Difference between revisions of "Naohiro Hirao"
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After joining Sega, {{PAGENAME}} spent a year studying the [[Mega Drive]], at the [[Kansai R&D]].{{ref|https://twitter.com/7016Hirao/status/1560893297941692416}} He made his debut with ''[[Tempo]]'' as the enemy programmer, and then spent a brief period at [[Sega CS5]] working on [[Sega Game Gear]] instead of [[Sega 32X]]. After the different CS departments temporarily merged in 1995, Hirao and several other CS5 members transferred to [[Sega AM2]] to develop arcade games. His first project at AM2 was ''[[Virtua Fighter 3]]''{{ref|https://twitter.com/7016Hirao/status/101826746965430272}}. He went with [[Sega AM11]] after the new department was spun off from AM2, and while developing ''[[Spikeout: Digital Battle Online]]'', met his wife.{{ref|https://twitter.com/7016Hirao/status/101826746965430272}}. | After joining Sega, {{PAGENAME}} spent a year studying the [[Mega Drive]], at the [[Kansai R&D]].{{ref|https://twitter.com/7016Hirao/status/1560893297941692416}} He made his debut with ''[[Tempo]]'' as the enemy programmer, and then spent a brief period at [[Sega CS5]] working on [[Sega Game Gear]] instead of [[Sega 32X]]. After the different CS departments temporarily merged in 1995, Hirao and several other CS5 members transferred to [[Sega AM2]] to develop arcade games. His first project at AM2 was ''[[Virtua Fighter 3]]''{{ref|https://twitter.com/7016Hirao/status/101826746965430272}}. He went with [[Sega AM11]] after the new department was spun off from AM2, and while developing ''[[Spikeout: Digital Battle Online]]'', met his wife.{{ref|https://twitter.com/7016Hirao/status/101826746965430272}}. | ||
− | He continued at AM11's successor [[Amusement Vision]], but in 2003 the department swapped various staff with [[Smilebit]]. Having been a recurring developer on the different | + | He continued at AM11's successor [[Amusement Vision]], but in 2003 the department swapped various staff with [[Smilebit]]. Having been a recurring developer on the different versions of ''[[Virtua Striker 3]]'', Hirao went with Smilebit, and at its successor [[Sega Sports Design R&D Dept.]], continued to program ''[[Virtua Striker 4]]''. He retired from being a programmer after ''[[Mario & Sonic at the Olympic Games]]''.{{ref|https://twitter.com/7016Hirao/status/101826746965430272}} |
Now a director, {{PAGENAME}} continued to work on the ''Mario & Sonic'' series, but in 2016 directed ''[[Puyo Puyo Chronicle]]'' instead of ''[[Mario & Sonic at the Rio 2016 Olympic Games]]'', and continued to direct the series' ''Tetris'' crossover games. | Now a director, {{PAGENAME}} continued to work on the ''Mario & Sonic'' series, but in 2016 directed ''[[Puyo Puyo Chronicle]]'' instead of ''[[Mario & Sonic at the Rio 2016 Olympic Games]]'', and continued to direct the series' ''Tetris'' crossover games. | ||
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==Production history== | ==Production history== | ||
{{ProductionHistory|Naohiro Hirao|平尾 直裕|N.Hirao}} | {{ProductionHistory|Naohiro Hirao|平尾 直裕|N.Hirao}} | ||
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==Photographs== | ==Photographs== |
Latest revision as of 13:31, 1 January 2024
Naohiro Hirao |
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Employment history:
Divisions:
Divisions:
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Role(s): Programmer, Director |
Twitter: @7016Hirao |
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Naohiro Hirao (平尾 直裕) is a former programmer at Sega, most prominently involved with Tempo, Virtua Fighter 3, Virtua Striker 3 and 4, F-Zero AX/GX and Mario & Sonic at the Olympic Games. Since the latter, he has become a game director involved with further Mario & Sonic games, as well as the Puyo Puyo franchise. He was also the head of the Amusement Vision Guitar Club.[1]
Contents
Career
After joining Sega, Naohiro Hirao spent a year studying the Mega Drive, at the Kansai R&D.[2] He made his debut with Tempo as the enemy programmer, and then spent a brief period at Sega CS5 working on Sega Game Gear instead of Sega 32X. After the different CS departments temporarily merged in 1995, Hirao and several other CS5 members transferred to Sega AM2 to develop arcade games. His first project at AM2 was Virtua Fighter 3[3]. He went with Sega AM11 after the new department was spun off from AM2, and while developing Spikeout: Digital Battle Online, met his wife.[3].
He continued at AM11's successor Amusement Vision, but in 2003 the department swapped various staff with Smilebit. Having been a recurring developer on the different versions of Virtua Striker 3, Hirao went with Smilebit, and at its successor Sega Sports Design R&D Dept., continued to program Virtua Striker 4. He retired from being a programmer after Mario & Sonic at the Olympic Games.[3]
Now a director, Naohiro Hirao continued to work on the Mario & Sonic series, but in 2016 directed Puyo Puyo Chronicle instead of Mario & Sonic at the Rio 2016 Olympic Games, and continued to direct the series' Tetris crossover games.
Production history
Games
- Tempo (32X; 1995) — Enemy Programmer[4]
- Virtua Fighter 3 (Model 3; 1996) — Polygon Management
- Digital Dance Mix Vol. 1 Namie Amuro (Saturn; 1997) — Coordinator
- Virtua Fighter 3tb (Model 3; 1997) — Polygon Management
- Spikeout: Digital Battle Online (Model 3; 1998) — Texture Management Programmer
- Virtua Fighter 3tb (Dreamcast; 1998) — Polygon Management
- Spikeout: Final Edition (Model 3; 1999) — Texture Management Programmer
- Planet Harriers (Hikaru; 2000) — Motion control & texture system programmer
- Virtua Striker 3 (NAOMI 2; 2001) — programmers
- Spikers Battle (NAOMI GD-ROM; 2001) — Special Thanks to
- Virtua Striker 3 Ver. 2002 (Triforce; 2002) — Programmers
- Virtua Striker 3 Ver. 2002 (GameCube; 2002) — Programmers
- F-Zero AX (Triforce; 2003) — Programmers
- F-Zero GX (GameCube; 2003) — Programmers
- Virtua Striker 4 (Triforce; 2004) — Programmers
- Virtua Striker 4 Ver. 2006 (Triforce; 2006) — Programmers
- Mario & Sonic at the Olympic Games (Wii; 2007) — Program Director
- Mario & Sonic at the Olympic Games (Nintendo DS; 2008) — Program Director
- Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS; 2012) — Game Director
- Mario & Sonic at the Sochi 2014 Olympic Winter Games (Wii U; 2013) — Lead Game Designer
- Puyo Puyo Tetris (PlayStation 4; 2014) — Director
- Puyo Puyo Chronicle (Nintendo 3DS; 2016) — Director
- Puyo Puyo Tetris (Nintendo Switch; 2017) — Director
- Mario & Sonic at the Olympic Games Tokyo 2020 (Nintendo Switch; 2019) — Director
- Puyo Puyo Tetris 2 (Nintendo Switch; 2020) — Director
Music
- Planet Harriers The Original Soundtrack (CD; 2001) — Programmers
Photographs
- Main article: Photos of Naohiro Hirao
External links
References
- ↑ http://www.amusementvision.com/column/heard_21.html (Wayback Machine: 2004-04-22 16:32)
- ↑ @7016Hirao on Twitter
- ↑ 3.0 3.1 3.2 @7016Hirao on Twitter
- ↑ File:Tempo 32X credits.pdf
- Sega Enterprises, Ltd. employees
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- Sega AM2 staff members
- Sega AM11 staff members
- Sega Software R&D Dept. 4 staff members
- Amusement Vision employees
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- Sega Sports Design R&D Dept. staff members
- Sega CS2 (2008-current) staff members
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