Difference between revisions of "Yuji Naka"

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==History==
 
==History==
When Yuji Naka was 17 years old, he decided that he wanted to program video games. He learned how to program by copying and debugging game code published in magazines, and these experiences prompted him to learn how to use assemblers and write his own programs. The electronic music group [[wikipedia:Yellow Magic Orchestra|Yellow Magic Orchestra]] was also an influence on the young Naka.  
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When Yuji Naka was 17 years old, he decided that he wanted to program video games. He learned how to program by copying and debugging game code published in magazines, and these experiences prompted him to learn how to use assemblers and write his own programs. The electronic music group [[wikipedia:Yellow Magic Orchestra|Yellow Magic Orchestra]] was also an influence on the young Naka.
  
 
Being a large fan of [[Namco]], Yuji Naka aimed to work for them after he graduated from college. However, Namco only accepted work from university graduates, and thus Yuji Naka would not be eligible as he did not want to go to university.
 
Being a large fan of [[Namco]], Yuji Naka aimed to work for them after he graduated from college. However, Namco only accepted work from university graduates, and thus Yuji Naka would not be eligible as he did not want to go to university.
  
He did however score a job at [[Sega]] as a programming assistant. His first release was a game for the [[SG-1000]] called ''[[Girl's Garden]]''. Yuji Naka's distinction was producing/project managing projects while simultaneously handling the lead programming of them. Examples of this are ''[[Space Harrier II]]'' and ''[[Phantasy Star II]]''.  
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He did however score a job at [[Sega]] as a programming assistant. His first release was a game for the [[SG-1000]] called ''[[Girl's Garden]]''. Yuji Naka's distinction was producing/project managing projects while simultaneously handling the lead programming of them. Examples of this are ''[[Space Harrier II]]'' and ''[[Phantasy Star II]]''.
  
 
In 1990 he, along with [[Naoto Oshima]] and [[Hirokazu Yasuhara]], began to conceive [[Sonic the Hedgehog]] and then leading the now dubbed [[Sonic Team]], putting his leadership and programming talents into work.
 
In 1990 he, along with [[Naoto Oshima]] and [[Hirokazu Yasuhara]], began to conceive [[Sonic the Hedgehog]] and then leading the now dubbed [[Sonic Team]], putting his leadership and programming talents into work.
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* ''[[Puyo Puyo Fever 2]]'' (2005) — Chief Producer
 
* ''[[Puyo Puyo Fever 2]]'' (2005) — Chief Producer
 
* ''[[Sonic Riders]]'' (2006) — Executive Producer
 
* ''[[Sonic Riders]]'' (2006) — Executive Producer
*''[[Sega Ages 2500 Series Vol. 19: Fighting Vipers]]'' (2005) — Executive Supervisor)
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*''[[Sega Ages 2500 Series Vol. 19: Fighting Vipers]]'' (2005) — Executive Supervisor)
 
*''[[Sega Ages 2500 Series Vol. 20: Space Harrier II ~Space Harrier Complete Collection~ ]]'' (2005) — Executive Supervisor
 
*''[[Sega Ages 2500 Series Vol. 20: Space Harrier II ~Space Harrier Complete Collection~ ]]'' (2005) — Executive Supervisor
 
*''[[Sega Ages 2500 Series Vol. 23: Sega Memorial Selection]]'' (2005) — Executive Supervisor
 
*''[[Sega Ages 2500 Series Vol. 23: Sega Memorial Selection]]'' (2005) — Executive Supervisor
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}}
 
}}
  
==Song Credits==
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==Song credits==
 
===''[[OutRun]]'' (Master System Version)===
 
===''[[OutRun]]'' (Master System Version)===
 
* Magical Sound Shower — Arrangement
 
* Magical Sound Shower — Arrangement

Revision as of 05:34, 24 January 2018

Yuji Naka.jpg
Yuji Naka
Place of birth: Osaka, Japan
Date of birth: 1965-09-17 (age 59)
Company(ies): Sega of Japan
Role(s): Programmer, Designer, Producer, Executive

Yuji Naka (中 裕司), born 17 September 1965 in Osaka, Japan, is a video game designer, programmer, the former head of Sonic Team (usually credited by his alias, YU2), and currently the head of the video game development company, Prope.

History

When Yuji Naka was 17 years old, he decided that he wanted to program video games. He learned how to program by copying and debugging game code published in magazines, and these experiences prompted him to learn how to use assemblers and write his own programs. The electronic music group Yellow Magic Orchestra was also an influence on the young Naka.

Being a large fan of Namco, Yuji Naka aimed to work for them after he graduated from college. However, Namco only accepted work from university graduates, and thus Yuji Naka would not be eligible as he did not want to go to university.

He did however score a job at Sega as a programming assistant. His first release was a game for the SG-1000 called Girl's Garden. Yuji Naka's distinction was producing/project managing projects while simultaneously handling the lead programming of them. Examples of this are Space Harrier II and Phantasy Star II.

In 1990 he, along with Naoto Oshima and Hirokazu Yasuhara, began to conceive Sonic the Hedgehog and then leading the now dubbed Sonic Team, putting his leadership and programming talents into work.

The last time, Yuji Naka did any hands-on coding was NiGHTS into Dreams, with Sonic Team members Tetsu Katano and Takahiro Hamano succeeding him in that regard.

On March 16, 2006 it was announced that Naka would be creating his own independent game studio, with partial financial backing from Sega. Naka left Sega to set up this studio, called Prope.

Production history

Song credits

OutRun (Master System Version)

  • Magical Sound Shower — Arrangement
  • Passing Breeze — Arrangement
  • Splash Wave — Arrangement
  • Last Wave — Arrangement

Interviews

Magazine articles

Main article: Yuji Naka/Magazine articles.

References