Difference between revisions of "Sega Touring Car Championship"

From Sega Retro

m (Text replace - "| level" to "| section")
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''Sega Touring Car Championship'' features, by default, four touring cars, three used in the [[wikipedia:1995 Deutsche Tourenwagen Meisterschaft season|1995 Deutsche Tourenwagen Meisterschaft]] and a Toyota from the [[wikipedia:Super GT|Japanese Grand Touring Championship]] (now Super GT).
 
''Sega Touring Car Championship'' features, by default, four touring cars, three used in the [[wikipedia:1995 Deutsche Tourenwagen Meisterschaft season|1995 Deutsche Tourenwagen Meisterschaft]] and a Toyota from the [[wikipedia:Super GT|Japanese Grand Touring Championship]] (now Super GT).
 
{{Levels
 
{{Levels
| level1name=AMG Mercedes C-Class
+
| section1name=AMG Mercedes C-Class
| level1image=Notavailable.svg
+
| section1image=Notavailable.svg
| level1desc=The [[wikipedia:Mercedes-Benz C-Class|AMG Mercedes C-Class]] was the winner of the DTM of 1995.
+
| section1desc=The [[wikipedia:Mercedes-Benz C-Class|AMG Mercedes C-Class]] was the winner of the DTM of 1995.
  
| level2name=Alfa Romeo 155 V6 Ti
+
| section2name=Alfa Romeo 155 V6 Ti
| level2image=Notavailable.svg
+
| section2image=Notavailable.svg
| level2desc=The [[wikipedia:Alfa_Romeo_155#155_V6_TI|Alfa Romeo 155 V6 Ti]] is sponsored primarily by Martini Racing, the same sponsor behind the Lancia Delta HF Integrale in ''Sega Rally''.
+
| section2desc=The [[wikipedia:Alfa_Romeo_155#155_V6_TI|Alfa Romeo 155 V6 Ti]] is sponsored primarily by Martini Racing, the same sponsor behind the Lancia Delta HF Integrale in ''Sega Rally''.
  
| level3name=Toyota Supra
+
| section3name=Toyota Supra
| level3image=Notavailable.svg
+
| section3image=Notavailable.svg
| level3desc=The  [[wikipedia:Toyota Supra|Toyota Supra]] is the token Japanese car, most likely included to please a Japanese audience, but also to make up the numbers - the DTM of 1995 only featured three cars. The Supra is sponsored primarily by Castrol, who also sponsored the Toyota Celica CT-Four in ''Sega Rally''.
+
| section3desc=The  [[wikipedia:Toyota Supra|Toyota Supra]] is the token Japanese car, most likely included to please a Japanese audience, but also to make up the numbers - the DTM of 1995 only featured three cars. The Supra is sponsored primarily by Castrol, who also sponsored the Toyota Celica CT-Four in ''Sega Rally''.
  
| level4name=Opel Calibra V6
+
| section4name=Opel Calibra V6
| level4image=Notavailable.svg
+
| section4image=Notavailable.svg
| level4desc=The [[wikipedia:Opel Calibra|Opel Calibra V6]]
+
| section4desc=The [[wikipedia:Opel Calibra|Opel Calibra V6]]
  
| level5name=Lancia Delta HF Integrale
+
| section5name=Lancia Delta HF Integrale
| level5image=Notavailable.svg
+
| section5image=Notavailable.svg
| level5desc=The [[wikipedia:Lancia Delta|Lancia Delta HF Integrale]] comes straight from ''Sega Rally'' and is only available in the home ports. Hold {{Z}} when selecting the Alfa Romeo 155 V6 Ti to access it.
+
| section5desc=The [[wikipedia:Lancia Delta|Lancia Delta HF Integrale]] comes straight from ''Sega Rally'' and is only available in the home ports. Hold {{Z}} when selecting the Alfa Romeo 155 V6 Ti to access it.
  
| level6name=Toyota Celica CT-Four ST205
+
| section6name=Toyota Celica CT-Four ST205
| level6image=Notavailable.svg
+
| section6image=Notavailable.svg
| level6desc=The [[wikipedia:Toyota Celica|Toyota Celica CT-Four ST205]] also comes straight from ''Sega Rally'' and is only available in the home ports. Hold {{Y}} when selecting the Toyota Supra to access it.
+
| section6desc=The [[wikipedia:Toyota Celica|Toyota Celica CT-Four ST205]] also comes straight from ''Sega Rally'' and is only available in the home ports. Hold {{Y}} when selecting the Toyota Supra to access it.
 
}}
 
}}
  
 
===Tracks===
 
===Tracks===
 
{{Levels
 
{{Levels
| level1name=Country Circuit
+
| section1name=Country Circuit
| level1image=Notavailable.svg
+
| section1image=Notavailable.svg
| level1desc=Country Circuit is the simplest circuit in ''Sega Touring Car Championship'' and is used twice in arcade mode, first as a qualifiying lap, and then repeated again in race form. It is a generic, mostly circular track which has come to be expected in arcade racing games.
+
| section1desc=Country Circuit is the simplest circuit in ''Sega Touring Car Championship'' and is used twice in arcade mode, first as a qualifiying lap, and then repeated again in race form. It is a generic, mostly circular track which has come to be expected in arcade racing games.
  
 
A lap of the circuit is measured as 2.045km.
 
A lap of the circuit is measured as 2.045km.
| level2name=Grün Walt Circuit/Grunwald Circuit
+
| section2name=Grün Walt Circuit/Grunwald Circuit
| level2image=Notavailable.svg
+
| section2image=Notavailable.svg
| level2desc=The second, medium difficulty track takes place in a forest and is named "Grün Walt Circuit" in the arcade version. This is likely a translation error - "Grünwald" is german for "green forest", and the home ports partially fix this mistake by renaming the track "Grunwald Circuit" (though still miss the umlaut). Weirdly, however, the track takes place in a fairly mountianous region, with fewer trees visible than the more forest-like Country Circuit.
+
| section2desc=The second, medium difficulty track takes place in a forest and is named "Grün Walt Circuit" in the arcade version. This is likely a translation error - "Grünwald" is german for "green forest", and the home ports partially fix this mistake by renaming the track "Grunwald Circuit" (though still miss the umlaut). Weirdly, however, the track takes place in a fairly mountianous region, with fewer trees visible than the more forest-like Country Circuit.
  
 
A lap of the circuit is measured as 2.605km
 
A lap of the circuit is measured as 2.605km
| level3name=Brick Wall Town
+
| section3name=Brick Wall Town
| level3image=Notavailable.svg
+
| section3image=Notavailable.svg
| level3desc=Brick Wall Town is a track set in a built-up area, with narrower roads and tricker corners than the previous two tracks.
+
| section3desc=Brick Wall Town is a track set in a built-up area, with narrower roads and tricker corners than the previous two tracks.
  
 
A lap of the circuit is measured as 2.277km
 
A lap of the circuit is measured as 2.277km
| level4name=Urban Circuit
+
| section4name=Urban Circuit
| level4image=Notavailable.svg
+
| section4image=Notavailable.svg
| level4desc=Urban Circuit only becomes available if the player finishes Brick Wall Town in first place.
+
| section4desc=Urban Circuit only becomes available if the player finishes Brick Wall Town in first place.
  
 
A lap of the circuit is measured as 2.105km
 
A lap of the circuit is measured as 2.105km
| level5name=Boom Town Circuit
+
| section5name=Boom Town Circuit
| level5image=Notavailable.svg
+
| section5image=Notavailable.svg
| level5desc=Boom Town Circuit is exclusive to the Saturn and PC ports of the game.
+
| section5desc=Boom Town Circuit is exclusive to the Saturn and PC ports of the game.
  
 
A lap of the circuit is measured as 2.771km
 
A lap of the circuit is measured as 2.771km

Revision as of 05:52, 12 January 2013

n/a

STCC Title.png

Sega Touring Car Championship
System(s): Sega Model 2C CRX, Sega Saturn, Windows PC
Publisher: Sega
Developer:
Genre: Racing

















Release Date RRP Code

This short article is in need of work. You can help Sega Retro by adding to it.


Sega Touring Car Championship (セガツーリングカーチャンピオンシップ) is a Sega Model 2C CRX arcade racing game developed by Sega AM5 in 1996. It is similar to Sega Rally Championship in design, but uses touring cars instead of rally cars. Unlike Sega Rally Championship, Sega Touring Car Championship has never seen a sequel, and it considered a far less successful game for a variety of reasons, most notably the steep difficulty curve and often awkward car handing.

Gameplay

Sega Touring Car Championship offers three "rounds" (plus a qualifying lap), in which the player competes against seven other cars for first place.

Cars

Sega Touring Car Championship features, by default, four touring cars, three used in the 1995 Deutsche Tourenwagen Meisterschaft and a Toyota from the Japanese Grand Touring Championship (now Super GT). Template:Levels

Tracks

Template:Levels

Sequels and Re-releases

Home ports to the Sega Saturn and Windows PC were handled by AM Annex, and were released in 1997 and 1998 respectively. These versions include cars from the 1996 International Touring Car Championship plus more interestingly, the Toyota Celica CT-Four and Lancia Delta HF Integrale from Sega Rally. There are also hidden courses in this version, and contains features such as split-screen multiplayer.

The Saturn version has what is known as "Global Net Events", which are triggered at various times of the year depending on the system's clock. Setting it to the 25th of December 1997 will trigger "winter holiday" mode, 13th of Februrary will trigger "hit and run mode" (in which you need to hit cones), and 1st of April will trigger "April Foul" mode, in which you drive in the opposite direction and have to avoid oncoming cars.

Production Credits

All Versions (Advertise)

Special Thanks

The automobiles appearing in SEGA TouringCar Championship™ are the actual cars that participated in the world touring car races.
Thanks to the cooperation of: Alfa Romeo (155 V6Ti), Mercedez-Benz (C-Class), Opel (Calibra V6), Toyota (Supra)

Special Thanks to: avex trax, prime direction

regarding cooperation with the following music
  • So High / Channel X
Words and Music by Praga Khan, Adams Prod. BVBA
℗1995 Antler-Subway Records
©Be's Songs
  • Don't drop me / Ann Sinclair
Words and Music by Caria-Gelmetti-Gulinelli
℗1994 Time S.R.L.
©Jacomo Music
  • Are U wake up? / Starr Gazer
Music by Starr Gazer
℗1992 avex D.D., Inc.
©1992 by prime direction, inc.

Arcade Version

Chief Programmer: Sohei Yamamoto
Programmer: Masahito Kurosawa, Kenichi Yamamoto, Takahiro Kakizawa, Takashi Yano, Masao Matsumoto, Masaki Yamamoto
Chief Graphic Designer: Kenji Sasaki
Graphic Designer: Kumiko Shoji, Kenji Arai, Nobuhiro Morishita
Sound Director: Sei Matsumura
Sound Programmer: Hiro, Youichi Ueda, Kazuya Fujishima, Yohsuke Takeda
Music

Impalas Ver 2.0 / Ebizoo Tanuma ©Freak Out
Brave Nu Charge / Yoji Biomehanika
Sonic Drive / Ryo Arai
Rising High / Yuki Kubo
Condition Red / Sei Matsumura
Loose Control / Hiro
Interlude Jungle / Yohsuke Takeda
Name Entry / Hidenori Shoji

Mechanical Designer: Shigeyuki Iwase, Toshiya Yamaguchi, Yumiko Ara
Electrical Designer: Hiroyuki Takahashi, Hiroki Koyama
Director of Cabinet Design: Yasunobu Shinzato
Cabinet Graphic Designer: Tetsuo Okabe
Mechanical Supervisor: Masao Yoshimoto
Special Thanks: Mario Cotza, Richard Dunn, Michael Gsedl, Steve Cross, Nobuhiko Shimizu, Masaru Agarida, Mitsuaki Nishi, Naoko Shibukawa, Takashi Yamashita, Shinichi Suzuki, Racing On, C-One Corporation, Naoki Hattori
Overseas Coordinator: Morio Moriya
Assistant Producer: Gen Takabe, Jun Taniguchi
Produced by: Tetsuya Mizuguchi
Directed by: Kenji Sasaki

Saturn Version

Chief Programmer: Toru Kujirai
Programmers: Hironobu Tsujikawa, Yukinori Kaneko, Hajime Take, Kazunori Masuda
Graphic Designers: Satoshi Fujinuma, Masakazu Yanagida, Tatsushi Hashimoto, Yuji Yamashita, Kazuya Suzuki, Toshiaki Toyoda
S.E. Arranger: Naoshi Kunisawa
Music: Ebizoo Tanuma (Freak Out), Yoji Biomehanika, Yuki Kubo, Ryo Arai, Hiro, Sei Matsumura, Yohsuke Takeda, Hidenori Shoji
CRI ChannelWeb Staff: Hideo Gunji, Kiyotaka Sakai, Nao Yanase
Technical Advisers: Sohei Yamamoto, Masahito Kurosawa
Graphical Adviser: Kenji Sasaki
Sound Advisers: Hiro, Sei Matsumura
Special Thanks: Ryuichi Hattori, Mario Cotza, Isamu Hasegawa (Apex), Yoshihiro Kitomi (Apex), Toshiaki Suzuki (Apex), Sega Digital Studio, Alfa Romeo, Mercedes‑Benz, Opel, Toyota, Lancia
Production Managers: Hiroshi Aso, Hiroya Tanaka
Assistant Producer: Jun Taniguchi
Producer: Gen Takabe
Executive Producers: Tetsuya Mizuguchi, Keisuke Chiwata
Directed by: Gen Takabe, Toru Kujirai
Developed by: CSK Research Institute Corp. (CRI)

PC Version

~In-game credits~
Chief Programmer: Masayoshi Iwai
Programmers: Masaru Inoue, Masatoshi Kawada, Masanori Sato
Graphic Designers: Satoshi Fujinuma, Masakazu Yanagida, Kiyoshi Fujita, Tatsushi Hashimoto, Yuji Yamashita, Kazuya Suzuki, Toshiaki Toyoda
S.E. Arranger: Naoshi Kunisawa
Music: Ebizoo Tanuma (Freak Out), Yoji Biomehanika, Yuki Kubo, Ryo Arai, Hiro, Sei Matsumura, Yohsuke Takeda, Hidenori Shoji
Technical Advisors: Sohei Yamamoto, Masahito Kurosawa
Graphical Advisor: Kenji Sasaki
Sound Advisors: Hiro, Sei Matsumura
Special Thanks: Alfa Romeo, Mercedes‑Benz, Opel, Toyota, Lancia, Ryuichi Hattori, Mario Cotza, Sega Digital Studio, Toshiro Nakayama, Isamu Hasegawa (Apex), Yoshihiro Kitomi (Apex), Toshiaki Suzuki (Apex)
Production Managers: Hiroshi Aso, Hiroya Tanaka
Assistant Producers: Jun Taniguchi, Hiroyuki Otaka
Producer: Hisayoshi Yoshida
Executive Producers: Tetsuya Mizuguchi, Keisuke Chiwata, Toshinori Asai
Directed by: Gen Takabe, Toru Kujirai, Hisayoshi Yoshida
Developed by: CSK Research Institute Corp. (CRI)

~Other credits~
OnlineHelp: Kaoru Ichigozaki, Hiroyuki Mitsui, Abbass Hussain, Mitsuaki Chono

European Development

Assistant Producer: Richard Lloyd
Test: John Murphy
Assistant Test: James Lyons
Product Support Manager: John Murphy, James Lyons
Product & Language Testers: Dave Thompson, Roberto Parraga
Manual Coordination: Tony Hinchliffe
Packaging Design: Paul Jerem
Territory Input: Mark Hartley, Paco del Puerto, Thorsten Moe, Cédric Maréchal
Manual Translation: Eurotek
Testing Company: XXCAL
Assistant Product Manager: Steve Wombwell
European Marketing Manager: Hitendra Naik
Special Thanks to: Louise Anderson, Nicky Beale, Madeline Cross, Hans-Erik Gassner, Tony Hinchliffe, Edward Luck, Debbie Morris, Hitoshi Okuno, David Wilkin

Gallery

Artwork

Physical Scans

Model 2 Version

Template:ScanflyerTemplate:ScanflyerTemplate:Scanflyer

Sega Saturn Version

Sega Retro Average 
Publication Score Source
40 №194
50 №53, p103
79 №26, p56/57/58/59
Sega Saturn
56
Based on
3 reviews
Sega Retro Average 
Publication Version Score
Consoles + (FR) PAL
94
[1]
Computer & Video Games (UK)
25
[2]
Digitiser (UK) PAL
81
[3]
Edge (UK) PAL
50
[4]
Electronic Gaming Monthly (US) NTSC-U
65
[5]
Famitsu (JP) NTSC-J
75
[6]
Fun Generation (DE) PAL
60
[7]
GameFan (US) NTSC-U
87
[8]
GamePro (US) NTSC-U
60
[9]
GamesMaster (UK) PAL
53
[10]
Game Informer (US) NTSC-U
83
[11]
Gry Komputerowe (PL)
63
[12]
Hobby Consolas (ES)
95
[13]
Level (TR)
50
[14]
MAN!AC (DE) PAL
65
[15]
Mega Console (IT) PAL
89
[16]
Mega Force (FR) PAL
94
[17]
Mega Fun (DE) PAL
84
[18]
Neo (PL)
70
[19]
Next Generation (US) NTSC-U
75
[20]
Saturn Fan (JP) NTSC-J
76
[21]
Saturn Fan (JP) NTSC-J
72
[22]
Saturn Power (UK) PAL
78
[23]
Świat Gier Komputerowych (PL)
80
[24]
Sega Saturn Magazine (UK) PAL
79
[25]
Sega Saturn Magazine (JP) NTSC-J
63
[26]
Sega Saturn Magazine (JP) NTSC-J
82
[27]
Super Power (FI)
81
[28]
Sega Saturn
72
Based on
28 reviews

Sega Touring Car Championship

Saturn, US
STCC Saturn US Box Back.jpgSTCC Saturn US Box Front.jpg
Cover
Saturn, EU
STCC Saturn EU Box.jpg
Cover
SegaTouringCarChampionship saturn eu cd.jpg
Disc
Saturn, JP
STCC Saturn JP Box Back.jpgSTCC Saturn JP Box Front.jpg
Cover
Saturn, BR
<div style="margin:auto; max-width:Expression error: Unexpected < operator.px"> 320x120px
Cover

Windows Version

PC, US
STCC PC US Box.jpg
Cover
STCC PC US Box Front JewelCase.jpg
Jewel Case
PC, US (Expert Software)
STCC PC US Box Front Expert.jpg
Cover
PC, EU
STCC PC EU Box Back.jpgSTCC PC EU Box Front.jpg
Cover
STCC PC EU Disc.jpg
Disc
PC, EU (Fair Game)
STCC PC EU Box Quality.jpg
Cover
STCC PC EU Disc Quality.jpg
Disc
PC, JP
SegaTouringCar PC JP cover.jpg
Cover
PC, UK (Expert Software)
STTC PC UK Box Front Expert.jpg
Cover
PC, UK (Xplosiv)
STCC PC UK Box Xplosiv.jpg
Cover
PC, DE

External Links

  • Consoles +, "Novembre 1997" (FR; 1997-1x-xx), page 98
  • Computer & Video Games, "January 1998" (UK; 1997-12-12), page 70
  • Digitiser (UK) (1997-11-14)
  • Edge, "Christmas 1997" (UK; 1997-11-27), page 103
  • Electronic Gaming Monthly, "February 1998" (US; 1998-0x-xx), page 109
  • Famitsu, "1997-12-05" (JP; 1997-11-21), page 1
  • Fun Generation, "12/97" (DE; 1997-11-12), page 105
  • GameFan, "Volume 6, Issue 2: February 1998" (US; 1998-xx-xx), page 20
  • GamePro, "February 1998" (US; 199x-xx-xx), page 112
  • GamesMaster, "January 1998" (UK; 1997-12-19), page 44
  • Game Informer, "January 1998" (US; 199x-xx-xx), page 48
  • Gry Komputerowe, "1/1998" (PL; 1998-xx-xx), page 1
  • Hobby Consolas, "Diciembre 1997" (ES; 1997-xx-xx), page 88
  • Level, "1/98" (TR; 1998-xx-xx), page 1
  • MAN!AC, "12/97" (DE; 1997-11-12), page 66
  • Mega Console, "Dicembre 1997" (IT; 1997-xx-xx), page 64
  • Mega Force, "Novembre/Décembre 1997" (FR; 1997-1x-xx), page 50
  • Mega Fun, "12/97" (DE; 1997-11-05), page 111
  • Neo, "Luty 1998" (PL; 1998-xx-xx), page 50
  • Next Generation, "February 1998" (US; 1998-01-20), page 117
  • Saturn Fan, "1997 No. 22" (JP; 1997-11-14), page 188
  • Saturn Fan, "1998 No. 2" (JP; 1998-01-16), page 106
  • Saturn Power, "Christmas 1997" (UK; 1997-11-10), page 74
  • Świat Gier Komputerowych, "12/1997" (PL; 1997-xx-xx), page 52
  • Sega Saturn Magazine, "December 1997" (UK; 1997-11-12), page 56
  • Sega Saturn Magazine, "1997-42 (1997-12-05)" (JP; 1997-11-21), page 185
  • Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 12
  • Super Power, "1 1998" (FI; 199x-xx-xx), page 58