Difference between revisions of "WWF WrestleMania: The Arcade Game"

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'''''{{PAGENAME}}''''' (レッスルマニア・ジ・アーケードゲーム) is a 1995 wrestling game developed by [[Midway Manufacturing]] for the arcades. [[Sculptured Software]] was licensed to produce ports to various home consoles, including the [[Sega Mega Drive]], [[Sega 32X]] and [[Sega Saturn]]; [[Acclaim]] published these versions in 1995 and 1996.
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'''''{{PAGENAME}}''''' (レッスルマニア・ジ・アーケードゲーム) is a 1995 wrestling game developed by [[Midway Manufacturing]] for the arcades, based on the [[World Wrestling Federation]] professional wrestling promotion. [[Sculptured Software]] produced ports of the game for the [[Sega Mega Drive]], [[Sega 32X]] and [[Sega Saturn]], which were published by [[Acclaim]] in 1995 and 1996.
  
Unlike most wrestling games, ''WrestleMania'' is a one-on-one versus fighter, similar to the likes of ''[[Mortal Kombat]]''. Both games were originally developed by [[Midway Manufacturing]]. Later a sequel called ''[[WWF In Your House]]'' was released for the [[PlayStation]], [[Sega Saturn]], and DOS.
+
Unlike most wrestling games, ''WrestleMania'' is a one-on-one versus fighter, similar to the likes of ''[[Mortal Kombat]]''. The game features digitized representations of eight WWF performers. Commentary is provided by [[wikipedia:Vince McMahon|Vince McMahon]] and [[wikipedia:Jerry Lawler|Jerry Lawler]], who also appear in the game sitting at the announcers' table to the right of the ring.
 +
 
 +
Later, a sequel called ''[[WWF In Your House]]'' was released for the [[PlayStation]], [[Sega Saturn]], and [[DOS]].
  
 
==Gameplay==
 
==Gameplay==
The game plays more like a standard fighter than the wrestling games that would follow it. Attacks are quick and each character has special moves and can perform combos. Rather than a single match the fight is broken up into rounds with two wins needed to become the victor. Single player game modes include Intercontinental Championship and the WWF Championship. Multi-player game modes include Head to Head and Cooperative. Commentary is provided by Vince McMahon and Jerry Lawler, who can be seen sitting in the background at the announcers table.
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{{ScreenThumb|WWFWM Saturn JP SSSelect.png|width=200|Character select}}
 +
{{ScreenThumb|WWFWM Saturn JP SSGameplay.png|width=200|Gameplay}}
 +
Although based on professional wrestling, the game plays more like a fighting game, inspired by Midway's popular ''[[:Category:Mortal Kombat (franchise)|Mortal Kombat]]'' series, than a conventional wrestling game. However, unlike most fighting games, gameplay takes place in a two-dimensional playfield that the wrestlers can move in and out of. While actual wrestling moves are present, matches consist primarily of strike attacks and special moves. The game features many over-the-top and cartoonish attacks, such as Doink the Clown pulling a mallet out of thin air, Razor Ramon's arm transforming into a blade, or Bam Bam Bigelow's fists catching on fire. Each character can "bleed" an object that represents them, such as dumbbells flying out of Lex Luger or valentine hearts coming out of Bret Hart. Rather than a single match, the fight is broken up into timed rounds, with two wins needed to become the victor.
 +
 
 +
There are two single-player modes: the Intercontinental Championship and the WWF Championship. In the Intercontinental Championship mode, the player must win four one-on-one matches, two Handicap 2-on-1 matches, and one Handicap 3-on-1 match to win the title. In the more difficult WWF Championship mode, the player must win four Handicap 2-on-1 matches, two Handicap 3-on-1 matches, and finally a "WrestleMania Challenge," where the player must defeat every wrestler in the game in a gauntlet, starting with a three-on-one setup, with each eliminated opponent being replaced with another until all eight have been defeated.
 +
 
 +
The game also features two two-player modes: Head to Head, a one-on-one match between two players, or Cooperative, where the two players team up in a tag team version of the WrestleMania Challenge in which they must defeat the game's eight wrestlers in groups of two to become the Tag Team Champions.
 +
 
 +
Wrestlers move around the ring using the D-Pad. They punch with {{X}} and "Super Punch" with {{Z}} and kick with {{A}} and "Super Kick" with {{C}}. The Super attacks are slower but more powerful. Wrestlers can block attacks by holding {{B}} and can shove by pressing punch ({{X}}) while blocking. They can run by holding {{Y}} (with {{left}} or {{right}} to choose a direction) and can attack while running. They rebound off the ropes enclosing the ring when running. Wrestlers can climb up to a turnbuckle (by holding {{upleft}} or {{upright}} in the upper corners of the ring) and then dive off by pressing any button (except block). Once an opponent's vitality has been drained, the player must pin the opponent by pressing any button.
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 +
Each wrestler has his own special moves and combos, but they have some shared techniques. A wrestler can throw his opponent into the ropes with {{left}} {{left}} {{Z}} (or {{right}} {{right}} {{Z}} when facing left). A "Recover" meter appears, and the opponent rebounds off the ropes out of control until the meter is filled (which can be sped up if the player presses buttons repeatedly). Every wrestler can slam his opponent into the mat with {{left}} {{left}} {{X}} (or {{right}} {{right}} {{X}} when facing left). Finally, wrestlers can grab opponents in a head hold with {{right}} {{right}} {{Z}} (or {{left}} {{left}} {{Z}} when facing left), which can be followed up by an attack. While in a head hold, a wrestler can perform a reversal with {{right}} {{right}} {{Z}} (or {{left}} {{left}} {{Z}} when facing left) or {{down}} {{down}} {{C}}.
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 +
It is possible to throw a wrestler out of the ring and then follow the opponent out through the ropes. The wrestler outside the ring loses health if his opponent stays inside the ring.
 +
 
 +
Wrestlers have a combo meter that fills as they perform moves during a round. When the meter fills, the wrestler can perform a combo by putting his opponent in a head hold and then pressing {{right}} {{right}} and any button (or {{left}} {{left}} if facing left). The combo meter is retained between rounds. A pinned wrestler with a full combo meter can get a "second wind" and recover with a sliver of health by pressing buttons repeatedly, if it is the last round and the wrestlers are inside the ring.
 +
 
 +
===Characters===
 +
Move lists assume the player is facing right. If facing left, {{left}} and {{right}} should be reversed.
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=Doink
 +
| sprite={{sprite | WWF WrestleMania The Arcade Game Saturn, Characters.png | crop_width=98 | crop_height=128 | crop_x=0 | crop_y=0}}
 +
| desc=Doink
 +
{{MoveListTable |
 +
{{MoveListRow | Clapper | {{QCF}} {{repeat|{{punch}}}} | Doink claps his opponent's ears with two giant gloved hands.}}
 +
{{MoveListRow | Boxing Glove Punch | {{repeat|{{punch}}}} | Doink punches with a boxing glove.}}
 +
{{MoveListRow | Joy Buzzer | Hold {{punch}} for 3 seconds and release or<br>{{QCF}} {{punch}} while doing a head hold | Doink shakes his opponent's hand with an electrified joy buzzer.}}
 +
{{MoveListRow | Happy Hammer | {{right}} {{right}} {{button|text=SK}}, then {{repeat|{{kick}}}} | Doink swings a large mallet.}}
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{{MoveListRow | Dropkick | Hold {{button|text=SK}} for 3 seconds and release | Doink performs a dropkick.}}
 +
{{MoveListRow | Face Slam | {{down}} {{down}} {{button|text=SK}} while doing a head hold | Doink grabs his opponent by the head and slams them flat into the mat.}}
 +
{{MoveListRow | Head Slam | {{right}} {{right}} {{button|text=SP}} while doing a head hold | Doink slams his opponent head-first into the mat.}}
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}}
 +
}}
 +
{{InfoRow
 +
| title=Razor Ramon
 +
| sprite={{sprite | WWF WrestleMania The Arcade Game Saturn, Characters.png | crop_width=98 | crop_height=128 | crop_x=98 | crop_y=0}}
 +
| desc=Razor Ramon
 +
{{MoveListTable |
 +
{{MoveListRow | Charge Razor | Hold {{punch}} for 3 seconds and release or<br>{{up}} {{punch}} while doing a head hold | Razor Ramon swipes a blade upward.}}
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{{MoveListRow | Overhead Razor | {{QCF}} {{punch}} or<br>{{down}} {{punch}} while doing a head hold | Razor Ramon swipes a blade downward.}}
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{{MoveListRow | Dropkick | Hold {{button|text=SK}} for 3 seconds and release | Razor Ramon does a dropkick.}}
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{{MoveListRow | Rug Slam | {{right}} {{right}} {{repeat|{{kick}}}} (close) | Razor Ramon grabs his opponent by the ankles and beats them into the ground repeatedly.}}
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{{MoveListRow | Super Uppercut | {{down}} {{button|text=SP}} while doing a head hold | Razor Ramon uppercuts his opponent high into the air.}}
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{{MoveListRow | Razor's Edge | {{right}} {{right}} {{button|text=SP}} while doing a head hold | Razor Ramon pulls his opponent over his shoulders, then slams them into the mat.}}
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{{MoveListRow | Piledriver | {{down}} {{button|text=SP}} while doing a head hold | Razor Ramon grabs his opponent and drives them head-first into the mat.}}
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}}
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}}
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{{InfoRow
 +
| title=The Undertaker
 +
| sprite={{sprite | WWF WrestleMania The Arcade Game Saturn, Characters.png | crop_width=98 | crop_height=128 | crop_x=0 | crop_y=128}}
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| desc=The Undertaker
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{{MoveListTable |
 +
{{MoveListRow | Sliding Choke Grab | {{QCF}} {{punch}} | The Undertaker slides forward and grabs his opponent by the neck.}}
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{{MoveListRow | Spectres | {{QCF}} {{kick}} | The Undertaker kneels and summons multiple ghosts to pummel his opponent.}}
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{{MoveListRow | Stun Ghost | {{QCB}} {{kick}} | The Undertaker kneels and summons a ghost that stuns his opponent on impact.}}
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{{MoveListRow | Tombstone Slam | {{right}} {{right}} {{button|text=SK}}, then {{repeat|{{kick}}}} | The Undertaker bashes his opponent on the head with a tombstone.}}
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{{MoveListRow | Neck Bender | Hold {{punch}} for 3 seconds and release (close) or<br>{{right}} {{right}} {{button|text=SP}} while doing a head hold | The Undertaker grabs his opponent by the neck and slams them into the mat.}}
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{{MoveListRow | Super Uppercut | {{down}} {{button|text=SP}} while doing a head hold | The Undertaker uppercuts his opponent high into the air.}}
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{{MoveListRow | Choke Slam | {{down}} {{down}} {{kick}} while doing a head hold | The Undertaker slams his opponent flat into the mat by the neck.}}
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{{MoveListRow | Head Slam | {{down}} {{down}} {{button|text=SK}} while doing a head hold | The Undertaker slams his opponent head-first into the mat.}}
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}}
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}}
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{{InfoRow
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| title=Yokozuna
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| sprite={{sprite | WWF WrestleMania The Arcade Game Saturn, Characters.png | crop_width=98 | crop_height=128 | crop_x=98 | crop_y=128}}
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| desc=Yokozuna
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{{MoveListTable |
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{{MoveListRow | Belly Bump | {{right}} {{right}} {{punch}} | Yokozuna dashes forward with a belly bump.}}
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{{MoveListRow | Speed Jabs | {{QCF}} {{repeat|{{punch}}}} | Yokozuna moves forward with a series of quick jabs.}}
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{{MoveListRow | Salt Throw | Hold {{punch}} for 3 seconds and release | Yokozuna throws salt in his opponent's eye, which damages and stuns.}}
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{{MoveListRow | Scissor Bomb | {{right}} {{right}} {{button|text=SK}} | Yokozuna jumps onto his opponent's shoulders and slams them with his legs.}}
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{{MoveListRow | Lift Grab | {{button|text=SP}}+{{button|text=SK}} (close) | Yokozuna lifts his opponent over his head. He can then slam them to the mat with any button or spin them by their legs with {{down}} and any button (except on Doink or Razor Ramon).}}
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{{MoveListRow | Suplex | {{down}} {{down}} {{button|text=SK}} while doing a head hold | Yokozuna falls backwards while holding his opponent, slamming them into the mat.}}
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}}
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}}
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{{InfoRow
 +
| title=Shawn Michaels
 +
| sprite={{sprite | WWF WrestleMania The Arcade Game Saturn, Characters.png | crop_width=98 | crop_height=128 | crop_x=0 | crop_y=256}}
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| desc=Shawn Michaels
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{{MoveListTable |
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{{MoveListRow | Jump Kick | {{left}} {{left}} {{button|text=SK}} | Shawn Michaels hops forward and kicks into the air.}}
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{{MoveListRow | Speed Kick | {{QCF}} {{repeat|{{kick}}}} | Shawn Michaels roundhouse kicks his opponent repeatedly.}}
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{{MoveListRow | Back Suplex | Hold {{punch}} for 3 seconds and release (close) or<br>{{down}} {{down}} {{button|text=SK}} while doing a head hold | Shawn Michaels moves grabs his opponent and performs a suplex.}}
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{{MoveListRow | Sunset Flip | {{up}} {{right}} {{button|text=SP}} (close) | Shawn Michaels flips forward and grabs his opponent, slamming them into the mat.}}
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{{MoveListRow | Leg Flip | {{right}} {{right}} {{kick}} | Shawn Michaels slides along the ground, then flips his opponent into the mat with his leg.}}
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{{MoveListRow | Frankensteiner | {{right}} {{right}} {{button|text=SK}} or<br>{{right}} {{right}} {{button|text=SP}} while doing a head hold | Shawn Michaels jumps onto his opponent's shoulders and slams them with his legs.}}
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{{MoveListRow | Armbreaker | {{right}} {{right}} {{punch}} while doing a head hold | Shawn Michaels punches his opponent in the elbow.}}
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{{MoveListRow | Headbutt | {{right}} {{right}} {{button|text=SP}} while doing a head hold | Shawn Michaels headbutts his opponent.}}
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}}
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}}
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{{InfoRow
 +
| title=Bam Bam Bigelow
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| sprite={{sprite | WWF WrestleMania The Arcade Game Saturn, Characters.png | crop_width=98 | crop_height=128 | crop_x=98 | crop_y=256}}
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| desc=Bam Bam Bigelow
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{{MoveListTable |
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{{MoveListRow | Fire Punch | Hold {{punch}} for 3 seconds and release, then {{repeat|{{punch}}}} | Bam Bam Bigelow punches his opponent repeatedly with a flaming fist.}}
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{{MoveListRow | Suplex | Hold {{button|text=SP}} for 3 seconds and release (close) | Bam Bam Bigelow grabs his opponent in a headlock and slams them into the mat.}}
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{{MoveListRow | Flying Kick | {{left}} {{left}} {{button|text=SK}} | Bam Bam Bigelow hops forward with a high kick.}}
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{{MoveListRow | Lift Grab | {{button|text=SP}}+{{button|text=SK}} (close) | Bam Bam Bigelow lifts his opponent over his head. He can then slam them to the mat with any button or break their back over his knee with {{down}} {{button|text=SK}}.}}
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{{MoveListRow | Pogo Piledriver | {{right}} {{right}} {{button|text=SP}} or {{down}} {{down}} {{button|text=SK}}while doing a head grab | Bam Bam Bigelow lifts his opponent, then slams them head-first into the mat.}}
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}}
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}}
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{{InfoRow
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| title=Bret Hart
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| sprite={{sprite | WWF WrestleMania The Arcade Game Saturn, Characters.png | crop_width=98 | crop_height=128 | crop_x=0 | crop_y=384}}
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| desc=Bret Hart
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{{MoveListTable |
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{{MoveListRow | Rolling Uppercut | {{QCF}} {{button|text=SP}} | Bret Hart rolls along the ground, then uppercuts his opponent high into the air.}}
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{{MoveListRow | Eye Rake | {{QCF}} {{punch}} or<br>Hold {{punch}} for 3 seconds and release | Bret Hart rips his opponent's eyeballs out.}}
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{{MoveListRow | DDT | Hold {{button|text=SP}} for 3 seconds and release or<br>{{down}} {{down}} {{button|text=SK}} while doing a head hold | Bret Hart grabs his opponent in a headlock and slams them into the mat.}}
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{{MoveListRow | Dropkick | Hold {{button|text=SK}} for 3 seconds and release | Bret Hart performs a dropkick.}}
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{{MoveListRow | Super Uppercut | {{down}} {{button|text=SP}} while doing a head hold | Bret Hart uppercuts his opponent high into the air.}}
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{{MoveListRow | Knee Drop | {{QCF}} {{repeat|{{punch}}}} while doing a head hold | Bret Hart slams his opponent's face into his knee.}}
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{{MoveListRow | Piledriver | {{right}} {{right}} {{button|text=SP}} while doing a head hold | Bret Hart lifts his opponent, then slams them head-first into his knee.}}
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}}
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}}
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{{InfoRow
 +
| title=Lex Luger
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| sprite={{sprite | WWF WrestleMania The Arcade Game Saturn, Characters.png | crop_width=98 | crop_height=128 | crop_x=98 | crop_y=384}}
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| desc=Lex Luger
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{{MoveListTable |
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{{MoveListRow | Knuckle Smash | Hold {{punch}} for 3 seconds and release | Lex Luger clasps his hands together and smashes downward with them.}}
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{{MoveListRow | Steel Ram | {{right}} {{right}} {{punch}} | Lex Luger kneels and punches outward with his arm, which becomes a steel beam.}}
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{{MoveListRow | Mace | {{right}} {{right}} {{button|text=SK}}, then {{repeat|{{kick}}}} | Lex Luger swings a spiked ball downward.}}
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{{MoveListRow | Lift Grab | {{button|text=SP}}+{{button|text=SK}} (close) | Lex Luger lifts his opponent over his head. He can then slam them to the mat with any button, throw them down head-first with {{up}} {{button|text=SP}}, or break their back over his shoulders with {{up}} {{button|text=SK}}.}}
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{{MoveListRow | Suplex | {{down}} {{down}} {{button|text=SP}} while doing a head hold | Lex Luger falls backwards while holding his opponent, slamming them into the mat.}}
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{{MoveListRow | Elbow Smash | {{down}} {{down}} {{button|text=SK}} while doing a head hold | Lex Luger lifts his opponent's leg up, then smashes them in the face with his elbow.}}
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}}
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}}
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}}
  
Playable characters are: Bam Bam Bigelow, Bret Hart, Doink the Clown, Lex Luger, Razor Ramon, Shawn Michaels, The Undertaker and Yokozuna.
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==Music and sound==
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In-game music consists of snippets from the roster's circa-1994 entrance music (with the exception of Shawn Michaels and the Undertaker, who use older versions of their themes), as well as the opening themes to ''WWF Monday Night RAW'', ''WWF Superstars'', and ''WWF Wrestling Challenge''.
  
 
==Versions==
 
==Versions==
In comparison to the SNES version the Sega Mega Drive/Genesis port contains all 8 characters instead of 6. It also allows 4 characters onscreen at once but with slowdown, but not as much as found in the SNES port. Most of the voice and commentary is present although much of Jerry Lawlers commentary is dropped.
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The [[Super NES]] version only have six characters, omitting Bam Bam Bigelow and Yokozuna. The Sega Mega Drive port contains all eight characters and also allows four characters to be on-screen at once, albeit with slowdown (though not as much as found in the SNES port). Most of the voice and commentary is present, although much of Jerry Lawler's commentary is dropped.
  
The 32X port was an enhanced Mega Drive port thus is not as close to the arcade as it could have been if it were built from the ground up. The graphics and audio was improved somewhat (rendering in-game at 320x224 vs 256x224) but the frame rate was reduced to 30 FPS instead of the 60 FPS found in other versions. This does however help to avoid slowdown issues.
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The 32X port was an enhanced Mega Drive port, thus it is not as close to the arcade as it could have been if it were built from the ground up. The graphics and audio were improved somewhat (rendering in-game at 320x224 vs 256x224), but the frame rate was reduced to 30 FPS instead of the 60 FPS found in other versions. This does, however, help to avoid slowdown issues.
  
The CD-ROM versions (including Saturn) is more accurate to the arcade version than other ports. Graphically it is similar although not as sharp and the sprites are slightly smaller. There is no in-game music. Loading time is of course, increased, this includes when loading the next character in a Battle Royal.
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The CD-ROM versions, including the Saturn port, are more accurate to the arcade version than other ports. Graphically, they are similar, though not as sharp, and the sprites are slightly smaller. There is no in-game music. Loading time is increased, including when loading the next character in a Battle Royale.
  
 
==Production credits==
 
==Production credits==
Line 109: Line 241:
 
**Michael Bashford, Chris Debry, Todd Dowd, Brian Edwards, Garon Galloway, David Hanks, Scott Hanks, John Howa, Jason Humphrey, Morgan Jones, Ryan McBride, Ryan McCormick, Mark Melville, Ryan Milligan, Greg Murphy, Ben Nielson, Andrew Parker, Cole Richins, Jerry Roberts
 
**Michael Bashford, Chris Debry, Todd Dowd, Brian Edwards, Garon Galloway, David Hanks, Scott Hanks, John Howa, Jason Humphrey, Morgan Jones, Ryan McBride, Ryan McCormick, Mark Melville, Ryan Milligan, Greg Murphy, Ben Nielson, Andrew Parker, Cole Richins, Jerry Roberts
 
*'''Special Thanks to:''' Kevin Kralian, John Blackburn, Lynn Pugh, Todd Blackburn, Jim Henn, Adam Clayton
 
*'''Special Thanks to:''' Kevin Kralian, John Blackburn, Lynn Pugh, Todd Blackburn, Jim Henn, Adam Clayton
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| source=In-game credits
 
| console=MD
 
| console=MD
 
}}
 
}}

Revision as of 00:33, 25 July 2023

n/a

  • Mega Drive
  • 32X
  • Saturn

WWFWrestlemaniaArcade MD TitleScreen.png

Wrestlemania title.png

WWFWM Saturn JP SSTitle.png

WWF WrestleMania: The Arcade Game
System(s): Sega Mega Drive, Sega 32X, Sega Saturn
Publisher: Acclaim Entertainment
Developer:
Licensor: Titan Sports, Midway Manufacturing
Original system(s): Arcade boards
Developer(s) of original games: Midway Manufacturing
Sound driver:
Sega Mega Drive
Sega 32X
GEMS,
Sega Saturn
SCSP/CD-DA (12 tracks)
Peripherals supported:
Sega Mega Drive
Sega 32X
Six Button Control Pad
Genre: Sports[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
US
$69.9569.95[3] T-81546
ESRB: Kids to Adults
Sega Mega Drive
EU
T-81546-50
ELSPA: 11+ OK
Sega Mega Drive
UK
T-81546-50
ELSPA: 11+ OK
Sega Mega Drive
AU
Sega Mega Drive
BR
047190
Tectoy: Todas as Idades
Sega Saturn
JP
¥5,8005,800 T-8112G
Sega Rating: All Ages
Sega Saturn
US
T-8112H
ESRB: Kids to Adults
Sega Saturn
EU
T-8112H-50
ELSPA: 11+ OK
Sega Saturn
DE
T-8112H-50
USK: 12
Sega Saturn
PT
STJAK0273
STPDV1060
Sega Saturn
UK
£44.9944.99[7] T-8112H-50
ELSPA: 11+ OK
Sega Saturn
PL
Sega 32X
US
$74.9574.95[8] T-8110B
ESRB: Kids to Adults
Non-Sega versions

WWF WrestleMania: The Arcade Game (レッスルマニア・ジ・アーケードゲーム) is a 1995 wrestling game developed by Midway Manufacturing for the arcades, based on the World Wrestling Federation professional wrestling promotion. Sculptured Software produced ports of the game for the Sega Mega Drive, Sega 32X and Sega Saturn, which were published by Acclaim in 1995 and 1996.

Unlike most wrestling games, WrestleMania is a one-on-one versus fighter, similar to the likes of Mortal Kombat. The game features digitized representations of eight WWF performers. Commentary is provided by Vince McMahon and Jerry Lawler, who also appear in the game sitting at the announcers' table to the right of the ring.

Later, a sequel called WWF In Your House was released for the PlayStation, Sega Saturn, and DOS.

Gameplay

WWFWM Saturn JP SSSelect.png

Character select

WWFWM Saturn JP SSGameplay.png

Gameplay

Although based on professional wrestling, the game plays more like a fighting game, inspired by Midway's popular Mortal Kombat series, than a conventional wrestling game. However, unlike most fighting games, gameplay takes place in a two-dimensional playfield that the wrestlers can move in and out of. While actual wrestling moves are present, matches consist primarily of strike attacks and special moves. The game features many over-the-top and cartoonish attacks, such as Doink the Clown pulling a mallet out of thin air, Razor Ramon's arm transforming into a blade, or Bam Bam Bigelow's fists catching on fire. Each character can "bleed" an object that represents them, such as dumbbells flying out of Lex Luger or valentine hearts coming out of Bret Hart. Rather than a single match, the fight is broken up into timed rounds, with two wins needed to become the victor.

There are two single-player modes: the Intercontinental Championship and the WWF Championship. In the Intercontinental Championship mode, the player must win four one-on-one matches, two Handicap 2-on-1 matches, and one Handicap 3-on-1 match to win the title. In the more difficult WWF Championship mode, the player must win four Handicap 2-on-1 matches, two Handicap 3-on-1 matches, and finally a "WrestleMania Challenge," where the player must defeat every wrestler in the game in a gauntlet, starting with a three-on-one setup, with each eliminated opponent being replaced with another until all eight have been defeated.

The game also features two two-player modes: Head to Head, a one-on-one match between two players, or Cooperative, where the two players team up in a tag team version of the WrestleMania Challenge in which they must defeat the game's eight wrestlers in groups of two to become the Tag Team Champions.

Wrestlers move around the ring using the D-Pad. They punch with X and "Super Punch" with Z and kick with A and "Super Kick" with C. The Super attacks are slower but more powerful. Wrestlers can block attacks by holding B and can shove by pressing punch (X) while blocking. They can run by holding Y (with Left or Right to choose a direction) and can attack while running. They rebound off the ropes enclosing the ring when running. Wrestlers can climb up to a turnbuckle (by holding Up-left or Up-right in the upper corners of the ring) and then dive off by pressing any button (except block). Once an opponent's vitality has been drained, the player must pin the opponent by pressing any button.

Each wrestler has his own special moves and combos, but they have some shared techniques. A wrestler can throw his opponent into the ropes with Left Left Z (or Right Right Z when facing left). A "Recover" meter appears, and the opponent rebounds off the ropes out of control until the meter is filled (which can be sped up if the player presses buttons repeatedly). Every wrestler can slam his opponent into the mat with Left Left X (or Right Right X when facing left). Finally, wrestlers can grab opponents in a head hold with Right Right Z (or Left Left Z when facing left), which can be followed up by an attack. While in a head hold, a wrestler can perform a reversal with Right Right Z (or Left Left Z when facing left) or Down Down C.

It is possible to throw a wrestler out of the ring and then follow the opponent out through the ropes. The wrestler outside the ring loses health if his opponent stays inside the ring.

Wrestlers have a combo meter that fills as they perform moves during a round. When the meter fills, the wrestler can perform a combo by putting his opponent in a head hold and then pressing Right Right and any button (or Left Left if facing left). The combo meter is retained between rounds. A pinned wrestler with a full combo meter can get a "second wind" and recover with a sliver of health by pressing buttons repeatedly, if it is the last round and the wrestlers are inside the ring.

Characters

Move lists assume the player is facing right. If facing left, Left and Right should be reversed.

<div style="

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Doink
Doink
Move list
Name Command Description
Clapper Down Down-right Right PPPPP Doink claps his opponent's ears with two giant gloved hands.
Boxing Glove Punch PPPPP Doink punches with a boxing glove.
Joy Buzzer Hold P for 3 seconds and release or
Down Down-right Right P while doing a head hold
Doink shakes his opponent's hand with an electrified joy buzzer.
Happy Hammer Right Right  SK , then KKKKK Doink swings a large mallet.
Dropkick Hold  SK  for 3 seconds and release Doink performs a dropkick.
Face Slam Down Down  SK  while doing a head hold Doink grabs his opponent by the head and slams them flat into the mat.
Head Slam Right Right  SP  while doing a head hold Doink slams his opponent head-first into the mat.
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Razor Ramon
Razor Ramon
Move list
Name Command Description
Charge Razor Hold P for 3 seconds and release or
Up P while doing a head hold
Razor Ramon swipes a blade upward.
Overhead Razor Down Down-right Right P or
Down P while doing a head hold
Razor Ramon swipes a blade downward.
Dropkick Hold  SK  for 3 seconds and release Razor Ramon does a dropkick.
Rug Slam Right Right KKKKK (close) Razor Ramon grabs his opponent by the ankles and beats them into the ground repeatedly.
Super Uppercut Down  SP  while doing a head hold Razor Ramon uppercuts his opponent high into the air.
Razor's Edge Right Right  SP  while doing a head hold Razor Ramon pulls his opponent over his shoulders, then slams them into the mat.
Piledriver Down  SP  while doing a head hold Razor Ramon grabs his opponent and drives them head-first into the mat.
<div style="

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line-height:0px">Expression error: Unexpected < operator.px
The Undertaker
The Undertaker
Move list
Name Command Description
Sliding Choke Grab Down Down-right Right P The Undertaker slides forward and grabs his opponent by the neck.
Spectres Down Down-right Right K The Undertaker kneels and summons multiple ghosts to pummel his opponent.
Stun Ghost Down Down-left Left K The Undertaker kneels and summons a ghost that stuns his opponent on impact.
Tombstone Slam Right Right  SK , then KKKKK The Undertaker bashes his opponent on the head with a tombstone.
Neck Bender Hold P for 3 seconds and release (close) or
Right Right  SP  while doing a head hold
The Undertaker grabs his opponent by the neck and slams them into the mat.
Super Uppercut Down  SP  while doing a head hold The Undertaker uppercuts his opponent high into the air.
Choke Slam Down Down K while doing a head hold The Undertaker slams his opponent flat into the mat by the neck.
Head Slam Down Down  SK  while doing a head hold The Undertaker slams his opponent head-first into the mat.
<div style="

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line-height:0px">Expression error: Unexpected < operator.px
Yokozuna
Yokozuna
Move list
Name Command Description
Belly Bump Right Right P Yokozuna dashes forward with a belly bump.
Speed Jabs Down Down-right Right PPPPP Yokozuna moves forward with a series of quick jabs.
Salt Throw Hold P for 3 seconds and release Yokozuna throws salt in his opponent's eye, which damages and stuns.
Scissor Bomb Right Right  SK  Yokozuna jumps onto his opponent's shoulders and slams them with his legs.
Lift Grab  SP + SK  (close) Yokozuna lifts his opponent over his head. He can then slam them to the mat with any button or spin them by their legs with Down and any button (except on Doink or Razor Ramon).
Suplex Down Down  SK  while doing a head hold Yokozuna falls backwards while holding his opponent, slamming them into the mat.
<div style="

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line-height:0px">Expression error: Unexpected < operator.px
Shawn Michaels
Shawn Michaels
Move list
Name Command Description
Jump Kick Left Left  SK  Shawn Michaels hops forward and kicks into the air.
Speed Kick Down Down-right Right KKKKK Shawn Michaels roundhouse kicks his opponent repeatedly.
Back Suplex Hold P for 3 seconds and release (close) or
Down Down  SK  while doing a head hold
Shawn Michaels moves grabs his opponent and performs a suplex.
Sunset Flip Up Right  SP  (close) Shawn Michaels flips forward and grabs his opponent, slamming them into the mat.
Leg Flip Right Right K Shawn Michaels slides along the ground, then flips his opponent into the mat with his leg.
Frankensteiner Right Right  SK  or
Right Right  SP  while doing a head hold
Shawn Michaels jumps onto his opponent's shoulders and slams them with his legs.
Armbreaker Right Right P while doing a head hold Shawn Michaels punches his opponent in the elbow.
Headbutt Right Right  SP  while doing a head hold Shawn Michaels headbutts his opponent.
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Bam Bam Bigelow
Bam Bam Bigelow
Move list
Name Command Description
Fire Punch Hold P for 3 seconds and release, then PPPPP Bam Bam Bigelow punches his opponent repeatedly with a flaming fist.
Suplex Hold  SP  for 3 seconds and release (close) Bam Bam Bigelow grabs his opponent in a headlock and slams them into the mat.
Flying Kick Left Left  SK  Bam Bam Bigelow hops forward with a high kick.
Lift Grab  SP + SK  (close) Bam Bam Bigelow lifts his opponent over his head. He can then slam them to the mat with any button or break their back over his knee with Down  SK .
Pogo Piledriver Right Right  SP  or Down Down  SK while doing a head grab Bam Bam Bigelow lifts his opponent, then slams them head-first into the mat.
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Bret Hart
Bret Hart
Move list
Name Command Description
Rolling Uppercut Down Down-right Right  SP  Bret Hart rolls along the ground, then uppercuts his opponent high into the air.
Eye Rake Down Down-right Right P or
Hold P for 3 seconds and release
Bret Hart rips his opponent's eyeballs out.
DDT Hold  SP  for 3 seconds and release or
Down Down  SK  while doing a head hold
Bret Hart grabs his opponent in a headlock and slams them into the mat.
Dropkick Hold  SK  for 3 seconds and release Bret Hart performs a dropkick.
Super Uppercut Down  SP  while doing a head hold Bret Hart uppercuts his opponent high into the air.
Knee Drop Down Down-right Right PPPPP while doing a head hold Bret Hart slams his opponent's face into his knee.
Piledriver Right Right  SP  while doing a head hold Bret Hart lifts his opponent, then slams them head-first into his knee.
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line-height:0px">Expression error: Unexpected < operator.px
Lex Luger
Lex Luger
Move list
Name Command Description
Knuckle Smash Hold P for 3 seconds and release Lex Luger clasps his hands together and smashes downward with them.
Steel Ram Right Right P Lex Luger kneels and punches outward with his arm, which becomes a steel beam.
Mace Right Right  SK , then KKKKK Lex Luger swings a spiked ball downward.
Lift Grab  SP + SK  (close) Lex Luger lifts his opponent over his head. He can then slam them to the mat with any button, throw them down head-first with Up  SP , or break their back over his shoulders with Up  SK .
Suplex Down Down  SP  while doing a head hold Lex Luger falls backwards while holding his opponent, slamming them into the mat.
Elbow Smash Down Down  SK  while doing a head hold Lex Luger lifts his opponent's leg up, then smashes them in the face with his elbow.

Music and sound

In-game music consists of snippets from the roster's circa-1994 entrance music (with the exception of Shawn Michaels and the Undertaker, who use older versions of their themes), as well as the opening themes to WWF Monday Night RAW, WWF Superstars, and WWF Wrestling Challenge.

Versions

The Super NES version only have six characters, omitting Bam Bam Bigelow and Yokozuna. The Sega Mega Drive port contains all eight characters and also allows four characters to be on-screen at once, albeit with slowdown (though not as much as found in the SNES port). Most of the voice and commentary is present, although much of Jerry Lawler's commentary is dropped.

The 32X port was an enhanced Mega Drive port, thus it is not as close to the arcade as it could have been if it were built from the ground up. The graphics and audio were improved somewhat (rendering in-game at 320x224 vs 256x224), but the frame rate was reduced to 30 FPS instead of the 60 FPS found in other versions. This does, however, help to avoid slowdown issues.

The CD-ROM versions, including the Saturn port, are more accurate to the arcade version than other ports. Graphically, they are similar, though not as sharp, and the sprites are slightly smaller. There is no in-game music. Loading time is increased, including when loading the next character in a Battle Royale.

Production credits

Mega Drive version

Acclaim Development by the Black Team
  • Associate Producers: Michael Archer, Douglas Yellin, Tyrone Miller, Pax
  • Analysts: J.J. Mazziotto, Simon Gouldstone
  • QA Supervisor: Carol Caracciolo, Adam Ingberman
  • Lead Analyst: Jim Dunn
  • Game Testers: CP McBee, Chris Shanley, Chad Chamberlain, Mat T. Kraemer, David Chopard
  • QA Computer Support: Harry Reimer, Howard Perlman
  • Special Thanks to: Kristen Muzer, Linda Spelman, Roger Booth, Derek Phillips, Kevin Denehy, Eric Samulski, Craig Cassanelli, Jim Herzner
Midway Development by
  • Mark Turmell, Sal DiVita, Jason Skiles, Josh Tsui, Eugene Geer, Jake Simpson, Mike Lynch, Tony Goskie
A Sculptured Software Production
  • Project Management: Al Mecklenburg
  • Lead Programmers: Rob Nelson, Altair Lane
  • Additional Programming: Omar Canon, Jundong Ma
  • Production Assistant: Joe Buffington
  • Lead Artists: Chad Johnson, Heinee Hinrichsen
  • Artists: Gavin Evertson, Mike Ulrich, Mike Lott, John Kilbourn, Kelly Kofoed, John Olsen, Keith Musig, Russ Chancellor, Michael Hunter, Joel Izatt, Virginia Sargent, Daniel Whittington
  • Sounds and Music: Dean Morrell, Victor Crews, Chris Braymen
  • Tools: Gary Penacho, Mike Callahan, Steve Aguirre, Patrick Alphonso
  • Testing
    • Manager: Gary Rowberry
    • Supervisor: Chris Olson, Chandler Holbrook
    • Michael Bashford, Chris Debry, Todd Dowd, Brian Edwards, Garon Galloway, David Hanks, Scott Hanks, John Howa, Jason Humphrey, Morgan Jones, Ryan McBride, Ryan McCormick, Mark Melville, Ryan Milligan, Greg Murphy, Ben Nielson, Andrew Parker, Cole Richins, Jerry Roberts
  • Special Thanks to: Kevin Kralian, John Blackburn, Lynn Pugh, Todd Blackburn, Jim Henn, Adam Clayton
Source:
In-game credits

32X version

Acclaim Development by the Black Team
  • Associate Producers: Michael Archer, Douglas Yellin, Tyrone Miller, Pax
  • Analyst: J.J. Mazziotto, Simon Gouldstone
  • Q.A. Supervisor: Carol Caracciolo, Adam Ingberman
  • Lead Analyst: Jim Dunn
  • Game Testers: CP McBee, Chris Shanley, Chad Chamberlain, Mat T. Kraemer, David Chopard
  • Q.A. Computer Support: Harry Reimer, Howard Perlman
  • Special Thanks to: Kristen Muzer, Derek Phillips, Linda Spelman, Craig Cassenelli, Roger Booth, Eric Samulski, Jim Herzner, Kevin Denehy
Midway Development by
  • Mark Turmell, Eugene Geer, Sal DiVita, Jake Simpson, Jason Skiles, Mike Lynch, Josh Tsui, Tony Goskie
A Sculptured Software Production
  • 32X Development Team
    • Lead Programmer: Kevin Kralian
    • Additional Programming: Hung Nguyen
  • Genesis Development Team
    • Lead Programmers: Rob Nelson, Altair Lane
    • Additional Programming: Omar Canon, Jundong Ma
    • Project Management: Al Mecklenburg
    • Production Assistant: Joe Buffington
    • Lead Artists: Chad Johnson, Heinee Hinrichsen
    • Artists: Gavin Evertson, Keith Musig, Mike Ulrich, Russ Chancellor, Mike Lott, Michael Hunter, John Kilbourn, Joel Izatt, Kelly Kofoed, Virginia Sargent, John Olson, Dan Whittington
    • Sounds and Music: Dean Morrell, Chris Braymen
    • Tools: Mike Callahan, Steve Aguirre, Gary Penacho, Dean Ertel, Tom Tolman
  • Testing
    • Manager: Gary Rowberry
    • Supervisor: Chris Olson, Chandler Holbrook
    • Chris Debry, Ryan McBride, Todd Dowd, Ryan McCormick, Brian Edwards, Mark Melville, Garon Galloway, Ryan Milligan, David Hanks, Greg Murphy, Scott Hanks, Ben Nielson, Jason Humphrey, Andrew Parker, Morgan Jones, Cole Richins, Hohn Jowa, Jerry Roberts
  • Special Thanks to: Joanna Bear, Randy Linden, Todd Blackburn, John Blackburn, Lynn Pugh, Adam Clayton
Source:
In-game credits
WWF WrestleMania Arcade 32X credits.pdf
[9]

Magazine articles

Main article: WWF WrestleMania: The Arcade Game/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in VideoGames (US) #82: "November 1995" (1995-10-24)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Next Generation (US) #18: "June 1996" (1996-05-21)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Saturn print advert in Sega Saturn Magazine (UK) #9: "July 1996" (1996-06-20)
also published in:
Logo-pdf.svg

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[14]
1700 igr dlya Sega (RU)
60
[15]
Cool Gamer (RU)
80
[16]
Fun Generation (DE)
80
[17]
GamePro (US) NTSC-U
80
[3]
Gamers (DE) PAL
73
[18]
GamesMaster (UK) PAL
87
[19]
Hobby Consolas (ES) PAL
82
[20]
MAN!AC (DE) PAL
68
[21]
Mega Fun (DE) PAL
86
[22]
Secret Service (PL)
95
[23]
Sega Magazin (DE) PAL
85
[24]
Sega Power (UK) PAL
90
[25]
Todo Sega (ES)
88
[26]
Tricks 16 bit (RU)
79
[27]
VideoGames (US) NTSC-U
80
[28]
Sega Mega Drive
80
Based on
16 reviews

WWF WrestleMania: The Arcade Game

Mega Drive, US
WWFWM MD US Box.jpg
Cover
WWFWM MD US Cart.jpg
Cart
WWF Wrestlemania Arcade MD US Manual.pdf
Manual
Mega Drive, EU
WWFWM MD EU Box.jpg
Cover
WWFWM MD EU Cart.jpg
Cart
WWF Wrestlemania Arcade MD EU Manual.jpg
Manual
Mega Drive, AU

Mega Drive, BR
WWFWM MD BR Box.jpg
Cover
WWFWM MD BR Cart.jpg
Cart

32X version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
GamePro (US) NTSC-U
85
[8]
Secret Service (PL)
95
[29]
Ultimate Gamer (US) NTSC-U
60
[30]
Sega 32X
80
Based on
3 reviews

WWF WrestleMania: The Arcade Game

32X, US
WWFWM 32X US Box.jpg
Cover
WWFWM 32X US Cart.jpg
Cart
Wrestlemania 32x us manual.pdf
Manual

Saturn version

Sega Retro Average 
Publication Score Source
83 [31]
Sega Saturn
83
Based on
1 review
Sega Retro Average 
Publication Version Score
Consoles News (FR) PAL
80
[32]
Computer & Video Games (UK)
50
[7]
Fun Generation (DE) NTSC-U
70
[33]
GameFan (US) NTSC-U
89
[34]
GamePro (US) NTSC-U
90
[35]
Joypad (FR) PAL
90
[36]
MAN!AC (DE) PAL
67
[37]
Mega Fun (DE) NTSC-U
86
[38]
Mean Machines Sega (UK) PAL
80
[39]
Player One (FR)
78
[40]
Saturn Fan (JP) NTSC-J
57
[41]
Saturn Fan (JP) NTSC-J
59
[42]
Secret Service (PL)
95
[43]
Sega Power (UK) PAL
82
[44]
Sega Saturn Magazine (UK) PAL
86
[45]
Sega Saturn Magazine (JP) NTSC-J
63
[46]
Sega Saturn Magazine (JP) NTSC-J
65
[47]
Total Saturn (UK) PAL
82
[48]
Total Saturn (UK) PAL
74
[49]
Video Games (DE) PAL
69
[50]
VideoGames (US) NTSC-U
80
[51]
Sega Saturn
76
Based on
21 reviews

WWF WrestleMania: The Arcade Game

Saturn, JP
WWFWM Saturn JP Box Back.jpgWWF WrestleMania:The Arcade Game (レッスルマニア・ジ・アーケードゲーム) Saturn JP Box Front.jpg
Cover
WWFWrestleManiaArcade Saturn JP Spinecard.jpg
Spinecard
WWFWrestleManiaArcade Saturn JP Disc.jpg
Disc
Saturn, US
WWFWM Saturn US Box Back.jpgWWFWM Saturn US Box Front.jpg
Cover
WWFWrestleManiaArcade Saturn US Disc.jpg
Disc
Wrestlemania sat us manual.pdf
Manual
Saturn, EU
WWFWM Saturn EU Box.jpg
Cover
Saturn, PT
WWFWM Saturn PT cover.jpg
Cover

Technical information

Main article: WWF WrestleMania: The Arcade Game/Technical information.

References

  1. File:WWFWM Saturn JP Box Back.jpg
  2. 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
  3. 3.0 3.1 3.2 GamePro, "December 1995" (US; 1995-xx-xx), page 85
  4. http://www.sega-saturn.com/saturn/other/may-n.htm (Wayback Machine: 1997-06-06 05:51)
  5. https://groups.google.com/g/rec.games.video.sega/c/3zyCQStxBFw/m/rv4O1M9n_woJ
  6. Sega Saturn Magazine, "July 1996" (UK; 1996-06-20), page 100
  7. 7.0 7.1 Computer & Video Games, "August 1996" (UK; 1996-07-11), page 60
  8. 8.0 8.1 8.2 GamePro, "December 1995" (US; 1995-xx-xx), page 87
  9. File:WWF WrestleMania Arcade 32X credits.pdf
  10. GamePro, "June 1996" (US; 1996-xx-xx), page 49
  11. Next Generation, "July 1996" (US; 1996-06-18), page 90
  12. Electronic Gaming Monthly, "July 1996" (US; 1996-xx-xx), page 55
  13. Sega Saturn Magazine, "August 1996" (UK; 1996-07-20), page 33
  14. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 269
  15. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 270
  16. Cool Gamer, "9" (RU; 2002-10-13), page 239
  17. Fun Generation, "06/95" (DE; 1995-0x-xx), page 60
  18. Gamers, "Dezember 1995" (DE; 1995-11-08), page 24
  19. GamesMaster, "xxxx xxxx" (UK; 1995-xx-xx), page 59
  20. Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 68
  21. MAN!AC, "04/96" (DE; 1996-03-13), page 71
  22. Mega Fun, "12/95" (DE; 1995-11-21), page 41
  23. Secret Service, "Luty 1996" (PL; 1996-02-xx), page 28
  24. Sega Magazin, "Dezember 1995" (DE; 1995-11-15), page 24
  25. Sega Power, "January 1996" (UK; 1995-11-16), page 62
  26. Todo Sega, "Enero 1996" (ES; 199x-xx-xx), page 50
  27. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 228
  28. VideoGames, "December 1995" (US; 1995-11-21), page 88
  29. Secret Service, "Luty 1996" (PL; 1996-02-xx), page 28
  30. Ultimate Gamer, "December 1995" (US; 1995-1x-xx), page 92
  31. GamesMaster, "August 1996" (UK; 1996-07-04), page 60
  32. Consoles News, "Juillet/Août 1996" (FR; 1996-0x-xx), page 90
  33. Fun Generation, "08/96" (DE; 1996-07-10), page 81
  34. GameFan, "Volume 4, Issue 8: August 1996" (US; 1996-xx-xx), page 14
  35. GamePro, "September 1996" (US; 1996-xx-xx), page 70
  36. Joypad, "Juillet/Août 1996" (FR; 1996-0x-xx), page 75
  37. MAN!AC, "08/96" (DE; 1996-07-17), page 61
  38. Mega Fun, "08/96" (DE; 1996-07-17), page 68
  39. Mean Machines Sega, "July 1996" (UK; 1996-06-03), page 80
  40. Player One, "Juin 1996" (FR; 1996-0x-xx), page 117
  41. Saturn Fan, "1996 No. 17" (JP; 1996-08-02), page 186
  42. Saturn Fan, "1996 No. 20" (JP; 1996-09-20), page 62
  43. Secret Service, "Luty 1996" (PL; 1996-02-xx), page 28
  44. Sega Power, "Collectors' Issue 1996" (UK; 1996-07-xx), page 56
  45. Sega Saturn Magazine, "July 1996" (UK; 1996-06-20), page 74
  46. Sega Saturn Magazine, "1996-12 (1996-07-26)" (JP; 1996-07-12), page 222
  47. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
  48. Total Saturn, "Volume One Issue One" (UK; 1996-08-xx), page 32
  49. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 68
  50. Video Games, "8/96" (DE; 1996-07-31), page 113
  51. VideoGames, "August 1996" (US; 1996-07-xx), page 66


WWF WrestleMania: The Arcade Game

WWFWrestlemaniaArcade MD TitleScreen.png

Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs




Sega Mega Drive
Prototypes: 1993-03



WWF franchise games for Sega systems
Sega Master System
WWF WrestleMania: Steel Cage Challenge (1993)
Sega Mega Drive
WWF Super WrestleMania (1992) | WWF Royal Rumble (1993) | WWF Raw (1994) | WWF WrestleMania: The Arcade Game (1995)
Sega Game Gear
WWF WrestleMania: Steel Cage Challenge (1993) | WWF Raw (1994)
Sega Mega-CD
WWF Rage in the Cage (1993)
Sega 32X
WWF Raw (1995) | WWF WrestleMania: The Arcade Game (1995)
Sega Saturn
WWF WrestleMania: The Arcade Game (1996) | WWF In Your House (1996)
Sega Dreamcast
WWF Attitude (1999)
Arcade
WWF Royal Rumble (2000)
Pinball
WWF Royal Rumble (1994)