Difference between revisions of "Sega Touring Car Championship"
From Sega Retro
m (Text replacement - "==Production Credits==" to "==Production credits==") |
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==External links== | ==External links== | ||
− | * [http://sega.jp/pc/stcc/ Sega of Japan PC version catalogue page (Japanese)] | + | * [https://web.archive.org/web/*/http://sega.jp/pc/stcc/ Sega of Japan PC version catalogue page (Japanese)] |
==References== | ==References== |
Revision as of 16:55, 26 March 2016
Sega Touring Car Championship | |||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Model 2C CRX, Sega Saturn, Windows PC | |||||||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | |||||||||||||||||||||||||||||||||||||||||||||
Developer: AM Annex, CS Team | |||||||||||||||||||||||||||||||||||||||||||||
Sound driver: SCSP/CD-DA (18 tracks) | |||||||||||||||||||||||||||||||||||||||||||||
Peripherals supported: Arcade Racer Joystick, 3D Control Pad, Sega Saturn Modem | |||||||||||||||||||||||||||||||||||||||||||||
Genre: Racing | |||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||||||||||||
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This short article is in need of work. You can help Sega Retro by adding to it.
Sega Touring Car Championship (セガツーリングカーチャンピオンシップ) is a Sega Model 2C CRX arcade racing game developed by Sega AM5 in 1996. It is similar to Sega Rally Championship in design, but uses touring cars instead of rally cars. Unlike Sega Rally Championship, Sega Touring Car Championship has never seen a sequel, and it considered a far less successful game for a variety of reasons, most notably the steep difficulty curve and often awkward car handing.
Contents
Gameplay
Sega Touring Car Championship offers three "rounds" (plus a qualifying lap), in which the player competes against seven other cars for first place.
Cars
Sega Touring Car Championship features, by default, four touring cars, three used in the 1995 Deutsche Tourenwagen Meisterschaft and a Toyota from the Japanese Grand Touring Championship (now Super GT). Template:Sections
Tracks
Sequels and Re-releases
Home ports to the Sega Saturn and Windows PC were handled by AM Annex, and were released in 1997 and 1998 respectively. These versions include cars from the 1996 International Touring Car Championship plus more interestingly, the Toyota Celica CT-Four and Lancia Delta HF Integrale from Sega Rally. There are also hidden courses in this version, and contains features such as split-screen multiplayer.
The Saturn version has what is known as "Global Net Events", which are triggered at various times of the year depending on the system's clock. Setting it to the 25th of December 1997 will trigger "winter holiday" mode, 13th of Februrary will trigger "hit and run mode" (in which you need to hit cones), and 1st of April will trigger "April Foul" mode, in which you drive in the opposite direction and have to avoid oncoming cars.
Production credits
All versions (Advertise)
Special Thanks
- The automobiles appearing in SEGA TouringCar Championship™ are the actual cars that participated in the world touring car races.
- Thanks to the cooperation of: Alfa Romeo (155 V6Ti), Mercedez-Benz (C-Class), Opel (Calibra V6), Toyota (Supra)
Special Thanks to: avex trax, prime direction
- regarding cooperation with the following music
- So High / Channel X
- Words and Music by Praga Khan, Adams Prod. BVBA
- ℗1995 Antler-Subway Records
- ©Be's Songs
- Don't drop me / Ann Sinclair
- Words and Music by Caria-Gelmetti-Gulinelli
- ℗1994 Time S.R.L.
- ©Jacomo Music
- Are U wake up? / Starr Gazer
- Music by Starr Gazer
- ℗1992 avex D.D., Inc.
- ©1992 by prime direction, inc.
Arcade version
Chief Programmer: Sohei Yamamoto
Programmer: Masahito Kurosawa, Kenichi Yamamoto, Takahiro Kakizawa, Takashi Yano, Masao Matsumoto, Masaki Yamamoto
Chief Graphic Designer: Kenji Sasaki
Graphic Designer: Kumiko Shoji, Kenji Arai, Nobuhiro Morishita
Sound Director: Sei Matsumura
Sound Programmer: Hiro, Youichi Ueda, Kazuya Fujishima, Yohsuke Takeda
Music
- Impalas Ver 2.0 / Ebizoo Tanuma ©Freak Out
- Brave Nu Charge / Yoji Biomehanika
- Sonic Drive / Ryo Arai
- Rising High / Yuki Kubo
- Condition Red / Sei Matsumura
- Loose Control / Hiro
- Interlude Jungle / Yohsuke Takeda
- Name Entry / Hidenori Shoji
Mechanical Designer: Shigeyuki Iwase, Toshiya Yamaguchi, Yumiko Ara
Electrical Designer: Hiroyuki Takahashi, Hiroki Koyama
Director of Cabinet Design: Yasunobu Shinzato
Cabinet Graphic Designer: Tetsuo Okabe
Mechanical Supervisor: Masao Yoshimoto
Special Thanks: Mario Cotza, Richard Dunn, Michael Gsedl, Steve Cross, Nobuhiko Shimizu, Masaru Agarida, Mitsuaki Nishi, Naoko Shibukawa, Takashi Yamashita, Shinichi Suzuki, Racing On, C-One Corporation, Naoki Hattori
Overseas Coordinator: Morio Moriya
Assistant Producer: Gen Takabe, Jun Taniguchi
Produced by: Tetsuya Mizuguchi
Directed by: Kenji Sasaki
Saturn version
(In-game credits)
Chief Programmer: Toru Kujirai
Programmers: Hironobu Tsujikawa, Yukinori Kaneko, Hajime Take, Kazunori Masuda
Graphic Designers: Satoshi Fujinuma, Masakazu Yanagida, Tatsushi Hashimoto, Yuji Yamashita, Kazuya Suzuki, Toshiaki Toyoda
S.E. Arranger: Naoshi Kunisawa
Music: Ebizoo Tanuma (Freak Out), Yoji Biomehanika, Yuki Kubo, Ryo Arai, Hiro, Sei Matsumura, Yohsuke Takeda, Hidenori Shoji
CRI ChannelWeb Staff: Hideo Gunji, Kiyotaka Sakai, Nao Yanase
Technical Advisers: Sohei Yamamoto, Masahito Kurosawa
Graphical Adviser: Kenji Sasaki
Sound Advisers: Hiro, Sei Matsumura
Special Thanks: Ryuichi Hattori, Mario Cotza, Isamu Hasegawa (Apex), Yoshihiro Kitomi (Apex), Toshiaki Suzuki (Apex), Sega Digital Studio, Alfa Romeo, Mercedes‑Benz, Opel, Toyota, Lancia
Production Managers: Hiroshi Aso, Hiroya Tanaka
Assistant Producer: Jun Taniguchi
Producer: Gen Takabe
Executive Producers: Tetsuya Mizuguchi, Keisuke Chiwata
Directed by: Gen Takabe, Toru Kujirai
Developed by: CSK Research Institute Corp. (CRI)
(US Manual)
Sega of America, Inc.
Producer: Tre' Johnson
Brand Manager: Brad Hogan
Lead Tester: Howard "T. Car" Gipson
Assistant Lead Tester: Joe Damon
Testers: Amy Albertson, Marco Alvarado, Lorne Ascuncion, Karen Brown, Mike Dobbins, Sean Doidge, Rick Greer, Rod Hong, Laine Maeda, Mike McCollum, Jason Philyaw, Kenny Robinson, Jacob Rohrer, Matt Underwood, Ferdinand Villar
Team Sega Racing: Geraldine Dessimoz, Brad Hogan, Tracy Johnson, Marcus Matthews, David Perkinson
Manual: Abbass Hussain
Special Thanks: Jadelyn Chang, Angela Edwards, Bernie Stolar, Shuji Utsumi, and the Seedy Crew. The automobiles depicted in this game appears by courtesy of ALFA ROMEO, MERCEDEZ-BENZ, OPEL and TOYOTA
PC version
~In-game credits~
Chief Programmer: Masayoshi Iwai
Programmers: Masaru Inoue, Masatoshi Kawada, Masanori Sato
Graphic Designers: Satoshi Fujinuma, Masakazu Yanagida, Kiyoshi Fujita, Tatsushi Hashimoto, Yuji Yamashita, Kazuya Suzuki, Toshiaki Toyoda
S.E. Arranger: Naoshi Kunisawa
Music: Ebizoo Tanuma (Freak Out), Yoji Biomehanika, Yuki Kubo, Ryo Arai, Hiro, Sei Matsumura, Yohsuke Takeda, Hidenori Shoji
Technical Advisors: Sohei Yamamoto, Masahito Kurosawa
Graphical Advisor: Kenji Sasaki
Sound Advisors: Hiro, Sei Matsumura
Special Thanks: Alfa Romeo, Mercedes‑Benz, Opel, Toyota, Lancia, Ryuichi Hattori, Mario Cotza, Sega Digital Studio, Toshiro Nakayama, Isamu Hasegawa (Apex), Yoshihiro Kitomi (Apex), Toshiaki Suzuki (Apex)
Production Managers: Hiroshi Aso, Hiroya Tanaka
Assistant Producers: Jun Taniguchi, Hiroyuki Otaka
Producer: Hisayoshi Yoshida
Executive Producers: Tetsuya Mizuguchi, Keisuke Chiwata, Toshinori Asai
Directed by: Gen Takabe, Toru Kujirai, Hisayoshi Yoshida
Developed by: CSK Research Institute Corp. (CRI)
~Other credits~
OnlineHelp: Kaoru Ichigozaki, Hiroyuki Mitsui, Abbass Hussain, Mitsuaki Chono
- European Development
Assistant Producer: Richard Lloyd
Test: John Murphy
Assistant Test: James Lyons
Product Support Manager: John Murphy, James Lyons
Product & Language Testers: Dave Thompson, Roberto Parraga
Manual Coordination: Tony Hinchliffe
Packaging Design: Paul Jerem
Territory Input: Mark Hartley, Paco del Puerto, Thorsten Moe, Cédric Maréchal
Manual Translation: Eurotek
Testing Company: XXCAL
Assistant Product Manager: Steve Wombwell
European Marketing Manager: Hitendra Naik
Special Thanks to: Louise Anderson, Nicky Beale, Madeline Cross, Hans-Erik Gassner, Tony Hinchliffe, Edward Luck, Debbie Morris, Hitoshi Okuno, David Wilkin
Gallery
Artwork
Promotional material
- STCC Saturn FR PrintAdvert.jpg
Saturn FR print advert
Physical scans
Model 2 version
Sega Saturn version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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72 | |
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Based on 28 reviews |
Saturn, BR |
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<div style="margin:auto; max-width:Expression error: Unexpected < operator.px">
320x120px320x120px Cover
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Windows version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
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63 | |
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Based on 10 reviews |
PC, US (Expert Software) |
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PC, UK (Expert Software) |
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PC, UK (Xplosiv) |
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PC, DE |
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PC, ES (Xplosiv) |
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PC, KR |
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External links
References
- ↑ 1.0 1.1 File:CVG UK 194.pdf, page 70 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 194.pdf_p70" defined multiple times with different content - ↑ 2.0 2.1 File:SaturnPower UK 08.pdf, page 74 Cite error: Invalid
<ref>
tag; name ":File:SaturnPower UK 08.pdf_p74" defined multiple times with different content - ↑ File:SSM_UK_26.pdf, page 56
- ↑ File:SSM_JP_19971205_1997-42.pdf, page 185
- ↑ 5.0 5.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 12 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p12" defined multiple times with different content - ↑ Consoles +, "Novembre 1997" (FR; 1997-1x-xx), page 98
- ↑ Digitiser (UK) (1997-11-14)
- ↑ Edge, "Christmas 1997" (UK; 1997-11-27), page 103
- ↑ Electronic Gaming Monthly, "February 1998" (US; 1998-0x-xx), page 109
- ↑ Famitsu, "1997-12-05" (JP; 1997-11-21), page 1
- ↑ Fun Generation, "12/97" (DE; 1997-11-12), page 105
- ↑ GameFan, "Volume 6, Issue 2: February 1998" (US; 1998-xx-xx), page 20
- ↑ GamePro, "February 1998" (US; 199x-xx-xx), page 112
- ↑ GamesMaster, "January 1998" (UK; 1997-12-19), page 44
- ↑ Game Informer, "January 1998" (US; 199x-xx-xx), page 48
- ↑ Gry Komputerowe, "1/1998" (PL; 1998-xx-xx), page 1
- ↑ Hobby Consolas, "Diciembre 1997" (ES; 1997-xx-xx), page 88
- ↑ Level, "1/98" (TR; 1998-xx-xx), page 1
- ↑ MAN!AC, "12/97" (DE; 1997-11-12), page 66
- ↑ Mega Console, "Dicembre 1997" (IT; 1997-xx-xx), page 64
- ↑ Mega Force, "Novembre/Décembre 1997" (FR; 1997-1x-xx), page 50
- ↑ Mega Fun, "12/97" (DE; 1997-11-05), page 111
- ↑ Neo, "Luty 1998" (PL; 1998-xx-xx), page 50
- ↑ Next Generation, "February 1998" (US; 1998-01-20), page 117
- ↑ Saturn Fan, "1997 No. 22" (JP; 1997-11-14), page 188
- ↑ Saturn Fan, "1998 No. 2" (JP; 1998-01-16), page 106
- ↑ Świat Gier Komputerowych, "12/1997" (PL; 1997-xx-xx), page 52
- ↑ Sega Saturn Magazine, "December 1997" (UK; 1997-11-12), page 56
- ↑ Sega Saturn Magazine, "1997-42 (1997-12-05)" (JP; 1997-11-21), page 185
- ↑ Super Power, "1 1998" (FI; 199x-xx-xx), page 58
- ↑ 576 KByte, "Március 1998" (HU; 1998-xx-xx), page 18
- ↑ CD-Action, "4/98" (PL; 1998-xx-xx), page 54
- ↑ Edge, "March 1998" (UK; 1998-02-24), page 104
- ↑ Gambler, "6/1998" (PL; 1998-xx-xx), page 1
- ↑ The Games Machine, "Marzo 1998" (IT; 1998-0x-xx), page 140
- ↑ Gry Komputerowe, "7/1998" (PL; 1998-xx-xx), page 1
- ↑ Gameshow, "Mayis 1998" (TR; 1998-xx-xx), page 1
- ↑ Reset, "Kwiecień 1998" (PL; 1998-xx-xx), page 34
- ↑ Świat Gier Komputerowych, "3/1998" (PL; 1998-xx-xx), page 41
- ↑ Ultimate PC, "Volume One, Issue Seven: March 1998" (UK; 1998-02-28), page 80
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