Difference between revisions of "Bio-Hazard Battle"

From Sega Retro

Line 114: Line 114:
  
 
==Story==
 
==Story==
The planet Avaron (Avalon on the Japanese box... reverse Engrish, incredible) was plunged into deep biological war, and a retrovirus was synthesized to try to defeat the enemy. Unfortunately, the plan backfires: the planet is rendered nearly inhospitable, and the only survivors of the virus are sent to space to await a time when the new species of creatures that survive or thrive on the virus pose little enough a threat to set up a new colony.
+
The planet Avaron (known Avalon on the Japanese box, in a case of reverse Engrish) was plunged into deep biological war known as G-Biowar I, and a retrovirus was synthesized to try to defeat the enemy. Unfortunately, the plan backfires: the planet is rendered nearly inhospitable to humankind, and the only survivors of the virus are sent to space in the O.P. Odysseus to await a time when the new species of creatures that survive or thrive on the virus pose little enough a threat to set up a new colony.
 +
 
 +
That time eventually comes when computer probes show that conditions on Avaron are now hostile but livable, and thus the Odysseus deploys special craft that are both machine and living being, known as Bioships, to scout the areas of the planet labelled least hostile and find a new home for the survivors.
  
 
The game's stages display the virus outbreak, e.g. stage 2 is a ravaged city, stage 7 appears to be the facility where the virus was produced. According to the game's credits, ray tracing was used to create some graphics.
 
The game's stages display the virus outbreak, e.g. stage 2 is a ravaged city, stage 7 appears to be the facility where the virus was produced. According to the game's credits, ray tracing was used to create some graphics.
  
 
==Gameplay==
 
==Gameplay==
There are four bio-ships available to pilot. Tap any button to fire normal shots, and hold/release a button to fire a charge shot. There are a number of different normal shots, represented by powerup colors; strangely, normal shot types are partially shared between certain ships. Each ship has its own unique charge shot. A miniature ship circles around the bio-ship that not only fires its own shots in time with the bio-ship, but also can collect upgrades to its current weapon and can be used as a shield, absorbing enemy bullets before they can hit the bio-ship.
+
There are four Bioships available to pilot. Tap any button to fire normal shots, hold {{A}} for rapid-fire normal shots, and hold/release {{B}} or {{C}} to charge up and fire a Plasma Wall. Each Bioship has its own unique Plasma Wall. A miniature ship known as the Power Star circles around the Bioship that not only fires its own shots in time with the Bioship, but can also collect upgrades to its current weapon and can be used as a shield, absorbing enemy bullets before they can hit the Bioship. Touching the walls cannot harm the Bioship in this game.
  
This happens to be one of those games where touching walls does not harm you.
+
Like many shoot-'em-ups, the game can be played solo or co-operatively. In a 2-player game, both players cannot select the same type of Bioship.
  
Extra lives are given out based on score. Most stages also have extra lives in hidden spots; reveal by shooting.
+
The game begins with an initial stock of 3, 4 or 5 lives as set in the options menu, and extra lives are given out based on score. Most stages also have extra lives in hidden spots, which are revealed by shooting at them. There are a total of 9 credits for the player(s) to continue the game with after all lives are lost.
 +
 
 +
===Bioships===
 +
{{InfoTable|imagewidths=50|
 +
{{InfoRow
 +
| title=Orestes
 +
| sprite={{sprite|BioHazardBattle MD Sprite BioshipProfiles.png|crop_x=0|crop_y=0|crop_width=142|crop_height=94}}
 +
| desc='''Specifications:'''
 +
*'''Bioship speed:''' Fast
 +
*'''Yellow weapon:''' Fire Petal
 +
*'''Orange weapon:''' Plasma Ring
 +
*'''Blue weapon:''' Nova
 +
}}
 +
{{InfoRow
 +
| title=Electra
 +
| sprite={{sprite|BioHazardBattle MD Sprite BioshipProfiles.png|crop_x=142|crop_y=0|crop_width=142|crop_height=94}}
 +
| desc='''Specifications:'''
 +
*'''Bioship speed:''' Slow
 +
*'''Yellow weapon:''' Fire Petal
 +
*'''Orange weapon:''' Seeker Laser
 +
*'''Blue weapon:''' Bond
 +
}}
 +
{{InfoRow
 +
| title=Hecuba
 +
| sprite={{sprite|BioHazardBattle MD Sprite BioshipProfiles.png|crop_x=0|crop_y=94|crop_width=142|crop_height=94}}
 +
| desc='''Specifications:'''
 +
*'''Bioship speed:''' Fast
 +
*'''Yellow weapon:''' Spin Laser
 +
*'''Orange weapon:''' Plasma Ring
 +
*'''Blue weapon:''' Bond
 +
}}
 +
{{InfoRow
 +
| title=Polyxena
 +
| sprite={{sprite|BioHazardBattle MD Sprite BioshipProfiles.png|crop_x=142|crop_y=94|crop_width=142|crop_height=94}}
 +
| desc='''Specifications:'''
 +
*'''Bioship speed:''' Slow
 +
*'''Yellow weapon:''' Spin Laser
 +
*'''Orange weapon:''' Plasma Ring
 +
*'''Blue weapon:''' Nova
 +
}}
 +
}}
  
===Powerups===
+
===Energy Seeds===
*Green: The only weapon shared by every ship. A general purpose spreadshot and the default weapon of each ship.
+
There are a number of different normal shots, represented by differently-coloured power-ups referred to as Energy Seeds; strangely, normal shot types are partially shared between certain Bioships as listed above. Collecting multiple Seeds of the same colour will upgrade the currently-equipped weapon, up to a maximum of three Seeds.
*Red: Either a red homing laser, or red rings that are reflected on contact.
+
{{InfoTable|imagewidths=50|
*Blue: Either a cross shaped laser, or slow homing orbs that can destroy enemy bullets.
+
{{InfoRow
*Yellow: Either a rapid fire cannon, or a straight laser that can also destroy enemy bullets.
+
| title=Green
 +
| sprite=
 +
| desc=Provides the Implosion Pods, the only weapon shared by every Bioship. A general purpose spreadshot and the default weapon of the Power Star.
 +
}}
 +
{{InfoRow
 +
| title=Yellow
 +
| sprite=
 +
| desc=Provides the Fire Petal which is a rapid-fire fireball cannon, or the Spin Laser which is a straight laser that can also destroy enemy bullets.
 +
}}
 +
{{InfoRow
 +
| title=Orange
 +
| sprite=
 +
| desc=Provides the Seeker Laser which is a homing laser, or the Plasma Ring which is a spinning energy ring that is reflected on contact with living matter.
 +
}}
 +
{{InfoRow
 +
| title=Blue
 +
| sprite=
 +
| desc=Provides the Nova which is a cross-shaped laser, or the Bond which fires slow homing orbs that can destroy enemy bullets and attach to enemies.
 +
}}
 +
}}
  
===Secret stage rumor===
+
===Stages===
 +
{{InfoTable|imagewidths=200|
 +
{{InfoRow
 +
| title=Reentry
 +
| screenshot=Notavailable.svg
 +
| desc=The game begins with the Odysseus deploying the Bioships selected for the mission, which will then descend through Avaron's stratosphere and the first waves of hostilities. All four colours of Energy Seed will be deployed by the Odysseus as soon as the planet's skyline is reached. The stage eventually ends on its own without a boss fight.
 +
}}
 +
{{InfoRow
 +
| title=City Ruins
 +
| screenshot=Notavailable.svg
 +
| desc=Though the city has been abandoned since the deployment of the retrovirus, some of its defensive weapons are still operational and will ride along the city's highways, opening fire against the Bioships. The Bioships will eventually fly over the parts of the city that have been reduced to rubble and encounter the first boss of the game, whose weak point is its tail.
 +
}}
 +
{{InfoRow
 +
| title=Forest
 +
| screenshot=Notavailable.svg
 +
| desc=The great forests and jungles of Asia have become alien and dangerous, and have become infested with giant dragonflies and flying centipedes. The boss is a giant worm that wriggles out of a decayed body whose weak point is the head, with a stream of butterflies coming from the hollow in the tree.
 +
}}
 +
{{InfoRow
 +
| title=Bauxite Mine
 +
| screenshot=Notavailable.svg
 +
| desc=A long-abandoned mine consisting of narrow cavern passages filled with bat-like creatures, maggots and other hostilities. At a certain point in the stages, crystals will protrude from the ground and ceiling and must be shot at to proceed. The boss of this stage constantly protects itself using pieces of the ground and ceiling, which must be destroyed to expose its weak point.
 +
}}
 +
{{InfoRow
 +
| title=Oceania
 +
| screenshot=Notavailable.svg
 +
| desc=The entirety of this stage is set underwater, and the Bioships are tasked with diving deeper than Odysseus' probes could to scout the ocean floor. All sorts of aquatic hostilities such as fish, jellyfish and underwater volcanoes make the ocean floor quite deadly, and the boss is a giant anglerfish-like creature.
 +
}}
 +
{{InfoRow
 +
| title=Flying Destroyer
 +
| screenshot=Notavailable.svg
 +
| desc=An automated warjet left over from G-Biowar I has been detected in Avaron's skies, and is programmed to seek out and destroy any colony humankind hopes to build on the planet. The Bioships have to take out the warjet's weapons and destroy the warjet piece-by-piece to make the skies safe.
 +
}}
 +
{{InfoRow
 +
| title=Biowar Lab Grounds
 +
| screenshot=Notavailable.svg
 +
| desc=Scientists on the Odysseus need more information on the kinds of gene manipulation experiments that were going on when G-Biowar I started, and to do that, the Bioships need to be piloted through the Biowar Labs complex, which are teeming with mutant hostilities. This stage also ends on its own without a boss fight.
 +
}}
 +
{{InfoRow
 +
| title=Biowar Lab Core
 +
| screenshot=Notavailable.svg
 +
| desc=The Bioships eventually reach the core of the Biowar Labs which hold the necessary materials for stabilising Avaron's biosphere. This stage has the Bioships move in different directions, so the player(s) will need to rely on the Power Star to shoot hostilities when flying backwards. The final boss is a spherical mech with multiple phases, including making stalactites rain from the ceiling.
 +
}}
 +
}}
 +
 
 +
====Secret stage rumor====
 
Various cheat sites claim there is a secret stage resembling an asteroid field. However, such a stage never existed.
 
Various cheat sites claim there is a secret stage resembling an asteroid field. However, such a stage never existed.
  
Line 151: Line 256:
 
{{creditstable|
 
{{creditstable|
 
*'''Scenario by:''' [[Hiroshi Mikatabara]]
 
*'''Scenario by:''' [[Hiroshi Mikatabara]]
*'''Programmed by:''' [[Tonbe]], [[Shigeharu Isoda|Kazumi Nasu]]
+
*'''Programmed by:''' [[Tonbe|TONBE]], [[Shigeharu Isoda|Kazumi Nasu]]
 
*'''Sprite Designed by:''' [[Matsu G]], [[Co Tani]], [[Shiro Kinemura|Rauly.S.Kine]], [[Senoko]]
 
*'''Sprite Designed by:''' [[Matsu G]], [[Co Tani]], [[Shiro Kinemura|Rauly.S.Kine]], [[Senoko]]
 
*'''Scroll Designed by:''' [[Matsu G]], [[Co Tani]], [[Shiro Kinemura|Rauly.S.Kine]]
 
*'''Scroll Designed by:''' [[Matsu G]], [[Co Tani]], [[Shiro Kinemura|Rauly.S.Kine]]
Line 167: Line 272:
 
*'''Presented by:''' [[Sega|Sega Enterprises]]
 
*'''Presented by:''' [[Sega|Sega Enterprises]]
 
| console=MD
 
| console=MD
 +
| source=In-game credits
 
}}
 
}}
 
}}
 
}}
Line 185: Line 291:
 
==Physical scans==
 
==Physical scans==
 
===Mega Drive version===
 
===Mega Drive version===
{{ratings
+
{{ratings|MD}}
| icon=MD
 
| bemega=63
 
| bemega_source={{magref|bemega|1992-11|28|printpage=26}}
 
| bemega_r=75
 
| bemega_r_source={{magref|ssmjp|1995-09|85|printpage=83}}
 
| esg=89
 
| esg_source={{magref|esg|1|26}}
 
| gamefan=90
 
| gamefan_source={{magref|gamefan|0101|6}}
 
| gamepro=93
 
| gamepro_source={{magref|gamepro|41|52|printpage=50}}
 
| hippons=60
 
| hippons_source={{num|1992-12|page=82|pdf=}}
 
| joypad=86<!-- averaged 90% (two players) and 82% (single player) -->
 
| joypad_source={{magref|joypad|15|104|printpage=104-105}}
 
| joystick=94
 
| joystick_source={{num|33|page=193}}
 
| mdag=78
 
| mdag_source={{num|6|page=40-41}}
 
| mega=75
 
| mega_source={{magref|mega|3|40|printpage=40-41}}
 
| megatech=88
 
| megatech_source={{magref|megatech|11|26|printpage=26-28}}
 
| mms=88
 
| mms_source={{magref|mms|2|78|printpage=78-80}}<!-- As "Bio Hazard". -->
 
| playerone=95
 
| playerone_source={{magref|playerone|26|60|printpage=60-63}}
 
| segapower=88
 
| segapower_source={{num|38|page=35}}
 
| sfuk=84
 
| sfuk_source={{magref|sfuk|12|80|printpage=80-81}}
 
}}
 
 
{{Scanbox
 
{{Scanbox
 
| console=Mega Drive
 
| console=Mega Drive

Revision as of 12:01, 30 March 2021

n/a

  • NTSC-U/PAL
  • NTSC-J

BioHazardBattle MDTitleScreen.png

CryingAseimeiSensou MDTitleScreen.png

Bio-Hazard Battle
System(s): Sega Mega Drive, Virtual Console, Steam
Publisher:
Sega Mega Drive
Sega (Japan, US, Europe)
Sega Mega Drive
Samsung (South Korea)
Developer:
Genre: Shooting[1][2]

















Number of players: 1-2
Release Date RRP Code
Sega Mega Drive
JP
¥6,8006,800 G-4087
Sega Mega Drive
US
$49.9949.99[3] 1060
Sega Mega Drive
EU
1060
Sega Mega Drive
PT
Sega Mega Drive
UK
£39.9939.99[4] 1060
Sega Mega Drive
AU
Sega Mega Drive
KR
GM8069JG
Arcade (Mega Play)
JP
¥? ?


























Wii Virtual Console
JP
600pts600[6]
CERO: A
Wii Virtual Console
US
800pts800[7]
ESRB: Everyone
Wii Virtual Console
EU
800pts800[8]
Wii Virtual Console
AU
800pts800[10]
OFLC: General (G)
Steam
US
$2.992.99[12] 34316
ESRB: Everyone
Steam
EU
€2.492.49[12] 34316
PEGI: 7+
Steam
DE
€2.492.49[12] 34316
USK: 6
Steam
UK
£1.991.99[12] 34316
PEGI: 7+
Steam
AU
$3.493.49[12] 34316
OFLC: General (G)
Steam Linux
US
$0.990.99[14] 34316
ESRB: Everyone
Steam Linux
EU
€0.990.99[14] 34316
PEGI: 7+
Steam Linux
DE
€0.990.99[14] 34316
USK: 6
Steam Linux
UK
£0.790.79[14] 34316
PEGI: 7+
Steam Linux
AU
$1.351.35[14] 34316
OFLC: General (G)
Steam OS X
US
$0.990.99[14] 34316
ESRB: Everyone
Steam OS X
EU
€0.990.99[14] 34316
PEGI: 7+
Steam OS X
DE
€0.990.99[14] 34316
USK: 6
Steam OS X
UK
£0.790.79[14] 34316
PEGI: 7+
Steam OS X
AU
$1.351.35[14] 34316
OFLC: General (G)

Bio-Hazard Battle, known as Crying: Aseimei Sensou (クライング 亜生命戦争) in Japan, is a 1992 shoot-'em-up game by Sega for the Sega Mega Drive.

Story

The planet Avaron (known Avalon on the Japanese box, in a case of reverse Engrish) was plunged into deep biological war known as G-Biowar I, and a retrovirus was synthesized to try to defeat the enemy. Unfortunately, the plan backfires: the planet is rendered nearly inhospitable to humankind, and the only survivors of the virus are sent to space in the O.P. Odysseus to await a time when the new species of creatures that survive or thrive on the virus pose little enough a threat to set up a new colony.

That time eventually comes when computer probes show that conditions on Avaron are now hostile but livable, and thus the Odysseus deploys special craft that are both machine and living being, known as Bioships, to scout the areas of the planet labelled least hostile and find a new home for the survivors.

The game's stages display the virus outbreak, e.g. stage 2 is a ravaged city, stage 7 appears to be the facility where the virus was produced. According to the game's credits, ray tracing was used to create some graphics.

Gameplay

There are four Bioships available to pilot. Tap any button to fire normal shots, hold A for rapid-fire normal shots, and hold/release B or C to charge up and fire a Plasma Wall. Each Bioship has its own unique Plasma Wall. A miniature ship known as the Power Star circles around the Bioship that not only fires its own shots in time with the Bioship, but can also collect upgrades to its current weapon and can be used as a shield, absorbing enemy bullets before they can hit the Bioship. Touching the walls cannot harm the Bioship in this game.

Like many shoot-'em-ups, the game can be played solo or co-operatively. In a 2-player game, both players cannot select the same type of Bioship.

The game begins with an initial stock of 3, 4 or 5 lives as set in the options menu, and extra lives are given out based on score. Most stages also have extra lives in hidden spots, which are revealed by shooting at them. There are a total of 9 credits for the player(s) to continue the game with after all lives are lost.

Bioships

BioHazardBattle MD Sprite BioshipProfiles.png
Orestes
Specifications:
  • Bioship speed: Fast
  • Yellow weapon: Fire Petal
  • Orange weapon: Plasma Ring
  • Blue weapon: Nova
BioHazardBattle MD Sprite BioshipProfiles.png
Electra
Specifications:
  • Bioship speed: Slow
  • Yellow weapon: Fire Petal
  • Orange weapon: Seeker Laser
  • Blue weapon: Bond
BioHazardBattle MD Sprite BioshipProfiles.png
Hecuba
Specifications:
  • Bioship speed: Fast
  • Yellow weapon: Spin Laser
  • Orange weapon: Plasma Ring
  • Blue weapon: Bond
BioHazardBattle MD Sprite BioshipProfiles.png
Polyxena
Specifications:
  • Bioship speed: Slow
  • Yellow weapon: Spin Laser
  • Orange weapon: Plasma Ring
  • Blue weapon: Nova

Energy Seeds

There are a number of different normal shots, represented by differently-coloured power-ups referred to as Energy Seeds; strangely, normal shot types are partially shared between certain Bioships as listed above. Collecting multiple Seeds of the same colour will upgrade the currently-equipped weapon, up to a maximum of three Seeds.

Green
Provides the Implosion Pods, the only weapon shared by every Bioship. A general purpose spreadshot and the default weapon of the Power Star.
Yellow
Provides the Fire Petal which is a rapid-fire fireball cannon, or the Spin Laser which is a straight laser that can also destroy enemy bullets.
Orange
Provides the Seeker Laser which is a homing laser, or the Plasma Ring which is a spinning energy ring that is reflected on contact with living matter.
Blue
Provides the Nova which is a cross-shaped laser, or the Bond which fires slow homing orbs that can destroy enemy bullets and attach to enemies.

Stages

Notavailable.svg

Reentry
The game begins with the Odysseus deploying the Bioships selected for the mission, which will then descend through Avaron's stratosphere and the first waves of hostilities. All four colours of Energy Seed will be deployed by the Odysseus as soon as the planet's skyline is reached. The stage eventually ends on its own without a boss fight.

Notavailable.svg

City Ruins
Though the city has been abandoned since the deployment of the retrovirus, some of its defensive weapons are still operational and will ride along the city's highways, opening fire against the Bioships. The Bioships will eventually fly over the parts of the city that have been reduced to rubble and encounter the first boss of the game, whose weak point is its tail.

Notavailable.svg

Forest
The great forests and jungles of Asia have become alien and dangerous, and have become infested with giant dragonflies and flying centipedes. The boss is a giant worm that wriggles out of a decayed body whose weak point is the head, with a stream of butterflies coming from the hollow in the tree.

Notavailable.svg

Bauxite Mine
A long-abandoned mine consisting of narrow cavern passages filled with bat-like creatures, maggots and other hostilities. At a certain point in the stages, crystals will protrude from the ground and ceiling and must be shot at to proceed. The boss of this stage constantly protects itself using pieces of the ground and ceiling, which must be destroyed to expose its weak point.

Notavailable.svg

Oceania
The entirety of this stage is set underwater, and the Bioships are tasked with diving deeper than Odysseus' probes could to scout the ocean floor. All sorts of aquatic hostilities such as fish, jellyfish and underwater volcanoes make the ocean floor quite deadly, and the boss is a giant anglerfish-like creature.

Notavailable.svg

Flying Destroyer
An automated warjet left over from G-Biowar I has been detected in Avaron's skies, and is programmed to seek out and destroy any colony humankind hopes to build on the planet. The Bioships have to take out the warjet's weapons and destroy the warjet piece-by-piece to make the skies safe.

Notavailable.svg

Biowar Lab Grounds
Scientists on the Odysseus need more information on the kinds of gene manipulation experiments that were going on when G-Biowar I started, and to do that, the Bioships need to be piloted through the Biowar Labs complex, which are teeming with mutant hostilities. This stage also ends on its own without a boss fight.

Notavailable.svg

Biowar Lab Core
The Bioships eventually reach the core of the Biowar Labs which hold the necessary materials for stabilising Avaron's biosphere. This stage has the Bioships move in different directions, so the player(s) will need to rely on the Power Star to shoot hostilities when flying backwards. The final boss is a spherical mech with multiple phases, including making stalactites rain from the ceiling.

Secret stage rumor

Various cheat sites claim there is a secret stage resembling an asteroid field. However, such a stage never existed.

Versions

Comparisons

Main article: Bio-Hazard Battle/Comparisons.

Localised names

Also known as
Language Localised Name English Translation
English Bio-Hazard Battle Bio-Hazard Battle
English (US) Bio-Hazard Battle Bio-Hazard Battle
Japanese クライング 亜生命戦争 Crying: Aseimei Sensou

Production credits

Source:
In-game credits

Digital manuals

Magazine articles

Main article: Bio-Hazard Battle/Magazine articles.

Promotional material

Logo-pdf.svg
Print advert in Beep! MegaDrive (JP) #1992-11: "November 1992" (1992-10-08)
Logo-pdf.svg

Physical scans

Mega Drive version

Sega Retro Average 
Publication Score Source
{{{{{icon}}}|L}} Division by zero.
Based on
0 review
Sega Retro Average 
Publication Version Score
1700 igr dlya Sega (RU)
60
[15]
Aktueller Software Markt (DE)
75
[16]
Beep! MegaDrive (JP) NTSC-J
63
[17]
Consoles + (FR)
86
[18]
Cool Gamer (RU)
30
[19]
Electronic Gaming Monthly (US) NTSC-U
55
[20]
Entsiklopediya luchshikh igr Sega. Vypusk 1 (RU)
60
[21]
Mean Machines: The Essential Sega Guide (UK)
89
[22]
GameFan (US)
90
[23]
GamePro (US) NTSC-U
93
[3]
Gamers (DE)
53
[24]
Hippon Super (JP) NTSC-J
60
[25]
Joypad (FR) NTSC-J
86
[26]
Joystick (FR) PAL
94
[27]
Sega Mega Drive Advanced Gaming (UK)
78
[28]
Mega (UK) PAL
75
[29]
Mega Fun (DE) NTSC-J
74
[30]
MegaTech (UK) PAL
88
[31]
Marukatsu Mega Drive (JP) NTSC-J
75
[32]
Mean Machines Sega (UK) PAL
88
[4]
Player One (FR)
95
[33]
Play Time (DE)
81
[34]
Power Play (DE)
68
[35]
Sega Power (UK) PAL
88
[36]
Sega Force (UK) PAL
84
[37]
Sega Mega Drive Review (RU)
88
[38]
Sega Saturn Magazine (JP) NTSC-J
75
[39]
Tricks 16 bit (RU)
63
[40]
Video Games (DE) PAL
70
[41]
Sega Mega Drive
75
Based on
29 reviews

Bio-Hazard Battle

Mega Drive, JP
BHB MD JP Box.jpg
Cover
Crying MD JP CartTop.jpg
Crying MD JP Cart.jpg
Cart
Crying md jp manual.pdf
Manual
Mega Drive, US
BioHazardBattle MD US Box.jpg
Cover
Mega Drive, EU
BioHazardBattle MD EU cover.jpg
Cover
BioHazardBattle MD EU Cart.jpg
Cart
BHB MD EU pcb.jpg
PCB
Mega Drive, PT

Mega Drive, AU

Mega Drive, KR
Crying MD KR cover.jpg
Cover
Crying MD KR cart.jpg
Cart

Mega Play version

Mega Play,
BioHazardBattle MegaPlay Box.jpg
Cover

Technical information

ROM dump status

System Hash Size Build Date Source Comments
Sega Mega Drive
CRC32 95b0ea2b
MD5 2d6764f7a96bb8b640a0d18102756ed2
SHA-1 dca9d505302ce9ff1f98c4da95505139c7d3cafc
1MB 1992-09 Cartridge (US/EU)
Sega Mega Drive
CRC32 4aba1d6a
MD5 c54dc959882622dc6e6cc92b03dd03b9
SHA-1 c45b6da77021d57df6a9cb511cc93a5bf83ecf1c
1MB 1992-08 Cartridge (JP)
Sega Mega Drive
 ?
CRC32 dd10dd1a
MD5 e5d861fb4ce7560978b0d1aa5fbfb967
SHA-1 1445b0babb52d252bf822d8d2eec0eda05b63229
1MB 1992-08 Page
Sega Mega Drive
 ?
CRC32 4f19a73d
MD5 9ce8a021d2e258e7631eddfff3538694
SHA-1 66439a7a4b8cb3f195a5830b62ceb03c68392ac2
1MB 1991(?) EPROM cartridge Page

External links

References

  1. File:BHB MD JP Box.jpg
  2. 2.0 2.1 https://sega.jp/history/hard/megadrive/software.html (Wayback Machine: 2020-07-20 09:51)
  3. 3.0 3.1 3.2 GamePro, "December 1992" (US; 1992-xx-xx), page 52
  4. 4.0 4.1 4.2 4.3 Mean Machines Sega, "November 1992" (UK; 1992-10-xx), page 78
  5. https://www.nintendo.co.jp/wii/vc/software/02.html (Wayback Machine: 2018-03-05 23:11)
  6. http://vc.sega.jp:80/vc_crying/ (Wayback Machine: 2007-02-02 02:44)
  7. 7.0 7.1 http://www.nintendo.com/games/detail/nkGS_arHjNb5eHbK7jOddeYifSWTh-RO (Wayback Machine: 2010-11-22 23:49)
  8. 8.0 8.1 http://www.nintendolife.com/games/megadrive/bio_hazard_battle (Wayback Machine: 2017-07-05 04:24)
  9. https://www.nintendo.co.uk/Games/Virtual-Console-Wii-/Bio-Hazard-Battle--276335.html (archive.today)
  10. http://www.nintendo.com.au/index.php?action=catalogue&prodcat_id=41&prod_id=19726&pageID=4 (Wayback Machine: 2012-04-03 03:14)
  11. 11.0 11.1 11.2 11.3 11.4 https://steamdb.info/app/34316/ (Wayback Machine: 2016-07-30 03:41)
  12. 12.0 12.1 12.2 12.3 12.4 http://steamdb.info/app/34316/ (Wayback Machine: 2013-05-22 20:37)
  13. 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 13.8 13.9 https://steamdb.info/app/34316/history/?changeid=5755290
  14. 14.0 14.1 14.2 14.3 14.4 14.5 14.6 14.7 14.8 14.9 http://steamdb.info/app/34316/ (Wayback Machine: 2019-09-06 18:40)
  15. 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 32
  16. Aktueller Software Markt, "Februar 1993" (DE; 1993-01-11), page 136
  17. Beep! MegaDrive, "November 1992" (JP; 1992-10-08), page 28
  18. Consoles +, "Janvier 1993" (FR; 199x-xx-xx), page 84
  19. Cool Gamer, "9" (RU; 2002-10-13), page 35
  20. Electronic Gaming Monthly, "December 1992" (US; 1992-xx-xx), page 34
  21. Entsiklopediya luchshikh igr Sega. Vypusk 1, "" (RU; 1999-xx-xx), page 295
  22. Mean Machines: The Essential Sega Guide, "" (UK; 1993-11-18), page 26
  23. GameFan, "Volume 1, Issue 1: October 1992" (US; 1992-xx-xx), page 6
  24. Gamers, "Dezember/Januar 1993" (DE; 1992-11-19), page 80
  25. Hippon Super, "December 1992" (JP; 1992-11-04), page 82
  26. Joypad, "Décembre 1992" (FR; 1992-1x-xx), page 104
  27. Joystick, "Décembre 1992" (FR; 1992-1x-xx), page 193
  28. Sega Mega Drive Advanced Gaming, "February 1993" (UK; 199x-xx-xx), page 40
  29. Mega, "December 1992" (UK; 1992-11-19), page 40
  30. Mega Fun, "11/92" (DE; 1992-10-xx), page 36
  31. MegaTech, "November 1992" (UK; 1992-10-20), page 26
  32. Marukatsu Mega Drive, "November 1992" (JP; 1992-10-xx), page 108
  33. Player One, "Décembre 1992" (FR; 1992-12-10), page 60
  34. Play Time, "3/93" (DE; 1993-02-10), page 111
  35. Power Play, "2/93" (DE; 1993-01-xx), page 140
  36. Sega Power, "January 1993" (UK; 1992-12-03), page 35
  37. Sega Force, "December 1992" (UK; 1992-11-05), page 80
  38. Sega Mega Drive Review, "1" (RU; 1995-04-03), page 37
  39. Sega Saturn Magazine, "September 1995" (JP; 1995-08-08), page 85
  40. Tricks 16 bit, "Tricks Sega Gold 800 igr" (RU; 1998-03-20), page 8
  41. Video Games, "2/93" (DE; 1993-01-27), page 93


Bio-Hazard Battle

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Sega Mega Drive
Prototypes: Prototype | 1992-08