Difference between revisions of "SoJ"

From Sega Retro

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|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
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|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[AM11]]
+
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega AM11|AM 11]]
 
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 4|R&D Dept. #4]]
 
|colspan="1" class="colour-bg-orange" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 4|R&D Dept. #4]]
 
|colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[Amusement Vision]]
 
|colspan="4" class="colour-bg-orange" style="border: 1px solid #999;"|[[Amusement Vision]]
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|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
|colspan="12" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega|CS]]
+
|colspan="12" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega|CS]] | [[Sonic Team]] | [[Team Andromeda]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
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|colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[CS1]]
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|colspan="6" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega CS1|CS1]] | [[Team Andromeda]]
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]]
 
|colspan="1" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 6|R&D Dept. #6]]
 
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]]
 
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Smilebit]]
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sports Design R&D]]
+
|colspan="4" class="colour-bg-yellow" style="border: 1px solid #999;"|[[Sega Sports Design R&D]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
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|colspan="3" class="colour-bg-magenta" style="border: 1px solid #999;"|[[Sega PC Software R&D|Sega PC R&D]]
+
|colspan="3" class="colour-bg-magenta" style="border: 1px solid #999;"|[[PC Software R&D]]
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
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|-style="font-size: 9pt;"  
 
|-style="font-size: 9pt;"  
 
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|colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[CS3]], [[Sonic Team]]
+
|colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS3|CS3]], [[Sonic Team]]
|colspan="1" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 8|R&D Dept. #8]], [[Sonic Team]]
+
|colspan="1" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega Software R&D Dept. 8|R&D Dept. #8]] | [[Sonic Team]]  
 
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sonic Team]]
 
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sonic Team]]
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Global Entertainment R&D #1]], [[Sonic Team]]
+
|colspan="4" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Global Entertainment R&D #1]] | [[Sonic Team]]  
|colspan="2" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS2 (2008-current)|Sega CS2]], [[Sonic Team]]
+
|colspan="2" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS2 (2008-current)|Sega CS2]] | [[Sonic Team]]  
|colspan="5" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS2 (2008-current)|R&D3, Div. 2]], [[Sonic Team]]
+
|colspan="5" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS2 (2008-current)|R&D3, Div. 2]] | [[Sonic Team]]  
|colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS2 (2008-current)|Sega Games R&D2]], [[Sonic Team]]
+
|colspan="3" class="colour-bg-cyan" style="border: 1px solid #999;"|[[Sega CS2 (2008-current)|Sega Games R&D2]] | [[Sonic Team]]  
 
|-style="font-size: 9pt;"
 
|-style="font-size: 9pt;"
 
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Revision as of 18:03, 26 March 2017