Difference between revisions of "Puyo Pop Fever"
From Sega Retro
(DS not GBA) |
|||
Line 134: | Line 134: | ||
* [[DynaComware|DynaComware Corporation]] [sic; role unknown] | * [[DynaComware|DynaComware Corporation]] [sic; role unknown] | ||
* Created by [[Sonic Team]] | * Created by [[Sonic Team]] | ||
+ | |||
+ | ==Promotional Material== | ||
+ | <gallery> | ||
+ | PuyoPopFever GBA UK PrintAdvert ASDA.jpg|Game Boy Advance UK print advert | ||
+ | </gallery> | ||
==Physical Scans== | ==Physical Scans== |
Revision as of 07:35, 17 October 2014
Puyo Puyo Fever/Puyo Pop Fever | |||||
---|---|---|---|---|---|
System(s): Sega NAOMI, Sega Dreamcast, GameCube, Game Boy Advance, Macintosh, Nintendo DS, Pocket PC, Palm OS, PlayStation 2, PlayStation Portable, Windows, Xbox, Xbox Live Arcade | |||||
Publisher: Sega US Atlus EU/JP Sega | |||||
Developer: Sonic Team ENTER, Inc. Milestone | |||||
Genre: Puzzle | |||||
| |||||
CERO
Missing Parameter! |
Puyo Puyo Fever (ぷよぷよフィーバー), renamed Puyo Pop Fever for international release, is an installment in the Puyo Puyo series and was developed by Sonic Team. It was originally released in the arcades on Sega NAOMI hardware, however was such as success that it wound up being ported to numerous third party consoles and computers, something that hadn't happened to a Sega game since the late 1980s and early 1990s.
Contents
Gameplay
Gameplay is similar to all previous Puyo Puyo games, though this was the first Puyo Puyo release to drift away from its roots set up by the then bankrupt Compile. Previous games had followed a young girl named Arle with her pet named Carbuncle. One day, while playing Puyo Puyo, Arle's magic fails and she gets transported to new character Amitie's world. Amitie plays a unique version of Puyo Puyo, where puyo can also fall in groups of three or four, and where, if enough rensa/offsets are performed and a Fever bar is filled up, a character can make massive chains out of prebuilt boards for heavy damage. Amitie needs to play this game to find something her schoolteacher, Ms. Accord, lost for a reward.
Ported to the Sega Dreamcast in early 2004, it is known to be the last Japanese Dreamcast game to be developed by Sega. Though the Dreamcast would continue to receive games in small numbers, they would be handled by third parties. The game was also brought to the Nintendo GameCube, PlayStation 2 and Xbox, and the Game Boy Advance, Nintendo DS, and PlayStation Portable handhelds. It was also released for Windows PCs and Macs, Palm OS, and as a downloadable via the Xbox Live Arcade service. It would also be one of the only few Puyo Puyo games to see an international release with the original series roots intact, seeing releases in Europe on all non-Sega consoles and in North America exclusively on the GameCube and DS.
The game was followed by Puyo Puyo Fever 2.
New Rules
- If any of the columns marked with an X are blocked, the game ends.
- Puyo can fall in groups of three or four as well as in groups of two. Groups of four appear as one large puyo whose color can be chosen by the player while the puyo falls.
- On an all clear, a prearranged group of puyo will be given to you, set up to allow you to make even more damaging chains.
- Under the next puyo indicator is the "Fever Bar," which gets filled with each chain. Once the bar is completely filled, you enter Fever Mode. In this mode, you get arrangements of puyo that allow you to make massive chains; after you make a chain of any number of rensas, a new arrangement is given. Fever Mode only lasts several seconds, and if you're fast enough, you can inflict massive damage to the other player.
Production Credits
Nintendo DS Version
- Producer: Yuji Naka
- Director: Takashi Yuda
- Art Director: Miho Hyakutake
- Manager: Akinori Nishiyama, Masanobu Yamamoto, Yuji Uekawa
- Assistant Director: Ai Mashima
- English Translation: Shinobu Shindo, Kevin Frane
- Developed by Milestone Inc.
- Producer: Hiroshi Kimura
- Planner: Toshikazu Kanke
- Programmer: Masafumi Uchida, Manabu Matsumoto
- Designer: Hironobu Fumita, Miki Narashima
- Character Design: Hideyuki Takenami
- Sound Created by Wave Master
- Sound Producer: Tatsuya Kouzaki
- Sound Direction, Music Compose & Sound Effect: Hideki Abe
- Voice Data Operation: Teruhiko Nakagawa
- Voice Actor: Shiho Kikuchi, Noriko Namiki, Mie Sonozaki, Naomi Wakabayashi, Makoto Yasumura, Tamaki Nakanishi, Takuo Kawamura
- Executive Management: Hideki Okamura, Masanao Maeda, Hiroyuki Miyazaki
- Promotion Management: Yasushi Yamashita, Hideki Yokaichiya, Mariko Takeda
- Public Relations: Yasushi Nagumo, Youko Nagasawa, Sachiko Ochi
- Software Manual: Yoshihiro Sakuta, Chieko Nakamura, Toshiki Yamaguchi
- Special Thanks: Junichi Shimizu, Akira Nishikawa, Akira Terasawa, Yutaka Kawasaki, Sunao Murayama, Yuji Nakamura, Yukihiro Taguchi, Nobuyuki Inoue
- Executive Producer: Hisao Oguchi
- DynaComware Corporation [sic; role unknown]
- Created by Sonic Team
Promotional Material
Physical Scans
NAOMI Version
NAOMI, JP? |
---|
|
Dreamcast Version
GameCube Version
Game Boy Advance Version
Game Boy Advance, EU |
---|
<div style="margin:auto; max-width:Expression error: Unexpected < operator.px">
320x80px Cover
|
Mac OS Version
Nintendo DS Version
Nintendo DS, EU |
---|
<div style="margin:auto; max-width:Expression error: Unexpected < operator.px">
320x80px Cover
|
PC Version
PlayStation 2 Version
PlayStation Portable Version
PlayStation Portable, JP |
---|
<div style="margin:auto; max-width:Expression error: Unexpected < operator.px">
320x120px Cover
|
PlayStation Portable, ES |
---|
|
Xbox Version
External Links
- Japanese:
- Homepage
- am.sega.jp page
- Sega of Japan catalogue pages: