Difference between revisions of "Daytona USA 2: Power Edition"
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'''''Daytona USA 2 Power Edition''''' is an update to ''[[Daytona USA 2: Battle on the Edge]]'', and was released for [[Sega Model 3 Step 2.1]] hardware in 1998. ''Power Edition'' serves as an update to ''Battle on the Edge'' in a similar way to how ''[[Daytona USA: Championship Circuit Edition]]'' updates ''[[Daytona USA]]''. It is mostly the same game, bar a new introduction, rebranding and a few additions. | '''''Daytona USA 2 Power Edition''''' is an update to ''[[Daytona USA 2: Battle on the Edge]]'', and was released for [[Sega Model 3 Step 2.1]] hardware in 1998. ''Power Edition'' serves as an update to ''Battle on the Edge'' in a similar way to how ''[[Daytona USA: Championship Circuit Edition]]'' updates ''[[Daytona USA]]''. It is mostly the same game, bar a new introduction, rebranding and a few additions. | ||
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Like ''Battle on the Edge'', ''Daytona USA: Power Edition'' saw no home ports. However its three tracks are included as part of ''[[OutRun 2]]'' for the [[Microsoft Xbox]]. | Like ''Battle on the Edge'', ''Daytona USA: Power Edition'' saw no home ports. However its three tracks are included as part of ''[[OutRun 2]]'' for the [[Microsoft Xbox]]. | ||
+ | ==Credits== | ||
+ | {{multicol| | ||
+ | '''Director:''' [[Makoto Osaki]]<br/> | ||
+ | '''Design Director:''' [[Naotake Nishimura]]<br/> | ||
+ | '''Program Director:''' [[Takashi Fujimura]]<br/> | ||
+ | '''Programming Team:'''<br/> | ||
+ | :'''Car Control Program:''' [[Takashi Fujimura]], [[Masaki Katoh]]<br/> | ||
+ | :'''Network Program:''' [[Tetsuya Sugimoto]], [[Takashi Fujimura]]<br/> | ||
+ | :'''Effect Program:''' [[Takeshi Iwasaki]], [[Dai Matsuzaki]]<br/> | ||
+ | :'''Enemy Car Program:''' [[Koki Koiwa]]<br/> | ||
+ | :'''Navigation & Attract Mode Program:''' [[Hideki Tanaka]]<br/> | ||
+ | :'''Crash & Collision Program:''' [[Tetsuya Sugimoto]], [[Hiroshi Masui]]<br/> | ||
+ | :'''Camera Program:''' [[Takayuki Kazuma]]<br/> | ||
+ | :'''Livemode Program:''' [[Hiroshi Masui]]<br/> | ||
+ | :'''Sound & Cabinet Control Program:''' [[Koki Koiwa]]<br/> | ||
+ | '''Design Team:'''<br/> | ||
+ | :'''Course Design:''' [[Naoaki Tasaka]], [[Naotake Nishimura]]<br/> | ||
+ | :'''Courseside Design:''' [[Jun-Ichi Yamanaka]], [[Naoaki Tasaka]], [[Kazufumi Ohashi]], [[Shigetaka Kyoya]]<br/> | ||
+ | :'''Car Design:''' [[Shigetaka Kyoya]], [[Jun-Ichi Yamanaka]]<br/> | ||
+ | :'''Effect Design:''' [[Ringo Manabe]], [[Naotake Nishimura]], [[Takeshi Iwasaki]]<br/> | ||
+ | :'''Scroll Design:''' [[Naotake Nishimura]], [[Kazufumi Ohashi]]<br/> | ||
+ | :'''Motion Design:''' [[Kazuhiro Izaki]] ([[AM11]]), [[Ringo Manabe]]<br/> | ||
+ | '''Sound Team'''<br/> | ||
+ | :'''Sound Producer & Composer:''' [[Takenobu Mitsuyoshi]]<br/> | ||
+ | :'''Sound Director & Composer:''' [[Fumio Ito]]<br/> | ||
+ | '''Cabinet Development Team'''<br/> | ||
+ | :'''Product Supervisor:''' [[Masao Yoshimoto]]<br/> | ||
+ | :'''Industrial Designer:''' [[Ztton Design]]<br/> | ||
+ | :'''Mechanical Engineers:''' (Chief Engineer) [[Yasuo Ishikawa]], [[Seiji Ishii]], [[Motohiko Higashiguchi]], [[Eiji Inoue]], [[Yumiko Ara]], [[Eiji Nishimura]], [[Toshiya Yamaguchi]], [[Masaharu Inoue]]<br/> | ||
+ | :'''Electronic Engineers:''' (Chief Engineer) [[Hiroki Koyama]], [[Hiroyuki Takahashi]], [[Hideyuki Yamada]], [[Tomoyuki Goto]], [[Yoshiaki Yamamoto]]<br/> | ||
+ | '''Publicity Team'''<br/> | ||
+ | :'''Publicity:''' [[Ai Kotani]]<br/> | ||
+ | :'''Design:''' [[Akira Yamanaka]]<br/> | ||
+ | '''Special Thanks'''<br/> | ||
+ | :'''Design Support (AM11):''' [[Kazuhiro Izaki]], [[Daisuke Sato]], [[Yukinobo Arikawa]], [[Jun-Ichi Yamada]]<br/> | ||
+ | :'''Sound Support (AM2):''' [[Hidenori Shoji]]<br/> | ||
+ | :'''Recording & Mix (NY):''' Atsushi "Sushi" Kosugi (Beat on Beat, Inc)<br/> | ||
+ | :'''Recording & Mix (TYO):''' Tatsutoshi Narita, Naoyuki Machida, Yoshitada Miya<br/> | ||
+ | :'''Voice Recording:''' Yasuhide Takeuchi (Half HP Studio)<br/> | ||
+ | :'''Advisor:''' [[Masahiro Nakagawa]] (Sega AM R&D), [[Bill Freeman]] (Sega Gameworks FL), [[Tomoaki Inoue]] (Sega AM2), [[Takeshi Inoue]] (Sega Oversea Dept.), [[Yuka Sudano]] (Sega U.S. Sales Dept.), [[Toshihiko Ikeda]] (Sega U.S. Sales Dept.)<br/> | ||
+ | '''Producer:''' [[Toshihiro Nagoshi]] | ||
+ | }} | ||
==Physical Scans== | ==Physical Scans== | ||
{{scanflyer | {{scanflyer |
Revision as of 15:17, 3 February 2012
Daytona USA 2: Power Edition | |||||
---|---|---|---|---|---|
System(s): Sega Model 3 Step 2.1 | |||||
Publisher: Sega | |||||
Developer: Sega AM2 | |||||
Genre: Racing | |||||
Number of players: 1-4 | |||||
|
Daytona USA 2 Power Edition is an update to Daytona USA 2: Battle on the Edge, and was released for Sega Model 3 Step 2.1 hardware in 1998. Power Edition serves as an update to Battle on the Edge in a similar way to how Daytona USA: Championship Circuit Edition updates Daytona USA. It is mostly the same game, bar a new introduction, rebranding and a few additions.
The obvious change between the two versions if the beginner track's environment, which drops the concept of it being in an indoor forest and returns the setting to a open NASCAR-esque course, similar to other Daytona USA games. It also adds a fourth "challenge" track - a very long marathon race which combines the three previous courses into one.
It also adds a fourth "Special" car "for Hornet fans" - the Daytona USA Hornet which is the staple car of the series. The Hornet is the hardest car to control, but the most rewarding due to its speed. The music has also been remixed slightly.
Like Battle on the Edge, Daytona USA: Power Edition saw no home ports. However its three tracks are included as part of OutRun 2 for the Microsoft Xbox.
Credits
Director: Makoto Osaki
Design Director: Naotake Nishimura
Program Director: Takashi Fujimura
Programming Team:
- Car Control Program: Takashi Fujimura, Masaki Katoh
- Network Program: Tetsuya Sugimoto, Takashi Fujimura
- Effect Program: Takeshi Iwasaki, Dai Matsuzaki
- Enemy Car Program: Koki Koiwa
- Navigation & Attract Mode Program: Hideki Tanaka
- Crash & Collision Program: Tetsuya Sugimoto, Hiroshi Masui
- Camera Program: Takayuki Kazuma
- Livemode Program: Hiroshi Masui
- Sound & Cabinet Control Program: Koki Koiwa
Design Team:
- Course Design: Naoaki Tasaka, Naotake Nishimura
- Courseside Design: Jun-Ichi Yamanaka, Naoaki Tasaka, Kazufumi Ohashi, Shigetaka Kyoya
- Car Design: Shigetaka Kyoya, Jun-Ichi Yamanaka
- Effect Design: Ringo Manabe, Naotake Nishimura, Takeshi Iwasaki
- Scroll Design: Naotake Nishimura, Kazufumi Ohashi
- Motion Design: Kazuhiro Izaki (AM11), Ringo Manabe
Sound Team
- Sound Producer & Composer: Takenobu Mitsuyoshi
- Sound Director & Composer: Fumio Ito
Cabinet Development Team
- Product Supervisor: Masao Yoshimoto
- Industrial Designer: Ztton Design
- Mechanical Engineers: (Chief Engineer) Yasuo Ishikawa, Seiji Ishii, Motohiko Higashiguchi, Eiji Inoue, Yumiko Ara, Eiji Nishimura, Toshiya Yamaguchi, Masaharu Inoue
- Electronic Engineers: (Chief Engineer) Hiroki Koyama, Hiroyuki Takahashi, Hideyuki Yamada, Tomoyuki Goto, Yoshiaki Yamamoto
Publicity Team
- Publicity: Ai Kotani
- Design: Akira Yamanaka
Special Thanks
- Design Support (AM11): Kazuhiro Izaki, Daisuke Sato, Yukinobo Arikawa, Jun-Ichi Yamada
- Sound Support (AM2): Hidenori Shoji
- Recording & Mix (NY): Atsushi "Sushi" Kosugi (Beat on Beat, Inc)
- Recording & Mix (TYO): Tatsutoshi Narita, Naoyuki Machida, Yoshitada Miya
- Voice Recording: Yasuhide Takeuchi (Half HP Studio)
- Advisor: Masahiro Nakagawa (Sega AM R&D), Bill Freeman (Sega Gameworks FL), Tomoaki Inoue (Sega AM2), Takeshi Inoue (Sega Oversea Dept.), Yuka Sudano (Sega U.S. Sales Dept.), Toshihiko Ikeda (Sega U.S. Sales Dept.)
Producer: Toshihiro Nagoshi