Difference between revisions of "Sonic Studio"
From Sega Retro
m |
m (added SegaOverseas template) |
||
Line 23: | Line 23: | ||
==References== | ==References== | ||
<references /> | <references /> | ||
+ | |||
+ | {{SegaOverseas}} |
Revision as of 06:21, 16 July 2021
![]() | ||
Sonic Studio | ||
---|---|---|
Founded: 2015 | ||
Headquarters:
|
This short article is in need of work. You can help Sega Retro by adding to it.
Sonic Studio, formerly known as Sonic Pillar, is a division of Sega of America dedicated to handling the Sonic the Hedgehog franchise.[2] Headed by Chief Brand Officer and Sega of America Senior Vice President Ivo Gerscovich, and managed by Sonic Team veterans Takashi Iizuka and Kazuyuki Hoshino, the studio ensures the brand is presented consistently, handles marketing, merchandise, and press releases, and has a significant hand in the planning of new Sonic the Hedgehog games. It also produced the award-winning television series Sonic Boom.[2]
While the studio employs its own producers and artists, Sonic Studio does not develop video games.[3]
Office
Sonic Studio shares offices with Marza Animation Planet USA[4], the United States branch of Japanese Sammy subsidiary Marza Animation Planet.[5]
Softography
Nintendo 3DS
- Sonic Boom: Shattered Crystal (2014) (as Sonic Pillar)
- Sonic Boom: Fire & Ice (2016) (as Sonic Pillar)
Wii U
- Sonic Boom: Rise of Lyric (2014) (as Sonic Pillar)
Steam
- The Murder of Sonic the Hedgehog (2023) (as Sonic Pillar)
External links
References
- ↑ https://www.sega.com/content/sega-america-inc-sonic-pillar-head-office
- ↑ 2.0 2.1 https://clios.com/clio_juror/nojs/1154
- ↑ https://zippospeaks.blogspot.com/2021/02/sonics-30th-anniversary-and-what-to.html
- ↑ https://opencorporates.com/companies/us_ca/C3409566
- ↑ https://www.sammy.co.jp/japanese/company/group/overseas.html