Difference between revisions of "Super Monkey Ball Jr."
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{{Bob | {{Bob | ||
| bobscreen=SMBJr Title.png | | bobscreen=SMBJr Title.png | ||
− | | publisher= | + | | publisher={{company|[[THQ]]||region=US}}, {{company|[[Infogrames Europe]]|region=Europe}} |
− | {{company|[[THQ]]| | ||
− | {{company|[[Infogrames]] | ||
| developer=[[Amusement Vision]], [[Realism]] | | developer=[[Amusement Vision]], [[Realism]] | ||
− | | system=[[Game Boy Advance | + | | system=[[Game Boy Advance]] |
| sounddriver= | | sounddriver= | ||
| peripherals=Game Link Cable | | peripherals=Game Link Cable | ||
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| gba_rating_us=e | | gba_rating_us=e | ||
| gba_rrp_us=29.99{{magref|gamepro|172|70}} | | gba_rrp_us=29.99{{magref|gamepro|172|70}} | ||
− | | gba_date_uk=2003-04-04 | + | | gba_date_uk=2003-04-04{{ref|1=https://web.archive.org/web/20030423091857/http://www.chipsworld.co.uk/DetProd.asp?ProductCode=8001}}{{ref|https://web.archive.org/web/20031003160951/http://www.amazon.co.uk/exec/obidos/ASIN/B00007LUR3/}} |
| gba_code_uk=AGB-P-ALUP | | gba_code_uk=AGB-P-ALUP | ||
| gba_code2_uk=AGB-ALUP-EUR | | gba_code2_uk=AGB-ALUP-EUR | ||
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| gba_rating_au=g8 | | gba_rating_au=g8 | ||
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− | + | {{stub}}'''''{{PAGENAME}}''''' is an entry in the ''Super Monkey Ball'' series of games and was released in 2002 for the [[Game Boy Advance]]. | |
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− | {{stub}}'''''{{PAGENAME}}''''' is an entry in the ''Super Monkey Ball'' series of games and was released in 2002 for the [[Game Boy Advance]] | ||
Gameplay is much the same as other ''Super Monkey Ball'' games, but limited due to the hardware. Nevertheless the game is presented in 3D. | Gameplay is much the same as other ''Super Monkey Ball'' games, but limited due to the hardware. Nevertheless the game is presented in 3D. | ||
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==Production credits== | ==Production credits== | ||
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{{multicol| | {{multicol| | ||
{{creditstable| | {{creditstable| | ||
{{creditsheader|Game Boy Advance Version Developed by [[Realism|Realism, Ltd.]]}} | {{creditsheader|Game Boy Advance Version Developed by [[Realism|Realism, Ltd.]]}} | ||
*'''Programming Lead:''' David Reed | *'''Programming Lead:''' David Reed | ||
− | *'''Programming:''' Jason Brooke, Neil Millstone, Andrew Onions, James Watson | + | *'''Programming:''' Jason Brooke, Neil Millstone, [[Andrew Onions]], James Watson |
*'''Tools Programming:''' Andrew Clarke | *'''Tools Programming:''' Andrew Clarke | ||
*'''Art Lead:''' David Worton | *'''Art Lead:''' David Worton | ||
*'''Art:''' Michael Smith, Simon Street, Steven Watson | *'''Art:''' Michael Smith, Simon Street, Steven Watson | ||
*'''Music Composition & Arrangement:''' Martin Goodall | *'''Music Composition & Arrangement:''' Martin Goodall | ||
− | *'''Producers:''' Marcus Bowden (Creations, Andrew Onions | + | *'''Producers:''' Marcus Bowden (Creations, [[Andrew Onions]] |
*'''Special Thanks:''' David McLachlan, Lorraine Starr, Mark Wilcox | *'''Special Thanks:''' David McLachlan, Lorraine Starr, Mark Wilcox | ||
{{creditsheader|Exclusively Co-Published by [[THQ|THQ, Inc.]] (North American Re-Versioning Team)}} | {{creditsheader|Exclusively Co-Published by [[THQ|THQ, Inc.]] (North American Re-Versioning Team)}} | ||
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*'''Lead QA Tester:''' Marla Anyomi | *'''Lead QA Tester:''' Marla Anyomi | ||
*'''QA Testing:''' Logan Derrick, James Krenz, Graham Ratliff, Carlos Restrepo, Ryan Rothenberger, Steven Travers | *'''QA Testing:''' Logan Derrick, James Krenz, Graham Ratliff, Carlos Restrepo, Ryan Rothenberger, Steven Travers | ||
− | *'''Special Thanks:''' Judith Jette-Hansen, Katherine Schoback, [[Shinobu Toyoda]] | + | *'''Special Thanks:''' [[Judith Jette-Hansen]], [[Katherine Schoback]], [[Shinobu Toyoda]] |
{{creditsheader|Original Game Co-Developed & Co-Presented by SEGA Corporation; Supervised by [[Amusement Vision|Amusement Vision, Ltd.]]}} | {{creditsheader|Original Game Co-Developed & Co-Presented by SEGA Corporation; Supervised by [[Amusement Vision|Amusement Vision, Ltd.]]}} | ||
*'''Producer & Director:''' [[Toshihiro Nagoshi]] | *'''Producer & Director:''' [[Toshihiro Nagoshi]] | ||
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==Physical scans== | ==Physical scans== | ||
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{{Scanbox | {{Scanbox | ||
| console=Game Boy Advance | | console=Game Boy Advance | ||
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| front=SMBJr GBA AU front.jpg | | front=SMBJr GBA AU front.jpg | ||
| square=yes | | square=yes | ||
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{{rom|GBA|sha1=9C87FCF42A27644AE5BEC273AC3AFC3F672B4F94|md5=1E5A3679BB64A87EA2E23774A672CA7D|crc32=D75DA09D|size=8MB|date=2002-12-05 10:49:38|source=Cartridge (EU)|comments=|quality=|prototype=}} | {{rom|GBA|sha1=9C87FCF42A27644AE5BEC273AC3AFC3F672B4F94|md5=1E5A3679BB64A87EA2E23774A672CA7D|crc32=D75DA09D|size=8MB|date=2002-12-05 10:49:38|source=Cartridge (EU)|comments=|quality=|prototype=}} | ||
{{rom|GBA|sha1=0D994A58B7ACDFE9357E5405ACEBE232128B80FE|md5=77EDF4F506B3343E15EFE61D64944EBA|crc32=0A8031F0|size=4MB|date=2002-10-03 17:14:24|source=Cartridge (US)|comments=|quality=|prototype=}} | {{rom|GBA|sha1=0D994A58B7ACDFE9357E5405ACEBE232128B80FE|md5=77EDF4F506B3343E15EFE61D64944EBA|crc32=0A8031F0|size=4MB|date=2002-10-03 17:14:24|source=Cartridge (US)|comments=|quality=|prototype=}} | ||
+ | {{rom|GBA|sha1=717e644a198776c45d1978d9616536f789bb3607|md5=09a9fc30a1b6ccbf83b22af207b12efe|crc32=fee7b029|size=8MB|date=2002-08-06|source=EPROM cartridge|comments=|quality=|prototype=yes}} | ||
}} | }} | ||
Latest revision as of 10:13, 10 November 2024
Super Monkey Ball Jr. | ||||||||||||||||||||||||||||||||||||||||
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System(s): Game Boy Advance | ||||||||||||||||||||||||||||||||||||||||
Publisher: THQ (US), Infogrames Europe (Europe) | ||||||||||||||||||||||||||||||||||||||||
Developer: Amusement Vision, Realism | ||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Game Link Cable | ||||||||||||||||||||||||||||||||||||||||
Genre: Puzzle | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1-4 | ||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Super Monkey Ball Jr. is an entry in the Super Monkey Ball series of games and was released in 2002 for the Game Boy Advance.
Gameplay is much the same as other Super Monkey Ball games, but limited due to the hardware. Nevertheless the game is presented in 3D.
Contents
Gameplay
Production credits
Game Boy Advance Version Developed by Realism, Ltd.
- Programming Lead: David Reed
- Programming: Jason Brooke, Neil Millstone, Andrew Onions, James Watson
- Tools Programming: Andrew Clarke
- Art Lead: David Worton
- Art: Michael Smith, Simon Street, Steven Watson
- Music Composition & Arrangement: Martin Goodall
- Producers: Marcus Bowden (Creations, Andrew Onions
- Special Thanks: David McLachlan, Lorraine Starr, Mark Wilcox
Exclusively Co-Published by THQ, Inc. (North American Re-Versioning Team)
- Vice President of Product Development: Jack Sorensen
- Executive Producer: Brian Christian
- Producer: Derek C. Smith
- Quality Assurance Technician: Mario Waibel
- QA Database Administration: Jason Roberts
- QA Manager: Monica Vallejo
- QA Director: Jeremy S. Barnes
- Lead QA Tester: Marla Anyomi
- QA Testing: Logan Derrick, James Krenz, Graham Ratliff, Carlos Restrepo, Ryan Rothenberger, Steven Travers
- Special Thanks: Judith Jette-Hansen, Katherine Schoback, Shinobu Toyoda
Original Game Co-Developed & Co-Presented by SEGA Corporation; Supervised by Amusement Vision, Ltd.
- Producer & Director: Toshihiro Nagoshi
- Planning: Yukinobu Arikawa
- Programming Chief: Hisashi Endo
- Programming: Youichi Ishikawa, Kouji Tokeida, Yasumasa Matsumori
- Design Chief: Junichi Yamada
- Design: Kazuhiro Izaki, Daisuke Sato, Chigaku Fukuhara
- Sound Engineering: Haruyoshi Tomita, Hidenori Shoji
- ©Amusement Vision, Ltd./SEGA CORPORATION, 2001, 2002. Created and Co-Published by SEGA. SEGA, the SEGA logo and SUPER MONKEY BALL are registered trademarks or trademarks of SEGA Corporation. Developed by Realism Ltd. Realism and its logo are trademarks of Realism Ltd. Exclusively Co-Published by THQ, Inc. THQ and the THQ logo are registered trademarks of THQ, Inc.
Magazine articles
- Main article: Super Monkey Ball Jr./Magazine articles.
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Based on 10 reviews |
Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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8MB | 2002-12-05 10:49:38 | Cartridge (EU) | ||||||||||
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4MB | 2002-10-03 17:14:24 | Cartridge (US) | ||||||||||
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8MB | 2002-08-06 | EPROM cartridge | Page |
External links
- Nintendo catalogue pages: US
References
- ↑ http://nintendo.com/games/gamepage/gamepage_main.jsp?gameId=1139 (Wayback Machine: 2003-10-11 14:47)
- ↑ 2.0 2.1 GamePro, "January 2003" (US; 200x-xx-xx), page 70
- ↑ http://www.chipsworld.co.uk/DetProd.asp?ProductCode=8001 (Wayback Machine: 2003-04-23 09:18)
- ↑ http://www.amazon.co.uk/exec/obidos/ASIN/B00007LUR3/ (Wayback Machine: 2003-10-03 16:09)
- ↑ Advance, "Summer 2003" (UK; 2003-xx-xx), page 22
- ↑ Cube, "Issue Eighteen" (UK; 2003-04-10), page 110
- ↑ Electronic Gaming Monthly, "February 2003" (US; 2003-01-07), page 158
- ↑ Hyper, "May 2003" (AU; 2003-04-09), page 83
- ↑ NGC Magazine, "April 2003" (UK; 2003-03-19), page 62
- ↑ Nintendo Official Magazine, "April 2003" (UK; 2003-03-14), page 72
- ↑ Nintendo Official Magazine, "September 2003" (UK; 2003-08-15), page 121
- ↑ N-Zone, "04/03" (DE; 2003-03-19), page 60
- ↑ The Official Nintendo Magazine, "March 2006" (UK; 2006-02-16), page 129
Super Monkey Ball Jr. | |
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Main page | Comparisons | Hidden content | Bugs | Magazine articles | Reception
Prototypes: 2002-08-06
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Categories:
- 1-4 player games
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- Super Monkey Ball Jr.
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