Difference between revisions of "Tetsuya Kaku"
From Sega Retro
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==Production history== | ==Production history== | ||
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* ''[[Virtual-On: Oratorio Tangram]]'' (Arcade and Dreamcast Versions) (1998/1999) — System R&D (Network Versus Support Staff) (Virtual-On Works) | * ''[[Virtual-On: Oratorio Tangram]]'' (Arcade and Dreamcast Versions) (1998/1999) — System R&D (Network Versus Support Staff) (Virtual-On Works) | ||
* ''[[Sonic Adventure]]'' (1998) — Browser production | * ''[[Sonic Adventure]]'' (1998) — Browser production | ||
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*''[[Rent A Hero No.1 ]]'' (2000)— Special Thanks | *''[[Rent A Hero No.1 ]]'' (2000)— Special Thanks | ||
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* ''[[F-Zero GX]]'' (2003) — Program Director | * ''[[F-Zero GX]]'' (2003) — Program Director | ||
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* ''[[Yakuza]]'' (2005) — Chief Programmer | * ''[[Yakuza]]'' (2005) — Chief Programmer | ||
* ''[[Yakuza 2]]'' (2005) — Technical Director | * ''[[Yakuza 2]]'' (2005) — Technical Director | ||
* ''[[Ryu ga Gotoku Kenzan!]]'' (2008) — Chief Programmer | * ''[[Ryu ga Gotoku Kenzan!]]'' (2008) — Chief Programmer | ||
* ''[[Yakuza 3]]'' (2009) — Technical Director, Chief Programmer ("Yakuza 3" Programming Team) | * ''[[Yakuza 3]]'' (2009) — Technical Director, Chief Programmer ("Yakuza 3" Programming Team) | ||
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* ''[[Yakuza 4]]'' (2010) — Programming Assistance ("Yakuza 4" Programming Team) (Staff) | * ''[[Yakuza 4]]'' (2010) — Programming Assistance ("Yakuza 4" Programming Team) (Staff) | ||
* ''[[Super Monkey Ball 3D]]'' (2010) — Special Thanks | * ''[[Super Monkey Ball 3D]]'' (2010) — Special Thanks | ||
* ''[[Binary Domain]]'' (2012) — Programming Director ("Binary Domain" Development Team) (Staff) | * ''[[Binary Domain]]'' (2012) — Programming Director ("Binary Domain" Development Team) (Staff) | ||
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==References== | ==References== |
Revision as of 15:56, 28 January 2018
Tetsuya Kaku |
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Company(ies): Sega of Japan |
Role(s): Programmer |
Education: Kyushu Institute of Technology (Information Science)[1] |
Tetsuya Kaku is a chief programmer of Sega, who frequently works with Toshihiro Nagoshi.
Production history
Games
- OutRunners (System 32; 1993) — Cabinet Construction (New Employee Training)
- Virtua Fighter (Model 1; 1993) — Programmers
- Virtua Fighter 2 (Model 2; 1994) — Variety
- Virtua Fighter 3 (Model 3; 1996) — Program Director
- Virtua Fighter 3 (Model 3; 1996) — Game System, Undulation
- Virtua Fighter 3tb (Model 3; 1997) — Program Director
- Virtua Fighter 3tb (Model 3; 1997) — Game System, Undulation
- Spikeout: Digital Battle Online (Model 3; 1998) — Chief Programmer
- Spikeout: Digital Battle Online (Model 3; 1998) — Game Regulation
- Virtua Fighter 3tb (Dreamcast; 1998) — Program Director
- Virtua Fighter 3tb (Dreamcast; 1998) — Game System, Undulation
- Sonic Adventure (Dreamcast; 1998) — Browser production
- Spikeout: Final Edition (Model 3; 1999) — Chief Programmer
- Spikeout: Final Edition (Model 3; 1999) — Game Regulation
- Dreamkey (Dreamcast; 1999) — Technical Administrator
- Cyber Troopers Virtual-On: Oratorio Tangram M.S.B.S. Ver. 5.4 (Dreamcast; 1999) — System R&D
- Shenmue (Dreamcast; 1999) — R&D Dept. #4 Supervisors
- Planet Harriers (Hikaru; 2000) — Main program director
- Super Monkey Ball (GameCube; 2001) — System Programmers
- Virtua Striker 3 Ver. 2002 (GameCube; 2002) — Programmers
- Super Monkey Ball 2 (GameCube; 2002) — System Programmers
- F-Zero AX (Triforce; 2003) — Program Director
- F-Zero GX (GameCube; 2003) — Program Director
- Sega Ages 2500 Series Vol. 16: Virtua Fighter 2 (PlayStation 2; 2004) — Variety
- Spikeout: Battle Street (Xbox; 2005) — Supervisor
- Super Monkey Ball Deluxe (Xbox; 2005) — System Programmers
- Yakuza (PlayStation 2; 2005) — Chief Programmers
- Yakuza 2 (PlayStation 2; 2006) — Technical Director
- Yakuza 2 (PlayStation 2; 2006) — Programming Lead
- Yakuza 3 (PlayStation 3; 2009) — Technical Director
- Yakuza 3 (PlayStation 3; 2009) — Chief Programmer
- Super Monkey Ball: Step & Roll (Wii; 2010) — Special Thanks
- Yakuza 4 (PlayStation 3; 2010) — Programming Assistance
- Super Monkey Ball 3D (Nintendo 3DS; 2011) — Special Thanks
- Binary Domain (Xbox 360; 2012) — Programming Director
- Yakuza Kiwami (PlayStation 3; 2016) — Yakuza Development Staff
- Yakuza Kiwami (PlayStation 4; 2016) — Yakuza Development Staff
- Sanrio Characters: Fantasy Theater (iOS; 2016) — Client Programmer
- Sanrio Characters: Fantasy Theater (Android; 2016) — Client Programmer
Videos
- CGMV Virtua Fighter 2 (VHS; 1995) — Variety
- CGMV Virtua Fighter 2 (VHS; 1995) — Battle Technical Adviser
- Sega Amusement CG World Best Collection (LaserDisc; 1995) — Programmers
- Sega Amusement CG World Best Collection (LaserDisc; 1995) — Variety
Music
- Planet Harriers The Original Soundtrack (CD; 2001) — Programmers
- Virtual-On: Oratorio Tangram (Arcade and Dreamcast Versions) (1998/1999) — System R&D (Network Versus Support Staff) (Virtual-On Works)
- Sonic Adventure (1998) — Browser production
- Rent A Hero No.1 (2000)— Special Thanks
- F-Zero GX (2003) — Program Director
- Yakuza (2005) — Chief Programmer
- Yakuza 2 (2005) — Technical Director
- Ryu ga Gotoku Kenzan! (2008) — Chief Programmer
- Yakuza 3 (2009) — Technical Director, Chief Programmer ("Yakuza 3" Programming Team)
- Yakuza 4 (2010) — Programming Assistance ("Yakuza 4" Programming Team) (Staff)
- Super Monkey Ball 3D (2010) — Special Thanks
- Binary Domain (2012) — Programming Director ("Binary Domain" Development Team) (Staff)