Difference between revisions of "Sega Touring Car Championship"
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''Sega Touring Car Championship'' features, by default, four touring cars, three used in the [[wikipedia:1995 Deutsche Tourenwagen Meisterschaft season|1995 Deutsche Tourenwagen Meisterschaft]] and a Toyota from the [[wikipedia:Super GT|Japanese Grand Touring Championship]] (now Super GT). | ''Sega Touring Car Championship'' features, by default, four touring cars, three used in the [[wikipedia:1995 Deutsche Tourenwagen Meisterschaft season|1995 Deutsche Tourenwagen Meisterschaft]] and a Toyota from the [[wikipedia:Super GT|Japanese Grand Touring Championship]] (now Super GT). | ||
{{Levels | {{Levels | ||
− | | | + | | section1name=AMG Mercedes C-Class |
− | | | + | | section1image=Notavailable.svg |
− | | | + | | section1desc=The [[wikipedia:Mercedes-Benz C-Class|AMG Mercedes C-Class]] was the winner of the DTM of 1995. |
− | | | + | | section2name=Alfa Romeo 155 V6 Ti |
− | | | + | | section2image=Notavailable.svg |
− | | | + | | section2desc=The [[wikipedia:Alfa_Romeo_155#155_V6_TI|Alfa Romeo 155 V6 Ti]] is sponsored primarily by Martini Racing, the same sponsor behind the Lancia Delta HF Integrale in ''Sega Rally''. |
− | | | + | | section3name=Toyota Supra |
− | | | + | | section3image=Notavailable.svg |
− | | | + | | section3desc=The [[wikipedia:Toyota Supra|Toyota Supra]] is the token Japanese car, most likely included to please a Japanese audience, but also to make up the numbers - the DTM of 1995 only featured three cars. The Supra is sponsored primarily by Castrol, who also sponsored the Toyota Celica CT-Four in ''Sega Rally''. |
− | | | + | | section4name=Opel Calibra V6 |
− | | | + | | section4image=Notavailable.svg |
− | | | + | | section4desc=The [[wikipedia:Opel Calibra|Opel Calibra V6]] |
− | | | + | | section5name=Lancia Delta HF Integrale |
− | | | + | | section5image=Notavailable.svg |
− | | | + | | section5desc=The [[wikipedia:Lancia Delta|Lancia Delta HF Integrale]] comes straight from ''Sega Rally'' and is only available in the home ports. Hold {{Z}} when selecting the Alfa Romeo 155 V6 Ti to access it. |
− | | | + | | section6name=Toyota Celica CT-Four ST205 |
− | | | + | | section6image=Notavailable.svg |
− | | | + | | section6desc=The [[wikipedia:Toyota Celica|Toyota Celica CT-Four ST205]] also comes straight from ''Sega Rally'' and is only available in the home ports. Hold {{Y}} when selecting the Toyota Supra to access it. |
}} | }} | ||
===Tracks=== | ===Tracks=== | ||
{{Levels | {{Levels | ||
− | | | + | | section1name=Country Circuit |
− | | | + | | section1image=Notavailable.svg |
− | | | + | | section1desc=Country Circuit is the simplest circuit in ''Sega Touring Car Championship'' and is used twice in arcade mode, first as a qualifiying lap, and then repeated again in race form. It is a generic, mostly circular track which has come to be expected in arcade racing games. |
A lap of the circuit is measured as 2.045km. | A lap of the circuit is measured as 2.045km. | ||
− | | | + | | section2name=Grün Walt Circuit/Grunwald Circuit |
− | | | + | | section2image=Notavailable.svg |
− | | | + | | section2desc=The second, medium difficulty track takes place in a forest and is named "Grün Walt Circuit" in the arcade version. This is likely a translation error - "Grünwald" is german for "green forest", and the home ports partially fix this mistake by renaming the track "Grunwald Circuit" (though still miss the umlaut). Weirdly, however, the track takes place in a fairly mountianous region, with fewer trees visible than the more forest-like Country Circuit. |
A lap of the circuit is measured as 2.605km | A lap of the circuit is measured as 2.605km | ||
− | | | + | | section3name=Brick Wall Town |
− | | | + | | section3image=Notavailable.svg |
− | | | + | | section3desc=Brick Wall Town is a track set in a built-up area, with narrower roads and tricker corners than the previous two tracks. |
A lap of the circuit is measured as 2.277km | A lap of the circuit is measured as 2.277km | ||
− | | | + | | section4name=Urban Circuit |
− | | | + | | section4image=Notavailable.svg |
− | | | + | | section4desc=Urban Circuit only becomes available if the player finishes Brick Wall Town in first place. |
A lap of the circuit is measured as 2.105km | A lap of the circuit is measured as 2.105km | ||
− | | | + | | section5name=Boom Town Circuit |
− | | | + | | section5image=Notavailable.svg |
− | | | + | | section5desc=Boom Town Circuit is exclusive to the Saturn and PC ports of the game. |
A lap of the circuit is measured as 2.771km | A lap of the circuit is measured as 2.771km |
Revision as of 05:52, 12 January 2013
Sega Touring Car Championship | |||||
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System(s): Sega Model 2C CRX, Sega Saturn, Windows PC | |||||
Publisher: Sega | |||||
Developer: Sega AM5, AM Annex | |||||
Genre: Racing | |||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Sega Touring Car Championship (セガツーリングカーチャンピオンシップ) is a Sega Model 2C CRX arcade racing game developed by Sega AM5 in 1996. It is similar to Sega Rally Championship in design, but uses touring cars instead of rally cars. Unlike Sega Rally Championship, Sega Touring Car Championship has never seen a sequel, and it considered a far less successful game for a variety of reasons, most notably the steep difficulty curve and often awkward car handing.
Contents
Gameplay
Sega Touring Car Championship offers three "rounds" (plus a qualifying lap), in which the player competes against seven other cars for first place.
Cars
Sega Touring Car Championship features, by default, four touring cars, three used in the 1995 Deutsche Tourenwagen Meisterschaft and a Toyota from the Japanese Grand Touring Championship (now Super GT). Template:Levels
Tracks
Sequels and Re-releases
Home ports to the Sega Saturn and Windows PC were handled by AM Annex, and were released in 1997 and 1998 respectively. These versions include cars from the 1996 International Touring Car Championship plus more interestingly, the Toyota Celica CT-Four and Lancia Delta HF Integrale from Sega Rally. There are also hidden courses in this version, and contains features such as split-screen multiplayer.
The Saturn version has what is known as "Global Net Events", which are triggered at various times of the year depending on the system's clock. Setting it to the 25th of December 1997 will trigger "winter holiday" mode, 13th of Februrary will trigger "hit and run mode" (in which you need to hit cones), and 1st of April will trigger "April Foul" mode, in which you drive in the opposite direction and have to avoid oncoming cars.
Production Credits
All Versions (Advertise)
Special Thanks
- The automobiles appearing in SEGA TouringCar Championship™ are the actual cars that participated in the world touring car races.
- Thanks to the cooperation of: Alfa Romeo (155 V6Ti), Mercedez-Benz (C-Class), Opel (Calibra V6), Toyota (Supra)
Special Thanks to: avex trax, prime direction
- regarding cooperation with the following music
- So High / Channel X
- Words and Music by Praga Khan, Adams Prod. BVBA
- ℗1995 Antler-Subway Records
- ©Be's Songs
- Don't drop me / Ann Sinclair
- Words and Music by Caria-Gelmetti-Gulinelli
- ℗1994 Time S.R.L.
- ©Jacomo Music
- Are U wake up? / Starr Gazer
- Music by Starr Gazer
- ℗1992 avex D.D., Inc.
- ©1992 by prime direction, inc.
Arcade Version
Chief Programmer: Sohei Yamamoto
Programmer: Masahito Kurosawa, Kenichi Yamamoto, Takahiro Kakizawa, Takashi Yano, Masao Matsumoto, Masaki Yamamoto
Chief Graphic Designer: Kenji Sasaki
Graphic Designer: Kumiko Shoji, Kenji Arai, Nobuhiro Morishita
Sound Director: Sei Matsumura
Sound Programmer: Hiro, Youichi Ueda, Kazuya Fujishima, Yohsuke Takeda
Music
- Impalas Ver 2.0 / Ebizoo Tanuma ©Freak Out
- Brave Nu Charge / Yoji Biomehanika
- Sonic Drive / Ryo Arai
- Rising High / Yuki Kubo
- Condition Red / Sei Matsumura
- Loose Control / Hiro
- Interlude Jungle / Yohsuke Takeda
- Name Entry / Hidenori Shoji
Mechanical Designer: Shigeyuki Iwase, Toshiya Yamaguchi, Yumiko Ara
Electrical Designer: Hiroyuki Takahashi, Hiroki Koyama
Director of Cabinet Design: Yasunobu Shinzato
Cabinet Graphic Designer: Tetsuo Okabe
Mechanical Supervisor: Masao Yoshimoto
Special Thanks: Mario Cotza, Richard Dunn, Michael Gsedl, Steve Cross, Nobuhiko Shimizu, Masaru Agarida, Mitsuaki Nishi, Naoko Shibukawa, Takashi Yamashita, Shinichi Suzuki, Racing On, C-One Corporation, Naoki Hattori
Overseas Coordinator: Morio Moriya
Assistant Producer: Gen Takabe, Jun Taniguchi
Produced by: Tetsuya Mizuguchi
Directed by: Kenji Sasaki
Saturn Version
Chief Programmer: Toru Kujirai
Programmers: Hironobu Tsujikawa, Yukinori Kaneko, Hajime Take, Kazunori Masuda
Graphic Designers: Satoshi Fujinuma, Masakazu Yanagida, Tatsushi Hashimoto, Yuji Yamashita, Kazuya Suzuki, Toshiaki Toyoda
S.E. Arranger: Naoshi Kunisawa
Music: Ebizoo Tanuma (Freak Out), Yoji Biomehanika, Yuki Kubo, Ryo Arai, Hiro, Sei Matsumura, Yohsuke Takeda, Hidenori Shoji
CRI ChannelWeb Staff: Hideo Gunji, Kiyotaka Sakai, Nao Yanase
Technical Advisers: Sohei Yamamoto, Masahito Kurosawa
Graphical Adviser: Kenji Sasaki
Sound Advisers: Hiro, Sei Matsumura
Special Thanks: Ryuichi Hattori, Mario Cotza, Isamu Hasegawa (Apex), Yoshihiro Kitomi (Apex), Toshiaki Suzuki (Apex), Sega Digital Studio, Alfa Romeo, Mercedes‑Benz, Opel, Toyota, Lancia
Production Managers: Hiroshi Aso, Hiroya Tanaka
Assistant Producer: Jun Taniguchi
Producer: Gen Takabe
Executive Producers: Tetsuya Mizuguchi, Keisuke Chiwata
Directed by: Gen Takabe, Toru Kujirai
Developed by: CSK Research Institute Corp. (CRI)
PC Version
~In-game credits~
Chief Programmer: Masayoshi Iwai
Programmers: Masaru Inoue, Masatoshi Kawada, Masanori Sato
Graphic Designers: Satoshi Fujinuma, Masakazu Yanagida, Kiyoshi Fujita, Tatsushi Hashimoto, Yuji Yamashita, Kazuya Suzuki, Toshiaki Toyoda
S.E. Arranger: Naoshi Kunisawa
Music: Ebizoo Tanuma (Freak Out), Yoji Biomehanika, Yuki Kubo, Ryo Arai, Hiro, Sei Matsumura, Yohsuke Takeda, Hidenori Shoji
Technical Advisors: Sohei Yamamoto, Masahito Kurosawa
Graphical Advisor: Kenji Sasaki
Sound Advisors: Hiro, Sei Matsumura
Special Thanks: Alfa Romeo, Mercedes‑Benz, Opel, Toyota, Lancia, Ryuichi Hattori, Mario Cotza, Sega Digital Studio, Toshiro Nakayama, Isamu Hasegawa (Apex), Yoshihiro Kitomi (Apex), Toshiaki Suzuki (Apex)
Production Managers: Hiroshi Aso, Hiroya Tanaka
Assistant Producers: Jun Taniguchi, Hiroyuki Otaka
Producer: Hisayoshi Yoshida
Executive Producers: Tetsuya Mizuguchi, Keisuke Chiwata, Toshinori Asai
Directed by: Gen Takabe, Toru Kujirai, Hisayoshi Yoshida
Developed by: CSK Research Institute Corp. (CRI)
~Other credits~
OnlineHelp: Kaoru Ichigozaki, Hiroyuki Mitsui, Abbass Hussain, Mitsuaki Chono
- European Development
Assistant Producer: Richard Lloyd
Test: John Murphy
Assistant Test: James Lyons
Product Support Manager: John Murphy, James Lyons
Product & Language Testers: Dave Thompson, Roberto Parraga
Manual Coordination: Tony Hinchliffe
Packaging Design: Paul Jerem
Territory Input: Mark Hartley, Paco del Puerto, Thorsten Moe, Cédric Maréchal
Manual Translation: Eurotek
Testing Company: XXCAL
Assistant Product Manager: Steve Wombwell
European Marketing Manager: Hitendra Naik
Special Thanks to: Louise Anderson, Nicky Beale, Madeline Cross, Hans-Erik Gassner, Tony Hinchliffe, Edward Luck, Debbie Morris, Hitoshi Okuno, David Wilkin
Gallery
Artwork
Physical Scans
Model 2 Version
Template:ScanflyerTemplate:ScanflyerTemplate:Scanflyer
Sega Saturn Version
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Windows Version
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PC, UK (Expert Software) |
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PC, UK (Xplosiv) |
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PC, DE |
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