Difference between revisions of "Yu Suzuki"

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* ''[[Sega Ages 2500 Series Vol. 8: Virtua Racing FlatOut|Sega Ages 2500 Series Vol. 8: Virtua Racing -FlatOut-]]'' (2004) — Executive Supervisor
 
* ''[[Sega Ages 2500 Series Vol. 8: Virtua Racing FlatOut|Sega Ages 2500 Series Vol. 8: Virtua Racing -FlatOut-]]'' (2004) — Executive Supervisor
 
* ''[[Sega Ages 2500 Series Vol. 13: OutRun]]'' (2004) — Executive Supervisor
 
* ''[[Sega Ages 2500 Series Vol. 13: OutRun]]'' (2004) — Executive Supervisor
* ''[[Virtua Fighter 4: Final Tuned]]'' (2004) — Producer
 
* ''[[Sega Ages 2500 Series Vol. 19: Fighting Vipers]]'' (2005) — Producer
 
 
* ''[[Sega Race TV]]'' (2008) — Director
 
* ''[[Sega Race TV]]'' (2008) — Director
 
* ''[[Sonic & Sega All-Stars Racing]]'' (2010) — Creative Officer (Sega Japan)
 
* ''[[Sonic & Sega All-Stars Racing]]'' (2010) — Creative Officer (Sega Japan)

Revision as of 13:14, 18 November 2015

Yu Suzuki.jpg

Yu Suzuki (鈴木 裕), AM2's star developer, is one of the most highly-regarded visionaries in the industry. He joined Sega in 1983 as a programmer and producer, and two years later he created Hang-On, the first simulation arcade game. Hang-On was also the first arcade racing game to feature a fully interactive cabinet, with the player sitting on and controlling a replica motorcycle.

Suzuki has always tried to push the limits of arcade hardware and was the first to develop a title using the cutting-edge Sega Model 1 arcade board. With the Model 1, Suzuki began his first foray into the world of polygons, and the result was Virtua Racing. This F1 racing simulator was completely rendered in 3D, and allowed players to experience the action from four different camera angles.

In 1993, Suzuki's next Model 1 masterpiece was the acclaimed Virtua Fighter. It was the very first 3D fighting game, and featured what is considered to be one of the deepest fighting engines ever. Virtua Fighter’s impact was such that it is housed in the Smithsonian Institution's Permanent Research Collection on Information Technology Innovation.

In 1999, Yu Suzuki released Shenmue, his first title for a home console. Five years in the making, Shenmue features a sweeping story, multiple gameplay elements, and an unprecedented level of detail. Shenmue also marks the start of a new genre, dubbed by Suzuki as FREE, or Full Reactive Eyes Entertainment. The story, graphics, and the innovative system exceeded those of many previous games.

Shenmue is currently the second most expensive game to be developed (being recently surpassed by Grand Theft Auto IV, which cost roughly 100 Million USD.) with the whole project costing 70 million USD.

In 2003, Suzuki became the sixth person to be inducted into the Academy of Interactive Arts and Sciences' Hall of Fame. On April 1, 2009, Suzuki retired from Sega. Since then he now runs his own game company, YS NET Inc. (established November 11, 2008), but still retains a good relationship with Sega.

Production History