''United Kingdom - Indogo Pearl:''' Robbie Paterson, Anita Wong, Luke Bennett
 
*'''United Kingdom - Indogo Pearl:''' Robbie Paterson, Anita Wong, Luke Bennett
 
*'''Japan - Kakehashi Games:''' Zach Huntley
 
*'''Japan - Kakehashi Games:''' Zach Huntley
 
*'''Brazil - Masamune:''' Renato Almeida, Rodrigo Brasiliense, Sandra Akemi Tsukamoto, Luciano Andrade
 
*'''Brazil - Masamune:''' Renato Almeida, Rodrigo Brasiliense, Sandra Akemi Tsukamoto, Luciano Andrade
 
{{creditsheader|Special Thanks}}
 
{{creditsheader|Special Thanks}}
*Omar Cornut, Ibrahim Bhatti, Hugo Ferretto, Mike Futter, Francis Imbert, Joëlle Imbert, Natalie Laudon, Camille Oesch, Jean-Pierre Pasche, Danny Russell, Clelia Santi, Alexander Sliwinski, Seaven Studio, Blitworks
+
*Omar Cornut, [[Ibrahim Bhatti]], Hugo Ferretto, Mike Futter, Andrew Gomes, Francis Imbert, Joëlle Imbert, Natalie Laudon, Vanessa Lopes (Popo), Camille Oesch, Jean-Pierre Pasche, [[Danny Russell]], Clelia Santi, Alexander Sliwinski, Seaven Studio, Blitworks
 
*'''Special Consulting Fans:''' Shamsiddin Muhammad Jr [Mr. Din], Anthopants
 
*'''Special Consulting Fans:''' Shamsiddin Muhammad Jr [Mr. Din], Anthopants
 
*'''Production Babies:''' Anoul Asensio, Robin Fiquet Oesch
 
*'''Production Babies:''' Anoul Asensio, Robin Fiquet Oesch
 
{{creditsheader|Made in association with SEGA}}
 
{{creditsheader|Made in association with SEGA}}
*'''SEGA Development Team:''' Daisuke Sato, Yukinobu Arikawa, Daiki Tsuchimoto, Kouta Satoh, Sumito Nakai, Yosuke Okunari
+
*'''SEGA Development Team:''' [[Daisuke Sato]], [[Yukinobu Arikawa]], [[Daiki Tsuchimoto]], [[Kouta Satoh]], [[Sumito Nakai]], [[Yosuke Okunari]]
 
*'''Licensing:''' Lai Tse Kin
 
*'''Licensing:''' Lai Tse Kin
 
{{creditsheader|Used Middleware}}
 
{{creditsheader|Used Middleware}}
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==Downloadable content==
 
==Downloadable content==
Since the release of the game, the dev teams hinted several times at a DLC to come to the game, which wasn't initially planned but got greenlighted thanks to its huge success. Its official announcement eventually happened on 8 April 2021, called ''Mr. X Nightmare''{{ref|https://twitter.com/Dotemu/status/1380143422959407107}}{{ref|https://twitter.com/lizardcube/status/1380143388138348548}}. Its release date of 15 July 2021 was announced on 1st July 2021{{ref|https://twitter.com/Dotemu/status/1410583966436954113}}, exactly 2 weeks before the actual release date, probably following the Total Recall's "two weeks" meme. Available at €7.99, US$7.99, £5.79, ₽195, R$16.59, JP¥820, C$8.99, CN¥32, HK$45, NT$150, ₩8500, it will include:
+
Since the release of the game, the dev teams hinted several times at a DLC to come to the game, which wasn't initially planned but got greenlighted thanks to the game's huge success. Its official announcement eventually happened on 8 April 2021, called ''Mr. X Nightmare''{{ref|https://twitter.com/Dotemu/status/1380143422959407107}}{{ref|https://twitter.com/lizardcube/status/1380143388138348548}}. Its release date of 15 July 2021 was announced on 1st July 2021{{ref|https://twitter.com/Dotemu/status/1410583966436954113}}, exactly 2 weeks before the actual release date, probably following the Total Recall's "two weeks" meme. Available at €7.99, US$7.99, £5.79, ₽195, R$16.59, JP¥820, C$8.99, CN¥32, HK$45, NT$150, ₩8500, it includes:
*3 new playable characters (Estel Aguirre, Max Thunder and Shiva),
+
*3 new playable characters (Estel Aguirre, Max Thunder, and Shiva).
*A new Survival mode with weekly challenges,
+
*1 new secret character (''SoR3'' Roo).
*Character customization: build your own fighting style with new moves,
+
*A new Survival mode with random and weekly challenges.
*New weapons and enemies,
+
*Character customization: build your own fighting style with new moves.
 +
*New weapons and enemies.
 
*Exclusive brand new tracks by Tee Lopes.
 
*Exclusive brand new tracks by Tee Lopes.
It will come along a free update:
+
It came along a free update:
*New Difficulty level: Mania+,
+
*New Difficulty level: Mania+.
*Training mode with tutorials,
+
*Training mode with tutorials.
*New color palettes per character,
+
*3 new skins per character (new colour palettes only for the modern incarnations).
 
*Balancing.
 
*Balancing.
Merge Games also confirmed that they will launch a physical ''Anniversary Edition'' of the full game with this DLC on Switch and PlayStation 4 on 24 September 2021 {{ref|https://twitter.com/MergeGamesLtd/status/1410583970019000321}}, implying no Xbox nor PC versions.
 
  
The Survival mode uses the remnants of Mister X’s brain as a pretext to enter a simulation about trap-filled arenas. Inspired by rogue-lite games, this simulation produces waves of enemies using procedural generation instead of the scripted events of the Story mode. After a wave is beaten, players can choose between two Perks that remain active during entire runs. Some of those perks allow to permanently unlock new moves, also available in the other modes, so that players can fully customise characters' move sets.{{ref|https://blog.playstation.com/2021/07/01/streets-of-rage-4s-new-survival-mode-launches-july-15-find-out-how-it-was-created/}}
+
Merge Games launched a physical ''Anniversary Edition'' of the full game with this DLC on Switch and PlayStation 4 on 24 September 2021{{ref|https://twitter.com/MergeGamesLtd/status/1410583970019000321}} in Europe and North America, implying no Xbox nor PC versions this time, while H2 Interactive launched the same physical edition on the same 2 consoles on 23 September 2021 in Asia{{ref|http://www.h2int.com/news/news_view.html?idx=775}}. The name of this edition refers to the fact that it has been released on the year when the franchise turned 30 as ''SoR1'' has been released worldwide in 1991.
 +
 
 +
The Survival mode uses the remnants of Mister X’s brain as a pretext to enter a simulation about trap-filled arenas. Inspired by rogue-lite games, this simulation produces fighting arenas and waves of enemies using procedural generation instead of the scripted events of the Story mode. After a wave is beaten, players can choose between 2 or 3 perks that remain active during the entire run. Beating waves allow the player to permanently unlock new moves, also available in the other modes so that players can fully customize characters' movesets.{{ref|https://blog.playstation.com/2021/07/01/streets-of-rage-4s-new-survival-mode-launches-july-15-find-out-how-it-was-created/}}
 +
 
 +
 
 +
On 10 March 2023, a major free update labelled R08 has been released, boasting with more than 300 improvements. Its main features are about:
 +
*New co-op moves,
 +
*New charged moves for ''SoR1'' characters,
 +
*New custom survival mode for the DLC ''Mr. X Nightmare'',
 +
*3 new skins per character (new colour palettes for the retro incarnations).
 +
*Move rebalancing across the whole character cast,
 +
*Various tweaks to help with achieving full stage combos (additional containers in stages, bonus time during stage transitions, etc.),
 +
*Mania+: added cursed arcade cabinets in stages and special reinforcements during boss battles.
  
 
==Magazine articles==
 
==Magazine articles==
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{{scanbox
 
{{scanbox
 
| console=PlayStation 4
 
| console=PlayStation 4
| region=US
+
| region=US (Limited Run Games)
| cover=
+
| cover=Streets_of_Rage_4_US_PS4_Cover.jpg
 +
| inlay=Streets_of_Rage_4_US_PS4_Inlay.jpg
 +
| disc=Streets_of_Rage_4_US_PS4_Disc.jpg
 
}}
 
}}
 
{{scanbox
 
{{scanbox
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| region=UK (Signature Edition)
 
| region=UK (Signature Edition)
 
| cover=
 
| cover=
 +
| item1=SoR4OST CD Box.jpg
 +
| item1name=''[[Streets of Rage 4 Original Soundtrack|Original Soundtrack]]''
 
}}
 
}}
 
{{scanbox
 
{{scanbox
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| region=FR (Signature Edition)
 
| region=FR (Signature Edition)
 
| cover=
 
| cover=
 +
| item1=SoR4OST CD Box.jpg
 +
| item1name=''[[Streets of Rage 4 Original Soundtrack|Original Soundtrack]]''
 
}}
 
}}
  
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| region=UK (Signature Edition)
 
| region=UK (Signature Edition)
 
| cover=
 
| cover=
 +
| item1=SoR4OST CD Box.jpg
 +
| item1name=''[[Streets of Rage 4 Original Soundtrack|Original Soundtrack]]''
 
}}
 
}}
 
{{scanbox
 
{{scanbox
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| region=FR (Signature Edition)
 
| region=FR (Signature Edition)
 
| cover=
 
| cover=
 +
| item1=SoR4OST CD Box.jpg
 +
| item1name=''[[Streets of Rage 4 Original Soundtrack|Original Soundtrack]]''
 
}}
 
}}
  
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| region=UK (Signature Edition)
 
| region=UK (Signature Edition)
 
| cover=
 
| cover=
 +
| item1=SoR4OST CD Box.jpg
 +
| item1name=''[[Streets of Rage 4 Original Soundtrack|Original Soundtrack]]''
 
}}
 
}}
 
{{scanbox
 
{{scanbox
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| region=FR (Signature Edition)
 
| region=FR (Signature Edition)
 
| cover=
 
| cover=
 +
| item1=SoR4OST CD Box.jpg
 +
| item1name=''[[Streets of Rage 4 Original Soundtrack|Original Soundtrack]]''
 
}}
 
}}
  

Latest revision as of 17:02, 5 November 2024

For the unreleased Sega Dreamcast game, see Streets of Rage 4 (Dreamcast).
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n/a

SoR4 title.png

Streets of Rage 4
System(s): PlayStation 4, Xbox One, Nintendo Switch, Steam, Windows PC, Stadia
Publisher:
Steam
GOG
HumbleBundle
Windows PC
Dotemu (Europe, US, Japan)
Steam
Yooreka Studio (China)
Sony PlayStation 4
Nintendo Switch
Limited Run Games (US)
Sony PlayStation 4
Nintendo Switch
3goo (Japan)
Sony PlayStation 4
Nintendo Switch
H2 Direct Games
H2 Interactive (Asia)
Sony PlayStation 4
Nintendo Switch
Xbox One
Windows PC
Merge Games (Europe, US)
Developer:
Licensor: Sega
Genre: Action[1], Adventure[1]

















Number of players: 1-2 online, 1-4 offline
Release Date RRP Code
Sony PlayStation 4
JP
¥2,5992,599[6] CUSA-16237
CERO: B
Sony PlayStation 4
JP
(Special Edition)
¥4,600 (5,060)4600e[7]
CERO: B
Sony PlayStation 4
US
$24.9924.99[2] CUSA-16237
ESRB: Everyone 10+
Sony PlayStation 4
US
$34.9934.99[11]
ESRB: Teen
Sony PlayStation 4
US
(Classic Edition)
$59.9959.99[12]
ESRB: Teen
Sony PlayStation 4
US
(Limited Edition)
$149.99149.99[13]
ESRB: Teen
Sony PlayStation 4
US
(Brawler Bundle)
$204.99204.99[14]
ESRB: Teen
Sony PlayStation 4
EU
€24.9924.99[4] CUSA-16221
PEGI: 12+
Sony PlayStation 4
FR
€34.9934.99[10]
PEGI: 12+
Sony PlayStation 4
FR
(Signature Edition)
€54.9954.99[10]
PEGI: 12+
Sony PlayStation 4
UK
£19.9919.99[3] CUSA-16221
PEGI: 12+
Sony PlayStation 4
UK
£29.9929.99[8]
PEGI: 12+
Sony PlayStation 4
UK
(Signature Edition)
£44.9944.99[9]
PEGI: 12+
Sony PlayStation 4
AU
$37.9537.95[5] CUSA-16221
OFLC: Parental Guidance (PG)
Xbox One
JP
¥2,636 (2,900)2900i[20]
IARC: 12
Xbox One
US
$24.9924.99[15]
ESRB: Everyone 10+
Xbox One
EU
€24.9924.99[18]
PEGI: 12+
Xbox One
FR
€34.9934.99[10]
PEGI: 12+
Xbox One
FR
(Signature Edition)
€54.9954.99[10]
PEGI: 12+
Xbox One
UK
£20.9920.99[16]
PEGI: 12+
Xbox One
UK
£29.9929.99[21]
PEGI: 12+
Xbox One
UK
(Signature Edition)
£44.9944.99[22]
PEGI: 12+
Xbox One
AU
$37.4537.45[17]
OFLC: Parental Guidance (PG)
Xbox One
KR
₩31,40031,400[19]
GRB: 15
Nintendo Switch
JP
¥2,363 (2,599)2599i[31]
CERO: B
Nintendo Switch
JP
(Special Edition)
¥4,600 (5,060)4600e[7]
CERO: B
Nintendo Switch
US
$24.9924.99[24]
ESRB: Teen
Nintendo Switch
US
$34.9934.99[35]
ESRB: Teen
Nintendo Switch
US
(Classic Edition)
$59.9959.99[36]
ESRB: Teen
Nintendo Switch
US
(Limited Edition)
$149.99149.99[37]
ESRB: Teen
Nintendo Switch
US
(Brawler Bundle)
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Streets of Rage 4, known as Bare Knuckle IV (ベア・ナックルIV) in Japan and Asia, is a sequel to Streets of Rage 3, developed by Lizardcube, Dotemu and Guard Crush Games with the approval of Sega. It was released in 2020 for the Xbox One, PlayStation 4, Nintendo Switch and PC, 26 years after its predecessor.

Story

The game takes over after the narration told by Bare Knuckle III, instead of the simplified story given in Streets of Rage 3.


Ten years have passed since the fall of Mr. X and his Syndicate. The city has been at peace... until now.

A new crime empire has arisen, corrupting everything good in the city. It is rumoured to be led by Mr. X's own children: the Y Twins.

Former detectives Axel Stone and Blaze Fielding join forces with their old friend's daughter, Cherry Hunter, along with Floyd Iraia, an apprentice of the brilliant Dr. Zan.

Together these four vigilantes stand against the Y Syndicate on the...

Streets of Rage

— Opening sequence


Gameplay

As with its predecessor, Streets of Rage 4 is a one or two player beat-'em-up game, where the objective is to traverse though twelve stages defeating enemies while trying to stay alive. The core mechanics are based on those found in 1992's Streets of Rage 2, but with a number of new features introduced to faciliate a new "combo" system.


Systems

Main article: Streets of Rage 4/Systems.

Streets of Rage 4 gameplay is based on the mechanics developed for Streets of Rage 2 and adds various tweaks to refresh the formula. The basics are still composed of:

  • Standing attack moves, simple punches, and kicks that can be strung together,
  • Jump attack moves, to hit enemies or to recover after being thrown away by an enemy,
  • Weapon attack moves, using objects laying on the floor like knives, drinking bottles or lead pipes,
  • Item manipulating moves, to pick items up from the floor, catch them in mid-air, drop them, or throw them at enemies,
  • Grab moves, including vaults over enemies for most characters.

In SoR2, all those moves were assigned to a single action button but, in SoR4, the attack moves and the item manipulating moves are assigned to two different action buttons.

This basic move set is completed by more powerful moves:

  • Blitz moves, special moves that don't incur any penalties and only work with bare hands,
  • Special moves, draining user's health,
  • Star moves, super special moves exclusive to SoR4.

Contrary to SoR3, each character only has a single blitz move but all of them can now perform 3 different special moves, including a new air special move. Floyd can also perform a grab special move. Those special moves still drain user's health but health lost this way can now be entirely recovered by hitting enemies as long as no enemies hit the user back in the meantime. The move set is completed by new star moves that can only be performed as long as a player still has stars displayed below his/her health bar. A player always begins with a single star. Stars can be cumulated by picking up star items on the floor.

Moreover, a new combo system makes its apparition:

  • Combo hit counting goes on as long as enemies are hit before a given delay.
  • Combo contribution to the score is strictly based on the amount of enemy health removed by hitting them.

As such, it is quite easier to perform very long combos in co-op or online modes by alternating hits between players. Hitting continuously already dead enemies does increase the combo hit count but doesn't contribute to the score at all.

As the story is a 3-party narrative actively involving the police and the Y Syndicate, some sections can be easier to get through by letting cops and thugs fight each other.


The gameplay with SoR4 versions of the characters are pretty much based on SoR2 mechanism of limited motions. In every situation, you must place yourself at certain locations beforehand to anticipate dangerous actions from enemies. This is in contrast to SoR3 gameplay where every character can move very quickly to any locations, focusing the gameplay on instincts and reflexes instead of strategies and planifications. The only exceptions to this limited motion rule are Cherry who can dash and SoR4 Adam who can perform small forward dashes.

The game also lets you play the previous incarnations of most characters by retrofitting their old gameplay to the systems in SoR4 where it makes sense, including SoR3 incarnations that still all get their evasive moves, dash and dodge moves.

Playable characters

Main article: Streets of Rage 4/Playable characters.

At the beginning of the game, only the SoR4 incarnations of Axel, Blaze, Cherry and Floyd can be selected. SoR4 Adam Hunter is available after defeating the boss of the fourth level, policewoman Estel Aguirre, the first time in the Story mode. All the previous incarnations of the classic characters can also be unlocked by increasing the score over several runs, except for Roo and Ash from SoR3.

When purchased, the Mr. X Nightmare DLC adds alternative movesets for all the characters, which must be unlocked in the new Survival mode, and 3 new SoR4 playable characters: Estel, Max and Shiva. It also adds SoR3 Roo as a secret character, only accessible through the same cheat code as in SoR3. Unless going through the Survival mode and unblocking at least one alternative move with him, the cheat code must be performed each time the game gets launched to get access to him again.


While information in this section is directly taken from the in-game Extra section, move names are directly taken from the move selection windows in the character selection screen, only available after purchasing the Mr. X Nightmare DLC. Mentions are given when other official sources come into conflict with those names. Those other sources are

  • The in-game Extra section of the game,
  • The poster coming with 3goo's Japanese physical release,
  • The manuals of the previous games in the franchise.

Only the normal movesets are listed in here, the main page. The alternative movesets are listed in this section's related subpage.

It's to be noted that, in other languages, the move names are simply the English names for Russian and languages using Latin characters, or direct transliterations in the languages' writing systems as in Korean. The only exceptions are both Traditional and Simplified Chinese, using translations or loose adaptations instead, as transliterations in Chinese are not possible without sounding very clumsy in most cases.


SoR4 Axel mugshot.png

SoR3 Axel portrait.png

SoR2 Axel portrait.png

SoR Axel portrait.png
Axel Stone
  • Occupation: Ex-cop
  • Fighting Style: Martial arts
  • Hobby: Video games
Move list
Type Name Description
Blitz Grand Upper (English)
Ground Upper グランドアッパー (Japanese)
Yuzo Koshiro revealed at the 30th anniversary of the 1st SoR that, although the American manual of SoR2 lists Grand Uppercut, he really wanted to render Ground Upper in the Japanese manual[47].
Defensive Special Dragon Wing
Offensive Special Dragon Smash The 10th lesson of the Training mode references the Dragon Smash as the Dragon Rush.
Air Special Dragon Dive The in-game Extra section lists Grand Hook: this is actually the name of Axel's 2-star blitz in MD SoR3.
Star Move SoR2: Grand Dragon Wing (English)
SoR2: Grand Dragon グランドドラゴン (Japanese)
SoR3: Spinning Body Smash (English)
SoR3: Body Smash ボディスマッシュ (Japanese)
SoR4: Dragon Burst
SoR4 Blaze mugshot.png

SoR3 Blaze portrait.png

SoR2 Blaze portrait.png

SoR Blaze portrait.png
Blaze Fielding
  • Occupation: Dance instructor
  • Fighting Style: Judo
  • Hobby: Lambada
Move list
Type Name Description
Blitz Hishousouzan 飛翔双斬 The in-game Extra section lists Vertical Slash: this was the name given to Blaze's blitz in the English manual of SoR2.
Defensive Special Embukyaku 円舞脚
Offensive Special Kikou Shou 気功掌
Air Special Tobi Kyaku (English)
Tobigeri 飛び蹴り (Japanese)
If it hits, it can be performed a second time.
R08 major update of 10 March 2023: Blaze can now perform 3 air specials in a row.
Star Move SoR2: Tumbling
SoR3: Razor Sliding Tackle (English)
SoR3: Razor Slide レーザースライド (Japanese)
SoR4: Tamashi Age 魂上げ
The Razor Sliding Tackle move uses the same animation as Blaze's 3-Star Blitz in MD SoR3, the Shouka Souzan Ha 昇華双斬破.


SoR4 Cherry mugshot.png
Cherry Hunter
  • Occupation: Guitarist
  • Fighting Style: Pogo
  • Hobby: Repairing motorbikes
Move list
Type Name Description
Blitz Flying Knee Also called Cherry Kick チェリーキック in the poster of the Japanese physical release.
Defensive Special Sound Check Also called Elec Shock エレキショック in the poster of the Japanese physical release.
Offensive Special Townshend Smash (English)
Townshend タウンゼンド (Japanese)
Also called Guitar Strike ギターストライク in the poster of the Japanese physical release.

The in-game Extra section properly lists Townshend Smash タウンゼンドスマッシュ in Japanese instead of the elliptic Townshend.
Air Special Air Townshend Smash (English)
Air Townshend エアタウンゼンド (Japanese)
Star Move Stage Entrance (English)
Entrance エントランス (Japanese)
SoR4 Floyd mugshot.png
Floyd Iraia
  • Occupation: Mason
  • Fighting Style: Rakushin Fist
  • Hobby: Science
Move list
Type Name Description
Blitz Thunder Twins (English)
Thunder Twin サンダーシイン (Japanese)
Also called Zenpou Shougekiha 前方衝撃波 in the poster of the Japanese physical release.
Defensive Special Thunder Sphere Also called Shock Wave ショックウェーブ in the poster of the Japanese physical release.
Offensive Special Magnetic Grab Also called Rocket Arm ロケットアーム in the poster of the Japanese physical release.
Air Special Thunder Pounce (English)
Thunder Pound サンダーパウンド (Japanese)
It can be performed several times in a row and as long as Floyd doesn't have an empty life bar. Starting from a full life bar, this means up to 9 times in a row.
Grab Special Called Power Spark パワースパーク in the poster of the Japanese physical release.
Star Move Rakushin Beam Floyd actually says Cyber Nova in-game.

The in-game Extra section lists Rakushin Cannon ラクシンキャノン instead of Rakushin Beam.


SoR4 Adam mugshot.png

SoR Adam portrait.png
Adam Hunter
  • Occupation: S.I.F. Agent
  • Fighting Style: Boxing
  • Hobby: Bonsai trees
Move list
Type Name Description
Blitz Uzi Punch
Defensive Special Chopper Slang term for helicopters
Offensive Special Howl Fang
Air Special Air Chopper
Star Move Sword Strike
SoR4 DLC Shiva mugshot.png

SoR3 Shiva portrait.png
Shiva
  • Occupation: Dojo master
  • Fighting Style: Kempo
  • Hobby: Meditation
Move list
Type Name Description
Blitz SoR3: Dashing Moon Kick (English)
SoR3: Dash Moon Kick ダッシュムーンキック (Japanese)
SoR4: Final Crash
Defensive Special SoR3: Moon Kick
SoR4: Flaming Circular Kick (English)
SoR4: Dai Enkyaku 大炎脚 (Japanese)
The non-playable SoR4 boss can create spiritual doubles of himself, which inspired the alternative moveset available in the Mr X Nightmare DLC for the playable SoR4 version.
Offensive Special SoR3: Final Crash (SoR3)
SoR4: Senretsu Ken 千裂拳
Far from any enemies, the Senretsu Ken ends with a palm strike.
Air Special Air Senretsu Ken (English)
Taikuu Senretsu Ken 滞空千裂拳 (Japanese)
By default, this move goes forward but, by holding down, it can go downward.
Star Move SoR3: Ultimate Final Crash
SoR4: Shin Hashinshou 真破神掌


The in-game Extra section lists 2 other moves: Handspring Palm Strike (English) / Kaiten Shoutei 回転掌打 (Japanese) and Rising Kick (English) / Shouten Shuugeki 昇天蹴撃 (Japanese). Those are probably the names given to the moves exclusive to the non-playable boss version of Shiva in the original MD SoR3.

SoR4 DLC Estel mugshot.png
Estel Aguirre
  • Occupation: Police officer
  • Fighting Style: Krav Maga
  • Hobby: Painting
Move list
Type Name Description
Blitz Boot Mark
Defensive Special Flashbang (English)
Sen Koudan 閃光弾 (Japanese)
Offensive Special Police Tackle If Estel reaches and holds an enemy, the player can smash the attack button to have her pummel the enemy on the ground to add up to 6 hits.
Air Special Air Grenade
Star Move Tactical Support (English)
Engo Shageki 援護射撃 (Japanese)


The in-game Extra section lists Elbow Slam and Heel Kick, which are actually normal grab and basic combo moves, respectively.

SoR3 Skate portrait.png

SoR2 Eddie portrait.png
Eddie "Skate" Hunter (English) / Sammy Hunter (Japanese)
  • Occupation: Student
  • Fighting Style: Street
  • Hobby: Breakdancing
Move list
Type Name Description
Grab Move Migraine (English)
Wanpaku Sekkan 腕白せっかん (Japanese)
Blitz Flying Headbutt In MD SoR2, Skate's blitz is called Super Dash in English, not Flying Headbutt, and Dynamite Headbutt ダイナマイトヘッドバット in Japanese.
Defensive Special Spinning Attack (English)
Spin Attack スピンアタック (Japanese)
In MD SoR2 and MD SoR3, Skate's defensive special is called Double Spin Kick, not Spinning Attack. The in-game Extra section actually also displays the name used in MD SoR2 and MD SoR3.
Offensive Special SoR2: Corkscrew Kick
SoR3: Skating Fist Fury (English)
SoR3: Nakijyakuri Punch 泣きじゃくりパンチ (Japanese)
Star Move SoR2: Breakdance
SoR3: Ground Roll Smash (English)
SoR3: Do Roll Smash ドロールスマッシュ (Japanese)
It looks like the Japanese name Do Roll Smash is a result of a spelling error while attempting to shorten the move name by removing Ground.



The move name discrepancies between SoR4 and SoR2/3 is probably due to the fact that the development team took this move list guide at GameFaqs by KageKaze (Troy Ludwig) as a reference while developing the Mr. X Nightmare DLC. The author of this FAQ took quite some liberties while naming some moves.

SoR4 DLC Max mugshot.png

SoR2 Max portrait.png
Max Thunder
  • Occupation: Pro wrestler
  • Fighting Style: Wrestling
  • Hobby: Bodybuilding
Move list
Type Name Description
Grab Moves Bear Hug, Thunder Body Slam, Atomic Drop
Blitz SoR2: Sliding Tackle
SoR4: Power Slide
In MD SoR2, Max's blitz is called Power Slide in English, not Sliding Tackle, and Sliding Scissors スライディングシザース in Japanese. The in-game Extra section actually also displays the name used in MD SoR2.
Defensive Special Spinning Knuckle Bomb In MD SoR2, Max's defensive special is simply called Knuckle Bomb in English and Bomber Knuckle ボンバーナックル in Japanese. The in-game Extra section displays Spinning Knuckle Bomb in English and Bomber Knuckle ボンバーナックル in Japanese.

In SoR4, the move selection window in the character selection screen in Japanese actually shows Max's defensive special as Spinning Knuckle Bomb スピニングナックルボム for SoR2 Max but simply Spinning Knuckle スピニングナックル for SoR4 Max.
Offensive Special Thunder Tackle
Air Special Body Slam
Star Move SoR2: Giant Swing
SoR4: Thunder Strikes (English)
SoR4: Thunder Strike サンダーストライク (Japanese)
SoR3 Zan portrait.png
Dr. Gilbert Zan
  • Occupation: Scientist
  • Fighting Style: Science
  • Hobby: Bowling
Move list
Type Name Description
Weapon Throwing Move Energy Ball Toss (English)
Energy Shot エナジーショット (Japanese)
Blitz Elbow Slam Shield (English)
Energy Slam エナジースラム (Japanese)
The in-game Extra section in Japanese follows the original MD SoR3 move names: Vernier Tackle バーニアタックル.

The in-game Extra section in English displays completely different names: Mach Dash.
Defensive Special Shock Treatment (English)
Power Spark パワースパーク (Japanese)
The in-game Extra section in Japanese follows the original MD SoR3 move names: Power Spark パワースパーク.

The in-game Extra section in English displays completely different names: Electric Body.
Offensive Special Electric Grab The in-game Extra section in Japanese follows the original MD SoR3 move names: Thunder Bolt サンダーボルト.

The in-game Extra section in English displays completely different names: Electric Reach.
Star Move Super Shield Charge (English)
Super Charge スーパーチャージ (Japanese)


All the English names of Zan's moves are creation of SoR4 as both the North American and European manuals of MD SoR3 didn't name any moves.

The move name discrepancies between the different menus in SoR4 is probably due to the fact that the development team took this first move list guide at GameFaqs by Truncated (Anton Berglin) as a reference during the development of the original game and then this second move list guide by KageKaze (Troy Ludwig) while developing the Mr. X Nightmare DLC. The authors of those FAQs surely didn't have access to the Japanese version of the game and thus came up with their own names for Zan's special moves.

SoR3 Roo portrait.png
Roo (English) / Victy (Japanese)
As a throwback to SoR3, in the Mr X Nightmare DLC, Roo is only accessible through a cheat code.


Move list
Type Name Description
Blitz Handbrake
Defensive Special Somersault Tail Whip (English)
Somersault Tail サマーソルトテール (Japanese)
Offensive Special Hurricane Kick
Air Special Air Tail Whip
Star Move Here Comes Bruce (English)
Bruce ブルース (Japanese)
This moves is about invoking the clown that appears along Roo in SoR3. He cannot invoke more than 9 clowns simultaneously as the 10th invoked clown explodes killing all the other clowns in the process.

While the name of the clown is indeed Bruce in Streets of Rage 3, he's actually called Danch in Bare Knuckle III, making the move's Japanese name wrong for those knowing this fact.

Both Chinese localisations translated Bruce with the Chinese name of Bruce Lee i.e. Lǐ Xiǎolóng 李小龍.



A localization bug makes Roo remain as Roo-SOR3 in Japanese and Korean but he does become Victy-BK3 in Simplified and Traditional Chinese.

Items

By default, the 2 health items are set to roasted chickens and apples but they can be separately changed to any other equivalent food items.

SoR4 Chicken Sprite.pngSoR4 Apple Sprite.png
Health items, Streets of Rage style
Roast Chicken: full health refill, +1000 Points at full health.
Apple: small health refill, +300 Points at full health.
SoR4 Ramen Sprite.pngSoR4 Onigiri Sprite.png
Health items, Japanese style
Big bowl of Ramen (Ramen ラーメン in Japanese): full health refill, +1000 Points at full health.
Rice Ball (Onigiri 御握り (おにぎり) in Japanese): small health refill, +300 Points at full health.
SoR4 RoastBeef Sprite.pngSoR4 Croissant Sprite.png
Health items, French style
Roast Beef (Rosbif in French): full health refill, +1000 Points at full health.
Croissant: small health refill, +300 Points at full health.
SoR4 Poutine Sprite.pngSoR4 Bagel Sprite.png
Health items, Quebec style
Poutine: full health refill, +1000 Points at full health.
Montreal Bagels: small health refill, +300 Points at full health.
SoR4 BurgerFrenchFries Sprite.pngSoR4 PizzaSlice Sprite.png
Health items, Fast-food style
Burger & French Fries (US)/Chips (UK): full health refill, +1000 Points at full health.
Pizza Slice: small health refill, +300 Points at full health.
SoR4 Salad Sprite.pngSoR4 Tofu Sprite.png
Health items, Vegeterian style
Big bowl of Salad: full health refill, +1000 Points at full health.
Tofu: small health refill, +300 Points at full health.
SoR4 Lobster Sprite.pngSoR4 Caviar Sprite.png
Health items, Delicacy style (added in 2021-07-15 patch)
Lobster: full health refill, +1000 Points at full health.
Caviar: small health refill, +300 Points at full health.
SoR4 Fruits Sprite.pngSoR4 Pineapple Sprite.png
Health items, Fruit style (added in 2021-07-15 patch)
Basket of Fruits: full health refill, +1000 Points at full health.
Pineapple: small health refill, +300 Points at full health.
SoR4 ChickenWings Sprite.pngSoR4 Egg Sprite.png
Health items, English pub style (added in 2021-07-15 patch)
Bucket of Chicken Wings: full health refill, +1000 Points at full health.
Fried Eggs and Sausage Breakfast: small health refill, +300 Points at full health.
SoR4 Durian Sprite.pngSoR4 Nem Sprite.png
Health items, Vietnamese style (added in 2021-07-15 patch)
Durian (Sầu Riêng in Vietnamese): full health refill, +1000 Points at full health.
Fried Spring Rolls (Nem Rán in N. Vietnam or Chả Giò in S. Vietnam): small health refill, +300 Points at full health.
SoR4 Couscous Sprite.pngSoR4 25AnniversaryCake Sprite.png
Health items, misc. (added in 2021-07-15 patch)
Couscous: full health refill, +1000 Points at full health.
25th Anniversary Cake: full health refill, +1000 Points at full health.
SoR4 MoneyBag Sprite.png
Money Bag
+200 Points
SoR4 MoneyCase Sprite.png
Money Case
+500 Points
SoR4 Star Sprite.png
Star
+1 run of the Star move

Weapons

The 30 kinds of weapons in SoR4 are classified into 4 different types (melee, non-lethal, less-lethal, and projectile) associated with 3 different ranges (short, mid-range, and long):

  • Projectile weapons always get automatically thrown at enemies, with long-range projectiles going through the whole screen,
  • The 3 other kinds of weapons remain in hands when attacking but have different effects when trying to perform a Blitz:
  • Most SoR4 incarnations can perform 2 types of thrusts with melee weapons, depending on their ranges,
  • SoR3 incarnations can perform 2 types of weapon blitz moves with melee and less-lethal weapons, again depending on their ranges.

The free patch of 15 July 2021 added 7 new kinds of weapons in the Story mode.

Image Weapon Type Range Effect Comments
SoR4 Knife Sprite.png Knife Melee Short
SoR4 LeadPipe Sprite.png Lead Pipe Melee Long
SoR4 Taser Sprite.png Taser Non-Lethal Short Electricity
SoR4 Nightstick Sprite.png Nightstick Less-Lethal Long
SoR4 GolfClub Sprite.png Golf Club Melee Long Added in 2021-07-15 patch.
SoR4 Umbrella Sprite.png Umbrella Melee Long Added in 2021-07-15 patch.
SoR4 Bottle Sprite.png Bottle Melee Long
SoR4 BrokenBottle Sprite.png Broken Bottle Melee Short
SoR4 BaseballBat Sprite.png Baseball Bat Melee Long
SoR4 Grenade Sprite.png Grenade Projectile Short Explosion
SoR4 ToxicBeaker Sprite.png Toxic Beaker Projectile Short Toxicity
SoR4 SnookerCue Sprite.png Snooker Cue Melee Long
SoR4 BrokenCue Sprite.png Broken Cue Melee Short
SoR4 SnookerBall Sprite.png Snooker Ball Projectile Long
SoR4 FireBeaker Sprite.png Fire Beaker Projectile Short Fire
SoR4 BarbonBikeFrame Sprite.png Barbon's Bike Frame Melee Long
SoR4 Boomerang Sprite.png Boomerang Projectile Mid
SoR4 Katana Sprite.png Katana Melee Long
SoR4 Sai Sprite.png Sai Melee Short
SoR4 RoadSign Sprite.png Road Sign Melee Long
SoR4 Cleaver Sprite.png Cleaver Melee Long
SoR4 Eel Sprite.png Eel Melee Long Electricity Added in 2021-07-15 patch.
SoR4 ChiliPepper Sprite.png Chili Pepper Projectile Short Fire Added in 2021-07-15 patch.
SoR4 Fugu Sprite.png Fugu Melee Short Toxicity Added in 2021-07-15 patch.
SoR4 DurianWeapon Sprite.png Durian Melee Long Added in 2021-07-15 patch.
SoR4 Halberd Sprite.png Halberd Melee Long
SoR4 BlueChineseSword Sprite.png Blue Chinese Sword Melee Long Added in 2021-07-15 patch.
SoR4 RedChineseSword Sprite.png Red Chinese Sword Melee Long Added in 2021-07-15 patch.
SoR4 GoldenChickenSculpture Sprite.png Golden Chicken Sculpture Projectile Long
SoR4 FloorMop Sprite.png Floor Mop Melee Long
SoR4 NailBat Sprite.png Nail Bat Melee Long
SoR4 Hammer Sprite.png Claw Hammer Less-Lethal Long
SoR4 Sledgehammer Sprite.png Sledgehammer Melee Long
SoR4 Brick Sprite.png Brick Projectile Long
SoR4 ElectricBeaker Sprite.png Electric Beaker Projectile Short Electricity
SoR4 Sword Sprite.png Sword Melee Long
SoR4 MorningStar Sprite.png Morning Star Melee Long
SoR4 Shuriken Sprite.png Shuriken Projectile Long

Enemies

As any beat'em up, SoR4 lore contains several basic types of enemies then declined over several variations.

SoR4 Sprite Galsia.pngSoR4 Sprite BT.pngSoR4 Sprite Brash.png
SoR4 Sprite Garam.pngSoR4 Sprite Jonathan.pngSoR4 Sprite Joseph.png
Galsia
Galsia is a common street punk, one of the few recurring enemies from the first SoR. Pretty harmless alone, he excels in groups or with short-range weapons like knives.

The variants B.T., Joseph, Jonathan, Garam, and Brash behave the same way.

SoR4 Sprite Donovan.pngSoR4 Sprite Altet.pngSoR4 Sprite Gudden.pngSoR4 Sprite Z.png
Donovan
Donovan is a skinhead wearing sunglasses, recurring since SoR2. He has a powerful anti-air uppercut and specializes in long-range weapons like pipes.

The variants Altet, Gudden, and Z behave the same way.

SoR4 Sprite YSignal.pngSoR4 Sprite GSignal.pngSoR4 Sprite RSignal.pngSoR4 Sprite DSignal.png
Signal Gang
Another recurring enemy since the first Streets of Rage. His patterns didn't change since: this mohawk punk always tries to slide attack or throw players in the air. Y. Signal stands for Yellow Signal after his coat color.

The variants G. Signal (green), R. Signal (red), and D. Signal (cyan? This should be C. instead of D.) behave the same way.

SoR4 Sprite Koobo.pngSoR4 Sprite Baabo.png
Koobo
Koobo is a cyborg with mechanic legs wearing a skull mask. With his kinetic abilities, he can throw all the weapons on stage at you and strike by slamming the floor after high jumps.

The variants Baabo behaves the same way.

SoR4 Sprite Dylan.pngSoR4 Sprite Kevin.pngSoR4 Sprite Francis.pngSoR4 Sprite Brandon.png
Dylan
Dylan is a shirtless hoodlum, specialized in straight kicks and headbutts. He keeps his hands in his pockets all the time.

The variants Kevin, Francis, and Brandon behave the same way but they can also perform a series of three kicks reaching you from far away.

SoR4 Sprite Feroccio.pngSoR4 Sprite Dick.png
SoR4 Sprite Barney.pngSoR4 Sprite Lou.png
Feroccio
Feroccio is the common police officer that usually slugs you to the gut.

The variants Dick and Lou behave the same way but they will also try to hold you, waiting for other colleagues to come finish you.

The variant Barney always shows with a taser to stun you. When unarmed, getting his taser back comes first.


The name Feroccio comes from Frank Ferrocio, a character from the Streets of Rage comics published in the 90's UK magazine Sonic the Comic.

SoR4 Murphy mugshot.png
Murphy
Murphy is a riot officer, equipped with an energy shield and a nightstick. Taking down his shield is mandatory before being able to beat him down.

The variants Dunphy and Sand behave the same way whereas Shadow only uses shurikens to strike you.


The name Murphy again comes from a character from the old Streets of Rage comics, with the character design inspired by the cop helping you with a bazooka in SoR. But this name is also a throwback to the main character of Robocop, Alex Murphy.

SoR4 Sprite BigBen.pngSoR4 Sprite Gourmand.png
SoR4 Sprite Anry.pngSoR4 Sprite Heart.png
Big Ben
Big Ben is this annoying capped fatty guy, coming after you with a grin and by breathing fire since SoR2 or even SoR if we consider him being a demoted Bongo, the boss from SoR round 4.

The variant Gourmand comes at you by performing a body press.

The variants Anry and Heart come at you with rolling attacks.

SoR4 Sprite Garnet.pngSoR4 Sprite Ruby.png
SoR4 Sprite Diamond.pngSoR4 Sprite Pyrop.pngSoR4 Sprite Saphyr.png
Garnet
Garnet is a female punk wearing a bra and jean shorts, around since SoR3 and hassling you with high jumps and drop kicks.

The variants Ruby, Diamond, Pyrop, and Saphyr behave the same way.

SoR4 Sprite Sugar.pngSoR4 Sprite Honey.pngSoR4 Sprite Caramel.pngSoR4 Sprite Candy.png
Sugar
Sugar is a large female biker that can headbutt you from afar and grab you ending with a piledriver from up close.

The variants Honey, Caramel, and Candy have a longer reach.

SoR4 Sprite Raven.pngSoR4 Sprite Condor.pngSoR4 Sprite Pheasant.pngSoR4 Sprite Sparrow.png
Raven
Raven is a Muay Thai fighter, back from SoR2, that only uses large kicks and his knees to attack. He only uses his arms to guard against your attacks.

The variants Condor, Pheasant, and Sparrow behave pretty much the same way.

SoR4 Sprite Goro.pngSoR4 Sprite Dokuja.png
Goro
Goro is a bold karateka that prepares most of his dashing punches with specific stances, letting you know when he will attack. During those stances, only powerful or grappling moves can stop him from full execution.

The variant Dokuja can also strike you with a flurry of punches.

SoR4 Sprite Victoria.pngSoR4 Sprite Elizabeth.pngSoR4 Sprite Margaret.pngSoR4 Sprite Anne.png
Victoria
Victoria is a female punk wearing a spiked leather jacket and sunglasses. She throws beakers at you containing chemicals making a fire after the beaker gets broken.

The variant Elizabeth throws beakers containing acid, Margaret throws grenades instead, and Anne throws beakers with electric effects.

SoR4 Sprite Gold.pngSoR4 Sprite Silver.pngSoR4 Sprite Bronze.pngSoR4 Sprite Iron.png
Gold
Gold is a bald hitman wearing a two-piece suit and sunglasses, returning from SoR3. He fires at you with his gun from afar but he cannot punch or grapple you anymore.

The variants Silver, Bronze, and Iron behave the same way.

SoR4 Sprite Queen.pngSoR4 Sprite Belle.pngSoR4 Sprite Stiletto.png
Queen
Queen wears a dominatrix leather suit and hits you with her whip. She's a variant of Nora, the boss of round 3.

The variants Belle and Stiletto behave the same way.

Levels and soundtrack

SoR4 is composed of 12 rounds instead of the usual 8 rounds of the original MD trilogy.

The backgrounds are filled with nods to the popular culture, to the previous games in the series or to the game's development team:

  • The Pine Pot café in round 1 is the same café found in round 1 of the first SoR,
  • A poster of Ash, the controversial mini-boss in Bare Knuckle III, can be found hanging inside the ship's main cabin at the end of round 3.
  • The ball Wilson from the movie Cast Away starring Tom Hanks can be found in the rubble at the end of round 4.
  • In the sewers of round 5, there are several tags representing:
  • The 4 Teenage Mutant Ninja Turtles and Splinter before their transformation,
  • One of the dragons from the logo of the videogame Double Dragon,
  • Marvel comics' Hydra logo,
  • Toad as a simple mushroom and some Super Mario Bros pipes,
  • The names from people of the development studios appear like 2RIVIERE for Olivier Derivière, C.LAG for Cyrille Lagarigue, C.IMBERT for Cyrille Imbert,
  • Some rings from Sonic the Hedgehog with Sonic himself performing his signature rolling attack,
  • Joe Musashi from Shinobi III.
  • At the bar of round 5, Roo is standing there cleaning a glass,
  • In the art gallery of round 8, there are several art pieces referencing:
  • The crimson beherit from the manga Berserk,
  • A purple sculpture referencing a real piece of art, McCarthy's green giant butt plug erected in 2014 in Paris, France, meant to be an abstract Christmas tree,
  • A portrait of Roo in Picasso style.
  • The mural right before the lift leading to Max in round 9 is a stylised rendition of the intro in SoR2,
  • Some members of the public around the battle ring at the end of round 9 are recognisable:
  • Julian Nguyen You from LizardCube on the left of the ring,
  • From left to right, Alban Ligouzat, Cyrille Imbert, Pierre-Olivier Petillot and Christian Cortez, people at Dotemu, on the left of the Y twins,
  • Laura Peitavi and Florian Harry, other people at Dotemu, on the right of the Y twins,
  • The singer Childish Gambino further on the right,
  • From top to bottom, Beausoleil Samson-Guillemette, Cyrille Lagarigue and Jordi Asensio, people of Guard Crush Games, on the right of the ring.
  • The stained glass in the castle of round 12 represents the androids P-Robot and Particle of SoR3, and Mr X as he was at the end of SoR2, sitting before the final fight.
  • The very last fight against the Y twins happens on a place in the style of ancient Rome architecture, with a central panel depicting Mr X holding his Tommy gun, a Thompson M1928 submachine gun fed by a drum magazine.


Note: the tracks given below are directly taken from the game credits available in-game, except for those with a reference next to them.


"Main Theme", "Character Select Theme" by Yuzo Koshiro

"Staff Roll Theme", "It's Extra" by Motohiro Kawashima


SoR4 Stage01.png

SoR4 Diva mugshot.png
Stage 1: The Streets
Back to the streets of Wood Oak City, the vigilantes make their way until bumping onto Diva, the boss of Round 1, The Streets.


"They're Back" by Yuzo Koshiro

"The Streets", "Chill or Don't" by Olivier Derivière

"Overflow" by Groundislava


SoR4 Galsia mugshot.png
Galsia
SoR4 BT mugshot.png
B.T.
SoR4 Donovan mugshot.png
Donovan
SoR4 YSignal mugshot.png
Y. Signal
SoR4 GSignal mugshot.png
G. Signal
SoR4 Koobo mugshot.png
Koobo
SoR4 Dylan mugshot.png
Dylan
SoR4 Kevin mugshot.png
Kevin


SoR4 Knife Sprite.pngSoR4 LeadPipe Sprite.png

SoR4 Stage02.png

SoR4 Commisser mugshot.png
Stage 2: Police Precinct
Diva hinted at somebody in Chinatown that can help you. But the cops arrested everybody. It's time to break out from jail but the commissioner, the boss of Round 2, Police Precinct, won't let you out without resistance. It's a matter of police pride.


"What's Going on in the City"[48] by H-Pi

"Call The Cops", "Funky HQ" by Olivier Derivière

"The Commissioner" by XL Middleton

SoR4 Galsia mugshot.png
Galsia
SoR4 BT mugshot.png
B.T.
SoR4 Donovan mugshot.png
Donovan
SoR4 YSignal mugshot.png
Y. Signal
SoR4 GSignal mugshot.png
G. Signal
SoR4 Dylan mugshot.png
Dylan
SoR4 Kevin mugshot.png
Kevin
SoR4 Feroccio mugshot.png
Feroccio
SoR4 Dick mugshot.png
Dick
SoR4 Barney mugshot.png
Barney
SoR4 Murphy mugshot.png
Murphy


SoR4 LeadPipe Sprite.pngSoR4 Taser Sprite.pngSoR4 Nightstick Sprite.png


Since the free patch of 15 July 2021:

SoR4 GolfClub Sprite.png

SoR4 Stage03.png

SoR4 Nora mugshot.png
Stage 3: Cargo Ship
The events at the police station didn't go unnoticed. Mr. Y made a proposition that you promptly refused. He thus simply expedited the problem by retaliating with heavy guns. You escaped by diving into the bay. Now, you must go back to dry land using a cargo. Nora returns from SoR and gets promoted as the boss of Round 3, Cargo Ship.


"A Very Generous Offer"[48] by H-Pi

"The Storm Boat" by Olivier Derivière

"Nora" by Keiji Yamagishi


SoR4 Galsia mugshot.png
Galsia
SoR4 Galsia mugshot.png
Galsiaaaaa
SoR4 BT mugshot.png
B.T.
SoR4 Donovan mugshot.png
Donovan
SoR4 Dylan mugshot.png
Dylan
SoR4 Kevin mugshot.png
Kevin
SoR4 Francis mugshot.png
Francis
SoR4 BigBen mugshot.png
Big Ben


SoR4 Knife Sprite.pngSoR4 LeadPipe Sprite.pngSoR4 Bottle Sprite.png


Since the balancing patch of 7 September 2020:

SoR4 Sledgehammer Sprite.png

Since the free patch of 15 July 2021:

SoR4 Umbrella Sprite.png

SoR4 Stage04.png

SoR4 Estel mugshot.png
Stage 4: Old Pier
The cargo crashed into an old pier. You still try to reach Chinatown but officer Estel Aguirre is the boss of Round 4, Old Pier, and will make you understand why you don't go against the police without a lawyer...


"Ghost Fair", "Down The Beatch"[49] by Olivier Derivière

"Estel Round 1" by Harumi Fujita


SoR4 Galsia mugshot.png
Galsia
SoR4 BT mugshot.png
B.T.
SoR4 Donovan mugshot.png
Donovan
SoR4 YSignal mugshot.png
Y. Signal
SoR4 GSignal mugshot.png
G. Signal
SoR4 Feroccio mugshot.png
Feroccio
SoR4 Barney mugshot.png
Barney
SoR4 Murphy mugshot.png
Murphy
SoR4 Ruby mugshot.png
Ruby
SoR4 Diamond mugshot.png
Diamond


SoR4 Knife Sprite.pngSoR4 LeadPipe Sprite.pngSoR4 Taser Sprite.pngSoR4 Nightstick Sprite.pngSoR4 Bottle Sprite.pngSoR4 BaseballBat Sprite.pngSoR4 Grenade Sprite.png

SoR4 Stage05.png

SoR4 Barbon mugshot.png
Stage 5: Underground
Estel didn't listen to your claims so she called more backups. The situation seemed desperate until an agent from the Special Investigation Forces, Adam Hunter, came to delay the police forces enough so that you could escape through the sewers. Your footsteps will get you to a bar, managed by an old acquaintance: Barbon returns from SoR2 and is the boss of Round 5, Underground. This time, his physical appearance is a throwback to the famous singer of the musical group Queens, Freddy Mercury.


"Long Time No See"[48] by H-Pi

"On Fire" by Olivier Derivière

"Barbon" by Motohiro Kawashima


SoR4 Galsia mugshot.png
Galsia
SoR4 BT mugshot.png
B.T.
SoR4 Donovan mugshot.png
Donovan
SoR4 Altet mugshot.png
Altet
SoR4 YSignal mugshot.png
Y. Signal
SoR4 Koobo mugshot.png
Koobo
SoR4 Dylan mugshot.png
Dylan
SoR4 Kevin mugshot.png
Kevin
SoR4 Francis mugshot.png
Francis
SoR4 BigBen mugshot.png
Big Ben
SoR4 Ruby mugshot.png
Ruby
SoR4 Diamond mugshot.png
Diamond
SoR4 Garnet mugshot.png
Garnet
SoR4 Honey mugshot.png
Honey
SoR4 Sugar mugshot.png
Sugar
SoR4 Caramel mugshot.png
Caramel


SoR4 Knife Sprite.pngSoR4 LeadPipe Sprite.pngSoR4 Taser Sprite.pngSoR4 Bottle Sprite.pngSoR4 ToxicBeaker Sprite.pngSoR4 FireBeaker Sprite.pngSoR4 SnookerCue Sprite.pngSoR4 SnookerBall Sprite.pngSoR4 BarbonBikeFrame Sprite.png


Since the balancing patch of 7 September 2020:

Walking upward in front of Roo makes spawn 3 vials:

SoR4 ToxicBeaker Sprite.png
SoR4 FireBeaker Sprite.png
SoR4 ElectricBeaker Sprite.png

SoR4 Stage06.png

SoR4 Shiva mugshot.png
Stage 6: Chinatown
You kindly thanked Barbon's welcome party by borrowing one of his motorbikes and finally reached Chinatown. Diva's hint will make you come across Shiva again after the events of SoR2 and SoR3, the boss of Round 6, Chinatown.


"Chow Time", "Do Joe" by Olivier Derivière

"Shiva" by Yoko Shimomura


SoR4 Galsia mugshot.png
Galsia
SoR4 BT mugshot.png
B.T.
SoR4 Donovan mugshot.png
Donovan
SoR4 Altet mugshot.png
Altet
SoR4 Dylan mugshot.png
Dylan
SoR4 Kevin mugshot.png
Kevin
SoR4 Francis mugshot.png
Francis
SoR4 BigBen mugshot.png
Big Ben
SoR4 Gourmand mugshot.png
Gourmand
SoR4 Diamond mugshot.png
Diamond
SoR4 Garnet mugshot.png
Garnet
SoR4 Raven mugshot.png
Raven
SoR4 Condor mugshot.png
Condor
SoR4 Pheasant mugshot.png
Pheasant
SoR4 Goro mugshot.png
Goro


SoR4 Knife Sprite.pngSoR4 LeadPipe Sprite.pngSoR4 BaseballBat Sprite.pngSoR4 Boomerang Sprite.pngSoR4 Katana Sprite.pngSoR4 Sai Sprite.pngSoR4 RoadSign Sprite.pngSoR4 Cleaver Sprite.pngSoR4 Halberd Sprite.png


Since the free patch of 15 July 2021:

Walking upward in front of the right-most stock pot in the kitchen makes spawn an eel most of the time, sometimes a red chili pepper or a fugu instead.

SoR4 Eel Sprite.png
SoR4 ChiliPepper Sprite.png
SoR4 Fugu Sprite.png
SoR4 DurianWeapon Sprite.png
SoR4 BlueChineseSword Sprite.png


Since the R08 major update of 10 March 2023:

In Mania+ only, a red Chinese sword pops up when walking upward in front of the weapon rack in the 1st floor of the red Chinese tower.

SoR4 RedChineseSword Sprite.png

SoR4 Stage07.png

SoR4 Estel mugshot.png
SoR4 Commisser mugshot.png
Stage 7: Skytrain
Shiva didn't associate with the Y twins but he laid down their plans to control people's minds through sound waves, hence the huge loudspeakers. The vigilantes now obviously want to halt those plans and are on their way to the Y tower. However, Estel and the commissioner both challenge the vigilantes again and are the bosses of Round 7, Skytrain. Defeating Estel is enough to win the round.


"Thank You Shiva"[48] by H-Pi

"Aphex Train" by Olivier Derivière

"Estel: Round 2" by Harumi Fujita


SoR4 BT mugshot.png
B.T.
SoR4 Donovan mugshot.png
Donovan
SoR4 Altet mugshot.png
Altet
SoR4 GSignal mugshot.png
G. Signal
SoR4 Francis mugshot.png
Francis
SoR4 Feroccio mugshot.png
Feroccio
SoR4 Dick mugshot.png
Dick
SoR4 Barney mugshot.png
Barney


SoR4 LeadPipe Sprite.pngSoR4 Taser Sprite.pngSoR4 Grenade Sprite.png

SoR4 Stage08.png

SoR4 BeyoRihaDuo mugshot.png
Stage 8: Art Gallery
This time, Estel understood what's brewing within the city directly from Mr. Y: he personally fired a bazooka towards the train to finish the vigilantes off despite the commuters and the cops. The ensuing explosion let them around the corner of an art gallery controlled by the Syndicate. Beyo and Riha, the bosses of Round 8, Art Gallery, are probably the sisters of Diva. While Diva attacks you with an electrified snake, Beyo can create toxic puddles and Riha hits you with a flamethrower snake. Beyo and Riha are named after the singers Beyoncé and Rihanna.


"Now Die"[48] by H-Pi

"An Exhibition" by Olivier Derivière

"Double Divas" by Motohiro Kawashima


SoR4 Galsia mugshot.png
Galsia
SoR4 BT mugshot.png
B.T.
SoR4 Jonathan mugshot.png
Jonathan
SoR4 Donovan mugshot.png
Donovan
SoR4 Altet mugshot.png
Altet
SoR4 GSignal mugshot.png
G. Signal
SoR4 Lou mugshot.png
Lou
SoR4 Raven mugshot.png
Raven
SoR4 Condor mugshot.png
Condor
SoR4 Victoria mugshot.png
Victoria
SoR4 Elizabeth mugshot.png
Elizabeth
SoR4 Margaret mugshot.png
Margaret


SoR4 Knife Sprite.pngSoR4 Taser Sprite.pngSoR4 ToxicBeaker Sprite.pngSoR4 FireBeaker Sprite.pngSoR4 Grenade Sprite.pngSoR4 GoldenChickenSculpture Sprite.png

SoR4 Stage09.png

SoR4 Max mugshot.png
Stage 9: Y Tower
This art gallery was next to the Y Tower. Going the tower up will lead you to Max from SoR2 as the unexpected boss of Round 9, Y Tower. He's controlled by the Syndicate through mind-controlling music. Snap him out of it by taking him down.


"Rising Up" by Olivier Derivière

"Maximum" by Scattle


SoR4 Joseph mugshot.png
Joseph
SoR4 Donovan mugshot.png
Donovan
SoR4 Altet mugshot.png
Altet
SoR4 GSignal mugshot.png
G. Signal
SoR4 RSignal mugshot.png
R. Signal
SoR4 Dylan mugshot.png
Dylan
SoR4 Kevin mugshot.png
Kevin
SoR4 Francis mugshot.png
Francis
SoR4 BigBen mugshot.png
Big Ben
SoR4 Gourmand mugshot.png
Gourmand
SoR4 Ruby mugshot.png
Ruby
SoR4 Garnet mugshot.png
Garnet
SoR4 Raven mugshot.png
Raven
SoR4 Condor mugshot.png
Condor
SoR4 Pheasant mugshot.png
Pheasant
SoR4 Goro mugshot.png
Goro
SoR4 Dokuja mugshot.png
Dokuja
SoR4 Silver mugshot.png
Silver
SoR4 Gold mugshot.png
Gold


SoR4 LeadPipe Sprite.pngSoR4 FloorMop Sprite.png

SoR4 Stage10.png

SoR4 Kwashi mugshot.png
Stage 10: To The Concert
After freeing Max from the Syndicate control, the Y twins tried to subdue all the heroes with the mind-controlling devices at hand. This plan failed thanks to the help of Estel. The twins hence fled to the concert hall, probably to use tonight's DJ K-Washi concert as a means to broadcast their music. DJ K-Washi is the boss of Round 10, To The Concert. K-Washi is a throwback to Motohiro Kawashima.


"We Have To Stop It"[48] by H-Pi

"25 Years Ago" by Olivier Derivière

"DJ Kwashi" by Motohiro Kawashima


The boss track of this round was originally entrusted to Hideki Naganuma (Jet Set Radio, Sonic Rush, Yakuza) but some planning issues made him cancel the engagement, with Kawashima finally replacing him for this additional track[50][51].


SoR4 BT mugshot.png
B.T.
SoR4 Jonathan mugshot.png
Jonathan
SoR4 Joseph mugshot.png
Joseph
SoR4 Garam mugshot.png
Garam
SoR4 Gudden mugshot.png
Gudden
SoR4 Z mugshot.png
Z
SoR4 RSignal mugshot.png
R. Signal
SoR4 DSignal mugshot.png
D. Signal
SoR4 Koobo mugshot.png
Koobo
SoR4 BigBen mugshot.png
Big Ben
SoR4 Anry mugshot.png
Anry
SoR4 Sugar mugshot.png
Sugar
SoR4 Caramel mugshot.png
Caramel
SoR4 Honey mugshot.png
Honey
SoR4 Raven mugshot.png
Raven
SoR4 Condor mugshot.png
Condor
SoR4 Margaret mugshot.png
Margaret


SoR4 Knife Sprite.pngSoR4 LeadPipe Sprite.pngSoR4 Grenade Sprite.pngSoR4 NailBat Sprite.pngSoR4 Hammer Sprite.pngSoR4 Sledgehammer Sprite.pngSoR4 Brick Sprite.png


Since the balancing patch of 7 September 2020:

D. Signal has been removed from this stage, replaced by:

SoR4 Gold mugshot.png

Gold

SoR4 Stage11.png

SoR4 MrY mugshot.png
Stage 11: Airplane
The concert has been successfully canceled. Now, it's time to definitely stop the Y twins. The pursuit goes on at the airport. Mr. Y is the boss of Round 11, Airplane.


"A Ki Ra", "Lift The Ground" by Olivier Derivière

"Mr. Y" by Yuzo Koshiro


SoR4 Jonathan mugshot.png
Jonathan
SoR4 Garam mugshot.png
Garam
SoR4 RSignal mugshot.png
R. Signal
SoR4 DSignal mugshot.png
D. Signal
SoR4 Francis mugshot.png
Francis
SoR4 Brandon mugshot.png
Brandon
SoR4 Barney mugshot.png
Barney
SoR4 Dunphy mugshot.png
Dunphy
SoR4 Sand mugshot.png
Sand
SoR4 Saphyr mugshot.png
Saphyr
SoR4 Pyrop mugshot.png
Pyrop
SoR4 Victoria mugshot.png
Victoria
SoR4 Anne mugshot.png
Anne
SoR4 Iron mugshot.png
Iron
SoR4 Belle mugshot.png
Belle
SoR4 Queen mugshot.png
Queen
SoR4 Stiletto mugshot.png
Stiletto


SoR4 Knife Sprite.pngSoR4 Taser Sprite.pngSoR4 Nightstick Sprite.pngSoR4 Bottle Sprite.pngSoR4 Grenade Sprite.pngSoR4 FireBeaker Sprite.pngSoR4 ElectricBeaker Sprite.png

SoR4 Stage12.png

SoR4 MsY mugshot.png

SoR4 MsYMrYDuo mugshot.png
Stage 12: Y Island
The plane was a means for the twins to get back to their home: Round 12, Y Island. You must first fight Ms. Y alone. Then the twins will team up to finish you off with a giant mech.


"Airplane Crash"[48] by H-Pi

"Ti Un Fou" by Olivier Derivière

"Mrs. Y" by Yuzo Koshiro

"Next Of Kin Showdown" by Das Mörtal


SoR4 Jonathan mugshot.png
Jonathan
SoR4 Joseph mugshot.png
Joseph
SoR4 Brash mugshot.png
Brash
SoR4 Z mugshot.png
Z
SoR4 DSignal mugshot.png
D. Signal
SoR4 Baabo mugshot.png
Baabo
SoR4 Shadow mugshot.png
Shadow
SoR4 BigBen mugshot.png
Big Ben
SoR4 Gourmand mugshot.png
Gourmand
SoR4 Anry mugshot.png
Anry
SoR4 Heart mugshot.png
Heart
SoR4 Saphyr mugshot.png
Saphyr
SoR4 Garnet mugshot.png
Garnet
SoR4 Caramel mugshot.png
Caramel
SoR4 Candy mugshot.png
Candy
SoR4 Sparrow mugshot.png
Sparrow
SoR4 Bronze mugshot.png
Bronze


SoR4 Knife Sprite.pngSoR4 Sword Sprite.pngSoR4 MorningStar Sprite.pngSoR4 Shuriken Sprite.png


Since the balancing patch of 7 September 2020:

Anry has been removed from this stage along the big spike ball in the ninja room.

Survival

Included with the Mr. X Nightmare DLC is a "survival" mode, which pits the player against an onslaught of enemies until their life runs out. As this mode is played, alternative moves are unlocked for the characters taking part, which can then be selected before the start of other modes in the game. As with other unlockables, the rate at which this happens depends on the player's final score in this mode, however the survival score is kept separate from the main game and is represented as a progress bar rather than numbers.

The survival mode comprises of "levels", in which randomly selected groups of enemies are spawned into a small arena with the player. As the mode progresses, the number of enemies increases, and stronger varieties are introduced. Every four levels the player must face a "boss"; a much stronger foe (or as the difficulty increases, foes) which is either a boss from the main game, one of the player characters (controlled by the computer) or returning bosses from prior Streets of Rage games.

In addition to fighting enemies, the player often must contend with arena hazards, and will occasionally be taken to a "retro" level in which to fight enemies from Streets of Rage 2 and Streets of Rage 3 (with original graphics and a CRT screen filter).

Random items are also spawned alongside enemies, including the full roster of weapons, food items, money and stars. At the end of each level, the player is given a choice of random power-ups to assist play. All become less common as the levels progress.

In addition to a "random sim", weekly events are also held, in which level order and enemy/item placement is always the same. Defeated enemies become spawnable in training mode.

Level types

"Warm up"
The no-frills empty room also used in training mode.
"Aztec"
An arena with wrecking balls, floor switches that trigger traps or arrow shooters.
"Aircraft carrier"
Combatants have to deal with wind that can push left or right, or lightning strikes that target where characters were standing moments before.
"Factory"
An arena with ceiling lasers, moving walkways or a giant cylindrical crusher in the centre of the stage. Sometimes switches spawn on either side, which if hit will giving the player control over these features.
"Fighting arena"
A classic fighting arena, but with electrified fencing, more wrecking balls and the opportunity to fall off the stage.
"Volcano"
An arena with spurts of lava and occasionally fireballs raining from the sky.
"Retro"
The retro levels lack stage hazards and recreate areas from the three Mega Drive Streets of Rage games. All enemies and pickups are from the classic games, and the music is also recycled from prior entries.

Unique enemies

A number of enemies are exclusive to Survival mode, although most are simply other variants of pre-existing enemies. Every enemy and boss from the main game (including the hidden ones) may also spawn.

SoR4 Sprite Tatsu.png Tatsu
Fully functional, but unused in the base game.
SoR4 Sprite Tora.png Tora
Fully functional, but unused in the base game.
Barnaby
Leo
Paul
Doug
Zeebo
Ralphy
Fred
Weetnee
Deputy
Lieutenant
Vulture
Wayne
DJ K Zushi
DJ K Nashi
Mr. What
Mr. Whatever
Ms. What
Ms. Whatever
Break (boss)
Blaze (boss)
Cherry (boss)
Floyd (boss)
Adam (boss)

Retro

Most of the "retro" enemies behave as they did in prior Streets of Rage games. There were no palette-swapped variants but the R08 major update of 10 March 2023 added those variants.

Electra
Hakuyo
Robo X
Goldie
Fog
Zack
Tiger
Mona and Lisa
Kusanagi
Bruce
Antonio (boss)
Souther (boss)
Bongo (boss)
R. Bear (boss)
Yamato (boss)

Achievements

Main article: Streets of Rage 4/Achievements.

History

Development

Main article: Streets of Rage 4/Development.

Reception

The first announcement of the game was made on Dotemu and Lizardcube's Twitter accounts on 27 August 2018, along with a trailer already showing some sequences of the game at its early stage[52][53], with a soundtrack composed by Kirosen[54], a team of 2 French composers, Benjamin Nakache and Mathieu Rosenzweig[55]. The reception from the retro gaming public was quite lukewarm at the time, negatively comparing the artistic direction to popular Flash games during the 2000s. The uncertainty at the time of whether Yuzo Koshiro and Motohiro Kawashima would return as composers on the game was also quite unappealing to long-time fans of the franchise. But various fan communities sent a lot of encouragements and suggestions instead of simply criticizing severely the initiative, particularly during PAX showcases in North America[50][51].


The huge success of Limited Run Games' physical editions pre-ordering campaign between 20 March and 10 May 2020[56][57], the first announced in the wild, probably sealed the publication rights to other physical publishers worldwide.

As non-US customers weren't made aware during Limited Run Games pre-order campaign that other publishers would make local physical releases, a big wave of unhappy fans made their voice heard. Dotemu quickly apologized for the mishandling of the situation and offered a free Steam key for people who purchased the limited edition and all LRG orders came with an additional soundtrack CD including an exclusive remix from Tee Lopes (Sonic Mania, Team Sonic Racing)[58][59].

Moreover, as the limited edition of LRG hasn't been officially announced until 29 April 2020, LRG exceptionally bent their usual policy by allowing the cancellation of previous SoR4 pre-orders for those who secured a copy of the limited edition[60]. Although not officially announced, they also accepted pre-order cancellations for some non-US residents, most likely within the usual leniency of their preorder non-cancellation rule.


With trailers being regularly released and groundbreaking announcements like the 4-player co-op mode or the possibility to play the game using old incarnations of the classic characters, the public and critics alike welcomed the game quite warmly after its digital release on 30 April 2020, making it quite a surprising success by hitting more than 1.5m downloads by 7 September 2020[61], including downloads from the Xbox Game Pass where the game is available at no additional costs. This has been followed by a worldwide physical release between 24 and 30 July 2020, published by 3goo in Japan, H2 Interactive in Asia, and Merge Games in Europe and the USA. Limited Run Games also released their own regular and classic editions of the game late August 2020. Their limited edition with a figure of both Axel and Blaze, including the brawler bundle with a triple vinyl soundtrack, was announced for late Fall 2020 but has been delayed to mid-December 2020 because of the global Covid-19 pandemic[62] with an actual release date in early January 2021.


Most physical releases came with some goodies:

  • Merge Games regular editions all have at least a reversible cover, a keyring, and an art booklet,
  • Merge Games' Signature edition also comes with 5 enamel pins, a numbered collector’s certificate, Axel's blue bandana, and a double CD OST,
  • 3goo special edition comes with a reversible cover, a single CD soundtrack and a poster having its back side showing the complete command list for the 4 characters available during the first run of the game à la Bare Knuckle III,
  • H2 Interactive published physical editions at least in Korea, Hong Kong, and Taiwan with a reversible cover and a single CD soundtrack,
  • Limited Run Games' regular edition has a reversible cover and an instruction manual,
  • Limited Run Games' classic edition also comes with a SteelBook case and a Genesis clam shell case,
  • Limited Run Games' limited edition adds to these a CD soundtrack, a chicken stress ball, a 7" figure of Axel and Blaze, a commemorative Genesis metal cartridge, an artbook, and an 18 x 24 inches poster.


Following the initial Steam release on Windows on 30 April 2020, Streets of Rage 4 has officially become available on Mac and Linux on 12 November 2020[63]. By that time, Metacritic listed an average Metascore of 85/100 and an average user score of 8/10 on all platforms[64][65][66][67].

DotEmu declared that they sold over 2.5m copies on 8 April 2021, without specifying if this figure includes Xbox Game Pass downloads[68]. The inclusion of SoR4 in the Xbox Game Pass had a negative effect on actual selling on the Xbox platforms. Despite this, the game still sold a substantial amount of copies on Xbox and this inclusion didn't impact the other platforms. Actually, it surely had an overall positive influence by word of mouth, tremendously spreading the news among potential buyers on those other platforms. Most importantly, this deal with Microsoft secured the financial situation of DotEmu before the game release and Cyrille Imbert, CEO of DotEmu, stated that he will gladly renew the experience with future productions[69].

Production credits

  • Executive Producer: Cyrille Imbert (Dotemu)
Core Team
  • Ben Fiquet: Art Director, Original Concepts, Character Art and Animation, Narrative Director, Story, Cinematics, Creative Designer
  • Jordi Asensio: Lead Game Designer, Level Design
  • Cyrille Lagarigue: Technical Director, Main Programmer, Game Design, Level Design
  • Beausoleil Samson-Guillemette: Programmer, UI Integration, Background Effects, Additional Writing
  • Julian You: Background Supervisor, Art Designer, Cutscenes
Development
  • Head of Production: Christian Cortez (Dotemu)
  • Associate Producers: Ben Fiquet (Lizardcube), Cyrille Lagarigue (Guard Crush Games), Alban Ligouzat (Dotemu)
  • Assistant Animators: Bruno Cohen (Lizardcube), Brice Maleo (Lizardcube)
  • Additional Level Design: Florian Harry (Dotemu)
  • Additional Programming: Olivier Veneri (Moshing Cat Studio)
Music
  • Music Supervisor: Cyrille Imbert (Dotemu)
  • AMEO Production: Olivier Derivière (Composer and Producer), Marion Derivière (Agent)
  • Japanese Composer Tracks - Produced by Brave Wave Productions: Yuzo Koshiro (Ancient Corp.), Motohiro Kawashima, Harumi Fujita, Yoko Shimomura (Midiplex), Keiji Yamashigi (Kajiya Music)
  • Brave Wave Sound Producer & Coordinator: Alexander Aniel
  • Brave Wave Executive Producer: Mohammed Taher
  • West Composer Tracks - Produced by Mutant Ninja: Das Mörtal, Groundislava, Scattle, XL Middleton
  • Mutant Ninja Music Advisors & West Artist Coordinators: Tarafa Sahloul, Rémy Dahi
  • Music Editor Assistant: Maxime Gautier
  • Tenor Saxophone: Jordi Asensio
  • Guitares: Francois Masciopinto
  • Cinematic Tracks: Henri-Pierre Pellegrin (Composer/Producer)
Sound Design
  • Sound Designer: Swann Menage
Voices
  • Production: Philippe Catrice (Voxmade), Camille Oesch
  • Axel: Joe Bianco, Olivier Raynal
  • Blaze: Hitomi Farrel, Barbara Weber-Boustani
  • Cherry: Quinn Lafontaine
  • Floyd: Bruce Sherfield
  • Adam: Avant Strangel
  • Shiva: Olivier Raynal
  • Estel: Barbara Weber-Boustani
  • Diva: Célia Asensio
  • Barbon: Diego Asensio
  • Enemies: Célia Asensio, Diego Asensio, Jordi Asensio, Diane Quenet, Thomas Hajdukowicz, Xavier Eutrope, Camille Jacques, Swann Menage, Alice Noiret, Léa Grenet, Pierre Bertinet, Elodie De Mesquita, Caroline Zhang
Story
  • Story By: Ben Fiquet
  • Additional Storywriter: Matthew Ritter
  • Cinematics: Ben Fiquet (Lizardcube), Swann Menage (SFX), Henri-Pierre Pellegrin (Music), Julian You (Lizardcube)
  • Original Teaser Trailer: Bobby Prod
Mr. X Nightmare DLC
  • Executive Producer: Cyrille Imbert
  • Core Team: Ben Fiquet, Jordi Asensio, Cyrille Lagarigue, Beausoleil Samson-Guillemette, Julian You
  • Additional Art: Justine Ghyselen
  • Music Composer: Tee Lopes
  • Music Master Engineer: Andrew One
  • Sound Designer: Christophe Hogommat
  • Additional Voices: Voxmade
  • Estel: Tracy Lindley
  • Max: Bryan Olson
  • Shiva: Bert DeCoy
  • Beta Testers: Lucas "Shad G" Bily-Ropero, Gauthier Brunet, Thierry Leblanc, Jérôme Nivart, Clément Schouvey, Louis Urbani
Dotemu Quality Assurance
  • Head of QA: Pierre-Olivier Petillot
  • Lead Tester: Laura Peitavi
  • Testers: Manon Botineau, Catherine Dorojko-Mojaisky, Florian Harry, Grégoire Imbert, Valentin Laginha, Grégory Le Bris, Thibaut Panchout, Corentin "Deity" Pauvrasseau
  • External QA Company: Huwiz Solutions
  • Testers - Huwiz: Alexander Kofira, Alexandre Do Rego, Alexandre Hayeur, Bastien-Jay Ouellet, Carolljo Maher, Christopher Sauvé, David Ringuet, Éliane Dumesnil, Frédérik Dupras, Gabriel Levac, Guillaume Alarie, Guillaume Delmé, Guillaume Laneel, Jan Brotto, Jason Smith Murk, Jeremie Desjardins, Jimmy-Lee Daneault, Kwany Labarre, Kariane Lacharité, Katrina Rousseau, Laura Cousillas, Léandre Lavoie-Henry, Louis St-Denis, Marc-Antoine Crépeau, Marc-Olivier Bélisle, Marianne Guérin, Maryse Melançon, Mathew Potvin, Maude Touchette, Maxime Doucet, Maxime Lacoste, Maxime Lecompte, Maxime Sauvé, Melissa Dagenais, Mélissa Leblanc, Michaël Coulombe, Mikael-Ange Blanchette-Laurin, Mylène Roffi, Nathan Legault, Nicolas Lefebvre, Nicolas Parr, Normand Chartier-Prévost, Olivier Gauthier Landry, Philippe Bernier, Samuel Audet, Samuel Legris, Samuel Sirard-Robert, Simon Jobin Richer, Tomy Blondeau
Localisation
  • Localisation Manager: Alban Ligouzat
  • European Localisation: LevelUp Translation
  • General Manager: Damien Yoccoz
  • English: John Marston
  • French: Johann Audouin
  • Italian: Federica Masante
  • German: Tilman Löffler
  • Spanish: Julia Gara Lecuona Allende
  • Russian: Dmitriy Usov
  • Brazilian Portuguese: Ana Cristofaro
  • Japanese Localization: Ryu Ito (Kakehashi Games)
  • Ukrainian Localization, SBT Localization: Andrii Yatsechko, Sophia Shul, Yura Pavlyuk
  • Localisation QA: MoGi Group
Porting Partners
  • Blitzworks: Tony Cabello, Jorge Cabezas, Miguel Angel Horna, Javier Moya, Javier Campo, Mario Gonzalez
  • Lollipop Robot: Óscar Navalón, Francesc Sánchez, Alejandro Romero, David Arona, Vicent Ortells, Daniel Segarra, Iván de Rosa, Laura Chordà
  • Seaven Studio: Pascal Feard, Olivier Penot, Hervé Denoyelle, Romain Soual, Sylvain Dupont
Administration and Licensing
  • CEO: Cyrille Imbert
  • Office Manager: Thibaut Camus
  • Business Development: Jules Hirtzig
Marketing and Communication
  • Head of Marketing: Arnaud de Sousa
  • Communication Manager: Jessica Richard
  • Community Manager: Leslie Rugard
  • Creative Director: Stephane Perez
  • Product Manager: Loïc Hao Yin Tam
Press Relations
  • North America - Tinsley PR: Stephanie Tinsley Williams, Thomas Schulenberg
  • Europe - Cosmocover: Salima Bessahraoui, Pierre Louis Barbier, John Tyrrell, Nyssa Woznicki, Maxence Jacquier, Matej Samide, Carlos Gurpegui, Fabian Doehla, Frimousse
  • United Kingdom - Indogo Pearl: Robbie Paterson, Anita Wong, Luke Bennett
  • Japan - Kakehashi Games: Zach Huntley
  • Brazil - Masamune: Renato Almeida, Rodrigo Brasiliense, Sandra Akemi Tsukamoto, Luciano Andrade
Special Thanks
  • Omar Cornut, Ibrahim Bhatti, Hugo Ferretto, Mike Futter, Andrew Gomes, Francis Imbert, Joëlle Imbert, Natalie Laudon, Vanessa Lopes (Popo), Camille Oesch, Jean-Pierre Pasche, Danny Russell, Clelia Santi, Alexander Sliwinski, Seaven Studio, Blitworks
  • Special Consulting Fans: Shamsiddin Muhammad Jr [Mr. Din], Anthopants
  • Production Babies: Anoul Asensio, Robin Fiquet Oesch
Made in association with SEGA
Used Middleware
  • Guard Crush Engine by Guard Crush Games Inc.
  • WWise by Audiokinetic
  • Dear ImGui library by Omar Cornut (MIT License)
  • MonoGame framework by Tom Spilman and Steve Williams (Ms-PL License)
  • FNA by Ethan Lee (MS-PL License)
  • Protocol Buffers .NET technology by Marc Gravell (Apache 2.0 License)
  • Core RT (MIT License)
  • Facepunch Steamworks API by Facepunch Studios LTD (MIT License)
  • HarfBuzz (Old MIT License)
  • FreeType (FreeType License)
  • Fonts: Noto Sans (SIL 1.1 License), Oswald (SIL 1.1 License)

Downloadable content

Since the release of the game, the dev teams hinted several times at a DLC to come to the game, which wasn't initially planned but got greenlighted thanks to the game's huge success. Its official announcement eventually happened on 8 April 2021, called Mr. X Nightmare[70][71]. Its release date of 15 July 2021 was announced on 1st July 2021[72], exactly 2 weeks before the actual release date, probably following the Total Recall's "two weeks" meme. Available at €7.99, US$7.99, £5.79, ₽195, R$16.59, JP¥820, C$8.99, CN¥32, HK$45, NT$150, ₩8500, it includes:

  • 3 new playable characters (Estel Aguirre, Max Thunder, and Shiva).
  • 1 new secret character (SoR3 Roo).
  • A new Survival mode with random and weekly challenges.
  • Character customization: build your own fighting style with new moves.
  • New weapons and enemies.
  • Exclusive brand new tracks by Tee Lopes.

It came along a free update:

  • New Difficulty level: Mania+.
  • Training mode with tutorials.
  • 3 new skins per character (new colour palettes only for the modern incarnations).
  • Balancing.

Merge Games launched a physical Anniversary Edition of the full game with this DLC on Switch and PlayStation 4 on 24 September 2021[73] in Europe and North America, implying no Xbox nor PC versions this time, while H2 Interactive launched the same physical edition on the same 2 consoles on 23 September 2021 in Asia[74]. The name of this edition refers to the fact that it has been released on the year when the franchise turned 30 as SoR1 has been released worldwide in 1991.

The Survival mode uses the remnants of Mister X’s brain as a pretext to enter a simulation about trap-filled arenas. Inspired by rogue-lite games, this simulation produces fighting arenas and waves of enemies using procedural generation instead of the scripted events of the Story mode. After a wave is beaten, players can choose between 2 or 3 perks that remain active during the entire run. Beating waves allow the player to permanently unlock new moves, also available in the other modes so that players can fully customize characters' movesets.[75]


On 10 March 2023, a major free update labelled R08 has been released, boasting with more than 300 improvements. Its main features are about:

  • New co-op moves,
  • New charged moves for SoR1 characters,
  • New custom survival mode for the DLC Mr. X Nightmare,
  • 3 new skins per character (new colour palettes for the retro incarnations).
  • Move rebalancing across the whole character cast,
  • Various tweaks to help with achieving full stage combos (additional containers in stages, bonus time during stage transitions, etc.),
  • Mania+: added cursed arcade cabinets in stages and special reinforcements during boss battles.

Magazine articles

Main article: Streets of Rage 4/Magazine articles.

Artwork

Physical scans

PlayStation 4 version

PlayStation 4, JP (Special Edition)

PlayStation 4, US (Limited Run Games)
Streets of Rage 4 US PS4 Cover.jpg
Cover
Streets of Rage 4 US PS4 Disc.jpg
Disc
Streets of Rage 4 US PS4 Inlay.jpg
Inlay
PlayStation 4, US (Classic Edition)

PlayStation 4, US (Limited Edition)

PlayStation 4, US (Brawler Bundle)

PlayStation 4, UK

PlayStation 4, UK (Signature Edition)

PlayStation 4, FR

PlayStation 4, FR (Signature Edition)

Nintendo Switch version

Switch, JP (Special Edition)

Switch, US

Switch, US (Classic Edition)

Switch, US (Limited Edition)

Switch, US (Brawler Bundle)

Switch, UK

Switch, UK (Signature Edition)

Switch, FR

Switch, FR (Signature Edition)

Xbox One version

Xbox One, UK

Xbox One, UK (Signature Edition)

Xbox One, FR

Xbox One, FR (Signature Edition)

PC version

PC, UK

External links

References

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  74. [ ]
  75. https://blog.playstation.com/2021/07/01/streets-of-rage-4s-new-survival-mode-launches-july-15-find-out-how-it-was-created/


Streets of Rage 4

SoR4 title.png

Main page | Comparisons | Maps | Achievements | Hidden content | Development | Magazine articles | Reception | Merchandise
Systems | Playable characters


Music: Streets of Rage 4 The Definitive Soundtrack (2020) | Streets of Rage 4 Limited Run Games Exclusive Track Selection (2020) | Streets of Rage 4 Original Soundtrack (2020) | Streets of Rage 4: Mr. X Nightmare The Definitive Soundtrack (2022)

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SoR 1UP sprite Games in the Streets of Rage Series
Streets of Rage (3D) (1991) | Streets of Rage 2 (3D) (1992) | Streets of Rage 3 (1994) | Streets of Rage 4 (2020)
Streets of Rage (LCD) (1993) | Bare Knuckle Mobile (2010) | Sega Vintage Collection: Streets of Rage (2012)
Related Games
Streets Of Kamurocho (2020) | Fighting Force (unreleased) | Streets of Rage 4 (Dreamcast) (unreleased) | Streets of Rage Online (unreleased)
Related Media
Music
Bare Knuckle (1991) | Streets of Rage 2 Original Soundtrack (1993) | Bare Knuckle III (1994) | Bare Knuckle Original Soundtrack (2012) | Streets of Rage (2015) | Streets of Rage 2 (2016) | Streets of Rage 3 (2017) | Streets of Rage 4 Limited Run Games Exclusive Track Selection (2020) | Streets of Rage Perfect Soundtrack (2017) | Streets of Rage 4 Original Soundtrack (2020) | Streets of Rage 4: Mr. X Nightmare The Definitive Soundtrack (2022)
Book
Streets of Rage: Bad City Fighters (1994) | Warpzone Clássicos: Streets of Rage (2016)
Other List of Streets of Rage merchandise