Difference between revisions of "Street Fighter Alpha 3"
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− | '''''{{PAGENAME}}''''', known as '''''Street Fighter Zero 3''''' (ストリートファイターZERO 3) in Japan and Asia, is a 1998 fighting game by [[Capcom]] originally released for Capcom CPS II arcade hardware. It is the third game in the ''Street Fighter Alpha'' series, following ''[[Street Fighter Alpha: Warriors' Dreams]]'' and ''[[Street Fighter Alpha 2]]'' | + | '''''{{PAGENAME}}''''', known as '''''Street Fighter Zero 3''''' (ストリートファイターZERO 3) in Japan and Asia, is a 1998 fighting game by [[Capcom]] originally released for Capcom CPS II arcade hardware. It is the third game in the ''Street Fighter Alpha'' series, following ''[[Street Fighter Alpha: Warriors' Dreams]]'' and ''[[Street Fighter Alpha 2]]''. |
The game was later remade for [[Sega NAOMI GD-ROM]] arcade hardware as ''[[Street Fighter Zero 3 Upper]]''. | The game was later remade for [[Sega NAOMI GD-ROM]] arcade hardware as ''[[Street Fighter Zero 3 Upper]]''. | ||
+ | |||
+ | The gameplay system from the previous Alpha games was given a complete overhaul with the addition of three selectable fighting styles, a much larger roster of characters, and for the first time since the original Street Fighter II, new theme music for all the returning characters. | ||
==Gameplay== | ==Gameplay== | ||
− | The most obvious change in ''Street Fighter Alpha 3'' is the introduction of three different playing styles known as " | + | The controls for several actions has been modified from previous Alpha games: the level of a Super Combo move in A-ism is now determined by the strength of the attack button pressed (i.e. Medium Punch or Kick for a Lv. 2 Super Combo), rather than the number of buttons pushed; and throwing is now done by pressing two punch or kick buttons simultaneously. |
+ | |||
+ | ===ISMs=== | ||
+ | The most obvious change in ''Street Fighter Alpha 3'' is the introduction of three different playing styles known as "ISMs". | ||
+ | |||
+ | *'''A-ism''' (or Z-ism in ''Zero 3'') | ||
+ | :The standard playing style. It based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to various Super Combo moves. | ||
+ | *'''X-ism''' | ||
+ | :Simple style based on ''Super Street Fighter II Turbo'' (unusually, even localized versions keep the reference to the Japanese title, ''Super Street Fighter II X''), in which the player has a single-level Super Combo gauge and access to a single (but powerful) Super Combo move, though players cannot air-block or use Alpha (Zero) Counters. | ||
+ | *'''V-ism''' (or "variable" style) | ||
+ | :It is a unique style that allows the player to perform custom combos similar to ''Street Fighter Alpha 2''. ''Alpha 3'' also introduces a "Guard Power Gauge" which depletes each time the player blocks - if the gauge is completely depleted, then the player will remain vulnerable for an attack. | ||
− | + | ===Characters=== | |
+ | {{multicol| | ||
+ | *From Alpha2 | ||
+ | **'''Ryu''' | ||
+ | **'''Ken''' | ||
+ | **'''Akuma''' (Gouki) | ||
+ | **'''Charlie''' (Nash) | ||
+ | **'''Chun-Li''' | ||
+ | **'''Adon''' | ||
+ | **'''Sodom''' | ||
+ | **'''Guy''' | ||
+ | **'''Birdie''' | ||
+ | **'''Rose''' | ||
+ | **'''M. Bison''' (Vega) | ||
+ | **'''Sagat''' | ||
+ | **'''Dan''' | ||
+ | **'''Sakura''' | ||
+ | **'''Rolento''' | ||
+ | **'''Dhalsim''' | ||
+ | **'''Zangief''' | ||
+ | **'''Gen''' | ||
+ | *From Alpha3(Arcade) | ||
+ | **'''E. Honda''' | ||
+ | **'''Blanka''' | ||
+ | **'''R. Mika''' | ||
+ | **'''Cody''' | ||
+ | **'''Vega''' (Balrog) | ||
+ | **'''Karin''' | ||
+ | **'''Cammy''' | ||
+ | **'''Balrog''' (M. Bison) | ||
+ | **'''Juli''' | ||
+ | **'''Juni''' | ||
+ | *From Alpha3(Consumer) | ||
+ | **'''Fei Long''' | ||
+ | **'''Dee Jay''' | ||
+ | **'''T. Hawk''' | ||
+ | *From Alpha3(Consumer) Secret Character | ||
+ | **'''Evil Ryu''' | ||
+ | **'''Guile''' | ||
+ | **'''EX Balrog''' (EX M. Bison) | ||
+ | **'''Final Bison''' (Final Vega) | ||
+ | **'''Shin Akuma''' (Shin Gouki) | ||
+ | |cols=3}} | ||
− | ==Saturn version== | + | ==Versions== |
+ | ===Saturn version=== | ||
A [[Sega Saturn]] version of ''Street Fighter Zero 3'' was released in 1999 shortly after the initial [[Sega Dreamcast]] version in Japan only. The Saturn port makes use of Capcom's 4-Mega RAM cart and uses all of the features added to the PlayStation version with the exceptions of the polygon usage and the PocketStation mode - that said, the Saturn version uses the extra RAM to include more frames of animation than the PlayStation version. Evil Ryu, Shin Akuma and Guile are immediately selectable. While the World Tour and Survival modes are virtually unchanged from the PlayStation version, Dramatic Battle received major improvements with the addition of Reverse Dramatic Battle and allowing three different characters to be used. | A [[Sega Saturn]] version of ''Street Fighter Zero 3'' was released in 1999 shortly after the initial [[Sega Dreamcast]] version in Japan only. The Saturn port makes use of Capcom's 4-Mega RAM cart and uses all of the features added to the PlayStation version with the exceptions of the polygon usage and the PocketStation mode - that said, the Saturn version uses the extra RAM to include more frames of animation than the PlayStation version. Evil Ryu, Shin Akuma and Guile are immediately selectable. While the World Tour and Survival modes are virtually unchanged from the PlayStation version, Dramatic Battle received major improvements with the addition of Reverse Dramatic Battle and allowing three different characters to be used. | ||
− | ===Technical | + | ===Dreamcast version=== |
+ | The 1999 Dreamcast version, titled ''Street Fighter Alpha 3: Saikyo Dojo'' (or ''Street Fighter Zero 3: Saikyō-ryū Dōjō'' in Japan), retains all the added features from the PlayStation version of the game, but features a different World Tour mode. An online mode was added that allowed players to display their high scores. In addition, a Saikyo Dojo mode was added which pits a very weak character of the player's choice against two very strong opponents. This Dreamcast port was re-released in Japan in 2000 as ''Street Fighter Zero 3: Saikyō-ryū Dōjō'' for Matching Service, which was released as a mail order title via Dreamcast Direct. The Matching Service version differs from the original due to the addition of an Online Versus Mode. | ||
+ | |||
+ | ==Technical information== | ||
+ | ===Saturn version=== | ||
'''ISO Size''': 519MB<br/> | '''ISO Size''': 519MB<br/> | ||
'''Number of Players''': 1~2<br/> | '''Number of Players''': 1~2<br/> | ||
Line 60: | Line 119: | ||
'''Compatible with VideoCD Card''': No<br/> | '''Compatible with VideoCD Card''': No<br/> | ||
'''Type of Video Files''': Cinepak 1.06 <br/> | '''Type of Video Files''': Cinepak 1.06 <br/> | ||
− | |||
− | |||
− | |||
==Production credits== | ==Production credits== | ||
Line 68: | Line 124: | ||
{{multicol| | {{multicol| | ||
: '''Arcade Staff''' | : '''Arcade Staff''' | ||
+ | ::~In-game credits~{{fileref|SFZ3_Saturn_JP_SSEnding.pdf}}<br> | ||
'''Producer:''' Noritaka Funamizu<br> | '''Producer:''' Noritaka Funamizu<br> | ||
'''Director:''' Naoto Ohta, Mamoru Ohhashi, Buruma, Ohko Zero5<br> | '''Director:''' Naoto Ohta, Mamoru Ohhashi, Buruma, Ohko Zero5<br> | ||
'''Visual Planner:''' Haruo Murata<br> | '''Visual Planner:''' Haruo Murata<br> | ||
− | ''' | + | '''Programmer:''' Cham, Hard.YAS ~?-ISM~, PON, Hyper Shinchan, 24 ~Nishi~, Minomi ~RockMan-ISM~, Reiko Toh, Senor, Knight Rider Giu, Ittetsu<br> |
'''Character Design:''' Akiman, Osusi<br> | '''Character Design:''' Akiman, Osusi<br> | ||
'''Title Design:''' Shoei<br> | '''Title Design:''' Shoei<br> | ||
− | '''Object Design:''' Eri-N, Fujihara, Mizuho, Takemoto, Hitoshi Igarashi, Mizupyon, Kimo Kimo Jinzin, Ball Boy, Yuesuke, | + | '''Object Design:''' Eri-N, Fujihara, Mizuho, Takemoto, Hitoshi Igarashi, Mizupyon, Kimo Kimo Jinzin, Ball Boy, Yuesuke, D-Kurita, A.Iwasaki, Kaname, Fuzii & Peliko, Chimorin Shogun, Sagata, Ikusan Z, Kitasan, Yu-Ten.Nakano, Tomohiko Ohsumi, Hiro, Rumichan, Reiko Komatsu, Kozuchi Tamura, Youichi Matsuo, Makoto Ishii<br> |
− | '''Scroll Design:''' Asae Nisituji-Ba, S.Mukai (Jijii), H.Yonezuka, Kohama | + | '''Scroll Design:''' Asae Nisituji-Ba, S.Mukai (Jijii), H.Yonezuka, Kohama Ake&Kuro, Y.Tanoue (Tanopu), Ryo Uno, Yoko.Fukumoto, Takako Nakamura, Kazu.T, A.Ohnishi, N.Niiyama, C.Iwai, Sawatch, K.Yamahashi, H.Ohnishi<br> |
'''Main Music Compose:''' Anarchy Takapon<br> | '''Main Music Compose:''' Anarchy Takapon<br> | ||
'''Sub Music Compose:''' Yuki Iwai, Isao Abe, Hideki Okugawa, Tetsuya Shibata<br> | '''Sub Music Compose:''' Yuki Iwai, Isao Abe, Hideki Okugawa, Tetsuya Shibata<br> | ||
− | '''Sound Direction:''' Hiroaki " | + | '''Sound Direction:''' Hiroaki "X68K" Kondo<br> |
− | '''Sound | + | '''Sound design:''' Moe.T, Satoshi Ise<br> |
− | '''Voice Actor:''' Tetsuya Iwanaga, Yuji Ueda, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, | + | '''Voice Actor:''' Tetsuya Iwanaga, Yuji Ueda, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shinichiro Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanoi, Greg Irwin<br> |
− | '''Test Player:''' Nuki, M.P Oni-Suzuki, Skill | + | '''Test Player:''' Nuki, M.P Oni-Suzuki, Skill Smith-Bug, Skill Smith-TTK, M Kunishige, Miura.F.Katsusuke, Yoshihiro Tomita, Akinori Murata<br> |
− | '''Special Thanks:''' Sakomizu, Neo_G (Ishizawa), Spp Iorya, Satsuma, Takuya Shiraiwa, Erik Suzuki, Dan Okada, Chris Tang, Miki Takano, Maki Yoshiura, The Edge, Super Sailor, and Capcom | + | '''Special Thanks:''' Sakomizu, Neo_G (Ishizawa), Spp Iorya, Satsuma, Takuya Shiraiwa, Erik Suzuki, Dan Okada, Chris Tang, Miki Takano, Maki Yoshiura, The Edge, Super Sailor, and, All Capcom Staff<br> |
'''Market Producer:''' Kouji Nakajima<br> | '''Market Producer:''' Kouji Nakajima<br> | ||
'''General Producer:''' Noritaka Funamizu, Yoshiki Okamoto<br> | '''General Producer:''' Noritaka Funamizu, Yoshiki Okamoto<br> | ||
+ | <br> | ||
+ | ;'''Presented by:''' [[Capcom]]<br> | ||
: '''Consumer Staff''' | : '''Consumer Staff''' | ||
+ | ::~In-game credits~{{fileref|SFZ2_Saturn_JP_SSEnding_Dramatic.pdf}}<br> | ||
'''Producer:''' Noritaka Funamizu<br> | '''Producer:''' Noritaka Funamizu<br> | ||
'''Planner:''' Ohko 06, Bu Ru Ma<br> | '''Planner:''' Ohko 06, Bu Ru Ma<br> | ||
Line 96: | Line 156: | ||
'''Music Compose:''' Anarchy.T, Yuki Iwai, Isao Abe<br> | '''Music Compose:''' Anarchy.T, Yuki Iwai, Isao Abe<br> | ||
'''Sound Design:''' Hiroaki Kondo<br> | '''Sound Design:''' Hiroaki Kondo<br> | ||
− | '''Voice Actor:''' Syozo Iizuka, Tetsuya Iwanaga, Yuji Ueda, Yoshitada Ohtsuka, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Toshihide Tsuchiya, Kousuke Toriumi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shin'ichiroh Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin | + | '''Voice Actor:''' Syozo Iizuka, Tetsuya Iwanaga, Yuji Ueda, Yoshitada Ohtsuka, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Toshihide Tsuchiya, Kousuke Toriumi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shin'ichiroh Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanoi, Greg Irwin<br> |
'''Software Manual Design:''' A.Iwasaki, M.Toyonaga<br> | '''Software Manual Design:''' A.Iwasaki, M.Toyonaga<br> | ||
'''Test Player:''' Miura Staroon, Motoyama, Akinori Murata, W.Kusunoki MS, Kazin, Nose<br> | '''Test Player:''' Miura Staroon, Motoyama, Akinori Murata, W.Kusunoki MS, Kazin, Nose<br> | ||
Line 103: | Line 163: | ||
'''Market Producer:''' Kouji Nakajima<br> | '''Market Producer:''' Kouji Nakajima<br> | ||
'''General Producer:''' Noritaka Funamizu, Yoshiki Okamoto<br> | '''General Producer:''' Noritaka Funamizu, Yoshiki Okamoto<br> | ||
+ | <br> | ||
'''Presented by:''' [[Capcom]] | '''Presented by:''' [[Capcom]] | ||
− | + | }} | |
===Dreamcast version=== | ===Dreamcast version=== | ||
Line 147: | Line 208: | ||
'''General Producer:''' Noritaka Funamizu, Yoshiki Okamoto<br> | '''General Producer:''' Noritaka Funamizu, Yoshiki Okamoto<br> | ||
'''Presented by:''' [[Capcom]]<br> | '''Presented by:''' [[Capcom]]<br> | ||
− | | | + | }} |
+ | |||
+ | ==Track list== | ||
+ | ===Saturn version=== | ||
+ | {{tracklist| | ||
+ | {{track|[data track]}} | ||
+ | {{track|CD Warning message|time=00:20}} | ||
+ | }} | ||
==Screenshots== | ==Screenshots== | ||
− | === | + | ===Saturn version=== |
<gallery> | <gallery> | ||
File:Sf3mainmenusaturn.png|Main Menu | File:Sf3mainmenusaturn.png|Main Menu | ||
Line 160: | Line 228: | ||
</gallery> | </gallery> | ||
− | ==Promotional | + | ==Promotional material== |
===Dreamcast version=== | ===Dreamcast version=== | ||
<gallery> | <gallery> | ||
Line 208: | Line 276: | ||
| allgame_source=''[https://web.archive.org/web/20141212045610/www.allgame.com/game.php?id=18937&tab=review AllGame]'' | | allgame_source=''[https://web.archive.org/web/20141212045610/www.allgame.com/game.php?id=18937&tab=review AllGame]'' | ||
| arcade=60 | | arcade=60 | ||
− | | arcade_source={{num|21|page=73}} | + | | arcade_source={{num|21|page=73|pdf=Arcade UK 21.pdf}} |
| cnet=90 | | cnet=90 | ||
| cnet_source=''07/08/2000'' | | cnet_source=''07/08/2000'' | ||
Line 249: | Line 317: | ||
| nowgamer_source=''[http://www.nowgamer.com/street-fighter-alpha-3/ 2000-09-29]'' | | nowgamer_source=''[http://www.nowgamer.com/street-fighter-alpha-3/ 2000-09-29]'' | ||
| playerone=82 | | playerone=82 | ||
− | | playerone_source={{num|103|page=126/127}} | + | | playerone_source={{num|103|page=126/127|pdf=PlayerOne FR 103.pdf|pdfpage=126}} |
| rod=80 | | rod=80 | ||
| rod_source={{num|2|page=54/55|pdf=ROD ES 02.pdf|pdfpage=54}} | | rod_source={{num|2|page=54/55|pdf=ROD ES 02.pdf|pdfpage=54}} | ||
Line 289: | Line 357: | ||
==External links== | ==External links== | ||
*Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/990501/ Dreamcast], [https://web.archive.org/web/*/http://sega.jp/dc/010210/ Dreamcast (for Matching Service)] | *Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/990501/ Dreamcast], [https://web.archive.org/web/*/http://sega.jp/dc/010210/ Dreamcast (for Matching Service)] | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
{{StreetFighter}} | {{StreetFighter}} |
Revision as of 22:26, 8 April 2016
Street Fighter Alpha 3 | |||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Saturn, Sega Dreamcast | |||||||||||||||||||||||||
Publisher: Capcom | |||||||||||||||||||||||||
Developer: Capcom, Mitchell [1] | |||||||||||||||||||||||||
Sound driver: SCSP (1Track) | |||||||||||||||||||||||||
Peripherals supported: Extended RAM Cartridge (4MB only), Dreamcast VGA Box, Dreamcast Jump Pack, Dreamcast Arcade Stick | |||||||||||||||||||||||||
Genre: Fighting | |||||||||||||||||||||||||
Number of players: 1-2 | |||||||||||||||||||||||||
| |||||||||||||||||||||||||
Street Fighter Alpha 3, known as Street Fighter Zero 3 (ストリートファイターZERO 3) in Japan and Asia, is a 1998 fighting game by Capcom originally released for Capcom CPS II arcade hardware. It is the third game in the Street Fighter Alpha series, following Street Fighter Alpha: Warriors' Dreams and Street Fighter Alpha 2.
The game was later remade for Sega NAOMI GD-ROM arcade hardware as Street Fighter Zero 3 Upper.
The gameplay system from the previous Alpha games was given a complete overhaul with the addition of three selectable fighting styles, a much larger roster of characters, and for the first time since the original Street Fighter II, new theme music for all the returning characters.
Contents
Gameplay
The controls for several actions has been modified from previous Alpha games: the level of a Super Combo move in A-ism is now determined by the strength of the attack button pressed (i.e. Medium Punch or Kick for a Lv. 2 Super Combo), rather than the number of buttons pushed; and throwing is now done by pressing two punch or kick buttons simultaneously.
ISMs
The most obvious change in Street Fighter Alpha 3 is the introduction of three different playing styles known as "ISMs".
- A-ism (or Z-ism in Zero 3)
- The standard playing style. It based on the previous Alpha games, in which the player has a three-level Super Combo gauge with access to various Super Combo moves.
- X-ism
- Simple style based on Super Street Fighter II Turbo (unusually, even localized versions keep the reference to the Japanese title, Super Street Fighter II X), in which the player has a single-level Super Combo gauge and access to a single (but powerful) Super Combo move, though players cannot air-block or use Alpha (Zero) Counters.
- V-ism (or "variable" style)
- It is a unique style that allows the player to perform custom combos similar to Street Fighter Alpha 2. Alpha 3 also introduces a "Guard Power Gauge" which depletes each time the player blocks - if the gauge is completely depleted, then the player will remain vulnerable for an attack.
Characters
- From Alpha2
- Ryu
- Ken
- Akuma (Gouki)
- Charlie (Nash)
- Chun-Li
- Adon
- Sodom
- Guy
- Birdie
- Rose
- M. Bison (Vega)
- Sagat
- Dan
- Sakura
- Rolento
- Dhalsim
- Zangief
- Gen
- From Alpha3(Arcade)
- E. Honda
- Blanka
- R. Mika
- Cody
- Vega (Balrog)
- Karin
- Cammy
- Balrog (M. Bison)
- Juli
- Juni
- From Alpha3(Consumer)
- Fei Long
- Dee Jay
- T. Hawk
- From Alpha3(Consumer) Secret Character
- Evil Ryu
- Guile
- EX Balrog (EX M. Bison)
- Final Bison (Final Vega)
- Shin Akuma (Shin Gouki)
Versions
Saturn version
A Sega Saturn version of Street Fighter Zero 3 was released in 1999 shortly after the initial Sega Dreamcast version in Japan only. The Saturn port makes use of Capcom's 4-Mega RAM cart and uses all of the features added to the PlayStation version with the exceptions of the polygon usage and the PocketStation mode - that said, the Saturn version uses the extra RAM to include more frames of animation than the PlayStation version. Evil Ryu, Shin Akuma and Guile are immediately selectable. While the World Tour and Survival modes are virtually unchanged from the PlayStation version, Dramatic Battle received major improvements with the addition of Reverse Dramatic Battle and allowing three different characters to be used.
Dreamcast version
The 1999 Dreamcast version, titled Street Fighter Alpha 3: Saikyo Dojo (or Street Fighter Zero 3: Saikyō-ryū Dōjō in Japan), retains all the added features from the PlayStation version of the game, but features a different World Tour mode. An online mode was added that allowed players to display their high scores. In addition, a Saikyo Dojo mode was added which pits a very weak character of the player's choice against two very strong opponents. This Dreamcast port was re-released in Japan in 2000 as Street Fighter Zero 3: Saikyō-ryū Dōjō for Matching Service, which was released as a mail order title via Dreamcast Direct. The Matching Service version differs from the original due to the addition of an Online Versus Mode.
Technical information
Saturn version
ISO Size: 519MB
Number of Players: 1~2
Peripheral(s) Compatibility : Control Pad
External Cartridge Required: 4MB RAM Cartridge
Usage of Memory Backup: Yes
Minimum Memory Required: 84 for each slot
Type of Backup: Game Progress / Config / High Scores
Compatible with VideoCD Card: No
Type of Video Files: Cinepak 1.06
Production credits
Saturn version
- Arcade Staff
- ~In-game credits~[3]
- ~In-game credits~[3]
Producer: Noritaka Funamizu
Director: Naoto Ohta, Mamoru Ohhashi, Buruma, Ohko Zero5
Visual Planner: Haruo Murata
Programmer: Cham, Hard.YAS ~?-ISM~, PON, Hyper Shinchan, 24 ~Nishi~, Minomi ~RockMan-ISM~, Reiko Toh, Senor, Knight Rider Giu, Ittetsu
Character Design: Akiman, Osusi
Title Design: Shoei
Object Design: Eri-N, Fujihara, Mizuho, Takemoto, Hitoshi Igarashi, Mizupyon, Kimo Kimo Jinzin, Ball Boy, Yuesuke, D-Kurita, A.Iwasaki, Kaname, Fuzii & Peliko, Chimorin Shogun, Sagata, Ikusan Z, Kitasan, Yu-Ten.Nakano, Tomohiko Ohsumi, Hiro, Rumichan, Reiko Komatsu, Kozuchi Tamura, Youichi Matsuo, Makoto Ishii
Scroll Design: Asae Nisituji-Ba, S.Mukai (Jijii), H.Yonezuka, Kohama Ake&Kuro, Y.Tanoue (Tanopu), Ryo Uno, Yoko.Fukumoto, Takako Nakamura, Kazu.T, A.Ohnishi, N.Niiyama, C.Iwai, Sawatch, K.Yamahashi, H.Ohnishi
Main Music Compose: Anarchy Takapon
Sub Music Compose: Yuki Iwai, Isao Abe, Hideki Okugawa, Tetsuya Shibata
Sound Direction: Hiroaki "X68K" Kondo
Sound design: Moe.T, Satoshi Ise
Voice Actor: Tetsuya Iwanaga, Yuji Ueda, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shinichiro Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanoi, Greg Irwin
Test Player: Nuki, M.P Oni-Suzuki, Skill Smith-Bug, Skill Smith-TTK, M Kunishige, Miura.F.Katsusuke, Yoshihiro Tomita, Akinori Murata
Special Thanks: Sakomizu, Neo_G (Ishizawa), Spp Iorya, Satsuma, Takuya Shiraiwa, Erik Suzuki, Dan Okada, Chris Tang, Miki Takano, Maki Yoshiura, The Edge, Super Sailor, and, All Capcom Staff
Market Producer: Kouji Nakajima
General Producer: Noritaka Funamizu, Yoshiki Okamoto
- Presented by: Capcom
- Consumer Staff
- ~In-game credits~[4]
- ~In-game credits~[4]
Producer: Noritaka Funamizu
Planner: Ohko 06, Bu Ru Ma
Visual Planner: Haruo Murata
Programer: Hiro, Chips, Y.Tsunazaki, T J, T.Furuko, M.Nakanowatari, Unamuji, M.Kataoka, T.Ueda, H.Kuramoto, T.Umezu TypeR, A.Kashimoto, Cham-Z, Hard.Yas -Adj-, Reiko Toh, Minomie Mouse, 24., Hyper Shin, K.R.Giu, Senor, Ittetsu
Character Design: Wsu, Edayan, Harumaru
Object Design: Makoto Ishii, A.Kurihara, H.Fujihara, Mizuho, Mizupyon, Takemoto, Igarashi, Rinboku, Tagirin, Hideya.Takada, SagataKafumi, E-Nakamura, A.Iwasaki, Kimo Kimo, Ball Boy, Fujii & Peliko
Scroll Design: H.Yonezuka, H.Ohnishi, Kazu.T, Yoko.Fukumoto, Megumi.N, Akiko.Hongo, Tama, Tokio.N, T.Ishikawa, Asae.Nisituji
Music Compose: Anarchy.T, Yuki Iwai, Isao Abe
Sound Design: Hiroaki Kondo
Voice Actor: Syozo Iizuka, Tetsuya Iwanaga, Yuji Ueda, Yoshitada Ohtsuka, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Toshihide Tsuchiya, Kousuke Toriumi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shin'ichiroh Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanoi, Greg Irwin
Software Manual Design: A.Iwasaki, M.Toyonaga
Test Player: Miura Staroon, Motoyama, Akinori Murata, W.Kusunoki MS, Kazin, Nose
IMA ADPCM Algorithm: Copyright 1992 by Stichting Mathematisch Centrum, Amsterdam, The Netherlands All Rights Reserved.
Special Thanks: Bamboo, Neo_G (Ishizawa), Naoto Ohta, Sasaki-F, Araki -Tim2, Dezaki-Man2, M.Takemura, Y.Sudo, M.Aoki, K.Kubota, H.Ojima, A.Terada, S.Tanaka, and All Capcom Staff
Market Producer: Kouji Nakajima
General Producer: Noritaka Funamizu, Yoshiki Okamoto
Presented by: Capcom
Dreamcast version
- Arcade Staff
Producer: Noritaka Funamizu
Director: Naoto Ohta, Mamoru Ohhashi, Buruma, Ohko Zero5
Visual Planner: Haruo Murata
Programer: Cham, Hard.Yas ~?-ism~, Pon, Hyper Shinchan, 24 ~Nishi~, Minomi ~RockMan-ism~, Reiko Toh, Senor, Knight Rider Giu, Ittetsu
Character Design: Akiman, Osusi
Title Design: Shoei
Object Design: Eri-N, Fujihara, Mizuho, Takemoto, Hitoshi Igarashi, Mizupyon, Kimo Kimo Jinzin, Ball Boy, Yuesuke, D‑Kurita, A.Iwasaki, Kaname, Fuzii & Peliko, Chimorin Shogun, Sagata, Ikusan Z, Kitasan, Yu‑Ten.Nakano, Tomohiko Ohsumi, Hiro, Rumichan, Reiko Komatsu, Kozuchi Tamura, Youichi Matsuo, Makoto Ishii
Scroll Design: Asae Nisituji-Ba, S.Mukai (Jijii), H.Yonezuka, Kohama Akeguro, Y.Tanoue (Tanopu), Ryo Uno, Yoko.Fukumoto, Takako Nakamura, Kazu.T, A.Ohnishi, N.Niiyama, C.Iwai, Sawatch, K.Yamahashi, H.Ohnishi
Main Music Compose: Anarchy Takapon
Sub Music Compose: Yuki Iwai, Isao Abe, Hideki Okugawa, Tetsuya Shibata
Sound Direction: Hiroaki "X68k" Kondo
Sound Design: Moe.T, Satoshi Ise
Voice Actor: Tetsuya Iwanaga, Yuji Ueda, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shin'ichiroh Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanori, Greg Irwin
Test Player: Nuki, M.P Oni-Suzuki, Skill Smith‑Bug, Skill Smith‑TTK, M Kunishige, Miura.F.Katsusuke, Yoshihiro Tomita, Akimori Murata
Special Thanks: Sakomizu, Neo@G (Ishizawa), Spp Iorya, Satsuma, Takuya Shiraiwa, Erik Suzuki, Dan Okada, Chris Tang, Miki Takano, Maki Yoshiura, The Edge, Super Sailor, and Capcom All Staff
Market Producer: Kouji Nakajima
General Producer: Noritaka Funamizu, Yoshiki Okamoto
- Consumer Staff
Producer: Noritaka Funamizu
Planner: Bu Ru Ma, To Bu To, Ohko 2800
Rescue: Bamboo
Visual Planner: Haruo Murata
Programer: H.Kuramoto, T.Umezu TypeR, A.Kashimoto, Hiro, Chips, Unamuji, M.Kataoka, Kubori, Y.Tsunazaki, T J, T.Furuko, M.Nakanowatari, T.Ueda, Cham-Z, Hard.Yas -Adj-, Reiko Toh, Minomie Mouse, 24., Hyper Shin, K.R.Giu, Senor, Ittetsu
Character Design: Wsu, Edayan, Harumaru
Object Design: Makoto Ishii, A.Kurihara, H.Fujihara, Mizuho, Mizupyon, Takemoto, Igarashi, Rinboku, Tagirin, Hideya.Takada, SagataKafumi, E-Nakamura, A.Iwasaki, Kimo Kimo, Ball Boy, Fujii & Peliko
Scroll Design: Asae.Nishituji, H.Yonezuka, H.Ohnishi, Kazu.T, Yoko.Fukumoto, Megumi.N, Akiko.Hongo, Tama, Tokio.N, T.Ishikawa
Music Compose: Anarchy.T, Yuki Iwai, Isao Abe
Sound Design: Hiroaki Kondo
Voice Actor: Syozo Iizuka, Tetsuya Iwanaga, Yuji Ueda, Yoshitada Ohtsuka, Akiko Kohmoto, Yuko Sasamoto, Masashi Sugawara, Wataru Takagi, Junko Takeuchi, Toshihide Tsuchiya, Kousuke Toriumi, Tomomichi Nishimura, Michiko Neya, Osamu Hosoi, Shin'ichiroh Miki, Yuko Miyamura, Tomoyuki Morikawa, Miho Yamada, Yoshiharu Yamada, Kouichi Yamadera, Jin Yamanori, Greg Irwin
Package Illustration: Daigo Ikeno
Software Manual Design: Y.Uchida
Network Compose: Ichiro Yunde, Mineyuki Noda, Shin., Netman, T.Ikai, Kobaboo
Test Player: Yng.J.Matsubara, T.Haze, Koncyan, W.Kusunoki
Special Thanks: Hattori, M.Takemura, K.Kubota, H.Ojima, H.Ohnuki, A.Terada, and All Capcom Staff
Market Producer: Kouji Nakajima
General Producer: Noritaka Funamizu, Yoshiki Okamoto
Presented by: Capcom
Track list
Saturn version
1. [data track] |
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2. CD Warning message (00:20) |
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Screenshots
Saturn version
- Sf3mainmenusaturn.png
Main Menu
- Sf3charselsaturn.png
Character Select
- Sf3fightsaturn.png
Fight Gameplay
Promotional material
Dreamcast version
Dreamcast Magazine (JP) Print advertisement
Physical scans
Saturn version
Sega Retro Average | ||||
---|---|---|---|---|
|
N/A | |
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Based on 0 reviews |
Dreamcast version
81 | |
---|---|
Based on 31 reviews |
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast, Dreamcast (for Matching Service)
References
- ↑ @gdri on Twitter
- ↑ 2.0 2.1 File:CVG UK 216.pdf, page 113 Cite error: Invalid
<ref>
tag; name ":File:CVG UK 216.pdf_p113" defined multiple times with different content - ↑ File:SFZ3_Saturn_JP_SSEnding.pdf
- ↑ File:SFZ2_Saturn_JP_SSEnding_Dramatic.pdf
- ↑ File:DCM_JP_19990813_1999-25.pdf, page 19
- ↑ Saturn no Game wa Sekai Ichi~i~i~i!: Satamaga Dokusha Race Zen Kiroku, SoftBank Publishing, page 12
- ↑ 7.0 7.1 File:Arcade UK 21.pdf, page 73 Cite error: Invalid
<ref>
tag; name ":File:Arcade UK 21.pdf_p73" defined multiple times with different content - ↑ File:ConsolesPlus_FR_095.pdf, page 104
- ↑ File:CVG_UK_216.pdf, page 113
- ↑ File:DreamcastMonthly_UK_03.pdf, page 78
- ↑ File:DCM_JP_19990709_1999-22.pdf, page 16
- ↑ File:Dorimaga_20021011_JP.pdf, page 33
- ↑ File:DreamcastMagazine_UK_02.pdf, page 78
- ↑ 14.0 14.1 File:PlayerOne FR 103.pdf, page 126 Cite error: Invalid
<ref>
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<ref>
tag; name ":File:ROD ES 02.pdf_p54" defined multiple times with different content - ↑ Consoles +, "Décembre 1999" (FR; 1999-1x-xx), page 104
- ↑ Dreamcast Monthly, "November 1999" (UK; 1999-11-18), page 78
- ↑ DC-UK, "December 1999" (UK; 1999-11-22), page 16
- ↑ Dreamcast: Le Magazine Officiel, "Décembre 1999/Janvier 2000" (FR; 1999-12-xx), page 82
- ↑ Dreamcast Magazine, "No. 2" (UK; 1999-10-21), page 80
- ↑ Dreamcast Magazine, "No. 4" (UK; 1999-12-23), page 58
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 32
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 33
- ↑ Dreamzone, "Octobre 1999" (FR; 1999-09-xx), page 97
- ↑ Electronic Gaming Monthly, "April 2000" (US; 2000-03-07), page 158
- ↑ Entsiklopediya igr dlya Dreamcast, "Izdaniye chetvertoye, dopolnennoye" (RU; 2002-xx-xx), page 239
- ↑ Famitsu, "1999-07-16" (JP; 1999-07-02), page 30
- ↑ GamePro, "November 1999" (US; 1999-1x-xx), page 134
- ↑ GamesMaster, "June 2000" (UK; 2000-05-18), page 81
- ↑ Game Informer, "August 2000" (US; 2000-0x-xx), page 86
- ↑ Gamers' Republic, "September 1999" (US; 1999-08-10), page 32
- ↑ Joypad, "Septembre 2000" (FR; 2000-xx-xx), page 160
- ↑ MAN!AC, "09/99" (DE; 1999-08-04), page 45
- ↑ MAN!AC, "12/2000" (DE; 2000-11-02), page 59
- ↑ Mr. Dreamcast, "April 2000" (UK; 2000-03-30<em>No results</em>), page 77
- ↑ Official Dreamcast Magazine, "December 1999" (UK; 1999-11-11), page 94
- ↑ Playmag, "Septembre 2000" (FR; 2000-xx-xx), page 143
- ↑ PSX Extreme, "03/2001" (PL; 2001-0x-xx), page 41
- ↑ Revista Oficial Dreamcast, "Enero 2000" (ES; 1999-12-20), page 43
- ↑ Sega Magazin, "October 1999" (DE; 1999-09-06), page 16
- ↑ Strana Igr, "Fevral 1999 1/2" (RU; 1999-xx-xx), page 50
- ↑ Techno (UK) (+0:00)
Street Fighter games for Sega systems | |
---|---|
Street Fighter II': Champion Edition (unreleased) | Street Fighter II': Special Champion Edition (1993) | Super Street Fighter II: The New Challengers (1994) | |
Street Fighter: The Movie (1995) | Street Fighter Alpha: Warriors' Dreams (1996) | Street Fighter II Movie (1996) | Street Fighter Alpha 2 (Dash) (1996) | Super Puzzle Fighter II Turbo (1996) | Street Fighter Collection (1997) | X-Men vs. Street Fighter (1997) | Pocket Fighter (1998) | Marvel Super Heroes vs. Street Fighter (1998) | Capcom Generation: Dai 5 Shuu Kakutouka-tachi (1998) | Street Fighter Zero 3 (1999) | |
Street Fighter II' (1997) | |
Street Fighter Alpha 3 (1999) | Street Fighter III: Double Impact (1999) | Street Fighter III: 3rd Strike (2000) | Super Street Fighter II X for Matching Service (2000) | Street Fighter Zero 3 for Matching Service (2001) | Super Puzzle Fighter II X for Matching Service (2001) | |
Street Fighter Zero 3 Upper (2001) | |
Sampler discs | |
Street Fighter Zero 2 Taikenban (199x) | Street Fighter Collection Taikenban (1997) | |
Street Fighter Zero 3 Tentou Taikenban (199x) | |
Unlicensed Street Fighter games for Sega systems | |
Jang Pung II (1993) | |
X-Men vs. Street Fighter (Mega Drive) (1998) |
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