Difference between revisions of "3D Fantasy Zone II W"
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− | | genre= | + | | genre=Shooting |
| releases={{releases3DS | | releases={{releases3DS | ||
− | | | + | | 3ds_date_jp_d=2014-07-16{{ref|https://web.archive.org/web/20160302054704/http://archives.sega.jp/3d/fz2/}} |
− | | | + | | 3ds_rrp_jp_d=762e{{ref|https://web.archive.org/web/20160302054704/http://archives.sega.jp/3d/fz2/}} |
− | | | + | | 3ds_rating_jp_d=a |
− | | | + | | 3ds_date_us_d=2015-04-16{{ref|https://web.archive.org/web/20190724183903/https://www.nintendo.com/games/detail/3d-fantasy-zone-ii-3ds/}} |
− | | | + | | 3ds_rrp_us_d=5.99{{ref|https://web.archive.org/web/20190724183903/https://www.nintendo.com/games/detail/3d-fantasy-zone-ii-3ds/}} |
− | | | + | | 3ds_rating_us_d=e |
− | | | + | | 3ds_date_uk_d=2015-04-16{{ref|http://archive.fo/ncjEn|https://www.nintendo.co.uk/Games/Nintendo-3DS-download-software/3D-Fantasy-Zone-II--984116.html}} |
+ | | 3ds_rrp_uk_d=4.49 | ||
+ | | 3ds_code_uk_d=CTR-N-JFCP-00 | ||
+ | | 3ds_rating_uk_d=3 | ||
+ | | 3ds_date_eu_d=2015-04-16{{ref|http://archive.fo/sALcb|https://www.nintendo.fr/Jeux/Jeux-a-telecharger-sur-Nintendo-3DS/3D-Fantasy-Zone-II--984116.html}} | ||
+ | | 3ds_rrp_eu_d=4.99 | ||
+ | | 3ds_code_eu_d=CTR-N-JFCP-00 | ||
+ | | 3ds_rating_eu_d=3 | ||
+ | | 3ds_date_de_d=2015-04-16{{ref|http://archive.fo/n7n43|https://www.nintendo.de/Spiele/Nintendo-3DS-Download-Software/3D-Fantasy-Zone-II--984116.html}} | ||
+ | | 3ds_rrp_de_d=4.99 | ||
+ | | 3ds_code_de_d=CTR-N-JFCP-00 | ||
+ | | 3ds_rating_de_d=6 | ||
}} | }} | ||
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− | + | '''''{{PAGENAME}}''''', known as '''''3D Fantasy Zone II Double''''' (3D ファンタジーゾーンIIダブル) in Japan, is an entry in the ''3D Classics'' range, developed by [[M2]] and published by [[Sega]] for the [[Nintendo 3DS]]. | |
− | '''''{{PAGENAME}}''''', known | ||
− | Unlike previous entries which focused on updating games from the mid-to-late 80s or early 90s, ''3D Fantasy Zone II | + | Unlike previous entries which focused on updating games from the mid-to-late 80s or early 90s, ''3D Fantasy Zone II W'' differs in that it is an enhanced port of the 2008 [[System 16]] version of ''[[Fantasy Zone II: The Tears of Opa-Opa (System 16)|Fantasy Zone II: The Tears of Opa-Opa]]'', an M2-produced upgrade to the [[Sega Master System]] game [[Fantasy Zone II: The Tears of Opa-Opa|of the same name]]. |
− | Also included is a mode called "Link Loop Land" which acts as | + | ==Gameplay== |
+ | The game has been optimized to take advantage of the wider screen on the 3DS, giving the player more room to move around and see more of the playing field. To compensate for the smaller screen size of some 3DS models, enemy bullets have been made bigger. The player also has more flexible control over Opa-Opa's movements using the Circle Pad. The touch screen also tracks the player's progress and Opa-Opa's status, showing a happy Opa-Opa if the player clears more Dark Side stages, and an angry Opa-Opa if the player clears more Bright Side stages. | ||
+ | |||
+ | The "Coin Stock" feature from ''[[3D Fantasy Zone: Opa-Opa Bros.]]'' has also been added, allowing the player to start with an adjustable pool of money. A stage select is also added, with each round becoming available to start from once it has been reached; however starting from a later round will make the game act like Bright Side stages have been cleared, starting Opa-Opa in a negative status and possibly making good endings impossible to achieve. Savestates and replays are also available. | ||
+ | |||
+ | ===''Link Loop Land''=== | ||
+ | [[Image:3DFantasyZoneII 3DS LinkLoopLandGameplay.png|thumb|right|200px|''Link Loop Land'' gameplay.]] | ||
+ | Also included is a mode called "'''''Link Loop Land'''''" which acts as an endless score attack mode seperate from the Story Mode. This mode stars Opa-Opa's brother Upa-Upa, who has flown to a newly-discovered planet to accrue enough money to pay back his debt to Opa-Opa after the events of ''3D Fantasy Zone: Opa-Opa Bros.''<nowiki>'</nowiki>s Upa-Upa Mode. | ||
+ | |||
+ | The player controls Upa-Upa with a fixed set of upgrades, consisting of the 3-Way Shot, Twin Bombs and Big Wings. The objective is the same as in Story Mode in that the player needs to destroy all the enemy bases to summon a boss. When all bases are destroyed, the boss will appear, and the player must destroy all of the boss's weapons to defeat it and move on to the next wave of enemies and bases. As the player progresses further into the game, the number of bases the player must destroy, along with enemy numbers and aggression, will gradually increase. Smart Bomb turrets will also appear, and should they be destroyed by the player, they will set off a Smart Bomb explosion that destroys all nearby enemies and bases, making them very useful in a pinch. | ||
+ | |||
+ | Collecting coins will fill the player's Link Gauge, which will gradually increase the player's score multiplier each time it's filled, up to a maximum of a x256 multiplier. If the player goes for too long without picking up coins, the Link Gauge will drain and decrease the multiplier. The player's primary weapon will not run out over time, but they will lose it if they take a hit, reducing them to the Twin Shot. Should they take another hit, the game is over. A Repairer will appear to restore the player's powered-up weapon whenever they lose it, but if the Repairer is ignored for long enough, it will change into a Fever Item. Collecting the Fever Item will activate Fever Time, giving the player a powerful 12-Way Shot for a limited time, and increasing coin return and multipliers. Coins collected in "Link Loop Land" will also be added to the Coin Stock for use in the main game. | ||
+ | |||
+ | By clearing the main game, the player can unlock additional characters that use different upgrades. When one of these characters are unlocked, a Player Select screen appears when starting a new run. The characters are: | ||
+ | |||
+ | * '''Opa-Opa:''' Uses the Wide Beam, Triple Bombs and Jet Engine. Unlocked by getting the normal ending in Story Mode. | ||
+ | * '''Evil Opa-Opa:''' Uses the Laser Beam, Twin Big Bombs and Turbo Engine. Unlocked by getting the best ending in Story Mode. | ||
+ | |||
+ | ===Secret features=== | ||
+ | A number of secret features can also be unlocked by in-game accomplishments. Four extra settings can be unlocked after the player's savings in the Coin Stock exceeds certain values: | ||
+ | * '''Shop Markers:''' Places markers where the Secret Parts Shop can be found in the Dark Side. Unlocked by saving $300,000 in the Coin Stock. | ||
+ | * '''Extended Weapon Time:''' Extends the amount of time a primary weapon upgrade can be used. Unlocked by saving $600,000 in the Coin Stock. | ||
+ | * '''Gold Rush:''' Increases the value of gold dropped by enemies. Unlocked by saving $1,200,000 in the Coin Stock. | ||
+ | * '''Infinite Weapon Time:''' Primary weapon upgrades can be used for an infinite amount of time. Unlocked by saving $2,400,000 in the Coin Stock. | ||
+ | |||
+ | ==Production credits== | ||
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | *'''ORIGINAL GAME DEVELOPED BY:''' [[SEGA]] | ||
+ | *'''DLC VERSION DEVELOPED BY:''' [[M2]] | ||
+ | *'''Directors:''' [[Naoki Horii]], Keisuke Koga | ||
+ | *'''Planners:''' Keisuke Koga, Takaaki Hashimoto, Ken-ichiro Kikuchi, [[Tsuyoshi Matsuoka]] | ||
+ | *'''Programmers:''' Yuji Yamanaka, Nobuhisa Shinoda, Shintaro Ishikura, Akira Saito, [[Tetsuya Abe]], Masaki Goto, Minoru Kubota | ||
+ | *'''Graphic Designer:''' Keisuke Koga, Takuya Watanabe | ||
+ | *'''3D Co-ordinator:''' Takuya Watanabe | ||
+ | *'''Sound Director & Music Composer:''' [[Manabu Namiki]] | ||
+ | *'''Library & Tools:''' Jun Okada, Toshinori Yuuki(WAMSOFT), Go Watanabe(WAMSOFT) | ||
+ | *'''3D Banner Modeling:''' Norihisa Okada | ||
+ | *'''Project Manager:''' Takehiro Kawachi | ||
+ | {{creditsheader|SEGA of America, Inc.}} | ||
+ | *'''Chief Operating Officer:''' [[John Cheng]] | ||
+ | *'''EVP of Publishing & Strategy:''' [[Yusuke Suai]] | ||
+ | *'''Director of Production:''' [[Todd Hartwig]] | ||
+ | *'''Producer:''' [[Samuel G Mullen]] | ||
+ | *'''Mastering Lab Supervisor:''' [[Rey Casto Buzon|Rey Buzon]] | ||
+ | *'''Group Marking Manager:''' [[David DePaulis]] | ||
+ | *'''Senior Brand Manager:''' [[Mai Kawaguchi]] | ||
+ | *'''Associate Brand Manager:''' [[Stephen Akana]] | ||
+ | *'''Community Manager:''' [[Julian Mehlfeld]] | ||
+ | *'''Senior PR Manager:''' [[Kerstin Hunt]] | ||
+ | *'''Video Editor:''' Arthur Swidzinski | ||
+ | *'''Web Manager:''' [[Michael Dobbins]] | ||
+ | *'''Senior Graphic Designer:''' [[Marco Garcia]] | ||
+ | *'''First Party Coordinator:''' [[Andrew Wong]] | ||
+ | {{creditsheader|SEGA Europe Ltd.}} | ||
+ | *'''Head of Studio Localisation and ESD:''' [[Charlie Harris]] | ||
+ | *'''Assistant Producer:''' [[Mimo Funakoshi]] | ||
+ | *'''Digital Product Manager:''' [[Lewis Herbert]] | ||
+ | *'''Senior Business Manager:''' [[Anh Luong]] | ||
+ | *'''Head of QA & Localisation QA:''' [[Ghulam Khan]] | ||
+ | *'''Production Manager:''' [[Teressa Wright]] | ||
+ | *'''Localisation Manager:''' [[Marta Lois González|Marta Lois Gonzalez]] | ||
+ | *'''Localisation Project Supervisor:''' [[Gabriel Casas]] | ||
+ | *'''Translators:''' [[Anais Maniaval]], [[Gwladys Gaye]], [[Benjamin Brunet]] | ||
+ | *'''Mastering & Equipment Manager:''' [[Phil Adams]] | ||
+ | *'''Senior Mastering Technician:''' [[Mike Veness]] | ||
+ | *'''Assistant Mastering Technicians:''' [[Andrew Doran]], [[Danny Florey]], [[Shaun Young]] | ||
+ | *'''Project Lead:''' [[Luke Tarasek]] | ||
+ | *'''Compliance Supervisor:''' [[Darran Wall]] | ||
+ | *'''Compliance QA Lead:''' [[Mohammed Ajiab]] | ||
+ | *'''Compliance Tester:''' [[Aaron Wright]] | ||
+ | *'''Localisation QA Team Lead:''' [[Ruggero Varisco]] | ||
+ | *'''Language QA Tester:''' Sebastien Kernst | ||
+ | {{creditsheader|SEGA OF JAPAN}} | ||
+ | *'''Producer:''' [[Yosuke Okunari]], [[Kagasei Shimomura]] | ||
+ | *'''SOJ Overseas Consumer Business Dept:''' [[Tomoko Kondo]], [[Nobuyuki Minato]] | ||
+ | *'''SOJ Quality Assurance:''' [[Akira Nishikawa]], [[Osamu Sato]], [[Atsushi Hirano]], [[Hidaka Ogasawara]] | ||
+ | *'''Software Manual Production:''' [[Yoshihiro Sakuta]], [[Colin Restall]], [[Mikiko Ohbe]], [[Hiroki Osawa]] | ||
+ | *'''1st Party Relation:''' [[Toyohisa Hiwatari]], [[Chiaki Furuya]] | ||
+ | *'''Special Thanks:''' [[Kenji Tsujisaka]] ([[Wave Master]]), [[Osamu Ogata]] | ||
+ | *'''Senior Producers:''' [[Akira Nishino]], [[Yoichi Shimosato]] | ||
+ | *'''Chief Producer:''' [[Osamu Ohashi]] | ||
+ | *'''Executive Producers:''' [[Hideki Okamura]], [[Yukio Sugino]], [[Toshihiro Nagoshi]] | ||
+ | :'''©[[SEGA]]''' | ||
+ | :'''Presented by:''' [[SEGA]] | ||
+ | | source=In-game credits | ||
+ | | console=3DS | ||
+ | }} | ||
+ | }} | ||
==Magazine articles== | ==Magazine articles== | ||
{{mainArticle|{{PAGENAME}}/Magazine articles}} | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Artwork== | ||
+ | <gallery> | ||
+ | 3DFantasyZoneII Logo.jpg|''{{PAGENAME}}'' logo | ||
+ | 3DFantasyZoneII Logo TheTearsOfOpaOpa.jpg|''The Tears of Opa-Opa'' logo | ||
+ | 3DFantasyZoneII Logo LinkLoopLand.jpg|''Link Loop Land'' logo | ||
+ | 3DFantasyZoneII Art KeyArt.jpg|Key art | ||
+ | </gallery> | ||
==External links== | ==External links== | ||
* Sega of Japan catalogue pages (Japanese): [http://archives.sega.jp/3d/fz2/ Nintendo 3DS] | * Sega of Japan catalogue pages (Japanese): [http://archives.sega.jp/3d/fz2/ Nintendo 3DS] | ||
− | * [http://blogs.sega.com/2015/04/13/sega-3d-classics-3d-fantasy-zone-ii-interview-part-1/ | + | * [https://web.archive.org/web/20150711081728/http://blogs.sega.com/2015/04/13/sega-3d-classics-3d-fantasy-zone-ii-interview-part-1/ ''{{PAGENAME}}'' Interview - Part 1] |
− | * [http://blogs.sega.com/2015/04/14/sega-3d-classics-3d-fantasy-zone-ii-part-2/ 3D Fantasy Zone II | + | * [https://web.archive.org/web/20150709145035/http://blogs.sega.com/2015/04/14/sega-3d-classics-3d-fantasy-zone-ii-part-2/ ''{{PAGENAME}}'' Interview - Part 2] |
+ | * Nintendo catalogue pages: [https://www.nintendo.co.jp/titles/50010000023784 JP], [https://www.nintendo.com/games/detail/3d-fantasy-zone-ii-3ds/ US], [https://www.nintendo.co.uk/Games/Nintendo-3DS-download-software/3D-Fantasy-Zone-II--984116.html UK] | ||
==References== | ==References== |
Revision as of 04:56, 21 August 2024
3D Fantasy Zone II W | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Nintendo 3DS | ||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||
Developer: M2 | ||||||||||||||||||||||||||||||
Genre: Shooting | ||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||
|
3D Fantasy Zone II W, known as 3D Fantasy Zone II Double (3D ファンタジーゾーンIIダブル) in Japan, is an entry in the 3D Classics range, developed by M2 and published by Sega for the Nintendo 3DS.
Unlike previous entries which focused on updating games from the mid-to-late 80s or early 90s, 3D Fantasy Zone II W differs in that it is an enhanced port of the 2008 System 16 version of Fantasy Zone II: The Tears of Opa-Opa, an M2-produced upgrade to the Sega Master System game of the same name.
Contents
Gameplay
The game has been optimized to take advantage of the wider screen on the 3DS, giving the player more room to move around and see more of the playing field. To compensate for the smaller screen size of some 3DS models, enemy bullets have been made bigger. The player also has more flexible control over Opa-Opa's movements using the Circle Pad. The touch screen also tracks the player's progress and Opa-Opa's status, showing a happy Opa-Opa if the player clears more Dark Side stages, and an angry Opa-Opa if the player clears more Bright Side stages.
The "Coin Stock" feature from 3D Fantasy Zone: Opa-Opa Bros. has also been added, allowing the player to start with an adjustable pool of money. A stage select is also added, with each round becoming available to start from once it has been reached; however starting from a later round will make the game act like Bright Side stages have been cleared, starting Opa-Opa in a negative status and possibly making good endings impossible to achieve. Savestates and replays are also available.
Link Loop Land
Also included is a mode called "Link Loop Land" which acts as an endless score attack mode seperate from the Story Mode. This mode stars Opa-Opa's brother Upa-Upa, who has flown to a newly-discovered planet to accrue enough money to pay back his debt to Opa-Opa after the events of 3D Fantasy Zone: Opa-Opa Bros.'s Upa-Upa Mode.
The player controls Upa-Upa with a fixed set of upgrades, consisting of the 3-Way Shot, Twin Bombs and Big Wings. The objective is the same as in Story Mode in that the player needs to destroy all the enemy bases to summon a boss. When all bases are destroyed, the boss will appear, and the player must destroy all of the boss's weapons to defeat it and move on to the next wave of enemies and bases. As the player progresses further into the game, the number of bases the player must destroy, along with enemy numbers and aggression, will gradually increase. Smart Bomb turrets will also appear, and should they be destroyed by the player, they will set off a Smart Bomb explosion that destroys all nearby enemies and bases, making them very useful in a pinch.
Collecting coins will fill the player's Link Gauge, which will gradually increase the player's score multiplier each time it's filled, up to a maximum of a x256 multiplier. If the player goes for too long without picking up coins, the Link Gauge will drain and decrease the multiplier. The player's primary weapon will not run out over time, but they will lose it if they take a hit, reducing them to the Twin Shot. Should they take another hit, the game is over. A Repairer will appear to restore the player's powered-up weapon whenever they lose it, but if the Repairer is ignored for long enough, it will change into a Fever Item. Collecting the Fever Item will activate Fever Time, giving the player a powerful 12-Way Shot for a limited time, and increasing coin return and multipliers. Coins collected in "Link Loop Land" will also be added to the Coin Stock for use in the main game.
By clearing the main game, the player can unlock additional characters that use different upgrades. When one of these characters are unlocked, a Player Select screen appears when starting a new run. The characters are:
- Opa-Opa: Uses the Wide Beam, Triple Bombs and Jet Engine. Unlocked by getting the normal ending in Story Mode.
- Evil Opa-Opa: Uses the Laser Beam, Twin Big Bombs and Turbo Engine. Unlocked by getting the best ending in Story Mode.
Secret features
A number of secret features can also be unlocked by in-game accomplishments. Four extra settings can be unlocked after the player's savings in the Coin Stock exceeds certain values:
- Shop Markers: Places markers where the Secret Parts Shop can be found in the Dark Side. Unlocked by saving $300,000 in the Coin Stock.
- Extended Weapon Time: Extends the amount of time a primary weapon upgrade can be used. Unlocked by saving $600,000 in the Coin Stock.
- Gold Rush: Increases the value of gold dropped by enemies. Unlocked by saving $1,200,000 in the Coin Stock.
- Infinite Weapon Time: Primary weapon upgrades can be used for an infinite amount of time. Unlocked by saving $2,400,000 in the Coin Stock.
Production credits
- ORIGINAL GAME DEVELOPED BY: SEGA
- DLC VERSION DEVELOPED BY: M2
- Directors: Naoki Horii, Keisuke Koga
- Planners: Keisuke Koga, Takaaki Hashimoto, Ken-ichiro Kikuchi, Tsuyoshi Matsuoka
- Programmers: Yuji Yamanaka, Nobuhisa Shinoda, Shintaro Ishikura, Akira Saito, Tetsuya Abe, Masaki Goto, Minoru Kubota
- Graphic Designer: Keisuke Koga, Takuya Watanabe
- 3D Co-ordinator: Takuya Watanabe
- Sound Director & Music Composer: Manabu Namiki
- Library & Tools: Jun Okada, Toshinori Yuuki(WAMSOFT), Go Watanabe(WAMSOFT)
- 3D Banner Modeling: Norihisa Okada
- Project Manager: Takehiro Kawachi
- Chief Operating Officer: John Cheng
- EVP of Publishing & Strategy: Yusuke Suai
- Director of Production: Todd Hartwig
- Producer: Samuel G Mullen
- Mastering Lab Supervisor: Rey Buzon
- Group Marking Manager: David DePaulis
- Senior Brand Manager: Mai Kawaguchi
- Associate Brand Manager: Stephen Akana
- Community Manager: Julian Mehlfeld
- Senior PR Manager: Kerstin Hunt
- Video Editor: Arthur Swidzinski
- Web Manager: Michael Dobbins
- Senior Graphic Designer: Marco Garcia
- First Party Coordinator: Andrew Wong
- Head of Studio Localisation and ESD: Charlie Harris
- Assistant Producer: Mimo Funakoshi
- Digital Product Manager: Lewis Herbert
- Senior Business Manager: Anh Luong
- Head of QA & Localisation QA: Ghulam Khan
- Production Manager: Teressa Wright
- Localisation Manager: Marta Lois Gonzalez
- Localisation Project Supervisor: Gabriel Casas
- Translators: Anais Maniaval, Gwladys Gaye, Benjamin Brunet
- Mastering & Equipment Manager: Phil Adams
- Senior Mastering Technician: Mike Veness
- Assistant Mastering Technicians: Andrew Doran, Danny Florey, Shaun Young
- Project Lead: Luke Tarasek
- Compliance Supervisor: Darran Wall
- Compliance QA Lead: Mohammed Ajiab
- Compliance Tester: Aaron Wright
- Localisation QA Team Lead: Ruggero Varisco
- Language QA Tester: Sebastien Kernst
- Producer: Yosuke Okunari, Kagasei Shimomura
- SOJ Overseas Consumer Business Dept: Tomoko Kondo, Nobuyuki Minato
- SOJ Quality Assurance: Akira Nishikawa, Osamu Sato, Atsushi Hirano, Hidaka Ogasawara
- Software Manual Production: Yoshihiro Sakuta, Colin Restall, Mikiko Ohbe, Hiroki Osawa
- 1st Party Relation: Toyohisa Hiwatari, Chiaki Furuya
- Special Thanks: Kenji Tsujisaka (Wave Master), Osamu Ogata
- Senior Producers: Akira Nishino, Yoichi Shimosato
- Chief Producer: Osamu Ohashi
- Executive Producers: Hideki Okamura, Yukio Sugino, Toshihiro Nagoshi
Magazine articles
- Main article: 3D Fantasy Zone II W/Magazine articles.
Artwork
External links
- Sega of Japan catalogue pages (Japanese): Nintendo 3DS
- 3D Fantasy Zone II W Interview - Part 1
- 3D Fantasy Zone II W Interview - Part 2
- Nintendo catalogue pages: JP, US, UK
References
- ↑ 1.0 1.1 http://archives.sega.jp/3d/fz2/ (Wayback Machine: 2016-03-02 05:47)
- ↑ 2.0 2.1 https://www.nintendo.com/games/detail/3d-fantasy-zone-ii-3ds/ (Wayback Machine: 2019-07-24 18:39)
- ↑ https://www.nintendo.co.uk/Games/Nintendo-3DS-download-software/3D-Fantasy-Zone-II--984116.html (archive.today)
- ↑ https://www.nintendo.fr/Jeux/Jeux-a-telecharger-sur-Nintendo-3DS/3D-Fantasy-Zone-II--984116.html (archive.today)
- ↑ https://www.nintendo.de/Spiele/Nintendo-3DS-Download-Software/3D-Fantasy-Zone-II--984116.html (archive.today)
Games in the 3D Classics Series | |
---|---|
3D Space Harrier (2012) | 3D Super Hang-On (2013) | 3D Sonic the Hedgehog (2013) | 3D Altered Beast (2013) | 3D Ecco the Dolphin (2013) | 3D Galaxy Force II (2013) | 3D Shinobi III (2013) | 3D Streets of Rage (2013) | 3D After Burner II (2013) | 3D Fantasy Zone: Opa-Opa Bros. (2014) | 3D OutRun (2014) | 3D Fantasy Zone II W (2014) | 3D Thunder Blade (2014) | 3D Streets of Rage 2 (2015) | 3D Gunstar Heroes (2015) | 3D Sonic the Hedgehog 2 (2015) | 3D Power Drift (2015) | 3D Puyo Puyo 2 (2016) | |
Sega 3D Fukkoku Archives (2014) | Sega 3D Classics Collection (2015) | Sega 3D Fukkoku Archives 1 & 2 Double Pack (2015) | Sega 3D Fukkoku Archives 3: Final Stage (2016) | Sega 3D Fukkoku Archives 1-2-3 Triple Pack (2016) | |
3D Classics related media | |
Sega Archives - M2 Music Memorial - (2023) | |
Sega 3D Fukkoku Archives Maniax (2016) |
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