Difference between revisions of "Koji Tokieda"

From Sega Retro

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| start=2001{{ref|https://web.archive.org/web/20210805015539/https://iroots.jp/plus/archives/1547}}{{ref|https://nagoshistudio.com/staff/koji-tokieda}}
 
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{{sub-stub}}'''{{PAGENAME}}''' (時枝 浩司) was a programmer at [[Sega]], as well as a director and supervisor of other programmers for the ''[[:category:Yakuza (franchise)|Yakuza]]'' series. He frequently worked with [[Toshihiro Nagoshi]], and accompanied him as they departed for Nagoshi Studio.{{ref|https://nagoshistudio.com/staff/koji-tokieda}}
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{{sub-stub}}'''{{PAGENAME}}''' (時枝 浩司) is a fomer programmer at [[Sega]]. He joined [[Amusement Vision]] in 2001, working on the company's [[Nintendo Gamecube]] titles{{ref|https://web.archive.org/web/20210805015539/https://iroots.jp/plus/archives/1547}}. Starting in 2004{{ref|https://web.archive.org/web/20210805015539/https://iroots.jp/plus/archives/1547}}, he worked on the ''[[:category:Yakuza (franchise)|Yakuza]]'' series, later becoming a director and supervisor of its other programmers. He frequently worked with [[Toshihiro Nagoshi]], and accompanied him as they departed for Nagoshi Studio.{{ref|https://nagoshistudio.com/sta ff/koji-tokieda}}
  
 
==Production history==
 
==Production history==

Revision as of 07:22, 4 December 2023

KojiTokieda CRI YLaD.jpg
Koji Tokieda
Employment history:
Divisions:
Nagoshi Studio (2022-01[2] – )
Role(s): Programmer

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Koji Tokieda (時枝 浩司) is a fomer programmer at Sega. He joined Amusement Vision in 2001, working on the company's Nintendo Gamecube titles[1]. Starting in 2004[1], he worked on the Yakuza series, later becoming a director and supervisor of its other programmers. He frequently worked with Toshihiro Nagoshi, and accompanied him as they departed for Nagoshi Studio.[3]

Production history


Interviews

Photographs

Main article: Photos of Koji Tokieda

External links

References