Difference between revisions of "RoboCop Versus The Terminator"
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==Gameplay== | ==Gameplay== | ||
+ | ===Mega Drive version=== | ||
The game is a run-and-gun platformer where the player controls the cyborg police officer RoboCop. He must use a variety of weapons to defeat numerous Terminators in an attempt to save the future. RoboCop is moved with {{left}} and {{right}} and kneels with {{down}}. He jumps with {{C}} and can jump higher with {{up}}+{{C}}. He climbs ladders with {{up}} and descends them with {{down}}. He enters doorways with {{up}}. | The game is a run-and-gun platformer where the player controls the cyborg police officer RoboCop. He must use a variety of weapons to defeat numerous Terminators in an attempt to save the future. RoboCop is moved with {{left}} and {{right}} and kneels with {{down}}. He jumps with {{C}} and can jump higher with {{up}}+{{C}}. He climbs ladders with {{up}} and descends them with {{down}}. He enters doorways with {{up}}. | ||
− | RoboCop fires his weapon with {{B}}, and he can fire his weapon while walking, kneeling, or jumping. He can aim his weapon in eight directions with the D- | + | RoboCop fires his weapon with {{B}}, and he can fire his weapon while walking, kneeling, or jumping. He can aim his weapon in eight directions with the D-Pad, including while jumping or standing on a ladder. He can carry two weapons simultaneously, and the active weapon is switched with {{A}}. Additional weapons are found throughout the levels. Picking up a new weapon replaces the inactive weapon. All weapons have unlimited ammunition. |
Weapons have rapid-fire, but it can be faster to fire by pressing the button rapidly instead. There is no shot rate limit; the rate is controlled by the amount of bullets on screen at once, which allows some bosses to be defeated easily by using rapid-fire at point blank. Certain enemies have specific weaknesses; for example, standard Terminators are weak against the Plasma Rifle. The number of on-screen bullets can become very high in later levels, with only the Flame Thrower (which resembles the spreadshot from the ''Contra'' series) being able to destroy certain enemy bullets. | Weapons have rapid-fire, but it can be faster to fire by pressing the button rapidly instead. There is no shot rate limit; the rate is controlled by the amount of bullets on screen at once, which allows some bosses to be defeated easily by using rapid-fire at point blank. Certain enemies have specific weaknesses; for example, standard Terminators are weak against the Plasma Rifle. The number of on-screen bullets can become very high in later levels, with only the Flame Thrower (which resembles the spreadshot from the ''Contra'' series) being able to destroy certain enemy bullets. | ||
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RoboCop has a health gauge, which can be replenished by finding health pick-ups. RoboCop takes damage from enemies and hazards. Enemy projectiles move relatively slowly so that they can be dodged by the player. Many levels have parapets that block enemy fire and can be used as cover. RoboCop loses a life if he loses all of his health. He is revived where he died as long as the player has lives remaining, but he loses his active weapon. Levels contain health items and sometimes optional objectives (such as rescuing hostages or destroying security cameras) that provide points and healing. Extra lives can be found throughout the levels and are also granted for every 10,000 points that the player earns. Levels contain numerous secret areas. The game ends if the player runs out of lives, but it can be continued from the start of the current level as long as the player has continues remaining. | RoboCop has a health gauge, which can be replenished by finding health pick-ups. RoboCop takes damage from enemies and hazards. Enemy projectiles move relatively slowly so that they can be dodged by the player. Many levels have parapets that block enemy fire and can be used as cover. RoboCop loses a life if he loses all of his health. He is revived where he died as long as the player has lives remaining, but he loses his active weapon. Levels contain health items and sometimes optional objectives (such as rescuing hostages or destroying security cameras) that provide points and healing. Extra lives can be found throughout the levels and are also granted for every 10,000 points that the player earns. Levels contain numerous secret areas. The game ends if the player runs out of lives, but it can be continued from the start of the current level as long as the player has continues remaining. | ||
− | ===Weapons=== | + | ====Weapons==== |
{{InfoTable|imagewidths=50| | {{InfoTable|imagewidths=50| | ||
{{InfoRow | {{InfoRow | ||
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| bgcolor=#000000 | | bgcolor=#000000 | ||
| sprite={{sprite | RoboCop vs The Terminator, Weapons.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}} | | sprite={{sprite | RoboCop vs The Terminator, Weapons.png | 2 | crop_width=16 | crop_height=16 | crop_x=16 | crop_y=0}} | ||
− | | desc=Shoots grenades that hang in the air that can be moved in any direction with the D- | + | | desc=Shoots grenades that hang in the air that can be moved in any direction with the D-Pad. |
}} | }} | ||
{{InfoRow | {{InfoRow | ||
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}} | }} | ||
− | ===Items=== | + | ====Items==== |
{{InfoTable|imagewidths=50| | {{InfoTable|imagewidths=50| | ||
{{InfoRow | {{InfoRow | ||
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}} | }} | ||
− | ===Levels=== | + | ====Levels==== |
{{InfoTable|imagewidths=320| | {{InfoTable|imagewidths=320| | ||
{{InfoRow | {{InfoRow |
Revision as of 20:37, 7 November 2023
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RoboCop Versus The Terminator | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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System(s): Sega Mega Drive, Sega Master System, Sega Game Gear | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Publisher: Virgin Games | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Developer: Virgin Games NMS Software | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Licensor: Dark Horse Comics, Hemdale Film Corporation, Orion Pictures | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sound driver: GEMS | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Genre: Action[1][2][3], Arcade[4] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of players: 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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RoboCop Versus The Terminator (ロボコップ VS ターミネーター) is an action platform game that combines elements from the Terminator and RoboCop movie franchises similar to Aliens vs. Predator. The story was largely based on a comic book of the same name by Frank Miller, though elements may have been taken from a script for a feature-length film (which was later cancelled). The Japanese Mega Drive version uses the comic book's cover.
Contents
Story
The story is set a few years after RoboCop is created. SAC-NORAD contracts Cyberdyne Systems to build Skynet, which is modeled after RoboCop's neural networks. When activated, Skynet becomes self-aware and launches a war against mankind. In the future, Skynet sends several Terminators back to the past to cripple the Resistance.
RoboCop destroys one of the Terminators and travels to the headquarters of Omni Consumer Products (OCP), the technology firm that created him. After defeating an ED-209 unit reprogrammed by the Terminators, RoboCop plugs himself into the OCP computer system, which allows him to reassemble himself in the future. Now RoboCop must fight through the Terminator outposts and make his way to Skynet to destroy it.
Gameplay
Mega Drive version
The game is a run-and-gun platformer where the player controls the cyborg police officer RoboCop. He must use a variety of weapons to defeat numerous Terminators in an attempt to save the future. RoboCop is moved with and and kneels with . He jumps with and can jump higher with +. He climbs ladders with and descends them with . He enters doorways with .
RoboCop fires his weapon with , and he can fire his weapon while walking, kneeling, or jumping. He can aim his weapon in eight directions with the D-Pad, including while jumping or standing on a ladder. He can carry two weapons simultaneously, and the active weapon is switched with . Additional weapons are found throughout the levels. Picking up a new weapon replaces the inactive weapon. All weapons have unlimited ammunition.
Weapons have rapid-fire, but it can be faster to fire by pressing the button rapidly instead. There is no shot rate limit; the rate is controlled by the amount of bullets on screen at once, which allows some bosses to be defeated easily by using rapid-fire at point blank. Certain enemies have specific weaknesses; for example, standard Terminators are weak against the Plasma Rifle. The number of on-screen bullets can become very high in later levels, with only the Flame Thrower (which resembles the spreadshot from the Contra series) being able to destroy certain enemy bullets.
RoboCop has a health gauge, which can be replenished by finding health pick-ups. RoboCop takes damage from enemies and hazards. Enemy projectiles move relatively slowly so that they can be dodged by the player. Many levels have parapets that block enemy fire and can be used as cover. RoboCop loses a life if he loses all of his health. He is revived where he died as long as the player has lives remaining, but he loses his active weapon. Levels contain health items and sometimes optional objectives (such as rescuing hostages or destroying security cameras) that provide points and healing. Extra lives can be found throughout the levels and are also granted for every 10,000 points that the player earns. Levels contain numerous secret areas. The game ends if the player runs out of lives, but it can be continued from the start of the current level as long as the player has continues remaining.
Weapons
Pistol | |
---|---|
The standard weapon. Very weak against enemies later in the game. | |
Grenade Launcher | |
Shoots grenades that hang in the air that can be moved in any direction with the D-Pad. | |
Bazooka | |
Shoots powerful but short-ranged projectiles. | |
Homing Missile Gun | |
Shoots small projectiles that seek out enemies, allowing RoboCop to attack enemies without directly engaging them in their line of fire. | |
Flame Thrower | |
Shoots three steams of fireballs in a spreadshot, covering a large area. | |
ED-209 Gatling Gun | |
Rapidly shoots a stream of bullets. | |
Laser Gun | |
Rapidly emits a strong red laser. | |
Plasma Rifle | |
Emits a very powerful white laser that can destroy many Terminators in a single shot. |
Items
Life Booster | |
---|---|
Replenishes RoboCop's health gauge by 25%, 50%, or 100% of its complete capacity, depending on how full the jar appears. | |
Shield | |
Grants RoboCop temporarily invulnerability. | |
RoboCop Head | |
Gives the player an extra life. |
Levels
Trainer Level | |
---|---|
Streets of Detroit | |
Delta City Under Construction | |
The Toxic Farm | |
OCP Office Complex | |
Terminator Outpost | |
Underground Complex | |
Underground Bunker | |
The Wall to Skynet | |
Skynet | |
Development
The game reuses some assets from the Mega-CD version of The Terminator, such as the crab enemy in the Terminator Outpost level and the terrain on the Underground Bunker level.
Versions
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[14] version of the game was planned but cancelled.
A different version of the game was released for the Super NES, developed by Interplay. This version has a slightly different story, a more cartoony look, and different level layouts and enemies.
A unique version of the game for the NES was developed by Realtime Associates and completed but never released.
Production credits
Mega Drive version
- Programmed & Directed By: John Botti
- Lead Animator/Art Director: Bob Stevenson
- Lead Designer: Tim Williams
- Background Artists: Mike Fields, Kevin Toft
- Director of Music & FX: Tommy Tallarico
- Music By: Mark Miller
- Samples By: Steve Henifin
- Computer Art Consultant: Nick Bruty
- Assistant Designer: Noah Tool
- Additional Animations: Robert Steele, Dean Ruggles
- Additional Computer Art: Kevin Toft, Tom Tanaka, John Weir
- Hostage Played By: Jose Villeta
- Conceptual Art: Julian Moran, Brandon Humprheys, Tom Tanaka
- Manual By: Russ Ceccola, Lisa Marcinko
- Design Development: Parker A. Davis, Lyle J. Hall III
- Testing and Quality Control: Mike McCaa, Erik Harshman, Paul Moore, Ken Love, Bijan Shaheer
- Producer: Scott Duckett
- Executive Producer: Neil Young
- Director of Design: David Bishop
- Vice President in Charge of Development: Dr. Stephen H. Clarke-Willson
Master System and Game Gear versions
- Programmed By: Mike Fox
- Graphics & Animation By: Steve Beverley, Wayne Edwards, Nick Pearce
- Music By: Mark Cooksey
- Quality Control By: Alex Rutter
- Additional Testing: Adam Puttergill, Richard Faulkner, Steve Morgan, Michael Wenn, James Dillon, Carl Perrin
- Virgin USA QA Team: David Fries, Bijan Shaheer, Erik Harshamn, Paul Moore, Mike McCaa
- Special Thanks to: Jackie Allen, Ellie Crowther
- Producer for NMS: Richard Chappells
- Producer for Virgin: John Roberts
RoboCop TM & (C) 1993 Orion Picture Corporation. All rights reserved. TM designates a trademark of Orion Pictures Corporation.
The Terminator TM & (C) 1984 Cinema '84. A Greenberg Brothers partnership. All rights reserved. TM designates a trademark of Cinema '84. Licensed by Hemdale Film Corporation. Sublicensed by Bethesda Softworks.
Developed and produced by NMS Software Ltd.
Game Code (C) 1993 Virgin Games. All rights reserved.
Licensed by Sega Enterprises Ltd.
Magazine articles
- Main article: RoboCop Versus The Terminator/Magazine articles.
Promotional material
- Main article: RoboCop Versus The Terminator/Promotional material.
Physical scans
Mega Drive version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
80 | |
---|---|
Based on 38 reviews |
Mega Drive, EU (Classic Mega Drive) |
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Mega Drive, SE (Rental) |
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|
Master System version
Sega Retro Average | ||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
76 | |
---|---|
Based on 10 reviews |
Master System, EU (Classic Master System) |
---|
Game Gear version
Sega Retro Average | ||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
83 | |
---|---|
Based on 6 reviews |
Technical information
- Main article: RoboCop Versus The Terminator/Technical information.
References
- ↑ File:RvT GG EU Box Back.jpg
- ↑ 2.0 2.1 https://sega.jp/history/hard/megadrive/software_l.html (Wayback Machine: 2020-07-02 23:21)
- ↑ File:RvsT MD KR cover.jpg
- ↑ File:RvsT SMS EU Box.jpg
- ↑ 5.0 5.1 ', "" (; ), page 38
- ↑ ', "" (; ), page 62
- ↑ 7.0 7.1 ', "" (; ), page 12
- ↑ 8.0 8.1 ', "" (; ), page 34
- ↑ ', "" (; ), page 60
- ↑ ', "" (; ), page 75
- ↑ 11.0 11.1 ', "" (; ), page 36
- ↑ ', "" (; ), page 51
- ↑ 13.0 13.1 ', "" (; ), page 104
- ↑ ', "" (; ), page 13
- ↑ File:RoboCop vs The Terminator MD credits.pdf
- ↑ File:RoboCop vs The Terminator SMS credits.pdf
- ↑ ', "" (; ), page 193
- ↑ ', "" (; ), page 73
- ↑ ', "" (; ), page 19
- ↑ ', "" (; ), page 26
- ↑ ', "" (; ), page 168
- ↑ ', "" (; ), page 175
- ↑ 23.0 23.1 ', "" (; ), page 34
- ↑ ', "" (; ), page 103
- ↑ Digitiser (UK) (1994-01-18)
- ↑ ', "" (; ), page 91
- ↑ ', "" (; ), page 50
- ↑ ', "" (; ), page 353
- ↑ ', "" (; ), page 228
- ↑ 30.0 30.1 ', "" (; ), page 62
- ↑ GamesMaster (UK) "Series 3, episode 6" (1993-10-14, 24:00) (+6:05)
- ↑ 32.0 32.1 32.2 ', "" (; ), page 74
- ↑ ', "" (; ), page 63
- ↑ ', "" (; ), page 53
- ↑ ', "" (; ), page 254
- ↑ ', "" (; ), page 80
- ↑ ', "" (; ), page 58
- ↑ ', "" (; ), page 12
- ↑ ', "" (; ), page 130
- ↑ ', "" (; ), page 52
- ↑ ', "" (; ), page 106
- ↑ ', "" (; ), page 1
- ↑ ', "" (; ), page 40
- ↑ ', "" (; ), page 30
- ↑ ', "" (; ), page 48
- ↑ ', "" (; ), page 16
- ↑ ', "" (; ), page 129
- ↑ ', "" (; ), page 85
- ↑ ', "" (; ), page 44
- ↑ ', "" (; ), page 22
- ↑ ', "" (; ), page 79
- ↑ ', "" (; ), page 36
- ↑ ', "" (; ), page 94
- ↑ ', "" (; ), page 23
- ↑ ', "" (; ), page 108
- ↑ ', "" (; ), page 84
- ↑ ', "" (; ), page 51
- ↑ ', "" (; ), page 152
- ↑ 59.0 59.1 ', "" (; ), page 90
- ↑ ', "" (; ), page 33
- ↑ ', "" (; ), page 64
- ↑ ', "" (; ), page 104
- ↑ ', "" (; ), page 46
- ↑ ', "" (; ), page 204
- ↑ ', "" (; ), page 114
RoboCop Versus The Terminator | |
---|---|
Main page | Comparisons | Maps | Hidden content | Magazine articles | Video coverage | Reception | Promotional material | Region coding | Technical information | Bootlegs
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RoboCop and Terminator franchise games for Sega systems | |
---|---|
The Terminator (1992) | T2: The Arcade Game (1992) | RoboCop 3 (1993) | Terminator 2: Judgment Day (1993) | RoboCop Versus The Terminator (1993) | |
The Terminator (1992) | T2: The Arcade Game (1993) | RoboCop 3 (1993) | Terminator 2: Judgment Day (1993) | RoboCop Versus The Terminator (1994) | |
The Terminator (1992) | T2: The Arcade Game (1993) | RoboCop 3 (1993) | Terminator 2: Judgment Day (1993) | RoboCop Versus The Terminator (1994) | |
The Terminator (1993) |
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