Difference between revisions of "Street Fighter Alpha 3"

From Sega Retro

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'''''{{PAGENAME}}''''', known as '''''Street Fighter Zero 3''''' (ストリートファイターZERO 3) in Japan and Asia, is a 1998 fighting game by [[Capcom]] originally released for Capcom CPS II arcade hardware. It is the third game in the ''Street Fighter Alpha'' series, following ''[[Street Fighter Alpha: Warriors' Dreams]]'' and ''[[Street Fighter Alpha 2]]''.The gameplay system from the previous Alpha games was given a complete overhaul with the addition of three selectable fighting styles based on ''Street Fighter Alpha'' (A-ism), ''Street Fighter Alpha 2'' (V-ism), and ''[[Super Street Fighter II Turbo]]'' (X-ism), new stages, a much larger roster of characters, and for the first time since the original Street Fighter II, new theme music for all the returning characters.
+
'''''{{PAGENAME}}''''', known as '''''Street Fighter Zero 3''''' (ストリートファイターZERO 3) in Japan and Asia, is a 1998 fighting game by [[Capcom]] originally released for Capcom CPS II arcade hardware. It is the third game in the ''Street Fighter Alpha'' series, following ''[[Street Fighter Alpha: Warriors' Dreams]]'' and ''[[Street Fighter Alpha 2]]''.
  
 
The game was later remade for [[Sega NAOMI GD-ROM]] arcade hardware as ''[[Street Fighter Zero 3 Upper]]''.
 
The game was later remade for [[Sega NAOMI GD-ROM]] arcade hardware as ''[[Street Fighter Zero 3 Upper]]''.
 +
 +
The gameplay system from the previous Alpha games was given a complete overhaul with the addition of three selectable fighting styles, a much larger roster of characters, and for the first time since the original Street Fighter II, new theme music for all the returning characters.
  
 
==Gameplay==
 
==Gameplay==
The most obvious change in ''Street Fighter Alpha 3'' is the introduction of three different playing styles known as "isms". The standard playing style, A-ism (or Z-ism in ''Zero 3), is based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to various Super Combo moves. X-ism is a simple style based on ''Super Street Fighter II Turbo'' (unusually, even localized versions keep the reference to the Japanese title, ''Super Street Fighter II X''), in which the player has a single-level Super Combo gauge and access to a single (but powerful) Super Combo move, though players cannot air-block or use Alpha (Zero) Counters. The third style, V-ism (or "variable" style), a unique style that allows the player to perform custom combos similar to ''Street Fighter Alpha 2''. ''Alpha 3'' also introduces a "Guard Power Gauge" which depletes each time the player blocks - if the gauge is completely depleted, then the player will remain vulnerable for an attack.
+
The controls for several actions has been modified from previous Alpha games: the level of a Super Combo move in A-ism is now determined by the strength of the attack button pressed (i.e. Medium Punch or Kick for a Lv. 2 Super Combo), rather than the number of buttons pushed; and throwing is now done by pressing two punch or kick buttons simultaneously.
 +
 
 +
===ISMs===
 +
The most obvious change in ''Street Fighter Alpha 3'' is the introduction of three different playing styles known as "ISMs".
 +
 
 +
*'''A-ism''' (or Z-ism in ''Zero 3'')
 +
:The standard playing style. It based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to various Super Combo moves.
 +
*'''X-ism'''
 +
:Simple style based on ''Super Street Fighter II Turbo'' (unusually, even localized versions keep the reference to the Japanese title, ''Super Street Fighter II X''), in which the player has a single-level Super Combo gauge and access to a single (but powerful) Super Combo move, though players cannot air-block or use Alpha (Zero) Counters.
 +
*'''V-ism''' (or "variable" style)
 +
:It is a unique style that allows the player to perform custom combos similar to ''Street Fighter Alpha 2''. ''Alpha 3'' also introduces a "Guard Power Gauge" which depletes each time the player blocks - if the gauge is completely depleted, then the player will remain vulnerable for an attack.
  
The controls for several actions has been modified from previous Alpha games: the level of a Super Combo move in A-ism is now determined by the strength of the attack button pressed (i.e. Medium Punch or Kick for a Lv. 2 Super Combo), rather than the number of buttons pushed; and throwing is now done by pressing two punch or kick buttons simultaneously.
+
===Characters===
 +
{{multicol|
 +
*From Alpha2
 +
**'''Ryu'''
 +
**'''Ken'''
 +
**'''Akuma''' (Gouki)
 +
**'''Charlie''' (Nash)
 +
**'''Chun-Li'''
 +
**'''Adon'''
 +
**'''Sodom'''
 +
**'''Guy'''
 +
**'''Birdie'''
 +
**'''Rose'''
 +
**'''M. Bison''' (Vega)
 +
**'''Sagat'''
 +
**'''Dan'''
 +
**'''Sakura'''
 +
**'''Rolento'''
 +
**'''Dhalsim'''
 +
**'''Zangief'''
 +
**'''Gen'''
 +
*From Alpha3(Arcade)
 +
**'''E. Honda'''
 +
**'''Blanka'''
 +
**'''R. Mika'''
 +
**'''Cody'''
 +
**'''Vega''' (Balrog)
 +
**'''Karin'''
 +
**'''Cammy'''
 +
**'''Balrog''' (M. Bison)
 +
**'''Juli'''
 +
**'''Juni'''
 +
*From Alpha3(Consumer)
 +
**'''Fei Long'''
 +
**'''Dee Jay'''
 +
**'''T. Hawk'''
 +
*From Alpha3(Consumer) Secret Character
 +
**'''Evil Ryu'''
 +
**'''Guile'''
 +
**'''EX Balrog''' (EX M. Bison)
 +
**'''Final Bison''' (Final Vega)
 +
**'''Shin Akuma''' (Shin Gouki)
 +
|cols=3}}
  
==Saturn version==
+
==Versions==
 +
===Saturn version===
 
A [[Sega Saturn]] version of ''Street Fighter Zero 3'' was released in 1999 shortly after the initial [[Sega Dreamcast]] version in Japan only. The Saturn port makes use of Capcom's 4-Mega RAM cart and uses all of the features added to the PlayStation version with the exceptions of the polygon usage and the PocketStation mode - that said, the Saturn version uses the extra RAM to include more frames of animation than the PlayStation version. Evil Ryu, Shin Akuma and Guile are immediately selectable. While the World Tour and Survival modes are virtually unchanged from the PlayStation version, Dramatic Battle received major improvements with the addition of Reverse Dramatic Battle and allowing three different characters to be used.
 
A [[Sega Saturn]] version of ''Street Fighter Zero 3'' was released in 1999 shortly after the initial [[Sega Dreamcast]] version in Japan only. The Saturn port makes use of Capcom's 4-Mega RAM cart and uses all of the features added to the PlayStation version with the exceptions of the polygon usage and the PocketStation mode - that said, the Saturn version uses the extra RAM to include more frames of animation than the PlayStation version. Evil Ryu, Shin Akuma and Guile are immediately selectable. While the World Tour and Survival modes are virtually unchanged from the PlayStation version, Dramatic Battle received major improvements with the addition of Reverse Dramatic Battle and allowing three different characters to be used.
  
===Technical Information===
+
===Dreamcast version===
 +
The 1999 Dreamcast version, titled ''Street Fighter Alpha 3: Saikyo Dojo'' (or ''Street Fighter Zero 3: Saikyō-ryū Dōjō'' in Japan), retains all the added features from the PlayStation version of the game, but features a different World Tour mode. An online mode was added that allowed players to display their high scores. In addition, a Saikyo Dojo mode was added which pits a very weak character of the player's choice against two very strong opponents. This Dreamcast port was re-released in Japan in 2000 as ''Street Fighter Zero 3: Saikyō-ryū Dōjō'' for Matching Service, which was released as a mail order title via Dreamcast Direct. The Matching Service version differs from the original due to the addition of an Online Versus Mode.
 +
 
 +
==Technical information==
 +
===Saturn version===
 
'''ISO Size''': 519MB<br/>
 
'''ISO Size''': 519MB<br/>
 
'''Number of Players''': 1~2<br/>
 
'''Number of Players''': 1~2<br/>
Line 60: Line 119:
 
'''Compatible with VideoCD Card''': No<br/>
 
'''Compatible with VideoCD Card''': No<br/>
 
'''Type of Video Files''': Cinepak 1.06 <br/>
 
'''Type of Video Files''': Cinepak 1.06 <br/>
 
==Dreamcast version==
 
The 1999 Dreamcast version, titled ''Street Fighter Alpha 3: Saikyo Dojo'' (or ''Street Fighter Zero 3: Saikyō-ryū Dōjō'' in Japan), retains all the added features from the PlayStation version of the game, but features a different World Tour mode. An online mode was added that allowed players to display their high scores. In addition, a Saikyo Dojo mode was added which pits a very weak character of the player's choice against two very strong opponents. This Dreamcast port was re-released in Japan in 2000 as ''Street Fighter Zero 3: Saikyō-ryū Dōjō'' for Matching Service, which was released as a mail order title via Dreamcast Direct. The Matching Service version differs from the original due to the addition of an Online Versus Mode.
 
  
 
==Production credits==
 
==Production credits==
Line 68: Line 124:
 
{{multicol|
 
{{multicol|
 
: '''Arcade Staff'''
 
: '''Arcade Staff'''
 +
::~In-game credits~{{fileref|SFZ3_Saturn_JP_SSEnding.pdf}}<br>
 
'''Producer:''' Noritaka Funamizu<br>
 
'''Producer:''' Noritaka Funamizu<br>
 
'''Director:''' Naoto Ohta, Mamoru Ohhashi, Buruma, Ohko Zero5<br>
 
'''Director:''' Naoto Ohta, Mamoru Ohhashi, Buruma, Ohko Zero5<br>
 
'''Visual Planner:''' Haruo Murata<br>
 
'''Visual Planner:''' Haruo Murata<br>
'''Programer:''' Cham, Hard.Yas ~?-ism~, Pon, Hyper Shinchan, 24 ~Nishi~, Minomi ~RockMan-ism~, Reiko Toh, Senor, Knight Rider Giu, Ittetsu<br>
+
'''Programmer:''' Cham, Hard.YAS ~?-ISM~, PON, Hyper Shinchan, 24 ~Nishi~, Minomi ~RockMan-ISM~, Reiko Toh, Senor, Knight Rider Giu, Ittetsu<br>
 
'''Character Design:''' Akiman, Osusi<br>
 
'''Character Design:''' Akiman, Osusi<br>
 
'''Title Design:''' Shoei<br>
 
'''Title Design:''' Shoei<br>
'''Object Design:''' Eri-N, Fujihara, Mizuho, Takemoto, Hitoshi Igarashi, Mizupyon, Kimo Kimo Jinzin, Ball Boy, Yuesuke, D‑Kurita, A.Iwasaki, Kaname, Fuzii & Peliko, Chimorin Shogun, Sagata, Ikusan Z, Kitasan, Yu‑Ten.Nakano, Tomohiko Ohsumi, Hiro, Rumichan, Reiko Komatsu, Kozuchi Tamura, Youichi Matsuo, Makoto Ishii<br>
+
'''Object Design:''' Eri-N, Fujihara, Mizuho, Takemoto, Hitoshi Igarashi, Mizupyon, Kimo Kimo Jinzin, Ball Boy, Yuesuke, D-Kurita, A.Iwasaki, Kaname, Fuzii & Peliko, Chimorin Shogun, Sagata, Ikusan Z, Kitasan, Yu-Ten.Nakano, Tomohiko Ohsumi, Hiro, Rumichan, Reiko Komatsu, Kozuchi Tamura, Youichi Matsuo, Makoto Ishii<br>
'''Scroll Design:''' Asae Nisituji-Ba, S.Mukai (Jijii), H.Yonezuka, Kohama Akeguro, Y.Tanoue (Tanopu), Ryo Uno, Yoko.Fukumoto, Takako Nakamura, Kazu.T, A.Ohnishi, N.Niiyama, C.Iwai, Sawatch, K.Yamahashi, H.Ohnishi<br>
+
'''Scroll Design:''' Asae Nisituji-Ba, S.Mukai (Jijii), H.Yonezuka, Kohama Ake&Kuro, Y.Tanoue (Tanopu), Ryo Uno, Yoko.Fukumoto, Takako Nakamura, Kazu.T, A.Ohnishi, N.Niiyama, C.Iwai, Sawatch, K.Yamahashi, H.Ohnishi<br>
 
'''Main Music Compose:''' Anarchy Takapon<br>
 
'''Main Music Compose:''' Anarchy Takapon<br>
 
'''Sub Music Compose:''' Yuki Iwai, Isao Abe, Hideki Okugawa, Tetsuya Shibata<br>
 
'''Sub Music Compose:''' Yuki Iwai, Isao Abe, Hideki Okugawa, Tetsuya Shibata<br>
'''Sound Direction:''' Hiroaki "X68k" Kondo<br>
+
'''Sound Direction:''' Hiroaki "X68K" Kondo<br>
'''Sound Design:''' Moe.T, Satoshi Ise<br>
+
'''Sound design:''' Moe.T, Satoshi Ise<br>
'''Voice Actor:''' Tetsuya Iwanaga, Yuji Ueda, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shin'ichiroh Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanori, Greg Irwin<br>
+
'''Voice Actor:''' Tetsuya Iwanaga, Yuji Ueda, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shinichiro Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanoi, Greg Irwin<br>
'''Test Player:''' Nuki, M.P Oni-Suzuki, Skill Smith‑Bug, Skill Smith‑TTK, M Kunishige, Miura.F.Katsusuke, Yoshihiro Tomita, Akimori Murata<br>
+
'''Test Player:''' Nuki, M.P Oni-Suzuki, Skill Smith-Bug, Skill Smith-TTK, M Kunishige, Miura.F.Katsusuke, Yoshihiro Tomita, Akinori Murata<br>
'''Special Thanks:''' Sakomizu, Neo_G (Ishizawa), Spp Iorya, Satsuma, Takuya Shiraiwa, Erik Suzuki, Dan Okada, Chris Tang, Miki Takano, Maki Yoshiura, The Edge, Super Sailor, and Capcom All Staff<br>
+
'''Special Thanks:''' Sakomizu, Neo_G (Ishizawa), Spp Iorya, Satsuma, Takuya Shiraiwa, Erik Suzuki, Dan Okada, Chris Tang, Miki Takano, Maki Yoshiura, The Edge, Super Sailor, and, All Capcom Staff<br>
 
'''Market Producer:''' Kouji Nakajima<br>
 
'''Market Producer:''' Kouji Nakajima<br>
 
'''General Producer:''' Noritaka Funamizu, Yoshiki Okamoto<br>
 
'''General Producer:''' Noritaka Funamizu, Yoshiki Okamoto<br>
 +
<br>
 +
;'''Presented by:''' [[Capcom]]<br>
  
 
: '''Consumer Staff'''
 
: '''Consumer Staff'''
 +
::~In-game credits~{{fileref|SFZ2_Saturn_JP_SSEnding_Dramatic.pdf}}<br>
 
'''Producer:''' Noritaka Funamizu<br>
 
'''Producer:''' Noritaka Funamizu<br>
 
'''Planner:''' Ohko 06, Bu Ru Ma<br>
 
'''Planner:''' Ohko 06, Bu Ru Ma<br>
Line 96: Line 156:
 
'''Music Compose:''' Anarchy.T, Yuki Iwai, Isao Abe<br>
 
'''Music Compose:''' Anarchy.T, Yuki Iwai, Isao Abe<br>
 
'''Sound Design:''' Hiroaki Kondo<br>
 
'''Sound Design:''' Hiroaki Kondo<br>
'''Voice Actor:''' Syozo Iizuka, Tetsuya Iwanaga, Yuji Ueda, Yoshitada Ohtsuka, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Toshihide Tsuchiya, Kousuke Toriumi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shin'ichiroh Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanori, Greg Irwin<br>
+
'''Voice Actor:''' Syozo Iizuka, Tetsuya Iwanaga, Yuji Ueda, Yoshitada Ohtsuka, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Toshihide Tsuchiya, Kousuke Toriumi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shin'ichiroh Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanoi, Greg Irwin<br>
 
'''Software Manual Design:''' A.Iwasaki, M.Toyonaga<br>
 
'''Software Manual Design:''' A.Iwasaki, M.Toyonaga<br>
 
'''Test Player:''' Miura Staroon, Motoyama, Akinori Murata, W.Kusunoki MS, Kazin, Nose<br>
 
'''Test Player:''' Miura Staroon, Motoyama, Akinori Murata, W.Kusunoki MS, Kazin, Nose<br>
Line 103: Line 163:
 
'''Market Producer:''' Kouji Nakajima<br>
 
'''Market Producer:''' Kouji Nakajima<br>
 
'''General Producer:''' Noritaka Funamizu, Yoshiki Okamoto<br>
 
'''General Producer:''' Noritaka Funamizu, Yoshiki Okamoto<br>
 +
<br>
 
'''Presented by:''' [[Capcom]]
 
'''Presented by:''' [[Capcom]]
|cols=3}}
+
}}
  
 
===Dreamcast version===
 
===Dreamcast version===
Line 147: Line 208:
 
'''General Producer:''' Noritaka Funamizu, Yoshiki Okamoto<br>
 
'''General Producer:''' Noritaka Funamizu, Yoshiki Okamoto<br>
 
'''Presented by:''' [[Capcom]]<br>
 
'''Presented by:''' [[Capcom]]<br>
|cols=3}}
+
}}
 +
 
 +
==Track list==
 +
===Saturn version===
 +
{{tracklist|
 +
{{track|[data track]}}
 +
{{track|CD Warning message|time=00:20}}
 +
}}
  
 
==Screenshots==
 
==Screenshots==
===Sega Saturn version===
+
===Saturn version===
 
<gallery>
 
<gallery>
 
File:Sf3mainmenusaturn.png|Main Menu
 
File:Sf3mainmenusaturn.png|Main Menu
Line 160: Line 228:
 
</gallery>
 
</gallery>
  
==Promotional Material==
+
==Promotional material==
 
===Dreamcast version===
 
===Dreamcast version===
 
<gallery>
 
<gallery>
Line 208: Line 276:
 
| allgame_source=''[https://web.archive.org/web/20141212045610/www.allgame.com/game.php?id=18937&tab=review AllGame]''
 
| allgame_source=''[https://web.archive.org/web/20141212045610/www.allgame.com/game.php?id=18937&tab=review AllGame]''
 
| arcade=60
 
| arcade=60
| arcade_source={{num|21|page=73}}
+
| arcade_source={{num|21|page=73|pdf=Arcade UK 21.pdf}}
 
| cnet=90
 
| cnet=90
 
| cnet_source=''07/08/2000''
 
| cnet_source=''07/08/2000''
Line 249: Line 317:
 
| nowgamer_source=''[http://www.nowgamer.com/street-fighter-alpha-3/ 2000-09-29]''
 
| nowgamer_source=''[http://www.nowgamer.com/street-fighter-alpha-3/ 2000-09-29]''
 
| playerone=82
 
| playerone=82
| playerone_source={{num|103|page=126/127}}
+
| playerone_source={{num|103|page=126/127|pdf=PlayerOne FR 103.pdf|pdfpage=126}}
 
| rod=80
 
| rod=80
 
| rod_source={{num|2|page=54/55|pdf=ROD ES 02.pdf|pdfpage=54}}
 
| rod_source={{num|2|page=54/55|pdf=ROD ES 02.pdf|pdfpage=54}}
Line 289: Line 357:
 
==External links==
 
==External links==
 
*Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/990501/ Dreamcast], [https://web.archive.org/web/*/http://sega.jp/dc/010210/ Dreamcast (for Matching Service)]
 
*Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/990501/ Dreamcast], [https://web.archive.org/web/*/http://sega.jp/dc/010210/ Dreamcast (for Matching Service)]
 +
 +
==References==
 +
<references/>
  
 
{{StreetFighter}}
 
{{StreetFighter}}

Revision as of 22:26, 8 April 2016

n/a

Sf3titlesaturn.png

Street Fighter Alpha 3
System(s): Sega Saturn, Sega Dreamcast
Publisher: Capcom
Developer:
Sound driver:
Sega Saturn
SCSP (1Track)
Peripherals supported:
Sega Saturn
Extended RAM Cartridge (4MB only),
Sega Dreamcast
Dreamcast VGA Box, Dreamcast Jump Pack, Dreamcast Arcade Stick
Genre: Fighting

















Number of players: 1-2
Release Date RRP Code
Sega Dreamcast
JP
¥5,8005,800 T-1203M
Sega Dreamcast
JP
(Matching Service)
¥3,8003,800 T-1230M
Sega Dreamcast
US
T-1203N
Sega Dreamcast
EU
T-7005D-50

Street Fighter Alpha 3, known as Street Fighter Zero 3 (ストリートファイターZERO 3) in Japan and Asia, is a 1998 fighting game by Capcom originally released for Capcom CPS II arcade hardware. It is the third game in the Street Fighter Alpha series, following Street Fighter Alpha: Warriors' Dreams and Street Fighter Alpha 2.

The game was later remade for Sega NAOMI GD-ROM arcade hardware as Street Fighter Zero 3 Upper.

The gameplay system from the previous Alpha games was given a complete overhaul with the addition of three selectable fighting styles, a much larger roster of characters, and for the first time since the original Street Fighter II, new theme music for all the returning characters.

Gameplay

The controls for several actions has been modified from previous Alpha games: the level of a Super Combo move in A-ism is now determined by the strength of the attack button pressed (i.e. Medium Punch or Kick for a Lv. 2 Super Combo), rather than the number of buttons pushed; and throwing is now done by pressing two punch or kick buttons simultaneously.

ISMs

The most obvious change in Street Fighter Alpha 3 is the introduction of three different playing styles known as "ISMs".

  • A-ism (or Z-ism in Zero 3)
The standard playing style. It based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to various Super Combo moves.
  • X-ism
Simple style based on Super Street Fighter II Turbo (unusually, even localized versions keep the reference to the Japanese title, Super Street Fighter II X), in which the player has a single-level Super Combo gauge and access to a single (but powerful) Super Combo move, though players cannot air-block or use Alpha (Zero) Counters.
  • V-ism (or "variable" style)
It is a unique style that allows the player to perform custom combos similar to Street Fighter Alpha 2. Alpha 3 also introduces a "Guard Power Gauge" which depletes each time the player blocks - if the gauge is completely depleted, then the player will remain vulnerable for an attack.

Characters

  • From Alpha2
    • Ryu
    • Ken
    • Akuma (Gouki)
    • Charlie (Nash)
    • Chun-Li
    • Adon
    • Sodom
    • Guy
    • Birdie
    • Rose
    • M. Bison (Vega)
    • Sagat
    • Dan
    • Sakura
    • Rolento
    • Dhalsim
    • Zangief
    • Gen
  • From Alpha3(Arcade)
    • E. Honda
    • Blanka
    • R. Mika
    • Cody
    • Vega (Balrog)
    • Karin
    • Cammy
    • Balrog (M. Bison)
    • Juli
    • Juni
  • From Alpha3(Consumer)
    • Fei Long
    • Dee Jay
    • T. Hawk
  • From Alpha3(Consumer) Secret Character
    • Evil Ryu
    • Guile
    • EX Balrog (EX M. Bison)
    • Final Bison (Final Vega)
    • Shin Akuma (Shin Gouki)

Versions

Saturn version

A Sega Saturn version of Street Fighter Zero 3 was released in 1999 shortly after the initial Sega Dreamcast version in Japan only. The Saturn port makes use of Capcom's 4-Mega RAM cart and uses all of the features added to the PlayStation version with the exceptions of the polygon usage and the PocketStation mode - that said, the Saturn version uses the extra RAM to include more frames of animation than the PlayStation version. Evil Ryu, Shin Akuma and Guile are immediately selectable. While the World Tour and Survival modes are virtually unchanged from the PlayStation version, Dramatic Battle received major improvements with the addition of Reverse Dramatic Battle and allowing three different characters to be used.

Dreamcast version

The 1999 Dreamcast version, titled Street Fighter Alpha 3: Saikyo Dojo (or Street Fighter Zero 3: Saikyō-ryū Dōjō in Japan), retains all the added features from the PlayStation version of the game, but features a different World Tour mode. An online mode was added that allowed players to display their high scores. In addition, a Saikyo Dojo mode was added which pits a very weak character of the player's choice against two very strong opponents. This Dreamcast port was re-released in Japan in 2000 as Street Fighter Zero 3: Saikyō-ryū Dōjō for Matching Service, which was released as a mail order title via Dreamcast Direct. The Matching Service version differs from the original due to the addition of an Online Versus Mode.

Technical information

Saturn version

ISO Size: 519MB
Number of Players: 1~2
Peripheral(s) Compatibility : Control Pad
External Cartridge Required: 4MB RAM Cartridge
Usage of Memory Backup: Yes
Minimum Memory Required: 84 for each slot
Type of Backup: Game Progress / Config / High Scores
Compatible with VideoCD Card: No
Type of Video Files: Cinepak 1.06

Production credits

Saturn version

Arcade Staff
~In-game credits~[3]

Producer: Noritaka Funamizu
Director: Naoto Ohta, Mamoru Ohhashi, Buruma, Ohko Zero5
Visual Planner: Haruo Murata
Programmer: Cham, Hard.YAS ~?-ISM~, PON, Hyper Shinchan, 24 ~Nishi~, Minomi ~RockMan-ISM~, Reiko Toh, Senor, Knight Rider Giu, Ittetsu
Character Design: Akiman, Osusi
Title Design: Shoei
Object Design: Eri-N, Fujihara, Mizuho, Takemoto, Hitoshi Igarashi, Mizupyon, Kimo Kimo Jinzin, Ball Boy, Yuesuke, D-Kurita, A.Iwasaki, Kaname, Fuzii & Peliko, Chimorin Shogun, Sagata, Ikusan Z, Kitasan, Yu-Ten.Nakano, Tomohiko Ohsumi, Hiro, Rumichan, Reiko Komatsu, Kozuchi Tamura, Youichi Matsuo, Makoto Ishii
Scroll Design: Asae Nisituji-Ba, S.Mukai (Jijii), H.Yonezuka, Kohama Ake&Kuro, Y.Tanoue (Tanopu), Ryo Uno, Yoko.Fukumoto, Takako Nakamura, Kazu.T, A.Ohnishi, N.Niiyama, C.Iwai, Sawatch, K.Yamahashi, H.Ohnishi
Main Music Compose: Anarchy Takapon
Sub Music Compose: Yuki Iwai, Isao Abe, Hideki Okugawa, Tetsuya Shibata
Sound Direction: Hiroaki "X68K" Kondo
Sound design: Moe.T, Satoshi Ise
Voice Actor: Tetsuya Iwanaga, Yuji Ueda, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shinichiro Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanoi, Greg Irwin
Test Player: Nuki, M.P Oni-Suzuki, Skill Smith-Bug, Skill Smith-TTK, M Kunishige, Miura.F.Katsusuke, Yoshihiro Tomita, Akinori Murata
Special Thanks: Sakomizu, Neo_G (Ishizawa), Spp Iorya, Satsuma, Takuya Shiraiwa, Erik Suzuki, Dan Okada, Chris Tang, Miki Takano, Maki Yoshiura, The Edge, Super Sailor, and, All Capcom Staff
Market Producer: Kouji Nakajima
General Producer: Noritaka Funamizu, Yoshiki Okamoto

Presented by: Capcom
Consumer Staff
~In-game credits~[4]

Producer: Noritaka Funamizu
Planner: Ohko 06, Bu Ru Ma
Visual Planner: Haruo Murata
Programer: Hiro, Chips, Y.Tsunazaki, T J, T.Furuko, M.Nakanowatari, Unamuji, M.Kataoka, T.Ueda, H.Kuramoto, T.Umezu TypeR, A.Kashimoto, Cham-Z, Hard.Yas -Adj-, Reiko Toh, Minomie Mouse, 24., Hyper Shin, K.R.Giu, Senor, Ittetsu
Character Design: Wsu, Edayan, Harumaru
Object Design: Makoto Ishii, A.Kurihara, H.Fujihara, Mizuho, Mizupyon, Takemoto, Igarashi, Rinboku, Tagirin, Hideya.Takada, SagataKafumi, E-Nakamura, A.Iwasaki, Kimo Kimo, Ball Boy, Fujii & Peliko
Scroll Design: H.Yonezuka, H.Ohnishi, Kazu.T, Yoko.Fukumoto, Megumi.N, Akiko.Hongo, Tama, Tokio.N, T.Ishikawa, Asae.Nisituji
Music Compose: Anarchy.T, Yuki Iwai, Isao Abe
Sound Design: Hiroaki Kondo
Voice Actor: Syozo Iizuka, Tetsuya Iwanaga, Yuji Ueda, Yoshitada Ohtsuka, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Toshihide Tsuchiya, Kousuke Toriumi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shin'ichiroh Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanoi, Greg Irwin
Software Manual Design: A.Iwasaki, M.Toyonaga
Test Player: Miura Staroon, Motoyama, Akinori Murata, W.Kusunoki MS, Kazin, Nose
IMA ADPCM Algorithm: Copyright 1992 by Stichting Mathematisch Centrum, Amsterdam, The Netherlands All Rights Reserved.
Special Thanks: Bamboo, Neo_G (Ishizawa), Naoto Ohta, Sasaki-F, Araki -Tim2, Dezaki-Man2, M.Takemura, Y.Sudo, M.Aoki, K.Kubota, H.Ojima, A.Terada, S.Tanaka, and All Capcom Staff
Market Producer: Kouji Nakajima
General Producer: Noritaka Funamizu, Yoshiki Okamoto

Presented by: Capcom

Dreamcast version

Arcade Staff

Producer: Noritaka Funamizu
Director: Naoto Ohta, Mamoru Ohhashi, Buruma, Ohko Zero5
Visual Planner: Haruo Murata
Programer: Cham, Hard.Yas ~?-ism~, Pon, Hyper Shinchan, 24 ~Nishi~, Minomi ~RockMan-ism~, Reiko Toh, Senor, Knight Rider Giu, Ittetsu
Character Design: Akiman, Osusi
Title Design: Shoei
Object Design: Eri-N, Fujihara, Mizuho, Takemoto, Hitoshi Igarashi, Mizupyon, Kimo Kimo Jinzin, Ball Boy, Yuesuke, D‑Kurita, A.Iwasaki, Kaname, Fuzii & Peliko, Chimorin Shogun, Sagata, Ikusan Z, Kitasan, Yu‑Ten.Nakano, Tomohiko Ohsumi, Hiro, Rumichan, Reiko Komatsu, Kozuchi Tamura, Youichi Matsuo, Makoto Ishii
Scroll Design: Asae Nisituji-Ba, S.Mukai (Jijii), H.Yonezuka, Kohama Akeguro, Y.Tanoue (Tanopu), Ryo Uno, Yoko.Fukumoto, Takako Nakamura, Kazu.T, A.Ohnishi, N.Niiyama, C.Iwai, Sawatch, K.Yamahashi, H.Ohnishi
Main Music Compose: Anarchy Takapon
Sub Music Compose: Yuki Iwai, Isao Abe, Hideki Okugawa, Tetsuya Shibata
Sound Direction: Hiroaki "X68k" Kondo
Sound Design: Moe.T, Satoshi Ise
Voice Actor: Tetsuya Iwanaga, Yuji Ueda, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shin'ichiroh Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanori, Greg Irwin
Test Player: Nuki, M.P Oni-Suzuki, Skill Smith‑Bug, Skill Smith‑TTK, M Kunishige, Miura.F.Katsusuke, Yoshihiro Tomita, Akimori Murata
Special Thanks: Sakomizu, Neo@G (Ishizawa), Spp Iorya, Satsuma, Takuya Shiraiwa, Erik Suzuki, Dan Okada, Chris Tang, Miki Takano, Maki Yoshiura, The Edge, Super Sailor, and Capcom All Staff
Market Producer: Kouji Nakajima
General Producer: Noritaka Funamizu, Yoshiki Okamoto

Consumer Staff

Producer: Noritaka Funamizu
Planner: Bu Ru Ma, To Bu To, Ohko 2800
Rescue: Bamboo
Visual Planner: Haruo Murata
Programer: H.Kuramoto, T.Umezu TypeR, A.Kashimoto, Hiro, Chips, Unamuji, M.Kataoka, Kubori, Y.Tsunazaki, T J, T.Furuko, M.Nakanowatari, T.Ueda, Cham-Z, Hard.Yas -Adj-, Reiko Toh, Minomie Mouse, 24., Hyper Shin, K.R.Giu, Senor, Ittetsu
Character Design: Wsu, Edayan, Harumaru
Object Design: Makoto Ishii, A.Kurihara, H.Fujihara, Mizuho, Mizupyon, Takemoto, Igarashi, Rinboku, Tagirin, Hideya.Takada, SagataKafumi, E-Nakamura, A.Iwasaki, Kimo Kimo, Ball Boy, Fujii & Peliko
Scroll Design: Asae.Nishituji, H.Yonezuka, H.Ohnishi, Kazu.T, Yoko.Fukumoto, Megumi.N, Akiko.Hongo, Tama, Tokio.N, T.Ishikawa
Music Compose: Anarchy.T, Yuki Iwai, Isao Abe
Sound Design: Hiroaki Kondo
Voice Actor: Syozo Iizuka, Tetsuya Iwanaga, Yuji Ueda, Yoshitada Ohtsuka, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Toshihide Tsuchiya, Kousuke Toriumi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shin'ichiroh Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanori, Greg Irwin
Package Illustration: Daigo Ikeno
Software Manual Design: Y.Uchida
Network Compose: Ichiro Yunde, Mineyuki Noda, Shin., Netman, T.Ikai, Kobaboo
Test Player: Yng.J.Matsubara, T.Haze, Koncyan, W.Kusunoki
Special Thanks: Hattori, M.Takemura, K.Kubota, H.Ojima, H.Ohnuki, A.Terada, and All Capcom Staff
Market Producer: Kouji Nakajima
General Producer: Noritaka Funamizu, Yoshiki Okamoto
Presented by: Capcom

Track list

Saturn version

1. [data track]  
2. CD Warning message (00:20) 
Running time: 0:20

Screenshots

Saturn version

Promotional material

Dreamcast version

Physical scans

Saturn version

Sega Retro Average 
Publication Score Source
73 №1999-25, p17[5]
95 Vol 7, №11
94
93
84
Sega Saturn
88
Based on
5 reviews
Sega Retro Average 
Publication Version Score
Sega Saturn
N/A
Based on
0 reviews

Street Fighter Alpha 3

Saturn, JP
Sfzero3 sat jp backcover.jpgSfzero3 sat jp frontcover.jpg
Cover
SFZero3SaturnJPSpine.jpg
Spinecard
SFZero3SaturnJPDisc.jpg
Disc
Saturn, JP (4MB RAM Pack)
SFZ3 Saturn JP Box Back 4MB.jpgSFAlpha3 Saturn JP Box Spine 4MBPack.jpgSFZ3 Saturn JP Box Front 4MB.jpg
Cover
Sfzero3 sat jp disc.jpg
Disc
SFAlpha3 Saturn JP JC Back 4MBPack.jpgSFZ3 Saturn JP Box Front 4MB JewelCase.jpg
Jewel Case

Dreamcast version

Sega Retro Average 
Publication Score Source
93 AllGame
60 №21, p73[7]
90 07/08/2000
88 №95, p104/105[8]
100 №216, p113[9]
60 №3, p78[10]
94 2005-05-29
90 №1999-22, p14[11]
88
Expression error: Unrecognized punctuation character "'".
85 №2, p80[13]
84 №4, p58/59
90
90 2000-11-02
83 №552, p30
95
90 1999-07-28
90 10/12/2000
89 2000-09-14
88
95 2000-05-19
90 2000-08-01
100 Next Level
92 2000-09-29
82 №103, p126/127[14]
80 №2, p54/55[15]
90 2003-11-04
Sega Dreamcast
Expression error: Unexpected < operator.
Based on
27 reviews
Sega Retro Average 
Publication Version Score
Arcade (UK) PAL
50
[7]
Consoles + (FR) PAL
88
[16]
Computer & Video Games (UK)
100
[2]
Dreamcast Monthly (UK) PAL
60
[17]
DC-UK (UK) PAL
80
[18]
Dreamcast: Le Magazine Officiel (FR) PAL
80
[19]
Dreamcast Magazine (UK) NTSC-J
85
[20]
Dreamcast Magazine (UK) PAL
84
[21]
Dorimaga (JP) NTSC-J
92
[22]
Dorimaga (JP) NTSC-J
88
[23]
Dreamzone (FR) NTSC-J
92
[24]
Electronic Gaming Monthly (US) NTSC-U
90
[25]
Entsiklopediya igr dlya Dreamcast (RU)
88
[26]
Famitsu (JP) NTSC-J
83
[27]
GamePro (US) NTSC-U
93
[28]
GamesMaster (UK) PAL
80
[29]
Game Informer (US) NTSC-U
86
[30]
Gamers' Republic (US) NTSC-U
83
[31]
Joypad (FR) PAL
70
[32]
MAN!AC (DE) NTSC-J
91
[33]
MAN!AC (DE) PAL
83
[34]
Mr. Dreamcast (UK) PAL
75
[35]
Official Dreamcast Magazine (UK) PAL
80
[36]
Player One (FR)
82
[14]
Playmag (FR) PAL
85
[37]
PSX Extreme (PL)
83
[38]
Revista Oficial Dreamcast (ES) PAL
60
[39]
Revista Oficial Dreamcast (ES) PAL
80
[15]
Sega Magazin (DE) NTSC-J
80
[40]
Strana Igr (RU)
85
[41]
Techno (UK)
70
[42]
Sega Dreamcast
81
Based on
31 reviews

Street Fighter Alpha 3

Dreamcast, US
SFA3 DC US Box Back.jpgSFA3 DC US Box Front.jpg
Cover
StreetFighterAlpha3DCUSInlay.jpg
Inlay
Dreamcast, EU
Sfalpha3 dc eu backcover.jpgSfalpha3 dc eu frontcover.jpg
Cover
Sfalpha3 dc eu disc.jpg
Disc
Dreamcast, JP
Sfzero3 dc jp backcover.jpgSfzero3 dc jp frontcover.jpg
Cover
Sfzero3 dc jp disc.jpg
Disc
Dreamcast, JP (Matching Service)
SFA3 DC JP Box Back MatchingService.jpgNospine-small.pngSFA3 DC JP Box MatchingService.jpg
Cover

External links

References

  1. @gdri on Twitter
  2. 2.0 2.1 File:CVG UK 216.pdf, page 113 Cite error: Invalid <ref> tag; name ":File:CVG UK 216.pdf_p113" defined multiple times with different content
  3. File:SFZ3_Saturn_JP_SSEnding.pdf
  4. File:SFZ2_Saturn_JP_SSEnding_Dramatic.pdf
  5. File:DCM_JP_19990813_1999-25.pdf, page 19
  6. Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 12
  7. 7.0 7.1 File:Arcade UK 21.pdf, page 73 Cite error: Invalid <ref> tag; name ":File:Arcade UK 21.pdf_p73" defined multiple times with different content
  8. File:ConsolesPlus_FR_095.pdf, page 104
  9. File:CVG_UK_216.pdf, page 113
  10. File:DreamcastMonthly_UK_03.pdf, page 78
  11. File:DCM_JP_19990709_1999-22.pdf, page 16
  12. File:Dorimaga_20021011_JP.pdf, page 33
  13. File:DreamcastMagazine_UK_02.pdf, page 78
  14. 14.0 14.1 File:PlayerOne FR 103.pdf, page 126 Cite error: Invalid <ref> tag; name ":File:PlayerOne FR 103.pdf_p126" defined multiple times with different content
  15. 15.0 15.1 File:ROD ES 02.pdf, page 54 Cite error: Invalid <ref> tag; name ":File:ROD ES 02.pdf_p54" defined multiple times with different content
  16. Consoles +, "Décembre 1999" (FR; 1999-1x-xx), page 104
  17. Dreamcast Monthly, "November 1999" (UK; 1999-11-18), page 78
  18. DC-UK, "December 1999" (UK; 1999-11-22), page 16
  19. Dreamcast: Le Magazine Officiel, "Décembre 1999/Janvier 2000" (FR; 1999-12-xx), page 82
  20. Dreamcast Magazine, "No. 2" (UK; 1999-10-21), page 80
  21. Dreamcast Magazine, "No. 4" (UK; 1999-12-23), page 58
  22. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 32
  23. Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
  24. Dreamzone, "Octobre 1999" (FR; 1999-09-xx), page 97
  25. Electronic Gaming Monthly, "April 2000" (US; 2000-03-07), page 158
  26. Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 239
  27. Famitsu, "1999-07-16" (JP; 1999-07-02), page 30
  28. GamePro, "November 1999" (US; 1999-1x-xx), page 134
  29. GamesMaster, "June 2000" (UK; 2000-05-18), page 81
  30. Game Informer, "August 2000" (US; 2000-0x-xx), page 86
  31. Gamers' Republic, "September 1999" (US; 1999-08-10), page 32
  32. Joypad, "Septembre 2000" (FR; 2000-xx-xx), page 160
  33. MAN!AC, "09/99" (DE; 1999-08-04), page 45
  34. MAN!AC, "12/2000" (DE; 2000-11-02), page 59
  35. Mr. Dreamcast, "April 2000" (UK; 2000-03-30<em>No results</em>), page 77
  36. Official Dreamcast Magazine, "December 1999" (UK; 1999-11-11), page 94
  37. Playmag, "Septembre 2000" (FR; 2000-xx-xx), page 143
  38. PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 41
  39. Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 43
  40. Sega Magazin, "October 1999" (DE; 1999-09-06), page 16
  41. Strana Igr, "Fevral 1999 1/2" (RU; 1999-xx-xx), page 50
  42. Techno (UK) (+0:00)



Street Fighter games for Sega systems
Sega Mega Drive
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994)
Sega Saturn
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999)
Sega Master System
Street Fighter II' (1997)
Sega Dreamcast
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001)
Arcade
Street Fighter Zero 3 Upper (2001)
Sampler discs
Sega Saturn
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997)
Sega Dreamcast
Street Fighter Zero 3 Tentou Taikenban (199x)
Unlicensed Street Fighter games for Sega systems
Sega Master System
Sega Game Gear
Jang Pung II (1993)
Sega Mega Drive
X-Men vs. Street Fighter (Mega Drive) (1998)