Difference between revisions of "Wonder Boy in Monster Land"
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Revision as of 20:21, 26 September 2015
Wonder Boy in Monster Land | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega System 2, Sega Master System, Amiga, Atari ST, Commodore 64, Virtual Console, ZX Spectrum | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega, Activision | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Westone, Software Studios, Images Design | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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CERO
Missing Parameter! |
Wonder Boy in Monster Land, originally released as Wonder Boy: Monster Land in Japan, is the direct sequel to Wonder Boy. Developed by Westone and published by Sega for Sega System 2 hardware, the game ditches the left-to-right platforming gameplay of its predecessor in favour of a platform-RPG hybrid gameplay style. The original arcade version was only released in Japan, though was planned for an overseas release.
Contents
Gameplay
You play as Wonder Boy as he explores various short levels filled with respawning enemies. The control panel has two buttons: one to attack (with a sword you get in the first building you visit) and one to jump. enters buildings. At the end of each level, you have to enter a building to fight a boss, whose defeat will unlock the exit. There is a timer on the bottom left of the screen; if it runs out, you lose a heart. Run out of hearts and you lose the game. You gain full health after clearing a level.
Legacy
In Japan's 1987 Gamest Awards, it came eighth place in the "Best Ending" award category. [3]
In the United Kingdom, a bootleg version of the original arcade game was produced by Galaxy Electronics. [1]
Wonder Boy in Monster Land was later ported to the Sega Master System and released everywhere except the United States. In Japan, this port is known as Super Wonder Boy in Monster World (スーパーワンダーボーイ モンスターワールド), beginning the Monster World naming trend that would eventually replace Wonder Boy as the series's name in Japan. In Brazil, the game was renamed Mônica no Castelo do Dragão, with characters being taken from the Brazilian comic series Turma da Mônica, also starting a trend of renaming Wonder Boy releases to tie into the show.
The game saw the most success on the Sega Master System, though it was also brought to the Amiga, Atari ST, Commodore 64, TurboGrafx-16, and ZX Spectrum by Activision as Super Wonder Boy. When Hudson brought the game to PC Engine in Japan, the game was renamed Bikkuriman World and replaced some of the characters with others from a then popular sticker collection, which had just been turned into an anime.
There were some rebranded versions: Hudson Soft made the first port of the game, Bikkuriman World (ビックリマンワールド) for the PC Engine, retooled with a license for the Bikkuriman series. NMK retooled the game for the Family Computer to resemble the Chinese novel Journey to the West and released this as Saiyūki World (西遊記ワールド). Tectoy localized the Master System port for Brazil with a Turma da Mônica license, as Mônica no Castelo do Dragão.
The Master System version has been included as part of the Wii's Virtual Console service. The arcade version was released as part of Sega Vintage Collection: Monster World. Both versions were released in Sega Ages 2500 Series Vol. 29: Monster World Complete Collection.
Until the Virtual Console and Sega Vintage Collection releases, only the Amiga and Commodore 64 ports of Wonder Boy in Monster Land were released in North America.
The game was followed by Wonder Boy III: Monster Lair, a scrolling shoot-'em-up with features from both Wonder Boy and Wonder Boy in Monster Land. The true sequel is considered to be Wonder Boy III: The Dragon's Trap, which brings back the gameplay first seen in this game.
In 2008, game designer Hideki Kamiya listed Wonder Boy in Monster Land among his favorite games, citing it as one of the games that influenced his work. [2]
Production Credits
Arcade Version
Producer: Ryuichi Nishizawa
Programmer: Ryuichi Nishizawa, Michishito Ishizuka
Artist: Naoki Hoshizaki, Hiromi Suzuko, Rie Ishizuka [3]
Composer
Shinichi Sakamoto
Amiga/Atari ST Version
1987 Sega /Westone.
All Rights Reserved.
Activision. Authorised User.
Conversion By Images Design.
Graphics: Jason Lithou, Andrew Pang
Music: David Whittaker
Program: Laura.P.Paul.
A Software Studios Production.
Commodore 64 Version
TM & (C) Sega/Westone 1987.
C64 Version By Images Design.
Program: James Smart.
Graphix: Andrew Pang.
Music: James Smart.
(C) Activision 1989
A Software Studios Production.
Hints
Promotional Material
Master System JP TV advert
- WBiML Computers FR PrintAdvert.jpg
Home computers FR print advert
- WBiML Computers DE PrintAdvert.jpg
Home computers DE print advert
- WBiML Computers UK PrintAd.jpg
Home computers UK print advert
Physical Scans
System 2 Version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
System 2, JP | ||||
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Master System Version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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86 | |
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Based on 16 reviews |
Amiga Version
Sega Retro Average | ||||||||||||||||||||||||||||||||||
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55 | |
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Based on 6 reviews |
Amstrad CPC Version
Amstrad CPC, UK (Cassette) |
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Amstrad CPC, UK (Disk) |
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Atari ST Version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||
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83 | |
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Based on 8 reviews |
Atari ST, UK |
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Commodore 64 Version
Sega Retro Average | |||||||||||||||||||
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59 | |
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Based on 3 reviews |
ZX Spectrum Version
Sega Retro Average | ||||||||||||||||||||||||||||||||||
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85 | |
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Based on 6 reviews |
ZX Spectrum, UK |
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Virtual Console Version
Sega Retro Average | ||||
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N/A | |
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Based on 0 reviews |
Wii, JP |
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Wii, US |
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Wii, EU |
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External Links
NEC Retro has more information related to Bikkuriman World
|
- Sega of Japan Virtual Console pages (Japanese): Master System, Arcade
- SCEJ catalogue pages (Japanese): PlayStation 3
Games in the Wonder Boy series | |
---|---|
Wonder Boy (1986) | Wonder Boy in Monster Land (1987) | Wonder Boy III: Monster Lair (1988) | Wonder Boy III: The Dragon's Trap (1989) | Wonder Boy in Monster World (1991) | Monster World IV (1994) | Monster World Complete Collection (2007) | Sega Vintage Collection: Monster World (2012) | Arcade Archives Wonder Boy (2014) | Wonder Boy Returns (2016) | Wonder Boy: The Dragon's Trap (2017) | Monster Boy and the Cursed Kingdom (2018) | Wonder Boy Returns Remix (2019) | Wonder Boy: Asha in Monster World (2021) | Wonder Boy Collection (2022) | Wonder Boy Anniversary Collection (2022) | |
Wonder Boy related media | |
Monster World Complete Collection Original Sound Track (2007) | Wonder Boy: The Dragon's Trap Original Soundtrack Sampler (2018) | Wonder Boy Collection - Best Of Soundtrack (2023) | |
Wonder Boy V Monster World III Koushiki Guide Book (1991) |
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 File:CVG UK 094.pdf, page 109
- ↑ http://mamedb.com/game/wbml
- ↑ [The Best Game 2: Gamest Mook Vol. 112, p. 6-25 The Best Game 2: Gamest Mook Vol. 112, p. 6-25]
- ↑ 4.0 4.1 File:CGtC UK 04.pdf, page 110 Cite error: Invalid
<ref>
tag; name ":File:CGtC UK 04.pdf_p110" defined multiple times with different content - ↑ 5.0 5.1 File:TheCompleteGuideToSega UK.pdf, page 63 Cite error: Invalid
<ref>
tag; name ":File:TheCompleteGuideToSega UK.pdf_p63" defined multiple times with different content - ↑ 6.0 6.1 File:CVG UK 080.pdf, page 118 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 080.pdf_p118" defined multiple times with different content - ↑ 7.0 7.1 File:SegaPro UK 06.pdf, page 31 Cite error: Invalid
<ref>
tag; name ":File:SegaPro UK 06.pdf_p31" defined multiple times with different content - ↑ Complete Guide to Consoles, "" (UK; 1989-10-16), page 76
- ↑ Console XS, "June/July 1992" (UK; 1992-04-23), page 146
- ↑ Dragon, "Vol. XIII, No. 11: April 1989" (US; 1989-0x-xx), page 67
- ↑ Game Mania, "May 1993" (UK; 1993-xx-xx), page 81
- ↑ Games Preview, "5 1989" (DK; 1989-xx-xx), page 38
- ↑ Micromanía (segunda época), "Diciembre 1990" (ES; 1990-1x-xx), page 58
- ↑ Mean Machines Sega, "October 1992" (UK; 1992-09-xx), page 136
- ↑ Power Play, "Ausgabe 6" (DE; 1988-07-25), page 90
- ↑ Sega Power, "October 1991" (UK; 1991-09-05), page 60
- ↑ Sega Pro, "April 1993" (UK; 1993-03-11), page 72
- ↑ Soft, "" (DK; 1988-10-xx), page 22
- ↑ Tilt, "Julliet/Août 1988" (FR; 1988-0x-xx), page 73
- ↑ Amiga Action, "February 1990" (UK; 1990-xx-xx), page 46
- ↑ Amiga Format, "March 1990" (UK; 1990-0x-xx), page 49
- ↑ Amiga Joker, "Januar '90" (DE; 1989-12-29), page 13
- ↑ Aktueller Software Markt, "Februar 1990" (DE; 1990-xx-xx), page 57
- ↑ Commodore User, "January 1990" (UK; 1989-12-20), page 45
- ↑ 25.0 25.1 Zzap!64, "March 1990" (UK; 1990-xx-xx), page 75
- ↑ 26.0 26.1 26.2 26.3 File:CVG UK 098.pdf, page 66 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 098.pdf_p66" defined multiple times with different content Cite error: Invalid<ref>
tag; name ":File:CVG UK 098.pdf_p66" defined multiple times with different content Cite error: Invalid<ref>
tag; name ":File:CVG UK 098.pdf_p66" defined multiple times with different content - ↑ 27.0 27.1 Aktueller Software Markt, "Januar 1990" (DE; 1989-1x-xx), page 36
- ↑ 28.0 28.1 28.2 The Games Machine, "January 1990" (UK; 1989-12-11), page 24
- ↑ Génération 4, "Décembre 1989" (FR; 1989-1x-xx), page 8
- ↑ Joystick, "Janvier 1990" (FR; 19xx-xx-xx), page 109
- ↑ Power Play, "1/90" (DE; 1989-12-15), page 24
- ↑ ST Action, "January 1990" (UK; 19xx-xx-xx), page 72
- ↑ Zero, "January 1990" (UK; 19xx-xx-xx), page 101
- ↑ Crash, "December 1989" (UK; 1989-11-16), page 67
- ↑ Svet Igara, "Januar 1990" (YU; 1990-xx-xx), page 36
- ↑ Sinclair User, "January 1990" (UK; 1989-12-18), page 54
- ↑ Your Sinclair, "January 1990" (UK; 1989-12-18), page 72
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