Difference between revisions of "Billy Hatcher and the Giant Egg"
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The 4 characters playable in the multi player games are based off 4 of the main [[Sonic the Hedgehog]] characters - Billy is [[sonic:Sonic the Hedgehog|Sonic]], Chick Poacher is [[sonic:Miles "Tails" Prower|Tails]], Bantam Scrambled is [[sonic:Knuckles the Echidna|Knuckles]] and Rolly Roll is [[sonic:Amy Rose|Amy]]. The Hatcher characters use similar colors and copy poses - Billy on the boxart is in the same pose Sonic has in some of the [[Sonic Adventure 2]] artwork (see below vs the boxart). | The 4 characters playable in the multi player games are based off 4 of the main [[Sonic the Hedgehog]] characters - Billy is [[sonic:Sonic the Hedgehog|Sonic]], Chick Poacher is [[sonic:Miles "Tails" Prower|Tails]], Bantam Scrambled is [[sonic:Knuckles the Echidna|Knuckles]] and Rolly Roll is [[sonic:Amy Rose|Amy]]. The Hatcher characters use similar colors and copy poses - Billy on the boxart is in the same pose Sonic has in some of the [[Sonic Adventure 2]] artwork (see below vs the boxart). | ||
<gallery>Image:Sa2b sonic03.png</gallery> | <gallery>Image:Sa2b sonic03.png</gallery> |
Revision as of 15:39, 3 March 2018
Billy Hatcher and the Giant Egg | ||||||||||||||||||||||||||||||||||||||||
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System(s): GameCube, Windows PC, Mac OSX | ||||||||||||||||||||||||||||||||||||||||
Publisher: Sega | ||||||||||||||||||||||||||||||||||||||||
Developer: Sonic Team | ||||||||||||||||||||||||||||||||||||||||
Peripherals supported: GBA Cable | ||||||||||||||||||||||||||||||||||||||||
Genre: Platform | ||||||||||||||||||||||||||||||||||||||||
Number of players: 1-4 | ||||||||||||||||||||||||||||||||||||||||
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Billy Hatcher and the Giant Egg , known as Giant Egg: Billy Hatcher no Daibouken (ジャイアント エッグ ~ビリー・ハッチャーの大冒険~) in Japan, is a video game for the Nintendo GameCube that was developed by Sonic Team and published by SEGA on September 23, 2003 in North America.
Contents
Story
Morning Land is a peaceful realm inhabited by chickens. One day, a terrible fate befell the land. Black Crows empowered by a mysterious magic appeared as ferocious monsters bent on keeping the world in eternal night. The Chicken Elders whose voices bring dawn each day were captured and sealed within golden eggs. Without their morning cries, the world will remain engulfed in darkness and human hearts will be consumed by evil. Now, only young Billy Hatcher and his friends can defeat the Crows, release the elders and return morning to the world.
Gameplay
Stages
- Forest Village
- Pirates Island
- Dino Mountain
- Blizzard Castle
- Circus Park
- Sand Ruin
- Giant Palace
Trivia
Trivia sections are bad Try and incorporate this information into the main article. See the manual of style to find out why. |
The 4 characters playable in the multi player games are based off 4 of the main Sonic the Hedgehog characters - Billy is Sonic, Chick Poacher is Tails, Bantam Scrambled is Knuckles and Rolly Roll is Amy. The Hatcher characters use similar colors and copy poses - Billy on the boxart is in the same pose Sonic has in some of the Sonic Adventure 2 artwork (see below vs the boxart).
Circus Park and Pirates Island are both names for levels seen in later Sonic the Hedgehog titles. Coincidentally, the composer of both level themes is this game's sound director.
Production credits
- Producer: Yuji Naka
- Director: Shun Nakamura
- Main Programmer: Yoshitaka Kawabata
- Art Director: Hideaki Moriya
- Sound Director: Mariko Nanba
- Lead Game Designer: Shun Nakamura
- Game Designers: Atsushi Kanno, Mizuki Hosoyamada
- Lead System & Character Programmer: Yoshitaka Kawabata
- Boss & Camera Programmer: Masakazu Miura
- Egg Animal & Advertise Programmer: Yusuke Hasuo
- Field Programmer: Takuma Komatsu
- Boss Programmer: Junichi Takeda
- GBA Minigame Programmer: Takahiro Hamano
- Lead Designer: Hideaki Moriya
- Character Designers: Hiroyuki Watanabe, Michihiro Sato
- Character Coordinator: Yuji Uekawa
- Enemy Designers: Yoshinari Amaike, Hisanobu Kometani
- Egg Animal Designers: Ai Ikeda, Naho Asami
- Field Designers: Nanako Yarimizu, Satoshi Okano, Shio Hashimoto, Yohnosuke Miki, Ryoma Araki
- Battle Field Designers: Akira Mikame
- Advertise Designers: Yuki Takahashi, Miho Hyakutake
- Effects Designer: Wataru Watanabe
- CG Movie Artists: Takeshi Ito, Tsuneyuki Matsumoto, Yukiwo Takahashi
- Storyboard Director: Hidetoshi Yoshida
- Music and Sound Designed by: Wave Master Inc.
- Executive Producer: Yukifumi Makino
- Sound Producer: Tatsuya Kouzaki
- Sound Director: Mariko Nanba
- Music: Mariko Nanba, Tomoya Ohtani
- Sound Effects: Hideki Abe, Tomoya Ohtani
- Recording & Mixing Engineer: Yoshitada Miya
- Additional Engineer: Hirokazu Akashi
- Assistant Engineers: Fumiki Yamamoto (Power House Studio), Hiroshi Sato (Power House Studio)
- Recording Producers: Hidetaka Carl Shibata (Power House Studio), Fumitaka Shibata
- Technical Support: Shigeharu Isoda
- Recording Director: Shige Kawagoe
- Guitar: Shige Kawagoe
- Bass: Ichiro Fujiya
- Drums: Naoto "Viva" Sugai
- Trumpet: Futoshi Kobayashi, Mikio Saitou
- Trombone: Hiroyuki Nomura
- Sax: Koji Orita
- Strings: Yu Suhino (VL), Tomomi Tokunaga (2nd VL), Saori Oka (VA), Yoshihiko Maeda (VC)
- Voices: Yujiro Komura, Nobue Iketani, Toshihiro Nishibe, Kyoko Tatemoto, Jun Otoi, Kantaro Kubo
- Gekiden Tohai Corporation
- Engekibentou Meko-Nya
- Escalator Records
- Recording and Mixed at: Wave Master Studio
- Recording at: Power House Studio
- Vocal: Yukari Fresh (Escalator Records)
- Words & Music: Mariko Nanba, Tomoya Ohtani
- Translator: Kan Hashimoto
- Arrangement: Shige Kawagoe
- Hikaru Kobayashi, Yuuka Yamada, Kento Takahashi, Hideaki Nagasawa
- Executive Management: Hisao Oguchi, Masanao Maeda, Hideki Okamura, Toshihiro Nagoshi, Yukio Sugino
- Marketing: Hideki Yokaichiya, Naoko Ooka
- Public Relations: Yasushi Nagumo, Youko Nagasawa
- Int'l Business: Yusuke Suai
- Sega Logistics Service Co., Ltd.
- Product Management: Junichi Shimizu
- Product Support: Akira Nishikawa, Akira Terasawa, Yutaka Kawasaki
- Quality Control: Yuji Nakamura
- Package & Manual Production: Yoshihiro Sakuta, Masaru Kobayashi, Toshiki Yamaguchi, Restall Colin
- VP of Marketing: Mike Fischer
- Advertising Manager: Teri Higgins
- Creative Services Manager: Arianne McCarthy
- Public Relations Chase: Molly Musler
- Localization Manager: Osamu Shibamiya
- Localization Producer: Klayton Vorlick
- Director of QA: Deborah Kirkham
- QA Lead: Shawn Dobbins
- COO Sega Europe: Naoya Tsurumi
- Director of Product Developement: Jin Shimazaki
- Producer: Akiko Uchida
- Senior Producer: Matt O'Driscoll
- European Product Manager: Mark Fisher
- European Marketing Director: Matthew Woodley
- Technical Producer: Elliott Martin
- Sega Europe Localization: Eva Backmann (GER), Marta Lois Gonzalez (SP), Brigitte Nadesan (FR), Giuseppe Rizzo (ITA)
- SOE QA Lead Tester: Darius Sadeghion
- SOE QA: David Smith, Roy Boateng, Chris Geiles
- Yasuko Maruyama, Masaru Setsumaru, Fumie Kumatani, Keiichi Sugiyama, Sachiko Ochi, Ai Muroi, Teruhiko Nakagawa, Hideaki Kobayashi, Jun Senoue, Tatsuyuki Maeda, Ryoichi Nino, Takumi Ohtani
- Created by: Sonic Team
©SonicTeam/Sega, 2003
- Presented by: Sega
Magazine articles
- Main article: Billy Hatcher and the Giant Egg/Magazine articles.
Promotional material
GameCube JP TV advert
- BillyHatcher GC US PrintAdvert.jpg
GameCube US print advert
Physical scans
GameCube version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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80 | |
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Based on 12 reviews |
GameCube, JP |
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GameCube, JP (Rerelease) |
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PC version
PC, UK (GSP) |
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PC, ES |
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External links
- Sega of Japan catalogue pages (Japanese): GameCube
- Official website on Sega.com
- Official website on Sega.jp
References
- ↑ Press release: 2003-09-23: SEGA ROLLS OUT "BILLY HATCHER AND THE GIANT EGG™" FROM THE CREATOR OF SONIC THE HEDGEHOG™
- ↑ 2.0 2.1 File:GMR US 09.pdf, page 73 Cite error: Invalid
<ref>
tag; name ":File:GMR US 09.pdf_p73" defined multiple times with different content - ↑ Cube, "Issue Twenty Six" (UK; 2003-11-20), page 66
- ↑ Edge, "December 2003" (UK; 2003-10-27), page 88
- ↑ Electronic Gaming Monthly, "October 2003" (US; 2003-09-02), page 160
- ↑ GameNOW, "October 2003" (US; 2003-0x-xx), page 50
- ↑ Game Play 128, "Novembre/Décembre 2003" (FR; 2003-xx-xx), page 40
- ↑ GamePro, "October 2003" (US; 2003-09-02), page 107
- ↑ NGC Magazine, "December 2003" (UK; 2003-10-24), page 78
- ↑ Nintendo Official Magazine, "December 2003" (UK; 2003-11-14), page 94
- ↑ Nintendo Power, "November 2003" (US; 2003-1x-xx), page 150
- ↑ N-Zone, "12/03" (DE; 2003-11-05), page 54
- ↑ The Official Nintendo Magazine, "March 2006" (UK; 2006-02-16), page 124
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