Difference between revisions of "Interactor"
From Sega Retro
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| releases={{releasesMD | | releases={{releasesMD | ||
| md_date_us=1994-09-05{{fileref|EGM2 US 01.pdf|page=45}} | | md_date_us=1994-09-05{{fileref|EGM2 US 01.pdf|page=45}} | ||
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− | {{sub-stub}}The '''Interactor''' is a wearable [[Sega Mega Drive]] (and Super Nintendo) accessory released by Aura Systems in 1994. It was advertised as being a virtual reality device, in which the player would be able to "feel" actions in games (e.g. if punched, the player would be given a physical bump), a form of haptic feedback. | + | {{sub-stub}}The '''Interactor''' is a wearable [[Sega Mega Drive]] (and [[Super Nintendo]]) accessory released by Aura Systems in 1994. It was advertised as being a virtual reality device, in which the player would be able to "feel" actions in games (e.g. if punched, the player would be given a physical bump), a form of haptic feedback. |
In reality the Interactor is a glorified set of stereo speakers, compatible with any device with a standard headphone output (though specific cables were offered for easier use with the two aforementioned consoles). It uses sound to create pulses near the user's chest or back - it has no way of discerning what happens on screen. | In reality the Interactor is a glorified set of stereo speakers, compatible with any device with a standard headphone output (though specific cables were offered for easier use with the two aforementioned consoles). It uses sound to create pulses near the user's chest or back - it has no way of discerning what happens on screen. |
Revision as of 17:47, 7 September 2017
Interactor | ||||||||||||||||||||
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Made for: Sega Mega Drive, Super Nintendo, PlayStation | ||||||||||||||||||||
Manufacturer: Aura Systems | ||||||||||||||||||||
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The Interactor is a wearable Sega Mega Drive (and Super Nintendo) accessory released by Aura Systems in 1994. It was advertised as being a virtual reality device, in which the player would be able to "feel" actions in games (e.g. if punched, the player would be given a physical bump), a form of haptic feedback.
In reality the Interactor is a glorified set of stereo speakers, compatible with any device with a standard headphone output (though specific cables were offered for easier use with the two aforementioned consoles). It uses sound to create pulses near the user's chest or back - it has no way of discerning what happens on screen.
Promotional material
Print advert in Electronic Gaming Monthly (US) #59: "June 1994" (1994-xx-xx)
Print advert in EGM² (US) #1: "July 1994" (1994-07-19)
Print advert in Electronic Gaming Monthly (US) #62: "September 1994" (1994-xx-xx)
Print advert in Game Players (US) #0710: "Vol. 7 No. 10 October 1994" (1994-xx-xx)
Print advert in EGM² (US) #5: "November 1994" (1994-1x-xx)
Print advert in GamePro (US) #64: "November 1994" (1994-xx-xx)
also published in:
also published in:
- Electronic Gaming Monthly (US) #65: "December 1994" (1994-xx-xx)[5]
Print advert in GamePro (US) #66: "January 1995" (199x-xx-xx)
Print advert in Game Players (US) #0811: "Vol. 8 No. 11 November 1995" (1995-1x-xx)
also published in:
also published in:
- Electronic Gaming Monthly (US) #77: "December 1995" (1995-xx-xx)[6]
Print advert in Hyper (AU) #87: "January 2001" (2000-11-22)
Physical scans
References
- ↑ File:EGM2 US 01.pdf, page 45
- ↑ File:GamePro US 057.pdf, page 90
- ↑ 3.0 3.1 File:CVG UK 178.pdf, page 9
- ↑ EGM², "August 1994" (US; 1994-0x-xx), page 41
- ↑ Electronic Gaming Monthly, "December 1994" (US; 1994-xx-xx), page 386
- ↑ Electronic Gaming Monthly, "December 1995" (US; 1995-xx-xx), page 248
- ↑ Hyper, "January 1995" (AU; 199x-xx-xx), page 99