Difference between revisions of "3D Fantasy Zone: Opa-Opa Bros."
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− | ''''' | + | {{sub-stub}}'''''{{PAGENAME}}''''' (3D ファンタジーゾーン オパオパブラザーズ) is an enhanced port of the [[Sega System 16]] version of ''[[Fantasy Zone]]'' for the [[Nintendo 3DS]] released as part of the ''3D Classics'' range. ''3D Fantasy Zone'' is the first in the ''3D Classics'' series to gain a subtitle - this is because Opa-Opa's brother, Upa-Upa can be unlocked as a playable character. |
When playing as Upa-Upa, no shop balloons will appear. Instead, the player chooses an engine to use at the start of the game, and has immediate access to all of the weapons on the touch screen. However, it will cost the player some gold each time the weapons are fired. Coins collected in either Opa-Opa Mode or Upa-Upa Mode are saved to a "Coin Stock", allowing the player to withdraw some money when starting a new game. | When playing as Upa-Upa, no shop balloons will appear. Instead, the player chooses an engine to use at the start of the game, and has immediate access to all of the weapons on the touch screen. However, it will cost the player some gold each time the weapons are fired. Coins collected in either Opa-Opa Mode or Upa-Upa Mode are saved to a "Coin Stock", allowing the player to withdraw some money when starting a new game. |
Revision as of 07:45, 18 April 2018
3D Fantasy Zone: Opa-Opa Bros. | ||||||||||||||||||||
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System(s): Nintendo 3DS | ||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||
Developer: M2 | ||||||||||||||||||||
Genre: Shoot-'em-Up | ||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||
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CERO
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3D Fantasy Zone: Opa-Opa Bros. (3D ファンタジーゾーン オパオパブラザーズ) is an enhanced port of the Sega System 16 version of Fantasy Zone for the Nintendo 3DS released as part of the 3D Classics range. 3D Fantasy Zone is the first in the 3D Classics series to gain a subtitle - this is because Opa-Opa's brother, Upa-Upa can be unlocked as a playable character.
When playing as Upa-Upa, no shop balloons will appear. Instead, the player chooses an engine to use at the start of the game, and has immediate access to all of the weapons on the touch screen. However, it will cost the player some gold each time the weapons are fired. Coins collected in either Opa-Opa Mode or Upa-Upa Mode are saved to a "Coin Stock", allowing the player to withdraw some money when starting a new game.
Other new features include saving replays, savestates, a stage select and bonus bosses from the Sega Master System version of the game.
Production credits
- ORIGINAL GAME DEVELOPED BY SEGA
- DLC VERSION DEVELOPED BY M2
- Directors: Naoki Horii, Tsuyoshi Matsuoka
- Planners: Keisuke Koga, Takaaki Hashimoto, Ken-ichiro Kikuchi
- Programmers: Youichirou Watanabe, Akira Saito, Nobuhisa Shinoda, Kengo Takagi, Shintaro Ishikura
- Library & Tools: Jun Okada, Toshinori Yuuki(WAMSOFT), Go Watanabe(WAMSOFT)
- Graphic Designer: Keisuke Koga
- Sound Designer: Manabu Namiki
- Extra Music Composer: Jane-Evelyn Nisperos
- Story translator: Mandi Cosenzo
- 3D Banner Modeling: Norihisa Okada
- Special Thanks: Taiyo Mamada, Jumpei Isshiki
- Project Manager: Takehiro Kawachi
- Chief Operating Officer: John Cheng
- EVP of Publishing & Strategy: Yusuke Suai
- Director of Production: Todd Hartwig
- Producer: Samuel G Mullen
- Mastering Lab Supervisor: Rey Buzon
- Group Marking Manager: David DePaulis
- Senior Brand Manager: Mai Kawaguchi
- Associate Brand Manager: Stephen Akana
- Community Manager: Julian Mehlfeld
- Senior PR Manager: Kerstin Hunt
- Video Editor: Arthur Swidzinski
- Web Manager: Michael Dobbins
- Senior Graphic Designer: Marco Garcia
- First Party Coordinator: Andrew Wong
- Head of Studio Localisation and ESD: Charlie Harris
- Assistant Producer: Mimo Funakoshi
- Digital Product Manager: Lewis Herbert
- Senior Business Manager: Anh Luong
- Head of QA & Localisation QA: Ghulam Khan
- Production Manager: Teressa Wright
- Localisation Manager: Marta Lois Gonzalez
- Localisation Project Supervisor: Gabriel Casas
- Translators: Anais Maniaval, Gwladys Gaye, Benjamin Brunet
- Mastering & Equipment Manager: Phil Adams
- Senior Mastering Technician: Mike Veness
- Assistant Mastering Technicians: Andrew Doran, Danny Florey, Shaun Young
- Project Lead: Luke Tarasek
- Compliance Supervisor: Darran Wall
- Compliance QA Lead: Mohammed Ajiab
- Compliance Tester: Aaron Wright
- Localisation QA Team Lead: Ruggero Varisco
- Language QA Tester: Sebastien Kernst
- Producer: Yosuke Okunari
- SOJ Overseas Consumer Business Dept: Tomoko Kondo, obuyuki Minato
- SOJ Quality Assurance: Akira Nishikawa, Osamu Sato, Atsushi Hirano, Hidaka Ogasawara
- Software Manual Production: Yoshihiro Sakuta, Colin Restall, Makoto Nishino, Hiroki Osawa
- 1st Party Relation: Toyohisa Hiwatari, Chiaki Furuya
- Special Thanks: Kenji Tsujisaka (Wave Master), Susumu Hirota (SLS), Masaki Kondoh, Osamu Ogata, Masato Nishimura
- Senior Producers: Akira Nishino, Yoichi Shimosato
- Chief Producer: Osamu Ohashi
- Executive Producers: Hideki Okamura, Yukio Sugino, Toshihiro Nagoshi
- ©SEGA
Magazine articles
- Main article: 3D Fantasy Zone: Opa-Opa Bros./Magazine articles.
External links
- Sega of Japan catalogue page (Japanese)
- 3D Fantasy Zone Interview - Part 1
- 3D Fantasy Zone Interview - Part 2
References
Games in the 3D Classics Series | |
---|---|
3D Space Harrier (2012) | 3D Super Hang-On (2013) | 3D Sonic the Hedgehog (2013) | 3D Altered Beast (2013) | 3D Ecco the Dolphin (2013) | 3D Galaxy Force II (2013) | 3D Shinobi III (2013) | 3D Streets of Rage (2013) | 3D After Burner II (2013) | 3D Fantasy Zone: Opa-Opa Bros. (2014) | 3D OutRun (2014) | 3D Fantasy Zone II W (2014) | 3D Thunder Blade (2014) | 3D Streets of Rage 2 (2015) | 3D Gunstar Heroes (2015) | 3D Sonic the Hedgehog 2 (2015) | 3D Power Drift (2015) | 3D Puyo Puyo 2 (2016) | |
Sega 3D Fukkoku Archives (2014) | Sega 3D Classics Collection (2015) | Sega 3D Fukkoku Archives 1 & 2 Double Pack (2015) | Sega 3D Fukkoku Archives 3: Final Stage (2016) | Sega 3D Fukkoku Archives 1-2-3 Triple Pack (2016) | |
3D Classics related media | |
Sega Archives - M2 Music Memorial - (2023) | |
Sega 3D Fukkoku Archives Maniax (2016) |