Difference between revisions of "Super Magic Drive"

From Sega Retro

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==Technical Specifications==
 
==Technical Specifications==
*8 Megabits RAM (1MEG) onboard (expandable to 16Mbit) [ed: from simple research online you can find that some units are 24MBit. It has also been said that FFe at one stage even offered a service to upgrade SMDs to 32MBit.]
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*8 Megabits RAM (1MEG) onboard (expandable to 16Mbit) From simple research online, you can find that some units are 24MBit. It has also been said that FFe at one stage even offered a service to upgrade SMDs to 32MBit.
 
*256k Battery Backed RAM (save to disk for RPG games etc.)
 
*256k Battery Backed RAM (save to disk for RPG games etc.)
 
*3.5" High Density Disk controller (drive supplied) 720/800k/1.44/1.6Meg
 
*3.5" High Density Disk controller (drive supplied) 720/800k/1.44/1.6Meg
*PC-Link interface through Parallel, Edit/Upload/Download files..
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*PC-Link interface through parallel port for editing/uploading/download files
*Auto download cartridge to disk - or play cartridge directly
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*Auto-download cartridge to disk - or play cartridge directly
 
*DOS can be updated by disk (ala Kickstart image files)
 
*DOS can be updated by disk (ala Kickstart image files)
*Utility to allow conversion to and from Multi Game Doctor files
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*Utility included to allow conversion to and from Multi Game Doctor files
  
 
When formatted to 1.6 Meg, one can have three games per disk (4Mbit each) or TWO games (one 8Mbit game and  one 4Mbit game) or even six 2Mbit games.
 
When formatted to 1.6 Meg, one can have three games per disk (4Mbit each) or TWO games (one 8Mbit game and  one 4Mbit game) or even six 2Mbit games.
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| {{file|SMD4_1A.ZIP|Super Magic Drive BIOS v4.1a)}}
 
| {{file|SMD4_1A.ZIP|Super Magic Drive BIOS v4.1a)}}
 
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|}
 
  
 
==Notes on use==
 
==Notes on use==

Revision as of 15:48, 19 July 2009

Super Magic Drive, sitting in a European Megadrive.

The Super Magic Drive, manufactured by Front Far East, is a copier that dumps game cartridge info to four different types of floppy disks or to a PC directly via a parallel port. These files come in SMD format, which in turn can be used on an emulator. In addition, putting different floppy disks in the Super Magic Drive allows them to be playable on the Sega Genesis. It also has features for supporting battery-backed RAM present in some game cartridges, as well as providing functions for disk management. With an adapter, the Super Magic Drive can copy and play SNES games too. Another allows PC Engine games to be copied, but the games have to be loaded from the external disk drive every time instead of being able to play them from the memory. In addition, the Super Magic Drive serves as a Japanese/North American/European ROM converter.

Technical Specifications

  • 8 Megabits RAM (1MEG) onboard (expandable to 16Mbit) From simple research online, you can find that some units are 24MBit. It has also been said that FFe at one stage even offered a service to upgrade SMDs to 32MBit.
  • 256k Battery Backed RAM (save to disk for RPG games etc.)
  • 3.5" High Density Disk controller (drive supplied) 720/800k/1.44/1.6Meg
  • PC-Link interface through parallel port for editing/uploading/download files
  • Auto-download cartridge to disk - or play cartridge directly
  • DOS can be updated by disk (ala Kickstart image files)
  • Utility included to allow conversion to and from Multi Game Doctor files

When formatted to 1.6 Meg, one can have three games per disk (4Mbit each) or TWO games (one 8Mbit game and one 4Mbit game) or even six 2Mbit games.

BIOS

BIOS Revisions
BIOS Version Download
v3 Super Magic Drive BIOS v3) (info) ("SMDV3.ZIP" does not exist)
v3.1g Super Magic Drive BIOS v3.1g) (info) ("SMD31G.ZIP" does not exist)
v4.1a Super Magic Drive BIOS v4.1a) (info) ("SMD4_1A.ZIP" does not exist)

Notes on use

  • If your SMD did not come with the floppy drive (LocalH's didn't), you can make use of the COM I/O port by purchasing a standard 25-pin male-to-male parallel cable. A printer cable with a 36-pin Centronics port will not work. Also, you will have to make sure your parallel port is set to either EPP or ECP/EPP.

Utilities

  • ROM Backup Device Utility, GUI, includes io.dll for direct parallel port access on NT-based Windows, can convert BINs to SMD on the fly
  • uCON64, CLI, frontends available, requires external I/O port driver for NT-based Windows, available from site, requires SMD format ROM, provides conversion facility
  • Charles MacDonald's SMD Utility, CLI, for MS-DOS, requires external I/O port driver for NT-based Windows, requires SMD format ROM, can also load some SMS ROMs

Special Thanks

Charles MacDonald


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