Difference between revisions of "Victory Goal"
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'''Manipulate / Performance:''' [[Masafumi Nakao]]<br/> | '''Manipulate / Performance:''' [[Masafumi Nakao]]<br/> | ||
'''Special Thanks To:''' [[Junichi Tsuchiya]], [[Tatsuyuki Maeda]], [[Satoru Takiguchi]], Nifty-Serve Soccer Forum<br/> | '''Special Thanks To:''' [[Junichi Tsuchiya]], [[Tatsuyuki Maeda]], [[Satoru Takiguchi]], Nifty-Serve Soccer Forum<br/> | ||
− | Hitatchi Microsoftware Systems, Inc., I.T.2., InVision Interactive | + | Hitatchi Microsoftware Systems, Inc., I.T.2., [[InVision Interactive]] |
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Revision as of 07:19, 10 October 2015
Victory Goal | |||||
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System(s): Sega Saturn | |||||
Publisher: Sega | |||||
Developer: Team Aquila | |||||
Peripherals supported: Saturn 6 Player Adaptor | |||||
Genre: Sports | |||||
Number of players: 1-4 | |||||
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This teeny-tiny article needs some work. You can help us by expanding it.
Victory Goal (ビクトリーゴール) is a Japanese football game developed by Team Aquila exclusively for the Sega Saturn. It was Team Aquila's first creation as a sub-department of Sega AM6, and the first in the Victory Goal series. Being released in 1995, it also stands as one of the first 3D football games, though the players are represented as 2D sprites.
Victory Goal was announced alongside the Saturn in early 1994, under the working title of Virtua Soccer. However, it is only assumed Virtua Soccer became Victory Goal - in this early incarnation, only simple demo footage was shown (as was the case for Clockwork Knight, Daytona USA and Panzer Dragoon - only Virtua Fighter was partially playable), with no specific details on the team listings.
Contrary to popular belief, Victory Goal was a Japanese exclusive, featuring teams from the Japanese J. League. Its engine would be adapted and J. League teams replaced with international teams in Sega International Victory Goal. Victory Goal is hence sometimes referred to as J. League Victory Goal to make the distinction.
Production Credits
Executive Producer: Mamoru Shigeta
Producers: Yoji Ishii, Toshinori Asai, Hirotsugu Kobayashi
Technical Director: Toshinori Asai
Art Producer: Kou Tanaka
Director: Tetsuo Shinyu
Game Design / Game Coordination: Takayuki Yanagihori
Main Program: Yuichiro Mine
System Program: Kenji Murayama
Select Screen Program: Masashi Hayashida
Result Screen Program: Maki Kato (HITATCHI MS)
A.I. Program: Kiyotaka Akaza
CD Control Program: Yuichi Matsuoka
Backup Utility Program: Akihito Wada
Opening Program: Yoshio Inoue
Art Coordination: Katsuhiko Sato
Opening Visual Background: Hiroshi Nakatani
Modeling: Toshiko Arisaka
Main Characters: Ayumu Nishino
Characters: Hiroki Okabata
Photo Import: Mayumi Moro
Sound Director: Tomonori Sawada
Music Compose / Performance: Jun Senoue
Recording Director: Tatsutoshi Narita
Recording Engineer: Naoyuki Machida
Sound Effects: Miki Obata
Manipulate / Performance: Masafumi Nakao
Special Thanks To: Junichi Tsuchiya, Tatsuyuki Maeda, Satoru Takiguchi, Nifty-Serve Soccer Forum
Hitatchi Microsoftware Systems, Inc., I.T.2., InVision Interactive
Physical Scans
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75 | |
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Based on 23 reviews |
Games in the Victory Goal/Sega Worldwide Soccer Series | |
---|---|
Victory Goal (1995) | Sega International Victory Goal (1995) | Sega International Victory Goal (1995) | Victory Goal '96 (1996) | Sega Worldwide Soccer 97 (1996) | J.League Victory Goal '97 (1997) | Sega Worldwide Soccer 98 (1997) | World Cup '98 France: Road to Win (1998) | |
Sega Worldwide Soccer 2000 (1999) | Sega Worldwide Soccer 2000: Euro Edition (2000) | UEFA Dream Soccer (2000) | |
Sega Worldwide Soccer 97 (1996) | Worldwide Soccer 98 (1998) | Worldwide Soccer Championship (1999) | |
Victory Goal related media | |
Victory Goal '96 Soundtrack (1996) | |
Sega International Victory Goal Hisshou Kouryakuhou (1995) | J.League Victory Goal '96 Hisshou Kouryakuhou (1996) | J.League Victory Goal '97 Hisshou Kouryakuhou (1997) |
- ↑ 1.0 1.1 File:MeanMachinesSega30UK.pdf, page 63 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega30UK.pdf_p63" defined multiple times with different content - ↑ Alaab Alcomputtar, "" (SA; 1995-06-xx), page 30
- ↑ CD Consoles, "Mars 1995" (FR; 1995-xx-xx), page 98
- ↑ Consoles +, "Mars 1995" (FR; 1995-0x-xx), page 114
- ↑ Computer & Video Games, "March 1995" (UK; 1995-02-15), page 22
- ↑ Edge, "April 1995" (UK; 1995-02-23), page 70
- ↑ Excalibur, "" (CZ; 1995-07-06), page 1
- ↑ Famitsu, "1995-02-03" (JP; 1995-01-20), page 1
- ↑ HiTech, "Marzo 1995" (ES; 1995-02-24), page 58
- ↑ Joypad, "Février 1995" (FR; 1995-0x-xx), page 60
- ↑ MAN!AC, "04/95" (DE; 1995-03-08), page 25
- ↑ Maximum, "October 1995" (UK; 1995-09-01), page 145
- ↑ Mega, "March 1995" (UK; 1995-02-28), page 40
- ↑ Magazina Igrushek, "5/1995" (RU; 1995-xx-xx), page 92
- ↑ Power Unlimited, "Jaagang 3, Jul/Aug 1995" (NL; 1995-06-28), page 45
- ↑ Saturn Fan, "1995 April" (JP; 1995-03-08), page 40
- ↑ Saturn+, "Christmas 1995" (UK; 1995-12-14), page 59
- ↑ Sega Power, "May 1995" (UK; 1995-03-16), page 66
- ↑ Sega Pro, "April 1995" (UK; 1995-02-23), page 16
- ↑ Sega Saturn Magazine, "Readers rating final data" (JP; 2000-03), page 14
- ↑ Ultimate Future Games, "April 1995" (UK; 1995-03-02), page 76
- ↑ Última Generación, "Mayo 1995" (ES; 1995-0x-xx), page 90
- ↑ Video Games, "8/95" (DE; 1995-07-26), page 69
- Pages with reference errors
- 1-4 player games
- Old content rating field
- Use romtable template
- All games
- Sub-stubs
- Old-style rating (cdconsoles)
- Rating without PDF source
- Old-style rating (consolesplus)
- Old-style rating (cvg)
- Old-style rating (edge)
- Old-style rating (excalibur)
- Old-style rating (gamesmaster)
- Old-style rating (joypad)
- Old-style rating (maximum)
- Old-style rating (mms)
- Use magref
- Old-style rating (segapower)
- Old-style rating (segapro)
- Old-style rating (ufg)
- Update ratings template
- 13 old ratings
- Victory Goal (franchise)