Difference between revisions of "Koji Tokieda"
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− | {{sub-stub}}'''{{PAGENAME}}''' (時枝 浩司) | + | {{sub-stub}}'''{{PAGENAME}}''' (時枝 浩司) is a fomer programmer at [[Sega]]. He joined [[Amusement Vision]] in 2001, working on the company's [[Nintendo Gamecube]] titles{{ref|https://web.archive.org/web/20210805015539/https://iroots.jp/plus/archives/1547}}. Starting in 2004{{ref|https://web.archive.org/web/20210805015539/https://iroots.jp/plus/archives/1547}}, he worked on the ''[[:category:Yakuza (franchise)|Yakuza]]'' series, later becoming a director and supervisor of its other programmers. He frequently worked with [[Toshihiro Nagoshi]], and accompanied him as they departed for Nagoshi Studio.{{ref|https://nagoshistudio.com/sta ff/koji-tokieda}} |
==Production history== | ==Production history== |
Revision as of 07:22, 4 December 2023
Koji Tokieda |
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Employment history:
Divisions:
Nagoshi Studio (2022-01[2] – )
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Role(s): Programmer |
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Koji Tokieda (時枝 浩司) is a fomer programmer at Sega. He joined Amusement Vision in 2001, working on the company's Nintendo Gamecube titles[1]. Starting in 2004[1], he worked on the Yakuza series, later becoming a director and supervisor of its other programmers. He frequently worked with Toshihiro Nagoshi, and accompanied him as they departed for Nagoshi Studio.[3]
Production history
- Super Monkey Ball (GameCube; 2001) — Mini Game Programmers
- Virtua Striker 3 Ver. 2002 (GameCube; 2002) — Programmers
- Super Monkey Ball 2 (GameCube; 2002) — Party Game Programmers
- F-Zero AX (Triforce; 2003) — Programmers (as Kouji Tokieda)
- F-Zero GX (GameCube; 2003) — Programmers
- Super Monkey Ball Deluxe (Xbox; 2005) — Mini Game Programmers
- Yakuza (PlayStation 2; 2005) — Programming
- Ryu ga Gotoku Kenzan! (PlayStation 3; 2008) — シーケンスプログラム (as 時枝 浩司)
- Yakuza 4 (PlayStation 3; 2010) — Programming Director
- Yakuza: Dead Souls (PlayStation 3; 2011) — Programming Director
- Kurohyou 2: Ryu ga Gotoku Ashura Hen (PlayStation Portable; 2012) — プログラムサポート (as 時枝 浩司)
- Ryu ga Gotoku: Ishin! (PlayStation 3; 2014) — メインプログラム (as 時枝 浩司)
- Ryu ga Gotoku: Ishin! (PlayStation 4; 2014) — メインプログラム (as 時枝 浩司)
- Yakuza 0 (PlayStation 3; 2015) — Game Programming Support
- Yakuza 6: The Song of Life (PlayStation 4; 2016) — Program Supervisors
- Yakuza Kiwami 2 (PlayStation 4; 2017) — Program Supervisors
- Fist of the North Star: Lost Paradise (PlayStation 4; 2018) — Program Support
- Judgment (PlayStation 4; 2018) — Game System Architect
- Sega Ages Columns II (Nintendo Switch; 2019) — Special Thanks
- Yakuza: Like a Dragon (PlayStation 4; 2020) — Program Supervisor
- Yakuza: Like a Dragon (Xbox One; 2020) — Program Supervisor
- Yakuza: Like a Dragon (Steam; 2020) — Program Supervisor
- Virtua Fighter 5 Ultimate Showdown (PlayStation 4; 2021) — Technical Advisor
- Lost Judgment (PlayStation 4; 2021) — Game System Architect Lead
- Lost Judgment (PlayStation 5; 2021) — Game System Architect Lead
- Lost Judgment (Xbox One; 2021) — Game System Architect Lead
Interviews
- Yakuza 4: Mitsunori Fujimoto, Koji Tokieda & Naohiro Warama interview by Infinite-Ideas (July, 2010)
- Yakuza: Like a Dragon: Koji Tokieda, Yoshiaki Hattori & Fumiyoshi Shimohara interview by CRI Middleware (February 20, 2020)
Photographs
- Main article: Photos of Koji Tokieda
External links
References
- ↑ 1.0 1.1 1.2 https://iroots.jp/plus/archives/1547 (Wayback Machine: 2021-08-05 01:55)
- ↑ 2.0 2.1 https://nagoshistudio.com/staff/koji-tokieda
- ↑ ff/koji-tokieda https://nagoshistudio.com/sta ff/koji-tokieda