Difference between revisions of "Toshihiro Ito"
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| company=[[Sega Enterprises, Ltd.|Sega Enterprises]] | | company=[[Sega Enterprises, Ltd.|Sega Enterprises]] | ||
| start=1993{{ref|https://www.facebook.com/toshihiro.ito.522/about_work_and_education}} | | start=1993{{ref|https://www.facebook.com/toshihiro.ito.522/about_work_and_education}} | ||
− | | divisions=[[Sega CS2 (1996-1999)|Sega CS2]] | + | | divisions=[[Sega RPG Production]], [[Sega CS2 (1996-1999)|Sega CS2]] |
}} | }} | ||
{{Employment | {{Employment | ||
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| education=[[wikipedia:Tokai University|Tokai University]] (Art, 1993){{ref|https://www.facebook.com/toshihiro.ito.522/about_work_and_education}} | | education=[[wikipedia:Tokai University|Tokai University]] (Art, 1993){{ref|https://www.facebook.com/toshihiro.ito.522/about_work_and_education}} | ||
}} | }} | ||
− | {{sub-stub}}'''{{PAGENAME}}''' (伊藤 俊博) is an effect artist and development adviser at [[Sega of Japan]]. He worked directly on graphics from 1993 to 2004, with games like ''[[Blue Seed: Kushinada Hirokuden]]'', ''[[Dragon Force]]'', ''[[Sakura Taisen]]'' and ''[[J.League Pro Soccer Club o Tsukurou! 2]]''. He became a lead effect artist at [[Overworks]] with ''[[Skies of Arcadia]]'' and ''[[Sakura Taisen 3: Paris wa Moeteiru ka]]''. After the establishment of [[Global Entertainment R&D Dept. 2]], Ito became an advisor for all of the department's output, alongside [[Shuntaro Tanaka]] and [[Yoshiaki Endo]]. He would reprise this role at the succeeding departments [[Sega CS3 (2008-2015)|Sega CS3]] and [[Sega Games CS Studio 3]]. | + | {{sub-stub}}'''{{PAGENAME}}''' (伊藤 俊博) is an effect artist and development adviser at [[Sega of Japan]]. He worked directly on graphics from 1993 to 2004, with games like ''[[Blue Seed: Kushinada Hirokuden]]'', ''[[Dragon Force]]'', ''[[Sakura Taisen]]'' and ''[[J.League Pro Soccer Club o Tsukurou! 2]]''. He became a lead effect artist at [[Overworks]] with ''[[Skies of Arcadia]]'' and ''[[Sakura Taisen 3: Paris wa Moeteiru ka]]''. |
+ | |||
+ | After the establishment of [[Global Entertainment R&D Dept. 2]], Ito became an advisor for all of the department's output, alongside [[Shuntaro Tanaka]] and [[Yoshiaki Endo]]. He would reprise this role at the succeeding departments [[Sega CS3 (2008-2015)|Sega CS3]] and [[Sega Games CS Studio 3]]. | ||
After CS Studio 3 was abolished in 2017, it seems as though Ito joined [[Sega Games|CS Studio 1]] / [[Ryu ga Gotoku Studio]] as a hands-on artist. | After CS Studio 3 was abolished in 2017, it seems as though Ito joined [[Sega Games|CS Studio 1]] / [[Ryu ga Gotoku Studio]] as a hands-on artist. |
Latest revision as of 06:21, 13 April 2024
Toshihiro Ito |
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Employment history: Sega Enterprises (1993[1] – )
Divisions:
Divisions:
Sega Games (2017-04[1] – )
Divisions:
|
Role(s): Artist |
Education: Tokai University (Art, 1993)[1] |
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Toshihiro Ito (伊藤 俊博) is an effect artist and development adviser at Sega of Japan. He worked directly on graphics from 1993 to 2004, with games like Blue Seed: Kushinada Hirokuden, Dragon Force, Sakura Taisen and J.League Pro Soccer Club o Tsukurou! 2. He became a lead effect artist at Overworks with Skies of Arcadia and Sakura Taisen 3: Paris wa Moeteiru ka.
After the establishment of Global Entertainment R&D Dept. 2, Ito became an advisor for all of the department's output, alongside Shuntaro Tanaka and Yoshiaki Endo. He would reprise this role at the succeeding departments Sega CS3 and Sega Games CS Studio 3.
After CS Studio 3 was abolished in 2017, it seems as though Ito joined CS Studio 1 / Ryu ga Gotoku Studio as a hands-on artist.
Production history
- Phantasy Star IV: The End of the Millennium (Mega Drive; 1993) — Special Thanks[2] (as 伊藤 俊博)
- The Hybrid Front (Mega Drive; 1994) — デザイン協力[3] (as いとちん)
- The Hybrid Front (Mega Drive; 1994) — テストプレイ協力[3] (as いとちん)
- Blue Seed: Kushinada Hirokuden (Saturn; 1995) — デザイナー[4] (as 伊藤 俊博)
- Dragon Force (Saturn; 1996) — グラフィックデザイン[5] (as 伊藤 俊博)
- Dragon Force (Saturn; 1996) — Graphic Design
- Sakura Taisen (Saturn; 1996) — グラフィックデザイナー[6] (as 伊藤 俊博)
- J.League Pro Soccer Club o Tsukurou! 2 (Saturn; 1997) — Graphic Designers[7] (as 伊藤 俊博)
- Sonic Adventure (Dreamcast; 1998) — Modeling art support
- Skies of Arcadia (Dreamcast; 2000) — エフェクト (as 伊藤 俊博)
- Skies of Arcadia (Dreamcast; 2000) — Effects
- Skies of Arcadia (GameCube; 2002) — Special Thanks
- Skies of Arcadia (GameCube; 2002) — Graphic Designer
- Dragon Treasure II (NAOMI; 2004) — Graphic Designer (as 伊藤 俊博)
- Blood Will Tell: Tezuka Osamu's Dororo (PlayStation 2; 2004) — Additional Effect Artists[8]
- Sakura Taisen V Episode 0: Kouya no Samurai Musume (PlayStation 2; 2004) — デザイン (as 伊藤俊博)
- Sakura Taisen 3: Paris wa Moeteiru ka (PlayStation 2; 2005) (as 伊藤俊博)
- Bleach Advance: Kurenai ni Somaru Soul Society (Game Boy Advance; 2005) — 開発サポート[9] (as 伊藤 俊博)
- Sega Ages 2500 Series Vol. 18: Dragon Force (PlayStation 2; 2005) — セガサターン版ドラゴンフォース開発チーム (as 伊藤 俊博)
- Bleach GC: Tasogare ni Mamieru Shinigami (GameCube; 2005) — 開発サポート (as 伊藤 俊博)
- Bleach: The Blade of Fate (Nintendo DS; 2006) — Development Support
- Doraemon: Nobita no Kyouryuu 2006 DS (Nintendo DS; 2006) — アドバイザー (as いとう としひろ)
- Bleach: Shattered Blade (Wii; 2006) — Development Support
- Sangokushi Taisen DS (Nintendo DS; 2007) — 開発サポート (as 伊藤 俊博)
- Bleach: Dark Souls (Nintendo DS; 2007) — Development Support
- Doraemon: Nobita no Shin Makai Daibouken DS (Nintendo DS; 2007) — アドバイザー (as いとう としひろ)
- Valkyria Chronicles (PlayStation 3; 2008) — Special Thanks
- Valkyria Chronicles (PlayStation 3; 2008) — Event Adviser
- Zombie Shiki - Eigo Ryoku Sosei Jutsu: English of the Dead (Nintendo DS; 2008) — スペシャルゲームアドバイザー (as 伊藤 俊博)
- Bleach: The 3rd Phantom (Nintendo DS; 2008) — Development Support
- Thunder Force VI (PlayStation 2; 2008) — スペシャルサンクス[10] (as 伊藤 俊博)
- Blazer Drive (Nintendo DS; 2008) — デザイナー (as 伊藤 俊博)
- 7th Dragon (Nintendo DS; 2009) — Special Thanks (as 伊藤 俊博)
- Suzumiya Haruhi no Chokuretsu (Nintendo DS; 2009) — Special Thanks
- Phantasy Star Portable 2 (PlayStation Portable; 2009) — Special Thanks
- Valkyria Chronicles II (PlayStation Portable; 2009) — Special Thanks
- Sakura Wars: So Long, My Love (Wii; 2010) — Special Thanks (as Ito Toshihiro)
- K-On! Houkago Live!! (PlayStation Portable; 2010) — 開発サポート (as 伊藤 俊博)
- Shining Hearts (PlayStation Portable; 2010) — 開発サポート (as 伊藤 俊博)
- Senjou no Valkyria 3 (PlayStation Portable; 2011) — 開発サポート (as 伊藤 俊博)
- Rise of Nightmares (Xbox 360; 2011) — Special Thanks
- Guardian Heroes (Xbox 360; 2011) — Special Thanks
- 7th Dragon 2020 (PlayStation Portable; 2011) — Special Thanks (as 伊藤 俊博)
- Hell Yeah! Wrath of the Dead Rabbit (Steam; 2012) — Special Thanks
- Sega Vintage Collection: ToeJam & Earl (Xbox 360; 2012) — Special Thanks
- The Cave (Steam; 2013) — Special Thanks
- 7th Dragon 2020-II (PlayStation Portable; 2013) — Special Thanks (as 伊藤 俊博)
- Hero Bank (Nintendo 3DS; 2014) — デザイン協力 (as 伊藤 俊博)
- Hatsune Miku: Project DIVA F 2nd (PlayStation 3; 2014) — Development Support
- Dengeki Bunko Fighting Climax (PlayStation 3; 2014) — スペシャルサンクス (as 伊藤 俊博)
- Hero Bank 2 (Nintendo 3DS; 2014) — デザイン協力 (as 伊藤 俊博)
- 7th Dragon III Code: VFD (Nintendo 3DS; 2015) — Visual Effects
- 7th Dragon III Code: VFD (Nintendo 3DS; 2015) — Events
- Hatsune Miku: Project DIVA X (PlayStation 4; 2016) — Development Support
- Valkyria Revolution (Xbox One; 2017) — Development Support
- Ryu ga Gotoku Online (iOS; 2018) — デザイナー (as 伊藤 俊博)
- Dennou Senki Virtual-On x Toaru Majutsu no Index: Toaru Majutsu no Virtual-On (PlayStation Vita; 2017) — ART DIRECTOR
- Valkyria Chronicles 4 (PlayStation 4; 2018) — Special Thanks
- Shining Resonance Refrain (PlayStation 4; 2018) — Development Support
- Shining Resonance Refrain (PlayStation 4; 2018) — Special Thanks
- Valkyria Chronicles (Nintendo Switch; 2018) — イベントアドバイザー (as 伊藤 俊博)
- Ryu ga Gotoku Online (Android; 2018) — デザイナー (as 伊藤 俊博)
- Lost Judgment (PlayStation 4; 2021) — FX Production Team
- Lost Judgment (PlayStation 5; 2021) — FX Production Team
- Lost Judgment (Xbox One; 2021) — FX Production Team
- Sonic Frontiers (PlayStation 4; 2022) — Visual Effects Artists
- Sonic Frontiers (PlayStation 5; 2022) — Visual Effects Artists
- Sonic Frontiers (Nintendo Switch; 2022) — Visual Effects Artists
- Like a Dragon: Ishin! (PlayStation 4; 2023) — FX Production Team
- Like a Dragon: Ishin! (PlayStation 5; 2023) — FX Production Team
- Like a Dragon: Ishin! (Xbox One; 2023) — FX Production Team
- Like a Dragon: Ishin! (Steam; 2023) — FX Production Team
- Like a Dragon: Infinite Wealth (PlayStation 5; 2024) — FX Production Team
- Like a Dragon: Infinite Wealth (Xbox One; 2024) — FX Production Team
- Like a Dragon: Infinite Wealth (Steam; 2024) — FX Production Team
External links
References
- ↑ 1.0 1.1 1.2 https://www.facebook.com/toshihiro.ito.522/about_work_and_education
- ↑ File:Phantasy Star Sennenki no Owari ni MD credits.pdf
- ↑ 3.0 3.1 File:Hybrid Front MD credits.pdf
- ↑ File:Blue Seed Saturn credits.pdf
- ↑ File:Dragon Force JP Saturn credits.pdf
- ↑ File:Sakura Taisen Saturn credits.pdf
- ↑ File:J.League Pro Soccer Club o Tsukurou! 2 Saturn credits.pdf
- ↑ File:BloodWillTell PS2 US Manual.pdf, page 28
- ↑ File:Bleach Advance GBA credits.pdf
- ↑ File:ThunderForceVI_PS2_JP_SSCredits.pdf
- Sega Enterprises, Ltd. employees
- Sega RPG Production staff members
- Sega CS2 (1996-1999) staff members
- Overworks employees
- Sega WOW employees
- Sega Corporation (2000-2015) employees
- Global Entertainment R&D Dept. 2 staff members
- Sega CS3 (2008-2015) staff members
- Sega Games employees
- Sega Games CS Studio 3 staff members
- Sega Corporation (2020) employees
- Artists
- All people
- Sub-stubs