Difference between revisions of "Ted618/To do"

From Sega Retro

 
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*flesh out history and bust myths - Saturn processing confusion, downplay SOJ/SOA/SOE schisms, other things
 
*flesh out history and bust myths - Saturn processing confusion, downplay SOJ/SOA/SOE schisms, other things
 
*mirror kukun kun once i have more time god help me
 
*mirror kukun kun once i have more time god help me
 +
 +
==GAMEWORKS PICS==
 +
<gallery widths="320" heights="240">
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GameWorks US Schaumburg.jpg|Schaumburg, Illinois (with ''[[The House of the Dead 4 Special]]'', ''Street Fighter IV'' arcade machines and new Stern pinball games on test)
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GameWorks US Newport.jpg|Newport, Kentucky (Cincinnati, Ohio area) (opened October 2001)
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GameWorks US Seattle.jpg|Seattle, Washington (opened March 1997)
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GameWorks US Ontario.jpg|Ontario, California (opened 1997)
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GameWorks US Tempe.jpg|Tempe, Arizona (opened November 1997, closed 2016, reopened as Tilt)
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GameWorks US Grapevine.jpg|Grapevine, Texas (opened October 30, 1997, closed June 27, 2010)
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GameWorks US AuburnHills.jpg|Auburn Hills, Michigan (opened November 12, 1998, closed March 29, 2010)
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GameWorks US Minneapolis.jpg|Minneapolis, Minnesota (closed March 29, 2010)
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GameWorks US Columbus.jpg|Columbus, Ohio  (opened November 1, 2001, closed March 29, 2010, reopened as Kitchen Den Bar)
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GameWorksStudio US Indianapolis.jpg|Indianapolis, Indiana (GameWorks Studio; opened September 8, 1995 as Sega City, closed March 29, 2010, reopened as Tilt)
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Notavailable.svg|Irvine, California (opened November 1995 as Sega City, reopened as Fox Sports Grill)
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GameWorks US LongBeach.jpg|Long Beach, California (opened November 2003, closed March 29, 2010, reopened as Kitchen Den Bar)
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Notavailable.svg|Philadelphia, Pennsylvania (GameWorks Studio)
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Notavailable.svg|Orange, California (opened November 14, 1998, reopened as The Power House arcade)
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Notavailable.svg|City of Industry, California (reopened as Tilt arcade)
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Notavailable.svg|Tucson, Arizona (GameWorks Studio) (reopened as [[World Sports Grille]] in 2008, also operated by Sega)
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Notavailable.svg|The Quarry Market, San Antonio, Texas (GameWorks Studio, opened 1998, closed April 2009)
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Notavailable.svg|Lakeline Mall, Austin, Texas (GameWorks Studio, opened October 18, 1995 as Sega City)
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Notavailable.svg|Park Meadows Mall, Littleton, Colorado (GameWorks Studio, opened August 1996)
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GameWorks US LasVegas.jpg|Las Vegas, Nevada (opened May 1997, closed March 2012, moved to a new location)
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GameWorks US Tampa.jpg|Tampa, Florida (opened 2001, closed March 29, 2010, reopened as GameTime)
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GameWorks US Sunrise.jpg|Sunrise, Florida (opened 1999, reopened as GameRoom)
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</gallery>
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<gallery widths="320" heights="240">
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Notavailable.svg|Mega Centro Mall, Santo Domingo, Dominican Republic
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Notavailable.svg|Mexico City, Mexico (opened in 2006)
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Notavailable.svg|New York City Center Entertainment Complex{{ref|https://web.archive.org/web/20010409184239/http://www.gameworks.com:80/scoop/gw_locations.html}}, Rio de Janeiro, Brazil (Opened November 1999{{ref|https://web.archive.org/web/20010409184239/http://www.gameworks.com:80/scoop/gw_locations.html}}. Despite being a very successful location, constantly full, it was closed due to disagreements with the local representative. They wanted to remove the restaurant, and only keep the 2 bars. The Brazilian company created its own arcade brand, called HotZone.)
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Notavailable.svg|Pleasure Island Entertainment Center{{ref|https://web.archive.org/web/20010409184239/http://www.gameworks.com:80/scoop/gw_locations.html}}, Tumon Bay, Guam (opened March 1999{{ref|https://web.archive.org/web/20010409184239/http://www.gameworks.com:80/scoop/gw_locations.html}}, closed in 2006)
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Notavailable.svg|Vienna, Austria (opened in 2001, filed for bankruptcy around 2003)
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Notavailable.svg|Marina Mall, Salmiya, Gulf Street, Kuwait (opened in July 2003){{ref|https://web.archive.org/web/20051214090246/http://www.gameworks.com:80/scoop/gw_locations.html}}
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</gallery>
  
 
==Lists==
 
==Lists==
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*[[Michael Montgomery]]
 
*[[Michael Montgomery]]
 
*[[Al Stone]]
 
*[[Al Stone]]
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*[[John Shea]]
 
*[[Yasuo Tazoe]]
 
*[[Yasuo Tazoe]]
 
*[[Mitsuo Wachi]]
 
*[[Mitsuo Wachi]]
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*https://web.archive.org/web/20211205043822/https://variety.com/1997/digital/news/gameworks-bows-in-march-1117432959/
 
*https://web.archive.org/web/20211205043822/https://variety.com/1997/digital/news/gameworks-bows-in-march-1117432959/
 
*https://web.archive.org/web/20211206004400/https://www.bizjournals.com/atlanta/stories/1997/10/20/story2.html
 
*https://web.archive.org/web/20211206004400/https://www.bizjournals.com/atlanta/stories/1997/10/20/story2.html
*https://web.archive.org/web/20200928034756/https://www.latimes.com/archives/la-xpm-2001-feb-02-fi-20215-story.html
 
 
*https://web.archive.org/web/20180523234726/https://scholar.lib.vt.edu/VA-news/ROA-Times/issues/1997/rt9703/970310/03120017.htm
 
*https://web.archive.org/web/20180523234726/https://scholar.lib.vt.edu/VA-news/ROA-Times/issues/1997/rt9703/970310/03120017.htm
 
*https://web.archive.org/web/20181008014833/http://paulobaruki.com/gameworks/
 
*https://web.archive.org/web/20181008014833/http://paulobaruki.com/gameworks/
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*https://books.google.co.uk/books?id=TBBmFfZ0A28C&pg=PA44&lpg=PA44
 
*https://books.google.co.uk/books?id=TBBmFfZ0A28C&pg=PA44&lpg=PA44
 
*https://books.google.co.uk/books?id=MGYEAAAAMBAJ&pg=PA146&lpg=PA146
 
*https://books.google.co.uk/books?id=MGYEAAAAMBAJ&pg=PA146&lpg=PA146
 +
*https://web.archive.org/web/20211206214346/https://techmonitor.ai/techonology/uk_virtual_reality_w_pioneer_industries_lands_major_sega_pact
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*https://web.archive.org/web/20070706155646/http://www.craniac.com/portfolio_sw.htm
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*https://web.archive.org/web/20010725100815/https://xtreme-video-games.tripod.com/news/030100/pirates.htm
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*https://web.archive.org/web/20201123200858/https://www.prweb.com/releases/2005/07/prweb261460.htm
 +
*https://ghostarchive.org/varchive/4vWzay72Ol8
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*https://ghostarchive.org/varchive/Toi0TTMkhyQ
 +
*https://web.archive.org/web/20080513230641/https://wc.arizona.edu/papers/91/62/12_2_m.html
 +
*https://web.archive.org/web/20211212102836/https://www.gamespot.com/articles/gameworks-downsizes/1100-2463038/
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*https://web.archive.org/web/20200809053628/https://www.wired.com/1997/08/design-dream-job-gameworks/
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*https://web.archive.org/web/20150526150315/https://www.nytimes.com/1995/09/29/business/company-news-sega-dreamworks-and-mca-plan-entertainment-sites.html
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*https://web.archive.org/web/20211212043926/https://www.upi.com/Archives/1995/09/28/DreamWorks-Sega-MCA-form-alliance/4069812260800/
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*https://web.archive.org/web/20211212043435/https://techmonitor.ai/technology/dreamworks_microsoft_venture_in_games_park_alliance
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*https://web.archive.org/web/20150906191835/https://www.csmonitor.com/1997/0314/031497.us.us.2.html
 +
*https://web.archive.org/web/20200928034756/https://www.latimes.com/archives/la-xpm-2001-feb-02-fi-20215-story.html
 +
*https://web.archive.org/web/20211212043537/https://www.latimes.com/archives/la-xpm-1995-09-29-fi-51489-story.html
 +
*https://web.archive.org/web/20211214174045/https://www.latimes.com/archives/la-xpm-1997-dec-10-fi-62445-story.html
 +
*https://web.archive.org/web/20211214174333/https://www.latimes.com/archives/la-xpm-1997-02-28-fi-33332-story.html
 +
*https://web.archive.org/web/20160411060619/https://www.gamespot.com/articles/surviving-gameworks/1100-2468135/
 +
*https://web.archive.org/web/20030623183118/https://doney.net/aroundaz/celebrity/spielberg_stephen.htm
 +
*https://archive.md/dwnXt
 +
*https://web.archive.org/web/20210301010102/https://www.3mindwave.com/post/modern-day-meetings
 +
 +
==ref==
 +
<references>
 +
 +
</references>

Latest revision as of 18:59, 16 December 2021

projects

  • more career info for notable people (Yu Suzuki, Mie Kumagai, Rikiya Nakagawa, Hisao Oguchi, mysterious AM4/AM5/AM6 devs as well as head guys like Shoichiro Irimajiri + Hayao Nakayama)
  • history of the main AM divisions besides AM2
  • figure out what the hell really came of the early 2000s business strategy (New Business Headquarters, Animanium, fishes, business tie-ups, driving school simulators, even foot/back massagers - fun times)
  • expand on Japan arcade titles to best extent (recent titles, dead network card games, i-mode functions if i care enough)
  • get round to interviewing Virtuality people - best bet on Mega Visor Display and Net Merc insight
  • cover GameWorks 100% - all venues listed, background info on partnership, executives
  • document Sega Amusements International and Sega Enterprises USA corporate history
  • more Sega Prize Zone and Sega Active Zone
  • add to ongoing AM5, Amusement Theme Park, mid-size/large attraction coverage
  • history on more big venues - Tokyo Joypolis, Ikebukuro GiGO, Sega World Sydney, GameWorks Seattle/Las Vegas
  • Sega venues in far-flung corners - Malaysia, Philippines, Singapore, China, Indonesia, Taiwan, Brazil, Canada
  • smaller facets of amusement operations (early rented Hi-Tech Segas, Love & Berry/Mushiking stores, weird stuff)
  • flesh out history and bust myths - Saturn processing confusion, downplay SOJ/SOA/SOE schisms, other things
  • mirror kukun kun once i have more time god help me

GAMEWORKS PICS

Lists

venues

People

arcade

Attractions

Companies/divisions/other

Links

ref

  1. 1.0 1.1 1.2 1.3 http://www.gameworks.com:80/scoop/gw_locations.html (Wayback Machine: 2001-04-09 18:42)
  2. http://www.gameworks.com:80/scoop/gw_locations.html (Wayback Machine: 2005-12-14 09:02)