Difference between revisions of "Resident Evil 3: Nemesis"
From Sega Retro
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+ | {{OtherPage|desc=the unlicensed [[Sega Mega Drive]] game|page=Body Count/Bootlegs}} | ||
{{Bob | {{Bob | ||
| bobscreen=ResidentEvil3 title.png | | bobscreen=ResidentEvil3 title.png | ||
− | | bobscreen2= | + | | bobscreen2=Biohazard3 DC JP Title.png |
− | | bobscreen3= | + | | bobscreen3=ResidentEvil3 DC EU Title.png |
| tab1=NTSC-U | | tab1=NTSC-U | ||
| tab2=NTSC-J | | tab2=NTSC-J | ||
| tab3=PAL | | tab3=PAL | ||
− | | publisher={{company|[[Capcom]]|region= | + | | publisher={{company|[[Capcom]]|region=JP}}, {{company|[[Capcom Entertainment]]|region=US}},{{company|[[Virgin Interactive Entertainment]]|region=Europe}} |
| developer=[[Capcom]] | | developer=[[Capcom]] | ||
+ | | licensor={{company|[[Capcom]]|region=US, EU}}, {{company|[[Capcom USA]]|region=US}} | ||
| system=[[Sega Dreamcast]] | | system=[[Sega Dreamcast]] | ||
| romsize=1.1GB | | romsize=1.1GB | ||
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| dc_code_us=T-1220N | | dc_code_us=T-1220N | ||
| dc_rating_us=m | | dc_rating_us=m | ||
− | | dc_rrp_us=19.99{{magref|odmus|12|74}} | + | | dc_rrp_us=19.99{{magref|odmus|12|74}}{{magref|gamepro|148|106}}<!--19.95{{magref|gw|2000-11-06|30}}--> |
− | | dc_date_de=2000-12-21 | + | | dc_date_de=2000-12-21{{ref|https://web.archive.org/web/20050307054916/http://www.amazon.de/exec/obidos/ASIN/B0000549N8}} |
| dc_code_de=T-7021D-18 | | dc_code_de=T-7021D-18 | ||
| dc_rating_de=16 | | dc_rating_de=16 | ||
− | | dc_date_56=2000-12- | + | | dc_date_56=2000-12-22 |
| dc_code_56=T-7021D-56 | | dc_code_56=T-7021D-56 | ||
− | | dc_date_uk=2000-12-22{{ref|https://web.archive.org/web/20010626085959/http://www.amazon.co.uk/exec/obidos/tg/feature/-/50781/}}{{ref|https://groups.google.com/g/uk.games.video.dreamcast/c/6Zw8txjlvUQ/m/7dDI1ZRYFBYJ}} | + | | dc_date_uk=2000-12-22{{ref|1=https://web.archive.org/web/20010427201211/http://www.chipsworld.co.uk/detProd.asp?ProductCode=3331}}{{ref|https://web.archive.org/web/20010626085959/http://www.amazon.co.uk/exec/obidos/tg/feature/-/50781/}}{{ref|https://groups.google.com/g/uk.games.video.dreamcast/c/6Zw8txjlvUQ/m/7dDI1ZRYFBYJ}} |
| dc_code_uk=T-7021D-56 | | dc_code_uk=T-7021D-56 | ||
| dc_rating_uk=bbfc15 | | dc_rating_uk=bbfc15 | ||
| dc_rrp_uk=29.99{{magref|dcuk|18|58}}{{magref|dmuk|17|72}}<!--34.99{{magref|cvg|231|108}}--> | | dc_rrp_uk=29.99{{magref|dcuk|18|58}}{{magref|dmuk|17|72}}<!--34.99{{magref|cvg|231|108}}--> | ||
− | | dc_date_72=2000 | + | | dc_date_72=2000-12-22 |
| dc_code_72=T-7021D-72 | | dc_code_72=T-7021D-72 | ||
− | | dc_date_fr=2000 | + | | dc_date_fr=2000-12-22{{ref|1=https://web.archive.org/web/20021221175037/http://www.micromania.fr/zooms/?ref=18474}}{{ref|1=https://web.archive.org/web/20010715030953/http://www.amazon.fr:80/exec/obidos/tg/browse/-/557794/ref=vg_br_dp_3_lf/t/}} |
| dc_code_fr=T-7021D-72 | | dc_code_fr=T-7021D-72 | ||
| dc_rating_fr=12 | | dc_rating_fr=12 | ||
+ | | dc_date_es=2000-12-20{{ref|1=https://web.archive.org/web/20010718050005/http://www.centromail.es/top/ficha.asp?codmail=16215}} | ||
+ | | dc_code_es=T-7021D-72 | ||
+ | | dc_date_au=2001-01-25{{ref|https://web.archive.org/web/20010731231717/http://www.futuregamez.net:80/outnow/dc.html}} | ||
}} | }} | ||
| otherformats={{NonSega|GC|PS|PC}} | | otherformats={{NonSega|GC|PS|PC}} | ||
+ | | properties={{Properties|DC|adx|flash|sofdec}} | ||
}} | }} | ||
{{stub}}'''''{{PAGENAME}}''''', known as '''''Biohazard 3 Last Escape''''' (バイオハザード3 ラストエスケープ) in Japan, is the sequel to ''[[Resident Evil 2]]''. It was released among other consoles for the [[Sega Dreamcast]] in 2000. | {{stub}}'''''{{PAGENAME}}''''', known as '''''Biohazard 3 Last Escape''''' (バイオハザード3 ラストエスケープ) in Japan, is the sequel to ''[[Resident Evil 2]]''. It was released among other consoles for the [[Sega Dreamcast]] in 2000. | ||
− | ==Items== | + | ==Gameplay== |
− | + | ===Items=== | |
− | + | {{InfoTable|imagewidths=200| | |
− | + | {{InfoRow | |
− | + | | title=Jill's Handgun | |
− | A Beretta M92FS heavily customised by Robert Kendo for STARS officers, nicknamed "Samurai Edge". Weak but ammo is plentiful. Can fire enhanced rounds which cause more damage but at the cost of lower fire rate. | + | | screenshot= |
− | + | | desc=A Beretta M92FS heavily customised by Robert Kendo for STARS officers, nicknamed "Samurai Edge". Weak but ammo is plentiful. Can fire enhanced rounds which cause more damage but at the cost of lower fire rate. | |
− | + | }} | |
− | + | {{InfoRow | |
− | + | | title=Shotgun | |
− | Benelli M3 Super 90. Powerful shotgun which can cause head shots if fired upwards from point blank range. Limited range. Can be acquired at the early game inside a basement near an intersection. Can fire enchanced shotgun rounds with greater firepower at the cost of lower fire rate. Ammo is somewhat uncommon but not rare. Mikhail carries this during the Mercenaries mode. | + | | screenshot= |
− | + | | desc=Benelli M3 Super 90. Powerful shotgun which can cause head shots if fired upwards from point blank range. Limited range. Can be acquired at the early game inside a basement near an intersection. Can fire enchanced shotgun rounds with greater firepower at the cost of lower fire rate. Ammo is somewhat uncommon but not rare. Mikhail carries this during the Mercenaries mode. | |
− | + | }} | |
− | + | {{InfoRow | |
− | + | | title=STI Eagle | |
− | A special handgun whose parts can be acquired from Nemesis during your first and second encounter with him. Fires much faster than Samurai Edge and can cause random critical hits but cannot fire enchanced handgun rounds. Carlos carries this during the Mercenaries mode. | + | | screenshot= |
− | + | | desc=A special handgun whose parts can be acquired from Nemesis during your first and second encounter with him. Fires much faster than Samurai Edge and can cause random critical hits but cannot fire enchanced handgun rounds. Carlos carries this during the Mercenaries mode. | |
− | + | }} | |
− | + | {{InfoRow | |
− | + | | title=Western Custom M37 | |
− | A sawn-off shotgun with unique level action pattern. Similar to STI, its parts can be acquired from Nemesis during your fourth and fifth encounter. Fires somewhat faster and more powerful but has even lower range and cannot use enhanced shotgun rounds. | + | | screenshot= |
− | + | | desc=A sawn-off shotgun with unique level-action pattern resembling a Winchester 1887. Similar to STI, its parts can be acquired from Nemesis during your fourth and fifth encounter. Fires somewhat faster and more powerful but has even lower range and cannot use enhanced shotgun rounds. | |
− | + | }} | |
− | + | {{InfoRow | |
− | + | | title=Grenade Launcher | |
− | A fictional grenade launcher which, similar to Bazooka from the first game and the one from second game fires different types of ammunition. Cluster rounds, Acid Rounds, Flame Rounds and newly introduced Freeze Rounds. Cluster rounds are weaker but can hit multiple enemies. Acid rounds are lethal against Hunters and other humanoid enemies. Flame rounds are lethal against plants and most regular enemies. Freeze rounds can only be produced using reloading tool and very powerful against most enemies, including Nemesis. (Warning: Nemesis can occasionally evade grenade rounds) | + | | screenshot= |
− | + | | desc=A fictional grenade launcher which, similar to Bazooka from the first game and the one from second game fires different types of ammunition. Cluster rounds, Acid Rounds, Flame Rounds and newly introduced Freeze Rounds. Cluster rounds are weaker but can hit multiple enemies. Acid rounds are lethal against Hunters and other humanoid enemies. Flame rounds are lethal against plants and most regular enemies. Freeze rounds can only be produced using reloading tool and very powerful against most enemies, including Nemesis. (Warning: Nemesis can occasionally evade grenade rounds) | |
− | + | }} | |
− | + | {{InfoRow | |
− | + | | title=Magnum | |
− | A S&W Model 629 Classic revolver which fires .44 caliber bullets. Can be found either in the STARS Office or in the Power Station. A very powerful weapon which can kill most enemies with a single shot and cause serious damage to Nemesis and other bosses. Ammo is very, VERY rare however. (Can only be found twice in the entire game) Can be made using reloading tool but requires an expensive gunpower formula. Save it for Nemo. Mikhail carries this during the Mercenaries mode. | + | | screenshot= |
− | + | | desc=A S&W Model 629 Classic revolver which fires .44 caliber bullets. Can be found either in the STARS Office or in the Power Station. A very powerful weapon which can kill most enemies with a single shot and cause serious damage to Nemesis and other bosses. Ammo is very, VERY rare however. (Can only be found twice in the entire game) Can be made using reloading tool but requires an expensive gunpower formula. Save it for Nemo. Mikhail carries this during the Mercenaries mode. | |
− | + | }} | |
− | + | {{InfoRow | |
− | + | | title=Mine Launcher | |
− | This fictional weapon fires small homing missiles which stick to enemies and explode after a while damaging everyone around them. (Including you if you are close enough) Use against more powerful enemies while keeping your distance. Not too useful against Nemesis considering how quickly he can run towards you. Reloading this weapon while rounds are "pinging" will cause fired missiles to dissappear. | + | | screenshot= |
− | + | | desc=This fictional weapon fires small homing missiles which stick to enemies and explode after a while damaging everyone around them. (Including you if you are close enough) Use against more powerful enemies while keeping your distance. Not too useful against Nemesis considering how quickly he can run towards you. Reloading this weapon while rounds are "pinging" will cause fired missiles to dissappear. | |
− | + | }} | |
− | + | {{InfoRow | |
− | + | | title=Carlos' Handgun | |
− | Sig PRO 2009. Carlos uses this during his segment in the Hospital. It is identical to Jill's handgun in every aspect. | + | | screenshot= |
− | + | | desc=Sig PRO 2009. Carlos uses this during his segment in the Hospital. It is identical to Jill's handgun in every aspect. | |
− | + | }} | |
− | + | {{InfoRow | |
− | + | | title=Assault Rifle | |
− | M4A1 Carbine. Jill starts with this in her inventory if game is played in easy mode or can be acquired near the end of the game, in the Dead Factory. Uses percentage system similar to the MAC-11 from the Resident Evil 2. Fires rapidly but shots are weaker from the pistols despite being an assault rifle. Carlos carries this during his visit to hospital and during the Mercenaries mode. | + | | screenshot= |
− | + | | desc=M4A1 Carbine. Jill starts with this in her inventory if game is played in easy mode or can be acquired near the end of the game, in the Dead Factory. Uses percentage system similar to the MAC-11 from the Resident Evil 2. Fires rapidly but shots are weaker from the pistols despite being an assault rifle. Carlos carries this during his visit to hospital and during the Mercenaries mode. | |
− | + | }} | |
− | + | {{InfoRow | |
− | + | | title=Gatling Gun | |
− | Same weapon from Resident Evil 2. Can be unlocked for the main game if bought from the Mercenary mode. | + | | screenshot= |
− | + | | desc=Same weapon from Resident Evil 2. Can be unlocked for the main game if bought from the Mercenary mode. | |
− | + | }} | |
− | + | {{InfoRow | |
− | + | | title=Rocket Launcher | |
− | Same M202 FLASH from the first game, incorrectly called M66. Can be used during the final part of the game. Can be unlocked for the game if bought from Mercenaries mode. Mikhail carries an 8-rounds version in the Mercenaries mode. | + | | screenshot= |
− | + | | desc=Same M202 FLASH from the first game, incorrectly called M66. Can be used during the final part of the game. Can be unlocked for the game if bought from Mercenaries mode. Mikhail carries an 8-rounds version in the Mercenaries mode. | |
− | + | }} | |
− | + | {{InfoRow | |
− | + | | title=Reloading Tool | |
− | A new addition to the series, reloading tool can create different types of ammunition when combined with different gunpowders. | + | | screenshot= |
+ | | desc=A new addition to the series, reloading tool can create different types of ammunition when combined with different gunpowders. | ||
+ | }} | ||
+ | }} | ||
==Versions== | ==Versions== | ||
Line 113: | Line 122: | ||
|jp_name=バイオハザード3 ラストエスケープ | |jp_name=バイオハザード3 ラストエスケープ | ||
|jp_trans=Biohazard 3 Last Escape | |jp_trans=Biohazard 3 Last Escape | ||
+ | }} | ||
+ | |||
+ | ==Production credits== | ||
+ | {{creditstable| | ||
+ | *'''Manual Design:''' [[Hanshaw Ink & Image]] | ||
+ | *'''Marketing:''' Todd Thorson, Sean Mylett, Robert Johnson, Nate Williams | ||
+ | *'''Creative Services:''' Jennifer Deauville and Marion Clifford | ||
+ | *'''Pacakge Design:''' Michi Morita and Jamie Gibson | ||
+ | *'''Translaton:''' Masayuki Fukumoto | ||
+ | *'''PR:''' Melinda Mongelluzzo, Matt Atwood and Carrie Megenity | ||
+ | *'''Special thanks to:''' Tom Shiraiwa, Miki Takano, Bill Gardner, [[Robert Lindsey]] and Customer Service. | ||
+ | | console=DC | ||
+ | | source=US manual | ||
+ | | pdf=ResidentEvil3 DC US Manual.pdf | ||
+ | | pdfpage=31 | ||
}} | }} | ||
Line 178: | Line 202: | ||
| disc=ResidentEvil3 DC US Disc.jpg | | disc=ResidentEvil3 DC US Disc.jpg | ||
| inlay=RE3DCUSInlay.jpg | | inlay=RE3DCUSInlay.jpg | ||
+ | | manual=ResidentEvil3 DC US Manual.pdf | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Dreamcast | | console=Dreamcast | ||
Line 186: | Line 211: | ||
| square=yes | | square=yes | ||
| disc=ResidentEvil3 DC UK Disc.jpg | | disc=ResidentEvil3 DC UK Disc.jpg | ||
+ | | manual=ResidentEvil3-DC-UKIT-Manual.pdf | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=Dreamcast | | console=Dreamcast | ||
Line 201: | Line 227: | ||
| square=yes | | square=yes | ||
| disc=ResidentEvil3 DC FR-ES Disc.jpg | | disc=ResidentEvil3 DC FR-ES Disc.jpg | ||
+ | | manual=ResidentEvil3-DC-FRES-Manual.pdf | ||
}} | }} | ||
==Technical information== | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
===ROM dump status=== | ===ROM dump status=== | ||
{{romtable| | {{romtable| | ||
+ | {{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (JP)|comments=|quality=|prototype=}} | ||
+ | {{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (US)|comments=|quality=|prototype=}} | ||
+ | {{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (EU)|comments=|quality=|prototype=}} | ||
+ | {{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (EU)|comments=|quality=|prototype=}} | ||
+ | {{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (DE)|comments=|quality=|prototype=}} | ||
+ | }} | ||
− | |||
==External links== | ==External links== | ||
* Capcom USA webpage: [https://web.archive.org/web/20001209142800/http://www.capcom.com/xpml/game.xpml?gameid=550039 Dreamcast] | * Capcom USA webpage: [https://web.archive.org/web/20001209142800/http://www.capcom.com/xpml/game.xpml?gameid=550039 Dreamcast] | ||
Line 218: | Line 251: | ||
<references/> | <references/> | ||
+ | {{ResidentEvil3Omni}} | ||
{{ResidentEvil}} | {{ResidentEvil}} |
Latest revision as of 08:53, 30 November 2024
- For the unlicensed Sega Mega Drive game, see Body Count/Bootlegs.
| ||||||||||||||||||||||||||||||||||||||||||||||||||
Resident Evil 3: Nemesis | ||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Dreamcast | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom (JP), Capcom Entertainment (US), Virgin Interactive Entertainment (Europe) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | ||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Capcom (US, EU), Capcom USA (US) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Dreamcast VGA Box, Jump Pack, Dreamcast Keyboard, Dreamcast Modem, Visual Memory Unit | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Survival Horror (サバイバルホラー)[1][2], Adventure[3] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Official in-game languages: | ||||||||||||||||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||||||||||||||||
|
This short article is in need of work. You can help Sega Retro by adding to it.
Resident Evil 3: Nemesis, known as Biohazard 3 Last Escape (バイオハザード3 ラストエスケープ) in Japan, is the sequel to Resident Evil 2. It was released among other consoles for the Sega Dreamcast in 2000.
Contents
Gameplay
Items
Jill's Handgun | |
---|---|
A Beretta M92FS heavily customised by Robert Kendo for STARS officers, nicknamed "Samurai Edge". Weak but ammo is plentiful. Can fire enhanced rounds which cause more damage but at the cost of lower fire rate. | |
Shotgun | |
Benelli M3 Super 90. Powerful shotgun which can cause head shots if fired upwards from point blank range. Limited range. Can be acquired at the early game inside a basement near an intersection. Can fire enchanced shotgun rounds with greater firepower at the cost of lower fire rate. Ammo is somewhat uncommon but not rare. Mikhail carries this during the Mercenaries mode. | |
STI Eagle | |
A special handgun whose parts can be acquired from Nemesis during your first and second encounter with him. Fires much faster than Samurai Edge and can cause random critical hits but cannot fire enchanced handgun rounds. Carlos carries this during the Mercenaries mode. | |
Western Custom M37 | |
A sawn-off shotgun with unique level-action pattern resembling a Winchester 1887. Similar to STI, its parts can be acquired from Nemesis during your fourth and fifth encounter. Fires somewhat faster and more powerful but has even lower range and cannot use enhanced shotgun rounds. | |
Grenade Launcher | |
A fictional grenade launcher which, similar to Bazooka from the first game and the one from second game fires different types of ammunition. Cluster rounds, Acid Rounds, Flame Rounds and newly introduced Freeze Rounds. Cluster rounds are weaker but can hit multiple enemies. Acid rounds are lethal against Hunters and other humanoid enemies. Flame rounds are lethal against plants and most regular enemies. Freeze rounds can only be produced using reloading tool and very powerful against most enemies, including Nemesis. (Warning: Nemesis can occasionally evade grenade rounds) | |
Magnum | |
A S&W Model 629 Classic revolver which fires .44 caliber bullets. Can be found either in the STARS Office or in the Power Station. A very powerful weapon which can kill most enemies with a single shot and cause serious damage to Nemesis and other bosses. Ammo is very, VERY rare however. (Can only be found twice in the entire game) Can be made using reloading tool but requires an expensive gunpower formula. Save it for Nemo. Mikhail carries this during the Mercenaries mode. | |
Mine Launcher | |
This fictional weapon fires small homing missiles which stick to enemies and explode after a while damaging everyone around them. (Including you if you are close enough) Use against more powerful enemies while keeping your distance. Not too useful against Nemesis considering how quickly he can run towards you. Reloading this weapon while rounds are "pinging" will cause fired missiles to dissappear. | |
Carlos' Handgun | |
Sig PRO 2009. Carlos uses this during his segment in the Hospital. It is identical to Jill's handgun in every aspect. | |
Assault Rifle | |
M4A1 Carbine. Jill starts with this in her inventory if game is played in easy mode or can be acquired near the end of the game, in the Dead Factory. Uses percentage system similar to the MAC-11 from the Resident Evil 2. Fires rapidly but shots are weaker from the pistols despite being an assault rifle. Carlos carries this during his visit to hospital and during the Mercenaries mode. | |
Gatling Gun | |
Same weapon from Resident Evil 2. Can be unlocked for the main game if bought from the Mercenary mode. | |
Rocket Launcher | |
Same M202 FLASH from the first game, incorrectly called M66. Can be used during the final part of the game. Can be unlocked for the game if bought from Mercenaries mode. Mikhail carries an 8-rounds version in the Mercenaries mode. | |
Reloading Tool | |
A new addition to the series, reloading tool can create different types of ammunition when combined with different gunpowders. |
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Resident Evil 3: Nemesis | Resident Evil 3: Nemesis |
English (US) | Resident Evil 3: Nemesis | Resident Evil 3: Nemesis |
Japanese | バイオハザード3 ラストエスケープ | Biohazard 3 Last Escape |
Production credits
- Manual Design: Hanshaw Ink & Image
- Marketing: Todd Thorson, Sean Mylett, Robert Johnson, Nate Williams
- Creative Services: Jennifer Deauville and Marion Clifford
- Pacakge Design: Michi Morita and Jamie Gibson
- Translaton: Masayuki Fukumoto
- PR: Melinda Mongelluzzo, Matt Atwood and Carrie Megenity
- Special thanks to: Tom Shiraiwa, Miki Takano, Bill Gardner, Robert Lindsey and Customer Service.
Magazine articles
- Main article: Resident Evil 3: Nemesis/Magazine articles.
Promotional material
Print advert in Official Dreamcast Magazine (US) #12: "March 2001" (2001-01-28)
Print advert in Dreamcast Magazine (JP) #2000-37: "2000-37 (2000-11-24)" (2000-11-10)
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
76 | |
---|---|
Based on 26 reviews |
Dreamcast, UK/IT |
---|
Dreamcast, FR/ES |
---|
Technical information
- Main article: Resident Evil 3: Nemesis/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
GD-ROM (JP) | ||||||||||||
? |
|
GD-ROM (US) | ||||||||||||
? |
|
GD-ROM (EU) | ||||||||||||
? |
|
GD-ROM (EU) | ||||||||||||
? |
|
GD-ROM (DE) |
External links
- Capcom USA webpage: Dreamcast
- Sega of America webpage: Dreamcast
- Sega of Japan catalogue pages (Japanese): Dreamcast
- Sega.com Asia webpage: Dreamcast
- Sega.com Asia webpage (Chinese): Dreamcast
References
- ↑ File:ResidentEvil3 DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/001108/ (Wayback Machine: 2015-07-06 07:25)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html (Wayback Machine: 2020-02-01 22:57)
- ↑ Press release: 2000-11-15: Capcom's Survival Horror Now Available on Sega Dreamcast
- ↑ http://www.capcom.com/xpml/game.xpml?gameid=550039 (Wayback Machine: 2000-12-09 14:28)
- ↑ 6.0 6.1 Official Dreamcast Magazine, "March 2001" (US; 2001-01-28), page 74
- ↑ 7.0 7.1 GamePro, "January 2001" (US; 200x-xx-xx), page 106
- ↑ http://www.amazon.de/exec/obidos/ASIN/B0000549N8 (Wayback Machine: 2005-03-07 05:49)
- ↑ http://www.chipsworld.co.uk/detProd.asp?ProductCode=3331 (Wayback Machine: 2001-04-27 20:12)
- ↑ http://www.amazon.co.uk/exec/obidos/tg/feature/-/50781/ (Wayback Machine: 2001-06-26 08:59)
- ↑ https://groups.google.com/g/uk.games.video.dreamcast/c/6Zw8txjlvUQ/m/7dDI1ZRYFBYJ
- ↑ 12.0 12.1 DC-UK, "January 2001" (UK; 2000-12-14), page 58
- ↑ 13.0 13.1 Dreamcast Magazine, "No. 17" (UK; 2000-12-28), page 72
- ↑ http://www.micromania.fr/zooms/?ref=18474 (Wayback Machine: 2002-12-21 17:50)
- ↑ http://www.amazon.fr:80/exec/obidos/tg/browse/-/557794/ref=vg_br_dp_3_lf/t/ (Wayback Machine: 2001-07-15 03:09)
- ↑ http://www.centromail.es/top/ficha.asp?codmail=16215 (Wayback Machine: 2001-07-18 05:00)
- ↑ http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
- ↑ File:ResidentEvil3 DC US Manual.pdf, page 31
- ↑ 576 Konzol, "Április 2001" (HU; 2001-xx-xx), page 43
- ↑ Ação Games, "Fevereiro 2001" (BR; 2001-xx-xx), page 42
- ↑ Consoles Max, "Janvier 2001" (FR; 200x-xx-xx), page 116
- ↑ Consoles +, "Janvier 2001" (FR; 200x-xx-xx), page 80
- ↑ Computer & Video Games, "February 2001" (UK; 2001-01-17), page 108
- ↑ Dreamcast Monthly, "January 2001" (UK; 2000-12-21), page 46
- ↑ Digitiser (UK) (2001-01-23)
- ↑ Dreamcast Magazine, "2000-37 (2000-11-24)" (JP; 2000-11-10), page 20
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Electronic Gaming Monthly, "February 2001" (US; 2001-01-09), page 132
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 186
- ↑ Famitsu, "2000-11-24" (JP; 2000-11-10), page 33
- ↑ GamePlay RPG, "Janvier 2001" (FR; 200x-xx-xx), page 58
- ↑ Game Informer, "January 2001" (US; 200x-xx-xx), page 127
- ↑ GameWEEK, "November 6, 2000" (US; 2000-11-06), page 30
- ↑ MAN!AC, "02/2001" (DE; 2001-01-03), page 60
- ↑ Neo Plus, "Styczeń 2001" (PL; 2001-xx-xx), page 42
- ↑ Official Dreamcast Magazine, "February 2001" (UK; 2001-01-04), page 60
- ↑ PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 41
- ↑ Revista Oficial Dreamcast, "Enero 2001" (ES; 200x-xx-xx), page 34
- ↑ Master Games, "Yanuari 2001" (BG; 2001-xx-xx), page 34
- ↑ Video Games, "02/2001" (DE; 2001-01-03), page 62
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