Difference between revisions of "WWF WrestleMania: The Arcade Game"

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When using a three-button control pad in the Mega Drive and 32X versions, wrestlers punch with {{A}}, Super Punch with {{A}}+{{B}}, kick with {{C}}, and Super Kick with {{B}}+{{C}}. They block with {{B}} and run with {{A}}+{{C}}. Shoving while blocking cannot be done with a three-button control pad. Throwing an opponent into the ropes is done with {{left}} {{left}} {{A}}+{{B}} (or {{right}} {{right}} {{A}}+{{B}} if facing left). Take downs are done with {{left}} {{left}} {{A}} (or {{right}} {{right}} {{A}} if facing left). Head holds are done with {{right}} {{right}} {{A}}+{{B}} (or {{left}} {{left}} {{A}}+{{B}} if facing left). Reversals in head holds are done with {{right}} {{right}} {{A}}+{{B}} (or {{left}} {{left}} {{A}}+{{B}} if facing left) or {{down}} {{down}} {{B}}+{{C}}.
 
When using a three-button control pad in the Mega Drive and 32X versions, wrestlers punch with {{A}}, Super Punch with {{A}}+{{B}}, kick with {{C}}, and Super Kick with {{B}}+{{C}}. They block with {{B}} and run with {{A}}+{{C}}. Shoving while blocking cannot be done with a three-button control pad. Throwing an opponent into the ropes is done with {{left}} {{left}} {{A}}+{{B}} (or {{right}} {{right}} {{A}}+{{B}} if facing left). Take downs are done with {{left}} {{left}} {{A}} (or {{right}} {{right}} {{A}} if facing left). Head holds are done with {{right}} {{right}} {{A}}+{{B}} (or {{left}} {{left}} {{A}}+{{B}} if facing left). Reversals in head holds are done with {{right}} {{right}} {{A}}+{{B}} (or {{left}} {{left}} {{A}}+{{B}} if facing left) or {{down}} {{down}} {{B}}+{{C}}.
  
===Characters===
+
===Wrestlers===
 
{{MoveListNote|legend=Basic|key1={{button|text=SP}}|value1=Super punch|key2={{button|text=SK}}|value2=Super kick}}
 
{{MoveListNote|legend=Basic|key1={{button|text=SP}}|value1=Super punch|key2={{button|text=SK}}|value2=Super kick}}
 
{{InfoTable|imagewidths=320|
 
{{InfoTable|imagewidths=320|

Revision as of 19:24, 28 February 2024

n/a

  • Mega Drive
  • 32X
  • Saturn

WWFWrestlemaniaArcade MD TitleScreen.png

Wrestlemania title.png

WWFWM Saturn JP SSTitle.png

WWF WrestleMania: The Arcade Game
System(s): Sega Mega Drive, Sega 32X, Sega Saturn
Publisher: Acclaim Entertainment
Developer:
Distributor: Roadshow Entertainment (Australia)

Arcadia Software (Spain)

Licensor: Titan Sports, Midway Manufacturing
Original system(s): Arcade boards
Developer(s) of original games: Midway Manufacturing
Sound driver:
Sega Mega Drive
Sega 32X
GEMS,
Sega Saturn
SCSP/CD-DA (12 tracks)
Peripherals supported:
Sega Mega Drive
Sega 32X
Six Button Control Pad
Genre: Sports[1][2] (wrestling)

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
US
$69.9569.95[3] T-81546
ESRB: Kids to Adults
Sega Mega Drive
EU
T-81546-50
ELSPA: 11+ OK
Sega Mega Drive
UK
T-81546-50
ELSPA: 11+ OK
Sega Mega Drive
AU
Sega Mega Drive
BR
047190
Tectoy: Todas as Idades
Sega Saturn
JP
¥5,8005,800 T-8112G
Sega Rating: All Ages
Sega Saturn
US
T-8112H
ESRB: Kids to Adults
Sega Saturn
EU
T-8112H-50
ELSPA: 11+ OK
Sega Saturn
DE
T-8112H-50
USK: 12
Sega Saturn
PT
STJAK0273
STPDV1060
Sega Saturn
UK
£44.9944.99[8] T-8112H-50
ELSPA: 11+ OK
Sega Saturn
PL
Sega 32X
US
$74.9574.95[9] T-8110B
ESRB: Kids to Adults
Non-Sega versions

WWF WrestleMania: The Arcade Game (レッスルマニア・ジ・アーケードゲーム) is a 1995 wrestling game developed by Midway Manufacturing for the arcades, based on the World Wrestling Federation professional wrestling promotion. Sculptured Software produced ports of the game for the Sega Mega Drive, Sega 32X and Sega Saturn, which were published by Acclaim in 1995 and 1996.

Unlike most wrestling games, WrestleMania is a one-on-one versus fighter, with an exaggerated style similar to previous Midway arcade games Mortal Kombat and NBA Jam. The game features digitized representations of eight WWF performers. Commentary is provided by Vince McMahon and Jerry Lawler, who also appear in the game sitting at the announcers' table to the right of the ring.

Later, a sequel called WWF In Your House was released for the PlayStation, Sega Saturn, and DOS.

Gameplay

WWFWM Saturn JP SSSelect.png

Character select

WWFWM Saturn JP SSGameplay.png

Gameplay

Although based on professional wrestling, the game plays more like a fighting game, inspired by Midway's popular Mortal Kombat series, than a conventional wrestling game. However, unlike most fighting games, gameplay takes place in a two-dimensional playfield that the wrestlers can move in and out of. While actual wrestling moves are present, matches consist primarily of strike attacks and special moves. The game features many over-the-top and cartoonish attacks, such as Doink the Clown pulling a mallet out of thin air, Razor Ramon's arm transforming into a blade, or Bam Bam Bigelow's fists catching on fire. Each character can "bleed" an object that represents them, such as dumbbells flying out of Lex Luger or valentine hearts coming out of Bret Hart. Rather than a single match, the fight is broken up into timed rounds, with two wins needed to become the victor.

There are two single-player modes: the Intercontinental Championship and the WWF Championship. In the Intercontinental Championship mode, the player must win four one-on-one matches, two Handicap 2-on-1 matches, and one Handicap 3-on-1 match to win the title. In the more difficult WWF Championship mode, the player must win four Handicap 2-on-1 matches, two Handicap 3-on-1 matches, and finally a "WrestleMania Challenge," where the player must defeat every wrestler in the game in a gauntlet, starting with a three-on-one setup, with each eliminated opponent being replaced with another until all eight have been defeated.

The game also features two two-player modes: Head to Head, a one-on-one match between two players, or Cooperative, where the two players team up in a tag team version of the WrestleMania Challenge in which they must defeat the game's eight wrestlers in groups of two to become the Tag Team Champions.

Wrestlers move around the ring using the D-Pad. They punch with X and "Super Punch" with Z and kick with A and "Super Kick" with C. The Super attacks are slower but more powerful. Wrestlers can block attacks by holding B and can shove by pressing punch (X) while blocking. Grabs and holds cannot be blocked. They can run by holding Y (with Left or Right to choose a direction) and can attack while running. They rebound off the ropes enclosing the ring when running. Wrestlers can climb up to a turnbuckle (by holding Up-left or Up-right in the upper corners of the ring) and then dive off by pressing any button (except block). Once an opponent's vitality has been drained, the player must pin the opponent by pressing any button.

Each wrestler has his own special moves and combos, but they have some shared techniques that can be performed when close to an opponent. A wrestler can throw his opponent into the ropes with Left Left Z (or Right Right Z if facing left). A "Recover" meter appears, and the opponent rebounds off the ropes out of control until the meter is filled (which can be sped up if the player presses buttons repeatedly). Every wrestler can slam his opponent into the mat with Left Left X (or Right Right X if facing left). Finally, wrestlers can grab opponents in a head hold with Right Right Z (or Left Left Z if facing left), which can be followed up by an attack. While in a head hold, a wrestler can perform a reversal with Right Right Z (or Left Left Z if facing left) or Down Down C.

It is possible to throw a wrestler out of the ring and then follow the opponent out through the ropes. The wrestler outside the ring loses health if he remains outside the ring, unless his opponent joins him outside the ring.

Wrestlers have a combo meter that fills as they perform moves during a round. When the meter fills, the wrestler can perform a combo by putting his opponent in a head hold and then pressing Right Right and any button (or Left Left if facing left). The combo meter is retained between rounds. A pinned wrestler with a full combo meter can get a "second wind" and recover with a sliver of health by pressing buttons repeatedly, if it is the last round and the wrestlers are inside the ring.

When using a three-button control pad in the Mega Drive and 32X versions, wrestlers punch with A, Super Punch with A+B, kick with C, and Super Kick with B+C. They block with B and run with A+C. Shoving while blocking cannot be done with a three-button control pad. Throwing an opponent into the ropes is done with Left Left A+B (or Right Right A+B if facing left). Take downs are done with Left Left A (or Right Right A if facing left). Head holds are done with Right Right A+B (or Left Left A+B if facing left). Reversals in head holds are done with Right Right A+B (or Left Left A+B if facing left) or Down Down B+C.

Wrestlers

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Punch
K Kick
 SP  Super punch
 SK  Super kick

WWF Wrestlemania The Arcade Game Saturn, Profiles, Doink.png

Doink
Portrayed by:
Matt Osborne
From:
The Circus
Height:
6'0"
Weight:
234 lbs.
Doink is a trickster clown. His abilities are themed around clownish pranks and carnival and circus imagery.
Move list
Name Command Description
Clapper Down Down-right Right PPPPP Doink claps his opponent's ears with two giant gloved hands.
Boxing Glove Punch PPPPP Doink punches with a boxing glove.
Joy Buzzer Hold P for 3 seconds and release or
Down Down-right Right P while doing a head hold
Doink shakes his opponent's hand with an electrified joy buzzer.
Happy Hammer Right Right  SK , then KKKKK Doink swings a large mallet.
Dropkick Hold  SK  for 3 seconds and release Doink performs a dropkick.
Face Slam Down Down  SK  while doing a head hold Doink grabs his opponent by the head and slams them flat into the mat.
Head Slam Right Right  SP  while doing a head hold Doink slams his opponent head-first into the mat.

WWF Wrestlemania The Arcade Game Saturn, Profiles, Razor Ramon.png

Razor Ramon
Portrayed by:
Scott Hall
From:
Miami, Florida
Height:
6'7"
Weight:
262 lbs.
Razor Ramon is a Scarface-inspired Cuban-American from Miami. In the game, he can change his arm into a large blade.
Move list
Name Command Description
Charge Razor Hold P for 3 seconds and release or
Up P while doing a head hold
Razor Ramon swipes a blade upward.
Overhead Razor Down Down-right Right P or
Down P while doing a head hold
Razor Ramon swipes a blade downward.
Dropkick Hold  SK  for 3 seconds and release Razor Ramon does a dropkick.
Rug Slam Right Right KKKKK (close) Razor Ramon grabs his opponent by the ankles and beats them into the ground repeatedly.
Super Uppercut Down  SP  while doing a head hold Razor Ramon uppercuts his opponent high into the air.
Razor's Edge Right Right  SP  while doing a head hold Razor Ramon pulls his opponent over his shoulders, then slams them into the mat.
Piledriver Down  SP  while doing a head hold Razor Ramon grabs his opponent and drives them head-first into the mat.

WWF Wrestlemania The Arcade Game Saturn, Profiles, The Undertaker.png

The Undertaker
Portrayed by:
Mark Calaway
From:
Death Valley, California
Height:
6'11"
Weight:
322 lbs.
The Undertaker is portrayed in his "Deadman" persona, a macabre-themed character with abilities involving funereal imagery such as ghosts and tombstones.
Move list
Name Command Description
Sliding Choke Grab Down Down-right Right P The Undertaker slides forward and grabs his opponent by the neck.
Spectres Down Down-right Right K The Undertaker kneels and summons multiple ghosts to pummel his opponent.
Stun Ghost Down Down-left Left K The Undertaker kneels and summons a ghost that stuns his opponent on impact.
Tombstone Slam Right Right  SK , then KKKKK The Undertaker bashes his opponent on the head with a tombstone.
Neck Bender Hold P for 3 seconds and release (close) or
Right Right  SP  while doing a head hold
The Undertaker grabs his opponent by the neck and slams them into the mat.
Super Uppercut Down  SP  while doing a head hold The Undertaker uppercuts his opponent high into the air.
Choke Slam Down Down K while doing a head hold The Undertaker slams his opponent flat into the mat by the neck.
Head Slam Down Down  SK  while doing a head hold The Undertaker slams his opponent head-first into the mat.

WWF Wrestlemania The Arcade Game Saturn, Profiles, Yokozuna.png

Yokozuna
Portrayed by:
Agatupu Anoa'i
From:
Tokyo, Japan
Height:
6'4"
Weight:
568 lbs.
Yokozuna is a sumo wrestler. Though he represented Japan in competition, he was portrayed by a Samoan-American. His abilities involve throwing salt and using his considerable mass against opponents.
Move list
Name Command Description
Belly Bump Right Right P Yokozuna dashes forward with a belly bump.
Speed Jabs Down Down-right Right PPPPP Yokozuna moves forward with a series of quick jabs.
Salt Throw Hold P for 3 seconds and release Yokozuna throws salt in his opponent's eye, which damages and stuns.
Scissor Bomb Right Right  SK  Yokozuna jumps onto his opponent's shoulders and slams them with his legs.
Lift Grab  SP + SK  (close) Yokozuna lifts his opponent over his head. He can then slam them to the mat with any button or spin them by their legs with Down and any button (except on Doink or Razor Ramon).
Suplex Down Down  SK  while doing a head hold Yokozuna falls backwards while holding his opponent, slamming them into the mat.

WWF Wrestlemania The Arcade Game Saturn, Profiles, Shawn Michaels.png

Shawn Michaels
Portrayed by:
Michael Hickenbottom
From:
San Antonio, Texas
Height:
6'1"
Weight:
235 lbs.
Shawn Michaels is portrayed in his "Heartbreak Kid" persona, a cocky and self-absorbed character.
Move list
Name Command Description
Jump Kick Left Left  SK  Shawn Michaels hops forward and kicks into the air.
Speed Kick Down Down-right Right KKKKK Shawn Michaels roundhouse kicks his opponent repeatedly.
Back Suplex Hold P for 3 seconds and release (close) or
Down Down  SK  while doing a head hold
Shawn Michaels moves grabs his opponent and performs a suplex.
Sunset Flip Up Right  SP  (close) Shawn Michaels flips forward and grabs his opponent, slamming them into the mat.
Leg Flip Right Right K Shawn Michaels slides along the ground, then flips his opponent into the mat with his leg.
Frankensteiner Right Right  SK  or
Right Right  SP  while doing a head hold
Shawn Michaels jumps onto his opponent's shoulders and slams them with his legs.
Armbreaker Right Right P while doing a head hold Shawn Michaels punches his opponent in the elbow.
Headbutt Right Right  SP  while doing a head hold Shawn Michaels headbutts his opponent.

WWF Wrestlemania The Arcade Game Saturn, Profiles, Bam Bam Bigelow.png

Bam Bam Bigelow
Portrayed by:
Scott Charles Bigelow
From:
Asbury Park, New Jersey
Height:
6'4"
Weight:
400 lbs.
Bam Bam Bigelow is known for his large frame and flame tattoos and outfit, and many of his moves in the game are fire-themed to match.
Move list
Name Command Description
Fire Punch Hold P for 3 seconds and release, then PPPPP Bam Bam Bigelow punches his opponent repeatedly with a flaming fist.
Suplex Hold  SP  for 3 seconds and release (close) Bam Bam Bigelow grabs his opponent in a headlock and slams them into the mat.
Flying Kick Left Left  SK  Bam Bam Bigelow hops forward with a high kick.
Lift Grab  SP + SK  (close) Bam Bam Bigelow lifts his opponent over his head. He can then slam them to the mat with any button or break their back over his knee with Down  SK .
Pogo Piledriver Right Right  SP  or Down Down  SK  while doing a head hold Bam Bam Bigelow lifts his opponent, then slams them head-first into the mat.

WWF Wrestlemania The Arcade Game Saturn, Profiles, Bret Hart.png

Bret Hart
Portrayed by:
Bret Hart
From:
Calgary, Alberta
Height:
6'1"
Weight:
234 lbs.
Bret "The Hitman" Hart is a member of a well known Canadian wrestling family. He is associated with hearts and wears pink and black as a play on his name.
Move list
Name Command Description
Rolling Uppercut Down Down-right Right  SP  Bret Hart rolls along the ground, then uppercuts his opponent high into the air.
Eye Rake Down Down-right Right P or
Hold P for 3 seconds and release
Bret Hart rips his opponent's eyeballs out.
DDT Hold  SP  for 3 seconds and release or
Down Down  SK  while doing a head hold
Bret Hart grabs his opponent in a headlock and slams them into the mat.
Dropkick Hold  SK  for 3 seconds and release Bret Hart performs a dropkick.
Super Uppercut Down  SP  while doing a head hold Bret Hart uppercuts his opponent high into the air.
Knee Drop Down Down-right Right PPPPP while doing a head hold Bret Hart slams his opponent's face into his knee.
Piledriver Right Right  SP  while doing a head hold Bret Hart lifts his opponent, then slams them head-first into his knee.

WWF Wrestlemania The Arcade Game Saturn, Profiles, Lex Luger.png

Lex Luger
Portrayed by:
Lawrence Pfohl
From:
Atlanta, Georgia
Height:
6'5"
Weight:
275 lbs.
Lex Luger is portrayed in his "All-American" persona. He wears an American flag-themed outfit, and many of his moves involve his arm turning into a steel object.
Move list
Name Command Description
Knuckle Smash Hold P for 3 seconds and release Lex Luger clasps his hands together and smashes downward with them.
Steel Ram Right Right P Lex Luger kneels and punches outward with his arm, which becomes a steel beam.
Mace Right Right  SK , then KKKKK Lex Luger swings a spiked ball downward.
Lift Grab  SP + SK  (close) Lex Luger lifts his opponent over his head. He can then slam them to the mat with any button, throw them down head-first with Up  SP , or break their back over his shoulders with Up  SK .
Suplex Down Down  SP  while doing a head hold Lex Luger falls backwards while holding his opponent, slamming them into the mat.
Elbow Smash Down Down  SK  while doing a head hold Lex Luger lifts his opponent's leg up, then smashes them in the face with his elbow.

Music and sound

In-game music consists of snippets from the roster's circa-1994 entrance music (with the exception of Shawn Michaels and the Undertaker, who use older versions of their themes), as well as the opening themes to WWF Monday Night RAW, WWF Superstars, and WWF Wrestling Challenge.

Versions

The Super NES version only have six characters, omitting Bam Bam Bigelow and Yokozuna. The Sega Mega Drive port contains all eight characters and also allows four characters to be on-screen at once, albeit with slowdown (though not as much as found in the SNES port). Most of the voice and commentary is present, although much of Jerry Lawler's commentary is dropped.

The 32X port was an enhanced Mega Drive port, thus it is not as close to the arcade as it could have been if it were built from the ground up. The graphics and audio were improved somewhat (rendering in-game at 320x224 vs 256x224), but the frame rate was reduced to 30 FPS instead of the 60 FPS found in other versions. This does, however, help to avoid slowdown issues.

The CD-ROM versions, including the Saturn port, are more accurate to the arcade version than other ports. Graphically, they are similar, though not as sharp, and the sprites are slightly smaller. There is no in-game music. Loading time is increased, including when loading the next character in a Battle Royale.

Production credits

Mega Drive version

Acclaim Development by the Black Team
  • Associate Producers: Michael Archer, Douglas Yellin, Tyrone Miller, Pax
  • Analysts: J.J. Mazziotto, Simon Gouldstone
  • QA Supervisor: Carol Caracciolo, Adam Ingberman
  • Lead Analyst: Jim Dunn
  • Game Testers: CP McBee, Chris Shanley, Chad Chamberlain, Mat T. Kraemer, David Chopard
  • QA Computer Support: Harry Reimer, Howard Perlman
  • Special Thanks to: Kristen Muzer, Linda Spelman, Roger Booth, Derek Phillips, Kevin Denehy, Eric Samulski, Craig Cassanelli, Jim Herzner
Midway Development by
  • Mark Turmell, Sal DiVita, Jason Skiles, Josh Tsui, Eugene Geer, Jake Simpson, Mike Lynch, Tony Goskie
A Sculptured Software Production
  • Project Management: Al Mecklenburg
  • Lead Programmers: Rob Nelson, Altair Lane
  • Additional Programming: Omar Canon, Jundong Ma
  • Production Assistant: Joe Buffington
  • Lead Artists: Chad Johnson, Heinee Hinrichsen
  • Artists: Gavin Evertson, Mike Ulrich, Mike Lott, John Kilbourn, Kelly Kofoed, John Olsen, Keith Musig, Russ Chancellor, Michael Hunter, Joel Izatt, Virginia Sargent, Daniel Whittington
  • Sounds and Music: Dean Morrell, Victor Crews, Chris Braymen
  • Tools: Gary Penacho, Mike Callahan, Steve Aguirre, Patrick Alphonso
  • Testing
    • Manager: Gary Rowberry
    • Supervisor: Chris Olson, Chandler Holbrook
    • Michael Bashford, Chris Debry, Todd Dowd, Brian Edwards, Garon Galloway, David Hanks, Scott Hanks, John Howa, Jason Humphrey, Morgan Jones, Ryan McBride, Ryan McCormick, Mark Melville, Ryan Milligan, Greg Murphy, Ben Nielson, Andrew Parker, Cole Richins, Jerry Roberts
  • Special Thanks to: Kevin Kralian, John Blackburn, Lynn Pugh, Todd Blackburn, Jim Henn, Adam Clayton
Source:
In-game credits

32X version

Acclaim Development by the Black Team
  • Associate Producers: Michael Archer, Douglas Yellin, Tyrone Miller, Pax
  • Analyst: J.J. Mazziotto, Simon Gouldstone
  • Q.A. Supervisor: Carol Caracciolo, Adam Ingberman
  • Lead Analyst: Jim Dunn
  • Game Testers: CP McBee, Chris Shanley, Chad Chamberlain, Mat T. Kraemer, David Chopard
  • Q.A. Computer Support: Harry Reimer, Howard Perlman
  • Special Thanks to: Kristen Muzer, Derek Phillips, Linda Spelman, Craig Cassenelli, Roger Booth, Eric Samulski, Jim Herzner, Kevin Denehy
Midway Development by
  • Mark Turmell, Eugene Geer, Sal DiVita, Jake Simpson, Jason Skiles, Mike Lynch, Josh Tsui, Tony Goskie
A Sculptured Software Production
  • 32X Development Team
    • Lead Programmer: Kevin Kralian
    • Additional Programming: Hung Nguyen
  • Genesis Development Team
    • Lead Programmers: Rob Nelson, Altair Lane
    • Additional Programming: Omar Canon, Jundong Ma
    • Project Management: Al Mecklenburg
    • Production Assistant: Joe Buffington
    • Lead Artists: Chad Johnson, Heinee Hinrichsen
    • Artists: Gavin Evertson, Keith Musig, Mike Ulrich, Russ Chancellor, Mike Lott, Michael Hunter, John Kilbourn, Joel Izatt, Kelly Kofoed, Virginia Sargent, John Olson, Dan Whittington
    • Sounds and Music: Dean Morrell, Chris Braymen
    • Tools: Mike Callahan, Steve Aguirre, Gary Penacho, Dean Ertel, Tom Tolman
  • Testing
    • Manager: Gary Rowberry
    • Supervisor: Chris Olson, Chandler Holbrook
    • Chris Debry, Ryan McBride, Todd Dowd, Ryan McCormick, Brian Edwards, Mark Melville, Garon Galloway, Ryan Milligan, David Hanks, Greg Murphy, Scott Hanks, Ben Nielson, Jason Humphrey, Andrew Parker, Morgan Jones, Cole Richins, Hohn Jowa, Jerry Roberts
  • Special Thanks to: Joanna Bear, Randy Linden, Todd Blackburn, John Blackburn, Lynn Pugh, Adam Clayton
Source:
In-game credits
WWF WrestleMania Arcade 32X credits.pdf
[10]

Saturn version

  • Lead Programmer: Paul Blagay
  • Programmers: John Drabik, Eric Repasy
  • Project Manager: Craig Matsuura
  • Associate Project Manager: Jim 'Art Monkey' Jung
  • Artists: Dan Whittington, Keinee Kinricksen, Mike Hunter, Clark Sorensen
  • Music and Sound: Dean Morrell, Roy Wilkins, Chris Braymen
  • Tools Team: Rob Dautel, John Drabik
  • Testing Manager: Gary Rowberry
  • Testing: Greg Murphy, Todd Dowd, Jason Humphrey, Hank Rowberry
  • Special Thanks to: Rob Nelson, Kevin Kralian, Dean 'Super Scalar' Ertel, Bruce Gifford, Altair Lane, Omar Cannon, Rick Ludwig, Jon Blagay, Sega DTS, SN Systems, Julie Mun
  • Extra Special Thanks to: Cathleen Blagay, Charlotte Drabik, Cindy Repasy, Judy Jette, Gary Stenning, Lee Smith, Eric Nikolaisen, Drake Dickerson
  • Midway Development by: Mark Turmell, Sal Divita, Jason Skiles, Josh Tsui, Eugene Geer, Jake Simpson, Mike Lynch, Tony Goskie
  • Acclaim Development: The Black Team
  • Producer: Michael Archer
  • Producers: Douglas Yellin, Tyrone Miller, Pax
  • Associate Producer: Simon Gouldstone
  • Analyst: Jim Dunn
  • Special Thanks to: Kristen Muser, Linda Spelman, Kelly Coleman, Derek Phillips, Vince Russo, Shawn Rosen
Acclaim Q.A.
  • Senior Manager: Mike Weiner
  • Testing Supervisor: Carol Caracciolo
  • Technical Coordinator: Harry Reimer
  • Testing Coordinator: Terry Thomas
  • Lead Analysts: Mike Hong, Steve Mattocks, Jerry Tjan, John Cooper
Source:
In-game credits
WWF WrestleMania Arcade Saturn credits.pdf
[11]

Magazine articles

Main article: WWF WrestleMania: The Arcade Game/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in VideoGames (US) #82: "November 1995" (1995-10-24)
Logo-pdf.svg
Logo-pdf.svg
Print advert in Next Generation (US) #18: "June 1996" (1996-05-21)
also published in:
Logo-pdf.svg
Logo-pdf.svg
Saturn print advert in Sega Saturn Magazine (UK) #9: "July 1996" (1996-06-20)
also published in:
Logo-pdf.svg

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[16]
1700 igr dlya Sega (RU)
60
[17]
Cool Gamer (RU)
80
[18]
Fun Generation (DE)
80
[19]
GamePro (US) NTSC-U
80
[3]
Gamers (DE) PAL
73
[20]
GamesMaster (UK) PAL
87
[21]
Hobby Consolas (ES) PAL
82
[22]
MAN!AC (DE) PAL
68
[23]
Mega Fun (DE) PAL
86
[24]
Secret Service (PL)
95
[25]
Sega Magazin (DE) PAL
85
[26]
Sega Power (UK) PAL
90
[27]
Todo Sega (ES)
88
[28]
Tricks 16 bit (RU)
79
[29]
VideoGames (US) NTSC-U
80
[30]
Sega Mega Drive
80
Based on
16 reviews

WWF WrestleMania: The Arcade Game

Mega Drive, US
WWFWM MD US Box.jpg
Cover
WWFWM MD US Cart.jpg
Cart
WWF Wrestlemania Arcade MD US Manual.pdf
Manual
Mega Drive, EU
WWFWM MD EU Box.jpg
Cover
WWFWM MD EU Cart.jpg
Cart
WWF Wrestlemania Arcade MD EU Manual.jpg
Manual
Mega Drive, AU

Mega Drive, BR
WWFWM MD BR Box.jpg
Cover
WWFWM MD BR Cart.jpg
Cart

32X version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
GamePro (US) NTSC-U
85
[9]
Secret Service (PL)
95
[31]
Ultimate Gamer (US) NTSC-U
60
[32]
Sega 32X
80
Based on
3 reviews

WWF WrestleMania: The Arcade Game

32X, US
WWFWM 32X US Box.jpg
Cover
WWFWM 32X US Cart.jpg
Cart
Wrestlemania 32x us manual.pdf
Manual

Saturn version

Sega Retro Average 
Publication Score Source
83 [33]
Sega Saturn
83
Based on
1 review
Sega Retro Average 
Publication Version Score
Consoles News (FR) PAL
80
[34]
Computer & Video Games (UK)
50
[8]
Fun Generation (DE) NTSC-U
70
[35]
GameFan (US) NTSC-U
89
[36]
GamePro (US) NTSC-U
90
[37]
Joypad (FR) PAL
90
[38]
MAN!AC (DE) PAL
67
[39]
Mega Fun (DE) NTSC-U
86
[40]
Mean Machines Sega (UK) PAL
80
[41]
Player One (FR)
78
[42]
Saturn Fan (JP) NTSC-J
57
[43]
Saturn Fan (JP) NTSC-J
59
[44]
Secret Service (PL)
95
[45]
Sega Power (UK) PAL
82
[46]
Sega Saturn Magazine (UK) PAL
86
[47]
Sega Saturn Magazine (JP) NTSC-J
63
[48]
Sega Saturn Magazine (JP) NTSC-J
65
[49]
Total Saturn (UK) PAL
82
[50]
Total Saturn (UK) PAL
74
[51]
Video Games (DE) PAL
69
[52]
VideoGames (US) NTSC-U
80
[53]
Sega Saturn
76
Based on
21 reviews

WWF WrestleMania: The Arcade Game

Saturn, JP
WWFWM Saturn JP Box Back.jpgWWF WrestleMania:The Arcade Game (レッスルマニア・ジ・アーケードゲーム) Saturn JP Box Front.jpg
Cover
WWFWrestleManiaArcade Saturn JP Spinecard.jpg
Spinecard
WWFWrestleManiaArcade Saturn JP Disc.jpg
Disc
Saturn, US
WWFWM Saturn US Box Back.jpgWWFWM Saturn US Box Front.jpg
Cover
WWFWrestleManiaArcade Saturn US Disc.jpg
Disc
Wrestlemania sat us manual.pdf
Manual
Saturn, EU
WWFWM Saturn EU Box.jpg
Cover
Saturn, PT
WWFWM Saturn PT cover.jpg
Cover

Technical information

Main article: WWF WrestleMania: The Arcade Game/Technical information.

References

  1. File:WWFWM Saturn JP Box Back.jpg
  2. 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee2.html (Wayback Machine: 2020-03-20 23:05)
  3. 3.0 3.1 3.2 GamePro, "December 1995" (US; 1995-xx-xx), page 85
  4. http://www.sega-saturn.com/saturn/other/may-n.htm (Wayback Machine: 1997-06-06 05:51)
  5. https://groups.google.com/g/rec.games.video.sega/c/3zyCQStxBFw/m/rv4O1M9n_woJ
  6. File:LeicesterMercury UK 1996-06-22 12.jpg
  7. Sega Saturn Magazine, "July 1996" (UK; 1996-06-20), page 100
  8. 8.0 8.1 Computer & Video Games, "August 1996" (UK; 1996-07-11), page 60
  9. 9.0 9.1 9.2 GamePro, "December 1995" (US; 1995-xx-xx), page 87
  10. File:WWF WrestleMania Arcade 32X credits.pdf
  11. File:WWF WrestleMania Arcade Saturn credits.pdf
  12. GamePro, "June 1996" (US; 1996-xx-xx), page 49
  13. Next Generation, "July 1996" (US; 1996-06-18), page 90
  14. Electronic Gaming Monthly, "July 1996" (US; 1996-xx-xx), page 55
  15. Sega Saturn Magazine, "August 1996" (UK; 1996-07-20), page 33
  16. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 269
  17. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 270
  18. Cool Gamer, "9" (RU; 2002-10-13), page 239
  19. Fun Generation, "06/95" (DE; 1995-0x-xx), page 60
  20. Gamers, "Dezember 1995" (DE; 1995-11-08), page 24
  21. GamesMaster, "xxxx xxxx" (UK; 1995-xx-xx), page 59
  22. Hobby Consolas, "Enero 1996" (ES; 199x-xx-xx), page 68
  23. MAN!AC, "04/96" (DE; 1996-03-13), page 71
  24. Mega Fun, "12/95" (DE; 1995-11-21), page 41
  25. Secret Service, "Luty 1996" (PL; 1996-02-xx), page 28
  26. Sega Magazin, "Dezember 1995" (DE; 1995-11-15), page 24
  27. Sega Power, "January 1996" (UK; 1995-11-16), page 62
  28. Todo Sega, "Enero 1996" (ES; 199x-xx-xx), page 50
  29. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 228
  30. VideoGames, "December 1995" (US; 1995-11-21), page 88
  31. Secret Service, "Luty 1996" (PL; 1996-02-xx), page 28
  32. Ultimate Gamer, "December 1995" (US; 1995-1x-xx), page 92
  33. GamesMaster, "August 1996" (UK; 1996-07-04), page 60
  34. Consoles News, "Juillet/Août 1996" (FR; 1996-0x-xx), page 90
  35. Fun Generation, "08/96" (DE; 1996-07-10), page 81
  36. GameFan, "Volume 4, Issue 8: August 1996" (US; 1996-xx-xx), page 14
  37. GamePro, "September 1996" (US; 1996-xx-xx), page 70
  38. Joypad, "Juillet/Août 1996" (FR; 1996-0x-xx), page 75
  39. MAN!AC, "08/96" (DE; 1996-07-17), page 61
  40. Mega Fun, "08/96" (DE; 1996-07-17), page 68
  41. Mean Machines Sega, "July 1996" (UK; 1996-06-03), page 80
  42. Player One, "Juin 1996" (FR; 1996-0x-xx), page 117
  43. Saturn Fan, "1996 No. 17" (JP; 1996-08-02), page 186
  44. Saturn Fan, "1996 No. 20" (JP; 1996-09-20), page 62
  45. Secret Service, "Luty 1996" (PL; 1996-02-xx), page 28
  46. Sega Power, "Collectors' Issue 1996" (UK; 1996-07-xx), page 56
  47. Sega Saturn Magazine, "July 1996" (UK; 1996-06-20), page 74
  48. Sega Saturn Magazine, "1996-12 (1996-07-26)" (JP; 1996-07-12), page 222
  49. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
  50. Total Saturn, "Volume One Issue One" (UK; 1996-08-xx), page 32
  51. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 68
  52. Video Games, "8/96" (DE; 1996-07-31), page 113
  53. VideoGames, "August 1996" (US; 1996-07-xx), page 66


WWF WrestleMania: The Arcade Game

WWFWrestlemaniaArcade MD TitleScreen.png

Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs




Sega Mega Drive
Prototypes: 1993-03



WWF franchise games for Sega systems
Sega Master System
WWF WrestleMania: Steel Cage Challenge (1993)
Sega Mega Drive
WWF Super WrestleMania (1992) | WWF Royal Rumble (1993) | WWF Raw (1994) | WWF WrestleMania: The Arcade Game (1995)
Sega Game Gear
WWF WrestleMania: Steel Cage Challenge (1993) | WWF Raw (1994)
Sega Mega-CD
WWF Rage in the Cage (1993)
Sega 32X
WWF Raw (1995) | WWF WrestleMania: The Arcade Game (1995)
Sega Saturn
WWF WrestleMania: The Arcade Game (1996) | WWF In Your House (1996)
Sega Dreamcast
WWF Attitude (1999)
Arcade
WWF Royal Rumble (2000)
Pinball
WWF Royal Rumble (1994)