Difference between revisions of "Street Fighter III: Double Impact"
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'''''{{PAGENAME}}''''', known as '''''Street Fighter III: W Impact''''' (ストリートファイターIII Wインパクト) in Japan, is a competitive fighting game compilation produced by [[Capcom]], released exclusively for the [[Sega Dreamcast]] in Japan in 1999 and worldwide in 2000. | '''''{{PAGENAME}}''''', known as '''''Street Fighter III: W Impact''''' (ストリートファイターIII Wインパクト) in Japan, is a competitive fighting game compilation produced by [[Capcom]], released exclusively for the [[Sega Dreamcast]] in Japan in 1999 and worldwide in 2000. | ||
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Like the ''[[Street Fighter II]]'' and ''[[Street Fighter Alpha]]'' series that preceded it, ''Street Fighter III'' is a 2D fighting game. Two fighters must employ a variety of attacks and special moves to try to knock each other out in matches played to the best of three rounds. Character sprites are more detailed and have more fluid animation than in previous entries. Gameplay incorporates some features from previous ''[[:Category:Street Fighter|Street Fighter]]'' games, as well as Capcom's ''[[:Category:Darkstalkers|Darkstalkers]]'' series and [[Marvel]]-based fighting games such as ''[[X-Men: Children of the Atom]]''. ''New Generation'' introduced parrying (called "blocking" in the Japanese version), which can be used to deflect incoming attacks without receiving damage; leap attacks, which are small jumping attacks used against crouching opponents; and Super Arts, which are powerful special moves similar to the Super Combos of previous games. ''2nd Impact'' added new characters, new moves for existing characters, Personal Actions, and EX Specials, while refining existing mechanics. | Like the ''[[Street Fighter II]]'' and ''[[Street Fighter Alpha]]'' series that preceded it, ''Street Fighter III'' is a 2D fighting game. Two fighters must employ a variety of attacks and special moves to try to knock each other out in matches played to the best of three rounds. Character sprites are more detailed and have more fluid animation than in previous entries. Gameplay incorporates some features from previous ''[[:Category:Street Fighter|Street Fighter]]'' games, as well as Capcom's ''[[:Category:Darkstalkers|Darkstalkers]]'' series and [[Marvel]]-based fighting games such as ''[[X-Men: Children of the Atom]]''. ''New Generation'' introduced parrying (called "blocking" in the Japanese version), which can be used to deflect incoming attacks without receiving damage; leap attacks, which are small jumping attacks used against crouching opponents; and Super Arts, which are powerful special moves similar to the Super Combos of previous games. ''2nd Impact'' added new characters, new moves for existing characters, Personal Actions, and EX Specials, while refining existing mechanics. | ||
− | Characters move with {{left}} and {{right}} and crouch with {{down}}. They dash with {{left}} {{left}} or {{right}} {{right}}. They jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. Characters can perform a high jump with {{down}} {{up}} (which varies in height depending on the character). Each character has a set of normal attacks with differing properties such as speed or range. Punches are performed with {{X}} (jab), {{Y}} (medium), and {{L}} (fierce), while kicks are performed with {{A}} (short), {{B}} (medium), and {{R}} (roundhouse). Light attacks start up and recover faster and have a higher likelihood of connecting to an opponent. Hard attacks deal more damage but have lower attack priority and leave the character vulnerable for longer while the move starts up and recovers. Characters can additionally perform unique special moves using particular button combinations. In ''2nd Impact'', characters can perform a Personal Action by pressing the hard punch and kick buttons simultaneously ({{L}}+{{R}} | + | Characters move with {{left}} and {{right}} and crouch with {{down}}. They dash with {{left}} {{left}} or {{right}} {{right}}. They jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. Characters can perform a high jump with {{down}} {{up}} (which varies in height depending on the character). Each character has a set of normal attacks with differing properties such as speed or range. Punches are performed with {{X}} (jab), {{Y}} (medium), and {{L}} (fierce), while kicks are performed with {{A}} (short), {{B}} (medium), and {{R}} (roundhouse). Light attacks start up and recover faster and have a higher likelihood of connecting to an opponent. Hard attacks deal more damage but have lower attack priority and leave the character vulnerable for longer while the move starts up and recovers. Characters can additionally perform unique special moves using particular button combinations. In ''2nd Impact'', characters can perform a Personal Action by pressing the hard punch and kick buttons simultaneously ({{L}}+{{R}}). Personal Actions are similar to taunts but with unique effects for each character. |
Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but characters can recover more quickly after being knocked down (from a throw or other attack) by pressing {{down}} upon landing on the ground. In ''2nd Impact'', characters can also recover from throws in the air by performing the same inputs as a throw, as in ''[[Super Street Fighter II Turbo]]''. | Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but characters can recover more quickly after being knocked down (from a throw or other attack) by pressing {{down}} upon landing on the ground. In ''2nd Impact'', characters can also recover from throws in the air by performing the same inputs as a throw, as in ''[[Super Street Fighter II Turbo]]''. | ||
− | Guarding is done by holding the D-Pad away from the opponent, which negates incoming damage. Special moves and Super Arts still do a small amount of tick damage when guarded. Characters can guard while standing or crouching, but not while jumping (unlike the ''Street Fighter Alpha'' games). Some attacks can only be guarded while crouching (such as sweeps) or while standing ( | + | Guarding is done by holding the D-Pad away from the opponent, which negates incoming damage. Special moves and Super Arts still do a small amount of tick damage when guarded. Characters can guard while standing or crouching, but not while jumping (unlike the ''Street Fighter Alpha'' games). Some attacks can only be guarded while crouching (such as sweeps) or while standing (such as jumping attacks and overhead strikes). Every character has a leap attack, performed with {{down}} {{down}} and any attack button, which can hit characters who are guarding while crouched. Characters have visible stun meters under their vitality meters that fill as they take repeated attacks (and empty as they avoid attacks). If the meter fills, the character becomes stunned and vulnerable to attack for a moment. Players can recover from stuns and escape grabs more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. |
− | Characters can parry incoming attacks by pressing the D-Pad toward the opponent to parry a standing or a jumping attack or pressing {{down}} to parry a low or crouching attack. If executed at the exact moment that the attack is about to hit the character, the character flashes blue and averts the incoming attack; however, if the timing is wrong, the character is instead hit by the attack. Since performing a parry requires foregoing the option to guard because of the mutually exclusive controls, it is considered a high risk maneuver. Parrying can be used against normal and special moves as well as some Super Arts, but not against throws or grabs | + | Characters can parry incoming attacks by pressing the D-Pad toward the opponent to parry a standing or a jumping attack or pressing {{down}} to parry a low or crouching attack. If executed at the exact moment that the attack is about to hit the character, the character flashes blue and averts the incoming attack; however, if the timing is wrong, the character is instead hit by the attack. Since performing a parry requires foregoing the option to guard because of the mutually exclusive controls, it is considered a high risk maneuver. The parrying character recovers much more quickly than attacking character, creating an opening for a counterattack. Parrying can be used against normal and special moves as well as some Super Arts, but not against throws or grabs. In ''2nd Impact'', characters can parry in midair; pressing the D-Pad forward causes the character to fall back and away from the opponent, while pressing {{down}} causes the character to fall downward and close to the opponent. |
− | As in previous games, characters have a Super meter that fills as they perform normal moves (except for light attacks) | + | As in previous games, characters have a Super meter that fills as they perform normal moves (except for light attacks), special moves (including Personal Actions), and parries. After selecting a character, the player can choose from one of three "Super Arts," which are super moves that can be performed once the Super meter is full. Only one Super Art can be chosen at a time, and the choice is permanent until the game ends. The length of the Super meter as well as the number of levels varies depending on the Super Art chosen, but every Super Art only costs one level of meter to perform (and there is only one level of strength for each Super Art, regardless of the strength of the button used to execute it). Generally, more powerful Super Arts require filling a longer meter while less powerful Super Arts have a shorter meter and allow the player to store multiple levels so that the move can be performed more. Normal and special moves can be canceled into Super Arts for combination attacks. Super meter power is carried over between rounds but not between matches. |
In ''2nd Impact'', characters can also perform slightly more powerful versions of their special moves called EX Specials, which are similar to the ES moves introduced in ''Darkstalkers''. These moves are performed by inputting the command for the special move and pressing two attack buttons of the same type (such as two punch buttons) instead of one. Using an EX Special costs a portion of the Super meter, depending on the move performed. | In ''2nd Impact'', characters can also perform slightly more powerful versions of their special moves called EX Specials, which are similar to the ES moves introduced in ''Darkstalkers''. These moves are performed by inputting the command for the special move and pressing two attack buttons of the same type (such as two punch buttons) instead of one. Using an EX Special costs a portion of the Super meter, depending on the move performed. | ||
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{{ScreenThumb|Street Fighter III 2nd Impact DC, Parrying Practice.png|width=200|Bonus stage}} | {{ScreenThumb|Street Fighter III 2nd Impact DC, Parrying Practice.png|width=200|Bonus stage}} | ||
Both games contain the same modes: | Both games contain the same modes: | ||
− | *'''Arcade:''' A single-player mode where the player faces a series of challengers in best of three matches before facing a final boss. A second player can challenge the first by pressing {{Start}}, with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents. In ''New Generation'', the player faces six opponents, then Gill. In ''2nd Impact'', the player faces eight opponents, with the last opponent varying depending on the selected character; it is usually Gill, but Gill is fought as the second-to-last opponent when it is someone else. The player can also face a rival character or Akuma if certain requirements are met. There is a bonus stage that is played after the third battle where Sean throws basketballs that the player must parry. | + | *'''Arcade:''' A single-player mode where the player faces a series of challengers in best of three matches before facing a final boss. A second player can challenge the first by pressing {{Start}}, with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents. The game ends if the player loses a match but can be continued an unlimited number of times. In ''New Generation'', the player faces six opponents, then Gill. In ''2nd Impact'', the player faces eight opponents, with the last opponent varying depending on the selected character; it is usually Gill, but Gill is fought as the second-to-last opponent when it is someone else. The player can also face a rival character or Akuma if certain requirements are met. There is a bonus stage that is played after the third battle where Sean throws basketballs that the player must parry. |
*'''Versus:''' A two-player mode where each player chooses a character, their Super Arts, and a handicap and can pick any stage. Players can choose a different Super Art for each round. | *'''Versus:''' A two-player mode where each player chooses a character, their Super Arts, and a handicap and can pick any stage. Players can choose a different Super Art for each round. | ||
*'''Training:''' A practice mode where the player chooses a character and a Super Art for both fighters. The player can set the opponent to stand, crouch, jump, or fight and also toggle guarding and enable infinite Super meter. | *'''Training:''' A practice mode where the player chooses a character and a Super Art for both fighters. The player can set the opponent to stand, crouch, jump, or fight and also toggle guarding and enable infinite Super meter. | ||
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===Characters=== | ===Characters=== | ||
− | + | {{MoveListNote|legend=StreetFighter}} | |
− | + | ====Playable==== | |
In ''New Generation'', Ryu and Ken are the only characters to return from previous entries. In ''2nd Impact'', Akuma returns as well, as a hidden character. | In ''New Generation'', Ryu and Ken are the only characters to return from previous entries. In ''2nd Impact'', Akuma returns as well, as a hidden character. | ||
− | Hugo and Urien were added in ''2nd Impact''. | + | Hugo and Urien were added in ''2nd Impact''. Yun and Yang are the same character in ''New Generation'' ({{punch}} selects Yun and {{kick}} selects Yang), but they were split into separate characters for ''2nd Impact'', with differentiated movesets. |
EX Specials and Personal Actions are only present in ''2nd Impact''. Rival battles and final battles also only apply to ''2nd Impact'' (as ''New Generation'' lacks rival battles and always ends with Gill). | EX Specials and Personal Actions are only present in ''2nd Impact''. Rival battles and final battles also only apply to ''2nd Impact'' (as ''New Generation'' lacks rival battles and always ends with Gill). | ||
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| name=Ryu | | name=Ryu | ||
| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=0 | crop_y=224}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=0 | crop_y=224}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Ryu. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Ryu.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Sean | | info1=Sean | ||
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| desc=Ryu seeks to find worthy opponents and better his skills. | | desc=Ryu seeks to find worthy opponents and better his skills. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu channels his ki into his hands, then thrusts it from his palms in the form of a fireball. | + | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ryu channels his ki into his hands, then thrusts it from his palms in the form of a fireball. The projectile moves faster when a stronger button is used. |
− | {{ESMove | desc=EX Special | Ryu throws a Shakunetsu | + | {{ESMove | desc=EX Special | Ryu throws a Shakunetsu Hadouken, a flaming fireball that hits multiple times and knocks his opponent over.}}}} |
− | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu jumps into the air with a flying uppercut, which knocks his opponent over on impact. | + | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ryu jumps into the air with a flying uppercut, which knocks his opponent over on impact. He ascends higher when a stronger button is used. |
{{ESMove | desc=EX Special | Ryu performs a variant of the move that does slightly more damage.}}}} | {{ESMove | desc=EX Special | Ryu performs a variant of the move that does slightly more damage.}}}} | ||
− | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu spins on an axis while gliding forward through the air and kicking | + | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ryu spins on an axis while gliding forward through the air and kicking, which knocks his opponent over on impact. The move travels further when a stronger button is used. This move can be performed in midair. |
{{ESMove | desc=EX Special | Ryu performs a Shinkuu Tatsumaki Senpuukyaku, a variant of the move that is stationary and sucks opponents inward to hit multiple times.}}}} | {{ESMove | desc=EX Special | Ryu performs a Shinkuu Tatsumaki Senpuukyaku, a variant of the move that is stationary and sucks opponents inward to hit multiple times.}}}} | ||
− | {{MoveListRow | Joudan Sokutou Geri | {{HCF}} {{kick}} | Ryu steps forward with a back kick (also called a donkey kick) that knocks his opponent back on impact. | + | {{MoveListRow | Joudan Sokutou Geri | {{HCF}} {{kick}} | Ryu steps forward with a back kick (also called a donkey kick) that knocks his opponent back on impact. He steps further when a stronger button is used. |
{{ESMove | desc=EX Special | Ryu performs a variant of the move that can knock the opponent off the side of the screen and to the other side of him.}}}} | {{ESMove | desc=EX Special | Ryu performs a variant of the move that can knock the opponent off the side of the screen and to the other side of him.}}}} | ||
}} | }} | ||
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| name=Alex | | name=Alex | ||
| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=360 | crop_y=224}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=360 | crop_y=224}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Alex. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Alex.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Ken | | info1=Ken | ||
| info2name=Final battle | | info2name=Final battle | ||
| info2=Gill | | info2=Gill | ||
− | | desc=Alex is a grappler who wants to avenge the defeat of his friend Tom at the hands of Gill. | + | | desc=Alex is a grappler who wants to avenge the defeat of his friend Tom at the hands of Gill. He is the protagonist of the ''Street Fighter III'' series and prominently featured in promotional art. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Flash Chop | {{QCF}} {{punch}} | Alex chops his hand laterally. | + | {{MoveListRow | Flash Chop | {{QCF}} {{punch}} | Alex chops his hand laterally while sliding forward a short distance. The move has longer range but slower startup when a stronger button is used. It can dissipate a single-hit projectile. |
− | {{ESMove | desc=EX Special | Alex performs a variant of the move that has longer range, hits more times, and knocks his opponent over.}}}} | + | {{ESMove | desc=EX Special | Alex performs a variant of the move that has longer range, hits more times, and knocks his opponent over. It can dissipate a two-hit projectile.}}}} |
− | {{MoveListRow | Slash Elbow<br>(''2nd Impact'' only) | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Alex dashes forward and performs an elbow | + | {{MoveListRow | Slash Elbow<br>(''2nd Impact'' only) | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Alex dashes forward and performs an elbow bash. He dashes further when a stronger button is used. |
{{ESMove | desc=EX Special | Alex performs a variant of the move that dashes faster and hits twice.}}}} | {{ESMove | desc=EX Special | Alex performs a variant of the move that dashes faster and hits twice.}}}} | ||
− | {{MoveListRow | Power Bomb | {{HCB}} {{punch}} (close) | Alex tries to grab his opponent. If successful, he jumps into the air, then slams them against the ground. If the opponent is back-turned, Alex performs a suplex instead.}} | + | {{MoveListRow | Power Bomb | {{HCB}} {{punch}} (close) | Alex tries to grab his opponent. If successful, he jumps into the air, then slams them against the ground. He jumps higher when a stronger button is used. If the opponent is back-turned, Alex performs a suplex instead.}} |
− | {{MoveListRow | Air Knee Smash | {{DPF}} {{kick}} | Alex leaps diagonally into the air with a knee smash that can hit airborne opponents. | + | {{MoveListRow | Air Knee Smash | {{DPF}} {{kick}} | Alex leaps diagonally into the air with a knee smash that can hit airborne opponents. He leaps further when a stronger button is used. |
{{ESMove | desc=EX Special | Alex performs a variant of the move that can hit standing opponents or grab airborne opponents.}}}} | {{ESMove | desc=EX Special | Alex performs a variant of the move that can hit standing opponents or grab airborne opponents.}}}} | ||
− | {{MoveListRow | Air Stampede | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Alex jumps into the air, then lands on the ground feet first, stomping his opponent if he lands on them. | + | {{MoveListRow | Air Stampede | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Alex jumps into the air, then lands on the ground feet first, stomping his opponent if he lands on them. He jumps farther when a stronger button is used. |
{{ESMove | desc=EX Special | Alex performs a variant of the move that lands wherever the opponent is rather than a set distance.}}}} | {{ESMove | desc=EX Special | Alex performs a variant of the move that lands wherever the opponent is rather than a set distance.}}}} | ||
}} | }} | ||
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| name=Yun | | name=Yun | ||
| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=540 | crop_y=224}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=540 | crop_y=224}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Yun. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Yun.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Urien | | info1=Urien | ||
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| desc=Yun is a kung fu expert from Hong Kong. He and his twin brother Yang are guardians of their hometown. In ''New Generation'', the two brothers are the same character and have the same moves; Yun is selected with {{punch}}. | | desc=Yun is a kung fu expert from Hong Kong. He and his twin brother Yang are guardians of their hometown. In ''New Generation'', the two brothers are the same character and have the same moves; Yun is selected with {{punch}}. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Zesshou Hohou | {{QCF}} {{punch}} | Yun lunges forward with a straight punch. | + | {{MoveListRow | Zesshou Hohou | {{QCF}} {{punch}} | Yun lunges forward with a straight punch in a leaping stride. He leaps further when a stronger button is used. |
{{ESMove | desc=EX Special | Yun performs a variant of the move that travels faster and further and does more damage (but has a longer startup time).}}}} | {{ESMove | desc=EX Special | Yun performs a variant of the move that travels faster and further and does more damage (but has a longer startup time).}}}} | ||
− | {{MoveListRow | Senkyuutai | {{QCF}} {{kick}} | Yun rolls along the ground, then he flies into the air with an upward kick. | + | {{MoveListRow | Senkyuutai | {{QCF}} {{kick}} | Yun rolls along the ground, then he flies into the air with an upward kick. He rolls farther when a stronger button is used ({{LK}} for no roll, {{MK}} for half of the screen, and {{HK}} for the entire screen), but he always stops rolling to kick when he reaches his opponent. This move can pass under projectiles. |
{{ESMove | desc=EX Special | Yun performs a variant of the move that travels faster and further and does more damage.}}}} | {{ESMove | desc=EX Special | Yun performs a variant of the move that travels faster and further and does more damage.}}}} | ||
{{MoveListRow | Kobokushi | {{QCB}} {{punch}} | Yun shoves with both open palms, knocking over his opponent on impact.}} | {{MoveListRow | Kobokushi | {{QCB}} {{punch}} | Yun shoves with both open palms, knocking over his opponent on impact.}} | ||
{{MoveListRow | Fake Kobokushi | {{QCB}} + two {{punch}} simultaneously | Yun pulls back his arms as if to perform a Kobukushi but does not. This move recovers more quickly than a real Kobokushi, so it can be used to bait a response from an opponent.}} | {{MoveListRow | Fake Kobokushi | {{QCB}} + two {{punch}} simultaneously | Yun pulls back his arms as if to perform a Kobukushi but does not. This move recovers more quickly than a real Kobokushi, so it can be used to bait a response from an opponent.}} | ||
− | {{MoveListRow | Zenpou Tenshin | {{HCB}} {{kick}} (close) | Yun flips over his opponent's shoulder, landing on the other side of his opponent.}} | + | {{MoveListRow | Zenpou Tenshin | {{HCB}} {{kick}} (close) | Yun flips over his opponent's shoulder, landing on the other side of his opponent. The opponent is very briefly stunned after doing this, so it can be followed up by a quick attack before the opponent can counterattack.}} |
− | {{MoveListRow | Tetsuzan Kou<br>(''2nd Impact'' only) | {{DPF}} {{punch}} | Yun steps to his opponent while | + | {{MoveListRow | Tetsuzan Kou<br>(''2nd Impact'' only) | {{DPF}} {{punch}} | Yun steps to his opponent while turning, then strikes his opponent with the back of his shoulder, knocking the opponent into the air. He moves farther when a stronger button is used. |
{{ESMove | desc=EX Special | Yun performs a variant of the move that travels faster and further and does more damage.}}}} | {{ESMove | desc=EX Special | Yun performs a variant of the move that travels faster and further and does more damage.}}}} | ||
}} | }} | ||
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| name=Necro | | name=Necro | ||
| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=180 | crop_y=0}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=180 | crop_y=0}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Necro. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Necro.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Ibuki | | info1=Ibuki | ||
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| desc=Necro is a Russian man who was kidnapped and experimented on by Gill's organization. | | desc=Necro is a Russian man who was kidnapped and experimented on by Gill's organization. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Flying Viper | {{QCB}} {{punch}} | Necro leaps into the air, then slaps with both hands on his way down, knocking over his opponent on impact. | + | {{MoveListRow | Flying Viper | {{QCB}} {{punch}} | Necro leaps into the air, then slaps with both hands on his way down, knocking over his opponent on impact. He leaps farther when a stronger button is used. |
{{ESMove | desc=EX Special | Necro performs a variant of the move that is faster and hits twice but does not knock his opponent down.}}}} | {{ESMove | desc=EX Special | Necro performs a variant of the move that is faster and hits twice but does not knock his opponent down.}}}} | ||
{{MoveListRow | Rising Cobra | {{QCB}} {{kick}} | Necro falls back, then swings his leg down like an axe chop, knocking over his opponent on impact. This is an overhead strike that can hit characters who are crouch blocking. | {{MoveListRow | Rising Cobra | {{QCB}} {{kick}} | Necro falls back, then swings his leg down like an axe chop, knocking over his opponent on impact. This is an overhead strike that can hit characters who are crouch blocking. | ||
{{ESMove | desc=EX Special | Necro performs a variant of the move that is faster and hits twice.}}}} | {{ESMove | desc=EX Special | Necro performs a variant of the move that is faster and hits twice.}}}} | ||
{{MoveListRow | Denji Blast | {{DPF}} {{repeat|{{punch}}}} | Necro steps forward and holds his arms out as his upper body courses with electricity, electrifying his opponent on impact. Pressing {{punch}} repeatedly extends the duration of the move.}} | {{MoveListRow | Denji Blast | {{DPF}} {{repeat|{{punch}}}} | Necro steps forward and holds his arms out as his upper body courses with electricity, electrifying his opponent on impact. Pressing {{punch}} repeatedly extends the duration of the move.}} | ||
− | {{MoveListRow | Tornado Hook | {{HCF}} {{punch}} | Necro twists forward while performing a series of spinning punches. | + | {{MoveListRow | Tornado Hook | {{HCF}} {{punch}} | Necro twists forward while performing a series of spinning punches. He spins more times when a stronger button is used ({{LP}} for once, {{MP}} for twice, and {{HP}} for three times). The move knocks down with {{LP}} and briefly stuns with {{HP}}. |
{{ESMove | desc=EX Special | Necro performs a variant of the move that is faster and hits up to five times.}}}} | {{ESMove | desc=EX Special | Necro performs a variant of the move that is faster and hits up to five times.}}}} | ||
− | {{MoveListRow | Snake Fang | {{HCF}} {{kick}} | Necro crouches and tries to grab his opponent's ankle with a stretched arm, then tosses the opponent | + | {{MoveListRow | Snake Fang | {{HCF}} {{kick}} | Necro crouches and tries to grab his opponent's ankle with a stretched arm, then tosses the opponent through the air. If the opponent is back-turned, Necro performs a suplex instead.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
{{MoveListRow | Personal Action<br>(''2nd Impact'' only) | {{HP}}+{{HK}} | Necro stretches his mouth open and flails his tongue out, which increases the attack power for all moves except throws. Holding {{HP}}+{{HK}} extends the duration of the move, and he can hit opponents with his tongue.}} | {{MoveListRow | Personal Action<br>(''2nd Impact'' only) | {{HP}}+{{HK}} | Necro stretches his mouth open and flails his tongue out, which increases the attack power for all moves except throws. Holding {{HP}}+{{HK}} extends the duration of the move, and he can hit opponents with his tongue.}} | ||
{{MoveListRow | Finger Attack | {{down}} {{down}} {{punch}} or {{kick}} | Necro leaps forward with a downward, open-handed poke. This is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Finger Attack | {{down}} {{down}} {{punch}} or {{kick}} | Necro leaps forward with a downward, open-handed poke. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
− | {{MoveListRow | Drill Kick | {{down}}+{{ | + | {{MoveListRow | Drill Kick | {{down}}+{{MK}} or {{HK}} in midair (''New Generation'')<br>{{down}}+{{kick}} (''2nd Impact'') | Necro dives downward with a kick while spinning on an axis. In ''New Generation'', he always falls at a 45° angle. In ''2nd Impact'', the angle of the dive depends on the strength of the button used ({{LK}} for closest to horizontal and {{HK}} for closest to vertical).}} |
{{MoveListRow | Elbow | {{left}}+{{LP}} or {{MP}} | Necro performs an elbow strike.}} | {{MoveListRow | Elbow | {{left}}+{{LP}} or {{MP}} | Necro performs an elbow strike.}} | ||
{{MoveListRow | Necro Upper | {{downleft}}+{{HP}} | Necro stretches his arm into a long uppercut that knocks his opponent over on impact.}} | {{MoveListRow | Necro Upper | {{downleft}}+{{HP}} | Necro stretches his arm into a long uppercut that knocks his opponent over on impact.}} | ||
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| name=Ibuki | | name=Ibuki | ||
| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=0 | crop_y=0}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=0 | crop_y=0}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Ibuki. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Ibuki.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Elena | | info1=Elena | ||
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| desc=Ibuki is an aspiring ninja who was sent to retrieve the "G File" from Gill's organization, which documents all of their plans. She is always accompanied by her pet tanuki Don-chan. | | desc=Ibuki is an aspiring ninja who was sent to retrieve the "G File" from Gill's organization, which documents all of their plans. She is always accompanied by her pet tanuki Don-chan. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Kunai | {{QCF}} {{punch}} in midair | Ibuki throws a kunai diagonally downward from the air. The angle of the throw depends on the strength of the button used ({{LP}} for closest to | + | {{MoveListRow | Kunai | {{QCF}} {{punch}} in midair | Ibuki throws a kunai diagonally downward from the air. The angle of the throw depends on the strength of the button used ({{LP}} for closest to vertical and {{HP}} for closest to horizontal). |
{{ESMove | desc=EX Special | Ibuki performs a variant of the move where she throws two kunai that fly faster.}}}} | {{ESMove | desc=EX Special | Ibuki performs a variant of the move where she throws two kunai that fly faster.}}}} | ||
− | {{MoveListRow | Kubi Ori | {{QCF}} {{kick}} | Ibuki slides along the ground. If she comes in contact with her opponent, she jumps onto their shoulders and twists their head, knocking the opponent down. | + | {{MoveListRow | Kubi Ori | {{QCF}} {{kick}} | Ibuki slides along the ground. If she comes in contact with her opponent, she jumps onto their shoulders and twists their head, knocking the opponent down. She slides farther when a stronger button is used, but she always stops sliding to attack when she reaches her opponent. This move can pass under projectiles. |
{{ESMove | desc=EX Special | Ibuki performs a variant of the move that where she slides faster and twists her opponent's neck three times.}}}} | {{ESMove | desc=EX Special | Ibuki performs a variant of the move that where she slides faster and twists her opponent's neck three times.}}}} | ||
− | {{MoveListRow | Kazekiri | {{DPF}} {{kick}} | Ibuki launches into the air with a high kick. | + | {{MoveListRow | Kazekiri | {{DPF}} {{kick}} | Ibuki launches into the air with a high kick. She jumps higher when a stronger button is used. |
{{ESMove | desc=EX Special | Ibuki performs a variant of the move with faster startup that can hit more times.}}}} | {{ESMove | desc=EX Special | Ibuki performs a variant of the move with faster startup that can hit more times.}}}} | ||
− | {{MoveListRow | Hien | {{RDP}} {{kick}} | Ibuki leaps into the air, then performs two stomping kicks if she lands on her opponent's head. | + | {{MoveListRow | Hien | {{RDP}} {{kick}} | Ibuki leaps into the air, then performs two stomping kicks if she lands on her opponent's head. She leaps farther when a stronger button is used. |
{{ESMove | desc=EX Special | Ibuki performs a variant of the move that lands wherever the opponent is rather than a set distance.}}}} | {{ESMove | desc=EX Special | Ibuki performs a variant of the move that lands wherever the opponent is rather than a set distance.}}}} | ||
{{MoveListRow | Raida | {{HCB}} {{punch}} (close) | Ibuki steps forward and tries to grab her opponent, then blasts the opponent with an explosion of ki from her fist.}} | {{MoveListRow | Raida | {{HCB}} {{punch}} (close) | Ibuki steps forward and tries to grab her opponent, then blasts the opponent with an explosion of ki from her fist.}} | ||
− | {{MoveListRow | Tsumuji | {{QCB}} {{kick}} | Ibuki performs two spinning heel kicks in quick succession. When | + | {{MoveListRow | Tsumuji | {{QCB}} {{kick}} | Ibuki performs two spinning heel kicks in quick succession. When performed with {{MK}} or {{HK}}, she can perform a third kick by pressing {{kick}} again. The kicks can be performed while crouching by holding {{down}}. |
{{ESMove | desc=EX Special | Ibuki performs a variant of the move with four fast kicks.}}}} | {{ESMove | desc=EX Special | Ibuki performs a variant of the move with four fast kicks.}}}} | ||
}} | }} | ||
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{{MoveListRow | Personal Action<br>(''2nd Impact'' only) | {{HP}}+{{HK}} | Ibuki hops forward. If she lands on her opponent, she hops off their shoulders with her arms, which increases her attack power. She does not receive the attack power benefit if the move does not connect.}} | {{MoveListRow | Personal Action<br>(''2nd Impact'' only) | {{HP}}+{{HK}} | Ibuki hops forward. If she lands on her opponent, she hops off their shoulders with her arms, which increases her attack power. She does not receive the attack power benefit if the move does not connect.}} | ||
{{MoveListRow | Souken | {{down}} {{down}} {{punch}} or {{kick}} | Ibuki leaps forward with a downward punch. This is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Souken | {{down}} {{down}} {{punch}} or {{kick}} | Ibuki leaps forward with a downward punch. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
+ | {{MoveListRow | Rasen Chuu | {{HP}} outside of close range | Ibuki turns around with an elbow strike, which can be followed up by extending his arm into a backfist (Oiura Ken) by pressing {{HP}} again.}} | ||
{{MoveListRow | You Men<br>(''2nd Impact'' only) | {{left}}+{{MP}} | Ibuki does an upward palm strike.}} | {{MoveListRow | You Men<br>(''2nd Impact'' only) | {{left}}+{{MP}} | Ibuki does an upward palm strike.}} | ||
{{MoveListRow | Koube Kudaki | {{right}}+{{MK}} | Ibuki hops forward and comes down with an axe kick. This is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Koube Kudaki | {{right}}+{{MK}} | Ibuki hops forward and comes down with an axe kick. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
Line 257: | Line 261: | ||
}} | }} | ||
{{MoveListTable | desc=Super Arts | | {{MoveListTable | desc=Super Arts | | ||
− | {{MoveListRow | I. Kasumi Suzaku<br>(2-level meter in ''New Generation'',<br>3-level meter in ''2nd Impact'') | {{QCF}} {{QCF}} {{repeat|{{punch}}}} in midair | Ibuki throws multiple spinning kunai diagonally downward from the air. The angle of the throw depends on the strength of the button used. Pressing {{punch}} repeatedly throws more kunai.}} | + | {{MoveListRow | I. Kasumi Suzaku<br>(2-level meter in ''New Generation'',<br>3-level meter in ''2nd Impact'') | {{QCF}} {{QCF}} {{repeat|{{punch}}}} in midair | Ibuki throws multiple spinning kunai diagonally downward from the air. The angle of the throw depends on the strength of the button used ({{LP}} for closest to horizontal and {{HP}} for closest to vertical). Pressing {{punch}} repeatedly throws more kunai.}} |
{{MoveListRow | II. Yoroi Doushi<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Ibuki steps forward and tries to grab her opponent, then blasts the opponent with an explosion of ki from her fist. This move does more damage than the Raida. If she fails to grab her opponent, she instead fires a projectile about half the width of the screen that can hit multiple times and knock over her opponent.}} | {{MoveListRow | II. Yoroi Doushi<br>(1-level meter) | {{QCF}} {{QCF}} {{punch}} | Ibuki steps forward and tries to grab her opponent, then blasts the opponent with an explosion of ki from her fist. This move does more damage than the Raida. If she fails to grab her opponent, she instead fires a projectile about half the width of the screen that can hit multiple times and knock over her opponent.}} | ||
{{MoveListRow | III. Hashin Shou<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Ibuki slides forward with an elbow strike, then performs a series of kicks, ending with a high kick that knocks her opponent into the air.}} | {{MoveListRow | III. Hashin Shou<br>(2-level meter) | {{QCF}} {{QCF}} {{punch}} | Ibuki slides forward with an elbow strike, then performs a series of kicks, ending with a high kick that knocks her opponent into the air.}} | ||
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| name=Hugo | | name=Hugo | ||
| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=900 | crop_y=224}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=900 | crop_y=224}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Hugo. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Hugo.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Yun | | info1=Yun | ||
| info2name=Final battle | | info2name=Final battle | ||
| info2=Ryu, Necro, Elena, or Gill | | info2=Ryu, Necro, Elena, or Gill | ||
− | | desc=Hugo is a professional wrestler from Germany who seeks a strong tag team partner for an upcoming tournament. He is often accompanied by his manager, Poison. Hugo | + | | desc=Hugo is a professional wrestler from Germany who seeks a strong tag team partner for an upcoming tournament. He is often accompanied by his manager, Poison. Both Hugo (called Andore) and Poison originate as enemy characters from ''[[Final Fight]]''. The player can choose his final opponent. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Giant Palm Breaker | {{QCB}} {{punch}} | Hugo claps his hands together in front of him. | + | {{MoveListRow | Giant Palm Breaker | {{QCB}} {{punch}} | Hugo claps his hands together in front of him. This move can dissipate projectiles. |
{{ESMove | desc=EX Special | Hugo performs a variant of the move that knocks over his opponent.}}}} | {{ESMove | desc=EX Special | Hugo performs a variant of the move that knocks over his opponent.}}}} | ||
− | {{MoveListRow | Monster Lariat | {{QCF}} {{kick}} | Hugo runs forward with a clothesline attack. | + | {{MoveListRow | Monster Lariat | {{QCF}} {{kick}} | Hugo runs forward with a clothesline attack. He runs farther when a stronger button is used. |
{{ESMove | desc=EX Special | Hugo performs a variant of the move that is faster and does more damage.}}}} | {{ESMove | desc=EX Special | Hugo performs a variant of the move that is faster and does more damage.}}}} | ||
{{MoveListRow | Ultra Throw | {{HCB}} {{kick}} (close) | Hugo tries to grab his opponent. If successful, he throws them, bouncing them off the side of the screen.}} | {{MoveListRow | Ultra Throw | {{HCB}} {{kick}} (close) | Hugo tries to grab his opponent. If successful, he throws them, bouncing them off the side of the screen.}} | ||
{{MoveListRow | Moonsault Press | D-Pad in a 360° rotation, then {{punch}} (close) | Hugo tries to grab his opponent. If successful, he spins high into the air with them, moonsaulting at the top and falling on top of the opponent when they hit the ground.}} | {{MoveListRow | Moonsault Press | D-Pad in a 360° rotation, then {{punch}} (close) | Hugo tries to grab his opponent. If successful, he spins high into the air with them, moonsaulting at the top and falling on top of the opponent when they hit the ground.}} | ||
− | {{MoveListRow | Shootdown Backbreaker | {{DPF}} {{kick}} | Hugo leaps | + | {{MoveListRow | Shootdown Backbreaker | {{DPF}} {{kick}} | Hugo leaps forward to grab an airborne opponent. If successful, he breaks their back on his shoulders, then tosses them aside. He leaps farther when a stronger button is used.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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| name=Sean | | name=Sean | ||
| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=360 | crop_y=0}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=360 | crop_y=0}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Sean. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Sean.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Yang | | info1=Yang | ||
Line 302: | Line 306: | ||
| desc=Sean is a young Japanese-Brazilian fighter who becomes Ken's self-appointed apprentice. | | desc=Sean is a young Japanese-Brazilian fighter who becomes Ken's self-appointed apprentice. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Sean Tackle | {{HCF}} {{punch}}, then {{punch}} | Sean slides forward, then tries to grab his opponent with {{punch}}. If successful, he sweeps the opponent with his arms, then pounds them with his clasped fists. | + | {{MoveListRow | Sean Tackle | {{HCF}} {{punch}}, then {{punch}} | Sean slides forward, then tries to grab his opponent with {{punch}}. If successful, he sweeps the opponent with his arms, then pounds them with his clasped fists. He slides further when a stronger button is used. |
{{ESMove | desc=EX Special | Sean performs a variant of the move that travels faster and further.}}}} | {{ESMove | desc=EX Special | Sean performs a variant of the move that travels faster and further.}}}} | ||
− | {{MoveListRow | Dragon Smash | {{DPF}} {{punch}} | Sean jumps into the air with a flying uppercut, then smashes his opponent back down with his fist. | + | {{MoveListRow | Dragon Smash | {{DPF}} {{punch}} | Sean jumps into the air with a flying uppercut, then smashes his opponent back down with his fist. He jumps further forward when a stronger button is used. |
{{ESMove | desc=EX Special | Sean performs a variant of the move with faster startup.}}}} | {{ESMove | desc=EX Special | Sean performs a variant of the move with faster startup.}}}} | ||
− | {{MoveListRow | Tornado | {{QCB}} {{kick}} | Sean leaps forward with multiple spinning kicks. | + | {{MoveListRow | Tornado | {{QCB}} {{kick}} | Sean leaps forward with multiple spinning kicks. He travels further when a stronger button is used. |
{{ESMove | desc=EX Special | Sean performs a variant of the move that travels faster and further.}}}} | {{ESMove | desc=EX Special | Sean performs a variant of the move that travels faster and further.}}}} | ||
− | {{MoveListRow | Ryuubi Kyaku | {{QCF}} {{kick}} | Sean tumbles forward with a rolling kick. The | + | {{MoveListRow | Ryuubi Kyaku | {{QCF}} {{kick}} | Sean tumbles forward with a rolling kick. The move covers a wider arc when a stronger button is used. This is an overhead strike that can hit characters who are crouch blocking. |
{{ESMove | desc=EX Special | Sean performs a variant of the move that hits twice and lands wherever the opponent is rather than a set distance.}}}} | {{ESMove | desc=EX Special | Sean performs a variant of the move that hits twice and lands wherever the opponent is rather than a set distance.}}}} | ||
− | {{MoveListRow | Zenten | {{QCB}} {{punch}} | Sean curls into a ball and rolls forward. | + | {{MoveListRow | Zenten | {{QCB}} {{punch}} | Sean curls into a ball and rolls forward. He rolls farther when a stronger button is used. This move can pass under projectiles.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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| name=Urien | | name=Urien | ||
| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=1080 | crop_y=0}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=1080 | crop_y=0}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Urien. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Urien.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Alex | | info1=Alex | ||
Line 335: | Line 339: | ||
{{MoveListRow | Metallic Sphere | {{QCF}} {{punch}} | Urien fires a metallic sphere from his fists. The angle of the projectile depends on the strength of the button used ({{LP}} for straight ahead, {{MP}} for a 30° angle, {{HP}} for a 60° angle). | {{MoveListRow | Metallic Sphere | {{QCF}} {{punch}} | Urien fires a metallic sphere from his fists. The angle of the projectile depends on the strength of the button used ({{LP}} for straight ahead, {{MP}} for a 30° angle, {{HP}} for a 60° angle). | ||
{{ESMove | desc=EX Special | Urien shoots two metallic spheres that wobble forward.}}}} | {{ESMove | desc=EX Special | Urien shoots two metallic spheres that wobble forward.}}}} | ||
− | {{MoveListRow | Chariot Tackle | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Urien rushes forward and rams his shoulder into his opponent. | + | {{MoveListRow | Chariot Tackle | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Urien rushes forward and rams his shoulder into his opponent. He runs further when a stronger button is used. |
{{ESMove | desc=EX Special | Urien performs a variant of the move that moves faster and hits twice..}}}} | {{ESMove | desc=EX Special | Urien performs a variant of the move that moves faster and hits twice..}}}} | ||
− | {{MoveListRow | Violence Knee Drop | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Urien jumps straight up into the air, does a backflip, and dives down with his knees first. This is an overhead strike that can hit characters who are crouch blocking. | + | {{MoveListRow | Violence Knee Drop | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Urien jumps straight up into the air, does a backflip, and dives down with his knees first. The angle of the dive depends on the strength of the button used ({{LK}} for closest to vertical and {{HK}} for closest to horizontal). This is an overhead strike that can hit characters who are crouch blocking. |
{{ESMove | desc=EX Special | Urien performs a variant of the move that hits twice.}}}} | {{ESMove | desc=EX Special | Urien performs a variant of the move that hits twice.}}}} | ||
− | {{MoveListRow | Dangerous Headbutt | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Urien hops forward with a headbutt that can hit airborne opponents. | + | {{MoveListRow | Dangerous Headbutt | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Urien hops forward with a headbutt that can hit airborne opponents. He hops farther when a stronger button is used. |
{{ESMove | desc=EX Special | Urien performs a variant of the move that hits twice and electrifies and knocks down the opponent.}}}} | {{ESMove | desc=EX Special | Urien performs a variant of the move that hits twice and electrifies and knocks down the opponent.}}}} | ||
}} | }} | ||
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| name=Elena | | name=Elena | ||
| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=720 | crop_y=0}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=720 | crop_y=0}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Elena. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Elena.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Ryu | | info1=Ryu | ||
Line 364: | Line 368: | ||
| desc=Elena is an African princess from Kenya who uses the fighting style of capoeira. She seeks to make new friends. All of her attacks use her legs or feet (including punch button attacks). | | desc=Elena is an African princess from Kenya who uses the fighting style of capoeira. She seeks to make new friends. All of her attacks use her legs or feet (including punch button attacks). | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Rhino Horn | {{HCF}} {{kick}} | Elena spins forward with a roundhouse followed by a side kick. | + | {{MoveListRow | Rhino Horn | {{HCF}} {{kick}} | Elena spins forward with a roundhouse followed by a side kick. She travels a longer distance when a stronger button is used. |
{{ESMove | desc=EX Special | Elena performs a variant of the move that can hit more times.}}}} | {{ESMove | desc=EX Special | Elena performs a variant of the move that can hit more times.}}}} | ||
− | {{MoveListRow | Mallet Smash | {{HCB}} {{punch}} | Elena cartwheels into the air, dropping | + | {{MoveListRow | Mallet Smash | {{HCB}} {{punch}} | Elena cartwheels into the air, dropping her leading foot onto her opponent. This is an overhead strike that can hit characters who are crouch blocking. The move covers a wider arc when a stronger button is used. |
{{ESMove | desc=EX Special | Elena performs a variant of the move with faster startup and recovery.}}}} | {{ESMove | desc=EX Special | Elena performs a variant of the move with faster startup and recovery.}}}} | ||
− | {{MoveListRow | Scratch Wheel | {{DPF}} {{kick}} | Elena jumps up with a rolling kick. | + | {{MoveListRow | Scratch Wheel | {{DPF}} {{kick}} | Elena jumps up with a rolling kick. She jumps higher when a stronger button is used. |
{{ESMove | desc=EX Special | Elena performs a variant of the move with faster startup that can hit more times.}}}} | {{ESMove | desc=EX Special | Elena performs a variant of the move with faster startup that can hit more times.}}}} | ||
− | {{MoveListRow | Spin Scythe<br>(''2nd Impact'' only) | {{QCB}} {{kick}} | Elena advances forward with two shoulder-height spinning kicks. It can be followed by an additional kick, using both legs, that knocks her opponent into the air by pressing {{QCB}} {{kick}} again. | + | {{MoveListRow | Spin Scythe<br>(''2nd Impact'' only) | {{QCB}} {{kick}} | Elena leans over and advances forward with two shoulder-height spinning kicks. She travels farther when a stronger button is used. It can be followed by an additional kick, using both legs, that knocks her opponent into the air by pressing {{QCB}} {{kick}} again. |
{{ESMove | desc=EX Special | Elena performs three rapid spinning kicks, knocking her opponent into the air with the last one. This can be followed up with a final kick by pressing {{QCB}} {{kick}} again.}}}} | {{ESMove | desc=EX Special | Elena performs three rapid spinning kicks, knocking her opponent into the air with the last one. This can be followed up with a final kick by pressing {{QCB}} {{kick}} again.}}}} | ||
}} | }} | ||
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| name=Oro | | name=Oro | ||
| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=540 | crop_y=0}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=540 | crop_y=0}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Oro. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Oro.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Necro | | info1=Necro | ||
Line 397: | Line 401: | ||
{{MoveListRow | Nichirin Shou | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Oro throws an energy orb with his hand. The angle of the projectile depends on the strength of the button used ({{LP}} for straight ahead, {{MP}} for 45° into the air, {{HP}} for 75° into the air). | {{MoveListRow | Nichirin Shou | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Oro throws an energy orb with his hand. The angle of the projectile depends on the strength of the button used ({{LP}} for straight ahead, {{MP}} for 45° into the air, {{HP}} for 75° into the air). | ||
{{ESMove | desc=EX Special | Oro throws a slow-moving energy orb that homes in on his opponent and can hit two times.}}}} | {{ESMove | desc=EX Special | Oro throws a slow-moving energy orb that homes in on his opponent and can hit two times.}}}} | ||
− | {{MoveListRow | Oni Yanma | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Oro jumps into the air with a spinning elbow attack. | + | {{MoveListRow | Oni Yanma | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Oro jumps into the air with a spinning elbow attack. He jumps higher and further forward when a stronger button is used. |
{{ESMove | desc=EX Special | Oro performs a variant of the move that jumps higher and hits more times.}}}} | {{ESMove | desc=EX Special | Oro performs a variant of the move that jumps higher and hits more times.}}}} | ||
{{MoveListRow | Niou Riki | {{HCB}} {{punch}} (close) | Oro tries to grab his opponent. If successful, he slams them back and forth on the ground three times.}} | {{MoveListRow | Niou Riki | {{HCB}} {{punch}} (close) | Oro tries to grab his opponent. If successful, he slams them back and forth on the ground three times.}} | ||
− | {{MoveListRow | Jinchuu Watari | {{QCF}} {{kick}} | Oro jumps high into the air, then falls down with a head stomp. | + | {{MoveListRow | Jinchuu Watari | {{QCF}} {{kick}} | Oro jumps high into the air, then falls down with a head stomp. He jumps higher and further forward when a stronger button is used. |
{{ESMove | desc=EX Special | Oro performs a variant of the move that lands wherever the opponent is rather than a set distance.}}}} | {{ESMove | desc=EX Special | Oro performs a variant of the move that lands wherever the opponent is rather than a set distance.}}}} | ||
{{MoveListRow | Hitobashira Nobori<br>(''2nd Impact'' only) | {{QCF}} {{repeat|{{kick}}}} in midair | Oro stomps repeatedly in midair. Pressing {{kick}} repeatedly extends the duration of the move. | {{MoveListRow | Hitobashira Nobori<br>(''2nd Impact'' only) | {{QCF}} {{repeat|{{kick}}}} in midair | Oro stomps repeatedly in midair. Pressing {{kick}} repeatedly extends the duration of the move. | ||
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| name=Yang | | name=Yang | ||
| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=900 | crop_y=0}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=900 | crop_y=0}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Yang. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Yang.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Oro | | info1=Oro | ||
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| desc=Yang is a kung fu expert from Hong Kong. He and his twin brother Yun are guardians of their hometown. In ''New Generation'', the two brothers are the same character and have the same moves; Yun is selected with {{kick}}. | | desc=Yang is a kung fu expert from Hong Kong. He and his twin brother Yun are guardians of their hometown. In ''New Generation'', the two brothers are the same character and have the same moves; Yun is selected with {{kick}}. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Zesshou Hohou<br>(''New Generation'' only) | {{QCF}} {{punch}} | Yang lunges forward with a straight punch.}} | + | {{MoveListRow | Zesshou Hohou<br>(''New Generation'' only) | {{QCF}} {{punch}} | Yang lunges forward with a straight punch in a leaping stride. He leaps further when a stronger button is used.}} |
− | {{MoveListRow | Tourou Zan<br>(''2nd Impact'' only) | {{QCF}} {{punch}} | Yang steps forward with a lateral palm slash. This move can be chained into three strikes by pressing {{QCF}} {{punch}} more times. | + | {{MoveListRow | Tourou Zan<br>(''2nd Impact'' only) | {{QCF}} {{punch}} (up to 3 times) | Yang steps forward with a lateral palm slash. This move can be chained into three strikes by pressing {{QCF}} {{punch}} more times. He moves slightly further when a stronger button is used. |
{{ESMove | desc=EX Special | Yang starts a variant of the move that can be chained into five strikes by pressing {{QCF}} {{punch}} more times.}}}} | {{ESMove | desc=EX Special | Yang starts a variant of the move that can be chained into five strikes by pressing {{QCF}} {{punch}} more times.}}}} | ||
− | {{MoveListRow | Senkyuutai | {{QCF}} {{kick}} | Yang rolls along the ground, then he flies into the air with an upward kick. | + | {{MoveListRow | Senkyuutai | {{QCF}} {{kick}} | Yang rolls along the ground, then he flies into the air with an upward kick. He rolls farther when a stronger button is used ({{LK}} for no roll, {{MK}} for half of the screen, and {{HK}} for the entire screen), but he always stops rolling to kick when he reaches his opponent. This move can pass under projectiles. |
{{ESMove | desc=EX Special | Yun performs a variant of the move that travels faster and further and does more damage.}}}} | {{ESMove | desc=EX Special | Yun performs a variant of the move that travels faster and further and does more damage.}}}} | ||
{{MoveListRow | Kobokushi (''New Generation'')<br>Byakko Soushouda (''2nd Impact'') | {{QCB}} {{punch}} | Yang shoves with both open palms, knocking over his opponent on impact. This move has longer range in ''2nd Impact''.}} | {{MoveListRow | Kobokushi (''New Generation'')<br>Byakko Soushouda (''2nd Impact'') | {{QCB}} {{punch}} | Yang shoves with both open palms, knocking over his opponent on impact. This move has longer range in ''2nd Impact''.}} | ||
{{MoveListRow | Fake Kobokushi (''New Generation'')<br>Fake Byakko Soushouda (''2nd Impact'') | {{QCB}} + two {{punch}} simultaneously | Yang pulls back his arms as if to perform a Kobukushi or Byakko Soushouda but does not. This move recovers more quickly than a real Kobokushi or Byakko Soushouda, so it can be used to bait a response from an opponent.}} | {{MoveListRow | Fake Kobokushi (''New Generation'')<br>Fake Byakko Soushouda (''2nd Impact'') | {{QCB}} + two {{punch}} simultaneously | Yang pulls back his arms as if to perform a Kobukushi or Byakko Soushouda but does not. This move recovers more quickly than a real Kobokushi or Byakko Soushouda, so it can be used to bait a response from an opponent.}} | ||
− | {{MoveListRow | Zenpou Tenshin | {{HCB}} {{kick}} (close) | Yang flips over his opponent's shoulder, landing on the other side of his opponent.}} | + | {{MoveListRow | Zenpou Tenshin | {{HCB}} {{kick}} (close) | Yang flips over his opponent's shoulder, landing on the other side of his opponent. The opponent is very briefly stunned after doing this, so it can be followed up by a quick attack before the opponent can counterattack.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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| name=Dudley | | name=Dudley | ||
| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=180 | crop_y=224}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=180 | crop_y=224}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Dudley. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Dudley.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Hugo | | info1=Hugo | ||
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| desc=Dudley is a gentleman British boxer who seeks to recover his late father's antique Jaguar convertible from Gill. All of his attacks use his arms or fists (including kick button attacks). | | desc=Dudley is a gentleman British boxer who seeks to recover his late father's antique Jaguar convertible from Gill. All of his attacks use his arms or fists (including kick button attacks). | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Jet Upper | {{DPF}} {{punch}} | Dudley jumps into the air with an uppercut. | + | {{MoveListRow | Jet Upper | {{DPF}} {{punch}} | Dudley jumps into the air with an uppercut that knocks his opponent over on impact. He jumps higher when a stronger button is used. |
{{ESMove | desc=EX Special | Dudley performs a variant of the move that is faster and does more damage.}}}} | {{ESMove | desc=EX Special | Dudley performs a variant of the move that is faster and does more damage.}}}} | ||
− | {{MoveListRow | Machine Gun Blow | {{HCF}} {{punch}} | Dudley dashes forward, then performs a series of speed punches. | + | {{MoveListRow | Machine Gun Blow | {{HCF}} {{punch}} | Dudley dashes forward, then performs a series of speed punches. He dashes farther when a stronger button is used ({{LP}} for no dash, {{MP}} for half of the screen, and {{HP}} for the entire screen), but he always stops dashing to attack when he reaches his opponent. |
{{ESMove | desc=EX Special | Dudley performs a variant of the move that travels further and includes additional hits, with the final uppercut knocking the opponent into the air.}}}} | {{ESMove | desc=EX Special | Dudley performs a variant of the move that travels further and includes additional hits, with the final uppercut knocking the opponent into the air.}}}} | ||
− | {{MoveListRow | Duck | {{HCF}} {{kick}} | Dudley dashes a short distance forward while ducking his head, which can pass under high projectiles. | + | {{MoveListRow | Duck | {{HCF}} {{kick}} | Dudley dashes a short distance forward while ducking his head, which can pass under high projectiles. He dashes farther when a stronger button is used. This move can be followed up with {{punch}} for a straight punch (Ducking Straight) or {{kick}} for an uppercut (Ducking Upper).}} |
{{MoveListRow | Thunderbolt<br>(''2nd Impact'' only) | {{QCB}} {{kick}} | Dudley somersaults high into the air, then twists down with a diving fist. The distance and height of the move depends on the strength of the button used. | {{MoveListRow | Thunderbolt<br>(''2nd Impact'' only) | {{QCB}} {{kick}} | Dudley somersaults high into the air, then twists down with a diving fist. The distance and height of the move depends on the strength of the button used. | ||
{{ESMove | desc=EX Special | Dudley performs a variant of the move that hits more times and lands wherever the opponent is rather than a set distance.}}}} | {{ESMove | desc=EX Special | Dudley performs a variant of the move that hits more times and lands wherever the opponent is rather than a set distance.}}}} | ||
− | {{MoveListRow | Cross Counter | {{HCB}} {{punch}} | Dudley drops his fists and taunts his opponent. If he is hit in this state, he takes damage but follows up with a fast, unblockable straight punch. The | + | {{MoveListRow | Cross Counter | {{HCB}} {{punch}} | Dudley drops his fists and taunts his opponent. If he is hit in this state, he takes damage but follows up with a fast, unblockable straight punch. The taunt lasts for longer when a stronger button is used. |
{{ESMove | desc=EX Special | Dudley performs a variant of the move where he takes double damage but reacts with two fast, unblockable straight punches.}}}} | {{ESMove | desc=EX Special | Dudley performs a variant of the move where he takes double damage but reacts with two fast, unblockable straight punches.}}}} | ||
}} | }} | ||
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| name=Ken | | name=Ken | ||
| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=720 | crop_y=224}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=180 | crop_height=224 | crop_x=720 | crop_y=224}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Ken. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Ken.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Sean | | info1=Sean | ||
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| desc=Ken is the current American martial arts champion. He seeks to test his strength against his old friend and rival Ryu once again. | | desc=Ken is the current American martial arts champion. He seeks to test his strength against his old friend and rival Ryu once again. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ken channels his ki into his hands, then thrusts it from his palms in the form of a fireball. | + | {{MoveListRow | Hadouken | {{QCF}} {{punch}} | Ken channels his ki into his hands, then thrusts it from his palms in the form of a fireball. The projectile moves faster when a stronger button is used. |
{{ESMove | desc=EX Special | Ken performs a variant of the move that hits two times and knocks his opponent over.}}}} | {{ESMove | desc=EX Special | Ken performs a variant of the move that hits two times and knocks his opponent over.}}}} | ||
− | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ken jumps into the air with a flying uppercut. When performed with {{HP}}, Ken has a flaming fist and can hit his opponent up to three times. | + | {{MoveListRow | Shouryuuken | {{DPF}} {{punch}} | Ken jumps into the air with a flying uppercut. The move ascends higher and hits more times when a stronger button is used. When performed with {{HP}}, Ken has a flaming fist and can hit his opponent up to three times. |
{{ESMove | desc=EX Special | Ken performs a variant of the move that hits more times.}}}} | {{ESMove | desc=EX Special | Ken performs a variant of the move that hits more times.}}}} | ||
− | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ken spins on an axis while gliding forward through the air and kicking. This move can hit multiple times since it does not knock the opponent down. This move can be performed in midair. | + | {{MoveListRow | Tatsumaki Senpuukyaku | {{QCB}} {{kick}} | Ken spins on an axis while gliding forward through the air and kicking. This move can hit multiple times since it does not knock the opponent down. The move travels further and hits more times when a stronger button is used. This move can be performed in midair. |
{{ESMove | desc=EX Special | Ken performs a variant of the move that hits more times.}}}} | {{ESMove | desc=EX Special | Ken performs a variant of the move that hits more times.}}}} | ||
}} | }} | ||
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| info2name=Final battle | | info2name=Final battle | ||
| info2=Urien | | info2=Urien | ||
− | | desc= | + | | desc=Gill is the leader of a clandestine organization called the Illuminati that seeks to turn the Earth into a utopia. He can manipulate fire and ice. He is the final opponent for all the characters in ''New Generation'' and for most of the characters in ''2nd Impact''. |
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
{{MoveListRow | Pyrokinesis | {{QCF}} {{punch}} when facing right | Gill fires a flaming sphere from his fists. The angle of the projectile depends on the strength of the button used ({{LP}} for straight ahead, {{MP}} for a 30° angle, {{HP}} for a 60° angle).}} | {{MoveListRow | Pyrokinesis | {{QCF}} {{punch}} when facing right | Gill fires a flaming sphere from his fists. The angle of the projectile depends on the strength of the button used ({{LP}} for straight ahead, {{MP}} for a 30° angle, {{HP}} for a 60° angle).}} | ||
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{{MoveListRow | Pyro Cyber Lariat | {{DPF}} {{punch}} when facing right | Gill charges forward with a lariat, knocking his opponent over with a flaming fist.}} | {{MoveListRow | Pyro Cyber Lariat | {{DPF}} {{punch}} when facing right | Gill charges forward with a lariat, knocking his opponent over with a flaming fist.}} | ||
{{MoveListRow | Cryo Cyber Lariat | {{DPF}} {{punch}} when facing left | Gill charges forward with a lariat, knocking his opponent over with a frozen fist.}} | {{MoveListRow | Cryo Cyber Lariat | {{DPF}} {{punch}} when facing left | Gill charges forward with a lariat, knocking his opponent over with a frozen fist.}} | ||
− | {{MoveListRow | Moonsault Knee Drop | {{HCB}} {{kick}} | Gill jumps straight up into the air, does a backflip, and dives down with his knees first. This is an overhead strike that can hit characters who are crouch blocking.}} | + | {{MoveListRow | Moonsault Knee Drop | {{HCB}} {{kick}} | Gill jumps straight up into the air, does a backflip, and dives down with his knees first. He always drops down to the location of the opponent. This is an overhead strike that can hit characters who are crouch blocking.}} |
{{MoveListRow | Psycho Headbutt | {{QCB}} {{punch}} | Gill hops forward with a headbutt that can hit airborne opponents.}} | {{MoveListRow | Psycho Headbutt | {{QCB}} {{punch}} | Gill hops forward with a headbutt that can hit airborne opponents.}} | ||
}} | }} | ||
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| name=Akuma (Gouki) | | name=Akuma (Gouki) | ||
| portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=212 | crop_height=224 | crop_x=1260 | crop_y=224}} | | portrait={{sprite | Street Fighter III Double Impact DC, Characters.png | crop_width=212 | crop_height=224 | crop_x=1260 | crop_y=224}} | ||
− | | sprite={{sprite | Street Fighter III DC, Sprites, Akuma. | + | | sprite={{sprite | Street Fighter III DC, Sprites, Akuma.gif}} |
| info1name=Rival battle | | info1name=Rival battle | ||
| info1=Sean | | info1=Sean | ||
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| desc=Akuma is an emotionless and powerful warrior who is obsessed with obtaining power and battling stronger foes. Akuma and Shin Akuma can be fought in the single-player game if certain conditions or met, and they are also playable. | | desc=Akuma is an emotionless and powerful warrior who is obsessed with obtaining power and battling stronger foes. Akuma and Shin Akuma can be fought in the single-player game if certain conditions or met, and they are also playable. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma channels his ki into his hands, then thrusts it from his palms in the form of a fireball.}} | + | {{MoveListRow | Gou Hadouken | {{QCF}} {{punch}} | Akuma channels his ki into his hands, then thrusts it from his palms in the form of a fireball. The projectile moves faster when a stronger button is used.}} |
− | {{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} | Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair.}} | + | {{MoveListRow | Zankuu Hadouken | {{QCF}} {{punch}} | Akuma shoots a single-handed Hadouken at a diagonal angle downward in midair. The projectile moves faster when a stronger button is used.}} |
− | {{MoveListRow | Shakunetsu Hadouken | {{HCB}} {{punch}} | Akuma shoots a flaming variant of the Hadouken, which hits multiple times and knocks opponents down on impact.}} | + | {{MoveListRow | Shakunetsu Hadouken | {{HCB}} {{punch}} | Akuma shoots a flaming variant of the Hadouken, which hits multiple times and knocks opponents down on impact. The projectile hits more times but has slower startup when a stronger button is used.}} |
− | {{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Akuma jumps into the air with a flying uppercut, which knocks his opponent over on impact.}} | + | {{MoveListRow | Gou Shouryuuken | {{DPF}} {{punch}} | Akuma jumps into the air with a flying uppercut, which knocks his opponent over on impact. The move ascends higher and hits more times when a stronger button is used.}} |
− | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Akuma spins on an axis while gliding forward through the air and kicking. This move juggles his opponent into the air, hitting multiple times before the opponent hits the ground.}} | + | {{MoveListRow | Tatsumaki Zankuukyaku | {{QCB}} {{kick}} | Akuma spins on an axis while gliding forward through the air and kicking. This move juggles his opponent into the air, hitting multiple times before the opponent hits the ground. The move travels further and hits more times when a stronger button is used.}} |
{{MoveListRow | Zenten | {{HCF}} {{kick}} | Akuma curls into a ball and rolls forward. The distance of the roll depends on the strength of the button used. This move can pass under projectiles.}} | {{MoveListRow | Zenten | {{HCF}} {{kick}} | Akuma curls into a ball and rolls forward. The distance of the roll depends on the strength of the button used. This move can pass under projectiles.}} | ||
− | {{MoveListRow | Ashura Senkuu Forward | {{DPF}} + | + | {{MoveListRow | Ashura Senkuu Forward | {{DPF}} + two {{punch}} or {{kick}} simultaneously | Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} |
− | {{MoveListRow | Ashura Senkuu Backward | {{RDP}} + | + | {{MoveListRow | Ashura Senkuu Backward | {{RDP}} + two {{punch}} or {{kick}} simultaneously | Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}} |
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
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{{MoveListRow | Straight | {{down}} {{down}} {{punch}} or {{kick}} | Akuma leaps forward with a downward punch. This is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Straight | {{down}} {{down}} {{punch}} or {{kick}} | Akuma leaps forward with a downward punch. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
{{MoveListRow | Zugai Hasatsu | {{right}}+{{MP}} | Akuma performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | {{MoveListRow | Zugai Hasatsu | {{right}}+{{MP}} | Akuma performs an open-handed chop, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} | ||
− | {{MoveListRow | Tenma Kuujin Kyaku | {{down}}+{{MK}} before the apex of the jump while flipping forward in the air | Akuma dive kicks diagonally downward.}} | + | {{MoveListRow | Tenma Kuujin Kyaku | {{down}}+{{MK}} before the apex of the jump while flipping forward in the air | Akuma dive kicks diagonally downward. This is an overhead strike that can hit characters who are crouch blocking.}} |
}} | }} | ||
{{MoveListTable | desc=Super Arts | | {{MoveListTable | desc=Super Arts | | ||
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====''Street Fighter III: New Generation''==== | ====''Street Fighter III: New Generation''==== | ||
{{gallery|widths=200|screens=yes| | {{gallery|widths=200|screens=yes| | ||
− | {{ginfo|Street Fighter III New Generation DC, Stages, Ryu.png|Tokyo (Ryu)|Ryu's stage for the | + | {{ginfo|Street Fighter III New Generation DC, Stages, Ryu.png|Tokyo (Ryu)|Ryu's stage for the first round. The second round takes place in Ken's stage.}} |
{{ginfo|Street Fighter III New Generation DC, Stages, Alex.png|New York (Alex)|Alex's stage.}} | {{ginfo|Street Fighter III New Generation DC, Stages, Alex.png|New York (Alex)|Alex's stage.}} | ||
{{ginfo|Street Fighter III New Generation DC, Stages, Yun.png|Hong Kong (Yun)|Yun's stage for the first round. The second round takes place in Yang's stage.}} | {{ginfo|Street Fighter III New Generation DC, Stages, Yun.png|Hong Kong (Yun)|Yun's stage for the first round. The second round takes place in Yang's stage.}} |
Revision as of 12:27, 14 May 2024
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Street Fighter III: Double Impact | ||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Dreamcast | ||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Capcom (Japan, US), Virgin Interactive (Europe) | ||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Capcom | ||||||||||||||||||||||||||||||||||||||||||||||||||
Original system(s): Capcom CPS-3 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Game total: 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Dreamcast Arcade Stick, Jump Pack, Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box | ||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Fighting/Taisen Kakutou (対戦格闘)[1][2], Action[3] | ||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | ||||||||||||||||||||||||||||||||||||||||||||||||||
|
Street Fighter III: Double Impact, known as Street Fighter III: W Impact (ストリートファイターIII Wインパクト) in Japan, is a competitive fighting game compilation produced by Capcom, released exclusively for the Sega Dreamcast in Japan in 1999 and worldwide in 2000.
It collects the first two versions of Street Fighter III, the long-awaited numbered sequel to Street Fighter II, originally released in arcades for Capcom's CPS-3 arcade board in 1997. Because of the advanced capabilities of the CPS-3, neither game could be ported to consoles until the Dreamcast was released over two years later.
Contents
Games included
- Street Fighter III: New Generation
- Street Fighter III 2nd Impact: Giant Attack
Story
Years after the second World Warrior Tournament and the fall of Shaladoo, a third World Warrior Tournament is being held by a mysterious "secret society" called the Illuminati.
Gameplay
Like the Street Fighter II and Street Fighter Alpha series that preceded it, Street Fighter III is a 2D fighting game. Two fighters must employ a variety of attacks and special moves to try to knock each other out in matches played to the best of three rounds. Character sprites are more detailed and have more fluid animation than in previous entries. Gameplay incorporates some features from previous Street Fighter games, as well as Capcom's Darkstalkers series and Marvel-based fighting games such as X-Men: Children of the Atom. New Generation introduced parrying (called "blocking" in the Japanese version), which can be used to deflect incoming attacks without receiving damage; leap attacks, which are small jumping attacks used against crouching opponents; and Super Arts, which are powerful special moves similar to the Super Combos of previous games. 2nd Impact added new characters, new moves for existing characters, Personal Actions, and EX Specials, while refining existing mechanics.
Characters move with and and crouch with . They dash with or . They jump with and flip back and forth with and . Characters can perform a high jump with (which varies in height depending on the character). Each character has a set of normal attacks with differing properties such as speed or range. Punches are performed with (jab), (medium), and (fierce), while kicks are performed with (short), (medium), and (roundhouse). Light attacks start up and recover faster and have a higher likelihood of connecting to an opponent. Hard attacks deal more damage but have lower attack priority and leave the character vulnerable for longer while the move starts up and recovers. Characters can additionally perform unique special moves using particular button combinations. In 2nd Impact, characters can perform a Personal Action by pressing the hard punch and kick buttons simultaneously (+). Personal Actions are similar to taunts but with unique effects for each character.
Throws and grabs are done by holding or when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but characters can recover more quickly after being knocked down (from a throw or other attack) by pressing upon landing on the ground. In 2nd Impact, characters can also recover from throws in the air by performing the same inputs as a throw, as in Super Street Fighter II Turbo.
Guarding is done by holding the D-Pad away from the opponent, which negates incoming damage. Special moves and Super Arts still do a small amount of tick damage when guarded. Characters can guard while standing or crouching, but not while jumping (unlike the Street Fighter Alpha games). Some attacks can only be guarded while crouching (such as sweeps) or while standing (such as jumping attacks and overhead strikes). Every character has a leap attack, performed with and any attack button, which can hit characters who are guarding while crouched. Characters have visible stun meters under their vitality meters that fill as they take repeated attacks (and empty as they avoid attacks). If the meter fills, the character becomes stunned and vulnerable to attack for a moment. Players can recover from stuns and escape grabs more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons.
Characters can parry incoming attacks by pressing the D-Pad toward the opponent to parry a standing or a jumping attack or pressing to parry a low or crouching attack. If executed at the exact moment that the attack is about to hit the character, the character flashes blue and averts the incoming attack; however, if the timing is wrong, the character is instead hit by the attack. Since performing a parry requires foregoing the option to guard because of the mutually exclusive controls, it is considered a high risk maneuver. The parrying character recovers much more quickly than attacking character, creating an opening for a counterattack. Parrying can be used against normal and special moves as well as some Super Arts, but not against throws or grabs. In 2nd Impact, characters can parry in midair; pressing the D-Pad forward causes the character to fall back and away from the opponent, while pressing causes the character to fall downward and close to the opponent.
As in previous games, characters have a Super meter that fills as they perform normal moves (except for light attacks), special moves (including Personal Actions), and parries. After selecting a character, the player can choose from one of three "Super Arts," which are super moves that can be performed once the Super meter is full. Only one Super Art can be chosen at a time, and the choice is permanent until the game ends. The length of the Super meter as well as the number of levels varies depending on the Super Art chosen, but every Super Art only costs one level of meter to perform (and there is only one level of strength for each Super Art, regardless of the strength of the button used to execute it). Generally, more powerful Super Arts require filling a longer meter while less powerful Super Arts have a shorter meter and allow the player to store multiple levels so that the move can be performed more. Normal and special moves can be canceled into Super Arts for combination attacks. Super meter power is carried over between rounds but not between matches.
In 2nd Impact, characters can also perform slightly more powerful versions of their special moves called EX Specials, which are similar to the ES moves introduced in Darkstalkers. These moves are performed by inputting the command for the special move and pressing two attack buttons of the same type (such as two punch buttons) instead of one. Using an EX Special costs a portion of the Super meter, depending on the move performed.
If a match goes three rounds without a victor (because of a draw or a double knockout), rather than continuing to a fourth round, three "Judgment Girls," female judges with different designs, walk out and decide the winner (based on unknown criteria).
Modes
Both games contain the same modes:
- Arcade: A single-player mode where the player faces a series of challengers in best of three matches before facing a final boss. A second player can challenge the first by pressing START , with the victor of the match continuing the game. There are eight difficulty levels for computer-controlled opponents. The game ends if the player loses a match but can be continued an unlimited number of times. In New Generation, the player faces six opponents, then Gill. In 2nd Impact, the player faces eight opponents, with the last opponent varying depending on the selected character; it is usually Gill, but Gill is fought as the second-to-last opponent when it is someone else. The player can also face a rival character or Akuma if certain requirements are met. There is a bonus stage that is played after the third battle where Sean throws basketballs that the player must parry.
- Versus: A two-player mode where each player chooses a character, their Super Arts, and a handicap and can pick any stage. Players can choose a different Super Art for each round.
- Training: A practice mode where the player chooses a character and a Super Art for both fighters. The player can set the opponent to stand, crouch, jump, or fight and also toggle guarding and enable infinite Super meter.
- Parrying Attack: This mode is exclusive to 2nd Impact. It allows the player to play the bonus stage from the Arcade Mode to practice parrying.
Characters
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
Playable
In New Generation, Ryu and Ken are the only characters to return from previous entries. In 2nd Impact, Akuma returns as well, as a hidden character.
Hugo and Urien were added in 2nd Impact. Yun and Yang are the same character in New Generation (P selects Yun and K selects Yang), but they were split into separate characters for 2nd Impact, with differentiated movesets.
EX Specials and Personal Actions are only present in 2nd Impact. Rival battles and final battles also only apply to 2nd Impact (as New Generation lacks rival battles and always ends with Gill).
Rival battle: Sean
Final battle: Ken
|
Ryu |
Ryu seeks to find worthy opponents and better his skills. | |
Rival battle: Ken
Final battle: Gill
|
Alex |
Alex is a grappler who wants to avenge the defeat of his friend Tom at the hands of Gill. He is the protagonist of the Street Fighter III series and prominently featured in promotional art. | |
Rival battle: Urien
Final battle: Yang
|
Yun |
Yun is a kung fu expert from Hong Kong. He and his twin brother Yang are guardians of their hometown. In New Generation, the two brothers are the same character and have the same moves; Yun is selected with P. | |
Rival battle: Ibuki
Final battle: Gill
|
Necro |
Necro is a Russian man who was kidnapped and experimented on by Gill's organization. | |
Rival battle: Elena
Final battle: Gill
|
Ibuki |
Ibuki is an aspiring ninja who was sent to retrieve the "G File" from Gill's organization, which documents all of their plans. She is always accompanied by her pet tanuki Don-chan. | |
Rival battle: Yun
Final battle: Ryu, Necro, Elena, or Gill
|
Hugo |
Hugo is a professional wrestler from Germany who seeks a strong tag team partner for an upcoming tournament. He is often accompanied by his manager, Poison. Both Hugo (called Andore) and Poison originate as enemy characters from Final Fight. The player can choose his final opponent. | |
Rival battle: Yang
Final battle: Ken
|
Sean |
Sean is a young Japanese-Brazilian fighter who becomes Ken's self-appointed apprentice. | |
Rival battle: Alex
Final battle: Gill
|
Urien |
Urien is Gill's younger brother, who seeks to usurp his brother's leadership. He can manipulate electricity and metal. | |
Rival battle: Ryu
Final battle: Gill
|
Elena |
Elena is an African princess from Kenya who uses the fighting style of capoeira. She seeks to make new friends. All of her attacks use her legs or feet (including punch button attacks). | |
Rival battle: Necro
Final battle: Gill
|
Oro |
Oro is a seclusive hermit who seeks a fighter worthy to inherit his fighting style. He binds one arm while fighting to keep from accidentally killing his opponent. | |
Rival battle: Oro
Final battle: Yun
|
Yang |
Yang is a kung fu expert from Hong Kong. He and his twin brother Yun are guardians of their hometown. In New Generation, the two brothers are the same character and have the same moves; Yun is selected with K. | |
Rival battle: Hugo
Final battle: Gill
|
Dudley |
Dudley is a gentleman British boxer who seeks to recover his late father's antique Jaguar convertible from Gill. All of his attacks use his arms or fists (including kick button attacks). | |
Rival battle: Sean
Final battle: Ryu
|
Ken |
Ken is the current American martial arts champion. He seeks to test his strength against his old friend and rival Ryu once again. |
Bosses
Gill is playable in 2nd Impact with the use of a cheat code.
Hidden
- Main article: Street Fighter III: Double Impact/Hidden content.
Akuma and Shin Akuma are only present in 2nd Impact and playable through the use of cheat codes.
Rival battle: Sean
Final battle: Gill
|
Akuma (Gouki) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Akuma is an emotionless and powerful warrior who is obsessed with obtaining power and battling stronger foes. Akuma and Shin Akuma can be fought in the single-player game if certain conditions or met, and they are also playable.
|
Stages
Each character has his or her own stage where matches are hosted. The stage can be manually chosen in the two-player mode.
Street Fighter III: New Generation
Street Fighter III 2nd Impact: Giant Attack
History
Development
- Main article: Street Fighter III: Double Impact/Development.
Legacy
The third and final game in the series, Street Fighter III: 3rd Strike, was released to arcades in 1999. The Dreamcast would receive a standalone port of it in 2000.
Though 3rd Strike would be re-released for several other platforms (including the PlayStation 2 and the Xbox in the same console generation), this compilation was the only console port of New Generation and 2nd Impact until the release of Street Fighter 30th Anniversary Collection for the Nintendo Switch, PlayStation 4, Xbox One, and Windows PCs in 2018.
Capcom has retroactively changed the story from taking place during the third World Warrior tournament to the fifth, since Street Fighter IV (2008) and Street Fighter V (2016) are supposed to have taken place in between Street Fighter II and Street Fighter III. Street Fighter 6 (2023) is the first game to take place after the events of Street Fighter III.
Versions
Localised names
Language | Localised Name | English Translation |
---|---|---|
English | Street Fighter III: Double Impact | Street Fighter III: Double Impact |
Japanese | ストリートファイターIII Wインパクト | Street Fighter III: W Impact |
Production credits
Street Fighter III: New Generation
- Character Design: Hitoshi "T" Nishio, Ball Boy, Q, Yu‑Suke, Who, Toru Takaoka, G.Kamina, D‑Kurita, Shibaki, Tuyoshi, Yoshioka, Chun, Norihide, Chimorin Shogun, Yuki Ishikawa, Syuucyan, Ken, Koki. K, Seiji Yano, Jun Ikawa, Otokonoyama
- Scroll Design: Hiroyuki Imahori, Hiroki Ohnishi, Yoko Fukumoto, Yuki Kyotani, Tama, Chie Morisaki, Hiroshi Sugiyama, Koji Yamamoto, Yumiko. N, Takako Nakamura, Yasuto Takahashi, Kazumi Teramoto, Yoichi Tanoue, Shinnosuke. N, Naoko Niiyama
- Original Art Work: Akiman, Kinu Nishimura
- Sound Effect: Satoshi Ise
- Music Compose: Hideki Okugawa, Yuki Iwai
- Programmer: Kazuhito Nakai, Nobuya "LT1" Yoshizumi, Yuko Kawamura (Tate), Hiroshi Nakagawa, Hard・Yas -Assist-, Akihiro Yokoyama
- CP-SystemⅢ Programmer: Yoji "X68k" Mikami
- Planner: Yasuhiro Seto, Numach the Nikolist, S.Obata AE-86 Trueno, Malachie du Marais, Neo_G -H.Ishizawa-
- Voice Actor: Yuri Amano, Wataru Takagi, Isshin Chiba, Kan Tokumaru, Koji Tobe, Kahoru Fujino, Bruce Robertson, Michael Sommers
- Special Thanks: Takuya Shiraiwa, Naoki Fukushima, Sayuri Shintani, Shoei, Sakomizu, Rita Rokos
- Translator: Matt Taylor, Erik Suzuki, Jesus Rodriguez Bueno, Harumi Yamashita
- Producer: Tomoshi Sadamoto
- General Producer: Noritaka Funamizu, Yoshiki Okamoto
- And Capcom All Staff
- Presented by: Capcom
Street Fighter III 2nd Impact: Giant Attack
- Character Design: Who, D‑Kurita, Chimorin Shogun, Shibaki, Chun, Jun Ikawa, Seiji Yano, Yuki Ishikawa, Shinnosuke. N
- Scroll Design: Hiroshi Sugiyama, Yoko Fukumoto, Hiroyuki Imahori, Ojiji, Naobei, Akemi Kohama, Tama, Koji Yamamoto, Kouichi Takeda
- Original Art Work: Akiman, Kinu Nishimura, NK
- Title Logo Design: Shoei
- Instruction Design: Sakomizu
- Programming: Kazuhito Nakai, Nobuya "LT1" Yoshizumi, Yuko Kawamura (Tate), Hiroshi Nakagawa, Yoshinobu Inada (Ine), Masahito Oh!Ya!, Akihiro Yokoyama
- Sound Effect Design: Satoshi Ise, Hiroaki "X68k" Kondo
- Music Compose: Hideki Okugawa, Yuki Iwai
- Music Arrangement: Hideki Okugawa
- Planning: Yasuhiro Seto, Neo.G - H.Ishizawa -, Numach
- Voice Actor: Yuji Ueda, Wataru Takagi, Tomomichi Nishimura, Kahoru Fujino, Yuri Amano, Isshin Chiba, Kan Tokumaru, Koji Tobe, Bruce Robertson, Michael Sommers
- Message Translator: Erik Suzuki, Dan Okada, Chris Tang, Yumiko Nishi, Karka Oshiro de Freitas
- Special Thanks: Tsuyoshi, Mayano, Tomo, Blbon, Takafumi Sagata, M.Aoki, N.Akei, H.Nakamura, H.Ojima, Yoji "X68k" Mikami, Takuya Shiraiwa, Rita Rokos, Ryoji, Hard・Yas -Follow-
- Special Thanks (CS Bug Checkers ): Kunishige Matsubara, Manabu Matsumoto, Tomoyuki Yokota, Tetsuya Haze, Katsusuke Miura, Masahiro Kajitani, Takashi Hashimoto, Toshihiko Kurata, Yoshihiro Tomita, Daisuke Sasaki, Akinori Murata
- Special Thanks (Skill Smith - Test Play ): TTK-K.S, Hiroshi Sugimoto-Bug, Gon, Kohsuke-Arai (Tko)
- Producer: Tomoshi Sadamoto
- General Producer: Noritaka Funamizu, Yoshiki Okamoto
- And Capcom All Staff
- Presented by: Capcom
Magazine articles
- Main article: Street Fighter III: Double Impact/Magazine articles.
Promotional material
also published in:
- Official Dreamcast Magazine (US) #7: "September/October 2000" (2000-08-01)[17]
- Electronic Gaming Monthly (US) #134: "September 2000" (2000-08-08)[18]
- Official Dreamcast Magazine (US) #10: "Holiday 2000" (2000-11-28)[19]
- GamePro (US) #145: "October 2000" (2000-xx-xx)[20]
- Official Dreamcast Magazine (US) #12: "March 2001" (2001-01-28)[21]
Physical scans
Sega Retro Average | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
73 | |
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Based on 33 reviews |
Technical information
- Main article: Street Fighter III: Double Impact/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
GD-ROM (JP) | ||||||||||||
? |
|
GD-ROM (US) | ||||||||||||
? |
|
GD-ROM (EU) | ||||||||||||
? |
|
2000-01-13 | GD-R | Page |
External links
- Capcom USA webpage: Dreamcast
- Sega of America webpage: Dreamcast
- Sega of Japan catalogue pages (Japanese): Dreamcast
References
- ↑ File:SF3DI DC JP Box Back.jpg
- ↑ 2.0 2.1 2.2 http://sega.jp/dc/991030/ (Wayback Machine: 2014-08-03 22:38)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 22:57)
- ↑ http://www.sega.com:80/pc/catalog/SegaProduct.jhtml?PRODID=204&CATID=71 (Wayback Machine: 2003-11-25 13:58)
- ↑ Official Dreamcast Magazine, "May/June 2000" (US; 2000-04-04), page 95
- ↑ http://www.chipsworld.co.uk/detProd.asp?ProductCode=2869 (Wayback Machine: 2003-11-26 06:05)
- ↑ 7.0 7.1 Computer & Video Games, "June 2000" (UK; 2000-05-17), page 92
- ↑ 8.0 8.1 Dreamcast Magazine, "No. 8" (UK; 2000-04-20), page 68
- ↑ http://www.amazon.de:80/exec/obidos/ASIN/B00004TNWG (Wayback Machine: 2004-10-28 04:44)
- ↑ 10.0 10.1 Sega Magazin, "August 2000" (DE; 2000-07-03), page 16
- ↑ http://www.micromania.fr/zooms/?ref=17913 (Wayback Machine: 2003-02-24 17:08)
- ↑ http://www.centromail.es/top/ficha.asp?codmail=15139 (Wayback Machine: 2002-05-04 16:23)
- ↑ http://www.futuregamez.net:80/outnow/dc.html (Wayback Machine: 2001-07-31 23:17)
- ↑ 14.0 14.1 Hyper, "October 2000" (AU; 2000-08-23), page 73
- ↑ File:Street Fighter III New Generation DC credits.pdf
- ↑ File:Street Fighter III 2nd Impact DC credits.pdf
- ↑ Official Dreamcast Magazine, "September/October 2000" (US; 2000-08-01), page 45
- ↑ Electronic Gaming Monthly, "September 2000" (US; 2000-08-08), page 87
- ↑ Official Dreamcast Magazine, "Holiday 2000" (US; 2000-11-28), page 116
- ↑ GamePro, "October 2000" (US; 2000-xx-xx), page 59
- ↑ Official Dreamcast Magazine, "March 2001" (US; 2001-01-28), page 49
- ↑ Ação Games, "Fevereiro 2000" (BR; 2000-xx-xx), page 30
- ↑ Arcade, "May 2000" (UK; 2000-04-24), page 87
- ↑ Consoles +, "Février 2000" (FR; 2000-0x-xx), page 114
- ↑ Dreamcast Monthly, "April 2000" (UK; 2000-03-16), page 72
- ↑ DC-UK, "April 2000" (UK; 2000-03-16), page 16
- ↑ Dreamcast: Le Magazine Officiel, "Septembre/Octobre 2000" (FR; 2000-0x-xx), page 68
- ↑ Dreamcast Magazine, "1999-39 extra (1999-12-24ex)" (JP; 1999-12-10), page 26
- ↑ Dreamcast Magazine, "No. 5" (UK; 2000-01-27), page 76
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Dreamzone, "Février 2000" (FR; 2000-01-xx), page 110
- ↑ Dreamzone, "Juillet/Août 2000" (FR; 2000-07-15), page 82
- ↑ Edge, "February 2000" (UK; 2000-01-26), page 83
- ↑ Electronic Gaming Monthly, "September 2000" (US; 2000-08-08), page 156
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 245
- ↑ Famitsu, "1999-12-24" (JP; 1999-12-10), page 31
- ↑ Fun Generation, "02/2000" (DE; 2000-01-19), page 98
- ↑ GamePro, "May 2000" (US; 2000-0x-xx), page 104
- ↑ GameWEEK, "January 17, 2000" (US; 2000-01-17), page 16
- ↑ Joypad, "Febbraio 2000" (IT; 2000-0x-xx), page 73
- ↑ MAN!AC, "03/2000" (DE; 2000-02-02), page 38
- ↑ MAN!AC, "08/2000" (DE; 2000-07-05), page 55
- ↑ Mr. Dreamcast, "June 2000" (UK; 2000-04-27), page 70
- ↑ Neo Plus, "Listopad 2000" (PL; 2000-xx-xx), page 46
- ↑ Next Generation, "October 2000" (US; 2000-09-19), page 112
- ↑ Official Dreamcast Magazine, "June 2000" (UK; 2000-05-11), page 84
- ↑ Official Dreamcast Magazine, "May/June 2000" (US; 2000-04-04), page 94
- ↑ Play, "Styczeń 2001" (PL; 2001-xx-xx), page 40
- ↑ Play, "Lipiec 2001" (PL; 2001-xx-xx), page 20
- ↑ Video Games, "06/2000" (DE; 2000-05-04), page 84
Street Fighter III: Double Impact | |
---|---|
Main page | Comparisons | Hidden content | Development | Magazine articles | Reception | Technical information | Bootlegs
Demos: Street Fighter III: W Impact Tentou Taikenban (1999)
Prototypes: 2000-01-13
|
Street Fighter games for Sega systems | |
---|---|
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994) | |
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999) | |
Street Fighter II' (1997) | |
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001) | |
Street Fighter Zero 3 Upper (2001) | |
Sampler discs | |
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997) | |
Street Fighter Zero 3 Tentou Taikenban (199x) | |
Unlicensed Street Fighter games for Sega systems | |
Jang Pung II (1993) | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
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