Difference between revisions of "Marvel vs. Capcom: Clash of Super Heroes"
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Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing {{QCB}} {{punch}} (or {{QCF}} {{punch}} if facing left). | Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing {{QCB}} {{punch}} (or {{QCF}} {{punch}} if facing left). | ||
− | Characters can initiate an | + | Characters can initiate an Aerial Rave by pressing the light punch and kick buttons simultaneously ({{A}}+{{X}} by default) when next to an opponent. This launches the opponent high into the air, and the character can pursue the opponent with {{up}} and follow-up with a midair combo. |
At any time during the match, the player can execute the Variable Attack by pressing the strong punch and strong kick buttons simultaneously ({{L}}+{{R}} by default). This causes the other character to jump into battle with an aerial attack, followed by a taunt (during which they are vulnerable to attack), replacing the current character. The player can also execute a Variable Assist by pressing the medium punch and medium kick buttons simultaneously ({{B}}+{{Y}} by default). This summons the assist character to appear and perform a unique attack, then leave. Assist characters can only be used a limited number of times per match, depending on the assist character. | At any time during the match, the player can execute the Variable Attack by pressing the strong punch and strong kick buttons simultaneously ({{L}}+{{R}} by default). This causes the other character to jump into battle with an aerial attack, followed by a taunt (during which they are vulnerable to attack), replacing the current character. The player can also execute a Variable Assist by pressing the medium punch and medium kick buttons simultaneously ({{B}}+{{Y}} by default). This summons the assist character to appear and perform a unique attack, then leave. Assist characters can only be used a limited number of times per match, depending on the assist character. | ||
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Three ''[[:Category:Street Fighter|Street Fighter]]'' characters (Chun-Li, Ryu, and Zangief) return from ''[[Marvel Super Heroes vs. Street Fighter]]''. Because of the reduced roster of ''Street Fighter'' characters, the three "shoto" fighters have been combined into a unique version of Ryu that can transform into a Ken form or Akuma form and adopt their movesets. | Three ''[[:Category:Street Fighter|Street Fighter]]'' characters (Chun-Li, Ryu, and Zangief) return from ''[[Marvel Super Heroes vs. Street Fighter]]''. Because of the reduced roster of ''Street Fighter'' characters, the three "shoto" fighters have been combined into a unique version of Ryu that can transform into a Ken form or Akuma form and adopt their movesets. | ||
− | Morrigan uses her sprite and moveset from ''[[Vampire Savior]]'' (with some new | + | Morrigan uses her sprite and moveset from ''[[Vampire Savior]]'' (with some new Hyper Combos). Captain Commando, Mega Man, Strider Hiryuu, and Jin are new to the series and have original sprites and movesets. Though Jin previously appeared in the fighting game ''[[Cyberbots]]'', he appears here in a new form, fighting outside of his mecha. |
{{InfoTable| | {{InfoTable| | ||
{{InfoRow | {{InfoRow | ||
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}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
− | {{MoveListRow | Kikoushou | {{QCF}} + two {{punch}} simultaneously | Chun-Li produces a large fireball all around her.}} | + | {{MoveListRow | Kikoushou | {{QCF}} + two {{punch}} simultaneously | Chun-Li produces a large fireball all around her. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}} |
− | {{MoveListRow | Senretsu Kyaku | {{QCF}} + two {{kick}} simultaneously | Chun-Li moves forward quickly while performing a series of Hyakuretsu Kyaku kicks. | + | {{MoveListRow | Senretsu Kyaku | {{QCF}} + two {{kick}} simultaneously | Chun-Li moves forward quickly while performing a series of Hyakuretsu Kyaku kicks. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}} |
{{MoveListRow | Hazan Tenshou Kyaku | {{DPF}} + two {{kick}} simultaneously | Chun-Li performs a more powerful version of her Tenshou Kyaku.}} | {{MoveListRow | Hazan Tenshou Kyaku | {{DPF}} + two {{kick}} simultaneously | Chun-Li performs a more powerful version of her Tenshou Kyaku.}} | ||
{{MoveListRow | Shichisei Senkuu Kyaku | {{QCF}} + two {{kick}} simultaneously in midair | Chun-Li flies through her opponent with a powerful kick, as the screen flashes and kanji appear in the background.}} | {{MoveListRow | Shichisei Senkuu Kyaku | {{QCF}} + two {{kick}} simultaneously in midair | Chun-Li flies through her opponent with a powerful kick, as the screen flashes and kanji appear in the background.}} | ||
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{{MoveListRow | Mode Change: Ken | {{HCB}} {{button|text=MP}} | Ryu changes to his Ken form.}} | {{MoveListRow | Mode Change: Ken | {{HCB}} {{button|text=MP}} | Ryu changes to his Ken form.}} | ||
{{MoveListRow | Mode Change: Akuma | {{HCB}} {{button|text=HP}} | Ryu changes to his Akuma form.}} | {{MoveListRow | Mode Change: Akuma | {{HCB}} {{button|text=HP}} | Ryu changes to his Akuma form.}} | ||
− | {{MoveListRow | Shinkuu | + | {{MoveListRow | Shinkuu Hadouken | {{QCF}} + two {{punch}} simultaneously | Ryu shoots a tall beam of energy from his palms that covers a large area and hits multiple times. Pressing {{punch}} or {{kick}} repeatedly does additional hits. This move can be performed in midair.}} |
{{MoveListRow | Shin Shouryuuken | {{DPF}} + two {{punch}} simultaneously | Ryu performs a single powerful Shouryuuken that can hit multiple times.}} | {{MoveListRow | Shin Shouryuuken | {{DPF}} + two {{punch}} simultaneously | Ryu performs a single powerful Shouryuuken that can hit multiple times.}} | ||
{{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | {{QCB}} + two {{kick}} simultaneously | Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.}} | {{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | {{QCB}} + two {{kick}} simultaneously | Ryu performs a version of the Tatsumaki Senpuukyaku that draws his opponent in and potentially hits multiple times.}} | ||
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{{MoveListRow | Mode Change: Akuma | {{HCB}} {{button|text=HP}} | Ryu changes to his Akuma form.}} | {{MoveListRow | Mode Change: Akuma | {{HCB}} {{button|text=HP}} | Ryu changes to his Akuma form.}} | ||
{{MoveListRow | Shouryuu Reppa | {{QCF}} + two {{punch}} simultaneously | Ryu performs a series of flaming Shouryuukens while moving across the screen, culminating in a high Shouryuuken.}} | {{MoveListRow | Shouryuu Reppa | {{QCF}} + two {{punch}} simultaneously | Ryu performs a series of flaming Shouryuukens while moving across the screen, culminating in a high Shouryuuken.}} | ||
− | {{MoveListRow | Shinryuuken | {{QCF}} + two {{kick}} simultaneously | Ryu performs a powerful spinning Shouryuuken that ascends upward. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}} | + | {{MoveListRow | Shinryuuken | {{QCF}} + two {{kick}} simultaneously | Ryu performs a powerful spinning Shouryuuken that ascends upward in a column of flame. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}} |
{{MoveListRow | Shippuujinrai Kyaku | {{QCB}} + two {{kick}} simultaneously | Ryu performs a series of flaming kicks, culminating in a Tatsumaki Senpuukyaku.}} | {{MoveListRow | Shippuujinrai Kyaku | {{QCB}} + two {{kick}} simultaneously | Ryu performs a series of flaming kicks, culminating in a Tatsumaki Senpuukyaku.}} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Command normals (Akuma) | bordercolor=#a000a0 | | {{MoveListTable | desc=Command normals (Akuma) | bordercolor=#a000a0 | | ||
+ | {{MoveListRow | Zugai Hasatsu | {{right}}+{{button|text=MP}} | Ryu performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
{{MoveListRow | Senpuu Kyaku | {{right}}+{{button|text=MK}} | Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}} | {{MoveListRow | Senpuu Kyaku | {{right}}+{{button|text=MK}} | Ryu leaps forward, doing a single spinning kick similar to a Tatsumaki Senpuukyaku.}} | ||
− | |||
{{MoveListRow | Split Kick | {{up}}+{{button|text=MK}} in midair | Ryu kicks into the air.}} | {{MoveListRow | Split Kick | {{up}}+{{button|text=MK}} in midair | Ryu kicks into the air.}} | ||
{{MoveListRow | Straight Kick | {{up}}+{{button|text=HK}} in midair | Ryu kicks straight ahead.}} | {{MoveListRow | Straight Kick | {{up}}+{{button|text=HK}} in midair | Ryu kicks straight ahead.}} | ||
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{{MoveListRow | Mode Change: Ryu | {{HCB}} {{button|text=LP}} | Ryu changes to back to his normal form.}} | {{MoveListRow | Mode Change: Ryu | {{HCB}} {{button|text=LP}} | Ryu changes to back to his normal form.}} | ||
{{MoveListRow | Mode Change: Ken | {{HCB}} {{button|text=MP}} | Ryu changes to his Ken form.}} | {{MoveListRow | Mode Change: Ken | {{HCB}} {{button|text=MP}} | Ryu changes to his Ken form.}} | ||
− | {{MoveListRow | Messatsu Gou Hadou | {{QCB}} + two {{punch}} simultaneously | Ryu shoots a tall beam of energy from his palms that covers a large area and hits multiple times.}} | + | {{MoveListRow | Messatsu Gou Hadou | {{QCB}} + two {{punch}} simultaneously | Ryu shoots a tall beam of energy from his palms that covers a large area and hits multiple times. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}} |
{{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} + two {{punch}} simultaneously | Ryu performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.}} | {{MoveListRow | Messatsu Gou Shouryuu | {{QCF}} + two {{punch}} simultaneously | Ryu performs a series of low Gou Shouryuukens while moving across the screen, culminating in a high Gou Shouryuuken.}} | ||
{{MoveListRow | Tenma Gou Zankuu | {{QCF}} + two {{punch}} simultaneously in midair | Ryu throws a barrage of Zankuu Hadoukens at his opponent.}} | {{MoveListRow | Tenma Gou Zankuu | {{QCF}} + two {{punch}} simultaneously in midair | Ryu throws a barrage of Zankuu Hadoukens at his opponent.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
− | {{MoveListRow | Soul Eraser | {{QCF}} + two {{punch}} simultaneously | Morrigan's bats combine to form a large laser cannon that Morrigan uses to blast her opponent with a long laser beam.}} | + | {{MoveListRow | Soul Eraser | {{QCF}} + two {{punch}} simultaneously | Morrigan's bats combine to form a large laser cannon that Morrigan uses to blast her opponent with a long laser beam. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}} |
{{MoveListRow | Darkness Illusion | {{QCF}} + two {{kick}} simultaneously (half screen away or closer) | Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair.}} | {{MoveListRow | Darkness Illusion | {{QCF}} + two {{kick}} simultaneously (half screen away or closer) | Morrigan transforms her wings into a jetpack and flies toward her opponent, then performs a series of attacks with a duplicate of herself. This move can be performed in midair.}} | ||
{{MoveListRow | Silhouette Blade | {{DPF}} + two {{punch}} simultaneously | Morrigan summons many shadows in the form of Lilith, who perform Shining Blades as they rise from the ground in front of her.}} | {{MoveListRow | Silhouette Blade | {{DPF}} + two {{punch}} simultaneously | Morrigan summons many shadows in the form of Lilith, who perform Shining Blades as they rise from the ground in front of her.}} | ||
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}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
− | {{MoveListRow | Hyper Mega Man | {{QCF}} + two {{punch}} simultaneously | Mega Man merges with Rush, Beat, and Eddie to form Hyper Mega Man, a giant version of himself that bombards his opponent with projectiles. This move can be performed in midair.}} | + | {{MoveListRow | Hyper Mega Man | {{QCF}} + two {{punch}} simultaneously | Mega Man merges with Rush, Beat, and Eddie to form Hyper Mega Man, a giant version of himself that bombards his opponent with projectiles. Pressing {{punch}} or {{kick}} repeatedly does additional hits. This move can be performed in midair.}} |
− | {{MoveListRow | Rush Drill | {{QCF}} + two {{kick}} simultaneously | Rush transforms into a mobile drill that Mega Man can drive (using {{left}} and {{right}} to move or {{up}} to jump). Pressing | + | {{MoveListRow | Rush Drill | {{QCF}} + two {{kick}} simultaneously | Rush transforms into a mobile drill that Mega Man can drive (using {{left}} and {{right}} to move or {{up}} to jump). Pressing {{punch}} or {{kick}} activates a speed boost, which can increase the hits done.}} |
{{MoveListRow | Beat Plane | {{QCB}} + two {{kick}} simultaneously | Beat transforms into a small plane that Mega Man can pilot (using the D-Pad to move in any direction). Beat shoots energy bolts across the screen with {{punch}} or drops bombs downward with {{kick}}. This move can be performed in midair.}} | {{MoveListRow | Beat Plane | {{QCB}} + two {{kick}} simultaneously | Beat transforms into a small plane that Mega Man can pilot (using the D-Pad to move in any direction). Beat shoots energy bolts across the screen with {{punch}} or drops bombs downward with {{kick}}. This move can be performed in midair.}} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
− | {{MoveListRow | Hyper Roll | {{QCF}} + two {{punch}} simultaneously | Roll merges with Rush, Beat, and Eddie to form Hyper Roll, a giant version of herself that bombards her opponent with projectiles. This move can be performed in midair.}} | + | {{MoveListRow | Hyper Roll | {{QCF}} + two {{punch}} simultaneously | Roll merges with Rush, Beat, and Eddie to form Hyper Roll, a giant version of herself that bombards her opponent with projectiles. Pressing {{punch}} or {{kick}} repeatedly does additional hits. This move can be performed in midair.}} |
− | {{MoveListRow | Rush Drill | {{QCF}} + two {{kick}} simultaneously | Rush transforms into a mobile drill that Roll can drive (using {{left}} and {{right}} to move or {{up}} to jump). Pressing | + | {{MoveListRow | Rush Drill | {{QCF}} + two {{kick}} simultaneously | Rush transforms into a mobile drill that Roll can drive (using {{left}} and {{right}} to move or {{up}} to jump). Pressing {{punch}} or {{kick}} activates a speed boost, which can increase the hits done.}} |
{{MoveListRow | Beat Plane | {{QCB}} + two {{kick}} simultaneously | Beat transforms into a small plane that Roll can pilot (using the D-Pad to move in any direction). Beat shoots energy bolts across the screen with {{punch}} or drops bombs downward with {{kick}}. This move can be performed in midair.}} | {{MoveListRow | Beat Plane | {{QCB}} + two {{kick}} simultaneously | Beat transforms into a small plane that Roll can pilot (using the D-Pad to move in any direction). Beat shoots energy bolts across the screen with {{punch}} or drops bombs downward with {{kick}}. This move can be performed in midair.}} | ||
}} | }} | ||
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{{MoveListRow | Rainbow Missile | {{QCF}} {{kick}} | Shadow Lady shoots homing missiles at her opponent.}} | {{MoveListRow | Rainbow Missile | {{QCF}} {{kick}} | Shadow Lady shoots homing missiles at her opponent.}} | ||
{{MoveListRow | Sky Counter Crash | {{HCB}} {{kick}} | Shadow Lady does a handstand and then kicks downward with a straight leg.}} | {{MoveListRow | Sky Counter Crash | {{HCB}} {{kick}} | Shadow Lady does a handstand and then kicks downward with a straight leg.}} | ||
+ | {{MoveListRow | Plasma Barrier | {{DPF}} {{repeat|{{punch}}}} | Shadow Lady surrounds herself in a barrier of plasma that shocks any opponent that touches it. Rapidly pressing {{punch}} extends the duration of the barrier.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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}} | }} | ||
{{MoveListTable | desc=Hyper Combos | | {{MoveListTable | desc=Hyper Combos | | ||
− | {{MoveListRow | Big Bang Laser | {{QCF}} + two {{punch}} simultaneously | Shadow Lady shoots a tall beam of energy from her palms that covers a large area and hits multiple times.}} | + | {{MoveListRow | Big Bang Laser | {{QCF}} + two {{punch}} simultaneously | Shadow Lady shoots a tall beam of energy from her palms that covers a large area and hits multiple times. Pressing {{punch}} or {{kick}} repeatedly does additional hits.}} |
{{MoveListRow | Galaxy Missile | {{QCF}} + two {{kick}} simultaneously | Shadow Lady unleashes a large volley of homing missiles at her opponent.}} | {{MoveListRow | Galaxy Missile | {{QCF}} + two {{kick}} simultaneously | Shadow Lady unleashes a large volley of homing missiles at her opponent.}} | ||
{{MoveListRow | Final Mission | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}} + two {{punch}} simultaneously (at max level) | Shadow Lady glides to her opponent, then kicks them into the air and performs a series of attacks that cannot be seen as the screen flashes white. The Hyper Combo gauge must be at level 3 to perform this move.}} | {{MoveListRow | Final Mission | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}} + two {{punch}} simultaneously (at max level) | Shadow Lady glides to her opponent, then kicks them into the air and performs a series of attacks that cannot be seen as the screen flashes white. The Hyper Combo gauge must be at level 3 to perform this move.}} | ||
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| desc=Hyper Venom is a much faster version of Venom, but he is weaker and takes more damage from attacks. All of his movements leave an afterimage. Some of his normal moves and most of his special moves are different, but he has the same Hyper Combos. | | desc=Hyper Venom is a much faster version of Venom, but he is weaker and takes more damage from attacks. All of his movements leave an afterimage. Some of his normal moves and most of his special moves are different, but he has the same Hyper Combos. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Venom Crush | {{QCF}} {{punch}} | Venom charges forward while transforming his arms into a giant mouth.}} | + | {{MoveListRow | Venom Crush | {{QCF}} {{punch}} | Venom charges forward while transforming his arms into a giant mouth. Pressing {{punch}} repeatedly does additional hits.}} |
{{MoveListRow | Venom Charge | {{QCF}} {{punch}} in midair | Venom dives diagonally downward holding his arm out, with the symbiote surrounding it with toothed tentacles.}} | {{MoveListRow | Venom Charge | {{QCF}} {{punch}} in midair | Venom dives diagonally downward holding his arm out, with the symbiote surrounding it with toothed tentacles.}} | ||
− | {{MoveListRow | Venom Storm | {{QCF}} {{kick}} | Venom's symbiote covers the ground beneath him like a puddle, morphing into multiple tentacles with mouths and fangs that bite upward.}} | + | {{MoveListRow | Venom Storm | {{QCF}} {{repeat|{{kick}}}} | Venom's symbiote covers the ground beneath him like a puddle, morphing into multiple tentacles with mouths and fangs that bite upward. Pressing {{kick}} repeatedly does additional hits.}} |
{{MoveListRow | Web Throw | {{HCB}} {{punch}} | Venom shoots a string of webbing. He shoots in front of him with {{button|text=LP}}, at a diagonal upward angle with {{button|text=MP}}, and directly above him with {{button|text=HP}}. If an opponent is caught in the web, Venom whips them back and forth, then throws them across the screen.}} | {{MoveListRow | Web Throw | {{HCB}} {{punch}} | Venom shoots a string of webbing. He shoots in front of him with {{button|text=LP}}, at a diagonal upward angle with {{button|text=MP}}, and directly above him with {{button|text=HP}}. If an opponent is caught in the web, Venom whips them back and forth, then throws them across the screen.}} | ||
}} | }} |
Revision as of 21:05, 20 August 2023
Marvel vs. Capcom: Clash of Super Heroes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Dreamcast | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom Virgin Interactive (Europe) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Marvel Characters | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Capcom CPS-2 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Dreamcast Arcade Stick, Jump Pack, Visual Memory Unit, Dreamcast VGA Box | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-4 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Marvel vs. Capcom: Clash of Super Heroes (マーヴル vs. カプコン クラッシュ オブ スーパーヒーローズ) is a 2D fighting game developed and published by Capcom. It is the third fighting crossover in the "vs." series, following X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter.
In addition to characters from the Street Fighter series, Marvel vs. Capcom pulls characters from a variety of other Capcom franchises, such as Mega Man and Strider, and has them do battle with characters from the Marvel Comics universe.
This game was originally released for Capcom's CPS-2 arcade hardware in 1998, and it was ported to the Sega Dreamcast in 1999. It was originally set to be a launch title in North America[12] but saw a last minute delay.
Contents
Story
The game is loosely based on the Onslaught arc from the X-Men comics. Onslaught is a sentient psionic entity created from the consciousness of Professor Charles Xavier and Magneto. During a battle between the X-Men and Magneto's Acolytes, Xavier used his telepathic powers to shut down Magneto's mind and render him catatonic. During the psionic contact, Magneto's anger, grief, and lust for vengeance entered Xavier's consciousness, mingling with Xavier's long-suppressed negative feelings, creating a being known as Onslaught. In the game, Xavier's conscience telepathically calls heroes from both the Marvel and Capcom universes to help stop him.
Gameplay
Marvel vs. Capcom: Clash of Super Heroes is the third entry in the Marvel vs. Capcom series of 2D fighting games. The game utilizes similar tag team-based game mechanics to its predecessors. Each player selects two characters to compete in two-on-two battles. Instead of the typical best-of-three round format, matches consist of a single round. At the start of the match, the first selected character is controlled by the player, but the player is free to swap between the two characters at any point during the battle. Characters have separate vitality bars, and while one character fights, their teammate resting off-screen slowly regenerates the red portion of their vitality gauge. The first team to exhaust their opponent's vitality wins the match; however, if the timer runs out before either team is knocked out, the player with the most remaining health is declared the winner.
The game introduces two significant gameplay changes from Marvel Super Heroes vs. Street Fighter. The Variable Assist feature, which allows the player to summon their off-screen teammate to perform a special attack, has been removed in favor of an assist character system. While similar in function, a third character is randomly chosen by each player prior to each match. These characters can be called upon in battle to perform a special attack and then leave. They can only be used a limited number of times per match (depending on the assist character). The game also introduces a new technique called the Variable Cross, where the player can attack the opponent with both characters simultaneously for a limited time.
Characters move with and and dash with and (or ++). They jump upward with and jump behind and ahead with and . Characters can Super Jump high into the air with (or ++). They crouch with . Punches are done with (light), (medium), and (strong) and kicks are done with (light), (medium), and (strong). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Blocking is done by holding the D-Pad away from the opponent, which can also be done in the air. While blocking, characters can repel the attacker by pushing all three punch buttons simultaneously. Characters can perform a taunt with HOLD START , which is a short animation during which the character is vulnerable to attack.
Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch or kick button. Characters can perform throws in the air as well. Throws cannot be blocked, but characters can land safely out of a throw by pressing the same motion as a throw, which greatly reduces the damage taken. It is also possible to roll on the ground after falling from a throw or other attack by pressing P (or P if facing left).
Characters can initiate an Aerial Rave by pressing the light punch and kick buttons simultaneously (+ by default) when next to an opponent. This launches the opponent high into the air, and the character can pursue the opponent with and follow-up with a midair combo.
At any time during the match, the player can execute the Variable Attack by pressing the strong punch and strong kick buttons simultaneously (+ by default). This causes the other character to jump into battle with an aerial attack, followed by a taunt (during which they are vulnerable to attack), replacing the current character. The player can also execute a Variable Assist by pressing the medium punch and medium kick buttons simultaneously (+ by default). This summons the assist character to appear and perform a unique attack, then leave. Assist characters can only be used a limited number of times per match, depending on the assist character.
Characters share a Hyper Combo gauge with three levels. When the gauge is at level 1 or higher, a character can perform a Hyper Combo with a special button combination (typically a directional motion with two punch or kick buttons). These moves do high damage if they successfully connect with an opponent (and often do additional damage if the player presses the attack buttons rapidly while they are being performed). This costs one level of the gauge. Players can perform a special counterattacking technique called a Variable Counter after blocking an opponent's attack with P (or P if facing left), which summons the other team member to jump in and attack the opponent. This switches the characters and costs one level of the gauge.
When the gauge is at level 2 or higher and neither team member has been defeated, the player can perform a Variable Combination, where both characters perform a Hyper Combo simultaneously, by pressing (or if facing left), then the strong punch and strong kick buttons simultaneously (+ by default). This switches the characters and costs two levels of the gauge. The player can initiate the Variable Cross, where both characters are active and controllable at the same time, by pressing (or if facing left), then the strong punch and strong kick buttons simultaneously (+ by default). While this is active, the player is given unlimited use of the Hyper Combo gauge, allowing the player to perform several Hyper Combo techniques in quick succession. However, this requires at least two levels of gauge and drains the entire gauge when used. It lasts 7 seconds with two levels and 10 seconds with three levels.
After selecting a character, the player can choose between Normal or Easy mode and Normal or Turbo game speed. Easy mode automatically performs combos with repeated presses of light attack buttons and special moves with repeated presses of medium and hard attack buttons.
Modes
The game has multiple modes:
- Arcade Mode: A single-player mode where the player faces seven other teams in best of three matches before battling Onslaught in a two-part battle. A second player can challenge the first by pressing START , with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents.
- Versus Mode: A two-player mode where players can choose their characters and battle each other in best of three matches, with the ability to set a handicap for each player and choose any stage.
- Training Mode: A practice mode where the player can choose two characters to play and two characters to fight against. The player can set the AI difficulty to zero for dummy opponents and also toggle unlimited vitality, time, assists, and Hyper Combo gauge.
- Survival Mode: A single-player mode where the player fights as many opponents as possible on a single vitality bar. Some vitality is restored between battles.
- Cross Fever Mode: A four-player mode where players can simultaneously compete in a two-on-two match.
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.
Marvel
Spider-Man, Captain America, Hulk, and Wolverine all return from Marvel Super Heroes vs. Street Fighter. Gambit returns from X-Men vs. Street Fighter.
Venom and War Machine are new to the series, though War Machine is largely the same as Iron Man from Marvel Super Heroes.
Capcom
Three Street Fighter characters (Chun-Li, Ryu, and Zangief) return from Marvel Super Heroes vs. Street Fighter. Because of the reduced roster of Street Fighter characters, the three "shoto" fighters have been combined into a unique version of Ryu that can transform into a Ken form or Akuma form and adopt their movesets.
Morrigan uses her sprite and moveset from Vampire Savior (with some new Hyper Combos). Captain Commando, Mega Man, Strider Hiryuu, and Jin are new to the series and have original sprites and movesets. Though Jin previously appeared in the fighting game Cyberbots, he appears here in a new form, fighting outside of his mecha.
Chun-Li | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chun-Li is an expert martial artist known for her high speed and agility.
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Ryu | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ryu is a disciplined martial artist who dedicates himself to becoming the strongest he can. In this game, he can change into different forms modeled after Ken, his friend and training partner, and Akuma, his deadly rival, at the cost of one level of the Hyper Combo gauge.
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Zangief | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Street Fighter | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Zangief is a Russian professional wrestler whose moves are slow but very powerful. He can now freely transform into or out of his Mech-Zangief form, gaining the ability to walk through damage but losing the ability to block.
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Morrigan | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Morrigan is a succubus and a monarch of the demon realm of Makai. She has an obsessive fascination with the human world.
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Captain Commando | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Original game or series: Captain Commando | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Captain Commando is a superhero and leader of the Commando Team, which protects Earth. He possesses ruby shades that he uses to summon his armor and an energy glove that can emit fire and lightning.
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Mega Man | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Mega Man is a humanoid robot created by Dr. Light as a laboratory assistant, but he was repurposed into a battle robot to stop the mad scientist Dr. Wily and his army of robots.
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Strider Hiryuu | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Hiryuu is a Strider, a member of an elite order of ninja mercenaries. He is agile and acrobatic and wields a tonfa-like plasma energy sword called a cypher.
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Jin | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Jin is the pilot of a giant fighting mecha, the BX-02 Blodia.
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Bosses
Onslaught | |
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Onslaught is a sentient psionic entity created from the consciousness of Professor Xavier and Magneto. He is the final boss of the game. |
Hidden
- Main article: Marvel vs. Capcom: Clash of Super Heroes/Hidden content.
Roll | |||||||||||||||||||||||||||||||||||||||||||||||||||
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Roll is a humanoid robot created by Dr. Light as a housekeeper. She is akin to a younger sister to Mega Man. She is the only hidden character with a unique sprite (rather than being a palette swap of another character) as well as the only one with a unique theme song. Her moveset is nearly identical to Mega Man's, but she is slower and floats somewhat when airborne because of her dress.
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Lilith-mode Morrigan | |||||||||||||||||||||||||||||||||||||||||||||||||||
Lilith-mode Morrigan is a version of Morrigan with a different projectile attack and a color scheme inspired by Lilith from Vampire Savior. She has different Hyper Combos from normal Morrigan.
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Shadow Lady | |||||||||||||||||||||||||||||||||||||||||||||||||||
Shadow Lady is a Shadaloo-enhanced version of Chun-Li, recalling Shadow from Marvel Super Heroes vs. Street Fighter.
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Hyper Venom | |||||||||||||||||||||||||||||||||||||||||||||||||||
Hyper Venom is a much faster version of Venom, but he is weaker and takes more damage from attacks. All of his movements leave an afterimage. Some of his normal moves and most of his special moves are different, but he has the same Hyper Combos.
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Gold War Machine | |||||||||||||||||||||||||||||||||||||||||||||||||||
Gold War Machine is a version of War Machine that can walk through hits but cannot block. He loses his Repulsor Blast and Flight abilities, and his Shoulder Cannon and Proton Cannon have had their lasers replaced with missiles (and conversely, his crouching missile normal attack has been replaced by a laser).
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Orange Hulk | |||||||||||||||||||||||||||||||||||||||||||||||||||
Orange Hulk is a version of Hulk that is faster but has poorer defense. He loses the ability to walk through damage, as regular Hulk can do.
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Assist characters
Marvel
Thor | |
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Uses: 8 | |
Thor raises Mjolnir and fires powerful lightning bolts from his hammer. | |
Cyclops | |
Uses: 7 | |
Cyclops appears and performs an Optic Blast. | |
Magneto | |
Uses: 7 | |
Magneto flies in with a Electromagnetic Disruptor shot. | |
Storm | |
Uses: 3 | |
Storm flies in and conjures a Typhoon. This ability only covers about half the width of the screen. | |
Jubilee | |
Uses: 6 | |
Jubilee jumps in, throws explosive sparks at the opponent, and pops a bubblegum bubble. | |
Rogue | |
Uses: 6 | |
Rogue flies in and out with a diving punch in a V-shaped pattern. | |
Psylocke | |
Uses: 5 | |
Psylocke charges across the screen with her Psi Thrust ability. | |
Juggernaut | |
Uses: 3 | |
Juggernaut rushes across the screen with his Headcrush ability. | |
Iceman | |
Uses: 4 | |
Iceman calls down a shower of ice chunks everywhere. | |
Colossus | |
Uses: 5 | |
Colossus glides down with his Shoulder Charge ability. | |
US Agent | |
Uses: 5 | |
US Agent appears and performs the Charging Star ability. | |
Sentinel | |
Uses: 4 | |
A massive Sentinel charges across the screen. |
Capcom
Unknown Soldier | |
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Uses: 4 Original game or series: | |
The Unknown Soldier blasts the opponent with lasers from his rifle and his satellite. | |
Lou | |
Uses: 8 Original game or series: | |
Lou jumps in and fires multiple arrows from his gun. | |
Arthur | |
Uses: 8 Original game or series: | |
Arthur jumps in and throws three lances in a row. | |
Saki Omokane | |
Uses: 7 Original game or series: | |
Saki fires an electric jolt from her rifle, then winks and gives a thumbs up to the player. | |
Ton Pooh | |
Uses: 9 Original game or series: | |
Ton Pooh floats in and delivers a long-ranged kick. | |
Devilot | |
Uses: 5 Original game or series: | |
Devilot rises from the ground on her Super-8 mecha, which explodes with her on it. This move only damages nearby opponents caught in the blast radius. | |
Anita | |
Uses: 5 Original game or series: | |
Anita runs in as numerous inanimate objects levitate around her. She points, and all the objects go flying away toward the opponent. | |
Pure & Fur | |
Uses: 5 Original game or series: Quiz Capcom World 2 | |
Pure waves her wand and giant dice (along with Fur) tumble down onto the opponent. | |
Miechele Heart | |
Uses: 6 Original game or series: Legendary Wings | |
Miechele Heart flies in and fires a conical spreadshot from her rifle. | |
Shadow | |
Uses: 3 Original game or series: | |
Shadow appears and performs three advancing Somersault Shells. |
Stages
Stages are chosen randomly in the single-player mode but can be chosen manually in the two-player mode. The final fight with Onslaught takes place on its own special stage.
History
Legacy
The game was followed by Marvel vs. Capcom 2: New Age of Heroes, released for the Sega NAOMI arcade hardware in 2000 and then ported to the Sega Dreamcast later the same year.
Versions
The game was also ported to the Sony PlayStation, though the console's RAM limitations necessitated the removal of the game's core tag team mechanic. This restricted matches to two-character fights, reducing the secondary character to an assist role. However, there is a Cross-Over Mode that allows tag team play by forcing the players to fight with identical teams.
Production credits
- Planner: Atsushi Tomita, SGR Matumoto, Nakano Tau! Masahiro
- Original Art Work: Akiman, Shoei, Sakomizu
- Object Designer: Hiroaki Minobe, Akemi・Kurihira, Fuji=Kazu, Sagata, G・Kamina, Miwa♥Sakaguchi, Kohichi Kikutani, Masanori・Kondo, Hiroshi Yoshioka, Shinya Miyamoto, Takep, Toshihiro Suzuki, Jon Narancha, Yamancha, Naony, Yuugen, Kanako♥Takami, Ino, Eripyon, Kimo Kimo
- Scroll Designer: Konomi, Iwai, Sawatch, M.Nakagawa, M.Kitamura, Nissui, Kanno, Himago, Kazu.T, Oonishi, Takapon, Kenichi Yamahashi, Stamp Rally
- Music Composed & Arranged: Yuko K. Takehara, Masato Kohda
- Sound Director: Ryoji Yamamoto
- Recording Director: Susan Hart
- Recording Engineer: Paul Shubat, David Stinson
- Second Engineer: Dave Hatt, Rick Pacholko
- Programmer: Motsu, Eternal Sailor, Kaw, You!, Silver Kadontz, Bakunetsu Hirokado
- Voice Actor - Capcom Heroes: Tomomi Fube, Kaoru Fujino, Yayoi Jinguji, Yuko Miyamura, Toshiyuki Morikawa, Takashi Nagasako, Wataru Takagi, Yuji Ueda (Arts Vision)
- Voice Actor - Marvel Heroes: Alyson Court, Andrew Jackson, Cal Dodd, Maurice Wint, Patrick Chilvers, Rod Wilson, Tony Daniels, Wayne Ward
- Narrator: Sally Cahill
- Producer: Kenji Kataoka
- General Producer: Noritaka Funamizu
- Executive Producer: Yoshiki Okamoto
- Special Thanks to: Mr. Dana Moreshead, Ms. Lisa Leatherman, Adviser Akimoto, Takuya Shiraiwa, Erik Suzuki, Miki Takano, Yoshinori Ono, Yoshino Aoki, Kinu Nishimura, Shogakukan Production Co., Ltd., All Capcom Staff, and You
- Director & Main Programmer: Sennin-K
- Programmer: Hiropyon, TM2O, Ragi, Tenk☼
- Sound: Michanya♥
- Special Thanks to: Mika, Tadashi, →↓↘♥Dai♥Lv99, Rie, Initial.T, ↑Yoshiaki↓, Naoaki
- Sound Adviser: tkjn
- Additional Screen Design: Katagy
- Project Manager: S-Hama
- Producer: Hyper Mickey
- Presented by: Capcom
Magazine articles
- Main article: Marvel vs. Capcom: Clash of Super Heroes/Magazine articles.
Promotional material
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
80 | |
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Based on 34 reviews |
Dreamcast, US (Sega All Stars) |
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Technical information
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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GD-ROM (JP) | ||||||||||||
? |
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GD-ROM (US) | ||||||||||||
? |
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GD-ROM (EU) |
External links
- Capcom USA webpage: Dreamcast
- Sega of America webpage: Dreamcast
- Sega of Japan catalogue pages (Japanese): Dreamcast
References
- ↑ File:MvC DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/990104/ (Wayback Machine: 2014-08-03 14:53)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ http://www.sega.com:80/sega/catalog/SegaProduct.jhtml?PRODID=242 (Wayback Machine: 2001-12-12 05:24)
- ↑ https://groups.google.com/g/uk.games.video.dreamcast/c/7nyYreZ4oM8/m/IDxyUW1osTQJ
- ↑ 6.0 6.1 Computer & Video Games, "November 1999" (UK; 1999-10-13), page 112
- ↑ http://www.centromail.es/top/ficha_liquidacion.asp?codmail=13827 (Wayback Machine: 2002-07-15 18:46)
- ↑ Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 42
- ↑ http://www.micromania.fr:80/zooms/?ref=16161 (Wayback Machine: 2002-11-04 09:23)
- ↑ http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
- ↑ Hyper, "September 1999" (AU; 1999-xx-xx), page 34
- ↑ Official Dreamcast Magazine, "September 1999" (US; 1999-08-24), page 17
- ↑ File:Marvel vs Capcom DC credits.pdf
- ↑ Ação Games, "Junho 1999" (BR; 1999-xx-xx), page 20
- ↑ Arcade, "July 1999" (UK; 1999-06-03), page 116
- ↑ Consoles +, "Mai 1999" (FR; 1999-0x-xx), page 88
- ↑ Consoles +, "Novembre 1999" (FR; 1999-1x-xx), page 144
- ↑ Dreamcast Monthly, "November 1999" (UK; 1999-11-18), page 73
- ↑ DC-UK, "November 1999" (UK; 1999-10-26), page 38
- ↑ Dreamcast: Le Magazine Officiel, "Décembre 1999/Janvier 2000" (FR; 1999-12-xx), page 94
- ↑ Dreamcast: Das Offizielle Magazin, "Januar 2000" (DE; 2000-01-13), page 50
- ↑ Dreamcast Magazine, "1999-11 extra (1999-04-02ex)" (JP; 1999-03-19), page 19
- ↑ Dreamcast Magazine, "No. 4" (UK; 1999-12-23), page 62
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
- ↑ Dreamzone, "Avril-Juin 1999" (FR; 1999-04-15), page 109
- ↑ Dreamzone, "Decembre 1999" (FR; 1999-11-16), page 90
- ↑ Edge, "June 1999" (UK; 1999-05-19), page 89
- ↑ Electronic Gaming Monthly, "October 1999" (US; 1999-09-07), page 214
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 117
- ↑ Famitsu, "1999-04-02" (JP; 1999-03-19), page 30
- ↑ Freak, "6/99" (IL; 1999-xx-xx), page 37
- ↑ GamePro, "October 1999" (US; 1999-xx-xx), page 144
- ↑ GamesMaster, "Christmas 1999" (UK; 1999-11-29), page 70
- ↑ GameZine (UK) (+0:00)
- ↑ Game Informer, "October 1999" (US; 1999-xx-xx), page 83
- ↑ Gamers' Republic, "September 1999" (US; 1999-08-10), page 35
- ↑ MAN!AC, "06/99" (DE; 1999-05-05), page 45
- ↑ MAN!AC, "03/2000" (DE; 2000-02-02), page 89
- ↑ Neo Plus, "Marzec 2000" (PL; 2000-xx-xx), page 43
- ↑ neXt Level, "Juni 1999" (DE; 1999-06-11), page 48
- ↑ Next Level, "Junio 1999" (AR; 1999-xx-xx), page 32
- ↑ Official Dreamcast Magazine, "December 1999" (UK; 1999-11-11), page 92
- ↑ Play, "Lipiec 2001" (PL; 2001-xx-xx), page 19
- ↑ Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 62
- ↑ Total Control, "June 1999" (UK; 1999-05-14), page 134
- ↑ Video Games, "12/99" (DE; 1999-11-17), page 93
Marvel vs. Capcom: Clash of Super Heroes | |
---|---|
Main page | Comparisons | Hidden content | Development | Magazine articles | Video coverage | Reception | Compliance | Technical information | Bootlegs
|
Capcom vs. games for Sega systems | ||
---|---|---|
X-Men vs. Street Fighter (1997) | Marvel Super Heroes vs. Street Fighter (1998) | ||
Marvel vs. Capcom: Clash of Super Heroes (1999) | Marvel vs. Capcom 2: New Age of Heroes (2000) | Capcom vs. SNK: Millennium Fight 2000 (2000) | Capcom vs. SNK Millennium Fight 2000 Pro (2001) | Capcom vs. SNK 2 Millionaire Fighting 2001 (2001) | ||
Related Games | ||
X-Men: Children of the Atom (1995) | Marvel Super Heroes (1997) |
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