Difference between revisions of "Two Crude Dudes"
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Revision as of 15:49, 22 May 2017
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Two Crude Dudes | |||||||||||||||||||||||||
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System(s): Sega Mega Drive | |||||||||||||||||||||||||
Publisher: Data East | |||||||||||||||||||||||||
Developer: ISCO, Opera House | |||||||||||||||||||||||||
Developer(s) of original games: Data East | |||||||||||||||||||||||||
Genre: Action | |||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||
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Two Crude Dudes, known as Crude Buster (クルードバスター) in Japan, is an arcade action-sidescroller developed by Data East. It was brought to the Sega Mega Drive in 1991.
The soundtrack was ported by Hitoshi Sakimoto. Some sound effects are identical to the ones found in Verytex and Midnight Resistance, games he also worked on.
Contents
Gameplay
jumps, is for punches and kicks and is for grabbing objects and enemies. Controls can be remapped in the options screen. The protagonists can throw around rocks, billboards, cars etc. without breaking a sweat. Compared to many other games in the genre, physical attacks have low damage ratings and very poor reach, aside from jump kicks. Therefore throws and and jump kicks should mainly be used, which can be confusing at first.
The game has a total of 6 stages. All enemies must be defeated in order to progress. A boss awaits at the end of each stage.
A vendor machine bonus stage after each regular stage was added. Breaking the machine gives the player and extra life, but little score and just a little life can be replentished. Not breaking the machine but instead drinking as much coke as possible gives score and health, but no extra life
The player may choose from three difficulty levels. On higher difficulty settings, more enemies appear, while damage ratings are unaffected.
Versions
Compared to the Arcade version
- As usual for the era, not all graphics and sound effects (esp. voice samples) could be ported due to space limitations
- The color palette is brighter and more saturated, some of these changes are due to palette restrictions (e.g. player character and many enemies sharing the same palette), while others (e.g. sky color) seem deliberate.
- The Sega Mega Drive version has considerable less slowdown than the arcade release
- Beer cans have been replaced with Cola cans
- The vendor machine bonus stage is new. It was a fixed cutscene in the Arcade release.
- The enemy transporter helicopter has been replaced by a flying barge. ROM space restrictions or sprite amount issues could be a reason for this.
Compared to the Japanese version
- Name change from "Crude Buster" to "Two Crude Dudes", also changed in all cutscenes
- Possible censorship: A Santa Clause type enemy has been colored purple instead of red, mutant dogs have blue hair now instead of brown.
Region protection
- The PAL version is not region protected and runs at full speed when forced into 60Hz mode. The game does not however change into "Crude Buster" when setting the console's region to Japan.
Magazine articles
- Main article: Two Crude Dudes/Magazine articles.
Promotional material
- 1993 05 - Software Mega Drive.jpg
ES print advert
Physical scans
71 | |
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Based on 38 reviews |
References
- ↑ 1.0 1.1 1.2 File:GamePro US 034.pdf, page 42 Cite error: Invalid
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tag; name ":File:CVG UK 126.pdf_p28" defined multiple times with different content - ↑ 3.0 3.1 File:Joystick FR 026.pdf, page 152 Cite error: Invalid
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tag; name ":File:Joystick FR 026.pdf_p152" defined multiple times with different content - ↑ 4.0 4.1 File:MeanMachines UK 19.pdf, page 18 Cite error: Invalid
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tag; name ":File:MeanMachines UK 19.pdf_p18" defined multiple times with different content - ↑ 5.0 5.1 File:SegaPro UK 06.pdf, page 42 Cite error: Invalid
<ref>
tag; name ":File:SegaPro UK 06.pdf_p42" defined multiple times with different content - ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 252
- ↑ Beep! MegaDrive, "March 1992" (JP; 1992-02-08), page 36
- ↑ Consoles +, "Avril 1992" (FR; 1992-0x-xx), page 62
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 136
- ↑ Digitiser (UK) (1993-04-14)
- ↑ Electronic Gaming Monthly, "March 1992" (US; 1992-xx-xx), page 30
- ↑ Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 112
- ↑ Famitsu, "1992-03-06" (JP; 1992-02-21), page 40
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 80
- ↑ GamesMaster, "May 1993" (UK; 1993-04-19), page 86
- ↑ Games-X, "12th-18th March 1992" (UK; 1992-03-12), page 22
- ↑ Hippon Super, "April 1992" (JP; 1992-03-04), page 85
- ↑ Hobby Consolas, "Diciembre 1992" (ES; 1992-xx-xx), page 116
- ↑ Joypad, "Mai 1992" (FR; 1992-04-1x), page 92
- ↑ Sega Mega Drive Advanced Gaming, "November 1992" (UK; 1992-xx-xx), page 78
- ↑ Sega Mega Drive Advanced Gaming, "January 1993" (UK; 199x-xx-xx), page 95
- ↑ Mega Drive Fan, "May 1992" (JP; 1992-04-xx), page 115
- ↑ Mega, "July 1993" (UK; 1993-06-17), page 79
- ↑ Mega Action, "June 1993" (UK; 1993-05-20), page 65
- ↑ Mega Play, "March/April 1992" (US; 1992-0x-xx), page 62
- ↑ MegaTech, "May 1992" (UK; 1992-04-20), page 48
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 142
- ↑ Player One, "Mai/Juin 1993" (FR; 1993-05-10), page 94
- ↑ Power Up!, "Saturday, May 08, 1993" (UK; 1993-05-08), page 1
- ↑ Power Play, "5/92" (DE; 1992-04-15), page 144
- ↑ Sega Power, "May 1993" (UK; 1993-04-01), page 38
- ↑ Sega Pro, "November 1992" (UK; 1992-10-08), page 23
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 68
- ↑ Sega Zone, "May 1993" (UK; 1993-04-08), page 60
- ↑ Sega Opisaniy i sekretov, "14000 Opisaniy i sekretov" (RU; 2003-03-11), page 5
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
- ↑ Supersonic, "Mars 1993" (FR; 1993-xx-xx), page 22
- ↑ Video Games, "6/92" (DE; 1992-05-29), page 49
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