Difference between revisions of "Mitsunori Fujimoto"

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| company=Digital Equipment Corporation
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| start=1991-04{{ref|https://www.facebook.com/mitsunori.fujimoto.9/about_work_and_education}}
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| end=1999-02{{ref|https://www.facebook.com/mitsunori.fujimoto.9/about_work_and_education}}
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{{Employment
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{{Employment
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{{Employment
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| company=Nagoshi Studio
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| start=2022-01{{ref|https://nagoshistudio.com/staff/mitsunori-fujimoto}}
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| notsega=yes
 
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{{sub-stub}}'''{{PAGENAME}}'''
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{{sub-stub}}'''{{PAGENAME}}''' (藤本 光伯) was a manager at [[Sega]] who typically provided technical support, but also directed ''[[Virtua Striker 4]]'' and ''[[Spikeout: Battle Street]]''. He frequently worked with [[Toshihiro Nagoshi]], who he stayed with as they transitioned to Nagoshi Studio.{{ref|https://nagoshistudio.com/staff/mitsunori-fujimoto}}
  
 
==Production history==
 
==Production history==
 
{{ProductionHistory|Mitsunori Fujimoto}}
 
{{ProductionHistory|Mitsunori Fujimoto}}
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*''[[Sonic Unleashed]]'' (PS3/Xbox 360 versions) (2008) — System Adminstrator
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*''[[Bayonetta]]'' (PS3 version){{ref|https://www.cri-mw.co.jp/product/interview/2009/bayonetta/}} (2009)
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*''[[Vanquish]]'' (2010) — Technical Coordinator (SEGA Corporation)
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*''[[Yakuza: Dead Souls]]'' (2011) — Developer Support Management ("Yakuza: Dead Souls" Technical Support Team)
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*''[[Binary Domain]]'' (2012) — Developer Support (Technical Support Team)
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*''[[Phantasy Star Online 2]]'' (2012) — Technical Support Team
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*''[[Yakuza 5]]'' (2012) — Development Environment Management (Technical Support Team)
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*''[[Yakuza 0]]'' (2015) — Development Environment Management (Technical Support Team)
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*''[[Yakuza Kiwami]]'' (2016) — Development Environment Management (Technical Support Team: SEGA Holdings Co., Ltd.)
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*''[[Yakuza 6: The Song of Life]]'' (2016) — Development Environment Management (Technical Support Lead)
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*''[[Yakuza Kiwami 2]]'' (2017) — Development Environment Management (Technical Support Team)
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*''[[Judgment]]'' (2018) — Development Environment Management (Technical Support Team)
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*''[[Super Monkey Ball: Banana Blitz HD]]'' (2019) — Development Environment Management (Technical Support Team)
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*''[[Yakuza: Like a Dragon]]'' (2020) — Development Environment Management (Technical Support Team)
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*''[[Super Monkey Ball: Banana Mania]]'' (2021) — Development Environment Management (Technical Support Team)
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==Interviews==
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* [https://www.cri-mw.co.jp/product/interview/2009/bayonetta/ {{PAGENAME}} oversees a ''Bayonetta'' interview with Platinum Games developers, by CRI Middleware (November 11, 2009)]
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* [https://www.marubeni-sys.com/infinite-ideas/chousen/sega/ ''Yakuza 4'': {{PAGENAME}}, Koji Tokieda & Naohiro Warama interview by Infinite-Ideas (July, 2010)]
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==Photographs==
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:''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]]
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==External links==
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* [https://www.facebook.com/mitsunori.fujimoto.9 {{PAGENAME}} on Facebook]
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* [https://nagoshistudio.com/staff/mitsunori-fujimoto {{PAGENAME}} profile on Nagoshi Studio]
  
 
==References==
 
==References==
 
<references/>
 
<references/>

Revision as of 03:42, 21 February 2023

MitsunoriFujimoto infiniteideas.jpg
Mitsunori Fujimoto
Employment history:
Digital Equipment Corporation (1991-04[1] – 1999-02[1])
Sega of Japan (1999-02[1] – )
Divisions:
Nagoshi Studio (2022-01[2] – )
Role(s): Manager, director
Twitter: @CountLight

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Mitsunori Fujimoto (藤本 光伯) was a manager at Sega who typically provided technical support, but also directed Virtua Striker 4 and Spikeout: Battle Street. He frequently worked with Toshihiro Nagoshi, who he stayed with as they transitioned to Nagoshi Studio.[2]

Production history

Games

Music


Interviews

Photographs

Main article: Photos of Mitsunori Fujimoto

External links

References