Difference between revisions of "Interactor"
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In reality the Interactor is a glorified set of stereo speakers, compatible with any device with a standard headphone output (though specific cables were offered for easier use with the two aforementioned consoles). It uses sound to create pulses near the user's chest or back - it has no way of discerning what happens on screen. | In reality the Interactor is a glorified set of stereo speakers, compatible with any device with a standard headphone output (though specific cables were offered for easier use with the two aforementioned consoles). It uses sound to create pulses near the user's chest or back - it has no way of discerning what happens on screen. | ||
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+ | ==Promotional material== | ||
+ | {{gallery | ||
+ | |Gamestar AU 05.pdf¦page#19¦AU print advert in {{MagazineName|gamestarau|5}} | ||
+ | }} | ||
==Physical scans== | ==Physical scans== |
Revision as of 14:59, 8 July 2016
Interactor | |||||
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Made for: Sega Mega Drive, Super Nintendo, PlayStation | |||||
Manufacturer: Aura Systems | |||||
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The Interactor is a wearable Sega Mega Drive (and Super Nintendo) accessory released by Aura Systems in 1994. It was advertised as being a virtual reality device, in which the player would be able to "feel" actions in games (e.g. if punched, the player would be given a physical bump), a form of haptic feedback.
In reality the Interactor is a glorified set of stereo speakers, compatible with any device with a standard headphone output (though specific cables were offered for easier use with the two aforementioned consoles). It uses sound to create pulses near the user's chest or back - it has no way of discerning what happens on screen.
Promotional material
Gamestar AU 05.pdf¦page#19¦AU print advert in Gamestar (AU) #5: "October 1994" (1994-xx-xx)
Physical scans