Difference between revisions of "Street Fighter III: Double Impact"
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− | '''''{{PAGENAME}}''''', known as '''''Street Fighter III: W Impact''''' (ストリートファイターIII Wインパクト) in Japan, is a competitive fighting game compilation produced by [[Capcom]] | + | '''''{{PAGENAME}}''''', known as '''''Street Fighter III: W Impact''''' (ストリートファイターIII Wインパクト) in Japan, is a competitive fighting game compilation produced by [[Capcom]], released exclusively for the [[Sega Dreamcast]] in Japan in 1999 and worldwide in 2000. |
− | + | It collects the first two versions of ''Street Fighter III'', the long-awaited numbered sequel to ''[[Street Fighter II]]'', originally released in arcades for Capcom's CPS-3 arcade board in 1997. | |
==Games included== | ==Games included== | ||
*''Street Fighter III: New Generation'' | *''Street Fighter III: New Generation'' | ||
*''Street Fighter III 2nd Impact: Giant Attack'' | *''Street Fighter III 2nd Impact: Giant Attack'' | ||
+ | |||
+ | ==Story== | ||
+ | Years after the second World Warrior Tournament and the fall of Shaladoo, a third World Warrior Tournament is being held by a mysterious "secret society" called the Illuminati. | ||
==Gameplay== | ==Gameplay== | ||
+ | {{ScreenThumb|Street Fighter III New Generation DC, Character Select.png|width=200|''New Generation''}} | ||
+ | {{ScreenThumb|Street Fighter III 2nd Impact DC, Character Select.png|width=200|''2nd Impact''}} | ||
+ | Like the ''[[Street Fighter II]]'' and ''[[Street Fighter Alpha]]'' series that preceded it, the game is a 2D fighting game. Two fighters must employ a variety of attacks and special moves to try to knock each other out in matches played to the best of three rounds. Character sprites are more detailed and have more fluid animation than in previous entries. Gameplay incorporates some features from previous ''[[:Category:Street Fighter|Street Fighter]]'' games, as well as Capcom's ''[[:Category:Darkstalkers|Darkstalkers]]'' series and [[Marvel]]-based fighting games such as ''[[X-Men: Children of the Atom]]''. New to the series are parrying (called "blocking" in the Japanese version), which can be used to deflect incoming attacks without receiving damage; leap attacks, which are small jumping attacks used against crouching opponents; and Super Arts, which are powerful special moves similar to the Super Combos of previous games. Mechanics were added and refined in the first update to the game, ''2nd Impact''. | ||
+ | |||
+ | Characters move with {{left}} and {{right}} and crouch with {{down}}. They dash with {{left}} {{left}} or {{right}} {{right}}. They jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. Characters can perform a high jump with {{down}} {{up}} (which varies in height depending on the character). Each character has a set of normal attacks with differing properties such as speed or range. Punches are performed with {{X}} (jab), {{Y}} (medium), and {{L}} (fierce), while kicks are performed with {{A}} (short), {{B}} (medium), and {{R}} (roundhouse). Light attacks start up and recover faster and have a higher likelihood of connecting to an opponent. Hard attacks deal more damage but have lower attack priority and leave the character vulnerable for longer while the move starts up and recovers. Characters can additionally perform unique special moves using particular button combinations. In ''2nd Impact'', characters can perform a "personal action" by pressing the hard punch and kick buttons simultaneously ({{L}}+{{R}} by default). Personal actions are similar to taunts but with unique effects for each character. | ||
+ | |||
+ | Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but characters can recover more quickly after being knocked down (from a throw or other attack) by pressing {{down}} upon landing on the ground. In ''2nd Impact'', characters can also recover from throws in the air by performing the same inputs as a throw, as in ''[[Super Street Fighter II Turbo]]''. | ||
+ | |||
+ | Guarding is done by holding the D-Pad away from the opponent, which negates incoming damage. Special moves and Super Arts still do a small amount of tick damage when guarded. Characters can guard while standing or crouching, but not while jumping (unlike the ''Street Fighter Alpha'' games). Some attacks can only be guarded while crouching (such as sweeps) or while standing (called overheads). Every character now has access to a leap attack, performed with {{down}} {{down}} and any attack button, which can hit characters who are guarding while crouched. Characters have visible stun meters under their vitality meters that fill as they take repeated attacks (and empty as they avoid attacks). If the meter fills, the character becomes stunned and vulnerable to attack for a moment. Players can recover from stuns and escape grabs more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. | ||
+ | |||
+ | Characters can now parry incoming attacks by pressing the D-Pad toward the opponent to parry a standing or a jumping attack or pressing {{down}} to parry a crouching attack. If executed at the exact moment that the attack is about to hit the character, the character flashes blue and averts the incoming attack; however, if the timing is wrong, the character is instead hit by the attack. Since performing a parry requires foregoing the option to guard because of the mutually exclusive controls, it is considered a high risk maneuver. Parrying can be used against normal and special moves as well as some Super Arts, but not against throws or grabs. The parrying character recovers much more quickly than attacking character, creating an opening for a counterattack. | ||
+ | |||
+ | As in previous games, characters have a Super meter that fills as they perform normal moves (except for light attacks) or special moves. After selecting a character, the player can choose from one of three "Super Arts," which are super moves that can be performed once the Super meter is full. Only one Super Art can be chosen at a time, and the choice is permanent until the game ends. The length of the Super meter as well as the number of levels varies depending on the Super Art chosen, but every Super Art only costs one level of meter to perform. Generally, more powerful Super Arts require filling a longer meter while less powerful Super Arts have a shorter meter and allow the player to store multiple levels so that the move can be performed more. Normal and special moves can be canceled into Super Arts for combination attacks. Super meter power is carried over between rounds but not between matches. | ||
+ | |||
+ | In ''2nd Impact'', characters can also perform slightly more powerful versions of their special moves called EX Specials, which are similar to the ES moves introduced in ''Darkstalkers''. These moves are performed by inputting the command for the special move and pressing two attack buttons of the same type (such as two punch buttons) instead of one. Using an EX Special costs a portion of the Super meter, depending on the move performed. | ||
+ | |||
+ | If a match goes to three rounds without a victor (because of a draw or a double knockout), rather than continuing to a fourth round, three "Judgment Girls," female judges with different designs, walk out and decide the winner (based on unknown criteria). | ||
+ | |||
+ | ===Modes=== | ||
+ | {{ScreenThumb|Street Fighter III 2nd Impact DC, Parrying Practice.png|width=200|Bonus stage}} | ||
+ | Both games contain the same modes: | ||
+ | *'''Arcade:''' A single-player mode where the player faces a series of challengers in best of three matches before facing a final boss. A second player can challenge the first by pressing {{Start}}, with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents. In ''New Generation'', the player faces six opponents, then Gill. In ''2nd Impact'', the player faces eight opponents, with the last opponent varying depending on the selected character; it is usually Gill, but Gill is fought as the second-to-last opponent when it is someone else. The player can also face a rival character or Akuma if certain requirements are met. There is a bonus stage that is played after the third battle where Sean throws basketballs that the player must parry. | ||
+ | *'''Versus:''' A two-player mode where each player chooses a character, their Super Arts, and a handicap and can pick any stage. Players can choose a different Super Art for each round. | ||
+ | *'''Training:''' A practice mode where the player chooses a character and a Super Art for both fighters. The player can set the opponent to stand, crouch, jump, or fight and also toggle guarding and enable infinite Super meter. | ||
+ | *'''Parrying Attack:''' This mode is exclusive to ''2nd Impact''. It allows the player to play the bonus stage from the Arcade Mode to practice parrying. | ||
===Characters=== | ===Characters=== | ||
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| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=0 | crop_y=224}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=0 | crop_y=224}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Ryu.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Ryu.png}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Sean | ||
+ | | info2name=Final battle | ||
+ | | info2=Ken | ||
| desc=Ryu seeks to find worthy opponents and better his skills. | | desc=Ryu seeks to find worthy opponents and better his skills. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu channels his ki into his hands, then thrusts it from his palms in the form of a fireball.}} | + | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu channels his ki into his hands, then thrusts it from his palms in the form of a fireball. |
− | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu jumps into the air with a flying uppercut, which knocks his opponent over on impact.}} | + | {{ESMove | desc=EX Special | Ryu throws a Shakunetsu Hadoken, a flaming fireball that hits multiple times and knocks his opponent over.}}}} |
− | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu spins on an axis while gliding forward through the air and kicking. This move knocks his opponent over on impact.}} | + | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu jumps into the air with a flying uppercut, which knocks his opponent over on impact. |
− | {{MoveListRow | Joudan Sokutou Geri | {{HCF}} {{kick}} | Ryu steps forward with a side kick that knocks his opponent back on impact.}} | + | {{ESMove | desc=EX Special | Ryu performs a variant of the move that does slightly more damage.}}}} |
+ | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu spins on an axis while gliding forward through the air and kicking. This move knocks his opponent over on impact. | ||
+ | {{ESMove | desc=EX Special | Ryu performs a Shinkuu Tatsumaki Senpuukyaku, a variant of the move that is stationary and sucks opponents inward to hit multiple times.}}}} | ||
+ | {{MoveListRow | Joudan Sokutou Geri | {{HCF}} {{kick}} | Ryu steps forward with a side kick that knocks his opponent back on impact. | ||
+ | {{ESMove | desc=EX Special | Ryu performs a variant of the move that can knock the opponent off the side of the screen and to the other side of him.}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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}} | }} | ||
{{MoveListTable | desc=Super Arts | | {{MoveListTable | desc=Super Arts | | ||
− | {{MoveListRow | I. Shinkuu Hadouken<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Ryu shoots a Hadouken across the screen that can hit his opponent multiple times.}} | + | {{MoveListRow | I. Shinkuu Hadouken<br>(1-level meter in ''New Generation'',<br>2-level meter in ''2nd Impact'') | {{QCF}} {{QCF}} {{punch}} | Ryu shoots a Hadouken across the screen that can hit his opponent multiple times.}} |
{{MoveListRow | II. Shin Shouryuuken<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Ryu performs an uppercut with each hand (if his opponent is in close range), then follows it up with a powerful Shouryuuken.}} | {{MoveListRow | II. Shin Shouryuuken<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Ryu performs an uppercut with each hand (if his opponent is in close range), then follows it up with a powerful Shouryuuken.}} | ||
− | {{MoveListRow | III. Denjin Hadouken<br>(1-level meter) | {{QCF}} {{QCF}}, then hold {{punch}} to charge | Ryu charges then throws an electrified Hadouken. Charging the move for longer increases the hits, damage, and stun it inflicts.}} | + | {{MoveListRow | III. Denjin Hadouken<br>(1-level meter) | {{QCF}} {{QCF}}, then hold {{punch}} to charge | Ryu charges then throws an electrified Hadouken that cannot be blocked. Charging the move for longer increases the hits, damage, and stun it inflicts. Rotating the D-Pad in a 360° motion charges the move faster.}} |
}} | }} | ||
}} | }} | ||
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| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=360 | crop_y=224}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=360 | crop_y=224}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Alex.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Alex.png}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Ken | ||
+ | | info2name=Final battle | ||
+ | | info2=Gill | ||
| desc=Alex is a grappler who wants to avenge the defeat of his friend Tom at the hands of Gill. | | desc=Alex is a grappler who wants to avenge the defeat of his friend Tom at the hands of Gill. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Flash Chop | {{QCF}} {{punch}} | Alex chops his hand laterally.}} | + | {{MoveListRow | Flash Chop | {{QCF}} {{punch}} | Alex chops his hand laterally. |
− | {{MoveListRow | Power Bomb | {{HCB}} {{punch}} (close) | Alex | + | {{ESMove | desc=EX Special | Alex performs a variant of the move that has longer range, hits more times, and knocks his opponent over.}}}} |
− | {{MoveListRow | Air Knee Smash | {{DPF}} {{kick}} | Alex leaps diagonally into the air with a knee smash.}} | + | {{MoveListRow | Slash Elbow<br>(''2nd Impact'' only) | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Alex dashes forward and performs an elbow strike. |
− | {{MoveListRow | Air Stampede | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Alex jumps into the air, then lands on the ground feet first, stomping his opponent if he lands on them.}} | + | {{ESMove | desc=EX Special | Alex performs a variant of the move that dashes faster and hits twice.}}}} |
+ | {{MoveListRow | Power Bomb | {{HCB}} {{punch}} (close) | Alex tries to grab his opponent. If successful, he jumps into the air, then slams them against the ground. If the opponent is back-turned, Alex performs a suplex instead.}} | ||
+ | {{MoveListRow | Air Knee Smash | {{DPF}} {{kick}} | Alex leaps diagonally into the air with a knee smash that can hit airborne opponents. | ||
+ | {{ESMove | desc=EX Special | Alex performs a variant of the move that can hit standing opponents or grab airborne opponents.}}}} | ||
+ | {{MoveListRow | Air Stampede | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Alex jumps into the air, then lands on the ground feet first, stomping his opponent if he lands on them. | ||
+ | {{ESMove | desc=EX Special | Alex performs a variant of the move that lands wherever the opponent is rather than a set distance.}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=540 | crop_y=224}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=540 | crop_y=224}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Yun.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Yun.png}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Urien | ||
+ | | info2name=Final battle | ||
+ | | info2=Yang | ||
| desc=Yun is a kung fu expert from Hong Kong. He and his twin brother Yang are guardians of their hometown. In ''New Generation'', the two brothers are the same character and have the same moves; Yun is selected with {{punch}}. | | desc=Yun is a kung fu expert from Hong Kong. He and his twin brother Yang are guardians of their hometown. In ''New Generation'', the two brothers are the same character and have the same moves; Yun is selected with {{punch}}. | ||
− | {{MoveListTable | desc=Special moves | + | {{MoveListTable | desc=Special moves | |
− | {{MoveListRow | Zesshou Hohou | {{QCF}} {{punch}} | Yun lunges forward with a straight punch.}} | + | {{MoveListRow | Zesshou Hohou | {{QCF}} {{punch}} | Yun lunges forward with a straight punch. |
− | {{MoveListRow | Senkyuutai | {{QCF}} {{kick}} | Yun rolls along the ground, then he flies into the air with an upward kick. The distance of the roll depends on the strength of the button used ({{LK}} for no roll, {{MK}} for half of the screen, and {{HK}} for the entire screen), but he always stops rolling to attack when he reaches his opponent. This move can pass under projectiles.}} | + | {{ESMove | desc=EX Special | Yun performs a variant of the move that travels faster and further and does more damage (but has a longer startup time).}}}} |
+ | {{MoveListRow | Senkyuutai | {{QCF}} {{kick}} | Yun rolls along the ground, then he flies into the air with an upward kick. The distance of the roll depends on the strength of the button used ({{LK}} for no roll, {{MK}} for half of the screen, and {{HK}} for the entire screen), but he always stops rolling to attack when he reaches his opponent. This move can pass under projectiles. | ||
+ | {{ESMove | desc=EX Special | Yun performs a variant of the move that travels faster and further and does more damage.}}}} | ||
{{MoveListRow | Kobokushi | {{QCB}} {{punch}} | Yun shoves with both open palms, knocking over his opponent on impact.}} | {{MoveListRow | Kobokushi | {{QCB}} {{punch}} | Yun shoves with both open palms, knocking over his opponent on impact.}} | ||
{{MoveListRow | Fake Kobokushi | {{QCB}} + two {{punch}} simultaneously | Yun pulls back his arms as if to perform a Kobukushi but does not. This move recovers more quickly than a real Kobokushi, so it can be used to bait a response from an opponent.}} | {{MoveListRow | Fake Kobokushi | {{QCB}} + two {{punch}} simultaneously | Yun pulls back his arms as if to perform a Kobukushi but does not. This move recovers more quickly than a real Kobokushi, so it can be used to bait a response from an opponent.}} | ||
{{MoveListRow | Zenpou Tenshin | {{HCB}} {{kick}} (close) | Yun flips over his opponent's shoulder, landing on the other side of his opponent.}} | {{MoveListRow | Zenpou Tenshin | {{HCB}} {{kick}} (close) | Yun flips over his opponent's shoulder, landing on the other side of his opponent.}} | ||
+ | {{MoveListRow | Tetsuzan Kou<br>(''2nd Impact'' only) | {{DPF}} {{punch}} | Yun steps to his opponent while turns, then strikes his opponent with the back of his shoulder, knocking the opponent into the air. The distance traveled depends on the strength of the button used. | ||
+ | {{ESMove | desc=EX Special | Yun performs a variant of the move that travels faster and further and does more damage.}}}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Command normals | + | {{MoveListTable | desc=Command normals | |
{{MoveListRow | Raigeki Shuu | {{downright}}+{{kick}} in midair | Yun falls with a stomping kick.}} | {{MoveListRow | Raigeki Shuu | {{downright}}+{{kick}} in midair | Yun falls with a stomping kick.}} | ||
{{MoveListRow | Senpuu Kyaku | {{right}}+{{MK}} | Yun hops forward with a crescent kick.}} | {{MoveListRow | Senpuu Kyaku | {{right}}+{{MK}} | Yun hops forward with a crescent kick.}} | ||
{{MoveListRow | Koushu | {{right}}+{{HP}} (close) | Yun performs a straight punch.}} | {{MoveListRow | Koushu | {{right}}+{{HP}} (close) | Yun performs a straight punch.}} | ||
}} | }} | ||
− | {{MoveListTable | desc=Super Arts | + | {{MoveListTable | desc=Super Arts | |
− | {{MoveListRow | I. Tenshin Senkyuutai<br>(2-level meter) | {{QCF}} {{QCF}} {{kick}} | Yun rolls along the ground until he reaches his opponent, then he flies into the air with an upward kick and follows up with additional kicks in midair. This move can pass under projectiles.}} | + | {{MoveListRow | I. Tenshin Senkyuutai<br>(2-level meter)<br>(''New Generation'' only) | {{QCF}} {{QCF}} {{kick}} | Yun rolls along the ground until he reaches his opponent, then he flies into the air with an upward kick and follows up with additional kicks in midair. This move can pass under projectiles.}} |
+ | {{MoveListRow | I. Youhou<br>(1-level meter)<br>(''2nd Impact'' only) | {{QCF}} {{QCF}} {{punch}} | Yun lashes his arms outward, then performs a Tetsuzan Kou, knocking the opponent into the air. He uppercuts them as they land.}} | ||
{{MoveListRow | II. Sourai Rengeki<br>(3-level meter) | {{QCF}} {{QCF}} {{punch}} | Yun performs a series of palm and elbow strikes, then kicks his opponent into the air and finishes with a midair kick.}} | {{MoveListRow | II. Sourai Rengeki<br>(3-level meter) | {{QCF}} {{QCF}} {{punch}} | Yun performs a series of palm and elbow strikes, then kicks his opponent into the air and finishes with a midair kick.}} | ||
− | {{MoveListRow | III. Gen'ei Jin<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Yun gathers his ki, then he is followed by afterimages and can chain attacks together with much less recovery | + | {{MoveListRow | III. Gen'ei Jin<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Yun gathers his ki, then he is followed by afterimages for a limited amount of time and can chain attacks together with much less recovery time. His special moves also hit more times while the effect is active.}} |
}} | }} | ||
}} | }} | ||
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| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=180 | crop_y=0}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=180 | crop_y=0}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Necro.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Necro.png}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Ibuki | ||
+ | | info2name=Final battle | ||
+ | | info2=Gill | ||
| desc=Necro is a Russian man who was kidnapped and experimented on by Gill's organization. | | desc=Necro is a Russian man who was kidnapped and experimented on by Gill's organization. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Flying Viper | {{QCB}} {{punch}} | Necro leaps into the air, then slaps with both hands on his way down.}} | + | {{MoveListRow | Flying Viper | {{QCB}} {{punch}} | Necro leaps into the air, then slaps with both hands on his way down, knocking over his opponent on impact. |
− | {{MoveListRow | Rising Cobra | {{QCB}} {{kick}} | Necro falls back, then swings his leg down like an axe chop. This is an overhead strike that can hit characters who are crouch blocking.}} | + | {{ESMove | desc=EX Special | Necro performs a variant of the move that is faster and hits twice but does not knock his opponent down.}}}} |
+ | {{MoveListRow | Rising Cobra | {{QCB}} {{kick}} | Necro falls back, then swings his leg down like an axe chop, knocking over his opponent on impact. This is an overhead strike that can hit characters who are crouch blocking. | ||
+ | {{ESMove | desc=EX Special | Necro performs a variant of the move that is faster and hits twice.}}}} | ||
{{MoveListRow | Denji Blast | {{DPF}} {{repeat|{{punch}}}} | Necro steps forward and holds his arms out as his upper body courses with electricity, electrifying his opponent on impact. Pressing {{punch}} repeatedly extends the duration of the move.}} | {{MoveListRow | Denji Blast | {{DPF}} {{repeat|{{punch}}}} | Necro steps forward and holds his arms out as his upper body courses with electricity, electrifying his opponent on impact. Pressing {{punch}} repeatedly extends the duration of the move.}} | ||
− | {{MoveListRow | Tornado Hook | {{HCF}} {{punch}} | Necro twists forward while performing a series of spinning punches. The number of spins performed depends on the strength of the button used ({{LP}} for one, {{MP}} for two, and {{HP}} for three). The move knocks down with {{LP}} and briefly stuns with {{HP}}.}} | + | {{MoveListRow | Tornado Hook | {{HCF}} {{punch}} | Necro twists forward while performing a series of spinning punches. The number of spins performed depends on the strength of the button used ({{LP}} for one, {{MP}} for two, and {{HP}} for three). The move knocks down with {{LP}} and briefly stuns with {{HP}}. |
+ | {{ESMove | desc=EX Special | Necro performs a variant of the move that is faster and hits up to five times.}}}} | ||
{{MoveListRow | Snake Fang | {{HCF}} {{kick}} | Necro crouches and tries to grab his opponent's ankle with a stretched arm, then tosses the opponent into the air. If the opponent is back-turned, Necro performs a suplex instead.}} | {{MoveListRow | Snake Fang | {{HCF}} {{kick}} | Necro crouches and tries to grab his opponent's ankle with a stretched arm, then tosses the opponent into the air. If the opponent is back-turned, Necro performs a suplex instead.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Drill Kick | {{down}}+{{MP}} or {{HP}} in midair | Necro dives downward with a kick while spinning on an axis.}} | + | {{MoveListRow | Drill Kick | {{down}}+{{MP}} or {{HP}} in midair (''New Generation'')<br>{{down}}+{{kick}} (''2nd Impact'') | Necro dives downward with a kick while spinning on an axis. In ''2nd Impact'', the angle of the dive depends on the strength of the button used ({{LP}} for closest to 0° and {{HP}} for closest to 270°).}} |
{{MoveListRow | Elbow | {{left}}+{{LP}} or {{MP}} | Necro performs an elbow strike.}} | {{MoveListRow | Elbow | {{left}}+{{LP}} or {{MP}} | Necro performs an elbow strike.}} | ||
− | {{MoveListRow | Knee Attack | {{left}}+{{MK}} | Necro performs a knee strike.}} | + | {{MoveListRow | Knee Dagger<br>(''2nd Impact'' only) | {{left}}+{{LK}} | Necro performs a low knee strike.}} |
+ | {{MoveListRow | Knee Attack | {{left}}+{{MK}} | Necro performs a mid-level knee strike.}} | ||
{{MoveListRow | Knee Missile | {{left}}+{{HK}} | Necro stretches his knee high into the air.}} | {{MoveListRow | Knee Missile | {{left}}+{{HK}} | Necro stretches his knee high into the air.}} | ||
{{MoveListRow | Necro Upper | {{downleft}}+{{HP}} | Necro stretches his arm into a long uppercut that knocks his opponent over on impact.}} | {{MoveListRow | Necro Upper | {{downleft}}+{{HP}} | Necro stretches his arm into a long uppercut that knocks his opponent over on impact.}} | ||
}} | }} | ||
{{MoveListTable | desc=Super Arts | | {{MoveListTable | desc=Super Arts | | ||
− | {{MoveListRow | I. | + | {{MoveListRow | I. Magnetic Storm<br>(2-level meter in ''New Generation'')<br>(1-level meter in ''2nd Impact'') | {{QCF}} {{QCF}} {{repeat|{{punch}}}} | Necro steps forward and holds his arms out as his entire body courses with electricity, electrifying his opponent on impact. This move has better damage and range than the Denji Blast. Pressing {{punch}} repeatedly extends the duration of the move.}} |
− | {{MoveListRow | II. Slam Dance<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} (close) | Necro | + | {{MoveListRow | II. Slam Dance<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} (close) | Necro tries to grab his opponent. If successful, he performs two successive suplexes, followed by a headscissors takedown.}} |
{{MoveListRow | III. Electric Snake<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Necro pulls his arms back, then touches the ground in front of him, electrifying the ground and any opponent standing on it.}} | {{MoveListRow | III. Electric Snake<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Necro pulls his arms back, then touches the ground in front of him, electrifying the ground and any opponent standing on it.}} | ||
}} | }} | ||
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| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=0 | crop_y=0}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=0 | crop_y=0}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Ibuki.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Ibuki.png}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Elena | ||
+ | | info2name=Final battle | ||
+ | | info2=Gill | ||
| desc=Ibuki is an aspiring ninja who was sent to retrieve the "G File" from Gill's organization, which documents all of their plans. | | desc=Ibuki is an aspiring ninja who was sent to retrieve the "G File" from Gill's organization, which documents all of their plans. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Kunai | {{QCF}} {{punch}} in midair | Ibuki throws a kunai diagonally downward from the air. The angle of the throw depends on the strength of the button used.}} | + | {{MoveListRow | Kunai | {{QCF}} {{punch}} in midair | Ibuki throws a kunai diagonally downward from the air. The angle of the throw depends on the strength of the button used ({{LP}} for closest to 270° and {{HP}} for closest to 0°). |
− | {{MoveListRow | Kubi Ori | {{QCF}} {{kick}} | Ibuki slides along the ground. If she comes in contact with her opponent, she jumps onto their shoulders and twists their head, knocking the opponent down. The distance of the slide depends on the strength of the button used, but she always stops sliding to attack when she reaches her opponent. This move can pass under projectiles.}} | + | {{ESMove | desc=EX Special | Ibuki performs a variant of the move where she throws two kunai that fly faster.}}}} |
− | {{MoveListRow | Kazekiri | {{DPF}} {{kick}} | Ibuki launches into the air with a high kick.}} | + | {{MoveListRow | Kubi Ori | {{QCF}} {{kick}} | Ibuki slides along the ground. If she comes in contact with her opponent, she jumps onto their shoulders and twists their head, knocking the opponent down. The distance of the slide depends on the strength of the button used, but she always stops sliding to attack when she reaches her opponent. This move can pass under projectiles. |
− | {{MoveListRow | Hien | {{RDP}} {{kick}} | Ibuki leaps into the air, then performs two stomping kicks on her opponent's head | + | {{ESMove | desc=EX Special | Ibuki performs a variant of the move that where she slides faster and twists her opponent's neck three times.}}}} |
+ | {{MoveListRow | Kazekiri | {{DPF}} {{kick}} | Ibuki launches into the air with a high kick. | ||
+ | {{ESMove | desc=EX Special | Ibuki performs a variant of the move with faster startup that can hit more times.}}}} | ||
+ | {{MoveListRow | Hien | {{RDP}} {{kick}} | Ibuki leaps into the air, then performs two stomping kicks if she lands on her opponent's head. The distance of the leap depends on the strength of the button used. | ||
+ | {{ESMove | desc=EX Special | Ibuki performs a variant of the move that lands wherever the opponent is rather than a set distance.}}}} | ||
{{MoveListRow | Raida | {{HCB}} {{punch}} (close) | Ibuki steps forward and tries to grab her opponent, then blasts the opponent with an explosion of ki from her fist.}} | {{MoveListRow | Raida | {{HCB}} {{punch}} (close) | Ibuki steps forward and tries to grab her opponent, then blasts the opponent with an explosion of ki from her fist.}} | ||
− | {{MoveListRow | Tsumuji | {{QCB}} {{kick}} | Ibuki performs two spinning heel kicks in quick succession. When executed with {{MK}} or {{HK}}, she can perform a third kick by pressing {{kick}} again.}} | + | {{MoveListRow | Tsumuji | {{QCB}} {{kick}} | Ibuki performs two spinning heel kicks in quick succession. When executed with {{MK}} or {{HK}}, she can perform a third kick by pressing {{kick}} again. The kicks can be performed while crouching by holding {{down}}. |
+ | {{ESMove | desc=EX Special | Ibuki performs a variant of the move with four fast kicks.}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | You Men<br>(''2nd Impact'' only) | {{left}}+{{MP}} | Ibuki does an upward palm strike.}} | ||
{{MoveListRow | Koube Kudaki | {{right}}+{{MK}} | Ibuki hops forward and comes down with an axe kick. This is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Koube Kudaki | {{right}}+{{MK}} | Ibuki hops forward and comes down with an axe kick. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
{{MoveListRow | Bonshou Geri | {{right}}+{{HK}} | Ibuki jumps into the air with a split-leg kick.}} | {{MoveListRow | Bonshou Geri | {{right}}+{{HK}} | Ibuki jumps into the air with a split-leg kick.}} | ||
}} | }} | ||
{{MoveListTable | desc=Super Arts | | {{MoveListTable | desc=Super Arts | | ||
− | {{MoveListRow | I. Kasumi Suzaku<br>(2-level meter) | {{QCF}} {{QCF}} {{repeat|{{punch}}}} in midair | Ibuki throws multiple spinning kunai diagonally downward from the air. The angle of the throw depends on the strength of the button used. Pressing {{punch}} repeatedly throws more kunai.}} | + | {{MoveListRow | I. Kasumi Suzaku<br>(2-level meter in ''New Generation'',<br>3-level meter in ''2nd Impact'') | {{QCF}} {{QCF}} {{repeat|{{punch}}}} in midair | Ibuki throws multiple spinning kunai diagonally downward from the air. The angle of the throw depends on the strength of the button used. Pressing {{punch}} repeatedly throws more kunai.}} |
{{MoveListRow | II. Yoroi Dooshi<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Ibuki steps forward and tries to grab her opponent, then blasts the opponent with an explosion of ki from her fist. This move does more damage than the Raida. If she fails to grab her opponent, she instead fires a projectile about half the width of the screen that can hit multiple times and knock over her opponent.}} | {{MoveListRow | II. Yoroi Dooshi<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Ibuki steps forward and tries to grab her opponent, then blasts the opponent with an explosion of ki from her fist. This move does more damage than the Raida. If she fails to grab her opponent, she instead fires a projectile about half the width of the screen that can hit multiple times and knock over her opponent.}} | ||
{{MoveListRow | III. Hashin Shou<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Ibuki slides forward with an elbow strike, then performs a series of kicks, ending with a high kick that knocks her opponent into the air.}} | {{MoveListRow | III. Hashin Shou<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Ibuki slides forward with an elbow strike, then performs a series of kicks, ending with a high kick that knocks her opponent into the air.}} | ||
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| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=900 | crop_y=224}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=900 | crop_y=224}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Hugo.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Hugo.png}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Yun | ||
+ | | info2name=Final battle | ||
+ | | info2=Ryu, Necro, Elena, or Gill | ||
| desc=Hugo is a professional wrestler from Germany who seeks a strong tag team partner for an upcoming tournament. He is often accompanied by his manager, Poison. Hugo is based on Andore, an enemy character from ''[[Final Fight]]''. | | desc=Hugo is a professional wrestler from Germany who seeks a strong tag team partner for an upcoming tournament. He is often accompanied by his manager, Poison. Hugo is based on Andore, an enemy character from ''[[Final Fight]]''. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Giant Palm Breaker | {{QCB}} {{punch}} | Hugo claps his hands together in front of him. | ||
+ | {{ESMove | desc=EX Special | Hugo performs a variant of the move that knocks over his opponent.}}}} | ||
+ | {{MoveListRow | Monster Lariat | {{QCF}} {{kick}} | Hugo runs forward with a clothesline attack. | ||
+ | {{ESMove | desc=EX Special | Hugo performs a variant of the move that is faster and does more damage.}}}} | ||
+ | {{MoveListRow | Ultra Throw | {{HCB}} {{kick}} (close) | Hugo tries to grab his opponent. If successful, he throws them, bouncing them off the side of the screen.}} | ||
+ | {{MoveListRow | Moonsault Press | D-Pad in a 360° rotation, then {{punch}} (close) | Hugo tries to grab his opponent. If successful, he spins high into the air with them, moonsaulting at the top and falling on top of the opponent when they hit the ground.}} | ||
+ | {{MoveListRow | Shootdown Backbreaker | {{DPF}} {{kick}} | Hugo leaps into the air to grab an airborne opponent. If successful, he breaks their back on his shoulders, then tosses them aside.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Body Press | {{down}}+{{HP}} in midair | Hugo holds his arms out in a body press.}} | ||
+ | {{MoveListRow | Dropkick | {{left}}+{{HK}} or {{right}}+{{HK}} | Hugo jumps into the air and falls with a dropkick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Gigas Breaker<br>(1-level meter) | D-Pad in a 360° rotation twice, then {{punch}} (close) | Hugo tries to grab his opponent. If successful, he spins into the air with them and performs a Shootdown Backbreaker, then repeats the maneuver a second time, then finishes by performing a Moonsault Press.}} | ||
+ | {{MoveListRow | II. Megaton Press<br>(2-level meter) | {{QCF}} {{QCF}} {{kick}} | Hugo leaps into the air to grab an airborne opponent. If successful, he moonsaults high into the air with them, then drops them in midair and falls on top of them when he hits the ground.}} | ||
+ | {{MoveListRow | III. Hammer Frenzy<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Hugo runs forward and hits his opponent with a punch with each hand, an elbow drop, a chest bump, and a Giant Palm Bomber.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter | {{InfoFighter | ||
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| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=360 | crop_y=0}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=360 | crop_y=0}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Sean.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Sean.png}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Yang | ||
+ | | info2name=Final battle | ||
+ | | info2=Ken | ||
| desc=Sean is a young Japanese-Brazilian fighter who becomes Ken's self-appointed apprentice. | | desc=Sean is a young Japanese-Brazilian fighter who becomes Ken's self-appointed apprentice. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Dragon Smash | {{DPF}} {{punch}} | Sean jumps into the air with a flying uppercut, then smashes his opponent back down with his fist.}} | + | {{MoveListRow | Sean Tackle | {{HCF}} {{punch}}, then {{punch}} | Sean slides forward, then tries to grab his opponent with {{punch}}. If successful, he sweeps the opponent with his arms, then pounds them with his clasped fists. |
− | {{MoveListRow | Tornado | {{QCB}} {{kick}} | Sean leaps forward with multiple spinning kicks.}} | + | {{ESMove | desc=EX Special | Sean performs a variant of the move that travels faster and further.}}}} |
− | {{MoveListRow | Ryuubi Kyaku | {{QCF}} {{kick}} | Sean | + | {{MoveListRow | Dragon Smash | {{DPF}} {{punch}} | Sean jumps into the air with a flying uppercut, then smashes his opponent back down with his fist. |
+ | {{ESMove | desc=EX Special | Sean performs a variant of the move with faster startup.}}}} | ||
+ | {{MoveListRow | Tornado | {{QCB}} {{kick}} | Sean leaps forward with multiple spinning kicks. | ||
+ | {{ESMove | desc=EX Special | Sean performs a variant of the move that travels faster and further.}}}} | ||
+ | {{MoveListRow | Ryuubi Kyaku | {{QCF}} {{kick}} | Sean tumbles forward with a rolling kick. The distance of the move depends on the strength of the button used. This is an overhead strike that can hit characters who are crouch blocking. | ||
+ | {{ESMove | desc=EX Special | Sean performs a variant of the move that hits twice and lands wherever the opponent is rather than a set distance.}}}} | ||
{{MoveListRow | Zenten | {{QCB}} {{punch}} | Sean curls into a ball and rolls forward. The distance of the roll depends on the strength of the button used. This move can pass under projectiles.}} | {{MoveListRow | Zenten | {{QCB}} {{punch}} | Sean curls into a ball and rolls forward. The distance of the roll depends on the strength of the button used. This move can pass under projectiles.}} | ||
− | {{MoveListRow | Sean | + | }} |
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Sean Pachiki<br>(''2nd Impact'' only) | {{right}}+{{HP}} | Sean steps forward and performs a headbutt that can hit two times. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
}} | }} | ||
{{MoveListTable | desc=Super Arts | | {{MoveListTable | desc=Super Arts | | ||
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| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=1080 | crop_y=0}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=1080 | crop_y=0}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Urien.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Urien.png}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Alex | ||
+ | | info2name=Final battle | ||
+ | | info2=Gill | ||
| desc=Urien is Gill's younger brother, who seeks to usurp his brother's leadership. He can manipulate electricity and metal. | | desc=Urien is Gill's younger brother, who seeks to usurp his brother's leadership. He can manipulate electricity and metal. | ||
+ | {{MoveListTable | desc=Special moves | | ||
+ | {{MoveListRow | Metallic Sphere | {{QCF}} {{punch}} | Urien fires a metallic sphere from his fists. The angle of the projectile depends on the strength of the button used ({{LP}} for straight ahead, {{MP}} for a 30° angle, {{HP}} for a 60° angle). | ||
+ | {{ESMove | desc=EX Special | Urien shoots two metallic spheres that wobble forward.}}}} | ||
+ | {{MoveListRow | Chariot Tackle | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Urien rushes forward and rams his shoulder into his opponent. | ||
+ | {{ESMove | desc=EX Special | Urien performs a variant of the move that moves faster and hits twice..}}}} | ||
+ | {{MoveListRow | Violence Knee Drop | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Urien jumps straight up into the air, does a backflip, and dives down with his knees first. This is an overhead strike that can hit characters who are crouch blocking. | ||
+ | {{ESMove | desc=EX Special | Urien performs a variant of the move that hits twice.}}}} | ||
+ | {{MoveListRow | Dangerous Headbutt | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Urien hops forward with a headbutt that can hit airborne opponents. | ||
+ | {{ESMove | desc=EX Special | Urien performs a variant of the move that hits twice and electrifies and knocks down the opponent.}}}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Command normals | | ||
+ | {{MoveListRow | Maul Punch | {{right}}+{{MP}} | Urien swings his fist in the air like a club.}} | ||
+ | {{MoveListRow | Step Kick | {{right}}+{{MK}} | Urien steps forward with a front kick.}} | ||
+ | }} | ||
+ | {{MoveListTable | desc=Super Arts | | ||
+ | {{MoveListRow | I. Tyrant Slaughter<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Urien charges at his opponent with alternating shoulder strikes, followed by a takedown.}} | ||
+ | {{MoveListRow | II. Temporal Thunder<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Urien fires a large metallic sphere from his fists. The sphere is tall but grows smaller as it travels across the screen. It hits multiple times and electrifies the opponent.}} | ||
+ | {{MoveListRow | III. Aegis Reflector<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Urien generates a rectangular energy barrier in front of him, resembling a plate of glass, which lasts for a duration before shattering. The distance from Urien that the barrier is generated depends on the strength of the button used ({{LP}} is closest and {{HP}} is farthest), or it can be generated diagonally upwards from Urien by pressing all three {{punch}} buttons simultaneously. The barrier moves forward a short distance before coming to a stop. Multiple barriers can be out at a time if Urien has enough Super meter. The barrier damages and electrifies opponents on contact, so it can be used to corner opponents and setup juggle combos. It also reflects most projectiles, but some projectiles (such as Ryu's Denjin Hadouken or Gill's Pyrokinesis or Cryokinesis) can destroy it. Urien can pass harmlessly through the barrier.}} | ||
+ | }} | ||
}} | }} | ||
{{InfoFighter | {{InfoFighter | ||
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| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=720 | crop_y=0}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=720 | crop_y=0}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Elena.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Elena.png}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Ryu | ||
+ | | info2name=Final battle | ||
+ | | info2=Gill | ||
| desc=Elena is an African princess from Kenya who uses the fighting style of capoeira. She seeks to make new friends. All of her attacks use her legs or feet (including punch button attacks). | | desc=Elena is an African princess from Kenya who uses the fighting style of capoeira. She seeks to make new friends. All of her attacks use her legs or feet (including punch button attacks). | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Rhino Horn | {{HCF}} {{kick}} | Elena spins forward with a roundhouse followed by a side kick. The distance traveled depends on the strength of the button used.}} | + | {{MoveListRow | Rhino Horn | {{HCF}} {{kick}} | Elena spins forward with a roundhouse followed by a side kick. The distance traveled depends on the strength of the button used. |
− | {{MoveListRow | Mallet Smash | {{HCB}} {{punch}} | Elena cartwheels into the air, dropping one foot into her opponent. This is an overhead strike that can hit characters who are crouch blocking.}} | + | {{ESMove | desc=EX Special | Elena performs a variant of the move that can hit more times.}}}} |
− | {{MoveListRow | Scratch Wheel | {{DPF}} {{kick}} | Elena jumps up with a rolling kick.}} | + | {{MoveListRow | Mallet Smash | {{HCB}} {{punch}} | Elena cartwheels into the air, dropping one foot into her opponent. This is an overhead strike that can hit characters who are crouch blocking. |
+ | {{ESMove | desc=EX Special | Elena performs a variant of the move with faster startup and recovery.}}}} | ||
+ | {{MoveListRow | Scratch Wheel | {{DPF}} {{kick}} | Elena jumps up with a rolling kick. | ||
+ | {{ESMove | desc=EX Special | Elena performs a variant of the move with faster startup that can hit more times.}}}} | ||
+ | {{MoveListRow | Spin Scythe<br>(''2nd Impact'' only) | {{QCB}} {{kick}} | Elena advances forward with two shoulder-height spinning kicks. It can be followed by an additional kick, using both legs, that knocks her opponent into the air by pressing {{QCB}} {{kick}} again. | ||
+ | {{ESMove | desc=EX Special | Elena performs three rapid spinning kicks, knocking her opponent into the air with the last one. This can be followed up with a final kick by pressing {{QCB}} {{kick}} again.}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
Line 222: | Line 359: | ||
}} | }} | ||
{{MoveListTable | desc=Super Arts | | {{MoveListTable | desc=Super Arts | | ||
− | {{MoveListRow | I. Spinning Beat<br>(2-level meter) | {{QCF}} {{QCF}} {{kick}} | Elena performs three successive rolling kicks, the last of which knocks her opponent over.}} | + | {{MoveListRow | I. Spinning Beat<br>(2-level meter in ''New Generation'')<br>(3-level meter in ''2nd Impact'') | {{QCF}} {{QCF}} {{kick}} | Elena performs three successive rolling kicks, the last of which knocks her opponent over.}} |
− | {{MoveListRow | II. Brave Dance<br>(1-level meter) | {{QCF}} {{QCF}} {{kick}} | Elena hits her opponent with a series of alternating high and low kicks, the last of which knocks her opponent over.}} | + | {{MoveListRow | II. Brave Dance<br>(1-level meter in ''New Generation'')<br>(1-level meter in ''2nd Impact'') | {{QCF}} {{QCF}} {{kick}} | Elena hits her opponent with a series of alternating high and low kicks, the last of which knocks her opponent over.}} |
− | {{MoveListRow | III. Healing<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Elena crouches, then glows and recovers lost health. She can heal herself for up to a quarter of her maximum vitality, but the healing ends if she is hit. The move also ends if she reaches full health or if the player presses all three {{punch}} simultaneously.}} | + | {{MoveListRow | III. Healing<br>(2-level meter in ''New Generation'')<br>(2-level meter in ''2nd Impact'') | {{QCF}} {{QCF}} {{punch}} | Elena crouches, then glows and recovers lost health. She can heal herself for up to a quarter of her maximum vitality, but the healing ends if she is hit. The move also ends if she reaches full health or if the player presses all three {{punch}} simultaneously.}} |
}} | }} | ||
}} | }} | ||
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| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=540 | crop_y=0}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=540 | crop_y=0}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Oro.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Oro.png}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Necro | ||
+ | | info2name=Final battle | ||
+ | | info2=Gill | ||
| desc=Oro is a seclusive hermit who seeks a fighter worthy to inherit his fighting style. He binds one arm while fighting to keep from accidentally killing his opponent. | | desc=Oro is a seclusive hermit who seeks a fighter worthy to inherit his fighting style. He binds one arm while fighting to keep from accidentally killing his opponent. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Nichirin Shou | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Oro throws an energy orb with his hand. The angle of the projectile depends on the strength of the button used ({{LP}} for straight ahead, {{MP}} for 45° into the air, {{HP}} for 75° into the air).}} | + | {{MoveListRow | Nichirin Shou | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Oro throws an energy orb with his hand. The angle of the projectile depends on the strength of the button used ({{LP}} for straight ahead, {{MP}} for 45° into the air, {{HP}} for 75° into the air). |
− | {{MoveListRow | Oni Yanma | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Oro jumps into the air with a spinning elbow attack. The distance of the jump depends on the strength of the button used.}} | + | {{ESMove | desc=EX Special | Oro throws a slow-moving energy orb that homes in on his opponent and can hit two times.}}}} |
− | {{MoveListRow | Niou Riki | {{HCB}} {{punch}} (close) | Oro | + | {{MoveListRow | Oni Yanma | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Oro jumps into the air with a spinning elbow attack. The distance of the jump depends on the strength of the button used. |
− | {{MoveListRow | Jinchuu Watari | {{QCF}} {{kick}} | Oro jumps high into the air, then falls down with a head stomp.}} | + | {{ESMove | desc=EX Special | Oro performs a variant of the move that jumps higher and hits more times.}}}} |
+ | {{MoveListRow | Niou Riki | {{HCB}} {{punch}} (close) | Oro tries to grab his opponent. If successful, he slams them back and forth on the ground three times.}} | ||
+ | {{MoveListRow | Jinchuu Watari | {{QCF}} {{kick}} | Oro jumps high into the air, then falls down with a head stomp. The distance of the move depends on the strength of the button used. | ||
+ | {{ESMove | desc=EX Special | Oro performs a variant of the move that lands wherever the opponent is rather than a set distance.}}}} | ||
+ | {{MoveListRow | Hitobashira Nobori<br>(''2nd Impact'' only) | {{QCF}} {{repeat|{{kick}}}} in midair | Oro stomps repeatedly in midair. Pressing {{kick}} repeatedly extends the duration of the move. | ||
+ | {{ESMove | desc=EX Special | Oro performs a variant of the move that can hit more times.}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Super Arts | | {{MoveListTable | desc=Super Arts | | ||
{{MoveListRow | I. Kishin Riki<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Oro glows for a duration. While the effect lasts, he can grab his opponent with {{punch}} in close range. If he grabs his opponent on the ground, he slams them back and forth on the ground rapidly eight times, then tosses them aside. If he grabs his opponent in the air, he bashes his opponent into the ground with repeated knee strikes, then rolls back into the air with them and knees them into the ground again.}} | {{MoveListRow | I. Kishin Riki<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Oro glows for a duration. While the effect lasts, he can grab his opponent with {{punch}} in close range. If he grabs his opponent on the ground, he slams them back and forth on the ground rapidly eight times, then tosses them aside. If he grabs his opponent in the air, he bashes his opponent into the ground with repeated knee strikes, then rolls back into the air with them and knees them into the ground again.}} | ||
{{MoveListRow | II. Yagyou Dama<br>(3-level meter) | {{QCF}} {{QCF}} {{punch}} | Oro shoots an energy orb that travels across the screen in a zigzag pattern. It can hit opponents multiple times.}} | {{MoveListRow | II. Yagyou Dama<br>(3-level meter) | {{QCF}} {{QCF}} {{punch}} | Oro shoots an energy orb that travels across the screen in a zigzag pattern. It can hit opponents multiple times.}} | ||
− | {{MoveListRow | III. Tengu | + | {{MoveListRow | III. Tengu Stone<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Oro summons large stones that follow him and augment his attacks with additional hits for a duration.}} |
}} | }} | ||
}} | }} | ||
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| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=900 | crop_y=0}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=900 | crop_y=0}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Yang.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Yang.png}} | ||
− | | desc=Yang is a kung fu expert from Hong Kong. He and his twin brother Yun are guardians of their hometown. | + | | info1name=Rival battle |
+ | | info1=Oro | ||
+ | | info2name=Final battle | ||
+ | | info2=Yun | ||
+ | | desc=Yang is a kung fu expert from Hong Kong. He and his twin brother Yun are guardians of their hometown. In ''New Generation'', the two brothers are the same character and have the same moves; Yun is selected with {{kick}}. | ||
{{MoveListTable | desc=Special moves (''New Generation'') | | {{MoveListTable | desc=Special moves (''New Generation'') | | ||
− | {{MoveListRow | Zesshou Hohou | {{QCF}} {{punch}} | Yang lunges forward with a straight punch.}} | + | {{MoveListRow | Zesshou Hohou<br>(''New Generation'' only) | {{QCF}} {{punch}} | Yang lunges forward with a straight punch.}} |
− | {{MoveListRow | Senkyuutai | {{QCF}} {{kick}} | Yang rolls along the ground, then he flies into the air with an upward kick. The distance of the roll depends on the strength of the button used ({{LK}} for no roll, {{MK}} for half of the screen, and {{HK}} for the entire screen), but he always stops rolling to kick when he reaches his opponent. This move can pass under projectiles.}} | + | {{MoveListRow | Tourou Zan<br>(''2nd Impact'' only) | {{QCF}} {{punch}} | Yang steps forward with a lateral palm slash. This move can be chained into three strikes by pressing {{QCF}} {{punch}} more times. |
− | {{MoveListRow | Kobokushi | {{QCB}} {{punch}} | Yang shoves with both open palms, knocking over his opponent on impact.}} | + | {{ESMove | desc=EX Special | Yang starts a variant of the move that can be chained into five strikes by pressing {{QCF}} {{punch}} more times.}}}} |
− | {{MoveListRow | Fake Kobokushi | {{QCB}} + two {{punch}} simultaneously | Yang pulls back his arms as if to perform a Kobukushi but does not. This move recovers more quickly than a real Kobokushi, so it can be used to bait a response from an opponent.}} | + | {{MoveListRow | Senkyuutai | {{QCF}} {{kick}} | Yang rolls along the ground, then he flies into the air with an upward kick. The distance of the roll depends on the strength of the button used ({{LK}} for no roll, {{MK}} for half of the screen, and {{HK}} for the entire screen), but he always stops rolling to kick when he reaches his opponent. This move can pass under projectiles. |
+ | {{ESMove | desc=EX Special | Yun performs a variant of the move that travels faster and further and does more damage.}}}} | ||
+ | {{MoveListRow | Kobokushi (''New Generation'') or<br>Byakko Soushouda (''2nd Impact'') | {{QCB}} {{punch}} | Yang shoves with both open palms, knocking over his opponent on impact. This move has longer range in ''2nd Impact''.}} | ||
+ | {{MoveListRow | Fake Kobokushi (''New Generation'') or<br>Fake Byakko Soushouda (''2nd Impact'') | {{QCB}} + two {{punch}} simultaneously | Yang pulls back his arms as if to perform a Kobukushi or Byakko Soushouda but does not. This move recovers more quickly than a real Kobokushi or Byakko Soushouda, so it can be used to bait a response from an opponent.}} | ||
{{MoveListRow | Zenpou Tenshin | {{HCB}} {{kick}} (close) | Yang flips over his opponent's shoulder, landing on the other side of his opponent.}} | {{MoveListRow | Zenpou Tenshin | {{HCB}} {{kick}} (close) | Yang flips over his opponent's shoulder, landing on the other side of his opponent.}} | ||
}} | }} | ||
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}} | }} | ||
{{MoveListTable | desc=Super Arts (''New Generation'') | | {{MoveListTable | desc=Super Arts (''New Generation'') | | ||
− | {{MoveListRow | I. Tenshin Senkyuutai<br>(2-level meter) | {{QCF}} {{QCF}} {{kick}} | Yang rolls along the ground until he reaches his opponent, then he flies into the air with an upward kick and follows up with additional kicks in midair. This move can pass under projectiles.}} | + | {{MoveListRow | I. Raishin Mahha Ken<br>(2-level meter)<br>(''2nd Impact'' only) | {{QCF}} {{QCF}} {{punch}} | Yang does a hand thrust. If it connects, he walks through his opponent with a single hand thrust that does multiple hits.}} |
− | {{MoveListRow | II. Sourai Rengeki<br>(3-level meter) | {{QCF}} {{QCF}} {{punch}} | Yang performs a series of palm and elbow strikes, then kicks his opponent into the air and finishes with a midair kick.}} | + | {{MoveListRow | I. Tenshin Senkyuutai (''New Generation'') or<br>II. Tenshin Senkyuutai (''2nd Impact'')<br>(2-level meter) | {{QCF}} {{QCF}} {{kick}} | Yang rolls along the ground until he reaches his opponent, then he flies into the air with an upward kick and follows up with additional kicks in midair. This move can pass under projectiles.}} |
− | {{MoveListRow | III. Gen'ei Jin<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Yang gathers his ki, then he is followed by afterimages and can chain attacks together with much less recovery | + | {{MoveListRow | II. Sourai Rengeki<br>(3-level meter)<br>(''New Generation'' only) | {{QCF}} {{QCF}} {{punch}} | Yang performs a series of palm and elbow strikes, then kicks his opponent into the air and finishes with a midair kick.}} |
+ | {{MoveListRow | III. Gen'ei Jin (''New Generation'')<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Yang gathers his ki, then he is followed by afterimages for a limited amount of time and can chain attacks together with much less recovery time. His special moves also hit more times while the effect is active.}} | ||
+ | {{MoveListRow | III. Sei'ei Enbu (''2nd Impact'')<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Yang gathers his ki, then he is followed by afterimages for a limited amount of time that echo his attacks with a short delay and can damage his opponent.}} | ||
}} | }} | ||
}} | }} | ||
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| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=180 | crop_y=224}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=180 | crop_y=224}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Dudley.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Dudley.png}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Hugo | ||
+ | | info2name=Final battle | ||
+ | | info2=Gill | ||
| desc=Dudley is a gentleman British boxer who seeks to recover his late father's antique Jaguar convertible from Gill. All of his attacks use his arms or fists (including kick button attacks). | | desc=Dudley is a gentleman British boxer who seeks to recover his late father's antique Jaguar convertible from Gill. All of his attacks use his arms or fists (including kick button attacks). | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Jet Upper | {{DPF}} {{punch}} | Dudley jumps into the air with an uppercut.}} | + | {{MoveListRow | Jet Upper | {{DPF}} {{punch}} | Dudley jumps into the air with an uppercut. |
− | {{MoveListRow | Machine Gun Blow | {{HCF}} {{punch}} | Dudley dashes forward, then performs a series of speed punches. The distance of the dash depends on the strength of the button used ({{LP}} for no dash, {{MP}} for half of the screen, and {{HP}} for the entire screen), but he always stops dashing to attack when he reaches his opponent.}} | + | {{ESMove | desc=EX Special | Dudley performs a variant of the move that is faster and does more damage.}}}} |
+ | {{MoveListRow | Machine Gun Blow | {{HCF}} {{punch}} | Dudley dashes forward, then performs a series of speed punches. The distance of the dash depends on the strength of the button used ({{LP}} for no dash, {{MP}} for half of the screen, and {{HP}} for the entire screen), but he always stops dashing to attack when he reaches his opponent. | ||
+ | {{ESMove | desc=EX Special | Dudley performs a variant of the move that travels further and includes additional hits, with the final uppercut knocking the opponent into the air.}}}} | ||
{{MoveListRow | Duck | {{HCF}} {{kick}} | Dudley dashes a short distance forward while ducking his head, which can pass under high projectiles. The distance of the dash depends on the strength of the button used. This move can be followed up with {{punch}} or {{kick}} for an attack.}} | {{MoveListRow | Duck | {{HCF}} {{kick}} | Dudley dashes a short distance forward while ducking his head, which can pass under high projectiles. The distance of the dash depends on the strength of the button used. This move can be followed up with {{punch}} or {{kick}} for an attack.}} | ||
− | {{MoveListRow | Cross Counter | {{HCB}} {{punch}} | Dudley drops his fists and taunts his opponent. If he is hit in this state, he takes damage but follows up with a fast straight punch.}} | + | {{MoveListRow | Thunderbolt<br>(''2nd Impact'' only) | {{QCB}} {{kick}} | Dudley somersaults high into the air, then twists down with a diving fist. The distance and height of the move depends on the strength of the button used. |
+ | {{ESMove | desc=EX Special | Dudley performs a variant of the move that hits more times and lands wherever the opponent is rather than a set distance.}}}} | ||
+ | {{MoveListRow | Cross Counter | {{HCB}} {{punch}} | Dudley drops his fists and taunts his opponent. If he is hit in this state, he takes damage but follows up with a fast, unblockable straight punch. The duration of the taunt depends on the strength of the button used ({{LP}} for longest and {{HP}} for shortest). | ||
+ | {{ESMove | desc=EX Special | Dudley performs a variant of the move where he takes double damage but reacts with two fast, unblockable straight punches.}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Slipping Jab | {{right}}+{{LP}} | Dudley | + | {{MoveListRow | Slipping Jab | {{right}}+{{LP}} | Dudley throws a low jab.}} |
{{MoveListRow | Step Straight | {{right}}+{{HP}} | Dudley slides forward with a straight punch.}} | {{MoveListRow | Step Straight | {{right}}+{{HP}} | Dudley slides forward with a straight punch.}} | ||
− | {{MoveListRow | Kidney Blow | {{right}}+{{MK}} | Dudley | + | {{MoveListRow | Kidney Blow | {{right}}+{{MK}} | Dudley delivers a body blow.}} |
{{MoveListRow | Dart Shot | {{right}}+{{HK}} | Dudley punches downward. This is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Dart Shot | {{right}}+{{HK}} | Dudley punches downward. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
}} | }} | ||
{{MoveListTable | desc=Super Arts | | {{MoveListTable | desc=Super Arts | | ||
− | {{MoveListRow | I. Rocket | + | {{MoveListRow | I. Rocket Uppercut<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Dudley performs two jumping uppercuts, then flies into the air with a spiraling uppercut.}} |
{{MoveListRow | II. Rolling Thunder<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Dudley assaults his opponent with a series of rolling punches, ending with an uppercut that knocks the opponent over.}} | {{MoveListRow | II. Rolling Thunder<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Dudley assaults his opponent with a series of rolling punches, ending with an uppercut that knocks the opponent over.}} | ||
{{MoveListRow | III. Corkscrew Blow<br>(3-level meter) | {{QCF}} {{QCF}} {{punch}} | Dudley performs a straight punch that hits multiple times.}} | {{MoveListRow | III. Corkscrew Blow<br>(3-level meter) | {{QCF}} {{QCF}} {{punch}} | Dudley performs a straight punch that hits multiple times.}} | ||
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| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=720 | crop_y=224}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=720 | crop_y=224}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Ken.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Ken.png}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Sean | ||
+ | | info2name=Final battle | ||
+ | | info2=Ryu | ||
| desc=Ken is the current American martial arts champion. He seeks to test his strength against his old friend and rival Ryu once again. | | desc=Ken is the current American martial arts champion. He seeks to test his strength against his old friend and rival Ryu once again. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ken channels his ki into his hands, then thrusts it from his palms in the form of a fireball.}} | + | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ken channels his ki into his hands, then thrusts it from his palms in the form of a fireball. |
− | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ken jumps into the air with a flying uppercut. When performed with {{HP}}, Ken has a flaming fist and can hit his opponent up to three times.}} | + | {{ESMove | desc=EX Special | Ken performs a variant of the move that hits two times and knocks his opponent over.}}}} |
− | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ken spins on an axis while gliding forward through the air and kicking. This move can hit multiple times since it does not knock the opponent down.}} | + | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ken jumps into the air with a flying uppercut. When performed with {{HP}}, Ken has a flaming fist and can hit his opponent up to three times. |
+ | {{ESMove | desc=EX Special | Ken performs a variant of the move that hits more times.}}}} | ||
+ | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ken spins on an axis while gliding forward through the air and kicking. This move can hit multiple times since it does not knock the opponent down. | ||
+ | {{ESMove | desc=EX Special | Ken performs a variant of the move that hits more times.}}}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Inazuma Kakato Wari | {{right}}+{{MP}} | Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}} | + | {{MoveListRow | Inazuma Kakato Wari | {{right}}+{{MP}} or<br>Hold {{MP}} when standing| Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times. This is an overhead strike that can hit characters who are crouch blocking.}} |
}} | }} | ||
{{MoveListTable | desc=Super Arts | | {{MoveListTable | desc=Super Arts | | ||
− | {{MoveListRow | I. Shouryuu Reppa<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Ken performs two low Shouryuukens, then a high, flaming Shouryuuken.}} | + | {{MoveListRow | I. Shouryuu Reppa<br>(1-level meter in ''New Generation'')<br>(2-level meter in ''2nd Impact'') | {{QCF}} {{QCF}} {{punch}} | Ken performs two low Shouryuukens, then a high, flaming Shouryuuken.}} |
− | {{MoveListRow | II. Shinryuuken<br>(2-level meter) | {{QCF}} {{QCF}} {{repeat|{{kick}}}} | Ken ascends high into the air with multiple spinning Shouryuukens that draw opponents inward. Pressing {{kick}} repeatedly increases the amount of hits.}} | + | {{MoveListRow | II. Shinryuuken<br>(2-level meter in ''New Generation'')<br>(1-level meter in ''2nd Impact'') | {{QCF}} {{QCF}} {{repeat|{{kick}}}} | Ken ascends high into the air with multiple spinning Shouryuukens that draw opponents inward. Pressing {{kick}} repeatedly increases the amount of hits.}} |
− | {{MoveListRow | III. Shippuujinrai Kyaku<br>(2-level meter) | {{QCF}} {{QCF}} {{kick}} | Ken moves forward while delivering a series of fast kicks before launching his opponent into the air with a rising Tatsumaki Senpuukyaku.}} | + | {{MoveListRow | III. Shippuujinrai Kyaku<br>(2-level meter in ''New Generation'')<br>(3-level meter in ''2nd Impact'') | {{QCF}} {{QCF}} {{kick}} | Ken moves forward while delivering a series of fast kicks before launching his opponent into the air with a rising Tatsumaki Senpuukyaku.}} |
}} | }} | ||
}} | }} | ||
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| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=1080 | crop_y=224}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=1080 | crop_y=224}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Gill.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Gill.png}} | ||
− | | desc=The leader of a clandestine organization called the | + | | info1name=Rival battle |
+ | | info1=Alex | ||
+ | | info2name=Final battle | ||
+ | | info2=Urien | ||
+ | | desc=The leader of a clandestine organization called the Illuminati that seeks to turn the Earth into a utopia. He can manipulate fire and ice. He is the final opponent for all the characters in ''New Generation'' and for most of the characters in ''2nd Impact''. | ||
}} | }} | ||
}} | }} | ||
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| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=212 | crop_height=224 | crop_x=1260 | crop_y=224}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=212 | crop_height=224 | crop_x=1260 | crop_y=224}} | ||
| sprite={{sprite | Street Fighter III DC, Sprites, Akuma.png}} | | sprite={{sprite | Street Fighter III DC, Sprites, Akuma.png}} | ||
+ | | info1name=Rival battle | ||
+ | | info1=Sean | ||
+ | | info2name=Final battle | ||
+ | | info2=Gill | ||
| desc= | | desc= | ||
}} | }} | ||
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====''Street Fighter III: New Generation''==== | ====''Street Fighter III: New Generation''==== | ||
{{gallery|widths=200|screens=yes| | {{gallery|widths=200|screens=yes| | ||
− | {{ginfo|Street Fighter III New Generation DC, Stages, Ryu.png|Tokyo|Ryu's stage for the second round. The second round takes place in Ken's stage.}} | + | {{ginfo|Street Fighter III New Generation DC, Stages, Ryu.png|Tokyo (Ryu)|Ryu's stage for the second round. The second round takes place in Ken's stage.}} |
− | {{ginfo|Street Fighter III New Generation DC, Stages, Alex.png|New York|Alex's stage.}} | + | {{ginfo|Street Fighter III New Generation DC, Stages, Alex.png|New York (Alex)|Alex's stage.}} |
− | {{ginfo|Street Fighter III New Generation DC, Stages, Yun.png|Hong Kong|Yun's stage for the first round. The second round takes place in Yang's stage.}} | + | {{ginfo|Street Fighter III New Generation DC, Stages, Yun.png|Hong Kong (Yun)|Yun's stage for the first round. The second round takes place in Yang's stage.}} |
{{ginfo|Street Fighter III New Generation DC, Stages, Necro.png|Moscow|Necro's stage.}} | {{ginfo|Street Fighter III New Generation DC, Stages, Necro.png|Moscow|Necro's stage.}} | ||
{{ginfo|Street Fighter III New Generation DC, Stages, Ibuki.png|Kyoto|Ibuki's stage for the first round.}} | {{ginfo|Street Fighter III New Generation DC, Stages, Ibuki.png|Kyoto|Ibuki's stage for the first round.}} | ||
− | {{ginfo|Street Fighter III New Generation DC, Stages, Ibuki 2.png|Kyoto|Ibuki's stage for the second round.}} | + | {{ginfo|Street Fighter III New Generation DC, Stages, Ibuki 2.png|Kyoto 2|Ibuki's stage for the second round.}} |
− | {{ginfo|Street Fighter III New Generation DC, Stages, Sean.png|New York|Sean's stage.}} | + | {{ginfo|Street Fighter III New Generation DC, Stages, Sean.png|New York (Sean)|Sean's stage.}} |
{{ginfo|Street Fighter III New Generation DC, Stages, Elena.png|Nairobi|Elena's stage for the first round.}} | {{ginfo|Street Fighter III New Generation DC, Stages, Elena.png|Nairobi|Elena's stage for the first round.}} | ||
{{ginfo|Street Fighter III New Generation DC, Stages, Elena 2.png|Nairobi 2|Elena's stage for the second round.}} | {{ginfo|Street Fighter III New Generation DC, Stages, Elena 2.png|Nairobi 2|Elena's stage for the second round.}} | ||
{{ginfo|Street Fighter III New Generation DC, Stages, Oro.png|Amazon|Oro's stage.}} | {{ginfo|Street Fighter III New Generation DC, Stages, Oro.png|Amazon|Oro's stage.}} | ||
− | {{ginfo|Street Fighter III New Generation DC, Stages, Yang.png|Hong Kong|Yang's stage for the first round. The second round takes place in Yun's stage.}} | + | {{ginfo|Street Fighter III New Generation DC, Stages, Yang.png|Hong Kong (Yang)|Yang's stage for the first round. The second round takes place in Yun's stage.}} |
{{ginfo|Street Fighter III New Generation DC, Stages, Dudley.png|London|Dudley's stage for the first round.}} | {{ginfo|Street Fighter III New Generation DC, Stages, Dudley.png|London|Dudley's stage for the first round.}} | ||
{{ginfo|Street Fighter III New Generation DC, Stages, Dudley 2.png|London 2|Dudley's stage for the second round.}} | {{ginfo|Street Fighter III New Generation DC, Stages, Dudley 2.png|London 2|Dudley's stage for the second round.}} | ||
− | {{ginfo|Street Fighter III New Generation DC, Stages, Ken.png|Tokyo|Ken's stage for the first round. The second round takes place in Ryu's stage.}} | + | {{ginfo|Street Fighter III New Generation DC, Stages, Ken.png|Tokyo (Ken)|Ken's stage for the first round. The second round takes place in Ryu's stage.}} |
{{ginfo|Street Fighter III New Generation DC, Stages, Gill.png|Mediterranean Sea|Gill's stage.}} | {{ginfo|Street Fighter III New Generation DC, Stages, Gill.png|Mediterranean Sea|Gill's stage.}} | ||
}} | }} | ||
====''Street Fighter III 2nd Impact: Giant Attack''==== | ====''Street Fighter III 2nd Impact: Giant Attack''==== | ||
{{gallery|widths=200|screens=yes| | {{gallery|widths=200|screens=yes| | ||
+ | {{ginfo|Street Fighter III 2nd Impact DC, Stages, Ryu.png|Tokyo|Ryu's stage.}} | ||
+ | {{ginfo|Street Fighter III 2nd Impact DC, Stages, Alex.png|New York|Alex's stage.}} | ||
+ | {{ginfo|Street Fighter III 2nd Impact DC, Stages, Yun.png|Hong Kong (Yun)|Yun's stage.}} | ||
+ | {{ginfo|Street Fighter III 2nd Impact DC, Stages, Necro.png|Moscow|Necro's stage.}} | ||
+ | {{ginfo|Street Fighter III 2nd Impact DC, Stages, Ibuki.png|Kyoto|Ibuki's stage.}} | ||
+ | {{ginfo|Street Fighter III 2nd Impact DC, Stages, Hugo.png|Munich|Hugo's stage.}} | ||
+ | {{ginfo|Street Fighter III 2nd Impact DC, Stages, Sean.png|São Paulo|Sean's stage.}} | ||
+ | {{ginfo|Street Fighter III 2nd Impact DC, Stages, Urien.png|Egypt|Urien's stage.}} | ||
+ | {{ginfo|Street Fighter III 2nd Impact DC, Stages, Elena.png|Nairobi|Elena's stage for the first round.}} | ||
+ | {{ginfo|Street Fighter III 2nd Impact DC, Stages, Elena 2.png|Nairobi 2|Elena's stage for the second round.}} | ||
+ | {{ginfo|Street Fighter III 2nd Impact DC, Stages, Oro.png|Amazon|Oro's stage.}} | ||
+ | {{ginfo|Street Fighter III 2nd Impact DC, Stages, Yang.png|Hong Kong (Yang)|Yang's stage.}} | ||
+ | {{ginfo|Street Fighter III 2nd Impact DC, Stages, Dudley.png|London|Dudley's stage.}} | ||
+ | {{ginfo|Street Fighter III 2nd Impact DC, Stages, Ken.png|San Francisco|Ken's stage.}} | ||
+ | {{ginfo|Street Fighter III 2nd Impact DC, Stages, Gill.png|Hidden Shrine|Gill's stage.}} | ||
+ | {{ginfo|Street Fighter III 2nd Impact DC, Stages, Akuma.png|Mt. Fuji|Akuma's stage.}} | ||
+ | }} | ||
+ | |||
+ | ==History== | ||
+ | ===Legacy=== | ||
+ | The Dreamcast would receive a standalone port of ''[[Street Fighter III: 3rd Strike]]'', the third and final game in the series, in 2000. | ||
+ | |||
+ | Though ''3rd Strike'' would be re-released for several other platforms, this compilation is the only time ''New Generation'' and ''2nd Impact'' were ever ported to a console. | ||
− | + | Capcom has retroactively changed the story from taking place during the third World Warrior tournament to the fifth, since ''Street Fighter IV'' (2008) and ''Street Fighter V'' (2016) are supposed to have taken place in between ''Street Fighter II'' and ''Street Fighter III''. ''Street Fighter 6'' (2023) is the first game to take place after the events of ''Street Fighter III''. | |
==Versions== | ==Versions== | ||
Line 367: | Line 569: | ||
==Production credits== | ==Production credits== | ||
===''Street Fighter III: New Generation''=== | ===''Street Fighter III: New Generation''=== | ||
+ | {{multicol| | ||
{{creditstable| | {{creditstable| | ||
*'''Character Design:''' Hitoshi "T" Nishio, Ball Boy, Q, Yu‑Suke, Who, Toru Takaoka, G.Kamina, D‑Kurita, Shibaki, Tuyoshi, Yoshioka, Chun, Norihide, Chimorin Shogun, Yuki Ishikawa, Syuucyan, Ken, Koki. K, Seiji Yano, Jun Ikawa, Otokonoyama | *'''Character Design:''' Hitoshi "T" Nishio, Ball Boy, Q, Yu‑Suke, Who, Toru Takaoka, G.Kamina, D‑Kurita, Shibaki, Tuyoshi, Yoshioka, Chun, Norihide, Chimorin Shogun, Yuki Ishikawa, Syuucyan, Ken, Koki. K, Seiji Yano, Jun Ikawa, Otokonoyama | ||
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| pdf=Street Fighter III New Generation DC credits.pdf | | pdf=Street Fighter III New Generation DC credits.pdf | ||
| console=DC | | console=DC | ||
+ | }} | ||
}} | }} | ||
===''Street Fighter III 2nd Impact: Giant Attack''=== | ===''Street Fighter III 2nd Impact: Giant Attack''=== |
Revision as of 04:32, 6 September 2023
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Street Fighter III: Double Impact | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Dreamcast | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom (Japan, US), Virgin Interactive (Europe) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | ||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Capcom CPS-3 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Game total: 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Dreamcast Arcade Stick, Jump Pack, Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
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Street Fighter III: Double Impact, known as Street Fighter III: W Impact (ストリートファイターIII Wインパクト) in Japan, is a competitive fighting game compilation produced by Capcom, released exclusively for the Sega Dreamcast in Japan in 1999 and worldwide in 2000.
It collects the first two versions of Street Fighter III, the long-awaited numbered sequel to Street Fighter II, originally released in arcades for Capcom's CPS-3 arcade board in 1997.
Contents
Games included
- Street Fighter III: New Generation
- Street Fighter III 2nd Impact: Giant Attack
Story
Years after the second World Warrior Tournament and the fall of Shaladoo, a third World Warrior Tournament is being held by a mysterious "secret society" called the Illuminati.
Gameplay
Like the Street Fighter II and Street Fighter Alpha series that preceded it, the game is a 2D fighting game. Two fighters must employ a variety of attacks and special moves to try to knock each other out in matches played to the best of three rounds. Character sprites are more detailed and have more fluid animation than in previous entries. Gameplay incorporates some features from previous Street Fighter games, as well as Capcom's Darkstalkers series and Marvel-based fighting games such as X-Men: Children of the Atom. New to the series are parrying (called "blocking" in the Japanese version), which can be used to deflect incoming attacks without receiving damage; leap attacks, which are small jumping attacks used against crouching opponents; and Super Arts, which are powerful special moves similar to the Super Combos of previous games. Mechanics were added and refined in the first update to the game, 2nd Impact.
Characters move with and and crouch with . They dash with or . They jump with and flip back and forth with and . Characters can perform a high jump with (which varies in height depending on the character). Each character has a set of normal attacks with differing properties such as speed or range. Punches are performed with (jab), (medium), and (fierce), while kicks are performed with (short), (medium), and (roundhouse). Light attacks start up and recover faster and have a higher likelihood of connecting to an opponent. Hard attacks deal more damage but have lower attack priority and leave the character vulnerable for longer while the move starts up and recovers. Characters can additionally perform unique special moves using particular button combinations. In 2nd Impact, characters can perform a "personal action" by pressing the hard punch and kick buttons simultaneously (+ by default). Personal actions are similar to taunts but with unique effects for each character.
Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but characters can recover more quickly after being knocked down (from a throw or other attack) by pressing upon landing on the ground. In 2nd Impact, characters can also recover from throws in the air by performing the same inputs as a throw, as in Super Street Fighter II Turbo.
Guarding is done by holding the D-Pad away from the opponent, which negates incoming damage. Special moves and Super Arts still do a small amount of tick damage when guarded. Characters can guard while standing or crouching, but not while jumping (unlike the Street Fighter Alpha games). Some attacks can only be guarded while crouching (such as sweeps) or while standing (called overheads). Every character now has access to a leap attack, performed with and any attack button, which can hit characters who are guarding while crouched. Characters have visible stun meters under their vitality meters that fill as they take repeated attacks (and empty as they avoid attacks). If the meter fills, the character becomes stunned and vulnerable to attack for a moment. Players can recover from stuns and escape grabs more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons.
Characters can now parry incoming attacks by pressing the D-Pad toward the opponent to parry a standing or a jumping attack or pressing to parry a crouching attack. If executed at the exact moment that the attack is about to hit the character, the character flashes blue and averts the incoming attack; however, if the timing is wrong, the character is instead hit by the attack. Since performing a parry requires foregoing the option to guard because of the mutually exclusive controls, it is considered a high risk maneuver. Parrying can be used against normal and special moves as well as some Super Arts, but not against throws or grabs. The parrying character recovers much more quickly than attacking character, creating an opening for a counterattack.
As in previous games, characters have a Super meter that fills as they perform normal moves (except for light attacks) or special moves. After selecting a character, the player can choose from one of three "Super Arts," which are super moves that can be performed once the Super meter is full. Only one Super Art can be chosen at a time, and the choice is permanent until the game ends. The length of the Super meter as well as the number of levels varies depending on the Super Art chosen, but every Super Art only costs one level of meter to perform. Generally, more powerful Super Arts require filling a longer meter while less powerful Super Arts have a shorter meter and allow the player to store multiple levels so that the move can be performed more. Normal and special moves can be canceled into Super Arts for combination attacks. Super meter power is carried over between rounds but not between matches.
In 2nd Impact, characters can also perform slightly more powerful versions of their special moves called EX Specials, which are similar to the ES moves introduced in Darkstalkers. These moves are performed by inputting the command for the special move and pressing two attack buttons of the same type (such as two punch buttons) instead of one. Using an EX Special costs a portion of the Super meter, depending on the move performed.
If a match goes to three rounds without a victor (because of a draw or a double knockout), rather than continuing to a fourth round, three "Judgment Girls," female judges with different designs, walk out and decide the winner (based on unknown criteria).
Modes
Both games contain the same modes:
- Arcade: A single-player mode where the player faces a series of challengers in best of three matches before facing a final boss. A second player can challenge the first by pressing START , with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents. In New Generation, the player faces six opponents, then Gill. In 2nd Impact, the player faces eight opponents, with the last opponent varying depending on the selected character; it is usually Gill, but Gill is fought as the second-to-last opponent when it is someone else. The player can also face a rival character or Akuma if certain requirements are met. There is a bonus stage that is played after the third battle where Sean throws basketballs that the player must parry.
- Versus: A two-player mode where each player chooses a character, their Super Arts, and a handicap and can pick any stage. Players can choose a different Super Art for each round.
- Training: A practice mode where the player chooses a character and a Super Art for both fighters. The player can set the opponent to stand, crouch, jump, or fight and also toggle guarding and enable infinite Super meter.
- Parrying Attack: This mode is exclusive to 2nd Impact. It allows the player to play the bonus stage from the Arcade Mode to practice parrying.
Characters
Move lists assume the player is facing right. If facing left, and should be reversed. P refers to any of the punch buttons, while K refers to any of the kick buttons.
Hugo and Urien were added in 2nd Impact. Additionally, Yun and Yang are the same character in New Generation (P selects Yun and K selects Yang), but they were split into separate characters for 2nd Impact, with differentiated movesets.
EX Specials are only present in 2nd Impact.
Rival battle: Sean
Final battle: Ken
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Ryu | ||||||||
Ryu seeks to find worthy opponents and better his skills. | |||||||||
Rival battle: Ken
Final battle: Gill
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Alex | ||||||||
Alex is a grappler who wants to avenge the defeat of his friend Tom at the hands of Gill. | |||||||||
Rival battle: Urien
Final battle: Yang
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Yun | ||||||||
Yun is a kung fu expert from Hong Kong. He and his twin brother Yang are guardians of their hometown. In New Generation, the two brothers are the same character and have the same moves; Yun is selected with P. | |||||||||
Rival battle: Ibuki
Final battle: Gill
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Necro | ||||||||
Necro is a Russian man who was kidnapped and experimented on by Gill's organization. | |||||||||
Rival battle: Elena
Final battle: Gill
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Ibuki | ||||||||
Ibuki is an aspiring ninja who was sent to retrieve the "G File" from Gill's organization, which documents all of their plans. | |||||||||
Rival battle: Yun
Final battle: Ryu, Necro, Elena, or Gill
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Hugo | ||||||||
Hugo is a professional wrestler from Germany who seeks a strong tag team partner for an upcoming tournament. He is often accompanied by his manager, Poison. Hugo is based on Andore, an enemy character from Final Fight.
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Rival battle: Yang
Final battle: Ken
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Sean | ||||||||
Sean is a young Japanese-Brazilian fighter who becomes Ken's self-appointed apprentice. | |||||||||
Rival battle: Alex
Final battle: Gill
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Urien | ||||||||
Urien is Gill's younger brother, who seeks to usurp his brother's leadership. He can manipulate electricity and metal.
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Rival battle: Ryu
Final battle: Gill
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Elena | ||||||||
Elena is an African princess from Kenya who uses the fighting style of capoeira. She seeks to make new friends. All of her attacks use her legs or feet (including punch button attacks).
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Rival battle: Necro
Final battle: Gill
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Oro | ||||||||
Oro is a seclusive hermit who seeks a fighter worthy to inherit his fighting style. He binds one arm while fighting to keep from accidentally killing his opponent. | |||||||||
Rival battle: Oro
Final battle: Yun
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Yang | ||||||||
Yang is a kung fu expert from Hong Kong. He and his twin brother Yun are guardians of their hometown. In New Generation, the two brothers are the same character and have the same moves; Yun is selected with K. | |||||||||
Rival battle: Hugo
Final battle: Gill
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Dudley | ||||||||
Dudley is a gentleman British boxer who seeks to recover his late father's antique Jaguar convertible from Gill. All of his attacks use his arms or fists (including kick button attacks). | |||||||||
Rival battle: Sean
Final battle: Ryu
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Ken | ||||||||
Ken is the current American martial arts champion. He seeks to test his strength against his old friend and rival Ryu once again. |
Bosses
Gill is playable in 2nd Impact with the use of a cheat code.
Rival battle: Alex
Final battle: Urien
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Gill |
The leader of a clandestine organization called the Illuminati that seeks to turn the Earth into a utopia. He can manipulate fire and ice. He is the final opponent for all the characters in New Generation and for most of the characters in 2nd Impact. |
Hidden
- Main article: Street Fighter III: Double Impact/Hidden content.
Akuma and Shin Akuma are only present in 2nd Impact and playable through the use of cheat codes.
Rival battle: Sean
Final battle: Gill
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Akuma (Gouki) |
Stages
Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode.
Street Fighter III: New Generation
Street Fighter III 2nd Impact: Giant Attack
History
Legacy
The Dreamcast would receive a standalone port of Street Fighter III: 3rd Strike, the third and final game in the series, in 2000.
Though 3rd Strike would be re-released for several other platforms, this compilation is the only time New Generation and 2nd Impact were ever ported to a console.
Capcom has retroactively changed the story from taking place during the third World Warrior tournament to the fifth, since Street Fighter IV (2008) and Street Fighter V (2016) are supposed to have taken place in between Street Fighter II and Street Fighter III. Street Fighter 6 (2023) is the first game to take place after the events of Street Fighter III.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Street Fighter III: Double Impact | Street Fighter III: Double Impact |
Japanese | ストリートファイターIII Wインパクト | Street Fighter III: W Impact |
Production credits
Street Fighter III: New Generation
- Character Design: Hitoshi "T" Nishio, Ball Boy, Q, Yu‑Suke, Who, Toru Takaoka, G.Kamina, D‑Kurita, Shibaki, Tuyoshi, Yoshioka, Chun, Norihide, Chimorin Shogun, Yuki Ishikawa, Syuucyan, Ken, Koki. K, Seiji Yano, Jun Ikawa, Otokonoyama
- Scroll Design: Hiroyuki Imahori, Hiroki Ohnishi, Yoko Fukumoto, Yuki Kyotani, Tama, Chie Morisaki, Hiroshi Sugiyama, Koji Yamamoto, Yumiko. N, Takako Nakamura, Yasuto Takahashi, Kazumi Teramoto, Yoichi Tanoue, Shinnosuke. N, Naoko Niiyama
- Original Art Work: Akiman, Kinu Nishimura
- Sound Effect: Satoshi Ise
- Music Compose: Hideki Okugawa, Yuki Iwai
- Programmer: Kazuhito Nakai, Nobuya "LT1" Yoshizumi, Yuko Kawamura (Tate), Hiroshi Nakagawa, Hard・Yas -Assist-, Akihiro Yokoyama
- CP-SystemⅢ Programmer: Yoji "X68k" Mikami
- Planner: Yasuhiro Seto, Numach the Nikolist, S.Obata AE-86 Trueno, Malachie du Marais, Neo_G -H.Ishizawa-
- Voice Actor: Yuri Amano, Wataru Takagi, Isshin Chiba, Kan Tokumaru, Koji Tobe, Kahoru Fujino, Bruce Robertson, Michael Sommers
- Special Thanks: Takuya Shiraiwa, Naoki Fukushima, Sayuri Shintani, Shoei, Sakomizu, Rita Rokos
- Translator: Matt Taylor, Erik Suzuki, Jesus Rodriguez Bueno, Harumi Yamashita
- Producer: Tomoshi Sadamoto
- General Producer: Noritaka Funamizu, Yoshiki Okamoto
- And Capcom All Staff
- Presented by: Capcom
Street Fighter III 2nd Impact: Giant Attack
- Character Design: Who, D‑Kurita, Chimorin Shogun, Shibaki, Chun, Jun Ikawa, Seiji Yano, Yuki Ishikawa, Shinnosuke. N
- Scroll Design: Hiroshi Sugiyama, Yoko Fukumoto, Hiroyuki Imahori, Ojiji, Naobei, Akemi Kohama, Tama, Koji Yamamoto, Kouichi Takeda
- Original Art Work: Akiman, Kinu Nishimura, NK
- Title Logo Design: Shoei
- Instruction Design: Sakomizu
- Programming: Kazuhito Nakai, Nobuya "LT1" Yoshizumi, Yuko Kawamura (Tate), Hiroshi Nakagawa, Yoshinobu Inada (Ine), Masahito Oh!Ya!, Akihiro Yokoyama
- Sound Effect Design: Satoshi Ise, Hiroaki "X68k" Kondo
- Music Compose: Hideki Okugawa, Yuki Iwai
- Music Arrangement: Hideki Okugawa
- Planning: Yasuhiro Seto, Neo.G - H.Ishizawa -, Numach
- Voice Actor: Yuji Ueda, Wataru Takagi, Tomomichi Nishimura, Kahoru Fujino, Yuri Amano, Isshin Chiba, Kan Tokumaru, Koji Tobe, Bruce Robertson, Michael Sommers
- Message Translator: Erik Suzuki, Dan Okada, Chris Tang, Yumiko Nishi, Karka Oshiro de Freitas
- Special Thanks: Tsuyoshi, Mayano, Tomo, Blbon, Takafumi Sagata, M.Aoki, N.Akei, H.Nakamura, H.Ojima, Yoji "X68k" Mikami, Takuya Shiraiwa, Rita Rokos, Ryoji, Hard・Yas -Follow-
- Special Thanks (CS Bug Checkers ): Kunishige Matsubara, Manabu Matsumoto, Tomoyuki Yokota, Tetsuya Haze, Katsusuke Miura, Masahiro Kajitani, Takashi Hashimoto, Toshihiko Kurata, Yoshihiro Tomita, Daisuke Sasaki, Akinori Murata
- Special Thanks (Skill Smith - Test Play ): TTK-K.S, Hiroshi Sugimoto-Bug, Gon, Kohsuke-Arai (Tko)
- Producer: Tomoshi Sadamoto
- General Producer: Noritaka Funamizu, Yoshiki Okamoto
- And Capcom All Staff
- Presented by: Capcom
Magazine articles
- Main article: Street Fighter III: Double Impact/Magazine articles.
Promotional material
also published in:
- Official Dreamcast Magazine (US) #7: "September/October 2000" (2000-08-01)[17]
- Electronic Gaming Monthly (US) #134: "September 2000" (2000-08-08)[18]
- Official Dreamcast Magazine (US) #10: "Holiday 2000" (2000-11-28)[19]
- GamePro (US) #145: "October 2000" (2000-xx-xx)[20]
- Official Dreamcast Magazine (US) #12: "March 2001" (2001-01-28)[21]
Physical scans
72 | |
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Based on 31 reviews |
Technical information
- Main article: Street Fighter III: Double Impact/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
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? |
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GD-ROM (JP) | ||||||||||||
? |
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GD-ROM (US) | ||||||||||||
? |
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GD-ROM (EU) | ||||||||||||
? |
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2000-01-13 | GD-R | Page |
External links
- Capcom USA webpage: Dreamcast
- Sega of America webpage: Dreamcast
- Sega of Japan catalogue pages (Japanese): Dreamcast
References
- ↑ File:SF3DI DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/991030/ (Wayback Machine: 2014-08-03 22:38)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ http://www.sega.com:80/pc/catalog/SegaProduct.jhtml?PRODID=204&CATID=71 (Wayback Machine: 2003-11-25 13:58)
- ↑ Official Dreamcast Magazine, "May/June 2000" (US; 2000-04-04), page 95
- ↑ http://www.chipsworld.co.uk/detProd.asp?ProductCode=2869 (Wayback Machine: 2003-11-26 06:05)
- ↑ 7.0 7.1 Computer & Video Games, "June 2000" (UK; 2000-05-17), page 92
- ↑ 8.0 8.1 Dreamcast Magazine, "No. 8" (UK; 2000-04-20), page 68
- ↑ http://www.amazon.de:80/exec/obidos/ASIN/B00004TNWG (Wayback Machine: 2004-10-28 04:44)
- ↑ 10.0 10.1 Sega Magazin, "August 2000" (DE; 2000-07-03), page 16
- ↑ http://www.micromania.fr/zooms/?ref=17913 (Wayback Machine: 2003-02-24 17:08)
- ↑ http://www.centromail.es/top/ficha.asp?codmail=15139 (Wayback Machine: 2002-05-04 16:23)
- ↑ http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
- ↑ 14.0 14.1 Hyper, "October 2000" (AU; 2000-08-23), page 73
- ↑ File:Street Fighter III New Generation DC credits.pdf
- ↑ File:Street Fighter III 2nd Impact DC credits.pdf
- ↑ Official Dreamcast Magazine, "September/October 2000" (US; 2000-08-01), page 45
- ↑ Electronic Gaming Monthly, "September 2000" (US; 2000-08-08), page 87
- ↑ Official Dreamcast Magazine, "Holiday 2000" (US; 2000-11-28), page 116
- ↑ GamePro, "October 2000" (US; 2000-xx-xx), page 59
- ↑ Official Dreamcast Magazine, "March 2001" (US; 2001-01-28), page 49
- ↑ Ação Games, "Fevereiro 2000" (BR; 2000-xx-xx), page 30
- ↑ Arcade, "May 2000" (UK; 2000-04-24), page 87
- ↑ Consoles +, "Février 2000" (FR; 2000-0x-xx), page 114
- ↑ Dreamcast Monthly, "April 2000" (UK; 2000-03-16), page 72
- ↑ DC-UK, "April 2000" (UK; 2000-03-16), page 16
- ↑ Dreamcast: Le Magazine Officiel, "Septembre/Octobre 2000" (FR; 2000-0x-xx), page 68
- ↑ Dreamcast Magazine, "1999-39 extra (1999-12-24ex)" (JP; 1999-12-10), page 26
- ↑ Dreamcast Magazine, "No. 5" (UK; 2000-01-27), page 76
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Edge, "February 2000" (UK; 2000-01-26), page 83
- ↑ Electronic Gaming Monthly, "September 2000" (US; 2000-08-08), page 156
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 245
- ↑ Famitsu, "1999-12-24" (JP; 1999-12-10), page 31
- ↑ Fun Generation, "02/2000" (DE; 2000-01-19), page 98
- ↑ GamePro, "May 2000" (US; 2000-0x-xx), page 104
- ↑ GameWEEK, "January 17, 2000" (US; 2000-01-17), page 16
- ↑ Joypad, "Febbraio 2000" (IT; 2000-0x-xx), page 73
- ↑ MAN!AC, "03/2000" (DE; 2000-02-02), page 38
- ↑ MAN!AC, "08/2000" (DE; 2000-07-05), page 55
- ↑ Mr. Dreamcast, "June 2000" (UK; 2000-04-27), page 70
- ↑ Neo Plus, "Listopad 2000" (PL; 2000-xx-xx), page 46
- ↑ Next Generation, "October 2000" (US; 2000-09-19), page 112
- ↑ Official Dreamcast Magazine, "June 2000" (UK; 2000-05-11), page 84
- ↑ Official Dreamcast Magazine, "May/June 2000" (US; 2000-04-04), page 94
- ↑ Play, "Styczeń 2001" (PL; 2001-xx-xx), page 40
- ↑ Play, "Lipiec 2001" (PL; 2001-xx-xx), page 20
- ↑ Video Games, "06/2000" (DE; 2000-05-04), page 84
Street Fighter III: Double Impact | |
---|---|
Main page | Comparisons | Hidden content | Development | Magazine articles | Reception | Bootlegs
Demos: Street Fighter III: W Impact Tentou Taikenban (1999)
Prototypes: 2000-01-13
|
Street Fighter games for Sega systems | |
---|---|
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994) | |
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999) | |
Street Fighter II' (1997) | |
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001) | |
Street Fighter Zero 3 Upper (2001) | |
Sampler discs | |
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997) | |
Street Fighter Zero 3 Tentou Taikenban (199x) | |
Unlicensed Street Fighter games for Sega systems | |
Jang Pung II (1993) | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
- Dreamcast Arcade Stick-compatible games
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- Dreamcast Modem-compatible games
- Dreamcast VGA Box-compatible games
- Visual Memory Unit-compatible games
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- JP Dreamcast games
- US Dreamcast games
- EU Dreamcast games
- DE Dreamcast games
- ES Dreamcast games
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- Dreamcast games
- 1999 Dreamcast games
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- Street Fighter III: Double Impact
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