Difference between revisions of "Street Fighter Alpha 2"
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Revision as of 14:28, 3 January 2018
Street Fighter Alpha 2 | |||||||||||||||||||||||||||||||||||
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System(s): Sega Saturn | |||||||||||||||||||||||||||||||||||
Publisher: Capcom, Virgin Interactive (EU) | |||||||||||||||||||||||||||||||||||
Developer: Capcom | |||||||||||||||||||||||||||||||||||
Sound driver: SCSP (1 track) | |||||||||||||||||||||||||||||||||||
Genre: Fighting | |||||||||||||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||||||||||||
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Street Fighter Alpha 2, known as Street Fighter Zero 2 (ストリートファイターZERO2) in Japan, is a versus fighting game and a sequel to Street Fighter Alpha: Warriors' Dreams. It was released for the Sega Saturn (among other systems) in 1996 with the same features as its predecessor.
Contents
Gameplay
A revision of the game known as Street Fighter Alpha 2 Gold, Street Fighter Alpha 2 Prime in Europe and Street Fighter Zero 2 Dash (ストリートファイターZERO2′) in Japan, was created the following year as part of the compilation title Street Fighter Collection. Its main attraction was the inclusion of a secret character: Cammy (as she appeared in X-Men vs. Street Fighter), selectable only in the game's Versus and Training modes. This version was given a separate Japanese release the following year under the Satakore (Saturn Collection) label instead of the original.
Characters
Street Fighter Alpha 2 builds on the cast seen in the original Street Fighter Alpha, reintroducing some of the missing fighters from Street Fighter II as well as creating some new ones.
150px | Ryu |
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Ryu returns from the tournament of the original Street Fighter to find that his master, Gouken has been murdered by Akuma. Ryu is also involved with the plots of Ken, Sagat, Akuma, and Sakura. | |
150px | Adon |
Sagat's former student, angered at him for losing to Ryu during the original Street Fighter. | |
150px | Chun-Li |
An Interpol agent from Hong Kong searching for information regarding the death of her father. In Street Fighter Alpha 2 Gold, her original Street Fighter II outfit can be unlocked through a code, also changing her inputs to match those in Street Fighter II. | |
150px | Guy |
One of the three heroes from Final Fight. Guy is warned by his master, Zeku, of an emerging threat to the world, so he seeks to stop this new mysterious evil. | |
150px | Ken |
Ryu's best friend. In his story, he bears witness to his master Gouken's murder and vows to avenge his death. | |
150px | Dhalsim |
A returning character from Street Fighter II. An Indian yogi who gets involved in the recent events to raise money for his poor village. | |
150px | Gen |
A returning fighter from the original Street Fighter. A Chinese fighter suffering from leukemia who enters the fighting scene once again to find a worthy opponent that can finish him off. | |
150px | Sakura |
A Japanese schoolgirl who idolizes Ryu, whose fighting style she has imitated. Hoping for a match and an autograph with him, she cuts classes and goes on a journey around the world. | |
150px | Rolento |
One of the boss characters from Final Fight. An ex-Mad Gear member who wants to create his own utopic nation through underhanded methods. | |
150px | Zangief |
Another returning character from Street Fighter II. A Soviet wrestler who travels around the world showing the strength of "the Great Motherland". | |
150px | Charlie (Nash) |
Guile's missing friend. A USAF first lieutenant who is given the order to find and destroy the Shadaloo base. | |
150px | Birdie |
Another returning fighter from the original Street Fighter. A street thug from England who is interested in joining Shadaloo, he sets out to prove his strength to Bison and gain membership. | |
150px | Rose |
A fortune-teller from Genoa, who senses the "doomsday" approaching, being caused by Bison. She goes out to find and defeat Bison. | |
150px | Sodom |
One of the boss characters from Final Fight. An American otaku looking for recruits to join his new Mad Gear gang. | |
150px | Sagat |
Sagat returns from the tournament of the original Street Fighter, seeking to become stronger and wanting a rematch with Ryu. | |
150px | Akuma (Gouki) |
Akuma, much like Ryu, travels the world, searching for opponents worthy enought to match the might of the Satsui no Hadou. He also expresses interest in Ryu's potential. | |
150px | M. Bison (Vega) |
The leader of world criminal organization Shadaloo. His actions involve drug trafficking and arms dealing, among others. As a result, he and his organization have gained a lot of notoriety. | |
150px | Dan |
A gag character of sorts. Dan's father was killed by Sagat after he gouged Sagat's eye out. Dan developed his own style called Saikyō-ryū, and sets out to avenge his father's death. | |
150px | Evil Ryu |
Unlockable. A what if version of Ryu having subcombed to the power of the Satsui no Hadou. | |
150px | Shin Akuma (Shin Gouki) |
Unlockable. A more powerful version of Akuma's form and style, tapping into the true potential of the Satsui no Hadou. | |
150px | Cammy |
Unlockable only in Street Fighter Alpha 2 Gold. Another returning fighter from Street Fighter II, this version of Cammy represents her time working for Shadaloo as "Agent Killer Bee," the leader of the Dolls. |
Versions
- Having originally been released a month after the PlayStation version in Japan, the Saturn version includes additional features (namely an Illustrations menu and a corresponding new music track) despite both versions seeing a simultaneous release overseas. Mega Man 8, another Capcom title, would follow the same trend.
- Due to hardware limitations, Survival Mode is cut from Alpha 2 in favor of Training Mode and Training Mode is cut from Alpha 2 Gold in favor of Survival Mode for the PlayStation versions. The respective Saturn versions incorporate both modes.
- Alpha 2 Gold adds an Akuma Mode (Gouki Mode in Japan) where the player faces Shin Akuma (Shin Gouki) in a best of 3 match. For the Saturn version, this comes at the cost of its exclusive Illustrations feature.
Production credits
- Planner: Noritaka Funamizu (POO), Neo_G, Kanetaka
- Programmer: Cham Cho Choy, PON, Kiyoko Arikichi, Hard.Yas -Yoga & Sakura-, Hyper Shinchan, Super "Birdie" Sailor
- Scroll Design: Konomi, Kayoko Shibata, Daisuke Nakagawa, Y.Kyo, Kisabon, Ohnishi, Tama, M.Chiezou, Kazu,T, Takapon, Tanopu, Yamamoto.K, Megu Megu, Buchi, Hirokazu Yonezuka, Kanno, Inoyan, Shinnosuke, Hooly, Fukumoyan, Otsuki Teikoku
- Object Design: Eri_Eri, Ball Boy, Yu_Suke, Makoto Ishi, A Iwasaki, Arahijuf, Seigo"Ushi"Kawakami, K.Takechan, Alien Pole, Kurigeruge, Masaaki, Masayo Tsujimoto, Shinya Miyamoto, Rumi-Yamaguchi, Chimorin Shogun, H.I=Rassi, Takayuki Kosaka, Reiko Komatsu, Sagata
- Visual Planner: Mucchi (Haruo.M)
- Original Art Work: Holyhomerun
- Sound & Voice Design: Hiroaki "X68K" Kondo
- Music Compose & Arrange: Syun Nishigaki, Setsuo Yamamoto, Tatsuro-
- All Sound Produce: Arcade Sound Team
- Voice Actor: Katashi Ishizuka, Tetsuya Iwanaga, Yuko Sasamoto, Wataru Takagi, Tomomichi Nishimura, Osamu Hosoi, Shinichiro Miki, Yuko Miyamura, Toshiyuki Morikawa, Yoshiharu Yamada, Jin Yamanoi
- Producer: Iyono Pon
- Special Thanks: Scott Pikulski, Rita Rokos, Alison Stroll, Denise Wallner, Darryl Williams, Takuya Shiraiwa, Ryoji Yamamoto, Ueshita-Tegekick-Masakazu
- Planner: Neo_G -H. Ishizawa-, Kanetaka (Kinta)
- Programmer: Akiyoshi Eshiro (E-Bou), B.I.N, Toshihiko Tsuji, Shingo Aoi, Tada -Middle Kick- Hideki, Yasuhito Okada, Hero Hero, Miki Miki (Shaver) Okagawa, K.Sano "Happy!^3", Kato Kato Kato, Hiro, Takeda -Alpha-
- Scroll Design: Konomi, Kayoko Shibata, Y.Kyo, Megumi Maeno
- Object Design: M.Ishii, T.Takemoto, Fujihara, Iwasaki, Sagata
- Visual Planner: Mucchi (Haruo.M)
- Original Illustrations: Ikeno Medaka
- Sound & Voice Design: Hiroaki "X68K" Kondo
- Music Compose & Arrange: Syun Nishigaki, Setuo Yamamoto, Taturo-
- All Sound Produce: Arcade Sound Team
- Producer: Noritaka Funamizu (POO)
- Special Thanks: Manasi, Jiwasaki, Toyozo, Takuya Shiraiwa, Koji Nakajima, Yoshihiro Sudo, And Capcom All Staff
- Thank You For Playing
- Presented by: Capcom
Track list
1. [data track] |
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2. CD Warning message (00:08) |
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Magazine articles
- Main article: Street Fighter Alpha 2/Magazine articles.
Promotional material
StreetFighterZero2 Saturn JP Flyer.pdf¦JP flyer
also published in:
- Electronic Gaming Monthly (US) #87: "October 1996" (1996-xx-xx)[5]
- EGM² (US) #29: "November 1996" (1996-xx-xx)[6]
- Electronic Gaming Monthly (US) #89: "December 1996" (1996-xx-xx)[7]
Artwork
Physical scans
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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89 | |
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Based on 28 reviews |
Saturn, EU (newer) |
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Saturn, JP (Satakore) |
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Saturn, BR |
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Technical information
Save data
The game makes use of the Saturn's internal battery back-up as well as the Saturn Backup Memory to save data for system configuration as well as unlockables.
Name | Comment | File Size |
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SF_ALPHA2_0 | SAVE_DATA | 23 |
References
- ↑ File:CVG UK 181.pdf, page 49
- ↑ 2.0 2.1 2.2 File:CVG UK 181.pdf, page 62 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 181.pdf_p62" defined multiple times with different content - ↑ 3.0 3.1 Press release: 1996-10-24: Capcom Launches Street Fighter Alpha 2 with Fireballs
- ↑ File:SFZ2_Saturn_JP_SSEnding.pdf
- ↑ Electronic Gaming Monthly, "October 1996" (US; 1996-xx-xx), page 49
- ↑ EGM², "November 1996" (US; 1996-xx-xx), page 53
- ↑ Electronic Gaming Monthly, "December 1996" (US; 1996-xx-xx), page 147
- ↑ 8.0 8.1 File:EGM US 089.pdf, page 84 Cite error: Invalid
<ref>
tag; name ":File:EGM US 089.pdf_p84" defined multiple times with different content - ↑ 9.0 9.1 File:Joypad FR 057.pdf, page 74 Cite error: Invalid
<ref>
tag; name ":File:Joypad FR 057.pdf_p74" defined multiple times with different content - ↑ 10.0 10.1 File:MeanMachinesSega50UK.pdf, page 66 Cite error: Invalid
<ref>
tag; name ":File:MeanMachinesSega50UK.pdf_p66" defined multiple times with different content - ↑ 11.0 11.1 File:MegaForce FR 54.pdf, page 88 Cite error: Invalid
<ref>
tag; name ":File:MegaForce FR 54.pdf_p88" defined multiple times with different content - ↑ File:SSM_UK_13.pdf, page 66
- ↑ File:SSM_JP_19960927_1996-16.pdf, page 244
- ↑ 14.0 14.1 Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 11 Cite error: Invalid
<ref>
tag; name ":File:SnGwSISDRZK Book JP.pdf_p11" defined multiple times with different content - ↑ Bravo ScreenFun, "April 1997" (DE; 1997-0x-xx), page 35
- ↑ Famitsu, "1996-09-20" (JP; 1996-09-06), page 1
- ↑ GameFan, "Volume 4, Issue 11: November 1996" (US; 1996-xx-xx), page 20
- ↑ GamePro, "November 1996" (US; 1996-xx-xx), page 122
- ↑ Intelligent Gamer, "October 1996" (US; 1996-xx-xx), page 60
- ↑ Intelligent Gamer, "November 1996" (US; 1996-1x-xx), page 86
- ↑ Joypad, "Décembre 1996" (FR; 1996-1x-xx), page 106
- ↑ MAN!AC, "12/96" (DE; 1996-11-13), page 78
- ↑ Mega Fun, "03/97" (DE; 1997-02-05), page 85
- ↑ Next Generation, "December 1996" (US; 1996-11-19), page 268
- ↑ Player One, "Décembre 1996" (FR; 1996-xx-xx), page 96
- ↑ Saturn Fan, "1996 No. 19" (JP; 1996-09-06), page 196
- ↑ Saturn Fan, "1996 No. 22" (JP; 1996-10-18), page 62
- ↑ Saturn+, "Issue 4" (UK; 1996-10-24), page 24
- ↑ Secret Service, "Luty 1997" (PL; 1997-xx-xx), page 18
- ↑ Sega Magazin, "Februar 1997" (DE; 1997-01-08), page 74
- ↑ Sega Power, "December 1996" (UK; 1996-10-24), page 46
- ↑ Sega Saturn Magazine, "November 1996" (UK; 1996-10-17), page 66
- ↑ Sega Saturn Magazine, "1996-16 (1996-09-27)" (JP; 1996-09-13), page 244
- ↑ Total Saturn, "Volume One Issue Two" (UK; 1996-09-30), page 40
- ↑ Total Saturn, "Volume One Issue Four" (UK; 1996-12-29), page 55
- ↑ Ultra Game Players, "November 1996" (US; 1996-10-08), page 92
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