Difference between revisions of "SoJ"
From Sega Retro
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− | |colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM11]] | + | |colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM11|AM 11]] |
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 4|R&D Dept. #4]] | |colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 4|R&D Dept. #4]] | ||
|colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[Amusement Vision]] | |colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[Amusement Vision]] | ||
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|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
− | |colspan="12" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega|CS]] | + | |colspan="12" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega|CS]] | [[Sonic Team]] | [[Team Andromeda]] |
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
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− | |colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[CS1]] | + | |colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega CS1|CS1]] | [[Team Andromeda]] |
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]] | |colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]] | ||
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]] | |colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]] | ||
− | |colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sports Design R&D]] | + | |colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Sports Design R&D]] |
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
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− | |colspan="3" class="colour-bg-magenta" style="border: 1px solid #999;"|[[ | + | |colspan="3" class="colour-bg-magenta" style="border: 1px solid #999;"|[[PC Software R&D]] |
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
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|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
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− | |colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[CS3]], [[Sonic Team]] | + | |colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS3|CS3]], [[Sonic Team]] |
− | |colspan="1" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 8|R&D Dept. #8]] | + | |colspan="1" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 8|R&D Dept. #8]] | [[Sonic Team]] |
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sonic Team]] | |colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sonic Team]] | ||
− | |colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Global Entertainment R&D #1]] | + | |colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Global Entertainment R&D #1]] | [[Sonic Team]] |
− | |colspan="2" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS2 (2008-current)|Sega CS2]] | + | |colspan="2" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS2 (2008-current)|Sega CS2]] | [[Sonic Team]] |
− | |colspan="5" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS2 (2008-current)|R&D3, Div. 2]] | + | |colspan="5" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS2 (2008-current)|R&D3, Div. 2]] | [[Sonic Team]] |
− | |colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS2 (2008-current)|Sega Games R&D2]] | + | |colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS2 (2008-current)|Sega Games R&D2]] | [[Sonic Team]] |
|-style="font-size: 9pt;" | |-style="font-size: 9pt;" | ||
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