Difference between revisions of "Bio-Hazard Battle"

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'''''Bio-Hazard Battle''''', known as '''''Crying: Aseimei Sensou''''' (クライング 亜生命戦争, roughly translates to "Crying: low lifeforms war)) or simply '''''Crying''''' in Japan, is a 1992 shoot-'em-up game by [[Sega]] for the [[Sega Mega Drive]].
+
'''''Bio-Hazard Battle''''', known as '''''Crying: Aseimei Sensou''''' (クライング 亜生命戦争) in Japan, is a 1992 shoot-'em-up game by [[Sega]] for the [[Sega Mega Drive]].
  
 
==Story==
 
==Story==
Line 47: Line 47:
  
 
==Gameplay==
 
==Gameplay==
There are four bio-ships available to pilot. Press button {{A}} to fire a rapid-fire shot (this was added for the western release) or hold and release either {{B}} or {{C}} to fire a charge shot. The charge shot is ship specific. Powerups are partially shared between ships. A miniature ship circles around the bio-ship that not only fires its own shots in time with the bio-ship, but also can collect upgrades to its current weapon and can be used as a shield, absorbing enemy bullets before they can hit the bio-ship. Also, unlike other shooters, the ship does not take damage by touching the ground on stages that do have ground.
+
There are four bio-ships available to pilot. Tap any button to fire normal shots, and hold/release a button to fire a charge shot. There are a number of different normal shots, represented by powerup colors; strangely, normal shot types are partially shared between certain ships. Each ship has its own unique charge shot. A miniature ship circles around the bio-ship that not only fires its own shots in time with the bio-ship, but also can collect upgrades to its current weapon and can be used as a shield, absorbing enemy bullets before they can hit the bio-ship.
  
Extra lives are given out based on score. Most worlds also have extra lives in hidden spots. These need to be freed at first in order the reveal the extra lives.
+
This happens to be one of those games where touching walls does not harm you.
 +
 
 +
Extra lives are given out based on score. Most stages also have extra lives in hidden spots; reveal by shooting.
  
 
===Powerups===
 
===Powerups===
 
*Green: The only weapon shared by every ship. A general purpose spreadshot and the default weapon of each ship.
 
*Green: The only weapon shared by every ship. A general purpose spreadshot and the default weapon of each ship.
*Red: A homing laser or rings that are reflected on contact
+
*Red: Either a red homing laser, or red rings that are reflected on contact.
*Blue: A cross shaped laser or slow homing orbs that can also destroy enemy bullets
+
*Blue: Either a cross shaped laser, or slow homing orbs that can destroy enemy bullets.
*Yellow: A rapid fire cannon or a straight laser that can also destroy enemy bullets
+
*Yellow: Either a rapid fire cannon, or a straight laser that can also destroy enemy bullets.
 +
 
 +
===Version differences===
 +
Aside from the fairly lame western logo and title screen (compared to the very cool Japanese ones), the western release has autofire where the Japanese one does not. Further differences unknown.
  
==Secret Stage rumor==
+
===Secret stage rumor===
 
Various cheat sites claim there is a secret stage resembling an asteroid field. However, such an stage never existed.
 
Various cheat sites claim there is a secret stage resembling an asteroid field. However, such an stage never existed.
  

Revision as of 02:15, 2 July 2016


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BioHazardBattle MDTitleScreen.png

Bio-Hazard Battle
System(s): Sega Mega Drive, Virtual Console, Steam
Publisher: Sega
Developer:
Genre: Shoot-'em-Up

















Release Date RRP Code
Wii Virtual Console
JP
600pts600
Wii Virtual Console
US
800pts800
Wii Virtual Console
EU
800pts800
CERO
Missing Parameter!

Bio-Hazard Battle, known as Crying: Aseimei Sensou (クライング 亜生命戦争) in Japan, is a 1992 shoot-'em-up game by Sega for the Sega Mega Drive.

Story

The planet Avaron (Avalon on the Japanese box) was plunged into deep biological war, and a retrovirus was synthesized to try to defeat the enemy. Unfortunately, the plan backfires: the planet is rendered nearly inhospitable, and the only survivors of the virus are sent to space to await a time when the new species of creatures that survive or thrive on the virus pose little enough a threat to set up a new colony.

The game's stages display the virus outbreak, e.g. stage 2 is a ravaged city, stage 7 appears to be the facility where the virus was produced. According to the game's credits, ray tracing was used to create some graphics.

Gameplay

There are four bio-ships available to pilot. Tap any button to fire normal shots, and hold/release a button to fire a charge shot. There are a number of different normal shots, represented by powerup colors; strangely, normal shot types are partially shared between certain ships. Each ship has its own unique charge shot. A miniature ship circles around the bio-ship that not only fires its own shots in time with the bio-ship, but also can collect upgrades to its current weapon and can be used as a shield, absorbing enemy bullets before they can hit the bio-ship.

This happens to be one of those games where touching walls does not harm you.

Extra lives are given out based on score. Most stages also have extra lives in hidden spots; reveal by shooting.

Powerups

  • Green: The only weapon shared by every ship. A general purpose spreadshot and the default weapon of each ship.
  • Red: Either a red homing laser, or red rings that are reflected on contact.
  • Blue: Either a cross shaped laser, or slow homing orbs that can destroy enemy bullets.
  • Yellow: Either a rapid fire cannon, or a straight laser that can also destroy enemy bullets.

Version differences

Aside from the fairly lame western logo and title screen (compared to the very cool Japanese ones), the western release has autofire where the Japanese one does not. Further differences unknown.

Secret stage rumor

Various cheat sites claim there is a secret stage resembling an asteroid field. However, such an stage never existed.

Production credits

Scenario by: Hiroshi Mikatabara
Programmed by: Tonbe, Kazumi Nasu
Sprite Designed by: Matsu G, Co Tani, Rauly.S.Kine, Senoko
Scroll Designed by: Matsu G, Co Tani, Rauly.S.Kine
Ray Tracing by: Matsu G
Meta Ball Designed by: Senoko
Sound Directed by: K.N.U.
Schedule Management: marsh
Package Designed by: Jordan, Naisho
Package CG Designed by: Matsu G, Rauly.S.Kine
Manual Edited by: Mongoose
Package and Manual Directed by: LibidoCHAN, Janjakajan
Special Thanks to: Lee, J.Yatsuchi, Wiwi Jumbo, Bo
Also Thanks to: Shige D.O.R., Usagi, CegawaHD, Kamikawa, Eriko, Sunset, Kyamura, monkey, Fuzzy, SiFi TZK, Ikepon, Shinyuu, Sim Bancho, Devi and Pea, Atsu, Daichan, Menme
Directed by: Kazumi Nasu
Presented by: Sega Enterprises

Digital manuals

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
90
93 №41, p50[1]
94 №33, p193
78 №6, p40/41
75 №3, p40/41[2]
88 №11, p26/27/28
88 №2, p78-80[3]
95 №26, p60/61/62/63
88 №38, p35
84 №12, p80/81[4]
Sega Mega Drive
87
Based on
10 reviews
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[5]
Aktueller Software Markt (DE)
75
[6]
Beep! MegaDrive (JP) NTSC-J
63
[7]
Consoles + (FR)
86
[8]
Cool Gamer (RU)
30
[9]
Electronic Gaming Monthly (US) NTSC-U
55
[10]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
60
[11]
Mean Machines: The Essential Sega Guide (UK)
89
[12]
GameFan (US)
90
[13]
GamePro (US) NTSC-U
93
[1]
Gamers (DE)
53
[14]
Hippon Super (JP) NTSC-J
60
[15]
Joypad (FR) NTSC-J
86
[16]
Joystick (FR) PAL
94
[17]
Sega Mega Drive Advanced Gaming (UK)
78
[18]
Mega (UK) PAL
75
[2]
Mega Fun (DE) NTSC-J
74
[19]
MegaTech (UK) PAL
88
[20]
Marukatsu Mega Drive (JP) NTSC-J
75
[21]
Mean Machines Sega (UK) PAL
88
[3]
Player One (FR)
95
[22]
Play Time (DE)
81
[23]
Power Play (DE)
68
[24]
Sega Power (UK) PAL
88
[25]
Sega Force (UK) PAL
84
[4]
Sega Mega Drive Review (RU)
88
[26]
Sega Saturn Magazine (JP) NTSC-J
75
[27]
Tricks 16 bit (RU)
63
[28]
Video Games (DE) PAL
70
[29]
Sega Mega Drive
75
Based on
29 reviews

Bio-Hazard Battle

Mega Drive, US
BioHazardBattle MD US Box.jpg
Cover
Mega Drive, EU
BioHazardBattle MD EU cover.jpg
Cover
BioHazardBattle MD EU Cart.jpg
Cart
Mega Drive, JP
BHB MD JP Box.jpg
Cover
Crying MD JP CartTop.jpg
Crying MD JP Cart.jpg
Cart
Crying md jp manual.pdf
Manual
Mega Drive, AU

Mega Drive, KR
Crying MD KR cover.jpg
Cover
Crying MD KR cart.jpg
Cart

Mega Play version

Mega Play,
BioHazardBattle MegaPlay Box.jpg
Cover

External links

References

  1. 1.0 1.1 File:GamePro US 041.pdf, page 52 Cite error: Invalid <ref> tag; name ":File:GamePro US 041.pdf_p52" defined multiple times with different content
  2. 2.0 2.1 File:Mega UK 03.pdf, page 40 Cite error: Invalid <ref> tag; name ":File:Mega UK 03.pdf_p40" defined multiple times with different content
  3. 3.0 3.1 File:MeanMachinesSega02UK.pdf, page 78 Cite error: Invalid <ref> tag; name ":File:MeanMachinesSega02UK.pdf_p78" defined multiple times with different content
  4. 4.0 4.1 File:SegaForce UK 12.pdf, page 80 Cite error: Invalid <ref> tag; name ":File:SegaForce UK 12.pdf_p80" defined multiple times with different content
  5. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 32
  6. Aktueller Software Markt, "Februar 1993" (DE; 1993-01-11), page 136
  7. Beep! MegaDrive, "November 1992" (JP; 1992-10-08), page 28
  8. Consoles +, "Janvier 1993" (FR; 199x-xx-xx), page 84
  9. Cool Gamer, "9" (RU; 2002-10-13), page 35
  10. Electronic Gaming Monthly, "December 1992" (US; 1992-xx-xx), page 34
  11. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 295
  12. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 26
  13. GameFan, "Volume 1, Issue 1: October 1992" (US; 1992-xx-xx), page 6
  14. Gamers, "Dezember/Januar 1993" (DE; 1992-11-19), page 80
  15. Hippon Super, "December 1992" (JP; 1992-11-04), page 82
  16. Joypad, "Décembre 1992" (FR; 1992-1x-xx), page 104
  17. Joystick, "Décembre 1992" (FR; 1992-1x-xx), page 193
  18. Sega Mega Drive Advanced Gaming, "February 1993" (UK; 199x-xx-xx), page 40
  19. Mega Fun, "11/92" (DE; 1992-10-xx), page 36
  20. MegaTech, "November 1992" (UK; 1992-10-20), page 26
  21. Marukatsu Mega Drive, "November 1992" (JP; 1992-10-xx), page 108
  22. Player One, "Décembre 1992" (FR; 1992-12-10), page 60
  23. Play Time, "3/93" (DE; 1993-02-10), page 111
  24. Power Play, "2/93" (DE; 1993-01-xx), page 140
  25. Sega Power, "January 1993" (UK; 1992-12-03), page 35
  26. Sega Mega Drive Review, "1" (RU; 1995-04-03), page 37
  27. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  28. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 8
  29. Video Games, "2/93" (DE; 1993-01-27), page 93