Difference between revisions of "Marvel vs. Capcom: Clash of Super Heroes"
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'''''{{PAGENAME}}''''' (マーヴル vs. カプコン クラッシュ オブ スーパーヒーローズ) is a 2D fighting game developed and published by [[Capcom]]. It is the third fighting crossover in the "vs." series, following ''[[X-Men vs. Street Fighter]]'' and ''[[Marvel Super Heroes vs. Street Fighter]]''. | '''''{{PAGENAME}}''''' (マーヴル vs. カプコン クラッシュ オブ スーパーヒーローズ) is a 2D fighting game developed and published by [[Capcom]]. It is the third fighting crossover in the "vs." series, following ''[[X-Men vs. Street Fighter]]'' and ''[[Marvel Super Heroes vs. Street Fighter]]''. | ||
− | ''Marvel vs. Capcom'' pulls | + | In addition to characters from the ''[[:Category:Street Fighter|Street Fighter]]'' series, ''Marvel vs. Capcom'' pulls characters from a variety of other Capcom franchises, such as ''[[:Category:Mega Man (franchise)|Mega Man]]'' and ''[[Strider]]'', and has them do battle with characters from the [[Marvel Comics]] universe. |
− | This game was released for the [[Sega Dreamcast]] in 1999 | + | This game was originally released for Capcom's CPS-2 arcade hardware in 1998, but it was ported to the [[Sega Dreamcast]] in 1999. It was originally set to be a launch title in North America{{magref|odmus|1|17}} but saw a last minute delay. |
==Story== | ==Story== | ||
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==Gameplay== | ==Gameplay== | ||
{{ScreenThumb|Marvel vs Capcom, Character Select.png|width=200|Character select}} | {{ScreenThumb|Marvel vs Capcom, Character Select.png|width=200|Character select}} | ||
+ | {{ScreenThumb|Marvel vs Capcom, Onslaught 2.png|width=200|Onslaught}} | ||
+ | ''Marvel vs. Capcom: Clash of Super Heroes'' is the third entry in the ''Marvel vs. Capcom'' series of 2D fighting games. The game utilizes similar tag team-based game mechanics to its predecessors. Each player selects two characters to compete in two-on-two battles. Instead of the typical best-of-three round format, matches consist of a single round. At the start of the match, the first selected character is controlled by the player, but the player is free to swap between the two characters at any point during the battle. Characters have separate vitality bars, and while one character fights, their teammate resting off-screen slowly regenerates the red portion of their vitality gauge. The first team to exhaust their opponent's vitality wins the match; however, if the timer runs out before either team is knocked out, the player with the most remaining health is declared the winner. | ||
+ | |||
+ | The game introduces two significant gameplay changes from ''[[Marvel Super Heroes vs. Street Fighter]]''. The Variable Assist feature, which allows the player to summon their off-screen teammate to perform a special attack, has been removed in favor of an assist character system. While similar in function, a third character is randomly chosen by each player prior to each match. These characters can be called upon in battle to perform a special attack and then leave. They can only be used a limited number of times per match (depending on the assist character). The game also introduces a new technique called the Variable Cross, where the player can attack the opponent with both characters simultaneously for a limited time. | ||
+ | |||
+ | Characters move with {{left}} and {{right}} and dash with {{left}} {{left}} and {{right}} {{right}} (or {{X}}+{{Y}}+{{R}}). They jump upward with {{up}} and jump behind and ahead with {{upleft}} and {{upright}}. Characters can Super Jump high into the air with {{down}} {{up}} (or {{A}}+{{B}}+{{R}}). They crouch with {{down}}. Punches are done with {{X}} (light), {{Y}} (medium), and {{L}} (strong) and kicks are done with {{A}} (light), {{B}} (medium), and {{R}} (strong). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Blocking is done by holding the D-Pad away from the opponent, which can also be done in the air. While blocking, characters can repel the attacker by pushing all three punch buttons simultaneously. Characters can perform a taunt with {{R}}, which is a short animation during which the character is vulnerable to attack. | ||
+ | |||
+ | Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing {{QCB}} {{punch}} (or {{QCF}} {{punch}} if facing left). | ||
+ | |||
+ | Characters can initiate an Air Combo (called Aerial Rave in the Japanese release) by pressing the light punch and kick buttons simultaneously ({{A}}+{{X}} by default) when next to an opponent. This launches the opponent high into the air, and the character can pursue the opponent with {{up}} and follow-up with a midair combo. | ||
+ | |||
+ | At any time during the match, the player can execute the Variable Attack by pressing the strong punch and strong kick buttons simultaneously ({{L}}+{{R}} by default). This causes the other character to jump into battle with an aerial attack, followed by a taunt (during which they are vulnerable to attack), replacing the current character. The player can also execute a Variable Assist by pressing the medium punch and medium kick buttons simultaneously ({{B}}+{{Y}} by default). This summons the assist character to appear and perform a unique attack, then leave. Assist characters can only be used a limited number of times per match, depending on the assist character. | ||
+ | |||
+ | Characters share a Hyper Combo gauge with three levels. When the gauge is at level 1 or higher, a character can perform a Hyper Combo with a special button combination (typically a directional motion with two punch or kick buttons). These moves do high damage if they successfully connect with an opponent (and often do additional damage if the player presses the attack buttons rapidly while they are being performed). This costs one level of the gauge. Players can perform a special counterattacking technique called a Variable Counter after blocking an opponent's attack with {{left}} {{downleft}} {{down}} {{punch}} (or {{right}} {{downright}} {{down}} {{punch}} if facing left), which summons the other team member to jump in and attack the opponent. This switches the characters and costs one level of the gauge. | ||
+ | |||
+ | When the gauge is at level 2 or higher and neither team member has been defeated, the player can perform a Variable Combination, where both characters perform a Hyper Combo simultaneously, by pressing {{QCF}} (or {{QCB}} if facing left), then the strong punch and strong kick buttons simultaneously ({{L}}+{{R}} by default). This switches the characters and costs two levels of the gauge. The player can initiate the Variable Cross, where both characters are active and controllable at the same time, by pressing {{QCB}} (or {{QCF}} if facing left), then the strong punch and strong kick buttons simultaneously ({{L}}+{{R}} by default). While this is active, the player is given unlimited use of the Hyper Combo Gauge, allowing the player to perform several Hyper Combo techniques in quick succession. However, this requires at least two levels of gauge and costs the entire Hyper Combo gauge. It lasts 7 seconds with two levels and 10 seconds with three levels. | ||
+ | |||
+ | After selecting a character, the player can choose between Normal or Easy mode and Normal or Turbo game speed. Easy mode automatically performs combos with repeated presses of light attack buttons and special moves with repeated presses of medium and hard attack buttons. | ||
===Modes=== | ===Modes=== | ||
+ | The game has multiple modes: | ||
+ | *'''Arcade Mode:''' A single-player mode where the player faces seven other teams in best of three matches before battling Onslaught in a two-part battle. A second player can challenge the first by pressing {{Start}}, with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents. | ||
+ | *'''Versus Mode:''' A two-player mode where players can choose their characters and battle each other in best of three matches, with the ability to set a handicap for each player and choose any stage. | ||
+ | *'''Training Mode:''' A practice mode where the player can choose two characters to play and two characters to fight against. The player can set the AI difficulty to zero for dummy opponents and also toggle unlimited vitality, time, and Hyper Combo gauge. | ||
+ | *'''Survival Mode:''' A single-player mode where the player fights as many opponents as possible on a single vitality bar. Some vitality is restored between battles. | ||
+ | *'''Cross Fever Mode:''' A four-player mode where players can simultaneously compete in a two-on-two match. | ||
===Characters=== | ===Characters=== | ||
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| title=Spider-Man | | title=Spider-Man | ||
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=768 | crop_y=224}} | | sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=768 | crop_y=224}} | ||
− | | desc=Spider-Man | + | | desc=Spider-Man was bitten by a radioactive spider and gained superhuman abilities similar to a spider. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Web Ball | {{QCF}} {{punch}} | Spider-Man shoots two wads of webbing across the screen from the web shooters on his wrists. | + | {{MoveListRow | Web Ball | {{QCF}} {{punch}} | Spider-Man shoots two wads of webbing across the screen from the web shooters on his wrists. Opponents caught in webbing are momentarily stunned. He shoots the webbing at a downward diagonal angle if this move is performed in midair.}} |
{{MoveListRow | Spider Sting | {{DPF}} {{punch}} | Spider-Man jumps high in the air with a rising uppercut. This move can be followed up with {{punch}} for an additional strike while in the air.}} | {{MoveListRow | Spider Sting | {{DPF}} {{punch}} | Spider-Man jumps high in the air with a rising uppercut. This move can be followed up with {{punch}} for an additional strike while in the air.}} | ||
{{MoveListRow | Web Swing | {{QCB}} {{kick}} | Spider-Man attaches a rope of webbing to the ceiling and swings from it with a kick. This move can be performed in midair.}} | {{MoveListRow | Web Swing | {{QCB}} {{kick}} | Spider-Man attaches a rope of webbing to the ceiling and swings from it with a kick. This move can be performed in midair.}} | ||
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| title=Captain America | | title=Captain America | ||
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=448}} | | sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=448}} | ||
− | | desc=Captain America | + | | desc=Captain America is a super soldier with enhanced physical abilities and the leader of the Avengers. He wields a shield made of nearly indestructible vibranium. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Shield Slash | {{QCF}} {{punch}} | Captain America throws his shield at an upward angle, which ricochets off an opponent or wall and returns to him. It is possible for Captain America to miss catching his shield, which affects some of his abilities until he picks it back up again (by walking over wherever it lands on the ground). If he is missing his shield, he simply swings his arms in front of him when this move is performed. This move can be performed in midair.}} | {{MoveListRow | Shield Slash | {{QCF}} {{punch}} | Captain America throws his shield at an upward angle, which ricochets off an opponent or wall and returns to him. It is possible for Captain America to miss catching his shield, which affects some of his abilities until he picks it back up again (by walking over wherever it lands on the ground). If he is missing his shield, he simply swings his arms in front of him when this move is performed. This move can be performed in midair.}} | ||
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| title=Venom | | title=Venom | ||
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=256 | crop_y=448}} | | sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=256 | crop_y=448}} | ||
− | | desc=Venom | + | | desc=Venom is a journalist and an adversary of Peter Parker (Spider-Man) whose body bonded with an alien symbiote. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Venom Fang | {{QCF}} {{punch}} | Venom mutates into a giant mouth and lunges forward in an arc. This move can be performed in midair.}} | {{MoveListRow | Venom Fang | {{QCF}} {{punch}} | Venom mutates into a giant mouth and lunges forward in an arc. This move can be performed in midair.}} | ||
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| title=Hulk | | title=Hulk | ||
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=512 | crop_y=448}} | | sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=512 | crop_y=448}} | ||
− | | desc=Hulk | + | | desc=Hulk is a scientist who was exposed to extreme amounts of gamma radiation and transformed into a gigantic green monster. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Gamma Charge | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Hulk charges ahead with his elbow protruding. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing {{kick}}.}} | {{MoveListRow | Gamma Charge | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Hulk charges ahead with his elbow protruding. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing {{kick}}.}} | ||
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{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
{{MoveListRow | Gamma Wave | {{QCF}} + two {{punch}} simultaneously | Hulk performs a more powerful version of his Gamma Slam ability.}} | {{MoveListRow | Gamma Wave | {{QCF}} + two {{punch}} simultaneously | Hulk performs a more powerful version of his Gamma Slam ability.}} | ||
− | {{MoveListRow | Gamma | + | {{MoveListRow | Gamma Quake | {{QCF}} + two {{kick}} simultaneously | Hulk calls down a hail of large rocks that fall everywhere.}} |
{{MoveListRow | Gamma Crush | {{QCB}} + two {{punch}} simultaneously | Hulk propels himself to outer space to grab a meteorite, then falls back down to the ground with it. This move can be directed with {{left}} (left side of the screen), {{down}} (middle of the screen), or {{right}} (right side of the screen) after Hulk launches.}} | {{MoveListRow | Gamma Crush | {{QCB}} + two {{punch}} simultaneously | Hulk propels himself to outer space to grab a meteorite, then falls back down to the ground with it. This move can be directed with {{left}} (left side of the screen), {{down}} (middle of the screen), or {{right}} (right side of the screen) after Hulk launches.}} | ||
}} | }} | ||
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| title=Gambit | | title=Gambit | ||
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=768 | crop_y=448}} | | sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=768 | crop_y=448}} | ||
− | | desc=Gambit | + | | desc=Gambit is a mutant who can charge any object that he touches with explosive kinetic energy. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Kinetic Card | {{QCF}} {{punch}} | Gambit throws a hand of kinetically charged playing cards across the screen.}} | {{MoveListRow | Kinetic Card | {{QCF}} {{punch}} | Gambit throws a hand of kinetically charged playing cards across the screen.}} | ||
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{{MoveListRow | Cajun Slash | {{DPF}} {{punch}} | Gambit advances forward while swiping his staff with each step.}} | {{MoveListRow | Cajun Slash | {{DPF}} {{punch}} | Gambit advances forward while swiping his staff with each step.}} | ||
{{MoveListRow | Cajun Escape | Hold {{down}} for 2 seconds, then {{upleft}}, {{up}}, or {{upright}}+{{punch}} | Gambit leaps to the edge of the screen. He can jump from one side to the other with {{left}} and {{right}} or dive with a downward slash with {{punch}}.}} | {{MoveListRow | Cajun Escape | Hold {{down}} for 2 seconds, then {{upleft}}, {{up}}, or {{upright}}+{{punch}} | Gambit leaps to the edge of the screen. He can jump from one side to the other with {{left}} and {{right}} or dive with a downward slash with {{punch}}.}} | ||
− | {{MoveListRow | Cajun | + | {{MoveListRow | Cajun Strike | Hold {{down}} for 2 seconds, then {{upleft}}, {{up}}, or {{upright}}+{{kick}} | Gambit leaps to the edge of the screen, then jumps down with a dive kick. He can jump from one side to the other with {{left}} and {{right}}.}} |
}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
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| title=War Machine | | title=War Machine | ||
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=672}} | | sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=672}} | ||
− | | desc=War Machine | + | | desc=War Machine is a pilot and a friend of Tony Stark (Iron Man) who wears a similar suit of advanced armor. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Shoulder Cannon | {{HCF}} {{punch}} or {{kick}} | War Machine shoots a giant laser across the screen from his shoulder-mounted cannon. He shoots while standing with {{punch}} or while kneeling with {{kick}}. This move can be performed in midair.}} | {{MoveListRow | Shoulder Cannon | {{HCF}} {{punch}} or {{kick}} | War Machine shoots a giant laser across the screen from his shoulder-mounted cannon. He shoots while standing with {{punch}} or while kneeling with {{kick}}. This move can be performed in midair.}} | ||
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| title=Wolverine | | title=Wolverine | ||
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=256 | crop_y=672}} | | sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=256 | crop_height=224 | crop_x=256 | crop_y=672}} | ||
− | | desc=Wolverine | + | | desc=Wolverine is a mutant with keen animal senses, powerful regenerative ability, and retractable adamantium claws in each hand. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Berserker Barrage | {{QCF}} {{punch}} | Wolverine charges forward while slashing his claws. Pressing {{punch}} repeatedly does additional hits.}} | {{MoveListRow | Berserker Barrage | {{QCF}} {{punch}} | Wolverine charges forward while slashing his claws. Pressing {{punch}} repeatedly does additional hits.}} | ||
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Three ''[[:Category:Street Fighter|Street Fighter]]'' characters (Chun-Li, Ryu, and Zangief) return from ''[[Marvel Super Heroes vs. Street Fighter]]''. Because of the reduced roster of ''Street Fighter'' characters, the three "shoto" fighters have been combined into a unique version of Ryu that can transform into a "Ken form" or "Akuma form" and use their movesets. | Three ''[[:Category:Street Fighter|Street Fighter]]'' characters (Chun-Li, Ryu, and Zangief) return from ''[[Marvel Super Heroes vs. Street Fighter]]''. Because of the reduced roster of ''Street Fighter'' characters, the three "shoto" fighters have been combined into a unique version of Ryu that can transform into a "Ken form" or "Akuma form" and use their movesets. | ||
− | Morrigan uses her sprite and moveset from ''[[Vampire Savior]]'' (with some | + | Morrigan uses her sprite and moveset from ''[[Vampire Savior]]'' (with some new moves). Captain Commando, Mega Man, Strider Hiryuu, and Jin are new to the series and have original sprites and movesets. Though Jin previously appeared in the fighting game ''[[Cyberbots]]'', he appears here in a new form, fighting outside of his mecha. |
{{InfoTable| | {{InfoTable| | ||
{{InfoRow | {{InfoRow | ||
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| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc=Chun-Li | + | | desc=Chun-Li is an expert martial artist known for her high speed and agility. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Hyakuretsu Kyaku | {{repeat|{{kick}}}} | Chun-Li unleashes a flurry of rapid kicks. This move can be performed in midair.}} | {{MoveListRow | Hyakuretsu Kyaku | {{repeat|{{kick}}}} | Chun-Li unleashes a flurry of rapid kicks. This move can be performed in midair.}} | ||
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| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc=Ryu | + | | desc=Ryu is a disciplined martial artist who dedicates himself to becoming the strongest he can. In this game, he can change into different forms modeled after Ken, his friend and training partner, and Akuma, his deadly rival, at the cost of one level of the Hyper Combo gauge. |
{{MoveListTable | desc=Special moves (Ryu) | | {{MoveListTable | desc=Special moves (Ryu) | | ||
{{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu shoots a large fireball across the screen. If performed in midair, he shoots the fireball straight ahead (unlike Ken and Akuma).}} | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu shoots a large fireball across the screen. If performed in midair, he shoots the fireball straight ahead (unlike Ken and Akuma).}} | ||
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| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | desc=Zangief | + | | desc=Zangief is a Russian professional wrestler whose moves are slow but very powerful. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Double Lariat | All three {{punch}} simultaneously | Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with {{left}} and {{right}} while spinning. This move can be performed in midair.}} | {{MoveListRow | Double Lariat | All three {{punch}} simultaneously | Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with {{left}} and {{right}} while spinning. This move can be performed in midair.}} | ||
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| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''[[:Category:Darkstalkers|Darkstalkers]]'' | | info1=''[[:Category:Darkstalkers|Darkstalkers]]'' | ||
− | | desc=Morrigan | + | | desc=Morrigan is a succubus and a monarch of the demon realm of Makai. She has an obsessive fascination with the human world. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Soul Fist | {{QCF}} {{punch}} | Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward.}} | {{MoveListRow | Soul Fist | {{QCF}} {{punch}} | Morrigan shoots a flying bat projectile across the screen. If performed in midair, she shoots the projectile diagonally downward.}} | ||
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| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Captain Commando'' | | info1=''Captain Commando'' | ||
− | | desc=Captain Commando | + | | desc=Captain Commando is a superhero and leader of the Commando Team, which protects Earth. He possesses ruby shades that he uses to summon his armor and an energy glove that can emit fire and lightning. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Captain Fire | {{QCF}} {{punch}} | Captain Commando shoots a burst of flame from his gauntlet. This move can be performed in midair.}} | {{MoveListRow | Captain Fire | {{QCF}} {{punch}} | Captain Commando shoots a burst of flame from his gauntlet. This move can be performed in midair.}} | ||
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| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''[[:Category:Mega Man (franchise)|Mega Man]]'' | | info1=''[[:Category:Mega Man (franchise)|Mega Man]]'' | ||
− | | desc=Mega Man | + | | desc=Mega Man is a humanoid robot created by Dr. Light as a laboratory assistant, but he was repurposed into a battle robot to stop the mad scientist Dr. Wily and his army of robots. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Mega Buster | {{button|text=HP}} | Mega Man fires a shot from his Mega Buster across the screen. This move can be performed in midair.}} | {{MoveListRow | Mega Buster | {{button|text=HP}} | Mega Man fires a shot from his Mega Buster across the screen. This move can be performed in midair.}} | ||
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| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''[[Strider]]'' | | info1=''[[Strider]]'' | ||
− | | desc=Strider | + | | desc=Hiryuu is a Strider, a member of an elite order of ninja mercenaries. He is agile and acrobatic and wields a tonfa-like plasma energy sword called a cypher. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Ame no Murakumo | {{QCF}} {{punch}} | Hiryuu runs forward and performs a lateral slice with his cypher.}} | {{MoveListRow | Ame no Murakumo | {{QCF}} {{punch}} | Hiryuu runs forward and performs a lateral slice with his cypher.}} | ||
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| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''[[Cyberbots]]'' | | info1=''[[Cyberbots]]'' | ||
− | | desc=Jin | + | | desc=Jin is the pilot of a giant fighting mecha, the BX-02 Blodia. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Saotome Typhoon | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Jin spins across the screen in a giant cyclone.}} | {{MoveListRow | Saotome Typhoon | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Jin spins across the screen in a giant cyclone.}} | ||
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| title=Onslaught | | title=Onslaught | ||
| sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=384 | crop_height=283 | crop_x=1024 | crop_y=0}} | | sprite={{sprite | Marvel vs Capcom, Characters.png | crop_width=384 | crop_height=283 | crop_x=1024 | crop_y=0}} | ||
− | | desc= | + | | desc=Onslaught is a sentient psionic entity created from the consciousness of Professor Xavier and Magneto. He is the final boss of the game. |
}} | }} | ||
}} | }} | ||
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| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''[[:Category:Mega Man (franchise)|Mega Man]]'' | | info1=''[[:Category:Mega Man (franchise)|Mega Man]]'' | ||
− | | desc=Roll | + | | desc=Roll is a humanoid robot created by Dr. Light as a housekeeper. She is akin to a younger sister to Mega Man. She is the only hidden character with a unique sprite (rather than being a palette swap of another character) as well as the only one with a unique theme song and ending. Her moveset is nearly identical to Mega Man's, but she is slower and floats somewhat when airborne because of her dress. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Roll Buster | {{QCF}} {{punch}} | Roll fires a shot from her Roll Buster across the screen. This move can be performed in midair.}} | {{MoveListRow | Roll Buster | {{QCF}} {{punch}} | Roll fires a shot from her Roll Buster across the screen. This move can be performed in midair.}} | ||
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{{InfoRow | {{InfoRow | ||
| title=Lilith-mode Morrigan | | title=Lilith-mode Morrigan | ||
− | | sprite= | + | | sprite={{sprite | Marvel vs Capcom, Hidden Characters.png | crop_width=256 | crop_height=224 | crop_x=0 | crop_y=0}} |
− | | desc=Lilith-mode Morrigan | + | | desc=Lilith-mode Morrigan is a version of Morrigan with a different projectile attack and a color scheme inspired by Lilith from ''[[Vampire Savior]]''. She has different Hyper Combos from normal Morrigan. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Soul Flash | {{QCF}} {{punch}} | Morrigan shoots flying hearts across the screen. If performed in midair, she shoots the projectile diagonally downward. The hearts dissipate before reaching the end of the screen or the ground.}} | + | {{MoveListRow | Soul Flash | {{QCF}} {{punch}} | Morrigan shoots flying hearts across the screen. If performed in midair, she shoots the projectile diagonally downward. The hearts dissipate before reaching the end of the screen or the ground but do more damage than Morrigan's Soul Fist if they connect.}} |
{{MoveListRow | Shining Blade | {{DPF}} {{punch}} | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, which can carry her opponent high into the air and hit multiple times. This move can be performed in midair.}} | {{MoveListRow | Shining Blade | {{DPF}} {{punch}} | Morrigan rises into the air while uppercutting her opponent by using one of her wings as a blade, which can carry her opponent high into the air and hit multiple times. This move can be performed in midair.}} | ||
{{MoveListRow | Vector Drain | {{HCB}} {{button|text=MP}} or {{button|text=HP}} (close) | Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground.}} | {{MoveListRow | Vector Drain | {{HCB}} {{button|text=MP}} or {{button|text=HP}} (close) | Morrigan transforms her wings into a jetpack and flies into the air with her opponent before driving them into the ground.}} | ||
Line 517: | Line 544: | ||
{{InfoRow | {{InfoRow | ||
| title=Shadow Lady | | title=Shadow Lady | ||
− | | sprite= | + | | sprite={{sprite | Marvel vs Capcom, Hidden Characters.png | crop_width=256 | crop_height=224 | crop_x=256 | crop_y=0}} |
− | | desc=Shadow Lady | + | | desc=Shadow Lady is a Shadaloo-enhanced version of Chun-Li, recalling Shadow from ''[[Marvel Super Heroes vs. Street Fighter]]''. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Infinity Leg | {{repeat|{{kick}}}} | Shadow Lady unleashes a flurry of rapid kicks. This move can be performed in midair.}} | {{MoveListRow | Infinity Leg | {{repeat|{{kick}}}} | Shadow Lady unleashes a flurry of rapid kicks. This move can be performed in midair.}} | ||
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{{InfoRow | {{InfoRow | ||
| title=Hyper Venom | | title=Hyper Venom | ||
− | | sprite= | + | | sprite={{sprite | Marvel vs Capcom, Hidden Characters.png | crop_width=256 | crop_height=224 | crop_x=512 | crop_y=0}} |
− | | desc=Hyper Venom | + | | desc=Hyper Venom is a much faster version of Venom, but he is weaker and takes more damage from attacks. All of his movements leave an afterimage. Some of his normal moves and most of his special moves are different, but he has the same Hyper Combos. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Venom Crush | {{QCF}} {{punch}} | Venom charges forward while transforming his arms into a giant mouth.}} | {{MoveListRow | Venom Crush | {{QCF}} {{punch}} | Venom charges forward while transforming his arms into a giant mouth.}} | ||
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{{InfoRow | {{InfoRow | ||
| title=Gold War Machine | | title=Gold War Machine | ||
− | | sprite= | + | | sprite={{sprite | Marvel vs Capcom, Hidden Characters.png | crop_width=256 | crop_height=224 | crop_x=768 | crop_y=0}} |
− | | desc=Gold War Machine | + | | desc=Gold War Machine is a version of War Machine that can walk through hits but cannot block. He loses his Repulsor Blast and Flight abilities, and his Shoulder Cannon and Proton Cannon have had their lasers replaced with missiles (and conversely, his crouching missile normal attack has been replaced by a laser). |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Shoulder Cannon | {{HCF}} {{punch}} or {{kick}} | War Machine shoots a missile across the screen from his shoulder-mounted cannon. He shoots while standing with {{punch}} or while kneeling with {{kick}}. This move can be performed in midair.}} | {{MoveListRow | Shoulder Cannon | {{HCF}} {{punch}} or {{kick}} | War Machine shoots a missile across the screen from his shoulder-mounted cannon. He shoots while standing with {{punch}} or while kneeling with {{kick}}. This move can be performed in midair.}} | ||
Line 577: | Line 604: | ||
{{InfoRow | {{InfoRow | ||
| title=Orange Hulk | | title=Orange Hulk | ||
− | | sprite= | + | | sprite={{sprite | Marvel vs Capcom, Hidden Characters.png | crop_width=256 | crop_height=224 | crop_x=1024 | crop_y=0}} |
− | | desc=Orange Hulk | + | | desc=Orange Hulk is a version of Hulk that is faster but has poorer defense. He loses the ability to walk through damage, as regular Hulk can do. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Gamma Charge | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Hulk charges ahead with his elbow protruding. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing {{kick}}.}} | {{MoveListRow | Gamma Charge | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Hulk charges ahead with his elbow protruding. He can follow up with another Gamma Charge by holding the D-Pad in any direction and pressing {{kick}}.}} | ||
Line 587: | Line 614: | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
{{MoveListRow | Gamma Wave | {{QCF}} + two {{punch}} simultaneously | Hulk performs a more powerful version of his Gamma Slam ability.}} | {{MoveListRow | Gamma Wave | {{QCF}} + two {{punch}} simultaneously | Hulk performs a more powerful version of his Gamma Slam ability.}} | ||
− | {{MoveListRow | Gamma | + | {{MoveListRow | Gamma Quake | {{QCF}} + two {{kick}} simultaneously | Hulk calls down a hail of large rocks that fall everywhere.}} |
{{MoveListRow | Gamma Crush | {{QCB}} + two {{punch}} simultaneously | Hulk propels himself to outer space to grab a meteorite, then falls back down to the ground with it. This move can be directed with {{left}} (left side of the screen), {{down}} (middle of the screen), or {{right}} (right side of the screen) after Hulk launches.}} | {{MoveListRow | Gamma Crush | {{QCB}} + two {{punch}} simultaneously | Hulk propels himself to outer space to grab a meteorite, then falls back down to the ground with it. This move can be directed with {{left}} (left side of the screen), {{down}} (middle of the screen), or {{right}} (right side of the screen) after Hulk launches.}} | ||
}} | }} | ||
Line 599: | Line 626: | ||
| title=Thor | | title=Thor | ||
| sprite= | | sprite= | ||
− | | desc= | + | | info1name=Uses |
+ | | info1=8 | ||
+ | | desc=Thor raises Mjolnir and fires powerful lightning bolts from his hammer. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Cyclops | | title=Cyclops | ||
| sprite= | | sprite= | ||
− | | desc= | + | | info1name=Uses |
+ | | info1=7 | ||
+ | | desc=Cyclops appears and performs an Optic Blast. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Magneto | | title=Magneto | ||
| sprite= | | sprite= | ||
− | | desc= | + | | info1name=Uses |
+ | | info1=7 | ||
+ | | desc=Magneto flies in with a Electromagnetic Disruptor shot. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Jubilee | | title=Jubilee | ||
| sprite= | | sprite= | ||
− | | desc= | + | | info1name=Uses |
+ | | info1=6 | ||
+ | | desc=Jubilee jumps in, throws explosive sparks at the opponent, and pops a bubblegum bubble. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Rogue | | title=Rogue | ||
| sprite= | | sprite= | ||
− | | desc= | + | | info1name=Uses |
+ | | info1=6 | ||
+ | | desc=Rogue flies in and out with a diving punch in a V-shaped pattern. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Psylocke | | title=Psylocke | ||
| sprite= | | sprite= | ||
− | | desc= | + | | info1name=Uses |
+ | | info1=5 | ||
+ | | desc=Psylocke charges across the screen with her Psi Thrust ability. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Storm | | title=Storm | ||
| sprite= | | sprite= | ||
− | | desc= | + | | info1name=Uses |
+ | | info1=3 | ||
+ | | desc=Storm flies in and conjures a Typhoon. This ability only covers about half the width of the screen. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Juggernaut | | title=Juggernaut | ||
| sprite= | | sprite= | ||
− | | desc= | + | | info1name=Uses |
+ | | info1=3 | ||
+ | | desc=Juggernaut rushes across the screen with his Headcrush ability. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Iceman | | title=Iceman | ||
| sprite= | | sprite= | ||
− | | desc= | + | | info1name=Uses |
+ | | info1=4 | ||
+ | | desc=Iceman calls down a shower of ice chunks everywhere. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Colossus | | title=Colossus | ||
| sprite= | | sprite= | ||
− | | desc= | + | | info1name=Uses |
+ | | info1=5 | ||
+ | | desc=Colossus glides down with his Shoulder Charge ability. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=US Agent | | title=US Agent | ||
| sprite= | | sprite= | ||
− | | desc= | + | | info1name=Uses |
+ | | info1=5 | ||
+ | | desc=US Agent appears and performs the Charging Star ability. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Sentinel | | title=Sentinel | ||
| sprite= | | sprite= | ||
− | | desc= | + | | info1name=Uses |
+ | | info1=4 | ||
+ | | desc=A massive Sentinel charges across the screen. | ||
}} | }} | ||
}} | }} | ||
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| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''[[Forgotten Worlds]]'' | | info1=''[[Forgotten Worlds]]'' | ||
− | | desc= | + | | info2name=Uses |
+ | | info2=4 | ||
+ | | desc=The Unknown Soldier blasts the opponent with lasers from his rifle and his satellite. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 671: | Line 724: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''[[Wonder 3 Arcade Gears|Roosters]]'' | | info1=''[[Wonder 3 Arcade Gears|Roosters]]'' | ||
− | | desc= | + | | info2name=Uses |
+ | | info2=8 | ||
+ | | desc=Lou jumps in and fires multiple arrows from his gun. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 678: | Line 733: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''[[Ghouls'n Ghosts]]'' | | info1=''[[Ghouls'n Ghosts]]'' | ||
− | | desc= | + | | info2name=Uses |
+ | | info2=8 | ||
+ | | desc=Arthur jumps in and throws three lances in a row. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 685: | Line 742: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''[[Quiz Nanairo Dreams Nijiirochou no Kiseki]]'' | | info1=''[[Quiz Nanairo Dreams Nijiirochou no Kiseki]]'' | ||
− | | desc= | + | | info2name=Uses |
+ | | info2=7 | ||
+ | | desc=Saki fires an electric jolt from her rifle, then winks and gives a thumbs up to the player. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 692: | Line 751: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''[[Strider]]'' | | info1=''[[Strider]]'' | ||
− | | desc= | + | | info2name=Uses |
+ | | info2=9 | ||
+ | | desc=Ton Pooh floats in and delivers a long-ranged kick. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''[[Cyberbots]]'' | | info1=''[[Cyberbots]]'' | ||
− | | desc= | + | | info2name=Uses |
+ | | info2=5 | ||
+ | | desc=Devilot rises from the ground on her Super-8 mecha, which explodes with her on it. This move only damages nearby opponents caught in the blast radius. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 706: | Line 769: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''[[:Category:Darkstalkers|Darkstalkers]]'' | | info1=''[[:Category:Darkstalkers|Darkstalkers]]'' | ||
− | | desc= | + | | info2name=Uses |
+ | | info2=5 | ||
+ | | desc=Anita runs in as numerous inanimate objects levitate around her. She points, and all the objects go flying away toward the opponent. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
| title=Pure & Fur | | title=Pure & Fur | ||
| sprite={{sprite | Marvel vs Capcom, Assist Characters, Capcom.png | crop_width=160 | crop_height=160 | crop_x=544 | crop_y=0}} | | sprite={{sprite | Marvel vs Capcom, Assist Characters, Capcom.png | crop_width=160 | crop_height=160 | crop_x=544 | crop_y=0}} | ||
+ | | sprite2={{sprite | Marvel vs Capcom, Assist Characters, Capcom.png | crop_width=64 | crop_height=64 | crop_x=544 | crop_y=160}} | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Quiz Capcom World 2'' | | info1=''Quiz Capcom World 2'' | ||
− | | desc= | + | | info2name=Uses |
+ | | info2=5 | ||
+ | | desc=Pure waves her wand and giant dice (along with Fur) tumble down onto the opponent. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 720: | Line 788: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''Legendary Wings'' | | info1=''Legendary Wings'' | ||
− | | desc= | + | | info2name=Uses |
+ | | info2=6 | ||
+ | | desc=Miechele Heart flies in and fires a conical spreadshot from her rifle. | ||
}} | }} | ||
{{InfoRow | {{InfoRow | ||
Line 727: | Line 797: | ||
| info1name=Original game or series | | info1name=Original game or series | ||
| info1=''[[Marvel Super Heroes vs. Street Fighter]]'' | | info1=''[[Marvel Super Heroes vs. Street Fighter]]'' | ||
− | | desc= | + | | info2name=Uses |
+ | | info2=3 | ||
+ | | desc=Shadow appears and performs three advancing Somersault Shells. | ||
}} | }} | ||
}} | }} | ||
Line 734: | Line 806: | ||
Stages are chosen randomly in the single-player mode but can be chosen manually in the two-player mode. The final fight with Onslaught takes place on its own special stage. | Stages are chosen randomly in the single-player mode but can be chosen manually in the two-player mode. The final fight with Onslaught takes place on its own special stage. | ||
{{gallery|widths=200|screens=yes| | {{gallery|widths=200|screens=yes| | ||
+ | {{ginfo|Marvel vs Capcom, Stages, Honda's Bathhouse.png|Honda's Bathhouse|Set in Kapukon Yo, a Japanese bathhouse that was previously the setting for E. Honda's stages in ''[[Street Fighter II]]'' and ''[[Street Fighter Alpha 3]]''. The right wall can be broken during a fight, revealing a second area in the women's bathroom.}} | ||
+ | {{ginfo|Marvel vs Capcom, Stages, Neo St Petersburg.png|Neo St. Petersburg|Set on a platform overlooking the city of St. Petersburg in the future, the setting of the first stage of ''[[Strider]]'', with a zeppelin and onion-domed buildings visible.}} | ||
+ | {{ginfo|Marvel vs Capcom, Stages, Live House of the Dark Realm.png|Live House of the Dark Realm|A live house in Makai, the dark realm of the ''Darkstalkers'' series. Lord Raptor is seen on stage playing guitar.}} | ||
+ | {{ginfo|Marvel vs Capcom, Stages, Dr Wily's Military Base.png|Dr. Wily's Military Base|A secret base used by Dr. Wily from the ''[[:Category:Mega Man (franchise)|Mega Man]]'' series. Dr. Wily is seen in the background yelling into a megaphone with a pair of mets.}} | ||
+ | {{ginfo|Marvel vs Capcom, Stages, Headquarters of Evil.png|Headquarters of Evil|A location inspired by the Tower of Babel, the final stage of ''[[Forgotten Worlds]]''. Whodin and Laidin, the penultimate bosses from the game, appear as statues holding the Earth and the Moon respectively. Celestial Emperor Bios, the final boss of the game, looms in the background.}} | ||
+ | {{ginfo|Marvel vs Capcom, Stages, Avengers Headquarters.png|Avengers Headquarters|The headquarters of the Avengers. The screens in the background show art of Captain America, Storm, Sabretooth, Spider-Man, Beast, Wolverine, Psylocke, and Magneto.}} | ||
+ | {{ginfo|Marvel vs Capcom, Stages, Blue Area of the Moon.png|Blue Area of the Moon|An Earth-like surface discovered on the Moon by the Fantastic Four.}} | ||
+ | {{ginfo|Marvel vs Capcom, Stages, Rooftop of the Daily Bugle.png|Rooftop of the Daily Bugle|The rooftop of the Daily Bugle, the newspaper where Spider-Man (as Peter Parker) works, in New York City.}} | ||
+ | {{ginfo|Marvel vs Capcom, Stages, Cliff of Desolation.png|Cliff of Desolation|A mountainous region in an unknown location.}} | ||
+ | {{ginfo|Marvel vs Capcom, Onslaught 1.png|Manhattan|A location in Manhattan, with the Empire State Building visible in the background, where the final fight against Onslaught takes place.}} | ||
+ | }} | ||
+ | |||
+ | ==History== | ||
+ | ===Legacy=== | ||
+ | The game was followed by ''[[Marvel vs. Capcom 2: New Age of Heroes]]'', released for the [[Sega NAOMI]] arcade hardware in 2000 and then ported to the [[Sega Dreamcast]] later the same year. | ||
− | + | ==Versions== | |
+ | The game was also ported to the [[Sony PlayStation]], though the console's RAM limitations necessitated the removal of the game's core tag team mechanic. This restricted matches to two-character fights, reducing the secondary character to an assist role. However, there is a Cross-Over Mode that allows tag team play by forcing the players to fight with identical teams. | ||
==Production credits== | ==Production credits== | ||
Line 768: | Line 856: | ||
*'''Producer:''' Hyper Mickey | *'''Producer:''' Hyper Mickey | ||
*'''Presented by:''' [[Capcom]] | *'''Presented by:''' [[Capcom]] | ||
+ | | source=In-game credits | ||
+ | | pdf=Marvel vs Capcom DC credits.pdf | ||
| console=DC | | console=DC | ||
}} | }} |
Revision as of 23:59, 16 August 2023
Marvel vs. Capcom: Clash of Super Heroes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Dreamcast | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom Virgin Interactive (Europe) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Marvel Characters | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Capcom CPS-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Dreamcast Arcade Stick, Jump Pack, Visual Memory Unit, Dreamcast VGA Box | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-4 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Marvel vs. Capcom: Clash of Super Heroes (マーヴル vs. カプコン クラッシュ オブ スーパーヒーローズ) is a 2D fighting game developed and published by Capcom. It is the third fighting crossover in the "vs." series, following X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter.
In addition to characters from the Street Fighter series, Marvel vs. Capcom pulls characters from a variety of other Capcom franchises, such as Mega Man and Strider, and has them do battle with characters from the Marvel Comics universe.
This game was originally released for Capcom's CPS-2 arcade hardware in 1998, but it was ported to the Sega Dreamcast in 1999. It was originally set to be a launch title in North America[12] but saw a last minute delay.
Contents
Story
The game is loosely based on the Onslaught arc from the X-Men comics. Onslaught is a sentient psionic entity created from the consciousness of Professor Charles Xavier and Magneto. During a battle between the X-Men and Magneto's Acolytes, Xavier used his telepathic powers to shut down Magneto's mind and render him catatonic. During the psionic contact, Magneto's anger, grief, and lust for vengeance entered Xavier's consciousness, mingling with Xavier's long-suppressed negative feelings, creating a being known as Onslaught. In the game, Xavier's conscience telepathically calls heroes from both the Marvel and Capcom universes to help stop him.
Gameplay
Marvel vs. Capcom: Clash of Super Heroes is the third entry in the Marvel vs. Capcom series of 2D fighting games. The game utilizes similar tag team-based game mechanics to its predecessors. Each player selects two characters to compete in two-on-two battles. Instead of the typical best-of-three round format, matches consist of a single round. At the start of the match, the first selected character is controlled by the player, but the player is free to swap between the two characters at any point during the battle. Characters have separate vitality bars, and while one character fights, their teammate resting off-screen slowly regenerates the red portion of their vitality gauge. The first team to exhaust their opponent's vitality wins the match; however, if the timer runs out before either team is knocked out, the player with the most remaining health is declared the winner.
The game introduces two significant gameplay changes from Marvel Super Heroes vs. Street Fighter. The Variable Assist feature, which allows the player to summon their off-screen teammate to perform a special attack, has been removed in favor of an assist character system. While similar in function, a third character is randomly chosen by each player prior to each match. These characters can be called upon in battle to perform a special attack and then leave. They can only be used a limited number of times per match (depending on the assist character). The game also introduces a new technique called the Variable Cross, where the player can attack the opponent with both characters simultaneously for a limited time.
Characters move with and and dash with and (or ++). They jump upward with and jump behind and ahead with and . Characters can Super Jump high into the air with (or ++). They crouch with . Punches are done with (light), (medium), and (strong) and kicks are done with (light), (medium), and (strong). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Blocking is done by holding the D-Pad away from the opponent, which can also be done in the air. While blocking, characters can repel the attacker by pushing all three punch buttons simultaneously. Characters can perform a taunt with , which is a short animation during which the character is vulnerable to attack.
Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing P (or P if facing left).
Characters can initiate an Air Combo (called Aerial Rave in the Japanese release) by pressing the light punch and kick buttons simultaneously (+ by default) when next to an opponent. This launches the opponent high into the air, and the character can pursue the opponent with and follow-up with a midair combo.
At any time during the match, the player can execute the Variable Attack by pressing the strong punch and strong kick buttons simultaneously (+ by default). This causes the other character to jump into battle with an aerial attack, followed by a taunt (during which they are vulnerable to attack), replacing the current character. The player can also execute a Variable Assist by pressing the medium punch and medium kick buttons simultaneously (+ by default). This summons the assist character to appear and perform a unique attack, then leave. Assist characters can only be used a limited number of times per match, depending on the assist character.
Characters share a Hyper Combo gauge with three levels. When the gauge is at level 1 or higher, a character can perform a Hyper Combo with a special button combination (typically a directional motion with two punch or kick buttons). These moves do high damage if they successfully connect with an opponent (and often do additional damage if the player presses the attack buttons rapidly while they are being performed). This costs one level of the gauge. Players can perform a special counterattacking technique called a Variable Counter after blocking an opponent's attack with P (or P if facing left), which summons the other team member to jump in and attack the opponent. This switches the characters and costs one level of the gauge.
When the gauge is at level 2 or higher and neither team member has been defeated, the player can perform a Variable Combination, where both characters perform a Hyper Combo simultaneously, by pressing (or if facing left), then the strong punch and strong kick buttons simultaneously (+ by default). This switches the characters and costs two levels of the gauge. The player can initiate the Variable Cross, where both characters are active and controllable at the same time, by pressing (or if facing left), then the strong punch and strong kick buttons simultaneously (+ by default). While this is active, the player is given unlimited use of the Hyper Combo Gauge, allowing the player to perform several Hyper Combo techniques in quick succession. However, this requires at least two levels of gauge and costs the entire Hyper Combo gauge. It lasts 7 seconds with two levels and 10 seconds with three levels.
After selecting a character, the player can choose between Normal or Easy mode and Normal or Turbo game speed. Easy mode automatically performs combos with repeated presses of light attack buttons and special moves with repeated presses of medium and hard attack buttons.
Modes
The game has multiple modes:
- Arcade Mode: A single-player mode where the player faces seven other teams in best of three matches before battling Onslaught in a two-part battle. A second player can challenge the first by pressing START , with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents.
- Versus Mode: A two-player mode where players can choose their characters and battle each other in best of three matches, with the ability to set a handicap for each player and choose any stage.
- Training Mode: A practice mode where the player can choose two characters to play and two characters to fight against. The player can set the AI difficulty to zero for dummy opponents and also toggle unlimited vitality, time, and Hyper Combo gauge.
- Survival Mode: A single-player mode where the player fights as many opponents as possible on a single vitality bar. Some vitality is restored between battles.
- Cross Fever Mode: A four-player mode where players can simultaneously compete in a two-on-two match.
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.
Marvel
Spider-Man, Captain America, Hulk, and Wolverine all return from Marvel Super Heroes vs. Street Fighter. Gambit returns from X-Men vs. Street Fighter.
Venom and War Machine are new to the series, though War Machine is largely the same as Iron Man from Marvel Super Heroes.
Capcom
Three Street Fighter characters (Chun-Li, Ryu, and Zangief) return from Marvel Super Heroes vs. Street Fighter. Because of the reduced roster of Street Fighter characters, the three "shoto" fighters have been combined into a unique version of Ryu that can transform into a "Ken form" or "Akuma form" and use their movesets.
Morrigan uses her sprite and moveset from Vampire Savior (with some new moves). Captain Commando, Mega Man, Strider Hiryuu, and Jin are new to the series and have original sprites and movesets. Though Jin previously appeared in the fighting game Cyberbots, he appears here in a new form, fighting outside of his mecha.
Chun-Li | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chun-Li is an expert martial artist known for her high speed and agility.
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Ryu | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ryu is a disciplined martial artist who dedicates himself to becoming the strongest he can. In this game, he can change into different forms modeled after Ken, his friend and training partner, and Akuma, his deadly rival, at the cost of one level of the Hyper Combo gauge.
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Zangief | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Zangief is a Russian professional wrestler whose moves are slow but very powerful.
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Morrigan | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Morrigan is a succubus and a monarch of the demon realm of Makai. She has an obsessive fascination with the human world.
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Captain Commando | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Captain Commando | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Captain Commando is a superhero and leader of the Commando Team, which protects Earth. He possesses ruby shades that he uses to summon his armor and an energy glove that can emit fire and lightning.
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Mega Man | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mega Man is a humanoid robot created by Dr. Light as a laboratory assistant, but he was repurposed into a battle robot to stop the mad scientist Dr. Wily and his army of robots.
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Strider Hiryuu | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hiryuu is a Strider, a member of an elite order of ninja mercenaries. He is agile and acrobatic and wields a tonfa-like plasma energy sword called a cypher.
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Jin | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Jin is the pilot of a giant fighting mecha, the BX-02 Blodia.
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Bosses
Onslaught | |
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Onslaught is a sentient psionic entity created from the consciousness of Professor Xavier and Magneto. He is the final boss of the game. |
Hidden
- Main article: Marvel vs. Capcom: Clash of Super Heroes/Hidden content.
Roll | ||||||||||||||||||||||||||||||||||||||||||||||||
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Original game or series: | ||||||||||||||||||||||||||||||||||||||||||||||||
Roll is a humanoid robot created by Dr. Light as a housekeeper. She is akin to a younger sister to Mega Man. She is the only hidden character with a unique sprite (rather than being a palette swap of another character) as well as the only one with a unique theme song and ending. Her moveset is nearly identical to Mega Man's, but she is slower and floats somewhat when airborne because of her dress.
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Lilith-mode Morrigan | ||||||||||||||||||||||||||||||||||||||||||||||||
Lilith-mode Morrigan is a version of Morrigan with a different projectile attack and a color scheme inspired by Lilith from Vampire Savior. She has different Hyper Combos from normal Morrigan.
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Shadow Lady | ||||||||||||||||||||||||||||||||||||||||||||||||
Shadow Lady is a Shadaloo-enhanced version of Chun-Li, recalling Shadow from Marvel Super Heroes vs. Street Fighter.
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Hyper Venom | ||||||||||||||||||||||||||||||||||||||||||||||||
Hyper Venom is a much faster version of Venom, but he is weaker and takes more damage from attacks. All of his movements leave an afterimage. Some of his normal moves and most of his special moves are different, but he has the same Hyper Combos.
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Gold War Machine | ||||||||||||||||||||||||||||||||||||||||||||||||
Gold War Machine is a version of War Machine that can walk through hits but cannot block. He loses his Repulsor Blast and Flight abilities, and his Shoulder Cannon and Proton Cannon have had their lasers replaced with missiles (and conversely, his crouching missile normal attack has been replaced by a laser).
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Orange Hulk | ||||||||||||||||||||||||||||||||||||||||||||||||
Orange Hulk is a version of Hulk that is faster but has poorer defense. He loses the ability to walk through damage, as regular Hulk can do.
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Assist characters
Marvel
Thor | |
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Uses: 8 | |
Thor raises Mjolnir and fires powerful lightning bolts from his hammer. | |
Cyclops | |
Uses: 7 | |
Cyclops appears and performs an Optic Blast. | |
Magneto | |
Uses: 7 | |
Magneto flies in with a Electromagnetic Disruptor shot. | |
Jubilee | |
Uses: 6 | |
Jubilee jumps in, throws explosive sparks at the opponent, and pops a bubblegum bubble. | |
Rogue | |
Uses: 6 | |
Rogue flies in and out with a diving punch in a V-shaped pattern. | |
Psylocke | |
Uses: 5 | |
Psylocke charges across the screen with her Psi Thrust ability. | |
Storm | |
Uses: 3 | |
Storm flies in and conjures a Typhoon. This ability only covers about half the width of the screen. | |
Juggernaut | |
Uses: 3 | |
Juggernaut rushes across the screen with his Headcrush ability. | |
Iceman | |
Uses: 4 | |
Iceman calls down a shower of ice chunks everywhere. | |
Colossus | |
Uses: 5 | |
Colossus glides down with his Shoulder Charge ability. | |
US Agent | |
Uses: 5 | |
US Agent appears and performs the Charging Star ability. | |
Sentinel | |
Uses: 4 | |
A massive Sentinel charges across the screen. |
Capcom
Unknown Soldier | |
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Original game or series: Uses: 4 | |
The Unknown Soldier blasts the opponent with lasers from his rifle and his satellite. | |
Lou | |
Original game or series: Uses: 8 | |
Lou jumps in and fires multiple arrows from his gun. | |
Arthur | |
Original game or series: Uses: 8 | |
Arthur jumps in and throws three lances in a row. | |
Saki Omokane | |
Original game or series: Uses: 7 | |
Saki fires an electric jolt from her rifle, then winks and gives a thumbs up to the player. | |
Ton Pooh | |
Original game or series: Uses: 9 | |
Ton Pooh floats in and delivers a long-ranged kick. | |
Devilot | |
Original game or series: Uses: 5 | |
Devilot rises from the ground on her Super-8 mecha, which explodes with her on it. This move only damages nearby opponents caught in the blast radius. | |
Anita | |
Original game or series: Uses: 5 | |
Anita runs in as numerous inanimate objects levitate around her. She points, and all the objects go flying away toward the opponent. | |
Pure & Fur | |
Original game or series: Quiz Capcom World 2 Uses: 5 | |
Pure waves her wand and giant dice (along with Fur) tumble down onto the opponent. | |
Miechele Heart | |
Original game or series: Legendary Wings Uses: 6 | |
Miechele Heart flies in and fires a conical spreadshot from her rifle. | |
Shadow | |
Original game or series: Uses: 3 | |
Shadow appears and performs three advancing Somersault Shells. |
Stages
Stages are chosen randomly in the single-player mode but can be chosen manually in the two-player mode. The final fight with Onslaught takes place on its own special stage.
History
Legacy
The game was followed by Marvel vs. Capcom 2: New Age of Heroes, released for the Sega NAOMI arcade hardware in 2000 and then ported to the Sega Dreamcast later the same year.
Versions
The game was also ported to the Sony PlayStation, though the console's RAM limitations necessitated the removal of the game's core tag team mechanic. This restricted matches to two-character fights, reducing the secondary character to an assist role. However, there is a Cross-Over Mode that allows tag team play by forcing the players to fight with identical teams.
Production credits
- Planner: Atsushi Tomita, SGR Matumoto, Nakano Tau! Masahiro
- Original Art Work: Akiman, Shoei, Sakomizu
- Object Designer: Hiroaki Minobe, Akemi・Kurihira, Fuji=Kazu, Sagata, G・Kamina, Miwa♥Sakaguchi, Kohichi Kikutani, Masanori・Kondo, Hiroshi Yoshioka, Shinya Miyamoto, Takep, Toshihiro Suzuki, Jon Narancha, Yamancha, Naony, Yuugen, Kanako♥Takami, Ino, Eripyon, Kimo Kimo
- Scroll Designer: Konomi, Iwai, Sawatch, M.Nakagawa, M.Kitamura, Nissui, Kanno, Himago, Kazu.T, Oonishi, Takapon, Kenichi Yamahashi, Stamp Rally
- Music Composed & Arranged: Yuko K. Takehara, Masato Kohda
- Sound Director: Ryoji Yamamoto
- Recording Director: Susan Hart
- Recording Engineer: Paul Shubat, David Stinson
- Second Engineer: Dave Hatt, Rick Pacholko
- Programmer: Motsu, Eternal Sailor, Kaw, You!, Silver Kadontz, Bakunetsu Hirokado
- Voice Actor - Capcom Heroes: Tomomi Fube, Kaoru Fujino, Yayoi Jinguji, Yuko Miyamura, Toshiyuki Morikawa, Takashi Nagasako, Wataru Takagi, Yuji Ueda (Arts Vision)
- Voice Actor - Marvel Heroes: Alyson Court, Andrew Jackson, Cal Dodd, Maurice Wint, Patrick Chilvers, Rod Wilson, Tony Daniels, Wayne Ward
- Narrator: Sally Cahill
- Producer: Kenji Kataoka
- General Producer: Noritaka Funamizu
- Executive Producer: Yoshiki Okamoto
- Special Thanks to: Mr. Dana Moreshead, Ms. Lisa Leatherman, Adviser Akimoto, Takuya Shiraiwa, Erik Suzuki, Miki Takano, Yoshinori Ono, Yoshino Aoki, Kinu Nishimura, Shogakukan Production Co., Ltd., All Capcom Staff, and You
- Director & Main Programmer: Sennin-K
- Programmer: Hiropyon, TM2O, Ragi, Tenk☼
- Sound: Michanya♥
- Special Thanks to: Mika, Tadashi, →↓↘♥Dai♥Lv99, Rie, Initial.T, ↑Yoshiaki↓, Naoaki
- Sound Adviser: tkjn
- Additional Screen Design: Katagy
- Project Manager: S-Hama
- Producer: Hyper Mickey
- Presented by: Capcom
Magazine articles
- Main article: Marvel vs. Capcom: Clash of Super Heroes/Magazine articles.
Promotional material
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
80 | |
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Based on 34 reviews |
Dreamcast, US (Sega All Stars) |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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GD-ROM (JP) | ||||||||||||
? |
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GD-ROM (US) | ||||||||||||
? |
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GD-ROM (EU) |
External links
- Capcom USA webpage: Dreamcast
- Sega of America webpage: Dreamcast
- Sega of Japan catalogue pages (Japanese): Dreamcast
References
- ↑ File:MvC DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/990104/ (Wayback Machine: 2014-08-03 14:53)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ http://www.sega.com:80/sega/catalog/SegaProduct.jhtml?PRODID=242 (Wayback Machine: 2001-12-12 05:24)
- ↑ https://groups.google.com/g/uk.games.video.dreamcast/c/7nyYreZ4oM8/m/IDxyUW1osTQJ
- ↑ 6.0 6.1 Computer & Video Games, "November 1999" (UK; 1999-10-13), page 112
- ↑ http://www.centromail.es/top/ficha_liquidacion.asp?codmail=13827 (Wayback Machine: 2002-07-15 18:46)
- ↑ Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 42
- ↑ http://www.micromania.fr:80/zooms/?ref=16161 (Wayback Machine: 2002-11-04 09:23)
- ↑ http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
- ↑ Hyper, "September 1999" (AU; 1999-xx-xx), page 34
- ↑ Official Dreamcast Magazine, "September 1999" (US; 1999-08-24), page 17
- ↑ File:Marvel vs Capcom DC credits.pdf
- ↑ Ação Games, "Junho 1999" (BR; 1999-xx-xx), page 20
- ↑ Arcade, "July 1999" (UK; 1999-06-03), page 116
- ↑ Consoles +, "Mai 1999" (FR; 1999-0x-xx), page 88
- ↑ Consoles +, "Novembre 1999" (FR; 1999-1x-xx), page 144
- ↑ Dreamcast Monthly, "November 1999" (UK; 1999-11-18), page 73
- ↑ DC-UK, "November 1999" (UK; 1999-10-26), page 38
- ↑ Dreamcast: Le Magazine Officiel, "Décembre 1999/Janvier 2000" (FR; 1999-12-xx), page 94
- ↑ Dreamcast: Das Offizielle Magazin, "Januar 2000" (DE; 2000-01-13), page 50
- ↑ Dreamcast Magazine, "1999-11 extra (1999-04-02ex)" (JP; 1999-03-19), page 19
- ↑ Dreamcast Magazine, "No. 4" (UK; 1999-12-23), page 62
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
- ↑ Dreamzone, "Avril-Juin 1999" (FR; 1999-04-15), page 109
- ↑ Dreamzone, "Decembre 1999" (FR; 1999-11-16), page 90
- ↑ Edge, "June 1999" (UK; 1999-05-19), page 89
- ↑ Electronic Gaming Monthly, "October 1999" (US; 1999-09-07), page 214
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 117
- ↑ Famitsu, "1999-04-02" (JP; 1999-03-19), page 30
- ↑ Freak, "6/99" (IL; 1999-xx-xx), page 37
- ↑ GamePro, "October 1999" (US; 1999-xx-xx), page 144
- ↑ GamesMaster, "Christmas 1999" (UK; 1999-11-29), page 70
- ↑ GameZine (UK) (+0:00)
- ↑ Game Informer, "October 1999" (US; 1999-xx-xx), page 83
- ↑ Gamers' Republic, "September 1999" (US; 1999-08-10), page 35
- ↑ MAN!AC, "06/99" (DE; 1999-05-05), page 45
- ↑ MAN!AC, "03/2000" (DE; 2000-02-02), page 89
- ↑ Neo Plus, "Marzec 2000" (PL; 2000-xx-xx), page 43
- ↑ neXt Level, "Juni 1999" (DE; 1999-06-11), page 48
- ↑ Next Level, "Junio 1999" (AR; 1999-xx-xx), page 32
- ↑ Official Dreamcast Magazine, "December 1999" (UK; 1999-11-11), page 92
- ↑ Play, "Lipiec 2001" (PL; 2001-xx-xx), page 19
- ↑ Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 62
- ↑ Total Control, "June 1999" (UK; 1999-05-14), page 134
- ↑ Video Games, "12/99" (DE; 1999-11-17), page 93
Marvel vs. Capcom: Clash of Super Heroes | |
---|---|
Main page | Comparisons | Hidden content | Development | Magazine articles | Video coverage | Reception | Compliance | Technical information | Bootlegs
|
Capcom vs. games for Sega systems | ||
---|---|---|
X-Men vs. Street Fighter (1997) | Marvel Super Heroes vs. Street Fighter (1998) | ||
Marvel vs. Capcom: Clash of Super Heroes (1999) | Marvel vs. Capcom 2: New Age of Heroes (2000) | Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2001) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | ||
Related Games | ||
X-Men: Children of the Atom (1995) | Marvel Super Heroes (1997) |
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