Difference between revisions of "After Burner Complete"
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| bobscreen=AfterBurnerComplete title.png | | bobscreen=AfterBurnerComplete title.png | ||
| publisher=[[Sega]] | | publisher=[[Sega]] | ||
− | | developer= | + | | developer=[[Rutubo Games]] |
| system=[[Sega 32X]] | | system=[[Sega 32X]] | ||
− | | | + | | sounddriver= |
− | | releases={{ | + | | peripherals=[[Six Button Control Pad (Mega Drive)|Six Button Control Pad]], [[XE-1 AP]] |
− | | 32x_date_us=1995 | + | | players=1 |
+ | | genre=3D Shooting{{fileref|AftBurnComp 32x jp frontcover.jpg}}, Shooting{{ref|https://web.archive.org/web/20130619133127/http://sega.jp/fb/segahard/32x/soft.html}} | ||
+ | | originalsystem=[[Sega X Board]] | ||
+ | | releases={{releases32X | ||
+ | | 32x_date_jp=1995-01-13{{ref|https://web.archive.org/web/20130619133127/http://sega.jp/fb/segahard/32x/soft.html}} | ||
+ | | 32x_rrp_jp=4,980 | ||
+ | | 32x_code_jp=GM-4006 | ||
+ | | 32x_rating_jp=all | ||
+ | | 32x_date_us=1995-01{{magref|nextgeneration|2|95}}<!--1995-02{{magref|mega|27|32}}--> | ||
| 32x_code_us=84507 | | 32x_code_us=84507 | ||
− | | 32x_date_eu=1995 | + | | 32x_rating_us=ka |
+ | | 32x_rrp_us=49.99{{magref|gamepro|68|62}} | ||
+ | | 32x_date_eu=1995-01 | ||
| 32x_code_eu=84507-50 | | 32x_code_eu=84507-50 | ||
− | | | + | | 32x_rating_eu=3 |
− | | | + | | 32x_date_pt=1995 |
− | | | + | | 32x_code_pt=MD32X84507 |
+ | | 32x_rating_pt=3 | ||
+ | | 32x_date_uk=1995-01{{magref|cvg|157|139}}{{magref|mms|29|88}} | ||
+ | | 32x_code_uk=84507-50 | ||
+ | | 32x_rating_uk=3 | ||
+ | | 32x_rrp_uk=39.99{{magref|mega|27|32}}{{magref|segamaguk|13|82}}<!--49.95{{magref|mms|29|88}}--> | ||
+ | | 32x_date_au=1995 | ||
+ | | 32x_code_au= | ||
+ | | 32x_rating_au= | ||
+ | }} | ||
+ | }} | ||
+ | '''''{{PAGENAME}}''''' (アフターバーナー・コンプリート), also known as '''''After Burner II Complete''''' or simply '''''After Burner''''', is an enhanced [[Sega 32X]] port of ''[[After Burner II]]'', released in 1995 by [[Rutubo Games]] and [[Sega]]. | ||
+ | |||
+ | ==Gameplay== | ||
+ | {{ScreenThumb|After Burner 32X, Reload Weapons.png|width=200|In-flight reloading}} | ||
+ | The game is a rail shooter where the player pilots a [[wikipedia:Grumman F-14 Tomcat|F-14 Tomcat]] jet fighter (called the "SSF-14" in the US instruction manual). The jet flies itself on set paths through the stages, and the player controls its position on screen and its weapons. The vertical controls are inverted to simulate a flight stick, climbing with {{down}} and descending with {{up}} (though this can be changed in the options). It banks with {{left}} or {{right}}. The jet is equipped with two Vulcan cannons, which have unlimited ammunition, and heat-seeking missiles, which are limited in supply. There is an "Auto Vulcan" option that automatically fires the Vulcan cannons continuously. A reticle appears in front of the jet, which is used to aim the Vulcan cannons; additionally, enemies caught in the reticle are "locked-on" and targeted if the player fires a guided missile. Missiles are limited; the player starts with 50 (with a large missile icon representing 10 missiles), which are replenished in-flight or by landing on an allied air strip in between certain stages. | ||
+ | |||
+ | Using a standard control pad, the jet fires its Vulcan guns with {{A}} or {{C}} (unless "Auto Vulcan" is enabled) and fires its missiles with {{B}}. It slows down by holding {{A}} and speeds up by holding {{C}}. Using a [[Six Button Control Pad (Mega Drive)|Six Button Control Pad]], the jet can roll by holding {{A}} while turning with {{left}} or {{right}}. It also rolls by changing direction quickly when turning. The jet automatically rolls when turning if it is being pursued by an enemy fighter to evade its fire. It fires its Vulcan guns with {{C}} (unless "Auto Vulcan" is enabled) and fires its missiles with {{B}}. It can change its speed to low by holding {{X}}, to middle by holding {{Y}}, or to high by holding {{Z}} (with the jet engaging its afterburners at the highest speed). | ||
+ | |||
+ | The jet crashes if it takes enemy fire. The stage continues with a spare jet if the player has one (the player can choose to start with 3, 4, 5, or 6 in the options). The player earns an extra jet at 3,000,000 and 10,000,000 points and every 10,000,000 points after that. There are several selectable difficulty levels (Extra Easy, Easy, Normal, Hard, and Hardest). | ||
+ | |||
+ | ===Stages=== | ||
+ | The game can be continued from stages 5, 9, 13, and 19 once reached, through a new option that appears on the title screen. | ||
+ | |||
+ | Stages 5 and 13 are allied air bases where the plane replenishes its missiles. | ||
+ | |||
+ | Stages 8 and 17 are bonus stages where the player destroys enemy bases for bonus points. | ||
+ | {{InfoTable|imagewidths=320| | ||
+ | {{InfoRow | ||
+ | | title=Stage 1 | ||
+ | | screenshot=After Burner 32X, Stage 1.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 2 | ||
+ | | screenshot=After Burner 32X, Stage 2.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 3 | ||
+ | | screenshot=After Burner 32X, Stage 3.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 4 | ||
+ | | screenshot=After Burner 32X, Stage 4.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 5 | ||
+ | | screenshot=After Burner 32X, Stage 5.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 6 | ||
+ | | screenshot=After Burner 32X, Stage 6.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 7 | ||
+ | | screenshot=After Burner 32X, Stage 7.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 8 | ||
+ | | screenshot=After Burner 32X, Stage 8.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 9 | ||
+ | | screenshot=After Burner 32X, Stage 9.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 10 | ||
+ | | screenshot=After Burner 32X, Stage 10.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 11 | ||
+ | | screenshot=After Burner 32X, Stage 11.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 12 | ||
+ | | screenshot=After Burner 32X, Stage 12.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 13 | ||
+ | | screenshot=After Burner 32X, Stage 13.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 14 | ||
+ | | screenshot=After Burner 32X, Stage 14.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 15 | ||
+ | | screenshot=After Burner 32X, Stage 15.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 16 | ||
+ | | screenshot=After Burner 32X, Stage 16.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 17 | ||
+ | | screenshot=After Burner 32X, Stage 17.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 18 | ||
+ | | screenshot=After Burner 32X, Stage 18.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 19 | ||
+ | | screenshot=After Burner 32X, Stage 19.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 20 | ||
+ | | screenshot=After Burner 32X, Stage 20.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 21 | ||
+ | | screenshot=After Burner 32X, Stage 21.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 22 | ||
+ | | screenshot=After Burner 32X, Stage 22.png | ||
+ | | desc= | ||
+ | }} | ||
+ | {{InfoRow | ||
+ | | title=Stage 23 | ||
+ | | screenshot=After Burner 32X, Stage 23.png | ||
+ | | desc= | ||
}} | }} | ||
− | |||
− | |||
− | |||
}} | }} | ||
− | |||
− | + | ==History== | |
+ | During most of its development it was known as '''''Super After Burner'''''. | ||
Similar to the 32X version of ''[[Space Harrier]]'', ''After Burner Complete'' saw mixed reviews from the press, being seen as a simple port of an ageing arcade game which offered few improvements over the [[Sega Mega Drive]] version of ''After Burner II'' (released back in 1990). | Similar to the 32X version of ''[[Space Harrier]]'', ''After Burner Complete'' saw mixed reviews from the press, being seen as a simple port of an ageing arcade game which offered few improvements over the [[Sega Mega Drive]] version of ''After Burner II'' (released back in 1990). | ||
− | ==Production | + | ==Versions== |
− | '''Reprogrammed by:''' [[Rutubo Games]] | + | ''After Burner Complete'' is extremely similar to the arcade release of ''After Burner II'', with minor tweaks to make it more suited to a home console environment, and an options screen allowing for adjustments in difficulty and control schemes. But features slightly lower resolution sprites in places and runs at half the frame rate (30FPS vs. 60FPS). |
− | + | ||
− | '''Programmers and Planners:''' Y.Kenji ( | + | It was the most accurate home version of ''After Burner'' at the time of release (bettered the following year by ''[[Sega Ages After Burner II]]'' on the [[Sega Saturn]]). |
− | '''Special Thanks:''' [[Hiroshi Aso|H.Aso]], [[Koichi Nagata|K.Nagata]], [[Osamu Sato|O.Sato]], Y.Ohoka, S.Yonekura, H.Lee, [[Kotaro Hayashida|K.Hayashida]] | + | |
− | '''Presented by:''' [[Sega|Sega Enterprises Ltd.]]< | + | ===Localised names=== |
+ | {{aka | ||
+ | |us_name=After Burner | ||
+ | |jp_name=アフターバーナー・コンプリート | ||
+ | |jp_trans=After Burner Complete | ||
+ | }} | ||
+ | |||
+ | ==Production credits== | ||
+ | {{creditstable| | ||
+ | *'''Reprogrammed by:''' [[Rutubo Games]] | ||
+ | *'''Programmers and Planners:''' Y.Kenji<!-- Kenji Yamamoto --> ([[Rutubo Games]]), [[Katsumasa Tsuneyoshi|K.Tsuneyoshi]] ([[Rutubo Games]]), [[Masatoshi Hashimoto|M.Hashimoto]] ([[Rutubo Games]]), [[Shinichirou Mukaigashira|S.Mukaigashira]] ([[Rutubo Games]]), [[Masaichirou Mishima|M.Mishima]] ([[Rutubo Games]]), [[Tetsu Matsushima|T.Matsushima]] ([[Rutubo Games]]), [[Takeshi Maeda|T.Maeda]] ([[Rutubo Games]]) | ||
+ | *'''Special Thanks:''' [[Hiroshi Aso|H.Aso]], [[Koichi Nagata|K.Nagata]], [[Osamu Sato|O.Sato]], [[Yoshiki Ooka|Y.Ohoka]], S.Yonekura, [[Hiroyasu Lee|H.Lee]], [[Kotaro Hayashida|K.Hayashida]] | ||
+ | *'''Presented by:''' [[Sega|Sega Enterprises Ltd.]] | ||
+ | | source=In-game credits | ||
+ | | pdf=After Burner 32X credits.pdf | ||
+ | | console=32X | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Promotional material== | ||
+ | {{gallery | ||
+ | |{{gitem|Keep Devilishly Warm This Winter flyer back NL.png|NL flyer}} | ||
+ | |{{galleryPrintAd | ||
+ | |hobbyconsolas|43|6-7 | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Artwork== | ||
+ | <gallery> | ||
+ | AfterBurnerComplete 32X US Box Prototype.jpg|US prototype cover | ||
+ | </gallery> | ||
− | ==Physical | + | ==Physical scans== |
− | {{ | + | {{ratings |
| icon=32X | | icon=32X | ||
− | | | + | | gamesmaster=50 |
− | | | + | | gamesmaster_source={{magref|gamesmaster|26|45}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
{{Scanbox | {{Scanbox | ||
+ | | console=32X | ||
+ | | region=JP | ||
+ | | front=AftBurnComp 32x jp frontcover.jpg | ||
+ | | back=AftBurnComp 32x jp backcover.jpg | ||
+ | | spine=AfterBurnerComp MD JP BoxSpine.jpg | ||
+ | | cart=AfterBurnerComplete 32X JP Cart.jpg | ||
+ | | carttop=AfterBurnerComp MD JP CartTop.jpg | ||
+ | | manual=Afterburnercomp 32x jp manual.pdf | ||
+ | }}{{Scanbox | ||
| console=32X | | console=32X | ||
| region=US | | region=US | ||
| front=AfterBurner 32X US Box Front.jpg | | front=AfterBurner 32X US Box Front.jpg | ||
| back=AfterBurner 32X US Box Back.jpg | | back=AfterBurner 32X US Box Back.jpg | ||
− | |||
− | |||
| cart=After Burner 32X US Cart.jpg | | cart=After Burner 32X US Cart.jpg | ||
| manual=Afterburnercomplete 32x us manual.pdf | | manual=Afterburnercomplete 32x us manual.pdf | ||
Line 66: | Line 237: | ||
| region=EU | | region=EU | ||
| front=After Burner 32X EU Box.jpg | | front=After Burner 32X EU Box.jpg | ||
+ | | cart=AfterBurnerComplete 32X EU Cart.jpg | ||
+ | | manual=AfterBurnerComplete 32X EU manual.jpg | ||
+ | }} | ||
+ | {{Scanbox | ||
+ | | console=32X | ||
+ | | region=PT | ||
+ | | front= | ||
| cart= | | cart= | ||
| manual= | | manual= | ||
}}{{Scanbox | }}{{Scanbox | ||
| console=32X | | console=32X | ||
− | | region= | + | | region=AU |
− | | front= | + | | front= |
− | |||
− | |||
− | |||
| cart= | | cart= | ||
− | | manual= | + | | manual= |
}} | }} | ||
− | {{ | + | |
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
+ | ==External links== | ||
+ | * Sega of America webpage: [https://web.archive.org/web/19990204023210/http://www.sega.com:80/products/games/00010.html 32X] | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | {{AfterBurnerCompleteOmni}} | ||
{{AfterBurner}} | {{AfterBurner}} |
Revision as of 08:23, 12 February 2024
After Burner Complete | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega 32X | |||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||
Developer: Rutubo Games | |||||||||||||||||||||||||||||||||||
Original system(s): Sega X Board | |||||||||||||||||||||||||||||||||||
Peripherals supported: Six Button Control Pad, XE-1 AP | |||||||||||||||||||||||||||||||||||
Genre: 3D Shooting[1], Shooting[2] | |||||||||||||||||||||||||||||||||||
Number of players: 1 | |||||||||||||||||||||||||||||||||||
|
After Burner Complete (アフターバーナー・コンプリート), also known as After Burner II Complete or simply After Burner, is an enhanced Sega 32X port of After Burner II, released in 1995 by Rutubo Games and Sega.
Contents
Gameplay
The game is a rail shooter where the player pilots a F-14 Tomcat jet fighter (called the "SSF-14" in the US instruction manual). The jet flies itself on set paths through the stages, and the player controls its position on screen and its weapons. The vertical controls are inverted to simulate a flight stick, climbing with and descending with (though this can be changed in the options). It banks with or . The jet is equipped with two Vulcan cannons, which have unlimited ammunition, and heat-seeking missiles, which are limited in supply. There is an "Auto Vulcan" option that automatically fires the Vulcan cannons continuously. A reticle appears in front of the jet, which is used to aim the Vulcan cannons; additionally, enemies caught in the reticle are "locked-on" and targeted if the player fires a guided missile. Missiles are limited; the player starts with 50 (with a large missile icon representing 10 missiles), which are replenished in-flight or by landing on an allied air strip in between certain stages.
Using a standard control pad, the jet fires its Vulcan guns with or (unless "Auto Vulcan" is enabled) and fires its missiles with . It slows down by holding and speeds up by holding . Using a Six Button Control Pad, the jet can roll by holding while turning with or . It also rolls by changing direction quickly when turning. The jet automatically rolls when turning if it is being pursued by an enemy fighter to evade its fire. It fires its Vulcan guns with (unless "Auto Vulcan" is enabled) and fires its missiles with . It can change its speed to low by holding , to middle by holding , or to high by holding (with the jet engaging its afterburners at the highest speed).
The jet crashes if it takes enemy fire. The stage continues with a spare jet if the player has one (the player can choose to start with 3, 4, 5, or 6 in the options). The player earns an extra jet at 3,000,000 and 10,000,000 points and every 10,000,000 points after that. There are several selectable difficulty levels (Extra Easy, Easy, Normal, Hard, and Hardest).
Stages
The game can be continued from stages 5, 9, 13, and 19 once reached, through a new option that appears on the title screen.
Stages 5 and 13 are allied air bases where the plane replenishes its missiles.
Stages 8 and 17 are bonus stages where the player destroys enemy bases for bonus points.
Stage 1 | |
---|---|
Stage 2 | |
Stage 3 | |
Stage 4 | |
Stage 5 | |
Stage 6 | |
Stage 7 | |
Stage 8 | |
Stage 9 | |
Stage 10 | |
Stage 11 | |
Stage 12 | |
Stage 13 | |
Stage 14 | |
Stage 15 | |
Stage 16 | |
Stage 17 | |
Stage 18 | |
Stage 19 | |
Stage 20 | |
Stage 21 | |
Stage 22 | |
Stage 23 | |
History
During most of its development it was known as Super After Burner.
Similar to the 32X version of Space Harrier, After Burner Complete saw mixed reviews from the press, being seen as a simple port of an ageing arcade game which offered few improvements over the Sega Mega Drive version of After Burner II (released back in 1990).
Versions
After Burner Complete is extremely similar to the arcade release of After Burner II, with minor tweaks to make it more suited to a home console environment, and an options screen allowing for adjustments in difficulty and control schemes. But features slightly lower resolution sprites in places and runs at half the frame rate (30FPS vs. 60FPS).
It was the most accurate home version of After Burner at the time of release (bettered the following year by Sega Ages After Burner II on the Sega Saturn).
Localised names
Language | Localised Name | English Translation |
---|---|---|
English (US) | After Burner | After Burner |
Japanese | アフターバーナー・コンプリート | After Burner Complete |
Production credits
- Reprogrammed by: Rutubo Games
- Programmers and Planners: Y.Kenji (Rutubo Games), K.Tsuneyoshi (Rutubo Games), M.Hashimoto (Rutubo Games), S.Mukaigashira (Rutubo Games), M.Mishima (Rutubo Games), T.Matsushima (Rutubo Games), T.Maeda (Rutubo Games)
- Special Thanks: H.Aso, K.Nagata, O.Sato, Y.Ohoka, S.Yonekura, H.Lee, K.Hayashida
- Presented by: Sega Enterprises Ltd.
Magazine articles
- Main article: After Burner Complete/Magazine articles.
Promotional material
Artwork
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
70 | |
---|---|
Based on 27 reviews |
32X, PT |
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|
32X, AU |
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|
Technical information
- Main article: After Burner Complete/Technical information.
External links
- Sega of America webpage: 32X
References
- ↑ File:AftBurnComp 32x jp frontcover.jpg
- ↑ 2.0 2.1 http://sega.jp/fb/segahard/32x/soft.html (Wayback Machine: 2013-06-19 13:31)
- ↑ 3.0 3.1 Next Generation, "February 1995" (US; 1995-01-24), page 95
- ↑ 4.0 4.1 GamePro, "March 1995" (US; 1995-xx-xx), page 62
- ↑ Computer & Video Games, "December 1994" (UK; 1994-11-15), page 139
- ↑ 6.0 6.1 Mean Machines Sega, "March 1995" (UK; 1995-01-30), page 88
- ↑ 7.0 7.1 Mega, "December 1994" (UK; 1994-11-30), page 32
- ↑ 8.0 8.1 Sega Magazine, "January 1995" (UK; 1994-12-15), page 82
- ↑ File:After Burner 32X credits.pdf
- ↑ GamesMaster, "February 1995" (UK; 1995-01-22), page 45
- ↑ Famitsu, "1995-01-20" (JP; 1995-01-06), page 40
- ↑ Freak, "4/95" (IL; 1995-xx-xx), page 1
- ↑ GameFan, "Volume 3, Issue 4: April 1995" (US; 1995-xx-xx), page 19
- ↑ GamesMaster (UK) "Series 4, episode 15" (1994-12-27, 24:00) (+8:58)
- ↑ Games World: The Magazine, "February 1995" (UK; 1994-12-xx), page 15
- ↑ Joypad, "Avril 1995" (FR; 1995-0x-xx), page 78
- ↑ MAN!AC, "02/95" (DE; 1995-01-11), page 45
- ↑ Mega Fun, "02/95" (DE; 1995-01-18), page 105
- ↑ Player One, "Avril 1995" (FR; 1995-0x-xx), page 122
- ↑ Play Time, "2/95" (DE; 1995-01-04), page 101
- ↑ Saturn Fan, "1995 April" (JP; 1995-03-08), page 41
- ↑ Score, "Březen 1995" (CZ; 1995-03-01), page 44
- ↑ Sega Power, "March 1995" (UK; 1995-01-19), page 54
- ↑ Sega Pro, "February 1995" (UK; 1994-12-29), page 61
- ↑ Sega Force, "3/95" (SE; 1995-06-20), page 6
- ↑ Sega Megazone, "February 1995" (AU; 1995-0x-xx), page 22
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 84
- ↑ Super Juegos, "Enero 1995" (ES; 199x-xx-xx), page 62
- ↑ Todo Sega, "Febrero 1995" (ES; 1995-0x-xx), page 32
- ↑ Ultimate Future Games, "February 1995" (UK; 1995-01-01), page 86
- ↑ Video Games, "2/95" (DE; 1995-01-18), page 91
- ↑ VideoGames, "May 1995" (US; 1995-0x-xx), page 76
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