Difference between revisions of "Mitsunori Fujimoto"
From Sega Retro
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− | | image= | + | | image=MitsunoriFujimoto infiniteideas.jpg |
| birthplace= | | birthplace= | ||
| dob= | | dob= | ||
| dod= | | dod= | ||
| employment={{Employment | | employment={{Employment | ||
+ | | company=Digital Equipment Corporation | ||
+ | | start=1991-04{{ref|https://www.facebook.com/mitsunori.fujimoto.9/about_work_and_education}} | ||
+ | | end=1999-02{{ref|https://www.facebook.com/mitsunori.fujimoto.9/about_work_and_education}} | ||
+ | | notsega=yes | ||
+ | }} | ||
+ | {{Employment | ||
| company=[[Sega of Japan]] | | company=[[Sega of Japan]] | ||
+ | | start=1999-02{{ref|https://www.facebook.com/mitsunori.fujimoto.9/about_work_and_education}} | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Amusement Vision]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega of Japan]] | ||
+ | | divisions=[[New Entertainment R&D Dept.]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Holdings]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=Nagoshi Studio | ||
+ | | start=2022-01{{ref|https://nagoshistudio.com/staff/mitsunori-fujimoto}} | ||
+ | | notsega=yes | ||
}} | }} | ||
− | | role= | + | | role=Manager, director |
| education= | | education= | ||
+ | | twitter=CountLight | ||
}} | }} | ||
− | {{sub-stub}}'''{{PAGENAME}}''' | + | {{sub-stub}}'''{{PAGENAME}}''' (藤本 光伯) was a manager at [[Sega]] who typically provided technical support, but also directed ''[[Virtua Striker 4]]'' and ''[[Spikeout: Battle Street]]''. He frequently worked with [[Toshihiro Nagoshi]], who he stayed with as they transitioned to Nagoshi Studio.{{ref|https://nagoshistudio.com/staff/mitsunori-fujimoto}} |
==Production history== | ==Production history== | ||
{{ProductionHistory|Mitsunori Fujimoto}} | {{ProductionHistory|Mitsunori Fujimoto}} | ||
+ | |||
+ | *''[[Sonic Unleashed]]'' (PS3/Xbox 360 versions) (2008) — System Adminstrator | ||
+ | *''[[Bayonetta]]'' (PS3 version){{ref|https://www.cri-mw.co.jp/product/interview/2009/bayonetta/}} (2009) | ||
+ | *''[[Vanquish]]'' (2010) — Technical Coordinator (SEGA Corporation) | ||
+ | *''[[Yakuza: Dead Souls]]'' (2011) — Developer Support Management ("Yakuza: Dead Souls" Technical Support Team) | ||
+ | *''[[Binary Domain]]'' (2012) — Developer Support (Technical Support Team) | ||
+ | *''[[Phantasy Star Online 2]]'' (2012) — Technical Support Team | ||
+ | *''[[Yakuza 5]]'' (2012) — Development Environment Management (Technical Support Team) | ||
+ | *''[[Yakuza 0]]'' (2015) — Development Environment Management (Technical Support Team) | ||
+ | *''[[Yakuza Kiwami]]'' (2016) — Development Environment Management (Technical Support Team: SEGA Holdings Co., Ltd.) | ||
+ | *''[[Yakuza 6: The Song of Life]]'' (2016) — Development Environment Management (Technical Support Lead) | ||
+ | *''[[Yakuza Kiwami 2]]'' (2017) — Development Environment Management (Technical Support Team) | ||
+ | *''[[Judgment]]'' (2018) — Development Environment Management (Technical Support Team) | ||
+ | *''[[Super Monkey Ball: Banana Blitz HD]]'' (2019) — Development Environment Management (Technical Support Team) | ||
+ | *''[[Yakuza: Like a Dragon]]'' (2020) — Development Environment Management (Technical Support Team) | ||
+ | *''[[Super Monkey Ball: Banana Mania]]'' (2021) — Development Environment Management (Technical Support Team) | ||
+ | |||
+ | ==Interviews== | ||
+ | * [https://www.cri-mw.co.jp/product/interview/2009/bayonetta/ {{PAGENAME}} oversees a ''Bayonetta'' interview with Platinum Games developers, by CRI Middleware (November 11, 2009)] | ||
+ | * [https://www.marubeni-sys.com/infinite-ideas/chousen/sega/ ''Yakuza 4'': {{PAGENAME}}, Koji Tokieda & Naohiro Warama interview by Infinite-Ideas (July, 2010)] | ||
+ | |||
+ | ==Photographs== | ||
+ | :''Main article: [[:Category:Photos of {{PAGENAME}}|Photos of {{PAGENAME}}]] | ||
+ | |||
+ | ==External links== | ||
+ | * [https://www.facebook.com/mitsunori.fujimoto.9 {{PAGENAME}} on Facebook] | ||
+ | * [https://nagoshistudio.com/staff/mitsunori-fujimoto {{PAGENAME}} profile on Nagoshi Studio] | ||
==References== | ==References== | ||
<references/> | <references/> |
Revision as of 03:42, 21 February 2023
Mitsunori Fujimoto |
---|
Employment history:
Sega of Japan (1999-02[1] – )
Divisions:
Nagoshi Studio (2022-01[2] – )
|
Role(s): Manager, director |
Twitter: @CountLight |
This teeny-tiny article needs some work. You can help us by expanding it.
Mitsunori Fujimoto (藤本 光伯) was a manager at Sega who typically provided technical support, but also directed Virtua Striker 4 and Spikeout: Battle Street. He frequently worked with Toshihiro Nagoshi, who he stayed with as they transitioned to Nagoshi Studio.[2]
Contents
Production history
Games
- Daytona USA 2001 (Dreamcast; 2000) — Network System Engineer
- Spikers Battle (NAOMI GD-ROM; 2001) — Special Thanks to
- Virtua Striker 3 Ver. 2002 (GameCube; 2002) — Data Research Team
- Virtua Striker 4 (Triforce; 2004) — Director
- Spikeout: Battle Street (Xbox; 2005) — Director
- Yakuza (PlayStation 2; 2005) — Chief Leader
- Sega Ages 2500 Series Vol. 25: Gunstar Heroes Treasure Box (PlayStation 2; 2006) — Special Thanks
- Initial D: Extreme Stage (PlayStation 3; 2008) — Producer
- Super Monkey Ball: Step & Roll (Wii; 2010) — Special Thanks
- Yakuza 4 (PlayStation 3; 2010) — Developer Support Manager
- Vanquish (PlayStation 3; 2010) — Technical Coordinator
- Super Monkey Ball 3D (Nintendo 3DS; 2011) — Special Thanks
- Yakuza: Dead Souls (PlayStation 3; 2011) — Developer Support Management
- Binary Domain (Xbox 360; 2012) — Developer Support
- Super Monkey Ball: Banana Splitz (PlayStation Vita; 2012) — Technical Support Manager
- Phantasy Star Online 2 (Windows PC; 2012) — Technical Support Team
- Yakuza 0 (PlayStation 3; 2015) — Development Environment Management
- Yakuza 6: The Song of Life (PlayStation 4; 2016) — Development Environment Management
- Yakuza Kiwami 2 (PlayStation 4; 2017) — Development Environment Management
- Judgment (PlayStation 4; 2018) — Development Environment Management
- Super Monkey Ball: Banana Blitz HD (Nintendo Switch; 2019) — Development Environment Management
- Yakuza: Like a Dragon (PlayStation 4; 2020) — Development Environment Management
- Yakuza: Like a Dragon (Xbox One; 2020) — Development Environment Management
- Yakuza: Like a Dragon (Steam; 2020) — Development Environment Management
- Lost Judgment (PlayStation 4; 2021) — Development Environment Management
- Lost Judgment (PlayStation 5; 2021) — Development Environment Management
- Lost Judgment (Xbox One; 2021) — Development Environment Management
Music
- Spikeout: Battle Street Original Sound Track (CD; 2005) — Executive Director
- Sonic Unleashed (PS3/Xbox 360 versions) (2008) — System Adminstrator
- Bayonetta (PS3 version)[3] (2009)
- Vanquish (2010) — Technical Coordinator (SEGA Corporation)
- Yakuza: Dead Souls (2011) — Developer Support Management ("Yakuza: Dead Souls" Technical Support Team)
- Binary Domain (2012) — Developer Support (Technical Support Team)
- Phantasy Star Online 2 (2012) — Technical Support Team
- Yakuza 5 (2012) — Development Environment Management (Technical Support Team)
- Yakuza 0 (2015) — Development Environment Management (Technical Support Team)
- Yakuza Kiwami (2016) — Development Environment Management (Technical Support Team: SEGA Holdings Co., Ltd.)
- Yakuza 6: The Song of Life (2016) — Development Environment Management (Technical Support Lead)
- Yakuza Kiwami 2 (2017) — Development Environment Management (Technical Support Team)
- Judgment (2018) — Development Environment Management (Technical Support Team)
- Super Monkey Ball: Banana Blitz HD (2019) — Development Environment Management (Technical Support Team)
- Yakuza: Like a Dragon (2020) — Development Environment Management (Technical Support Team)
- Super Monkey Ball: Banana Mania (2021) — Development Environment Management (Technical Support Team)
Interviews
- Mitsunori Fujimoto oversees a Bayonetta interview with Platinum Games developers, by CRI Middleware (November 11, 2009)
- Yakuza 4: Mitsunori Fujimoto, Koji Tokieda & Naohiro Warama interview by Infinite-Ideas (July, 2010)
Photographs
- Main article: Photos of Mitsunori Fujimoto