Difference between revisions of "Activator"
From Sega Retro
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| accessoryimage=Sega Activator.jpg | | accessoryimage=Sega Activator.jpg | ||
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− | | maker=[[Interactive Light]] | + | | maker=[[Interactive Light]], [[Sega]] |
− | | madefor=[[Sega Mega Drive | + | | madefor=[[Sega Mega Drive]] |
| releases={{releases | | releases={{releases | ||
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| md_date_us=1993-11 {{fileref|GamePro US 052.pdf|page=204}} | | md_date_us=1993-11 {{fileref|GamePro US 052.pdf|page=204}} | ||
| md_rrp_us=79.95 {{fileref|GamePro US 052.pdf|page=204}} | | md_rrp_us=79.95 {{fileref|GamePro US 052.pdf|page=204}} | ||
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− | The '''Activator''' is a full-body motion based video game controller unit released by [[Sega]]. It is an octagonal controller unit which sits on the floor and uses infra-red beams to interpret movements. It was revealed for | + | The '''Activator''' is a full-body motion based video game controller unit released by [[Sega]]. It is an octagonal controller unit which sits on the floor and uses infra-red beams to interpret movements. It was revealed for the [[Sega Mega Drive]] console in 1993, intended to act as a more immersive substitute for a standard [[Control Pad (Mega Drive)|control pad]]. |
− | == | + | In the arcades, similar technology was used for the fighting game ''[[Dragon Ball Z V.R.V.S.]]'', which used extra sensors for better motion detection. |
+ | |||
+ | ==Hardware== | ||
The Activator was created at a time where many video game companies were investing in virtual reality, perceived at the time to be the future of gaming. However, for the most part, virtual reality was considered to be too expensive to produce in homes at the time, so products such as the Activator were produced instead. The Activator was developed by [[Interactive Light]] for Sega, and was also brought to Brazil by [[Tec Toy]]. It was based on a musical instrument called the "Light Harp", conceived by musician and martial artist Asaf Gurner. | The Activator was created at a time where many video game companies were investing in virtual reality, perceived at the time to be the future of gaming. However, for the most part, virtual reality was considered to be too expensive to produce in homes at the time, so products such as the Activator were produced instead. The Activator was developed by [[Interactive Light]] for Sega, and was also brought to Brazil by [[Tec Toy]]. It was based on a musical instrument called the "Light Harp", conceived by musician and martial artist Asaf Gurner. | ||
The Activator comes in eight segments, which when fitted together creates an octagonal ring which is designed to be placed on a floor. Each section of the Activator fires a beam of light upwards, and the player stands inside the octagon, "punching" and "kicking" to break the light beams and sending signals to the Mega Drive console in the process. The Activator is effectively a glorified control pad, with {{Left}}, {{Up}}, {{Right}}, {{Down}}, {{A}}, {{B}}, {{C}} and {{Start}} buttons mapped to each of the eight segments. | The Activator comes in eight segments, which when fitted together creates an octagonal ring which is designed to be placed on a floor. Each section of the Activator fires a beam of light upwards, and the player stands inside the octagon, "punching" and "kicking" to break the light beams and sending signals to the Mega Drive console in the process. The Activator is effectively a glorified control pad, with {{Left}}, {{Up}}, {{Right}}, {{Down}}, {{A}}, {{B}}, {{C}} and {{Start}} buttons mapped to each of the eight segments. | ||
− | Sega of America marketed the Activator as a martial arts simulator, claiming that it improved the experience of fighting games | + | Sega of America marketed the Activator as a martial arts simulator, claiming that it improved the experience of fighting games. However, many argued the reverse was true, and many games which rely on fast reactions are not suitable for this style of control scheme at all. Furthermore the light beams are easily distorted by a non-flat ceiling or obstructions such as beams of a ceiling fan or light fixture. As a result, the Activator did not see much commercial success and was retired mere months after launch. |
+ | |||
+ | =="Activated" games== | ||
+ | While the Activator will function with any Mega Drive title, a small number of games were partially designed for the Activator and so specifically label themselves as "activated": | ||
+ | |||
+ | *''[[Best of the Best: Championship Karate]]'' | ||
+ | *''[[Eternal Champions]]'' | ||
+ | *''[[Greatest Heavyweights]]'' | ||
+ | |||
+ | In addition, Sega of America promoted support for ''[[Mortal Kombat]]'', ''[[Street Fighter II: Special Champion Edition]]'' and ''[[Streets of Rage 2]]''. | ||
==Promotional material== | ==Promotional material== |
Revision as of 12:00, 10 August 2016
Activator | |||||
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Made for: Sega Mega Drive | |||||
Manufacturer: Interactive Light, Sega | |||||
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The Activator is a full-body motion based video game controller unit released by Sega. It is an octagonal controller unit which sits on the floor and uses infra-red beams to interpret movements. It was revealed for the Sega Mega Drive console in 1993, intended to act as a more immersive substitute for a standard control pad.
In the arcades, similar technology was used for the fighting game Dragon Ball Z V.R.V.S., which used extra sensors for better motion detection.
Contents
Hardware
The Activator was created at a time where many video game companies were investing in virtual reality, perceived at the time to be the future of gaming. However, for the most part, virtual reality was considered to be too expensive to produce in homes at the time, so products such as the Activator were produced instead. The Activator was developed by Interactive Light for Sega, and was also brought to Brazil by Tec Toy. It was based on a musical instrument called the "Light Harp", conceived by musician and martial artist Asaf Gurner.
The Activator comes in eight segments, which when fitted together creates an octagonal ring which is designed to be placed on a floor. Each section of the Activator fires a beam of light upwards, and the player stands inside the octagon, "punching" and "kicking" to break the light beams and sending signals to the Mega Drive console in the process. The Activator is effectively a glorified control pad, with , , , , , , and START buttons mapped to each of the eight segments.
Sega of America marketed the Activator as a martial arts simulator, claiming that it improved the experience of fighting games. However, many argued the reverse was true, and many games which rely on fast reactions are not suitable for this style of control scheme at all. Furthermore the light beams are easily distorted by a non-flat ceiling or obstructions such as beams of a ceiling fan or light fixture. As a result, the Activator did not see much commercial success and was retired mere months after launch.
"Activated" games
While the Activator will function with any Mega Drive title, a small number of games were partially designed for the Activator and so specifically label themselves as "activated":
In addition, Sega of America promoted support for Mortal Kombat, Street Fighter II: Special Champion Edition and Streets of Rage 2.
Promotional material
Physical scans
References
External links
- Sega Activator Ring Instructional Video
- Sega Activator Demonstration at 1993 Winter CES
- U.S. Patent 5,045,687