Difference between revisions of "Activator"
From Sega Retro
Line 37: | Line 37: | ||
|{{galleryPrintAd | |{{galleryPrintAd | ||
|SegaVisions US 15.pdf|sv|15|122-123 | |SegaVisions US 15.pdf|sv|15|122-123 | ||
+ | |EGM US 052.pdf|egm|52|278 | ||
|GamePlayers US 0612.pdf|gameplayers|0612|202 | |GamePlayers US 0612.pdf|gameplayers|0612|202 | ||
|MegaPlay US 20.pdf|megaplay|20|8 | |MegaPlay US 20.pdf|megaplay|20|8 |
Revision as of 13:42, 2 October 2016
Activator | |||||
---|---|---|---|---|---|
Made for: Sega Mega Drive | |||||
Manufacturer: Interactive Light, Sega | |||||
|
The Activator is a full-body motion based video game controller unit released by Sega. It is an octagonal controller unit which sits on the floor and uses infra-red beams to interpret movements. It was revealed for the Sega Mega Drive console in 1993, intended to act as a more immersive substitute for a standard control pad.
In the arcades, similar technology was used for the fighting game Dragon Ball Z V.R.V.S., which used extra sensors for better motion detection.
Contents
Hardware
The Activator was created at a time where many video game companies were investing in virtual reality, perceived at the time to be the future of gaming. However, for the most part, virtual reality was considered to be too expensive to produce in homes at the time, so products such as the Activator were produced instead. The Activator was developed by Interactive Light for Sega, and was also brought to Brazil by Tec Toy. It was based on a musical instrument called the "Light Harp", conceived by musician and martial artist Asaf Gurner.
The Activator comes in eight segments, which when fitted together creates an octagonal ring which is designed to be placed on a floor. Each section of the Activator fires a beam of light upwards, and the player stands inside the octagon, "punching" and "kicking" to break the light beams and sending signals to the Mega Drive console in the process. The Activator is effectively a glorified control pad, with , , , , , , and START buttons mapped to each of the eight segments.
Sega of America marketed the Activator as a martial arts simulator, claiming that it improved the experience of fighting games. However, many argued the reverse was true, and many games which rely on fast reactions are not suitable for this style of control scheme at all. Furthermore the light beams are easily distorted by a non-flat ceiling or obstructions such as beams of a ceiling fan or light fixture. As a result, the Activator did not see much commercial success and was retired mere months after launch.
"Activated" games
While the Activator will function with any Mega Drive title, a small number of games were partially designed for the Activator and so specifically label themselves as "activated":
In addition, Sega of America promoted support for Mortal Kombat, Street Fighter II: Special Champion Edition and Streets of Rage 2. Unreleased games Air Drums and Bounty Hunter were designed specifically for the Activator and were meant to ship with the product, but were cancelled.
Promotional material
also published in:
- Electronic Gaming Monthly (US) #52: "November 1993" (1993-xx-xx)[1]
- Game Players (US) #0612: "Vol. 6 No. 12 December 1993" (1993-1x-xx)[2]
- Mega Play (US) [3]
- Electronic Gaming Monthly (US) #57: "April 1994" (1994-xx-xx)[4]
also published in:
- Sega Visions (US) #24: "May 1995" (1995-xx-xx)[5]
Physical scans
References
- ↑ Electronic Gaming Monthly, "November 1993" (US; 1993-xx-xx), page 278
- ↑ Game Players, "Vol. 6 No. 12 December 1993" (US; 1993-1x-xx), page 202
- ↑ Game Players, "Vol. 6 No. 12 December 1993" (US; 1993-1x-xx), page 8
- ↑ Electronic Gaming Monthly, "April 1994" (US; 1994-xx-xx), page 78
- ↑ Sega Visions, "May 1995" (US; 1995-xx-xx), page 85
External links
- Sega Activator Ring Instructional Video
- Sega Activator Demonstration at 1993 Winter CES
- U.S. Patent 5,045,687