Difference between revisions of "Edge 16"

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The '''Edge 16''' is an unreleased modem built specifically for the [[Sega Mega Drive]] under license by Sega by [[PF Magic]] and [[AT&T]].
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The '''Edge 16''' is an unreleased [[Sega Mega Drive]] modem created as a joint venture between [[PF Magic]] and [[AT&T]].
  
The Edge 16 was a device to be inserted into the cartridge slot of a Mega Drive console, allowing two players to compete with Mega Drive games through the internet - control pad signals would be sent through the phone line, as would sounds from a microphone to allow players to communicate. A card slot at the front of the device would have been used to save game data to memory cards.{{magref|cvg|141|20}}
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The Edge 16 was a device to be inserted into the cartridge slot of a Mega Drive console, allowing two players to compete with Mega Drive games through the internet - control pad signals would be sent through the phone line, as would sounds from a microphone to allow players to communicate. A card slot at the front of the device would have been used to save game data to memory cards.{{magref|cvg|141|20}} A keyboard attachment was also shown, though few details are known about it.
  
Announced in July 1993 at the [[Summer CES 1993]], AT&T pulled out of the Edge 16 project before the peripheral could be released, however it is known to have appeared at [[Winter CES 1994]], in which players could fight each other with specifically adapted versions of ''[[Ballz 3D]]''. Supposedly the system was finished and ready to go by September 1994, but AT&T changed their mind about entering the games industry and the product was left to collapse. It would have been priced somewhere between $100 and $150 USD{{magref|edge|1|15}}.
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Announced in July 1993 at [[Summer CES 1993]], the device was originally set to launch in the US in the summer of 1994, with software support from [[Electronic Arts]], [[Tengen]], [[GameTek]] and [[Microprose]]{{magref|videogames|56|18}}. It appeared at [[Winter CES 1994]] in January 1994, in which players could fight each other with specifically adapted versions of ''[[Ballz 3D]]'', but was not shown again afterwards.
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Reportedly the system was finished and ready to go by September 1994, but AT&T changed their mind about entering the games industry and the product was left to collapse. Had it been released, it would have been priced somewhere between $100 and $150 USD{{magref|edge|1|15}}.
  
 
The concept of the Edge 16 would be revived with the [[XBAND]] some months later. It is unlikely the Edge 16 was ever set to be sold outside of North America.
 
The concept of the Edge 16 would be revived with the [[XBAND]] some months later. It is unlikely the Edge 16 was ever set to be sold outside of North America.
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==Magazine articles==
 
==Magazine articles==
 
{{mainArticle|{{PAGENAME}}/Magazine articles}}
 
{{mainArticle|{{PAGENAME}}/Magazine articles}}
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==Gallery==
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<gallery>
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Edge16 MD SummerCES1993.jpg|Promotional photograph from Summer CES 1993 (?)
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</gallery>
  
 
==Promotional material==
 
==Promotional material==

Revision as of 05:00, 8 June 2019

Edge16 MD.jpg
Edge 16
Made for: Sega Mega Drive
Manufacturer: PF Magic, AT&T

The Edge 16 is an unreleased Sega Mega Drive modem created as a joint venture between PF Magic and AT&T.

The Edge 16 was a device to be inserted into the cartridge slot of a Mega Drive console, allowing two players to compete with Mega Drive games through the internet - control pad signals would be sent through the phone line, as would sounds from a microphone to allow players to communicate. A card slot at the front of the device would have been used to save game data to memory cards.[1] A keyboard attachment was also shown, though few details are known about it.

Announced in July 1993 at Summer CES 1993, the device was originally set to launch in the US in the summer of 1994, with software support from Electronic Arts, Tengen, GameTek and Microprose[2]. It appeared at Winter CES 1994 in January 1994, in which players could fight each other with specifically adapted versions of Ballz 3D, but was not shown again afterwards.

Reportedly the system was finished and ready to go by September 1994, but AT&T changed their mind about entering the games industry and the product was left to collapse. Had it been released, it would have been priced somewhere between $100 and $150 USD[3].

The concept of the Edge 16 would be revived with the XBAND some months later. It is unlikely the Edge 16 was ever set to be sold outside of North America.

Magazine articles

Main article: Edge 16/Magazine articles.

Gallery

Promotional material

References


Sega Mega Drive
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Add-ons Game Box | Power Base Converter | Mega-CD | 32X (Mega-CD 32X) | Mega Modem | Demo System DS-16
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Accessories 4 Way Play | AC adaptor | Cleaning System | Control Pad Extension Cord | Game Factory | Genesis Speakers | Headset | HeartBeat Catalyst | Microphone | Region converter cartridges | Mega Terminal | Nomad PowerBack | RF Unit | SCART Cable | Stereo Audio Video Cable | Team Player | Video Monitor Cable | Third-party AC adaptors | Third Party Accessories
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Unreleased Edge 16 | Floppy Disk Drive | Mega Play 1010 | Sega VR | Teleplay System | Video Jukebox