Difference between revisions of "Street Fighter: The Movie"
From Sega Retro
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Characters move with {{left}} and {{right}} and crouch with {{down}}. They jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. Punches are done with {{X}} (jab), {{Y}} (medium), and {{Z}} (fierce) and kicks are done with {{A}} (short), {{B}} (medium), and {{C}} (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. | Characters move with {{left}} and {{right}} and crouch with {{down}}. They jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. Punches are done with {{X}} (jab), {{Y}} (medium), and {{Z}} (fierce) and kicks are done with {{A}} (short), {{B}} (medium), and {{C}} (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. | ||
− | Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but a player can recover from a throw in the air and reduce the damage taken by likewise holding {{left}} or {{right}} and pressing a medium or hard punch or kick button | + | Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can block while standing, which blocks against high and mid attacks but not low attacks (such as sweeps), or crouching, which blocks against mid and low attacks but not high attacks (such as jumping attacks and overhead strikes). Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way. |
+ | |||
+ | Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but a player can recover from a throw in the air and reduce the damage taken by likewise holding {{left}} or {{right}} and pressing a medium or hard punch or kick button. | ||
Players have a Super Combo gauge, which is empty at the beginning of the round but increases as the characters perform special moves or land attacks (other than throws and grabs) on their opponents. The Super Combo gauge can be spent by performing Super Combos or Super Special moves. The Super Special moves are new to the series: they are empowered versions of the character's special moves that are performed using the same motions as the special move but pressing two attack buttons instead of only one (similar to the "ES moves" in the ''[[:Category:Darkstalkers|Darkstalkers]]'' series). For example, a Super Special variant of a projectile attack might shoot two projectiles in quick succession. Not all special moves have Super Special versions. The Super Combo gauge must be at least half-full to use a Super Special move; if the gauge is full, using a Super Special move does not cost any energy from the gauge. | Players have a Super Combo gauge, which is empty at the beginning of the round but increases as the characters perform special moves or land attacks (other than throws and grabs) on their opponents. The Super Combo gauge can be spent by performing Super Combos or Super Special moves. The Super Special moves are new to the series: they are empowered versions of the character's special moves that are performed using the same motions as the special move but pressing two attack buttons instead of only one (similar to the "ES moves" in the ''[[:Category:Darkstalkers|Darkstalkers]]'' series). For example, a Super Special variant of a projectile attack might shoot two projectiles in quick succession. Not all special moves have Super Special versions. The Super Combo gauge must be at least half-full to use a Super Special move; if the gauge is full, using a Super Special move does not cost any energy from the gauge. | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Sonic Boom | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Guile shoots a spinning blade-like projectile across the screen. | {{MoveListRow | Sonic Boom | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Guile shoots a spinning blade-like projectile across the screen. | ||
− | {{ESMove | desc=Super Special | Guile throws two Sonic Booms in quick succession.}}}} | + | {{ESMove | desc=Super Special move | Guile throws two Sonic Booms in quick succession.}}}} |
{{MoveListRow | Somersault Kick | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Guile jumps high into the air while performing a backflip kick. | {{MoveListRow | Somersault Kick | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Guile jumps high into the air while performing a backflip kick. | ||
− | {{ESMove | desc=Super Special | Guile does a Knee Bazooka followed by a Somersault Kick that can hit two times.}}}} | + | {{ESMove | desc=Super Special move | Guile does a Knee Bazooka followed by a Somersault Kick that can hit two times.}}}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Cannon Drill | {{QCF}} {{kick}} | Cammy spirals forward feet first like a drill. | {{MoveListRow | Cannon Drill | {{QCF}} {{kick}} | Cammy spirals forward feet first like a drill. | ||
− | {{ESMove | desc=Super Special | Cammy does a fiery Cannon Drill that can hit up to three times.}}}} | + | {{ESMove | desc=Super Special move | Cammy does a fiery Cannon Drill that can hit up to three times.}}}} |
{{MoveListRow | Cannon Spike | {{DPF}} {{kick}} | Cammy leaps into the air with a front kick. | {{MoveListRow | Cannon Spike | {{DPF}} {{kick}} | Cammy leaps into the air with a front kick. | ||
− | {{ESMove | desc=Super Special | Cammy does a flaming Cannon Spike that can hit up to three times.}}}} | + | {{ESMove | desc=Super Special move | Cammy does a flaming Cannon Spike that can hit up to three times.}}}} |
{{MoveListRow | Axle Spin Knuckle | {{HCF}} {{punch}} | Cammy hops forward and does an elbow smash and a backfist. This move passes through projectiles.}} | {{MoveListRow | Axle Spin Knuckle | {{HCF}} {{punch}} | Cammy hops forward and does an elbow smash and a backfist. This move passes through projectiles.}} | ||
}} | }} | ||
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{{MoveListRow | Hyakuretsu Kick | {{repeat|{{kick}}}} | Chun-Li unleashes a flurry of rapid kicks.}} | {{MoveListRow | Hyakuretsu Kick | {{repeat|{{kick}}}} | Chun-Li unleashes a flurry of rapid kicks.}} | ||
{{MoveListRow | Spinning Bird Kick | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Chun-Li flips upside down and spins her legs while moving forward. This move can also be performed in midair. | {{MoveListRow | Spinning Bird Kick | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Chun-Li flips upside down and spins her legs while moving forward. This move can also be performed in midair. | ||
− | {{ESMove | desc=Super Special | Chun-Li does her Spinning Bird Kick in a high arc.}}}} | + | {{ESMove | desc=Super Special move | Chun-Li does her Spinning Bird Kick in a high arc.}}}} |
{{MoveListRow | Tensho-Kyaku | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Chun-Li jumps high into the air while spinning her legs around in kicks.}} | {{MoveListRow | Tensho-Kyaku | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Chun-Li jumps high into the air while spinning her legs around in kicks.}} | ||
{{MoveListRow | Kikoken Fireball | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Chun-Li shoots a blue fireball from her hands, which only travels part of the width of the screen. | {{MoveListRow | Kikoken Fireball | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Chun-Li shoots a blue fireball from her hands, which only travels part of the width of the screen. | ||
− | {{ESMove | desc=Super Special | Chun-Li shoots a red fireball that travels a shorter distance but does more damage and knocks her opponent over.}}}} | + | {{ESMove | desc=Super Special move | Chun-Li shoots a red fireball that travels a shorter distance but does more damage and knocks her opponent over.}}}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListRow | Hyakuretu-Izungiri | {{QCF}} {{punch}} | Sawada performs a series of rapid hand chops. He continues chopping as long as the player presses {{punch}} or until he is hit.}} | {{MoveListRow | Hyakuretu-Izungiri | {{QCF}} {{punch}} | Sawada performs a series of rapid hand chops. He continues chopping as long as the player presses {{punch}} or until he is hit.}} | ||
{{MoveListRow | Gokusatsu-Jibakujin | {{HCB}} {{punch}} | Sawada kneels and stabs himself in a manner similar to ritual suicide, which sprays an arc of blood over his head that can hit and knock down opponents or neutralize projectiles. | {{MoveListRow | Gokusatsu-Jibakujin | {{HCB}} {{punch}} | Sawada kneels and stabs himself in a manner similar to ritual suicide, which sprays an arc of blood over his head that can hit and knock down opponents or neutralize projectiles. | ||
− | {{ESMove | desc=Super Special | Sawada sprays fiery blood that does more damage.}}}} | + | {{ESMove | desc=Super Special move | Sawada sprays fiery blood that does more damage.}}}} |
{{MoveListRow | Sawada Special '95 | {{QCF}} {{kick}} (can be performed twice in a row, then followed up with {{QCF}} {{upright}} {{kick}}) | Sawada launches himself forward with a wide kick, which can be comboed into a backflip kick. | {{MoveListRow | Sawada Special '95 | {{QCF}} {{kick}} (can be performed twice in a row, then followed up with {{QCF}} {{upright}} {{kick}}) | Sawada launches himself forward with a wide kick, which can be comboed into a backflip kick. | ||
− | {{ESMove | desc=Super Special | Sawada does a wide leaping kick, followed by a rising kick.}}}} | + | {{ESMove | desc=Super Special move | Sawada does a wide leaping kick, followed by a rising kick.}}}} |
{{MoveListRow | Teleport Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Sawada disappears and reappears an the entire screen ahead with {{punch}} or half the screen ahead with {{kick}}.}} | {{MoveListRow | Teleport Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Sawada disappears and reappears an the entire screen ahead with {{punch}} or half the screen ahead with {{kick}}.}} | ||
{{MoveListRow | Teleport Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Sawada disappears and reappears an entire screen back with {{punch}} or half the screen back with {{kick}}.}} | {{MoveListRow | Teleport Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Sawada disappears and reappears an entire screen back with {{punch}} or half the screen back with {{kick}}.}} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Rolling Crystal Flash | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Vega curls into a ball and rolls along the ground, ending with a claw thrust. | {{MoveListRow | Rolling Crystal Flash | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Vega curls into a ball and rolls along the ground, ending with a claw thrust. | ||
− | {{ESMove | desc=Super Special | Vega curls into a ball and jumps in a high arc, then rolls along the ground, ending with a claw thrust.}}}} | + | {{ESMove | desc=Super Special move | Vega curls into a ball and jumps in a high arc, then rolls along the ground, ending with a claw thrust.}}}} |
{{MoveListRow | Sky High Claw | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Vega jumps to the edge of the screen and then dives at his opponent with a claw. | {{MoveListRow | Sky High Claw | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Vega jumps to the edge of the screen and then dives at his opponent with a claw. | ||
− | {{ESMove | desc=Super Special | Vega performs a Sky High Claw, followed by an Izuna Drop suplex.}}}} | + | {{ESMove | desc=Super Special move | Vega performs a Sky High Claw, followed by an Izuna Drop suplex.}}}} |
− | {{MoveListRow | Flying Barcelona Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}} | Vega jumps to the edge of the screen | + | {{MoveListRow | Flying Barcelona Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}} | Vega jumps to the edge of the screen, then dives onto his opponent with his arms spread when the player presses {{punch}}.}} |
− | {{MoveListRow | Izuna Drop | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then | + | {{MoveListRow | Izuna Drop | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{left}}+{{punch}} or {{right}}+{{punch}} | Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex if the player presses {{left}}+{{punch}} or {{right}}+{{punch}} when near the opponent.}} |
− | {{MoveListRow | Backslash | All three {{punch}} or {{kick}} simultaneously | Vega performs a backflip. He | + | {{MoveListRow | Backslash | All three {{punch}} or {{kick}} simultaneously | Vega performs a backflip. He does a full backflip with {{punch}} and half a backflip with {{kick}}. He is invulnerable while performing this move.}} |
− | {{MoveListRow | Scarlet Terror | Hold {{downleft}} for 2 seconds, then {{right}}+{{kick}} | Vega | + | {{MoveListRow | Scarlet Terror | Hold {{downleft}} for 2 seconds, then {{right}}+{{kick}} | Vega does a backflip kick into the air.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
− | {{MoveListRow | Rolling Izuna Drop | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}} | Vega jumps to the edge of the screen and somersaults back to the ground, then grabs his opponent and slams them in a series of rolling suplexes.}} | + | {{MoveListRow | Rolling Izuna Drop | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}}, then {{left}}+{{punch}} or {{right}}+{{punch}} | Vega jumps to the edge of the screen and somersaults back to the ground, then grabs his opponent and slams them in a series of rolling suplexes.}} |
}} | }} | ||
}} | }} | ||
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{{MoveListRow | Hyakuretsu-Harite | {{repeat|{{punch}}}} | E. Honda unleashes a flurry of hand slaps. He dashes forward before starting the move when performed with {{MP}} or {{HP}}.}} | {{MoveListRow | Hyakuretsu-Harite | {{repeat|{{punch}}}} | E. Honda unleashes a flurry of hand slaps. He dashes forward before starting the move when performed with {{MP}} or {{HP}}.}} | ||
{{MoveListRow | Super Zutsuki | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | E. Honda launches himself head first toward his opponent. | {{MoveListRow | Super Zutsuki | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | E. Honda launches himself head first toward his opponent. | ||
− | {{ESMove | desc=Super Special | E. Honda does a fiery variant of the move that can hit up to three times.}}}} | + | {{ESMove | desc=Super Special move | E. Honda does a fiery variant of the move that can hit up to three times.}}}} |
{{MoveListRow | Super Hyakukan-Otoshi | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | E. Honda leaps high into the air and slams himself down.}} | {{MoveListRow | Super Hyakukan-Otoshi | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | E. Honda leaps high into the air and slams himself down.}} | ||
{{MoveListRow | Oicho-Nage | {{HCB}}+{{punch}} (close) | E. Honda slams his opponent to the ground, then sumo smashes them.}} | {{MoveListRow | Oicho-Nage | {{HCB}}+{{punch}} (close) | E. Honda slams his opponent to the ground, then sumo smashes them.}} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Hadoken | {{QCF}} {{punch}} | Ryu shoots a fireball from his hands across the screen. | {{MoveListRow | Hadoken | {{QCF}} {{punch}} | Ryu shoots a fireball from his hands across the screen. | ||
− | {{ESMove | desc=Super Special | Ryu throws two fireballs in quick succession.}}}} | + | {{ESMove | desc=Super Special move | Ryu throws two fireballs in quick succession.}}}} |
{{MoveListRow | Flaming Hadoken | {{HCF}} {{punch}} | Ryu shoots a flaming fireball, which can knock over opponents in close range.}} | {{MoveListRow | Flaming Hadoken | {{HCF}} {{punch}} | Ryu shoots a flaming fireball, which can knock over opponents in close range.}} | ||
{{MoveListRow | Shoryuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking down his opponent on impact. | {{MoveListRow | Shoryuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking down his opponent on impact. | ||
− | {{ESMove | desc=Super Special | Ryu moves forward a short distance, then performs a Shoryuken that can hit up to three times.}}}} | + | {{ESMove | desc=Super Special move | Ryu moves forward a short distance, then performs a Shoryuken that can hit up to three times.}}}} |
− | {{MoveListRow | Kuchuu-Tatsumaki-Senpukyaku | {{QCB}} {{kick}} | Ryu | + | {{MoveListRow | Kuchuu-Tatsumaki-Senpukyaku | {{QCB}} {{kick}} | Ryu moves forward through the air while spinning around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair. |
− | {{ESMove | desc=Super Special | Ryu does a variant of the move where he hovers in place and can move with {{left}} or {{right}}. It can hit multiple times before knocking the opponent down.}}}} | + | {{ESMove | desc=Super Special move | Ryu does a variant of the move where he hovers in place and can move with {{left}} or {{right}}. It can hit multiple times before knocking the opponent down.}}}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Tiger Shot | {{QCF}} {{punch}} or {{kick}} | Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with {{punch}}, he shoots a high shot while standing; if performed with {{kick}}, he shoots a low shot while kneeling. | {{MoveListRow | Tiger Shot | {{QCF}} {{punch}} or {{kick}} | Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with {{punch}}, he shoots a high shot while standing; if performed with {{kick}}, he shoots a low shot while kneeling. | ||
− | {{ESMove | desc=Super Special | Sagat shoots a high, then a low fireball in quick succession with {{punch}}, or a low, then a high fireball in quick succession with {{kick}}.}}}} | + | {{ESMove | desc=Super Special move | Sagat shoots a high, then a low fireball in quick succession with {{punch}}, or a low, then a high fireball in quick succession with {{kick}}.}}}} |
{{MoveListRow | Tiger Uppercut | {{DPF}} {{punch}} | Sagat rises off the ground while punching upwards, knocking down his opponent on impact. If performed with {{HP}}, it can hit up to three times before knocking the opponent down. | {{MoveListRow | Tiger Uppercut | {{DPF}} {{punch}} | Sagat rises off the ground while punching upwards, knocking down his opponent on impact. If performed with {{HP}}, it can hit up to three times before knocking the opponent down. | ||
− | {{ESMove | desc=Super Special | Sagat moves forward a short distance, then performs a Tiger Uppercut that can hit up to five times.}}}} | + | {{ESMove | desc=Super Special move | Sagat moves forward a short distance, then performs a Tiger Uppercut that can hit up to five times.}}}} |
{{MoveListRow | Tiger Knee Crusher | {{DPF}} {{kick}} | Sagat jumps forward, ramming his opponent with his knee.}} | {{MoveListRow | Tiger Knee Crusher | {{DPF}} {{kick}} | Sagat jumps forward, ramming his opponent with his knee.}} | ||
}} | }} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Dash Straight or Upper | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger attack button is used. | {{MoveListRow | Dash Straight or Upper | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger attack button is used. | ||
− | {{ESMove | desc=Super Special | Balrog dashes forward with a flaming fist that can hit up to three times.}}}} | + | {{ESMove | desc=Super Special move | Balrog dashes forward with a flaming fist that can hit up to three times.}}}} |
{{MoveListRow | Dash Ground Straight or Upper | Hold {{left}} for 2 seconds, then {{downright}}+{{punch}} or {{kick}} | Balrog dashes forward low to the ground and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger attack button is used.}} | {{MoveListRow | Dash Ground Straight or Upper | Hold {{left}} for 2 seconds, then {{downright}}+{{punch}} or {{kick}} | Balrog dashes forward low to the ground and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger attack button is used.}} | ||
{{MoveListRow | Buffalo Headbutt | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Balrog jumps up with a shoulder smash. | {{MoveListRow | Buffalo Headbutt | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Balrog jumps up with a shoulder smash. | ||
− | {{ESMove | desc=Super Special | Balrog does two Buffalo Headbutts, one low and one high.}}}} | + | {{ESMove | desc=Super Special move | Balrog does two Buffalo Headbutts, one low and one high.}}}} |
{{MoveListRow | Turn Punch | Hold all three {{punch}} or {{kick}} simultaneously, then release | Balrog turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.}} | {{MoveListRow | Turn Punch | Hold all three {{punch}} or {{kick}} simultaneously, then release | Balrog turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.}} | ||
}} | }} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Hadoken | {{QCF}} {{punch}} | Ken shoots a fireball from his hands across the screen. | {{MoveListRow | Hadoken | {{QCF}} {{punch}} | Ken shoots a fireball from his hands across the screen. | ||
− | {{ESMove | desc=Super Special | Ken throws two fireballs in quick succession.}}}} | + | {{ESMove | desc=Super Special move | Ken throws two fireballs in quick succession.}}}} |
{{MoveListRow | Shoryuken | {{DPF}} {{punch}} | Ken rises off the ground while punching upwards. When performed with {{HP}}, Ken has a flaming fist and can hit his opponent up to three times. | {{MoveListRow | Shoryuken | {{DPF}} {{punch}} | Ken rises off the ground while punching upwards. When performed with {{HP}}, Ken has a flaming fist and can hit his opponent up to three times. | ||
− | {{ESMove | desc=Super Special | Ken moves forward a short distance, then performs a Shoryuken that can hit up to five times.}}}} | + | {{ESMove | desc=Super Special move | Ken moves forward a short distance, then performs a Shoryuken that can hit up to five times.}}}} |
− | {{MoveListRow | Kuchuu-Tatsumaki-Senpukyaku | {{QCB}} {{kick}} | Ken | + | {{MoveListRow | Kuchuu-Tatsumaki-Senpukyaku | {{QCB}} {{kick}} | Ken moves forward through the air while spinning around an axis with his leg extended, potentially hitting multiple times since it does not knock the opponent down. This move can be performed in midair. |
− | {{ESMove | desc=Super Special | Ken does a variant of the move where he hovers in place and can move with {{left}} or {{right}}.}}}} | + | {{ESMove | desc=Super Special move | Ken does a variant of the move where he hovers in place and can move with {{left}} or {{right}}.}}}} |
− | {{MoveListRow | Kamaharai-Geri | {{QCF}} {{kick}} | Ken | + | {{MoveListRow | Kamaharai-Geri | {{QCF}} {{kick}} | Ken does a high roundhouse kick that can hit up to two times. Continuing to hold {{kick}} performs a high axe kick right afterwards.}} |
− | {{MoveListRow | Nataotoshi-Geri | {{ | + | {{MoveListRow | Nataotoshi-Geri | {{QCFD}} {{kick}} | Ken does a reverse roundhouse kick that can hit up to two times. Continuing to hold {{kick}} performs a high axe kick right afterwards.}} |
− | {{MoveListRow | Osotomawashi-Geri | {{ | + | {{MoveListRow | Osotomawashi-Geri | {{HCF}} {{kick}} | Ken does a knockdown kick. Continuing to hold {{kick}} performs a high axe kick right afterwards.}} |
}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
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{{MoveListRow | Electricity Thunder | {{repeat|{{punch}}}} | Blanka charges himself with electricity, zapping anyone who touches him.}} | {{MoveListRow | Electricity Thunder | {{repeat|{{punch}}}} | Blanka charges himself with electricity, zapping anyone who touches him.}} | ||
{{MoveListRow | Rolling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Blanka curls into a ball and rolls straight into his opponent. | {{MoveListRow | Rolling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Blanka curls into a ball and rolls straight into his opponent. | ||
− | {{ESMove | desc=Super Special | Blanka curls into a ball and flies in a high arc.}}}} | + | {{ESMove | desc=Super Special move | Blanka curls into a ball and flies in a high arc.}}}} |
{{MoveListRow | Backstep Rolling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Blanka does a backflip, then jumps into the air and falls back down in a roll.}} | {{MoveListRow | Backstep Rolling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Blanka does a backflip, then jumps into the air and falls back down in a roll.}} | ||
{{MoveListRow | Vertical Rolling Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Blanka curls into a ball and rolls diagonally upward. | {{MoveListRow | Vertical Rolling Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Blanka curls into a ball and rolls diagonally upward. | ||
− | {{ESMove | desc=Super Special | Blanka does a variant of the move where he continues rolling in a ball on his way down.}}}} | + | {{ESMove | desc=Super Special move | Blanka does a variant of the move where he continues rolling in a ball on his way down.}}}} |
{{MoveListRow | Backward Beast Leap | {{left}} + all three {{kick}} simultaneously | Blanka leaps backward.}} | {{MoveListRow | Backward Beast Leap | {{left}} + all three {{kick}} simultaneously | Blanka leaps backward.}} | ||
{{MoveListRow | Forward Beast Leap | {{right}} + all three {{kick}} simultaneously | Blanka leaps forward.}} | {{MoveListRow | Forward Beast Leap | {{right}} + all three {{kick}} simultaneously | Blanka leaps forward.}} | ||
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{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Air Slasher | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Dee Jay thrusts his fist upwards to launch a projectile. | {{MoveListRow | Air Slasher | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Dee Jay thrusts his fist upwards to launch a projectile. | ||
− | {{ESMove | desc=Super Special | Dee Jay throws two Air Slashers in quick succession.}}}} | + | {{ESMove | desc=Super Special move | Dee Jay throws two Air Slashers in quick succession.}}}} |
{{MoveListRow | Machine Gun Uppercut | Hold {{down}} for 2 seconds, then {{up}}+{{repeat|{{punch}}}} | Dee Jay performs a series of rapid uppercuts. He performs more punches and can knock down an opponent if the player continues to press {{punch}} repeatedly. | {{MoveListRow | Machine Gun Uppercut | Hold {{down}} for 2 seconds, then {{up}}+{{repeat|{{punch}}}} | Dee Jay performs a series of rapid uppercuts. He performs more punches and can knock down an opponent if the player continues to press {{punch}} repeatedly. | ||
− | {{ESMove | desc=Super Special | Dee Jay performs a variant of the move that holds his opponent in place if it connects and hits multiple times without needing to press {{punch}} repeatedly.}}}} | + | {{ESMove | desc=Super Special move | Dee Jay performs a variant of the move that holds his opponent in place if it connects and hits multiple times without needing to press {{punch}} repeatedly.}}}} |
{{MoveListRow | Double Rolling Sabbat | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Dee Jay hops forward on one foot, then performs a roundhouse kick followed by a backwards kick.}} | {{MoveListRow | Double Rolling Sabbat | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Dee Jay hops forward on one foot, then performs a roundhouse kick followed by a backwards kick.}} | ||
{{MoveListRow | Jackknife Maximum | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Dee Jay jumps into the air while delivering a single spinning kick with {{LK}} or two spinning kicks with {{MK}} or {{HK}}.}} | {{MoveListRow | Jackknife Maximum | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Dee Jay jumps into the air while delivering a single spinning kick with {{LK}} or two spinning kicks with {{MK}} or {{HK}}.}} | ||
Line 354: | Line 356: | ||
{{MoveListRow | Atomic Suplex | D-Pad in a 360° rotation, then {{kick}} (close) | Zangief grabs his opponent and performs a grounded suplex followed by an aerial suplex.}} | {{MoveListRow | Atomic Suplex | D-Pad in a 360° rotation, then {{kick}} (close) | Zangief grabs his opponent and performs a grounded suplex followed by an aerial suplex.}} | ||
{{MoveListRow | Punishing Flattener | {{right}} {{downright}} {{down}} {{punch}} | Zangief takes a step forward and does a low backhand slap with an orange glowing hand. This move can neutralize projectiles. | {{MoveListRow | Punishing Flattener | {{right}} {{downright}} {{down}} {{punch}} | Zangief takes a step forward and does a low backhand slap with an orange glowing hand. This move can neutralize projectiles. | ||
− | {{ESMove | desc=Super Special | Zangief does a variant of the move with a purple glowing hand that reflects projectiles.}}}} | + | {{ESMove | desc=Super Special move | Zangief does a variant of the move with a purple glowing hand that reflects projectiles.}}}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Flying Body Attack | {{down}}+{{HP}} while jumping diagonally | Zangief falls down with a diving splash.}} | {{MoveListRow | Flying Body Attack | {{down}}+{{HP}} while jumping diagonally | Zangief falls down with a diving splash.}} | ||
− | {{MoveListRow | Double Knee Drop | {{down}}+{{LK}} | + | {{MoveListRow | Double Knee Drop | {{down}}+{{LK}}/{{MK}} while jumping diagonally | Zangief falls with his knees forward.}} |
− | {{MoveListRow | Headbutt | {{left}}+{{MP}} | + | {{MoveListRow | Headbutt | {{left}}+{{MP}}/{{HP}} or {{right}}+{{MP}}/{{HP}} | Zangief hops into the air and does a headbutt.}} |
}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
Line 374: | Line 376: | ||
{{MoveListRow | Psycho Crusher | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Bison spirals toward his opponent while infused with psycho energy.}} | {{MoveListRow | Psycho Crusher | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Bison spirals toward his opponent while infused with psycho energy.}} | ||
{{MoveListRow | Double Knee Press | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Bison leaps forward while kicking. | {{MoveListRow | Double Knee Press | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Bison leaps forward while kicking. | ||
− | {{ESMove | desc=Super Special | Bison does a Double Knee Press, followed by a slide kick.}}}} | + | {{ESMove | desc=Super Special move | Bison does a Double Knee Press, followed by a slide kick.}}}} |
{{MoveListRow | Head Press | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a Psycho Fist by pressing {{punch}}. | {{MoveListRow | Head Press | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a Psycho Fist by pressing {{punch}}. | ||
− | {{ESMove | desc=Super Special | Bison does a head stomp that hits two times.}}}} | + | {{ESMove | desc=Super Special move | Bison does a head stomp that hits two times.}}}} |
{{MoveListRow | Devil Reverse | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Bison flies into the air toward his opponent. This move can be followed by {{punch}} to dive his opponent with a Psycho Fist.}} | {{MoveListRow | Devil Reverse | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Bison flies into the air toward his opponent. This move can be followed by {{punch}} to dive his opponent with a Psycho Fist.}} | ||
}} | }} | ||
Line 395: | Line 397: | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Go-Hadoken | {{QCF}} {{punch}} | Akuma shoots a fireball from his hands across the screen. | {{MoveListRow | Go-Hadoken | {{QCF}} {{punch}} | Akuma shoots a fireball from his hands across the screen. | ||
− | {{ESMove | desc=Super Special | Akuma throws two fireballs in quick succession.}}}} | + | {{ESMove | desc=Super Special move | Akuma throws two fireballs in quick succession.}}}} |
{{MoveListRow | Zanku-Hadoken | {{QCF}} {{punch}} in midair | Akuma shoots a single-handed fireball at a diagonal angle downward in midair.}} | {{MoveListRow | Zanku-Hadoken | {{QCF}} {{punch}} in midair | Akuma shoots a single-handed fireball at a diagonal angle downward in midair.}} | ||
{{MoveListRow | Shakunetsu-Hadoken | {{HCF}} {{punch}} | Akuma shoots a flaming fireball that hits multiple times and knocks opponents down.}} | {{MoveListRow | Shakunetsu-Hadoken | {{HCF}} {{punch}} | Akuma shoots a flaming fireball that hits multiple times and knocks opponents down.}} | ||
{{MoveListRow | Go-Shoryuken | {{DPF}} {{punch}} | Akuma rises off the ground while punching upwards, which hits up to two times with {{MP}} or {{HP}}.}} | {{MoveListRow | Go-Shoryuken | {{DPF}} {{punch}} | Akuma rises off the ground while punching upwards, which hits up to two times with {{MP}} or {{HP}}.}} | ||
− | {{MoveListRow | Tatsumaki-Zankukyaku | {{QCB}} {{kick}} | Akuma | + | {{MoveListRow | Tatsumaki-Zankukyaku | {{QCB}} {{kick}} | Akuma moves forward through the air while spinning around an axis with his leg extended, tossing his opponent into the air with each hit to potentially hit again. This move can be performed in midair. |
− | {{ESMove | desc=Super Special | Akuma does a variant of the move where he hovers in place and can move with {{left}} or {{right}}.}}}} | + | {{ESMove | desc=Super Special move | Akuma does a variant of the move where he hovers in place and can move with {{left}} or {{right}}.}}}} |
{{MoveListRow | Ashura-Senku Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | {{MoveListRow | Ashura-Senku Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | ||
{{MoveListRow | Ashura-Senku Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} | {{MoveListRow | Ashura-Senku Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} |
Revision as of 23:44, 20 April 2024
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Street Fighter: The Movie | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom (Japan), Acclaim Entertainment (US, Europe, Brazil) | |||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | |||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Incredible Technologies 32-bit | |||||||||||||||||||||||||||||||||||||||||||||
Developer(s) of original games: Incredible Technologies | |||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (26 tracks) | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting, Action[1][2] | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||
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Street Fighter: The Movie, known in Japan as Street Fighter: Real Battle on Film (ストリートファイター リアルバトル オン フィルム), is a Sega Saturn fighting game developed by Capcom. It was first published in Japan by Capcom themselves in August 1995; a United States release would follow only weeks later by Acclaim Entertainment, who would also go on to publish the game in Europe, Brazil, and Australia.
The game is based on the 1994 film Street Fighter, making it an uncommon case of a video game based on a movie based on a video game. It departs from the hand-drawn sprites of the other Street Fighter games, instead using pre-rendered digitized graphics of characters from the live-action movie, in a manner similar to Mortal Kombat.
A different Street Fighter: The Movie, developed by Incredible Technologies, was released into the arcades some months prior. However, the home console versions were developed separately by Capcom and differ significantly in gameplay and presentation, though they share the same digitized graphics.
A Sega 32X version was once planned[7], but eventually cancelled.
Contents
Story
The game follows the plot of the movie, which is only loosely based on Street Fighter II.
Colonel William F. Guile is tasked with bringing down General M. Bison, the military dictator and drug kingpin of Shadaloo City who aspires to conquer the world with an army of genetic supersoldiers. Bison has captured several international relief workers, and he is threatening to kill them unless a ransom is delivered in three days. Guile enlists the aid of street fighters Ryu and Ken to infiltrate Bison's empire and help destroy it from within. Meanwhile, news reporter Chun-Li Zang, whose father was killed by Bison, and her crew, former sumo wrestler Edmond Honda and boxer Balrog, have their own scheme to assassinate Bison.
Gameplay
The console Street Fighter: The Movie plays similarly to Super Street Fighter II Turbo. Like that game, it is a versus fighting game where two challengers attempt to win the best of three rounds in battles with each other. There are three punch and three kick buttons that can be combined in various ways can unleash special techniques. Graphics consist of digitized images of the film's cast, with characters retaining most of their moves from Super Turbo.
Characters move with and and crouch with . They jump with and flip back and forth with and . Punches are done with (jab), (medium), and (fierce) and kicks are done with (short), (medium), and (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.
Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can block while standing, which blocks against high and mid attacks but not low attacks (such as sweeps), or crouching, which blocks against mid and low attacks but not high attacks (such as jumping attacks and overhead strikes). Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.
Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but a player can recover from a throw in the air and reduce the damage taken by likewise holding or and pressing a medium or hard punch or kick button.
Players have a Super Combo gauge, which is empty at the beginning of the round but increases as the characters perform special moves or land attacks (other than throws and grabs) on their opponents. The Super Combo gauge can be spent by performing Super Combos or Super Special moves. The Super Special moves are new to the series: they are empowered versions of the character's special moves that are performed using the same motions as the special move but pressing two attack buttons instead of only one (similar to the "ES moves" in the Darkstalkers series). For example, a Super Special variant of a projectile attack might shoot two projectiles in quick succession. Not all special moves have Super Special versions. The Super Combo gauge must be at least half-full to use a Super Special move; if the gauge is full, using a Super Special move does not cost any energy from the gauge.
When the Super Combo gauge is full, characters can perform Super Combos, which are powerful special moves that hit opponents multiple times for heavy damage. Super Combos use more complex button combinations than standard special moves. If the opponent is defeated by a Super move at the end of the round, the background changes to a burst of light to indicate it was used as the final move.
Modes
There are four game modes available:
- Movie Battle: The primary single-player mode. It is a story mode that follows the plot of the movie. The player controls Guile on a mission to infiltrate Bison's headquarters in Shadaloo City. There are different branching paths after certain matches, which determines the opponents that are faced before the next branch point, eventually culminating in a final showdown against Bison.
- Street Battle: An arcade mode where the player chooses any character and faces a series of 12 computer-controlled opponents, ending with the bosses Zangief, Dee Jay, Sagat, and Bison.
- Versus Mode: A two-player versus mode where players can choose a handicap and a stage.
- Trial Mode: A single-player mode where the player plays a series of matches against computer-controlled opponents. The player's performance is given a rating in different categories after each battle.
There are eight difficulty levels for computer-controlled opponents.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
Playable
The majority of the cast from the film reprised their roles for the game, with some of the actors dressed to more closely resemble their video game counterparts. Notably absent is Raúl Juliá, who appears only in archive footage from the movie. Though he was keen to reprise his role as M. Bison and had met with the development team, he was too unwell and would die shortly thereafter of a stroke. His character is portrayed by his stunt double instead. Also absent is Robert Mammone, who played Blanka in the movie. He was replaced with his stunt double, presumably due to the character's complicated moveset. Additionally, Guile is simultaneously played by actor Jean-Claude Van Damme and stuntman Mark Stefanich, due to Van Damme only being available for a limited amount of time.
While the cast of the movie is similar to Super Street Fighter II, Dhalsim and T. Hawk are not represented in the game, while Fei Long was excluded from both. Akuma, from Super Street Fighter II Turbo, has been added (portrayed by Ernie Reyes, Sr., who did some stuntwork in the film), along with Sawada, an original character specific to the film.
Compared to the arcade version, Blanka and Dee Jay are unique to the home versions, while the four palette-swapped Bison shock troops (Blade, Arkane, Khyber, and F7) are absent.
Guile | ||||||||||||
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Portrayed by: Jean-Claude Van Damme, Mark Stefanich | ||||||||||||
Colonel Guile is the leader of an Allied Nations strike force tasked with bringing down Bison and his criminal organization.
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Cammy | ||||||||||||
Portrayed by: | ||||||||||||
Cammy is a Sergeant in Colonel Guile's Allied Nations strike force to take down Shadaloo.
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Chun-Li | ||||||||||||
Portrayed by: | ||||||||||||
Chun-Li Zang is a news reporter seeking revenge against Bison for the death of her father. | ||||||||||||
Sawada | ||||||||||||
Portrayed by: | ||||||||||||
Sawada is a Captain in Colonel Guile's Allied Nations strike force to take down Shadaloo.
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Vega | ||||||||||||
Portrayed by: | ||||||||||||
Vega is Sagat's loyal assistant, who wears a mask and fights with a claw.
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E. Honda | ||||||||||||
Portrayed by: | ||||||||||||
E. Honda is a former sumo wrestler who works in Chun-Li's news crew. Like Balrog, he has a personal grudge against Shadaloo, who ruined his reputation as a sumo. He is depicted in the movie as a Hawaiian of mixed ancestry rather than Japanese as in the games.
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Ryu | ||||||||||||
Portrayed by: | ||||||||||||
Ken and Ryu are con men who are trying to scam terrorists by selling them toy guns. Later, they get involved with Shadaloo in a plot to infiltrate their base.
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Sagat | ||||||||||||
Portrayed by: | ||||||||||||
Sagat is an underground mob boss in Shadaloo City and the bodyguard for the insane dictator General Bison.
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Balrog | ||||||||||||
Portrayed by: | ||||||||||||
Balrog is a former boxer who works as a cameraman in Chun-Li's news crew. Balrog holds a grudge against Shadaloo for ruining his boxing career. | ||||||||||||
Ken | ||||||||||||
Portrayed by: | ||||||||||||
Ken and Ryu are con men who are trying to scam terrorists by selling them toy guns. Later, they get involved with Shadaloo in a plot to infiltrate their base.
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Blanka | ||||||||||||
Portrayed by: Kim Repia | ||||||||||||
Guile's close friend Carlos Blanka (Charlie) is taken captive by Bison and subjected to genetic manipulation in an effort to create the perfect soldier. | ||||||||||||
Dee Jay | ||||||||||||
Portrayed by: | ||||||||||||
Dee Jay is a Jamaican kickboxer and one of Bison's minions.
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Zangief | ||||||||||||
Portrayed by: | ||||||||||||
Zangief is a Russian wrestler and one of Bison's lackeys.
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Bison | ||||||||||||
Portrayed by: Raúl Juliá (likeness), Darko Tuscan | ||||||||||||
Bison is a megalomaniacal former military general and drug kingpin who controls Shadaloo. He is attempting to produce an army of supersoldiers to further his plans for world domination and establish a new order known as "Pax Bisonica."
|
Hidden
- Main article: Street Fighter: The Movie/Hidden content.
Stages
Each character has his or her own stage where matches are hosted in the Street Battle and Trial Modes. Players can choose any stage in the two-player Versus Mode. The background in Movie Battle Mode varies depending on the plot, with one background only appearing in this mode.
History
Release
In Europe, Street Fighter: The Movie was distributed in packaging similar to that of its North American counterpart, the only instance in the Saturn's library to opt for the elongated jewel case design rather than the bespoke Saturn cases seen with other software.
Versions
Street Fighter: The Movie is the only game in the series where the boss characters Balrog, Vega, and M. Bison, as well as Akuma, are addressed by their Western names in the Japanese release. The Japanese instruction card features the original Japanese names of the characters written next to the Western names in parentheses to avoid confusion.
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Street Fighter: The Movie | Street Fighter: The Movie |
English (US) | Street Fighter: The Movie | Street Fighter: The Movie |
Japanese | ストリートファイター リアルバトル オン フィルム | Street Fighter: Real Battle on Film |
Magazine articles
- Main article: Street Fighter: The Movie/Magazine articles.
Promotional material
also published in:
- Game Players (US) #0811: "Vol. 8 No. 11 November 1995" (1995-1x-xx)[8]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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65 | |
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Based on 32 reviews |
Technical information
- Main article: Street Fighter: The Movie/Technical information.
References
- ↑ File:SFtM Saturn JP Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee1.html (Wayback Machine: 2020-03-20 23:04)
- ↑ 3.0 3.1 3.2 GamePro, "November 1995" (US; 1995-xx-xx), page 64
- ↑ https://groups.google.com/g/rec.games.video.sega/c/qEYha5V-IUM/m/Fvxaug69mxAJ
- ↑ https://groups.google.com/g/rec.games.video.sega/c/w3kzJvH81PY/m/2F1gZevhLHQJ
- ↑ 6.0 6.1 CD Player, "1/96" (DE; 1996-xx-xx), page 36
- ↑ Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 42
- ↑ Game Players, "Vol. 8 No. 11 November 1995" (US; 1995-1x-xx), page 156
- ↑ GamesMaster, "xxxx xxxx" (UK; 1995-xx-xx), page 42
- ↑ CD Consoles, "Novembre 1995" (FR; 1995-xx-xx), page 126
- ↑ Consoles +, "Octobre 1995" (FR; 1995-xx-xx), page 142
- ↑ Electronic Gaming Monthly, "November 1995" (US; 1995-xx-xx), page 48
- ↑ Famitsu, "1995-08-18,25" (JP; 1995-08-04), page 31
- ↑ Fun Generation, "06/95" (DE; 1995-0x-xx), page 82
- ↑ GameFan, "Volume 3, Issue 10: October 1995" (US; 1995-xx-xx), page 17
- ↑ Game Players, "Vol. 8 No. 11 November 1995" (US; 1995-1x-xx), page 92
- ↑ GamePro, "November 1995" (DE; 1995-10-04), page 67
- ↑ GamePro, "December 1995" (UK; 1995-10-28), page 38
- ↑ Hobby Consolas, "Diciembre 1995" (ES; 1995-xx-xx), page 122
- ↑ MAN!AC, "10/95" (DE; 1995-09-13), page 54
- ↑ Maximum, "November 1995" (UK; 1995-11-xx), page 146
- ↑ Mega Force, "Octobre 1995" (FR; 1995-xx-xx), page 125
- ↑ Mega Fun, "10/95" (DE; 1995-09-20), page 72
- ↑ Mean Machines Sega, "December 1995" (UK; 1995-10-30), page 91
- ↑ Next Generation, "November 1995" (US; 1995-10-24), page 172
- ↑ Player One, "Septembre 1995" (FR; 1995-0x-xx), page 120
- ↑ Saturn Fan, "1995 November" (JP; 1995-10-07), page 76
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 61
- ↑ Sega Pro, "October 1995" (UK; 1995-09-07), page 58
- ↑ Sega Megazone, "Summer '95/'96" (AU; 1995-xx-xx), page 22
- ↑ Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 66
- ↑ Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 166
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
- ↑ Top Consoles, "Octobre 1995" (FR; 1995-xx-xx), page 70
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 46
- ↑ Ultimate Future Games, "October 1995" (UK; 1995-09-01), page 78
- ↑ Ultimate Gamer, "November 1995" (US; 1995-1x-xx), page 65
- ↑ Última Generación, "Octubre 1995" (ES; 1995-xx-xx), page 98
- ↑ Video Games, "10/95" (DE; 1995-09-27), page 98
Street Fighter: The Movie | |
---|---|
Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Technical information |
Street Fighter games for Sega systems | |
---|---|
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994) | |
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999) | |
Street Fighter II' (1997) | |
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001) | |
Street Fighter Zero 3 Upper (2001) | |
Sampler discs | |
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997) | |
Street Fighter Zero 3 Tentou Taikenban (199x) | |
Unlicensed Street Fighter games for Sega systems | |
Jang Pung II (1993) | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
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