Difference between revisions of "Sega Touring Car Championship"

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===All versions (Advertise)===
 
===All versions (Advertise)===
 
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Revision as of 12:01, 18 June 2016

n/a

STCC Title.png

Sega Touring Car Championship
System(s): Sega Model 2C CRX, Sega Saturn, Windows PC
Publisher: Sega
Developer:
Sound driver:
Sega Saturn
SCSP/CD-DA (18 tracks)
Peripherals supported: Arcade Racer Joystick, 3D Control Pad, Sega Saturn Modem
Genre: Racing

















Number of players: 1-2
Release Date RRP Code
Windows PC
JP
¥8,800 (9,240)8,800 (9,240) HCJ-0139
Windows PC
US
85067
Windows PC
US
(Expert Software)
Windows PC
EU
MK-85067-50
Windows PC
UK
(Expert Software)
Windows PC
UK
(Xplosiv)
EI-1306
Windows PC
UK
(Fair Game)
FG-1306
Windows PC
KR

This short article is in need of work. You can help Sega Retro by adding to it.


Sega Touring Car Championship (セガツーリングカーチャンピオンシップ) is a Sega Model 2C CRX arcade racing game developed by AM Annex in 1996. It is similar to Sega Rally Championship in design, but uses touring cars instead of rally cars.

Touring Car was less successful than Rally and has never seen a sequel (although what exactly constitutes a "sequel" among the long string of Sega arcade racers is unclear). It is believed that the steeper difficulty curve contributed to Touring Car's poor performance, though it did receive Sega Saturn and Windows ports (unlike Indy 500).

Gameplay

Sega Touring Car Championship offers three "rounds" (plus a qualifying lap), in which the player competes against seven other cars for first place.

Cars

Sega Touring Car Championship features, by default, four touring cars, three used in the 1995 Deutsche Tourenwagen Meisterschaft and a Toyota from the Japanese Grand Touring Championship (now Super GT).

Notavailable.svg AMG Mercedes C-Class
The AMG Mercedes C-Class was the winner of the DTM of 1995.
Notavailable.svg Alfa Romeo 155 V6 Ti
The Alfa Romeo 155 V6 Ti is sponsored primarily by Martini Racing, the same sponsor behind the Lancia Delta HF Integrale in Sega Rally.
Notavailable.svg Toyota Supra
The Toyota Supra is the token Japanese car, most likely included to please a Japanese audience, but also to make up the numbers - the DTM of 1995 only featured three cars. The Supra is sponsored primarily by Castrol, who also sponsored the Toyota Celica CT-Four in Sega Rally.
Notavailable.svg Opel Calibra V6
The Opel Calibra V6
Notavailable.svg Lancia Delta HF Integrale
The Lancia Delta HF Integrale comes straight from Sega Rally and is only available in the home ports. Hold Z when selecting the Alfa Romeo 155 V6 Ti to access it.
Notavailable.svg Toyota Celica CT-Four ST205
The Toyota Celica CT-Four ST205 also comes straight from Sega Rally and is only available in the home ports. Hold Y when selecting the Toyota Supra to access it.

Tracks

Notavailable.svg Country Circuit
Country Circuit is the simplest circuit in Sega Touring Car Championship and is used twice in arcade mode, first as a qualifiying lap, and then repeated again in race form. It is a generic, mostly circular track which has come to be expected in arcade racing games.

A lap of the circuit is measured as 2.045km.

Notavailable.svg Grün Walt Circuit/Grunwald Circuit
The second, medium difficulty track takes place in a forest and is named "Grün Walt Circuit" in the arcade version. This is likely a translation error - "Grünwald" is german for "green forest", and the home ports partially fix this mistake by renaming the track "Grunwald Circuit" (though still miss the umlaut). Weirdly, however, the track takes place in a fairly mountianous region, with fewer trees visible than the more forest-like Country Circuit.

A lap of the circuit is measured as 2.605km

Notavailable.svg Brick Wall Town
Brick Wall Town is a track set in a built-up area, with narrower roads and tricker corners than the previous two tracks.

A lap of the circuit is measured as 2.277km

Notavailable.svg Urban Circuit
Urban Circuit only becomes available if the player finishes Brick Wall Town in first place.

A lap of the circuit is measured as 2.105km

Notavailable.svg Boom Town Circuit
Boom Town Circuit is exclusive to the Saturn and PC ports of the game.

A lap of the circuit is measured as 2.771km

History

Sequels and re-releases

Home ports to the Sega Saturn and Windows PC were handled by AM Annex, and were released in 1997 and 1998 respectively. These versions include cars from the 1996 International Touring Car Championship plus more interestingly, the Toyota Celica CT-Four and Lancia Delta HF Integrale from Sega Rally. There are also hidden courses in this version, and contains features such as split-screen multiplayer.

The Saturn version has what is known as "Global Net Events", which are triggered at various times of the year depending on the system's clock. Setting it to the 25th of December 1997 will trigger "winter holiday" mode, 13th of Februrary will trigger "hit and run mode" (in which you need to hit cones), and 1st of April will trigger "April Foul" mode, in which you drive in the opposite direction and have to avoid oncoming cars.

Production credits

All versions (Advertise)

Special Thanks

The automobiles appearing in SEGA TouringCar Championship™ are the actual cars that participated in the world touring car races.
Thanks to the cooperation of: Alfa Romeo (155 V6Ti), Mercedez-Benz (C-Class), Opel (Calibra V6), Toyota (Supra)

Special Thanks to: avex trax, prime direction

regarding cooperation with the following music
  • So High / Channel X
Words and Music by Praga Khan, Adams Prod. BVBA
℗1995 Antler-Subway Records
©Be's Songs
  • Don't drop me / Ann Sinclair
Words and Music by Caria-Gelmetti-Gulinelli
℗1994 Time S.R.L.
©Jacomo Music
  • Are U wake up? / Starr Gazer
Music by Starr Gazer
℗1992 avex D.D., Inc.
©1992 by prime direction, inc.

Arcade version

Chief Programmer: Sohei Yamamoto
Programmer: Masahito Kurosawa, Kenichi Yamamoto, Takahiro Kakizawa, Takashi Yano, Masao Matsumoto, Masaki Yamamoto
Chief Graphic Designer: Kenji Sasaki
Graphic Designer: Kumiko Shoji, Kenji Arai, Nobuhiro Morishita
Sound Director: Sei Matsumura
Sound Programmer: Hiro, Youichi Ueda, Kazuya Fujishima, Yohsuke Takeda
Music

Impalas Ver 2.0 / Ebizoo Tanuma ©Freak Out
Brave Nu Charge / Yoji Biomehanika
Sonic Drive / Ryo Arai
Rising High / Yuki Kubo
Condition Red / Sei Matsumura
Loose Control / Hiro
Interlude Jungle / Yohsuke Takeda
Name Entry / Hidenori Shoji

Mechanical Designer: Shigeyuki Iwase, Toshiya Yamaguchi, Yumiko Ara
Electrical Designer: Hiroyuki Takahashi, Hiroki Koyama
Director of Cabinet Design: Yasunobu Shinzato
Cabinet Graphic Designer: Tetsuo Okabe
Mechanical Supervisor: Masao Yoshimoto
Special Thanks: Mario Cotza, Richard Dunn, Michael Gsedl, Steve Cross, Nobuhiko Shimizu, Masaru Agarida, Mitsuaki Nishi, Naoko Shibukawa, Takashi Yamashita, Shinichi Suzuki, Racing On, C-One Corporation, Naoki Hattori
Overseas Coordinator: Morio Moriya
Assistant Producer: Gen Takabe, Jun Taniguchi
Produced by: Tetsuya Mizuguchi
Directed by: Kenji Sasaki

Saturn version

(In-game credits)

Chief Programmer: Toru Kujirai
Programmers: Hironobu Tsujikawa, Yukinori Kaneko, Hajime Take, Kazunori Masuda
Graphic Designers: Satoshi Fujinuma, Masakazu Yanagida, Tatsushi Hashimoto, Yuji Yamashita, Kazuya Suzuki, Toshiaki Toyoda
S.E. Arranger: Naoshi Kunisawa
Music: Ebizoo Tanuma (Freak Out), Yoji Biomehanika, Yuki Kubo, Ryo Arai, Hiro, Sei Matsumura, Yohsuke Takeda, Hidenori Shoji
CRI ChannelWeb Staff: Hideo Gunji, Kiyotaka Sakai, Nao Yanase
Technical Advisers: Sohei Yamamoto, Masahito Kurosawa
Graphical Adviser: Kenji Sasaki
Sound Advisers: Hiro, Sei Matsumura
Special Thanks: Ryuichi Hattori, Mario Cotza, Isamu Hasegawa (Apex), Yoshihiro Kitomi (Apex), Toshiaki Suzuki (Apex), Sega Digital Studio, Alfa Romeo, Mercedes‑Benz, Opel, Toyota, Lancia
Production Managers: Hiroshi Aso, Hiroya Tanaka
Assistant Producer: Jun Taniguchi
Producer: Gen Takabe
Executive Producers: Tetsuya Mizuguchi, Keisuke Chiwata
Directed by: Gen Takabe, Toru Kujirai
Developed by: CSK Research Institute Corp. (CRI)

(US Manual)

Sega of America, Inc.
Producer: Tre' Johnson
Brand Manager: Brad Hogan
Lead Tester: Howard "T. Car" Gipson
Assistant Lead Tester: Joe Damon
Testers: Amy Albertson, Marco Alvarado, Lorne Ascuncion, Karen Brown, Mike Dobbins, Sean Doidge, Rick Greer, Rod Hong, Laine Maeda, Mike McCollum, Jason Philyaw, Kenny Robinson, Jacob Rohrer, Matt Underwood, Ferdinand Villar
Team Sega Racing: Geraldine Dessimoz, Brad Hogan, Tracy Johnson, Marcus Matthews, David Perkinson
Manual: Abbass Hussain
Special Thanks: Jadelyn Chang, Angela Edwards, Bernie Stolar, Shuji Utsumi, and the Seedy Crew. The automobiles depicted in this game appears by courtesy of ALFA ROMEO, MERCEDEZ-BENZ, OPEL and TOYOTA

PC version

~In-game credits~
Chief Programmer: Masayoshi Iwai
Programmers: Masaru Inoue, Masatoshi Kawada, Masanori Sato
Graphic Designers: Satoshi Fujinuma, Masakazu Yanagida, Kiyoshi Fujita, Tatsushi Hashimoto, Yuji Yamashita, Kazuya Suzuki, Toshiaki Toyoda
S.E. Arranger: Naoshi Kunisawa
Music: Ebizoo Tanuma (Freak Out), Yoji Biomehanika, Yuki Kubo, Ryo Arai, Hiro, Sei Matsumura, Yohsuke Takeda, Hidenori Shoji
Technical Advisors: Sohei Yamamoto, Masahito Kurosawa
Graphical Advisor: Kenji Sasaki
Sound Advisors: Hiro, Sei Matsumura
Special Thanks: Alfa Romeo, Mercedes‑Benz, Opel, Toyota, Lancia, Ryuichi Hattori, Mario Cotza, Sega Digital Studio, Toshiro Nakayama, Isamu Hasegawa (Apex), Yoshihiro Kitomi (Apex), Toshiaki Suzuki (Apex)
Production Managers: Hiroshi Aso, Hiroya Tanaka
Assistant Producers: Jun Taniguchi, Hiroyuki Otaka
Producer: Hisayoshi Yoshida
Executive Producers: Tetsuya Mizuguchi, Keisuke Chiwata, Toshinori Asai
Directed by: Gen Takabe, Toru Kujirai, Hisayoshi Yoshida
Developed by: CSK Research Institute Corp. (CRI)

~Other credits~
OnlineHelp: Kaoru Ichigozaki, Hiroyuki Mitsui, Abbass Hussain, Mitsuaki Chono

European Development

Assistant Producer: Richard Lloyd
Test: John Murphy
Assistant Test: James Lyons
Product Support Manager: John Murphy, James Lyons
Product & Language Testers: Dave Thompson, Roberto Parraga
Manual Coordination: Tony Hinchliffe
Packaging Design: Paul Jerem
Territory Input: Mark Hartley, Paco del Puerto, Thorsten Moe, Cédric Maréchal
Manual Translation: Eurotek
Testing Company: XXCAL
Assistant Product Manager: Steve Wombwell
European Marketing Manager: Hitendra Naik
Special Thanks to: Louise Anderson, Nicky Beale, Madeline Cross, Hans-Erik Gassner, Tony Hinchliffe, Edward Luck, Debbie Morris, Hitoshi Okuno, David Wilkin

Gallery

Artwork

Promotional material

Physical scans

Model 2 version

Model 2, US (twin)
STCC Model2 UK Manual Twin.pdf
Manual
Model 2, US (deluxe)
STCC Model2 US Marquee Deluxe.jpg

Saturn version

Sega Retro Average 
Publication Score Source
94 №70, p98/99[1]
40 №194, p70[2]
50 №53, p103[3]
75 №468, p39
53 №64, p44
78 №8, p74-77[4]
79 №26, p56-59[5]
63 №1997-42, p183[6]
82
Sega Saturn
68
Based on
9 reviews
Sega Retro Average 
Publication Version Score
Consoles + (FR) PAL
94
[1]
Computer & Video Games (UK)
25
[2]
Digitiser (UK) PAL
81
[8]
Edge (UK) PAL
50
[3]
Electronic Gaming Monthly (US) NTSC-U
65
[9]
Famitsu (JP) NTSC-J
75
[10]
Fun Generation (DE) PAL
60
[11]
GameFan (US) NTSC-U
87
[12]
GamePro (US) NTSC-U
60
[13]
GamesMaster (UK) PAL
53
[14]
Game Informer (US) NTSC-U
83
[15]
Gry Komputerowe (PL)
63
[16]
Hobby Consolas (ES)
95
[17]
Level (TR)
50
[18]
MAN!AC (DE) PAL
65
[19]
Mega Console (IT) PAL
89
[20]
Mega Force (FR) PAL
94
[21]
Mega Fun (DE) PAL
84
[22]
Neo (PL)
70
[23]
Next Generation (US) NTSC-U
75
[24]
Saturn Fan (JP) NTSC-J
76
[25]
Saturn Fan (JP) NTSC-J
72
[26]
Saturn Power (UK) PAL
78
[4]
Świat Gier Komputerowych (PL)
80
[27]
Sega Saturn Magazine (UK) PAL
79
[28]
Sega Saturn Magazine (JP) NTSC-J
63
[29]
Sega Saturn Magazine (JP) NTSC-J
82
[7]
Super Power (FI)
81
[30]
Sega Saturn
72
Based on
28 reviews

Sega Touring Car Championship

Saturn, US
STCC Saturn US Box Back.jpgSTCC Saturn US Box Front.jpg
Cover
Stcc sat us manual.pdf
Manual
Saturn, EU
STCC Saturn EU Box.jpg
Cover
SegaTouringCarChampionship saturn eu cd.jpg
Disc
Saturn, JP
STCC Saturn JP Box Back.jpgSTCC Saturn JP Box Front.jpg
Cover
STCC Saturn JP Spinecard.jpg
Spinecard
STCC Saturn JP Disc.jpg
Disc
STCC SS jp manual.pdf
Manual
STCC Saturn JP Box Inlay.jpg
Inlay
Saturn, BR
<div style="margin:auto; max-width:Expression error: Unexpected < operator.px"> 320x120pxNospine.png320x120px
Cover

Windows version

Sega Retro Average 
Publication Score Source
50 №56, p104[31]
Windows PC
50
Based on
1 review
Sega Retro Average 
Publication Version Score
576 KByte (HU)
84
[32]
CD-Action (PL)
50
[33]
Edge (UK)
50
[31]
Gambler (PL)
88
[34]
The Games Machine (IT)
58
[35]
Gry Komputerowe (PL)
71
[36]
Gameshow (TR)
62
[37]
Reset (PL)
60
[38]
Świat Gier Komputerowych (PL)
58
[39]
Ultimate PC (UK)
45
[40]
Windows PC
63
Based on
10 reviews

Sega Touring Car Championship

PC, US
STCC PC US Box Back.jpgNospine.pngSTCC PC US Box.jpg
Cover
STCC PC US Box Front JewelCase.jpg
Jewel Case
PC, US (Expert Software)
STCC PC US Box Front Expert.jpg
Cover
PC, EU
STCC PC EU Box Back.jpgSTCC PC EU Box Front.jpg
Cover
STCC PC EU Disc.jpg
Disc
PC, JP
STTC PC JP Box Back.jpgSTTC PC JP Box Spine.jpgSegaTouringCar PC JP cover.jpg
Cover
PC, JP (Ultra 2000)
STCC PC JP Box Front Ultra2000.jpg
Cover
PC, UK (Expert Software)
STTC PC UK Box Front Expert.jpg
Cover
PC, UK (Xplosiv)
STCC PC UK Box Xplosiv.jpg
Cover
STCC PC UK Disc Xplosiv.jpg
Disc
PC, UK (Fair Game)
STCC PC EU Box Quality.jpg
Cover
STCC PC EU Disc Quality.jpg
Disc
PC, DE

PC, ES (Xplosiv)

PC, KR

External links

References

  1. 1.0 1.1 File:ConsolesPlus FR 070.pdf, page 98 Cite error: Invalid <ref> tag; name ":File:ConsolesPlus FR 070.pdf_p98" defined multiple times with different content
  2. 2.0 2.1 File:CVG UK 194.pdf, page 70 Cite error: Invalid <ref> tag; name ":File:CVG UK 194.pdf_p70" defined multiple times with different content
  3. 3.0 3.1 File:Edge UK 053.pdf, page 103 Cite error: Invalid <ref> tag; name ":File:Edge UK 053.pdf_p103" defined multiple times with different content
  4. 4.0 4.1 File:SaturnPower UK 08.pdf, page 74 Cite error: Invalid <ref> tag; name ":File:SaturnPower UK 08.pdf_p74" defined multiple times with different content
  5. File:SSM_UK_26.pdf, page 56
  6. File:SSM_JP_19971205_1997-42.pdf, page 185
  7. 7.0 7.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 12 Cite error: Invalid <ref> tag; name ":File:SnGwSISDRZK Book JP.pdf_p12" defined multiple times with different content
  8. Digitiser (UK) (1997-11-14)
  9. Electronic Gaming Monthly, "February 1998" (US; 1998-0x-xx), page 109
  10. Famitsu, "1997-12-05" (JP; 1997-11-21), page 1
  11. Fun Generation, "12/97" (DE; 1997-11-12), page 105
  12. GameFan, "Volume 6, Issue 2: February 1998" (US; 1998-xx-xx), page 20
  13. GamePro, "February 1998" (US; 199x-xx-xx), page 112
  14. GamesMaster, "January 1998" (UK; 1997-12-19), page 44
  15. Game Informer, "January 1998" (US; 199x-xx-xx), page 48
  16. Gry Komputerowe, "1/1998" (PL; 1998-xx-xx), page 1
  17. Hobby Consolas, "Diciembre 1997" (ES; 1997-xx-xx), page 88
  18. Level, "1/98" (TR; 1998-xx-xx), page 1
  19. MAN!AC, "12/97" (DE; 1997-11-12), page 66
  20. Mega Console, "Dicembre 1997" (IT; 1997-xx-xx), page 64
  21. Mega Force, "Novembre/Décembre 1997" (FR; 1997-1x-xx), page 50
  22. Mega Fun, "12/97" (DE; 1997-11-05), page 111
  23. Neo, "Luty 1998" (PL; 1998-xx-xx), page 50
  24. Next Generation, "February 1998" (US; 1998-01-20), page 117
  25. Saturn Fan, "1997 No. 22" (JP; 1997-11-14), page 188
  26. Saturn Fan, "1998 No. 2" (JP; 1998-01-16), page 106
  27. Świat Gier Komputerowych, "12/1997" (PL; 1997-xx-xx), page 52
  28. Sega Saturn Magazine, "December 1997" (UK; 1997-11-12), page 56
  29. Sega Saturn Magazine, "1997-42 (1997-12-05)" (JP; 1997-11-21), page 185
  30. Super Power, "1 1998" (FI; 199x-xx-xx), page 58
  31. 31.0 31.1 File:Edge UK 056.pdf, page 104 Cite error: Invalid <ref> tag; name ":File:Edge UK 056.pdf_p104" defined multiple times with different content
  32. 576 KByte, "Március 1998" (HU; 1998-xx-xx), page 18
  33. CD-Action, "4/98" (PL; 1998-xx-xx), page 54
  34. Gambler, "6/1998" (PL; 1998-xx-xx), page 1
  35. The Games Machine, "Marzo 1998" (IT; 1998-0x-xx), page 140
  36. Gry Komputerowe, "7/1998" (PL; 1998-xx-xx), page 1
  37. Gameshow, "Mayis 1998" (TR; 1998-xx-xx), page 1
  38. Reset, "Kwiecień 1998" (PL; 1998-xx-xx), page 34
  39. Świat Gier Komputerowych, "3/1998" (PL; 1998-xx-xx), page 41
  40. Ultimate PC, "Volume One, Issue Seven: March 1998" (UK; 1998-02-28), page 80