Difference between revisions of "Street Fighter: The Movie"

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==Gameplay==
 
==Gameplay==
 
{{ScreenThumb|Street Fighter The Movie, Character Select.png|width=200|Character select}}
 
{{ScreenThumb|Street Fighter The Movie, Character Select.png|width=200|Character select}}
{{ScreenThumb|Street Fighter The Movie, Super Finish.png|width=200|Super Combo finish}}
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{{ScreenThumb2|Street Fighter The Movie, Gameplay.png|Street Fighter The Movie, Super Finish.png|width=200|Gameplay}}
The console ''Street Fighter: The Movie'' plays similarly to ''Super Street Fighter II Turbo''. Like that game, there are three punch and three kick buttons that can be combined in various ways can unleash special moves.
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The console ''Street Fighter: The Movie'' plays similarly to ''[[Super Street Fighter II Turbo]]''. Like that game, it is a versus fighting game where two challengers attempt to win the best of three rounds in battles with each other. Graphics consist of digitized images of the film's cast, with characters retaining most of their moves from ''Super Turbo''.
  
There are four game modes available. The primary single-player mode, Movie Battle, is a story mode that follows the plot of the movie. The player controls Guile on a mission to infiltrate Bison's headquarters in Shadaloo City. There are different branching paths after certain matches, which determines the opponents that are faced before the next branch point, eventually culminating in a final showdown against Bison. The other modes are Street Battle, an arcade mode where the player chooses any character and faces a series of 12 computer-controlled opponents, ending with Zangief, Dee Jay, Sagat, and Bison; Versus Mode, a two-player versus mode where players can choose a handicap and a stage; and Trial Mode, a single-player mode where the player plays a series of matches against computer-controlled opponents to achieve high scores or time records.
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Characters move with {{left}} and {{right}} and crouch with {{down}}. They jump with {{up}} and flip back and forth with {{upleft}} and {{upright}}. Punches are done with {{X}} (jab), {{Y}} (medium), and {{Z}} (fierce) and kicks are done with {{A}} (short), {{B}} (medium), and {{C}} (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.
  
Characters move with {{left}} and {{right}} and flip back and forth with {{upleft}} and {{upright}}. They crouch with {{down}}. Punches are done with {{X}} (jab), {{Y}} (medium), and {{Z}} (fierce) and kicks are done with {{A}} (short), {{B}} (medium), and {{C}} (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button. Throws and grabs are done by holding the D-Pad toward an opponent and pressing a medium or hard punch or kick button. Blocking is done by holding the D-Pad away from the opponent.
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Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can block while standing, which blocks against high and mid attacks but not low attacks (such as sweeps), or crouching, which blocks against mid and low attacks but not high attacks (such as jumping attacks and overhead strikes). Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.
  
Players have a Super Combo gauge, which is empty at the beginning of the round but increases as the character performs attacks. The Super Combo gauge can be spent by performing Super Combos or Super Special moves. The Super Special moves are new to the series: they are empowered versions of the character's special moves that are performed using the same motions as the special move but pressing two attack buttons instead of only one. For example, a Super Special variant of a projectile attack might shoot two projectiles in quick succession. Not all special moves have Super Special versions. The Super Combo gauge must be at least half-full to use a Super Special move; if the gauge is full, using a Super Special move does not cost any energy from the gauge.
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Throws and grabs are done by holding {{left}} or {{right}} when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but a player can recover from a throw in the air and reduce the damage taken by likewise holding {{left}} or {{right}} and pressing a medium or hard punch or kick button.
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Players have a Super Combo gauge, which is empty at the beginning of the round but increases as the characters perform special moves or land attacks (other than throws and grabs) on their opponents. The Super Combo gauge can be spent by performing Super Combos or Super Special moves. The Super Special moves are new to the series: they are empowered versions of the character's special moves that are performed using the same motions as the special move but pressing two attack buttons instead of only one (similar to the "ES moves" in the ''[[:Category:Darkstalkers|Darkstalkers]]'' series). For example, a Super Special variant of a projectile attack might shoot two projectiles in quick succession. Not all special moves have Super Special versions. The Super Combo gauge must be at least half-full to use a Super Special move; if the gauge is full, using a Super Special move does not cost any energy from the gauge.
  
 
When the Super Combo gauge is full, characters can perform Super Combos, which are powerful special moves that hit opponents multiple times for heavy damage. Super Combos use more complex button combinations than standard special moves. If the opponent is defeated by a Super move at the end of the round, the background changes to a burst of light to indicate it was used as the final move.
 
When the Super Combo gauge is full, characters can perform Super Combos, which are powerful special moves that hit opponents multiple times for heavy damage. Super Combos use more complex button combinations than standard special moves. If the opponent is defeated by a Super move at the end of the round, the background changes to a burst of light to indicate it was used as the final move.
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 +
===Modes===
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{{ScreenThumb|Street Fighter The Movie, Branching Paths.png|width=200|Branching paths}}
 +
There are four game modes available:
 +
*'''Movie Battle:''' The primary single-player mode. It is a story mode that follows the plot of the movie. The player controls Guile on a mission to infiltrate Bison's headquarters in Shadaloo City. The first fight is against Bison and does not have to be won to proceed. Then the player has 50 minutes to complete the remaining fights. There are different branching paths after certain matches, which determines the opponents that are faced before the next branch point, eventually culminating in a final showdown against Bison. Fights do not have time limits and can be repeated if lost. However, the game ends if the total time runs out before the player reaches Bison for the final fight.
 +
*'''Street Battle:''' An arcade mode where the player chooses any character and faces a series of 12 computer-controlled opponents, ending with the bosses Zangief, Dee Jay, Sagat, and Bison. The game ends if the player loses a match but can be continued an unlimited number of times. A second player can join the game to challenge the other player to a fight by pressing {{Start}}, with the victor continuing in the tournament.
 +
*'''Versus Battle:''' A two-player versus mode where players can choose a handicap and a stage.
 +
*'''Trial Battle:''' A single-player mode where the player plays a series of matches against computer-controlled opponents. The player's performance is given a rating in different categories after each battle.
 +
 +
There are eight difficulty levels for computer-controlled opponents.
  
 
===Characters===
 
===Characters===
 +
{{MoveListNote|legend=StreetFighter}}
 +
====Playable====
 
The majority of the cast from the film reprised their roles for the game, with some of the actors dressed to more closely resemble their video game counterparts. Notably absent is Raúl Juliá, who appears only in archive footage from the movie. Though he was keen to reprise his role as M. Bison and had met with the development team, he was too unwell and would die shortly thereafter of a stroke. His character is portrayed by his stunt double instead. Also absent is Robert Mammone, who played Blanka in the movie. He was replaced with his stunt double, presumably due to the character's complicated moveset. Additionally, Guile is simultaneously played by actor Jean-Claude Van Damme and stuntman Mark Stefanich, due to Van Damme only being available for a limited amount of time.
 
The majority of the cast from the film reprised their roles for the game, with some of the actors dressed to more closely resemble their video game counterparts. Notably absent is Raúl Juliá, who appears only in archive footage from the movie. Though he was keen to reprise his role as M. Bison and had met with the development team, he was too unwell and would die shortly thereafter of a stroke. His character is portrayed by his stunt double instead. Also absent is Robert Mammone, who played Blanka in the movie. He was replaced with his stunt double, presumably due to the character's complicated moveset. Additionally, Guile is simultaneously played by actor Jean-Claude Van Damme and stuntman Mark Stefanich, due to Van Damme only being available for a limited amount of time.
  
While the cast of the movie is similar to ''[[Super Street Fighter II]]'', Dhalsim and T. Hawk are not represented in the game, while ''Super Street Fighter II'''s Fei-Long was excluded from both. Akuma from ''Super Street Fighter II Turbo'' has been added (portrayed by Ernie Reyes, Sr., who did some stuntwork in the film), along with Sawada, an original character specific to the film.
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While the cast of the movie is similar to ''[[Super Street Fighter II]]'', Dhalsim and T. Hawk are not represented in the game, while Fei Long was excluded from both. Akuma, from ''Super Street Fighter II Turbo'', has been added (portrayed by Ernie Reyes, Sr., who did some stuntwork in the film), along with Sawada, an original character specific to the film.
  
 
Compared to the arcade version, Blanka and Dee Jay are unique to the home versions, while the four palette-swapped Bison shock troops (Blade, Arkane, Khyber, and F7) are absent.
 
Compared to the arcade version, Blanka and Dee Jay are unique to the home versions, while the four palette-swapped Bison shock troops (Blade, Arkane, Khyber, and F7) are absent.
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| desc=Colonel Guile is the leader of an Allied Nations strike force tasked with bringing down Bison and his criminal organization.
 
| desc=Colonel Guile is the leader of an Allied Nations strike force tasked with bringing down Bison and his criminal organization.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Sonic Boom | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Guile shoots a spinning blade-like projectile across the screen.}}
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{{MoveListRow | Sonic Boom | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Guile shoots a spinning blade-like projectile across the screen. The projectile moves faster when a stronger button is used.
{{MoveListRow | Somersault Kick | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Guile jumps high into the air while performing a backflip kick.}}
+
{{ESMove | desc=Super Special move | Guile throws two Sonic Booms in quick succession.}}}}
 +
{{MoveListRow | Somersault Kick | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Guile jumps high into the air while performing a backflip kick, which knocks his opponent over on impact. He jumps higher when a stronger button is used.
 +
{{ESMove | desc=Super Special move | Guile does a Knee Bazooka followed by a Somersault Kick that can hit two times.}}}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Spin Back Knuckle | {{right}}+{{button|text=HP}} | Guile rotates around and swings his fist like a club.}}
+
{{MoveListRow | Knee Bazooka | {{left}}+{{LK}} or {{right}}+{{LK}} | Guile hops forward with a knee strike.}}
 +
{{MoveListRow | Rolling Sobat | {{left}}+{{MK}} or {{right}}+{{MK}} | Guile hops toward his opponent with a turning kick.}}
 +
{{MoveListRow | Reverse Spin Kick | {{left}}+{{HK}} or {{right}}+{{HK}} (close) | Guile does an upside-down kick.}}
 +
{{MoveListRow | Spin Back Knuckle | {{right}}+{{HP}} | Guile rotates around and swings his fist like a club.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
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| desc=Cammy is a Sergeant in Colonel Guile's Allied Nations strike force to take down Shadaloo.
 
| desc=Cammy is a Sergeant in Colonel Guile's Allied Nations strike force to take down Shadaloo.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Spiral Arrow | {{QCF}} {{kick}} | Cammy spirals forward feet first like a spinning arrow.}}
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{{MoveListRow | Cannon Drill | {{QCF}} {{kick}} | Cammy spirals forward feet first like a drill, which knocks her opponent over on impact. The move travels further when a stronger button is used.
{{MoveListRow | Cannon Spike | {{DPF}} {{kick}} | Cammy leaps into the air with a front kick.}}
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{{ESMove | desc=Super Special move | Cammy does a fiery Cannon Drill that can hit up to three times.}}}}
{{MoveListRow | Axle Spin Knuckle | {{HCF}} {{punch}} | Cammy hops forward and does an elbow smash and a punch. This move passes through projectiles.}}
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{{MoveListRow | Cannon Spike | {{DPF}} {{kick}} | Cammy leaps into the air with a front kick, which knocks her opponent over on impact. She leaps higher when a stronger button is used.
 +
{{ESMove | desc=Super Special move | Cammy does a flaming Cannon Spike that can hit up to three times.}}}}
 +
{{MoveListRow | Axle Spin Knuckle | {{HCF}} {{punch}} | Cammy hops forward and does an elbow smash and a backfist, which knocks her opponent over on impact. This move passes through projectiles. She hops slightly further when a stronger button is used.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
{{MoveListRow | Spin Drive Smasher | {{QCF}} {{QCF}}+{{kick}} | Cammy performs a Spiral Arrow followed by a Cannon Spike.}}
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{{MoveListRow | Spin Drive Smasher | {{QCF}} {{QCF}} {{kick}} | Cammy performs a Cannon Drill followed by a Cannon Spike.}}
 
}}
 
}}
 
}}
 
}}
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| desc=Chun-Li Zang is a news reporter seeking revenge against Bison for the death of her father.
 
| desc=Chun-Li Zang is a news reporter seeking revenge against Bison for the death of her father.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Hyakuretsu Kick | {{repeat|{{kick}}}} | Chun-Li unleashes a flurry of rapid kicks.}}
+
{{MoveListRow | Hyakuretsu Kick | {{repeat|{{kick}}}} | Chun-Li unleashes a flurry of rapid kicks. She kicks faster when a stronger button is used.}}
{{MoveListRow | Spinning Bird Kick | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Chun-Li flips upside down and spins her legs while moving forward. This move can also be performed in midair.}}
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{{MoveListRow | Spinning Bird Kick | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Chun-Li flips upside down and spins her legs while moving forward. This move can also be performed in midair. She moves further when a stronger button is used.
{{MoveListRow | Tensho-Kyaku | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Chun-Li jumps high into the air while spinning her legs around in kicks.}}
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{{ESMove | desc=Super Special move | Chun-Li does her Spinning Bird Kick in a high arc.}}}}
{{MoveListRow | Kikoken Fireball | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Chun-Li shoots a fireball from her hands, which only travels part of the width of the screen.}}
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{{MoveListRow | Tensho-Kyaku | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Chun-Li jumps high into the air while spinning her legs around in kicks, which knocks her opponent down on impact.}}
 +
{{MoveListRow | Kikoken Fireball | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Chun-Li shoots a blue fireball from her hands, which only travels part of the width of the screen. The projectile travels faster but not as far when a stronger button is used.
 +
{{ESMove | desc=Super Special move | Chun-Li shoots a red fireball that travels a shorter distance but does more damage and knocks her opponent over.}}}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
 
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Chun-Li can jump off the edges of the screen.}}
 
{{MoveListRow | Wall Jump | D-Pad in the opposite direction when jumping onto the edge of the screen | Chun-Li can jump off the edges of the screen.}}
{{MoveListRow | Yosokyaku | {{down}}+{{button|text=MK}} in midair | Chun-Li holds a straight leg in a head stomp.}}
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{{MoveListRow | Yoso-Kyaku | {{down}}+{{MK}} in midair | Chun-Li holds a straight leg in a head stomp.}}
{{MoveListRow | Kaku Kyaku Raku | {{up}}+{{button|text=HK}} | Chun-Li backflips high into the air, coming down with a kick.}}
+
{{MoveListRow | Koho-Kaiten-Kyaku | {{up}}+{{HK}} | Chun-Li flips backwards high into the air, coming down with a kick.}}
 +
{{MoveListRow | Kaku-Kyaku-Raku | {{downright}}+{{HK}} | Chun-Li flips forwards high into the air, coming down with a kick.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
{{MoveListRow | Senretsu-Kyaku | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | Chun-Li moves forward quickly while performing a series of Lightning Kicks. This move passes through projectiles.}}
+
{{MoveListRow | Senretsu-Kyaku | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{kick}} | Chun-Li moves forward quickly while performing a series of Hyakuretsu Kicks. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).}}
 
}}
 
}}
 
}}
 
}}
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| desc=Sawada is a Captain in Colonel Guile's Allied Nations strike force to take down Shadaloo.
 
| desc=Sawada is a Captain in Colonel Guile's Allied Nations strike force to take down Shadaloo.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Hyakuretu-Izungiri | {{QCF}} {{punch}} | Sawada performs a series of rapid hand chops. He continues chopping as long as the player presses {{punch}} or until he is hit.}}
+
{{MoveListRow | Hyakuretu-Izungiri | {{QCF}} {{repeat|{{punch}}}} | Sawada performs a series of rapid hand chops. He continues chopping as long as the player presses {{punch}} or until he is hit. He chops faster when a stronger button is used.}}
{{MoveListRow | Gokusatsu-Jibakujin | {{HCB}} {{punch}} | Sawada kneels and stabs himself in a manner similar to ritual suicide, which sprays an arc of blood over his head that can hit opponents or neutralize projectiles.}}
+
{{MoveListRow | Gokusatsu-Jibakujin | {{HCB}} {{punch}} | Sawada kneels and stabs himself in a manner similar to ritual suicide, which sprays an arc of blood over his head that can hit and knock down opponents or neutralize projectiles.
{{MoveListRow | Sawada Special '95 | {{QCF}} {{kick}} (can be performed twice in a row, then followed up with {{QCF}} {{upright}} {{kick}}) | Sawada launches himself forward with a wide kick, which can be comboed into a backflip kick.}}
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{{ESMove | desc=Super Special move | Sawada sprays fiery blood that does more damage.}}}}
{{MoveListRow | Teleport Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Sawada disappears and reappears an the entire screen ahead with {{punch}} or half the screen ahead with {{kick}}.}}
+
{{MoveListRow | Sawada Special '95 | {{QCF}} {{kick}} (up to 2 times) | Sawada launches himself forward with a wide kick, which can be comboed into a backflip kick that knocks his opponent over by pressing {{QCF}} {{upright}} {{kick}}. The move covers more horizontal distance when a stronger button is used.
{{MoveListRow | Teleport Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Sawada disappears and reappears an entire screen back with {{punch}} or half the screen back with {{kick}}.}}
+
{{ESMove | desc=Super Special move | Sawada does a wide leaping kick, followed by a rising kick.}}}}
 +
{{MoveListRow | Teleport Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Sawada disappears and reappears the entire screen ahead with {{punch}} or half the screen ahead with {{kick}}.}}
 +
{{MoveListRow | Teleport Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Sawada disappears and reappears the entire screen back with {{punch}} or half the screen back with {{kick}}.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
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| desc=Vega is Sagat's loyal assistant, who wears a mask and fights with a claw.
 
| desc=Vega is Sagat's loyal assistant, who wears a mask and fights with a claw.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Rolling Crystal Flash | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Vega rolls along the ground, ending with a claw thrust.}}
+
{{MoveListRow | Rolling Crystal Flash | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Vega curls into a ball and rolls along the ground, ending with a claw thrust. He rolls further when a stronger button is used.
{{MoveListRow | Sky High Claw | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}} | Vega jumps to the edge of the screen and then dives at his opponent with his claws.}}
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{{ESMove | desc=Super Special move | Vega curls into a ball and jumps in a high arc, then rolls along the ground, ending with a claw thrust.}}}}
{{MoveListRow | Flying Barcelona Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then D-Pad towards opponent + {{punch}} | Vega jumps to the edge of the screen and somersaults back to the ground, which can be followed by a claw dive.}}
+
{{MoveListRow | Sky High Claw | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Vega jumps to the edge of the screen and then thrusts himself forward while stabbing with his claw. He thrusts straight ahead with {{LP}}, then at lower angles with {{MP}} and {{HP}}.
{{MoveListRow | Backslash | All three {{punch}} or {{kick}} simultaneously | Vega performs a backflip. He backflips once with kick and twice with punch.}}
+
{{ESMove | desc=Super Special move | Vega performs a Sky High Claw, followed by an Izuna Drop suplex.}}}}
{{MoveListRow | Scarlet Terror | Hold {{downleft}} for 2 seconds, then {{right}}+{{kick}} | Vega backflips into the air.}}
+
{{MoveListRow | Flying Barcelona Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{punch}} | Vega jumps to the edge of the screen. If the player presses {{punch}} while he is airborne, Vega dives onto his opponent with his arms spread, which knocks his opponent down on impact.}}
 +
{{MoveListRow | Izuna Drop | Hold {{down}} for 2 seconds, then {{up}}+{{kick}}, then {{left}}+{{punch}} or {{right}}+{{punch}} | Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex if the player presses {{left}}+{{punch}} or {{right}}+{{punch}} when near the opponent.}}
 +
{{MoveListRow | Backslash | All three {{punch}} or {{kick}} simultaneously | Vega performs a backflip. He does a full backflip with {{punch}} and half a backflip with {{kick}}. He is invulnerable while performing this move.}}
 +
{{MoveListRow | Scarlet Terror | Hold {{downleft}} for 2 seconds, then {{right}}+{{kick}} | Vega does a backflip kick into the air, which knocks his opponent over on impact.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
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}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
{{MoveListRow | Rolling Izuna Drop | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}} | Vega grabs his opponent and slams them into the ground from high in the air.}}
+
{{MoveListRow | Rolling Izuna Drop | Hold {{downleft}} for 2 seconds, then {{downright}} {{downleft}} {{upright}}+{{kick}}, then {{left}}+{{punch}} or {{right}}+{{punch}} | Vega jumps to the edge of the screen and somersaults back to the ground, then grabs his opponent and slams them in a series of rolling suplexes.}}
 
}}
 
}}
 
}}
 
}}
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| desc=E. Honda is a former sumo wrestler who works in Chun-Li's news crew. Like Balrog, he has a personal grudge against Shadaloo, who ruined his reputation as a sumo. He is depicted in the movie as a Hawaiian of mixed ancestry rather than Japanese as in the games.
 
| desc=E. Honda is a former sumo wrestler who works in Chun-Li's news crew. Like Balrog, he has a personal grudge against Shadaloo, who ruined his reputation as a sumo. He is depicted in the movie as a Hawaiian of mixed ancestry rather than Japanese as in the games.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Hyakuretsu-Harite | {{repeat|{{punch}}}} | E. Honda unleashes a flurry of hand slaps.}}
+
{{MoveListRow | Hyakuretsu-Harite | {{repeat|{{punch}}}} | E. Honda unleashes a flurry of hand slaps. He slaps faster when a stronger button is used and dashes forward before starting the move when it is performed with {{MP}} or {{HP}}.}}
{{MoveListRow | Super Zutsuki | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | E. Honda launches himself head first toward his opponent.}}
+
{{MoveListRow | Super Zutsuki | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | E. Honda launches himself head first toward his opponent, which knocks his opponent over on impact. He shoots himself further when a stronger button is used.
{{MoveListRow | Super Hyakukan-Otoshi | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | E. Honda leaps high into the air and falls down like a cannonball.}}
+
{{ESMove | desc=Super Special move | E. Honda does a fiery variant of the move that can hit up to three times.}}}}
{{MoveListRow | Oicho-Nage | {{HCB}}+{{punch}} (close) | E. Honda slams his opponent to the ground, then sumo smashes them.}}
+
{{MoveListRow | Super Hyakukan-Otoshi | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | E. Honda leaps high into the air and slams himself down, which knocks his opponent over on impact. He leaps higher when a stronger button is used.}}
 +
{{MoveListRow | Oicho-Nage | {{HCB}} {{punch}} (close) | E. Honda slams his opponent to the ground, then flattens his opponent with a Super Hyakukan-Otoshi.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Flying Sumo Press | {{down}}+{{MK}} while jumping diagonally | E. Honda drops with a body press.}}
 +
{{MoveListRow | Hiza-Geri | {{right}}+{{MK}} (close) | E. Honda performs a knee strike that can hit up to two times.}}
 +
{{MoveListRow | Harai-Geri | {{left}}+{{HK}} or {{right}}+{{HK}} | E. Honda does a sweep kick.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
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| desc=Ken and Ryu are con men who are trying to scam terrorists by selling them toy guns. Later, they get involved with Shadaloo in a plot to infiltrate their base.
 
| desc=Ken and Ryu are con men who are trying to scam terrorists by selling them toy guns. Later, they get involved with Shadaloo in a plot to infiltrate their base.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Hadoken | {{QCF}} {{punch}} | Ryu shoots a fireball from his hands across the screen.}}
+
{{MoveListRow | Hadoken | {{QCF}} {{punch}} | Ryu shoots a fireball from his hands across the screen. The projectile moves faster when a stronger button is used.
{{MoveListRow | Flaming Hadoken | {{HCF}} {{punch}} | Ryu shoots a flaming fireball that knocks down opponents on impact.}}
+
{{ESMove | desc=Super Special move | Ryu throws two fireballs in quick succession.}}}}
{{MoveListRow | Shoryuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking down his opponent on impact.}}
+
{{MoveListRow | Flaming Hadoken | {{HCF}} {{punch}} | Ryu shoots a flaming fireball, which can knock over opponents in close range. The projectile moves faster when a stronger button is used.}}
{{MoveListRow | Kuchuu-Tatsumaki-Senpukyaku | {{QCB}} {{kick}} | Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.}}
+
{{MoveListRow | Shoryuken | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking down his opponent on impact. He ascends higher when a stronger button is used.
 +
{{ESMove | desc=Super Special move | Ryu moves forward a short distance, then performs a Shoryuken that can hit up to three times.}}}}
 +
{{MoveListRow | Kuchu-Tatsumaki-Senpukyaku | {{QCB}} {{kick}} | Ryu moves forward through the air while spinning around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.
 +
{{ESMove | desc=Super Special move | Ryu does a variant of the move where he hovers in place and can move with {{left}} or {{right}}. It can hit multiple times before knocking the opponent down.}}}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Collarbone Breaker | {{right}}+{{button|text=MP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice.}}
+
{{MoveListRow | Collarbone Breaker | {{right}}+{{MP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}}
{{MoveListRow | Underhand Punch | {{right}}+{{button|text=HP}} | Ryu steps forward with an underhand punch.}}
+
{{MoveListRow | Underhand Punch | {{right}}+{{HP}} | Ryu steps forward with an underhand punch.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
{{MoveListRow | Shinku-Hadoken | {{QCF}} {{QCF}}+{{punch}} | Ryu fires a version of the Hadoken fireball that can hit his opponent multiple times.}}
+
{{MoveListRow | Shinku-Hadoken | {{QCF}} {{QCF}} {{punch}} | Ryu fires a version of the Hadoken fireball that can hit his opponent multiple times.}}
 
}}
 
}}
 
}}
 
}}
Line 209: Line 247:
 
| desc=Sagat is an underground mob boss in Shadaloo City and the bodyguard for the insane dictator General Bison.
 
| desc=Sagat is an underground mob boss in Shadaloo City and the bodyguard for the insane dictator General Bison.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Tiger Shot | {{QCF}} or {{kick}} | Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with punch, he shoots a high shot while standing; if performed with kick, he shoots a low shot while kneeling.}}
+
{{MoveListRow | Tiger Shot | {{QCF}} {{punch}} or {{kick}} | Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with {{punch}}, he shoots a high shot while standing; if performed with {{kick}}, he shoots a low shot while kneeling. The projectile moves faster when a stronger button is used.
{{MoveListRow | Tiger Uppercut | {{DPF}} {{punch}} | Sagat rises off the ground while punching upwards, knocking down his opponent on impact. If performed with a hard punch, it can hit up to three times before knocking the opponent down.}}
+
{{ESMove | desc=Super Special move | Sagat shoots a high, then a low fireball in quick succession with {{punch}}, or a low, then a high fireball in quick succession with {{kick}}.}}}}
{{MoveListRow | Tiger Knee Crusher | {{DPF}} {{kick}} | Sagat jumps forward, ramming his opponent with his knee.}}
+
{{MoveListRow | Tiger Uppercut | {{DPF}} {{punch}} | Sagat rises off the ground while punching upwards, knocking down his opponent on impact. He ascends higher when a stronger button is used, and it can hit multiple times before knocking the opponent down when the move is performed with {{HP}}.
 +
{{ESMove | desc=Super Special move | Sagat moves forward a short distance, then performs a Tiger Uppercut that can hit up to five times.}}}}
 +
{{MoveListRow | Tiger Knee Crusher | {{QCF}} {{upright}} {{kick}} | Sagat jumps forward, ramming his opponent with his knee, knocking his opponent over. The move covers more horizontal distance when a stronger button is used.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
{{MoveListRow | Tiger Genocide | {{QCF}} {{QCF}}+{{punch}} | Sagat leaps ahead with a Tiger Knee and follows it up with a Tiger Uppercut.}}
+
{{MoveListRow | Tiger Genocide | {{QCF}} {{QCF}} {{punch}} | Sagat leaps ahead with a Tiger Knee and follows it up with a Tiger Uppercut.}}
 
}}
 
}}
 
}}
 
}}
Line 224: Line 264:
 
| desc=Balrog is a former boxer who works as a cameraman in Chun-Li's news crew. Balrog holds a grudge against Shadaloo for ruining his boxing career.
 
| desc=Balrog is a former boxer who works as a cameraman in Chun-Li's news crew. Balrog holds a grudge against Shadaloo for ruining his boxing career.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Dash Straight or Upper | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with a punch or an uppercut if performed with a kick.}}
+
{{MoveListRow | Dash Straight or Upper | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} or {{kick}} | Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger button is used.
{{MoveListRow | Dash Grand Straight or Upper | Hold {{left}} for 2 seconds, then {{downright}}+{{punch}} or {{kick}} | Balrog dashes forward low to the ground and smashes his opponent with a straight punch if performed with a punch or an uppercut if performed with a kick.}}
+
{{ESMove | desc=Super Special move | Balrog dashes forward with a flaming fist that can hit up to three times.}}}}
{{MoveListRow | Buffalo Headbutt | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Balrog jumps up with a shoulder smash.}}
+
{{MoveListRow | Dash Ground Straight or Upper | Hold {{left}} for 2 seconds, then {{downright}}+{{punch}} or {{kick}} | Balrog dashes forward low to the ground and smashes his opponent with a straight punch if performed with {{punch}} or an uppercut if performed with {{kick}}. He dashes farther when a stronger button is used.}}
{{MoveListRow | Turn Punch | Hold all three {{punch}} or {{kick}} simultaneously, then release | Balrog turns around and delivers a powerful punch. The longer the punch or kick buttons are held down, the greater the punch's power.}}
+
{{MoveListRow | Buffalo Headbutt | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Balrog jumps up with a flying headbutt, which knocks his opponent over on impact.
 +
{{ESMove | desc=Super Special move | Balrog does two Buffalo Headbutts, one low and one high.}}}}
 +
{{MoveListRow | Turn Punch | Hold all three {{punch}} or {{kick}} simultaneously, then release | Balrog turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
{{MoveListRow | Crazy Buffalo | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} | Balrog performs a series of five dashes and punches.}}
+
{{MoveListRow | Crazy Buffalo | Hold {{left}} for 2 seconds, then {{right}} {{left}} {{right}}+{{punch}} or {{kick}} | Balrog performs a series of five dashes and punches. He performs uppercuts if the player holds {{kick}} (regardless of which button started the move).}}
 
}}
 
}}
 
}}
 
}}
Line 240: Line 282:
 
| desc=Ken and Ryu are con men who are trying to scam terrorists by selling them toy guns. Later, they get involved with Shadaloo in a plot to infiltrate their base.
 
| desc=Ken and Ryu are con men who are trying to scam terrorists by selling them toy guns. Later, they get involved with Shadaloo in a plot to infiltrate their base.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Hadoken | {{QCF}} {{punch}} | Ken shoots a fireball from his hands across the screen.}}
+
{{MoveListRow | Hadoken | {{QCF}} {{punch}} | Ken shoots a fireball from his hands across the screen. The projectile moves faster when a stronger button is used.
{{MoveListRow | Shoryuken | {{DPF}} {{punch}} | Ken rises off the ground while punching upwards. When performed with a fierce punch, Ken has a flaming fist and can hit his opponent up to three times.}}
+
{{ESMove | desc=Super Special move | Ken throws two fireballs in quick succession.}}}}
{{MoveListRow | Kuchuu-Tatsumaki-Senpukyaku | {{QCB}} {{kick}} | Ken jumps into the air and spins around an axis with his leg extended, potentially hitting multiple times since it does not knock the opponent down. This move can be performed in midair.}}
+
{{MoveListRow | Shoryuken | {{DPF}} {{punch}} | Ken rises off the ground while punching upwards. The move ascends higher and hits more times when a stronger button is used, and Ken has a flaming fist when the move is performed with {{HP}}.
{{MoveListRow | Kamaharai-Geri | {{QCF}} {{kick}} | Ken kicks high into the air, then brings his leg down like an axe chop, hitting up to two times.}}
+
{{ESMove | desc=Super Special move | Ken moves forward a short distance, then performs a Shoryuken that can hit up to five times.}}}}
{{MoveListRow | Nataotoshi-Geri | {{right}} {{downright}} {{down}} {{kick}} | Ken does a reverse roundhouse kick, hitting up to two times.}}
+
{{MoveListRow | Kuchu-Tatsumaki-Senpukyaku | {{QCB}} {{kick}} | Ken moves forward through the air while spinning around an axis with his leg extended, potentially hitting multiple times since it does not knock the opponent down. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.
{{MoveListRow | Osotomawashi-Geri | {{right}} {{downright}} {{down}} {{kick}} | Ken does a knockdown kick.}}
+
{{ESMove | desc=Super Special move | Ken does a variant of the move where he hovers in place and can move with {{left}} or {{right}}.}}}}
 +
{{MoveListRow | Kamaharai-Geri | {{QCF}} {{kick}} | Ken does a high roundhouse kick that can hit up to two times. Continuing to hold {{kick}} performs a high axe kick right afterwards.}}
 +
{{MoveListRow | Nataotoshi-Geri | {{QCFD}} {{kick}} | Ken does a reverse roundhouse kick that can hit up to two times. Continuing to hold {{kick}} performs a high axe kick right afterwards.}}
 +
{{MoveListRow | Osotomawashi-Geri | {{HCF}} {{kick}} | Ken does a knockdown kick. Continuing to hold {{kick}} performs a high axe kick right afterwards.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
{{MoveListRow | Shoryu-Reppa | {{QCF}} {{QCF}}+{{punch}} | Ken performs a low Dragon Punches followed by a high Dragon Punch.}}
+
{{MoveListRow | Shoryu-Reppa | {{QCF}} {{QCF}} {{punch}} | Ken performs a low Dragon Punches followed by a high Dragon Punch.}}
 
}}
 
}}
 
}}
 
}}
Line 258: Line 303:
 
| desc=Guile's close friend Carlos Blanka (Charlie) is taken captive by Bison and subjected to genetic manipulation in an effort to create the perfect soldier.
 
| desc=Guile's close friend Carlos Blanka (Charlie) is taken captive by Bison and subjected to genetic manipulation in an effort to create the perfect soldier.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Electricity Thunder | {{repeat|{{punch}}}} | Blanka charges himself with electricity, zapping anyone who touches him.}}
+
{{MoveListRow | Electricity Thunder | {{repeat|{{punch}}}} | Blanka charges his body with electricity, zapping his opponent on contact. He charges faster when a stronger button is used.}}
{{MoveListRow | Rolling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Blanka curls into a ball and rolls straight into his opponent.}}
+
{{MoveListRow | Rolling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Blanka curls into a ball and rolls straight into his opponent. The move travels farther when a stronger button is used.
{{MoveListRow | Backstep Rolling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Blanka does a backflip, then jumps into the air and falls back down in a roll.}}
+
{{ESMove | desc=Super Special move | Blanka curls into a ball and flies in a high arc.}}}}
{{MoveListRow | Vertical Rolling Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Blanka curls into a ball and rolls diagonally upward.}}
+
{{MoveListRow | Backstep Rolling Attack | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Blanka does a backflip, then jumps into the air and falls back down in a roll. He leaps higher when a stronger button is used.}}
{{MoveListRow | Backward Beast Leap | {{left}} + all three {{kick}} simultaneously | Blanka leaps backward.}}
+
{{MoveListRow | Vertical Rolling Attack | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Blanka curls into a ball and rolls diagonally upward. The move travels higher and further forward when a stronger button is used.
{{MoveListRow | Forward Beast Leap | {{right}} + all three {{kick}} simultaneously | Blanka leaps forward.}}
+
{{ESMove | desc=Super Special move | Blanka does a variant of the move where he continues rolling in a ball on his way down.}}}}
 +
{{MoveListRow | Backward Beast Leap | {{left}} + all three {{kick}} simultaneously | Blanka leaps backward. This move can pass through opponents (if close enough) but not attacks.}}
 +
{{MoveListRow | Forward Beast Leap | {{right}} + all three {{kick}} simultaneously | Blanka leaps forward. This move can pass through opponents (if close enough) but not attacks.}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Headbutt | {{right}}+{{button|text=MP}} (close) | Blanka does a headbutt that can hit twice.}}
+
{{MoveListRow | Amazon River Run | {{downright}}+{{HP}} | Blanka slides along the ground on his back, knocking opponents over.}}
 +
{{MoveListRow | Headbutt | {{right}}+{{MP}} (close) | Blanka does a headbutt that can hit twice.}}
 +
{{MoveListRow | Surprise Forward | {{right}} + all three {{kick}} simultaneously | Blanka leaps forward. This move can pass through opponents (if close enough) but not attacks.}}
 +
{{MoveListRow | Surprise Back | {{left}} + all three {{kick}} simultaneously | Blanka leaps back. This move can pass through opponents (if close enough) but not attacks.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
Line 279: Line 329:
 
| desc=Dee Jay is a Jamaican kickboxer and one of Bison's minions.
 
| desc=Dee Jay is a Jamaican kickboxer and one of Bison's minions.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Air Slasher | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Dee Jay thrusts his fist upwards to launch a projectile.}}
+
{{MoveListRow | Air Slasher | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Dee Jay thrusts his fist upwards to launch a projectile. The projectile moves faster when a stronger button is used.
{{MoveListRow | Machine Gun Uppercut | Hold {{down}} for 2 seconds, then {{up}}+{{repeat|{{punch}}}} | Dee Jay performs a series of fast punches ending with an uppercut.}}
+
{{ESMove | desc=Super Special move | Dee Jay throws two Air Slashers in quick succession.}}}}
{{MoveListRow | Double Rolling Sabbat | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Dee Jay performs a roundhouse kick followed by a backwards kick.}}
+
{{MoveListRow | Machine Gun Uppercut | Hold {{down}} for 2 seconds, then {{up}}+{{repeat|{{punch}}}} | Dee Jay performs a series of rapid uppercuts. He performs more punches and can knock down an opponent if the player continues to press {{punch}} repeatedly.
{{MoveListRow | Jackknife Maximum | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Dee Jay jumps into the air while delivering a single spinning kick with light kick or two spinning kicks with medium or hard kick.}}
+
{{ESMove | desc=Super Special move | Dee Jay performs a variant of the move that holds his opponent in place if it connects and hits multiple times without needing to press {{punch}} repeatedly.}}}}
 +
{{MoveListRow | Double Rolling Sabbat | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Dee Jay hops forward on one foot, then performs a roundhouse kick that knocks his opponent over. He follows up with a backwards kick when the move is performed with {{MK}} or {{HK}}.}}
 +
{{MoveListRow | Jackknife Maximum | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Dee Jay jumps and kicks his opponent into the air. He delivers a single spinning kick with {{LK}} or two spinning kicks with {{MK}} or {{HK}}.}}
 +
}}
 +
{{MoveListTable | desc=Command normals |
 +
{{MoveListRow | Knee Shot | {{down}}+{{LK}} while jumping diagonally | Dee Jay attacks with his knee.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
Line 295: Line 350:
 
| desc=Zangief is a Russian wrestler and one of Bison's lackeys.
 
| desc=Zangief is a Russian wrestler and one of Bison's lackeys.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Spinning Lariat | All three {{punch}} or {{kick}} simultaneously | Zangief spins around with his arms outstretched, knocking anyone who wanders into him. He spins around once with kick and twice with punch.}}
+
{{MoveListRow | Double Lariat | All three {{punch}} simultaneously | Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with {{left}} and {{right}} while spinning.}}
{{MoveListRow | Spinning Pile Driver | D-Pad in a 360° rotation, then {{punch}} | Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning.}}
+
{{MoveListRow | Quick Double Lariat | All three {{kick}} simultaneously | Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with {{left}} and {{right}} while spinning.}}
{{MoveListRow | Flying Power Bomb | D-Pad in a 360° rotation, then {{kick}} (far away) | Zangief grabs his opponent, jumps, and and slams them into the ground.}}
+
{{MoveListRow | Spinning Piledriver | D-Pad in a 360° rotation, then {{punch}} (close)| Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. He ascends higher when a stronger button is used.}}
{{MoveListRow | Atomic Suplex | D-Pad in a 360° rotation, then {{kick}} (close) | Zangief grabs his opponent and performs a series of rolling suplexes.}}
+
{{MoveListRow | Flying Powerbomb | D-Pad in a 360° rotation, then {{kick}} (far away) | Zangief grabs his opponent, jumps, and slams them into the ground.}}
{{MoveListRow | Punishing Flattener | {{right}} {{downright}} {{down}} {{punch}} | Zangief takes a step forward and does a low back hand slap.}}
+
{{MoveListRow | Atomic Suplex | D-Pad in a 360° rotation, then {{kick}} (close) | Zangief grabs his opponent and performs a grounded suplex. He follows up with an aerial suplex when the move is performed with {{LK}} or {{HK}}.}}
 +
{{MoveListRow | Punishing Flattener | {{QCFD}} {{punch}} | Zangief takes a step forward and does a low backhand slap with an orange glowing hand. This move can neutralize projectiles.
 +
{{ESMove | desc=Super Special move | Zangief does a variant of the move with a purple glowing hand that reflects projectiles.}}}}
 
}}
 
}}
 
{{MoveListTable | desc=Command normals |
 
{{MoveListTable | desc=Command normals |
{{MoveListRow | Headbutt | {{left}}+{{button|text=MP}} or {{button|text=HP}} or {{right}}+{{button|text=MP}} or {{button|text=HP}} | Zangief performs two Atomic Suplexes followed by a Spinning Piledriver.}}
+
{{MoveListRow | Flying Body Attack | {{down}}+{{HP}} while jumping diagonally | Zangief drops with a body press.}}
 +
{{MoveListRow | Double Knee Drop | {{down}}+{{LK}}/{{MK}} while jumping diagonally | Zangief falls with his knees forward.}}
 +
{{MoveListRow | Headbutt | {{left}}+{{MP}}/{{HP}} or {{right}}+{{MP}}/{{HP}} | Zangief hops into the air and does a headbutt.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
{{MoveListRow | Final Atomic Buster | D-Pad in a 360° rotation twice, then {{punch}} | Zangief hops forward while performing a series of kicks.}}
+
{{MoveListRow | Final Atomic Buster | D-Pad in a 360° rotation twice, then {{punch}} (close) | Zangief grabs his opponent and performs two rolling suplexes followed by a Spinning Piledriver.}}
 
}}
 
}}
 
}}
 
}}
Line 315: Line 374:
 
| desc=Bison is a megalomaniacal former military general and drug kingpin who controls Shadaloo. He is attempting to produce an army of supersoldiers to further his plans for world domination and establish a new order known as "Pax Bisonica."
 
| desc=Bison is a megalomaniacal former military general and drug kingpin who controls Shadaloo. He is attempting to produce an army of supersoldiers to further his plans for world domination and establish a new order known as "Pax Bisonica."
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Psycho Crusher | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Bison spirals toward his opponent while infused with psycho energy.}}
+
{{MoveListRow | Psycho Crusher | Hold {{left}} for 2 seconds, then {{right}}+{{punch}} | Bison spirals toward his opponent while infused with psycho energy, which knocks down his opponent on impact. He travels further when a stronger button is used.}}
{{MoveListRow | Double Knee Press | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Bison leaps forward while kicking.}}
+
{{MoveListRow | Double Knee Press | Hold {{left}} for 2 seconds, then {{right}}+{{kick}} | Bison leaps forward while kicking down with each leg, which knocks down his opponent on impact. The move covers more horizontal distance when a stronger button is used.
{{MoveListRow | Head Press | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a Psycho Fist by pressing {{punch}}.}}
+
{{ESMove | desc=Super Special move | Bison does a Double Knee Press, followed by a slide kick.}}}}
{{MoveListRow | Devil Reverse | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Bison flies into the air toward his opponent. This move can be followed by {{punch}} to dive his opponent with a Psycho Fist.}}
+
{{MoveListRow | Head Press | Hold {{down}} for 2 seconds, then {{up}}+{{kick}} | Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a fist infused with psycho power by pressing {{punch}}, which can be aimed with {{left}} and {{right}}.
 +
{{ESMove | desc=Super Special move | Bison does a head stomp that hits two times.}}}}
 +
{{MoveListRow | Devil Reverse | Hold {{down}} for 2 seconds, then {{up}}+{{punch}} | Bison flies into the air toward his opponent. This move can be followed by {{punch}} to dive his opponent with a fist infused with psycho power, which can be aimed with {{left}} and {{right}}.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
Line 332: Line 393:
 
| image=SFtM Saturn JP SP Akuma.png
 
| image=SFtM Saturn JP SP Akuma.png
 
| info1name=Portrayed by
 
| info1name=Portrayed by
| info1=[[wikipedia:Ernie Reyes Sr.|Ernie Reyes Sr.]]
+
| info1=[[wikipedia:Ernie Reyes Sr.|Ernie Reyes, Sr.]]
 
| desc=Akuma is a hidden character who did not appear in the movie.
 
| desc=Akuma is a hidden character who did not appear in the movie.
 
{{MoveListTable | desc=Special moves |
 
{{MoveListTable | desc=Special moves |
{{MoveListRow | Gou-Hadouken | {{QCF}} {{punch}} | Akuma shoots a fireball from his hands across the screen.}}
+
{{MoveListRow | Go-Hadoken | {{QCF}} {{punch}} | Akuma shoots a fireball from his hands across the screen. The projectile moves faster when a stronger button is used.
{{MoveListRow | Zankuu-Hadouken | {{QCF}} {{punch}} in midair | Akuma shoots a single-handed fireball at a diagonal angle downward in midair.}}
+
{{ESMove | desc=Super Special move | Akuma throws two fireballs in quick succession.}}}}
{{MoveListRow | Shakunetsu-Hadouken | {{HCF}} {{punch}} | Akuma shoots a flaming fireball that knocks down opponents on impact.}}
+
{{MoveListRow | Zanku-Hadoken | {{QCF}} {{punch}} in midair | Akuma shoots a single-handed fireball at a diagonal angle downward in midair. The projectile moves faster when a stronger button is used.}}
{{MoveListRow | Gou-Shoryuken | {{DPF}} {{punch}} | Akuma rises off the ground while punching upwards, which hits up to two times with a medium or hard punch.}}
+
{{MoveListRow | Shakunetsu-Hadoken | {{HCF}} {{punch}} | Akuma shoots a flaming fireball that hits multiple times and knocks opponents down. The projectile moves faster when a stronger button is used.}}
{{MoveListRow | Tatsumaki-Zankuukyaku | {{QCB}} {{kick}} | Akuma jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.}}
+
{{MoveListRow | Go-Shoryuken | {{DPF}} {{punch}} | Akuma rises off the ground while punching upwards, hitting multiple times and knocking down his opponent. He ascends higher when a stronger button is used.}}
{{MoveListRow | Ashura-Senkuu Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}}
+
{{MoveListRow | Tatsumaki-Zankukyaku | {{QCB}} {{kick}} | Akuma moves forward through the air while spinning around an axis with his leg extended, tossing his opponent into the air with each hit to potentially hit again. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.
{{MoveListRow | Ashura-Senkuu Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}}
+
{{ESMove | desc=Super Special move | Akuma does a variant of the move where he hovers in place and can move with {{left}} or {{right}}.}}}}
 +
{{MoveListRow | Ashura-Senku Forward | {{DPF}} + all three {{punch}} or {{kick}} simultaneously | Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}}
 +
{{MoveListRow | Ashura-Senku Backward | {{RDP}} + all three {{punch}} or {{kick}} simultaneously | Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with {{punch}} or half the screen with {{kick}}.}}
 
}}
 
}}
 
{{MoveListTable | desc=Super Combos |
 
{{MoveListTable | desc=Super Combos |
{{MoveListRow | Messatsu-Gou-Hadou | {{QCF}} {{QCF}} {{punch}} | Akuma fires a version of the Shakunetsu-Hadouken that can hit his opponent multiple times.}}
+
{{MoveListRow | Messatsu-Go-Hado | {{QCF}} {{QCF}} {{punch}} | Akuma fires a version of the Shakunetsu-Hadoken that can hit his opponent multiple times.}}
{{MoveListRow | Messatsu-Gou-Shouryuu | {{QCB}} {{QCB}} {{punch}} | Akuma performs a series of low Dragon Punches while moving across the screen, culminating in a high Dragon Punch.}}
+
{{MoveListRow | Messatsu-Go-Shouryu | {{QCB}} {{QCB}} {{punch}} | Akuma performs a series of low Go-Shoryukens while moving across the screen, culminating in a high Go-Shoryuken.}}
 
}}
 
}}
 
}}
 
}}
Line 351: Line 414:
  
 
===Stages===
 
===Stages===
Each character has his or her own stage where matches are hosted in the Street Battle and Trial Modes. Players can choose any stage in the two-player Versus Mode.   The background in Movie Battle Mode varies depending on the plot, with one background only appearing in this mode.
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Each character has his or her own stage where matches are hosted in the Street Battle and Trial Modes. Players can choose any stage in the two-player Versus Mode. The background in Movie Battle Mode varies depending on the plot, with one background only appearing in this mode.
 
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==Physical scans==
 
==Physical scans==

Revision as of 00:09, 22 May 2024

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  • NTSC-J

StreetFighterTheMovie title.png

StreetFighterRealBattleonFilm Saturn JP Title.png

Street Fighter: The Movie
System(s): Sega Saturn
Publisher: Capcom (Japan), Acclaim Entertainment (US, Europe, Brazil)
Developer:
Original system(s): Incredible Technologies 32-bit
Developer(s) of original games: Incredible Technologies
Sound driver: SCSP/CD-DA (26 tracks)
Genre: Fighting, Action[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega Saturn
JP
¥5,8005,800 T-1201G
Sega Rating: All Ages
Sega Saturn
US
$59.9559.95[3] T-8105H
ESRB: Teen
Sega Saturn
EU
T-8105H-50
ELSPA: 11+ OK
Sega Saturn
DE
DM 110110[6] T-8105H-50
USK: 12
Sega Saturn
UK
T-8105H-50
ELSPA: 11+ OK
Sega Saturn
PL
Sega Saturn
AU
OFLC: M15
Sega Saturn
BR
193046
Tectoy: 13+
Non-Sega versions

Street Fighter: The Movie, known in Japan as Street Fighter: Real Battle on Film (ストリートファイター リアルバトル オン フィルム), is a Sega Saturn fighting game developed by Capcom. It was first published in Japan by Capcom themselves in August 1995; a United States release would follow only weeks later by Acclaim Entertainment, who would also go on to publish the game in Europe, Brazil, and Australia.

The game is based on the 1994 film Street Fighter, making it an uncommon case of a video game based on a movie based on a video game. It departs from the hand-drawn sprites of the other Street Fighter games, instead using pre-rendered digitized graphics of characters from the live-action movie, in a manner similar to Mortal Kombat.

A different Street Fighter: The Movie, developed by Incredible Technologies, was released into the arcades some months prior. However, the home console versions were developed separately by Capcom and differ significantly in gameplay and presentation, though they share the same digitized graphics.

A Sega 32X version was once planned[7], but eventually cancelled.

Story

The game follows the plot of the movie, which is only loosely based on Street Fighter II.

Colonel William F. Guile is tasked with bringing down General M. Bison, the military dictator and drug kingpin of Shadaloo City who aspires to conquer the world with an army of genetic supersoldiers. Bison has captured several international relief workers, and he is threatening to kill them unless a ransom is delivered in three days. Guile enlists the aid of street fighters Ryu and Ken to infiltrate Bison's empire and help destroy it from within. Meanwhile, news reporter Chun-Li Zang, whose father was killed by Bison, and her crew, former sumo wrestler Edmond Honda and boxer Balrog, have their own scheme to assassinate Bison.

Gameplay

Street Fighter The Movie, Character Select.png

Character select

Street Fighter The Movie, Gameplay.png

Street Fighter The Movie, Super Finish.png

Gameplay

The console Street Fighter: The Movie plays similarly to Super Street Fighter II Turbo. Like that game, it is a versus fighting game where two challengers attempt to win the best of three rounds in battles with each other. Graphics consist of digitized images of the film's cast, with characters retaining most of their moves from Super Turbo.

Characters move with Left and Right and crouch with Down. They jump with Up and flip back and forth with Up-left and Up-right. Punches are done with X (jab), Y (medium), and Z (fierce) and kicks are done with A (short), B (medium), and C (roundhouse). Light attacks are faster and hard attacks deal more damage. Special moves for each character are done by pairing specific directional combinations with an attack button.

Blocking is done by holding the D-Pad away from the opponent, with special moves still doing a small amount of "chip damage" if blocked. Characters can block while standing, which blocks against high and mid attacks but not low attacks (such as sweeps), or crouching, which blocks against mid and low attacks but not high attacks (such as jumping attacks and overhead strikes). Characters can become dizzy from being attacked repeatedly; they are uncontrollable and vulnerable in this state but can recover more quickly by rapidly pressing back and forth on the D-Pad along with the attack buttons. It is also possible to escape grabs in this way.

Throws and grabs are done by holding Left or Right when next to an opponent and pressing a medium or hard punch or kick button. Different characters have different throws available to them, and some characters can throw in midair. Throws cannot be blocked, but a player can recover from a throw in the air and reduce the damage taken by likewise holding Left or Right and pressing a medium or hard punch or kick button.

Players have a Super Combo gauge, which is empty at the beginning of the round but increases as the characters perform special moves or land attacks (other than throws and grabs) on their opponents. The Super Combo gauge can be spent by performing Super Combos or Super Special moves. The Super Special moves are new to the series: they are empowered versions of the character's special moves that are performed using the same motions as the special move but pressing two attack buttons instead of only one (similar to the "ES moves" in the Darkstalkers series). For example, a Super Special variant of a projectile attack might shoot two projectiles in quick succession. Not all special moves have Super Special versions. The Super Combo gauge must be at least half-full to use a Super Special move; if the gauge is full, using a Super Special move does not cost any energy from the gauge.

When the Super Combo gauge is full, characters can perform Super Combos, which are powerful special moves that hit opponents multiple times for heavy damage. Super Combos use more complex button combinations than standard special moves. If the opponent is defeated by a Super move at the end of the round, the background changes to a burst of light to indicate it was used as the final move.

Modes

Street Fighter The Movie, Branching Paths.png

Branching paths

There are four game modes available:

  • Movie Battle: The primary single-player mode. It is a story mode that follows the plot of the movie. The player controls Guile on a mission to infiltrate Bison's headquarters in Shadaloo City. The first fight is against Bison and does not have to be won to proceed. Then the player has 50 minutes to complete the remaining fights. There are different branching paths after certain matches, which determines the opponents that are faced before the next branch point, eventually culminating in a final showdown against Bison. Fights do not have time limits and can be repeated if lost. However, the game ends if the total time runs out before the player reaches Bison for the final fight.
  • Street Battle: An arcade mode where the player chooses any character and faces a series of 12 computer-controlled opponents, ending with the bosses Zangief, Dee Jay, Sagat, and Bison. The game ends if the player loses a match but can be continued an unlimited number of times. A second player can join the game to challenge the other player to a fight by pressing  START , with the victor continuing in the tournament.
  • Versus Battle: A two-player versus mode where players can choose a handicap and a stage.
  • Trial Battle: A single-player mode where the player plays a series of matches against computer-controlled opponents. The player's performance is given a rating in different categories after each battle.

There are eight difficulty levels for computer-controlled opponents.

Characters

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Light punch
 MP  Medium punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 MK  Medium kick
 HK  Hard kick

Playable

The majority of the cast from the film reprised their roles for the game, with some of the actors dressed to more closely resemble their video game counterparts. Notably absent is Raúl Juliá, who appears only in archive footage from the movie. Though he was keen to reprise his role as M. Bison and had met with the development team, he was too unwell and would die shortly thereafter of a stroke. His character is portrayed by his stunt double instead. Also absent is Robert Mammone, who played Blanka in the movie. He was replaced with his stunt double, presumably due to the character's complicated moveset. Additionally, Guile is simultaneously played by actor Jean-Claude Van Damme and stuntman Mark Stefanich, due to Van Damme only being available for a limited amount of time.

While the cast of the movie is similar to Super Street Fighter II, Dhalsim and T. Hawk are not represented in the game, while Fei Long was excluded from both. Akuma, from Super Street Fighter II Turbo, has been added (portrayed by Ernie Reyes, Sr., who did some stuntwork in the film), along with Sawada, an original character specific to the film.

Compared to the arcade version, Blanka and Dee Jay are unique to the home versions, while the four palette-swapped Bison shock troops (Blade, Arkane, Khyber, and F7) are absent.

SFtM Saturn JP SP Guile.png Guile
Portrayed by:
Jean-Claude Van Damme, Mark Stefanich
Colonel Guile is the leader of an Allied Nations strike force tasked with bringing down Bison and his criminal organization.
Move list (Special moves)
Name Command Description
Sonic Boom Hold Left for 2 seconds, then Right+P Guile shoots a spinning blade-like projectile across the screen. The projectile moves faster when a stronger button is used.
Super Special move: Guile throws two Sonic Booms in quick succession.
Somersault Kick Hold Down for 2 seconds, then Up+K Guile jumps high into the air while performing a backflip kick, which knocks his opponent over on impact. He jumps higher when a stronger button is used.
Super Special move: Guile does a Knee Bazooka followed by a Somersault Kick that can hit two times.
Move list (Command normals)
Name Command Description
Knee Bazooka Left+ LK  or Right+ LK  Guile hops forward with a knee strike.
Rolling Sobat Left+ MK  or Right+ MK  Guile hops toward his opponent with a turning kick.
Reverse Spin Kick Left+ HK  or Right+ HK  (close) Guile does an upside-down kick.
Spin Back Knuckle Right+ HP  Guile rotates around and swings his fist like a club.
Move list (Super Combos)
Name Command Description
Double Somersault Kick Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K Guile performs two successive Somersault Kicks.
SFtM Saturn JP SP Cammy.png Cammy
Portrayed by:
Cammy is a Sergeant in Colonel Guile's Allied Nations strike force to take down Shadaloo.
Move list (Special moves)
Name Command Description
Cannon Drill Down Down-right Right K Cammy spirals forward feet first like a drill, which knocks her opponent over on impact. The move travels further when a stronger button is used.
Super Special move: Cammy does a fiery Cannon Drill that can hit up to three times.
Cannon Spike Right Down Down-right K Cammy leaps into the air with a front kick, which knocks her opponent over on impact. She leaps higher when a stronger button is used.
Super Special move: Cammy does a flaming Cannon Spike that can hit up to three times.
Axle Spin Knuckle Left Down-left Down Down-right Right P Cammy hops forward and does an elbow smash and a backfist, which knocks her opponent over on impact. This move passes through projectiles. She hops slightly further when a stronger button is used.
Move list (Super Combos)
Name Command Description
Spin Drive Smasher Down Down-right Right Down Down-right Right K Cammy performs a Cannon Drill followed by a Cannon Spike.
SFtM Saturn JP SP Chun Li.png Chun-Li
Portrayed by:
Chun-Li Zang is a news reporter seeking revenge against Bison for the death of her father.
Move list (Special moves)
Name Command Description
Hyakuretsu Kick KKKKK Chun-Li unleashes a flurry of rapid kicks. She kicks faster when a stronger button is used.
Spinning Bird Kick Hold Left for 2 seconds, then Right+K Chun-Li flips upside down and spins her legs while moving forward. This move can also be performed in midair. She moves further when a stronger button is used.
Super Special move: Chun-Li does her Spinning Bird Kick in a high arc.
Tensho-Kyaku Hold Down for 2 seconds, then Up+K Chun-Li jumps high into the air while spinning her legs around in kicks, which knocks her opponent down on impact.
Kikoken Fireball Hold Left for 2 seconds, then Right+P Chun-Li shoots a blue fireball from her hands, which only travels part of the width of the screen. The projectile travels faster but not as far when a stronger button is used.
Super Special move: Chun-Li shoots a red fireball that travels a shorter distance but does more damage and knocks her opponent over.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Chun-Li can jump off the edges of the screen.
Yoso-Kyaku Down+ MK  in midair Chun-Li holds a straight leg in a head stomp.
Koho-Kaiten-Kyaku Up+ HK  Chun-Li flips backwards high into the air, coming down with a kick.
Kaku-Kyaku-Raku Down-right+ HK  Chun-Li flips forwards high into the air, coming down with a kick.
Move list (Super Combos)
Name Command Description
Senretsu-Kyaku Hold Left for 2 seconds, then Right Left Right+K Chun-Li moves forward quickly while performing a series of Hyakuretsu Kicks. She has a brief period of invulnerability at the beginning of the move (allowing her to pass through projectiles).
SFtM Saturn JP SP Sawada.png Sawada
Portrayed by:
Sawada is a Captain in Colonel Guile's Allied Nations strike force to take down Shadaloo.
Move list (Special moves)
Name Command Description
Hyakuretu-Izungiri Down Down-right Right PPPPP Sawada performs a series of rapid hand chops. He continues chopping as long as the player presses P or until he is hit. He chops faster when a stronger button is used.
Gokusatsu-Jibakujin Right Down-right Down Down-left Left P Sawada kneels and stabs himself in a manner similar to ritual suicide, which sprays an arc of blood over his head that can hit and knock down opponents or neutralize projectiles.
Super Special move: Sawada sprays fiery blood that does more damage.
Sawada Special '95 Down Down-right Right K (up to 2 times) Sawada launches himself forward with a wide kick, which can be comboed into a backflip kick that knocks his opponent over by pressing Down Down-right Right Up-right K. The move covers more horizontal distance when a stronger button is used.
Super Special move: Sawada does a wide leaping kick, followed by a rising kick.
Teleport Forward Right Down Down-right + all three P or K simultaneously Sawada disappears and reappears the entire screen ahead with P or half the screen ahead with K.
Teleport Backward Left Down Down-left + all three P or K simultaneously Sawada disappears and reappears the entire screen back with P or half the screen back with K.
Move list (Super Combos)
Name Command Description
Kamikaze Banzai Down Down-right Right Down Down-right Right P Sawada charges into his opponent with his arms raised. This move passes through projectiles.
SFtM Saturn JP SP Vega.png Vega
Portrayed by:
Vega is Sagat's loyal assistant, who wears a mask and fights with a claw.
Move list (Special moves)
Name Command Description
Rolling Crystal Flash Hold Left for 2 seconds, then Right+P Vega curls into a ball and rolls along the ground, ending with a claw thrust. He rolls further when a stronger button is used.
Super Special move: Vega curls into a ball and jumps in a high arc, then rolls along the ground, ending with a claw thrust.
Sky High Claw Hold Down for 2 seconds, then Up+P Vega jumps to the edge of the screen and then thrusts himself forward while stabbing with his claw. He thrusts straight ahead with  LP , then at lower angles with  MP  and  HP .
Super Special move: Vega performs a Sky High Claw, followed by an Izuna Drop suplex.
Flying Barcelona Attack Hold Down for 2 seconds, then Up+K, then P Vega jumps to the edge of the screen. If the player presses P while he is airborne, Vega dives onto his opponent with his arms spread, which knocks his opponent down on impact.
Izuna Drop Hold Down for 2 seconds, then Up+K, then Left+P or Right+P Vega jumps to the edge of the screen, then drops on his opponent and quickly does an air suplex if the player presses Left+P or Right+P when near the opponent.
Backslash All three P or K simultaneously Vega performs a backflip. He does a full backflip with P and half a backflip with K. He is invulnerable while performing this move.
Scarlet Terror Hold Down-left for 2 seconds, then Right+K Vega does a backflip kick into the air, which knocks his opponent over on impact.
Move list (Command normals)
Name Command Description
Wall Jump D-Pad in the opposite direction when jumping onto the edge of the screen Vega can jump off the edges of the screen.
Move list (Super Combos)
Name Command Description
Rolling Izuna Drop Hold Down-left for 2 seconds, then Down-right Down-left Up-right+K, then Left+P or Right+P Vega jumps to the edge of the screen and somersaults back to the ground, then grabs his opponent and slams them in a series of rolling suplexes.
SFtM Saturn JP SP Honda.png E. Honda
E. Honda is a former sumo wrestler who works in Chun-Li's news crew. Like Balrog, he has a personal grudge against Shadaloo, who ruined his reputation as a sumo. He is depicted in the movie as a Hawaiian of mixed ancestry rather than Japanese as in the games.
Move list (Special moves)
Name Command Description
Hyakuretsu-Harite PPPPP E. Honda unleashes a flurry of hand slaps. He slaps faster when a stronger button is used and dashes forward before starting the move when it is performed with  MP  or  HP .
Super Zutsuki Hold Left for 2 seconds, then Right+P E. Honda launches himself head first toward his opponent, which knocks his opponent over on impact. He shoots himself further when a stronger button is used.
Super Special move: E. Honda does a fiery variant of the move that can hit up to three times.
Super Hyakukan-Otoshi Hold Down for 2 seconds, then Up+K E. Honda leaps high into the air and slams himself down, which knocks his opponent over on impact. He leaps higher when a stronger button is used.
Oicho-Nage Right Down-right Down Down-left Left P (close) E. Honda slams his opponent to the ground, then flattens his opponent with a Super Hyakukan-Otoshi.
Move list (Command normals)
Name Command Description
Flying Sumo Press Down+ MK  while jumping diagonally E. Honda drops with a body press.
Hiza-Geri Right+ MK  (close) E. Honda performs a knee strike that can hit up to two times.
Harai-Geri Left+ HK  or Right+ HK  E. Honda does a sweep kick.
Move list (Super Combos)
Name Command Description
Onimuso Hold Left for 2 seconds, then Right Left Right+P E. Honda launches himself head first toward his opponent, then bashes them with a downward headbutt.
SFtM Saturn JP SP Ryu.png Ryu
Portrayed by:
Ken and Ryu are con men who are trying to scam terrorists by selling them toy guns. Later, they get involved with Shadaloo in a plot to infiltrate their base.
Move list (Special moves)
Name Command Description
Hadoken Down Down-right Right P Ryu shoots a fireball from his hands across the screen. The projectile moves faster when a stronger button is used.
Super Special move: Ryu throws two fireballs in quick succession.
Flaming Hadoken Left Down-left Down Down-right Right P Ryu shoots a flaming fireball, which can knock over opponents in close range. The projectile moves faster when a stronger button is used.
Shoryuken Right Down Down-right P Ryu rises off the ground while punching upwards, knocking down his opponent on impact. He ascends higher when a stronger button is used.
Super Special move: Ryu moves forward a short distance, then performs a Shoryuken that can hit up to three times.
Kuchu-Tatsumaki-Senpukyaku Down Down-left Left K Ryu moves forward through the air while spinning around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.
Super Special move: Ryu does a variant of the move where he hovers in place and can move with Left or Right. It can hit multiple times before knocking the opponent down.
Move list (Command normals)
Name Command Description
Collarbone Breaker Right+ MP  Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.
Underhand Punch Right+ HP  Ryu steps forward with an underhand punch.
Move list (Super Combos)
Name Command Description
Shinku-Hadoken Down Down-right Right Down Down-right Right P Ryu fires a version of the Hadoken fireball that can hit his opponent multiple times.
SFtM Saturn JP SP Sagat.png Sagat
Portrayed by:
Sagat is an underground mob boss in Shadaloo City and the bodyguard for the insane dictator General Bison.
Move list (Special moves)
Name Command Description
Tiger Shot Down Down-right Right P or K Sagat punches into the air, shooting a crescent-shaped projectile across the screen. If performed with P, he shoots a high shot while standing; if performed with K, he shoots a low shot while kneeling. The projectile moves faster when a stronger button is used.
Super Special move: Sagat shoots a high, then a low fireball in quick succession with P, or a low, then a high fireball in quick succession with K.
Tiger Uppercut Right Down Down-right P Sagat rises off the ground while punching upwards, knocking down his opponent on impact. He ascends higher when a stronger button is used, and it can hit multiple times before knocking the opponent down when the move is performed with  HP .
Super Special move: Sagat moves forward a short distance, then performs a Tiger Uppercut that can hit up to five times.
Tiger Knee Crusher Down Down-right Right Up-right K Sagat jumps forward, ramming his opponent with his knee, knocking his opponent over. The move covers more horizontal distance when a stronger button is used.
Move list (Super Combos)
Name Command Description
Tiger Genocide Down Down-right Right Down Down-right Right P Sagat leaps ahead with a Tiger Knee and follows it up with a Tiger Uppercut.
SFtM Saturn JP SP Balrog.png Balrog
Portrayed by:
Balrog is a former boxer who works as a cameraman in Chun-Li's news crew. Balrog holds a grudge against Shadaloo for ruining his boxing career.
Move list (Special moves)
Name Command Description
Dash Straight or Upper Hold Left for 2 seconds, then Right+P or K Balrog dashes forward while standing and smashes his opponent with a straight punch if performed with P or an uppercut if performed with K. He dashes farther when a stronger button is used.
Super Special move: Balrog dashes forward with a flaming fist that can hit up to three times.
Dash Ground Straight or Upper Hold Left for 2 seconds, then Down-right+P or K Balrog dashes forward low to the ground and smashes his opponent with a straight punch if performed with P or an uppercut if performed with K. He dashes farther when a stronger button is used.
Buffalo Headbutt Hold Down for 2 seconds, then Up+P Balrog jumps up with a flying headbutt, which knocks his opponent over on impact.
Super Special move: Balrog does two Buffalo Headbutts, one low and one high.
Turn Punch Hold all three P or K simultaneously, then release Balrog turns around and delivers a powerful punch. The longer the attack buttons are held down, the greater the punch's power.
Move list (Super Combos)
Name Command Description
Crazy Buffalo Hold Left for 2 seconds, then Right Left Right+P or K Balrog performs a series of five dashes and punches. He performs uppercuts if the player holds K (regardless of which button started the move).
SFtM Saturn JP SP Ken.png Ken
Portrayed by:
Ken and Ryu are con men who are trying to scam terrorists by selling them toy guns. Later, they get involved with Shadaloo in a plot to infiltrate their base.
Move list (Special moves)
Name Command Description
Hadoken Down Down-right Right P Ken shoots a fireball from his hands across the screen. The projectile moves faster when a stronger button is used.
Super Special move: Ken throws two fireballs in quick succession.
Shoryuken Right Down Down-right P Ken rises off the ground while punching upwards. The move ascends higher and hits more times when a stronger button is used, and Ken has a flaming fist when the move is performed with  HP .
Super Special move: Ken moves forward a short distance, then performs a Shoryuken that can hit up to five times.
Kuchu-Tatsumaki-Senpukyaku Down Down-left Left K Ken moves forward through the air while spinning around an axis with his leg extended, potentially hitting multiple times since it does not knock the opponent down. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.
Super Special move: Ken does a variant of the move where he hovers in place and can move with Left or Right.
Kamaharai-Geri Down Down-right Right K Ken does a high roundhouse kick that can hit up to two times. Continuing to hold K performs a high axe kick right afterwards.
Nataotoshi-Geri Right Down-right Down K Ken does a reverse roundhouse kick that can hit up to two times. Continuing to hold K performs a high axe kick right afterwards.
Osotomawashi-Geri Left Down-left Down Down-right Right K Ken does a knockdown kick. Continuing to hold K performs a high axe kick right afterwards.
Move list (Super Combos)
Name Command Description
Shoryu-Reppa Down Down-right Right Down Down-right Right P Ken performs a low Dragon Punches followed by a high Dragon Punch.
SFtM Saturn JP SP Blanka.png Blanka
Portrayed by:
Kim Repia
Guile's close friend Carlos Blanka (Charlie) is taken captive by Bison and subjected to genetic manipulation in an effort to create the perfect soldier.
Move list (Special moves)
Name Command Description
Electricity Thunder PPPPP Blanka charges his body with electricity, zapping his opponent on contact. He charges faster when a stronger button is used.
Rolling Attack Hold Left for 2 seconds, then Right+P Blanka curls into a ball and rolls straight into his opponent. The move travels farther when a stronger button is used.
Super Special move: Blanka curls into a ball and flies in a high arc.
Backstep Rolling Attack Hold Left for 2 seconds, then Right+K Blanka does a backflip, then jumps into the air and falls back down in a roll. He leaps higher when a stronger button is used.
Vertical Rolling Attack Hold Down for 2 seconds, then Up+K Blanka curls into a ball and rolls diagonally upward. The move travels higher and further forward when a stronger button is used.
Super Special move: Blanka does a variant of the move where he continues rolling in a ball on his way down.
Backward Beast Leap Left + all three K simultaneously Blanka leaps backward. This move can pass through opponents (if close enough) but not attacks.
Forward Beast Leap Right + all three K simultaneously Blanka leaps forward. This move can pass through opponents (if close enough) but not attacks.
Move list (Command normals)
Name Command Description
Amazon River Run Down-right+ HP  Blanka slides along the ground on his back, knocking opponents over.
Headbutt Right+ MP  (close) Blanka does a headbutt that can hit twice.
Surprise Forward Right + all three K simultaneously Blanka leaps forward. This move can pass through opponents (if close enough) but not attacks.
Surprise Back Left + all three K simultaneously Blanka leaps back. This move can pass through opponents (if close enough) but not attacks.
Move list (Super Combos)
Name Command Description
Ground Shave Rolling Hold Left for 2 seconds, then Right Left Right+P Blanka rolls along the ground toward his opponent. If the player continues to hold P, he spins in place for a duration before launching forward.
SFtM Saturn JP SP DeeJay.png Dee Jay
Dee Jay is a Jamaican kickboxer and one of Bison's minions.
Move list (Special moves)
Name Command Description
Air Slasher Hold Left for 2 seconds, then Right+P Dee Jay thrusts his fist upwards to launch a projectile. The projectile moves faster when a stronger button is used.
Super Special move: Dee Jay throws two Air Slashers in quick succession.
Machine Gun Uppercut Hold Down for 2 seconds, then Up+PPPPP Dee Jay performs a series of rapid uppercuts. He performs more punches and can knock down an opponent if the player continues to press P repeatedly.
Super Special move: Dee Jay performs a variant of the move that holds his opponent in place if it connects and hits multiple times without needing to press P repeatedly.
Double Rolling Sabbat Hold Left for 2 seconds, then Right+K Dee Jay hops forward on one foot, then performs a roundhouse kick that knocks his opponent over. He follows up with a backwards kick when the move is performed with  MK  or  HK .
Jackknife Maximum Hold Down for 2 seconds, then Up+K Dee Jay jumps and kicks his opponent into the air. He delivers a single spinning kick with  LK  or two spinning kicks with  MK  or  HK .
Move list (Command normals)
Name Command Description
Knee Shot Down+ LK  while jumping diagonally Dee Jay attacks with his knee.
Move list (Super Combos)
Name Command Description
Sabbat Carnival Hold Left for 2 seconds, then Right Left Right+K Dee Jay hops forward while performing a series of kicks.
SFtM Saturn JP SP Zangief.png Zangief
Portrayed by:
Zangief is a Russian wrestler and one of Bison's lackeys.
Move list (Special moves)
Name Command Description
Double Lariat All three P simultaneously Zangief spins around with his arms outstretched, knocking over opponents on impact. He is invulnerable above the waist while performing this move, allowing most projectiles to pass through him. He can move with Left and Right while spinning.
Quick Double Lariat All three K simultaneously Zangief performs a Double Lariat that is faster but has a shorter duration. He can move with Left and Right while spinning.
Spinning Piledriver D-Pad in a 360° rotation, then P (close) Zangief grabs his opponent, jumps high into the air, then drives them head first into the ground while spinning. He ascends higher when a stronger button is used.
Flying Powerbomb D-Pad in a 360° rotation, then K (far away) Zangief grabs his opponent, jumps, and slams them into the ground.
Atomic Suplex D-Pad in a 360° rotation, then K (close) Zangief grabs his opponent and performs a grounded suplex. He follows up with an aerial suplex when the move is performed with  LK  or  HK .
Punishing Flattener Right Down-right Down P Zangief takes a step forward and does a low backhand slap with an orange glowing hand. This move can neutralize projectiles.
Super Special move: Zangief does a variant of the move with a purple glowing hand that reflects projectiles.
Move list (Command normals)
Name Command Description
Flying Body Attack Down+ HP  while jumping diagonally Zangief drops with a body press.
Double Knee Drop Down+ LK / MK  while jumping diagonally Zangief falls with his knees forward.
Headbutt Left+ MP / HP  or Right+ MP / HP  Zangief hops into the air and does a headbutt.
Move list (Super Combos)
Name Command Description
Final Atomic Buster D-Pad in a 360° rotation twice, then P (close) Zangief grabs his opponent and performs two rolling suplexes followed by a Spinning Piledriver.
SFtM Saturn JP SP Bison.png Bison
Portrayed by:
Raúl Juliá (likeness), Darko Tuscan
Bison is a megalomaniacal former military general and drug kingpin who controls Shadaloo. He is attempting to produce an army of supersoldiers to further his plans for world domination and establish a new order known as "Pax Bisonica."
Move list (Special moves)
Name Command Description
Psycho Crusher Hold Left for 2 seconds, then Right+P Bison spirals toward his opponent while infused with psycho energy, which knocks down his opponent on impact. He travels further when a stronger button is used.
Double Knee Press Hold Left for 2 seconds, then Right+K Bison leaps forward while kicking down with each leg, which knocks down his opponent on impact. The move covers more horizontal distance when a stronger button is used.
Super Special move: Bison does a Double Knee Press, followed by a slide kick.
Head Press Hold Down for 2 seconds, then Up+K Bison flies into the air and stomps his opponent's head. After bouncing off his opponent's head, he can dive down again with a fist infused with psycho power by pressing P, which can be aimed with Left and Right.
Super Special move: Bison does a head stomp that hits two times.
Devil Reverse Hold Down for 2 seconds, then Up+P Bison flies into the air toward his opponent. This move can be followed by P to dive his opponent with a fist infused with psycho power, which can be aimed with Left and Right.
Move list (Super Combos)
Name Command Description
Knee Press Nightmare Hold Left for 2 seconds, then Right Left Right+K Bison does two consecutive Double Knee Press maneuvers.

Hidden

Main article: Street Fighter: The Movie/Hidden content.
SFtM Saturn JP SP Akuma.png Akuma
Portrayed by:
Akuma is a hidden character who did not appear in the movie.
Move list (Special moves)
Name Command Description
Go-Hadoken Down Down-right Right P Akuma shoots a fireball from his hands across the screen. The projectile moves faster when a stronger button is used.
Super Special move: Akuma throws two fireballs in quick succession.
Zanku-Hadoken Down Down-right Right P in midair Akuma shoots a single-handed fireball at a diagonal angle downward in midair. The projectile moves faster when a stronger button is used.
Shakunetsu-Hadoken Left Down-left Down Down-right Right P Akuma shoots a flaming fireball that hits multiple times and knocks opponents down. The projectile moves faster when a stronger button is used.
Go-Shoryuken Right Down Down-right P Akuma rises off the ground while punching upwards, hitting multiple times and knocking down his opponent. He ascends higher when a stronger button is used.
Tatsumaki-Zankukyaku Down Down-left Left K Akuma moves forward through the air while spinning around an axis with his leg extended, tossing his opponent into the air with each hit to potentially hit again. This move can be performed in midair. The move covers more horizontal distance when a stronger button is used.
Super Special move: Akuma does a variant of the move where he hovers in place and can move with Left or Right.
Ashura-Senku Forward Right Down Down-right + all three P or K simultaneously Akuma glides forward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Ashura-Senku Backward Left Down Down-left + all three P or K simultaneously Akuma glides backward. He is invulnerable in this state. He moves across the entire screen with P or half the screen with K.
Move list (Super Combos)
Name Command Description
Messatsu-Go-Hado Down Down-right Right Down Down-right Right P Akuma fires a version of the Shakunetsu-Hadoken that can hit his opponent multiple times.
Messatsu-Go-Shouryu Down Down-left Left Down Down-left Left P Akuma performs a series of low Go-Shoryukens while moving across the screen, culminating in a high Go-Shoryuken.

Stages

Each character has his or her own stage where matches are hosted in the Street Battle and Trial Modes. Players can choose any stage in the two-player Versus Mode. The background in Movie Battle Mode varies depending on the plot, with one background only appearing in this mode.

Street Fighter The Movie, Stages, Movie Battle.png

Movie Battle
Street Fighter The Movie, Stages, Movie Battle.png

Street Fighter The Movie, Stages, Guile.png

Guile
Street Fighter The Movie, Stages, Guile.png

Street Fighter The Movie, Stages, Cammy.png

Cammy
Street Fighter The Movie, Stages, Cammy.png

Street Fighter The Movie, Stages, Chun-Li.png

Chun-Li
Street Fighter The Movie, Stages, Chun-Li.png

Street Fighter The Movie, Stages, Sawada.png

Sawada
Street Fighter The Movie, Stages, Sawada.png

Street Fighter The Movie, Stages, Vega.png

Vega
Street Fighter The Movie, Stages, Vega.png

Street Fighter The Movie, Stages, E. Honda.png

E. Honda
Street Fighter The Movie, Stages, E. Honda.png

Street Fighter The Movie, Stages, Ryu.png

Ryu
Street Fighter The Movie, Stages, Ryu.png

Street Fighter The Movie, Stages, Sagat.png

Sagat
Street Fighter The Movie, Stages, Sagat.png

Street Fighter The Movie, Stages, Balrog.png

Balrog
Street Fighter The Movie, Stages, Balrog.png

Street Fighter The Movie, Stages, Ken.png

Ken
Street Fighter The Movie, Stages, Ken.png

Street Fighter The Movie, Stages, Blanka.png

Blanka
Street Fighter The Movie, Stages, Blanka.png

Street Fighter The Movie, Stages, Dee Jay.png

Dee Jay
Street Fighter The Movie, Stages, Dee Jay.png

Street Fighter The Movie, Stages, Zangief.png

Zangief
Street Fighter The Movie, Stages, Zangief.png

Street Fighter The Movie, Stages, M. Bison.png

M. Bison
Street Fighter The Movie, Stages, M. Bison.png

History

Release

In Europe, Street Fighter: The Movie was distributed in packaging similar to that of its North American counterpart, the only instance in the Saturn's library to opt for the elongated jewel case design rather than the bespoke Saturn cases seen with other software.

Versions

Street Fighter: The Movie is the only game in the series where the boss characters Balrog, Vega, and M. Bison, as well as Akuma, are addressed by their Western names in the Japanese release. The Japanese instruction card features the original Japanese names of the characters written next to the Western names in parentheses to avoid confusion.

Localised names

Also known as
Language Localised Name English Translation
English Street Fighter: The Movie Street Fighter: The Movie
English (US) Street Fighter: The Movie Street Fighter: The Movie
Japanese ストリートファイター リアルバトル オン フィルム Street Fighter: Real Battle on Film

Magazine articles

Main article: Street Fighter: The Movie/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Next Generation (US) #11: "November 1995" (1995-10-24)
also published in:
Logo-pdf.svg

Physical scans

Sega Retro Average 
Publication Score Source
88
65 [9]
Sega Saturn
77
Based on
2 reviews
Sega Retro Average 
Publication Version Score
CD Consoles (FR)
44
[10]
CD Player (DE)
60
[6]
Consoles + (FR)
82
[11]
Electronic Gaming Monthly (US) NTSC-U
66
[12]
Famitsu (JP) NTSC-J
63
[13]
Fun Generation (DE)
60
[14]
GameFan (US) NTSC-U
84
[15]
Game Players (US) NTSC-U
69
[16]
GamePro (US) NTSC-U
58
[3]
GamePro (DE)
67
[17]
GamePro (UK)
70
[18]
Hobby Consolas (ES) PAL
62
[19]
MAN!AC (DE) PAL
67
[20]
Maximum (UK)
0
[21]
Mega Force (FR) PAL
86
[22]
Mega Fun (DE) PAL
70
[23]
Mean Machines Sega (UK) PAL
54
[24]
Next Generation (US) NTSC-U
50
[25]
Player One (FR)
70
[26]
Saturn Fan (JP) NTSC-J
67
[27]
Saturn+ (UK) PAL
83
[28]
Sega Pro (UK) NTSC
88
[29]
Sega Megazone (AU)
79
[30]
Sega Saturn Magazine (UK)
49
[31]
Sega Saturn Magazine (JP) NTSC-J
70
[32]
Sega Saturn Magazine (JP) NTSC-J
70
[33]
Top Consoles (FR)
80
[34]
Total Saturn (UK) PAL
55
[35]
Ultimate Future Games (UK) NTSC-J
61
[36]
Ultimate Gamer (US)
60
[37]
Última Generación (ES)
70
[38]
Video Games (DE) PAL
79
[39]
Sega Saturn
65
Based on
32 reviews

Street Fighter: The Movie

Saturn, JP
SFtM Saturn JP Box Back.jpgSFtM Saturn JP Box Front.jpg
Cover
SFTheMovie Saturn JP Spinecard.jpg
Spinecard
SFTheMovie Saturn JP Disc.jpg
Disc
Saturn, US
SFtM Saturn US Box Back.jpgSFtM Saturn US Box Front.jpg
Cover
SFtM Saturn US Disc.jpg
Disc
Sftm sat us manual.pdf
Manual
Saturn, EU
SFtM Saturn EU Box Back.jpgSFtM Saturn EU Box.jpg
Cover
Saturn, DE
SFtM Saturn DE back.jpgNospine.pngSFtM Saturn EU Box.jpg
Cover
Saturn, AU
SFtM Saturn AU front.jpg
Cover
Saturn, BR
Street Fighter Movie Back TecToy.pngStreet Fighter Movie Front.png
Cover

Technical information

Main article: Street Fighter: The Movie/Technical information.

References

  1. File:SFtM Saturn JP Box Back.jpg
  2. 2.0 2.1 https://sega.jp/fb/segahard/ss/soft_licensee1.html (Wayback Machine: 2020-03-20 23:04)
  3. 3.0 3.1 3.2 GamePro, "November 1995" (US; 1995-xx-xx), page 64
  4. https://groups.google.com/g/rec.games.video.sega/c/qEYha5V-IUM/m/Fvxaug69mxAJ
  5. https://groups.google.com/g/rec.games.video.sega/c/w3kzJvH81PY/m/2F1gZevhLHQJ
  6. 6.0 6.1 CD Player, "1/96" (DE; 1996-xx-xx), page 36
  7. Game Players, "Vol. 7 No. 12 December 1994" (US; 1994-1x-xx), page 42
  8. Game Players, "Vol. 8 No. 11 November 1995" (US; 1995-1x-xx), page 156
  9. GamesMaster, "xxxx xxxx" (UK; 1995-xx-xx), page 42
  10. CD Consoles, "Novembre 1995" (FR; 1995-xx-xx), page 126
  11. Consoles +, "Octobre 1995" (FR; 1995-xx-xx), page 142
  12. Electronic Gaming Monthly, "November 1995" (US; 1995-xx-xx), page 48
  13. Famitsu, "1995-08-18,25" (JP; 1995-08-04), page 31
  14. Fun Generation, "06/95" (DE; 1995-0x-xx), page 82
  15. GameFan, "Volume 3, Issue 10: October 1995" (US; 1995-xx-xx), page 17
  16. Game Players, "Vol. 8 No. 11 November 1995" (US; 1995-1x-xx), page 92
  17. GamePro, "November 1995" (DE; 1995-10-04), page 67
  18. GamePro, "December 1995" (UK; 1995-10-28), page 38
  19. Hobby Consolas, "Diciembre 1995" (ES; 1995-xx-xx), page 122
  20. MAN!AC, "10/95" (DE; 1995-09-13), page 54
  21. Maximum, "November 1995" (UK; 1995-11-xx), page 146
  22. Mega Force, "Octobre 1995" (FR; 1995-xx-xx), page 125
  23. Mega Fun, "10/95" (DE; 1995-09-20), page 72
  24. Mean Machines Sega, "December 1995" (UK; 1995-10-30), page 91
  25. Next Generation, "November 1995" (US; 1995-10-24), page 172
  26. Player One, "Septembre 1995" (FR; 1995-0x-xx), page 120
  27. Saturn Fan, "1995 November" (JP; 1995-10-07), page 76
  28. Saturn+, "Christmas 1995" (UK; 1995-12-14), page 61
  29. Sega Pro, "October 1995" (UK; 1995-09-07), page 58
  30. Sega Megazone, "Summer '95/'96" (AU; 1995-xx-xx), page 22
  31. Sega Saturn Magazine, "November 1995" (UK; 1995-10-26), page 66
  32. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 166
  33. Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 15
  34. Top Consoles, "Octobre 1995" (FR; 1995-xx-xx), page 70
  35. Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 46
  36. Ultimate Future Games, "October 1995" (UK; 1995-09-01), page 78
  37. Ultimate Gamer, "November 1995" (US; 1995-1x-xx), page 65
  38. Última Generación, "Octubre 1995" (ES; 1995-xx-xx), page 98
  39. Video Games, "10/95" (DE; 1995-09-27), page 98


Street Fighter: The Movie

StreetFighterTheMovie title.png

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Street Fighter games for Sega systems
Sega Mega Drive
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994)
Sega Saturn
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999)
Sega Master System
Street Fighter II' (1997)
Sega Dreamcast
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001)
Arcade
Street Fighter Zero 3 Upper (2001)
Sampler discs
Sega Saturn
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997)
Sega Dreamcast
Street Fighter Zero 3 Tentou Taikenban (199x)
Unlicensed Street Fighter games for Sega systems
Sega Master System
Sega Game Gear
Jang Pung II (1993)
Sega Mega Drive
X-Men vs. Street Fighter (Mega Drive) (1998)