Difference between revisions of "Interactor"
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Scarred Sun (talk | contribs) m (Text replacement - "Physical Scans" to "Physical scans") |
Scarred Sun (talk | contribs) (Sega Retro: documenting things that matter, like you looking like a goon in this haptic feedback vest) |
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| madefor=[[Sega Mega Drive]], Super Nintendo, PlayStation | | madefor=[[Sega Mega Drive]], Super Nintendo, PlayStation | ||
| releases={{releases | | releases={{releases | ||
− | | md_date_us=1994 | + | | md_date_us=1994-09{{fileref|GamePro US 057.pdf|page=90}} |
+ | | md_rrp_us=89.95{{fileref|GamePro US 057.pdf|page=90}} | ||
| md_date_uk=199x | | md_date_uk=199x | ||
}} | }} |
Revision as of 14:27, 28 March 2016
Interactor | |||||
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Made for: Sega Mega Drive, Super Nintendo, PlayStation | |||||
Manufacturer: Aura Systems | |||||
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The Interactor is a wearable Sega Mega Drive (and Super Nintendo) accessory released by Aura Systems in 1994. It was advertised as being a virtual reality device, in which the player would be able to "feel" actions in games (e.g. if punched, the player would be given a physical bump), a form of haptic feedback.
In reality the Interactor is a glorified set of stereo speakers, compatible with any device with a standard headphone output (though specific cables were offered for easier use with the two aforementioned consoles). It uses sound to create pulses near the user's chest or back - it has no way of discerning what happens on screen.
Physical scans