Difference between revisions of "Kota Matsumoto"
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| company=[[Sega Corporation (2000-2015)|Sega]] | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
| divisions=[[Sega AM2 (2004-2011)|Sega AM2]], [[Sega R&D2 (2011-2015)|Sega R&D2]] | | divisions=[[Sega AM2 (2004-2011)|Sega AM2]], [[Sega R&D2 (2011-2015)|Sega R&D2]] | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Interactive (Japan)|Sega Interactive]] | ||
+ | | divisions= | ||
+ | }} | ||
+ | {{Employment | ||
+ | | company=[[Sega Corporation (2000-2015)|Sega]] | ||
+ | | divisions=第3事業部{{ref|https://web.archive.org/web/20230601004656/https://cedec.cesa.or.jp/2023/session/detail/s64115b421c17c}} | ||
}} | }} | ||
| role=Programmer | | role=Programmer | ||
| education=[[wikipedia:Nagoya Institute of Technology|Nagoya Institute of Technology]]{{magref|harmony|127|12}} | | education=[[wikipedia:Nagoya Institute of Technology|Nagoya Institute of Technology]]{{magref|harmony|127|12}} | ||
}} | }} | ||
− | {{sub-stub}}'''{{PAGENAME}}''' (松本 浩太) | + | {{sub-stub}}'''{{PAGENAME}}''' (松本 浩太) is a programmer at [[Sega of Japan]]. After graduating from university in 1994{{ref|https://web.archive.org/web/20230601004656/https://cedec.cesa.or.jp/2023/session/detail/s64115b421c17c}} he joined Sega and was assigned to [[Sega AM2|AM R&D Dept.#2]] where he worked on the ''[[:category:Virtua Fighter (franchise)|Virtua Fighter]]'' series, followed by programming the character animation engine for the ''[[:category:Spikeout|Spikeout]]'' franchise at [[Sega AM11|AM11]]/[[Amusement Vision]]. He eventually moved back to [[Sega AM2 (2004-2011)|AM2]] to once again work on ''Virtua FIghter'', and became heavily involved with the ''[[:category:Hatsune Miku|Hatsune Miku: Project Diva]]'' games and produced videos for live concerts such as Miku no Hi Kanshasai 39's Giving Day. More recently he has been involved with developing ''[[Fate/Grand Order Arcade]]'' at Division 3{{ref|https://web.archive.org/web/20230601004656/https://cedec.cesa.or.jp/2023/session/detail/s64115b421c17c}}. |
==Production history== | ==Production history== |
Latest revision as of 07:45, 20 February 2024
Kota Matsumoto |
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Employment history: Sega Enterprises (1994-04-01[1] – )
Divisions:
Divisions:
Divisions:
第3事業部
|
Role(s): Programmer |
Education: Nagoya Institute of Technology[1] |
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Kota Matsumoto (松本 浩太) is a programmer at Sega of Japan. After graduating from university in 1994[2] he joined Sega and was assigned to AM R&D Dept.#2 where he worked on the Virtua Fighter series, followed by programming the character animation engine for the Spikeout franchise at AM11/Amusement Vision. He eventually moved back to AM2 to once again work on Virtua FIghter, and became heavily involved with the Hatsune Miku: Project Diva games and produced videos for live concerts such as Miku no Hi Kanshasai 39's Giving Day. More recently he has been involved with developing Fate/Grand Order Arcade at Division 3[2].
Production history
Games
- Virtua Fighter 2 (Model 2; 1994) — AI & Rank mode
- Virtua Fighter 3 (Model 3; 1996) — Game System, CPU Battle
- Virtua Fighter 3tb (Model 3; 1997) — Game System, CPU Battle
- Spikeout: Digital Battle Online (Model 3; 1998) — Game Control & Motion System Programmer
- Spikeout: Digital Battle Online (Model 3; 1998) — Game Regulation
- Virtua Fighter 3tb (Dreamcast; 1998) — Game System, CPU Battle
- Spikeout: Final Edition (Model 3; 1999) — Game Control & Motion System Programmer
- Spikeout: Final Edition (Model 3; 1999) — Game Regulation
- Slashout (NAOMI; 2000) — Programmers
- Spikers Battle (NAOMI GD-ROM; 2001) — Game Designer
- Spikers Battle (NAOMI GD-ROM; 2001) — Program Director
- Spikers Battle (NAOMI GD-ROM; 2001) — Director
- Super Monkey Ball (GameCube; 2001) — System Programmers
- Super Monkey Ball 2 (GameCube; 2002) — System Programmers
- Sega Ages 2500 Series Vol. 16: Virtua Fighter 2 (PlayStation 2; 2004) — AI & Rank mode
- Spikeout: Battle Street (Xbox; 2005) — Supervisor
- Super Monkey Ball Deluxe (Xbox; 2005) — System Programmers
- Virtua Fighter 5 (Lindbergh; 2005) — Programmers
- Virtua Fighter 5 R (Lindbergh; 2008) — Program Leader
- Virtua Fighter 5: Final Showdown (Lindbergh; 2010) — Program Leader
- Virtua Fighter 5: Final Showdown (Xbox 360; 2012) — Program Leader
- Virtua Fighter 5: Final Showdown (PlayStation 3; 2012) — Program Leader
- Hatsune Miku: Project DIVA Arcade Future Tone (Nu; 2013) — Programmers
- Hatsune Miku: Project DIVA Arcade Future Tone (PlayStation 4; 2016) — Programmers
Videos
- CGMV Virtua Fighter 2 (VHS; 1995) — AI&R ank mode
- Sega Amusement CG World Best Collection (LaserDisc; 1995) — AI&R ank mode
References
- ↑ 1.0 1.1 Harmony, "1994 4" (JP; 1994-04-01), page 12
- ↑ 2.0 2.1 2.2 https://cedec.cesa.or.jp/2023/session/detail/s64115b421c17c (Wayback Machine: 2023-06-01 00:46)